Generate a collection filled with   1000   normally distributed random (or pseudo-random) numbers with a mean of   1.0   and a   standard deviation   of   0.5

Task
Random numbers
You are encouraged to solve this task according to the task description, using any language you may know.
Task


Many libraries only generate uniformly distributed random numbers. If so, you may use one of these algorithms.


Related task



Ada

<lang ada>with Ada.Numerics; use Ada.Numerics; with Ada.Numerics.Float_Random; use Ada.Numerics.Float_Random; with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions;

procedure Normal_Random is

  function Normal_Distribution
           (  Seed  : Generator;
              Mu    : Float := 1.0;
              Sigma : Float := 0.5
           )  return Float is 
  begin
     return
        Mu + (Sigma * Sqrt (-2.0 * Log (Random (Seed), 10.0)) * Cos (2.0 * Pi * Random (Seed)));
  end Normal_Distribution;
     
  Seed         : Generator;
  Distribution : array (1..1_000) of Float; 

begin

  Reset (Seed);
  for I in Distribution'Range loop
     Distribution (I) := Normal_Distribution (Seed);
  end loop;

end Normal_Random;</lang>

ALGOL 68

Translation of: C
Works with: ALGOL 68 version Revision 1 - no extensions to language used
Works with: ALGOL 68G version Any - tested with release 1.18.0-9h.tiny

<lang algol68>PROC random normal = REAL: # normal distribution, centered on 0, std dev 1 # (

 sqrt(-2*log(random)) * cos(2*pi*random)

);

test:(

 [1000]REAL rands;
 FOR i TO UPB rands DO
   rands[i] := 1 + random normal/2
 OD;
 INT limit=10;
 printf(($"("n(limit-1)(-d.6d",")-d.5d" ... )"$, rands[:limit]))

)</lang>

Output:
( 0.693461, 0.948424, 0.482261, 1.045939, 0.890818, 1.467935, 0.604153, 0.804811, 0.690227, 0.83462 ... )

Arturo

<lang rebol>rnd: function []-> (random 0 10000)//10000

rands: map 1..1000 'x [

   1 + (sqrt neg 2 * ln rnd) * (cos 2 * pi * rnd)

]

print rands</lang>

Output:
0.6219537961087694 1.279396486161406 1.619019280815647 2.119538294228789 -0.1598383851981044 2.67797211803156 0.9304703037226587 1.629254364659528 -0.4171704717398712 0.9082342931486092 -0.5929704390625219 2.117000897984871 -0.1981633787460266 0.01132471973856153 2.102359263212924 0.2408823232884222 2.046195035792376 0.6374831627030295 0.000839808324124558 1.117061838266626 0.7413355299469649 0.4485598815755762 2.999434800016997 2.560580541932842 1.703197984879731 2.889159248353575 -1.800157205708138 1.756810020187321 0.7136708180852145 0.5929151678321705 0.332519993787973 2.660212054362758 0.5835660585480075 0.8527946892567934 1.640573993747053 0.09471843345263908 1.051402997891346 1.116149156137905 -0.7400139019343499 1.782572831979232 2.531779039786426 0.5240268064639871 0.07099232630526586 -0.854892656700071 1.54381929430469 -0.4416899008614745 0.4274356035015117 0.7350027625573482 2.153583935076981 1.461215281535983 -1.041723064151266 2.338060763553139 -0.1492967916030414 0.3799517724040202 0.4577924541353815 0.673317567666373 -2.27731583876462 1.28480355806061 -0.6925811023772748 -0.2642224122781984 0.6590513830891744 2.55537133425143 1.67933335469247 0.8659013395355968 -1.211026941441126 0.9524579534222226 -0.1931750631835656 -0.5119479869237693 0.1814749003063878 3.03139579963414 ...

AutoHotkey

contributed by Laszlo on the ahk forum <lang AutoHotkey>Loop 40

  R .= RandN(1,0.5) "`n"  ; mean = 1.0, standard deviation = 0.5

MsgBox %R%

RandN(m,s) { ; Normally distributed random numbers of mean = m, std.dev = s by Box-Muller method

  Static i, Y
  If (i := !i) { ; every other call
     Random U, 0, 1.0
     Random V, 0, 6.2831853071795862
     U := sqrt(-2*ln(U))*s
     Y := m + U*sin(V)
     Return m + U*cos(V)
  }
  Return Y

}</lang>

Avail

<lang Avail>Method "U(_,_)" is [ lower : number, upper : number | divisor ::= ((1<<32)) ÷ (upper - lower)→double; map a pRNG through [i : integer | (i ÷ divisor) + lower] ];

Method "a Marsaglia polar sampler" is [ generator for [ yield : [double]→⊤ | source ::= U(-1, 1); Repeat [ x ::= take 1 from source[1]; y ::= take 1 from source[1]; s ::= x^2 + y^2; If 0 < s < 1 then [ factor ::= ((-2 × ln s) ÷ s) ^ 0.5; yield(x × factor); yield(y × factor); ]; ] ] ];

// the default distribution has mean 0 and std dev 1.0, so we scale the values sampler ::= map a Marsaglia polar sampler through [d : double | d ÷ 2.0 + 1.0]; values ::= take 1000 from sampler;</lang>

AWK

One-liner: <lang awk>$ awk 'func r(){return sqrt(-2*log(rand()))*cos(6.2831853*rand())}BEGIN{for(i=0;i<1000;i++)s=s" "1+0.5*r();print s}'</lang>

Readable version: <lang awk> function r() {

 return sqrt( -2*log( rand() ) ) * cos(6.2831853*rand() )

}

BEGIN {

 n=1000
 for(i=0;i<n;i++) {
   x = 1 + 0.5*r()
   s = s" "x
 }
 print s

} </lang>

Output:

first few values only

0.783753 1.16682 1.17989 1.14975 1.34784 0.29296 0.979227 1.04402 0.567835 1.58812 0.465559 1.27186 0.324533 0.725827 -0.0626549 0.632273 1.0145 1.3387 0.861667 1.04147 1.2576 1.02497 0.58453 0.9619 1.26902 0.851048 -0.126259 0.863256 

...

BASIC

Works with: QuickBasic version 4.5
RANDOMIZE TIMER 'seeds random number generator with the system time
pi = 3.141592653589793#
DIM a(1 TO 1000) AS DOUBLE
CLS
FOR i = 1 TO 1000
   a(i) = 1 + SQR(-2 * LOG(RND)) * COS(2 * pi * RND)
NEXT i

Applesoft BASIC

The Commodore BASIC code works in Applesoft BASIC.

BASIC256

Translation of: FreeBASIC

<lang BASIC256># Generates normally distributed random numbers with mean 0 and standard deviation 1 function randomNormal() return cos(2.0 * pi * rand) * sqr(-2.0 * log(rand)) end function

dim r(1000) sum = 0.0

  1. Generate 1000 normally distributed random numbers
  2. with mean 1 and standard deviation 0.5
  3. and calculate their sum

for i = 0 to 999 r[i] = 1.0 + randomNormal() / 2.0 sum += r[i] next i

mean = sum / 1000.0 sum = 0.0

  1. Now calculate their standard deviation

for i = 0 to 999 sum += (r[i] - mean) ^ 2.0 next i sd = sqr(sum/1000.0)

print "Mean is "; mean print "Standard Deviation is "; sd end</lang>

Output:
Mean is               1.002092
Standard Deviation is 0.4838570687


Commodore BASIC

<lang bbcbasic> 10 DIM AR(999): DIM DE(999) 20 FOR N = 0 TO 999 30 AR(N)= 0 + SQR(-1.3*LOG(RND(1))) * COS(1.2*PI*RND(1)) 40 NEXT N 50 : 60 REM SUM 70 LET SU = 0 80 FOR N = 0 TO 999 90 LET SU = SU + AR(N) 100 NEXT N 110 : 120 REM MEAN 130 LET ME= 0 140 LET ME = SU/1000 150 : 160 REM DEVIATION 170 FOR N = 0 TO 999 180 T = AR(N)-ME: REM SUBTRACT MEAN FROM NUMBER 190 T = T * T: REM SQUARE THE RESULT 200 DE(N) = T : REM STORE IN DEVIATION ARRAY 210 NEXT N 220 LET DS=0: REM SUM OF DEVIATION ARRAY 230 FOR N = 0 TO 999 240 LET DS = DS + DE(N) 250 NEXT N 260 LET DM=0: REM MEAN OF DEVIATION ARRAY 270 LET DM = DS / 1000 280 LET DE = 0: 290 LET DE = SQR(DM) 300 : 310 PRINT "MEAN = "ME 320 PRINT "STANDARD DEVIATION ="DE 330 END </lang>

BBC BASIC

<lang bbcbasic> DIM array(999)

     FOR number% = 0 TO 999
       array(number%) = 1.0 + 0.5 * SQR(-2*LN(RND(1))) * COS(2*PI*RND(1))
     NEXT
     
     mean = SUM(array()) / (DIM(array(),1) + 1)
     array() -= mean
     stdev = MOD(array()) / SQR(DIM(array(),1) + 1)
     
     PRINT "Mean = " ; mean
     PRINT "Standard deviation = " ; stdev</lang>
Output:
Mean = 1.01848064
Standard deviation = 0.503551814

C

<lang c>#include <stdlib.h>

  1. include <math.h>
  2. ifndef M_PI
  3. define M_PI 3.14159265358979323846
  4. endif

double drand() /* uniform distribution, (0..1] */ {

 return (rand()+1.0)/(RAND_MAX+1.0);

} double random_normal() /* normal distribution, centered on 0, std dev 1 */ {

 return sqrt(-2*log(drand())) * cos(2*M_PI*drand());

} int main() {

 int i;
 double rands[1000];
 for (i=0; i<1000; i++)
   rands[i] = 1.0 + 0.5*random_normal();
 return 0;

}</lang>

C#

Translation of: JavaScript

<lang csharp> private static double randomNormal() { return Math.Cos(2 * Math.PI * tRand.NextDouble()) * Math.Sqrt(-2 * Math.Log(tRand.NextDouble())); } </lang>

Then the methods in Random numbers#Metafont are used to calculate the average and the Standard Deviation: <lang csharp> static Random tRand = new Random();

static void Main(string[] args) { double[] a = new double[1000];

double tAvg = 0; for (int x = 0; x < a.Length; x++) { a[x] = randomNormal() / 2 + 1; tAvg += a[x]; }

tAvg /= a.Length; Console.WriteLine("Average: " + tAvg.ToString());

double s = 0; for (int x = 0; x < a.Length; x++) { s += Math.Pow((a[x] - tAvg), 2); } s = Math.Sqrt(s / 1000);

Console.WriteLine("Standard Deviation: " + s.ToString());

Console.ReadLine(); } </lang>

An example result:

Average: 1,00510073053613
Standard Deviation: 0,502540443430955

C++

Works with: C++11

The new C++ standard looks very similar to the Boost library example below.

<lang cpp>#include <random>

  1. include <functional>
  2. include <vector>
  3. include <algorithm>

using namespace std;

int main() {

 random_device seed;
 mt19937 engine(seed());
 normal_distribution<double> dist(1.0, 0.5);
 auto rnd = bind(dist, engine);
 vector<double> v(1000);
 generate(v.begin(), v.end(), rnd);
 return 0;

}</lang>

Works with: C++03

<lang cpp>#include <cstdlib> // for rand

  1. include <cmath> // for atan, sqrt, log, cos
  2. include <algorithm> // for generate_n

double const pi = 4*std::atan(1.0);

// simple functor for normal distribution class normal_distribution { public:

 normal_distribution(double m, double s): mu(m), sigma(s) {}
 double operator() const // returns a single normally distributed number
 {
   double r1 = (std::rand() + 1.0)/(RAND_MAX + 1.0); // gives equal distribution in (0, 1]
   double r2 = (std::rand() + 1.0)/(RAND_MAX + 1.0);
   return mu + sigma * std::sqrt(-2*std::log(r1))*std::cos(2*pi*r2);
 }

private:

 const double mu, sigma;

};

int main() {

 double array[1000];
 std::generate_n(array, 1000, normal_distribution(1.0, 0.5));
 return 0;

}</lang>

Library: Boost

This example used Mersenne Twister generator. It can be changed by changing the typedef.

<lang cpp>

  1. include <vector>
  2. include "boost/random.hpp"
  3. include "boost/generator_iterator.hpp"
  4. include <boost/random/normal_distribution.hpp>
  5. include <algorithm>

typedef boost::mt19937 RNGType; ///< mersenne twister generator

int main() {

   RNGType rng;
   boost::normal_distribution<> rdist(1.0,0.5); /**< normal distribution 
                          with mean of 1.0 and standard deviation of 0.5 */
   boost::variate_generator< RNGType, boost::normal_distribution<> >
                   get_rand(rng, rdist);  
   std::vector<double> v(1000);
   generate(v.begin(),v.end(),get_rand);
   return 0;

} </lang>

Clojure

<lang lisp>(import '(java.util Random)) (def normals

 (let [r (Random.)]
   (take 1000 (repeatedly #(-> r .nextGaussian (* 0.5) (+ 1.0))))))</lang>

COBOL

<lang COBOL>

      IDENTIFICATION DIVISION.
      PROGRAM-ID. RANDOM.
      AUTHOR.  Bill Gunshannon
      INSTALLATION.  Home.
      DATE-WRITTEN.  14 January 2022.
     ************************************************************
     ** Program Abstract:
     **   Able to get the Mean to be really close to 1.0 but
     **     couldn't get the Standard Deviation any closer than
     **     .3 to .4.
     ************************************************************
      
      DATA DIVISION.
      
      WORKING-STORAGE SECTION.
      
      01  Sample-Size          PIC 9(5)         VALUE 1000.
      01  Total                PIC 9(10)V9(5)  VALUE 0.0.
      01  Arith-Mean           PIC 999V999  VALUE 0.0.
      01  Std-Dev              PIC 999V999  VALUE 0.0.
      01  Seed                 PIC 999V999.
      01  TI                   PIC 9(8).
      01  Idx                  PIC 99999     VALUE 0.
      01  Intermediate         PIC 9(10)V9(5)  VALUE 0.0.
      01  Rnd-Work.
          05  Rnd-Tbl 
                  OCCURS 1 TO 99999 TIMES DEPENDING ON Sample-Size.
              10  Rnd              PIC 9V9999999  VALUE 0.0.
      
      PROCEDURE DIVISION.
      
      Main-Program.
          ACCEPT TI FROM TIME.
          MOVE FUNCTION RANDOM(TI) TO Seed.
          PERFORM WITH TEST AFTER VARYING Idx 
                  FROM 1 BY 1 
                  UNTIL Idx = Sample-Size
             COMPUTE Intermediate = 
                          (FUNCTION RANDOM() * 2.01) 
             MOVE Intermediate TO Rnd(Idx)
          END-PERFORM.
          PERFORM WITH TEST AFTER VARYING Idx 
                  FROM 1 BY 1 
                  UNTIL Idx = Sample-Size 
             COMPUTE Total = Total + Rnd(Idx)
          END-PERFORM.


          COMPUTE Arith-Mean = Total / Sample-Size.
          DISPLAY "Mean: " Arith-Mean.


          PERFORM WITH TEST AFTER VARYING Idx
                  FROM 1 BY 1
                  UNTIL Idx = Sample-Size
             COMPUTE Intermediate = 
                     Intermediate + (Rnd(Idx) - Arith-Mean) ** 2
          END-PERFORM.
             COMPUTE Std-Dev = Intermediate / Sample-Size.


          DISPLAY "Std-Dev: " Std-Dev.
          STOP RUN.
      
      END PROGRAM RANDOM.

</lang>

Common Lisp

<lang lisp>(loop for i from 1 to 1000

     collect (1+ (* (sqrt (* -2 (log (random 1.0)))) (cos (* 2 pi (random 1.0))) 0.5)))</lang>

Crystal

Translation of: Phix

<lang ruby>n, mean, sd, tau = 1000, 1, 0.5, (2 * Math::PI) array = Array.new(n) { mean + sd * Math.sqrt(-2 * Math.log(rand)) * Math.cos(tau * rand) }

mean = array.sum / array.size standev = Math.sqrt( array.sum{ |x| (x - mean) ** 2 } / array.size ) puts "mean = #{mean}, standard deviation = #{standev}"</lang>

Output:
mean = 1.0093442539237896, standard deviation = 0.504694489463623

D

<lang d>import std.stdio, std.random, std.math;

struct NormalRandom {

   double mean, stdDev;
   // Necessary because it also defines an opCall.
   this(in double mean_, in double stdDev_) pure nothrow {
       this.mean = mean_;
       this.stdDev = stdDev_;
   }
   double opCall() const /*nothrow*/ {
       immutable r1 = uniform01, r2 = uniform01; // Not nothrow.
       return mean + stdDev * sqrt(-2 * r1.log) * cos(2 * PI * r2);
   }

}

void main() {

   double[1000] array;
   auto nRnd = NormalRandom(1.0, 0.5);
   foreach (ref x; array)
       //x = nRnd;
       x = nRnd();

}</lang>

Alternative Version

(Untested)

Library: tango

<lang d>import tango.math.random.Random;

void main() {

   double[1000] list;
   auto r = new Random();
   foreach (ref l; list) {
       r.normalSource!(double)()(l);
       l = 1.0 + 0.5 * l;
   }

}</lang>

Delphi

Delphi has RandG function which generates random numbers with normal distribution using Marsaglia-Bray algorithm:

<lang Delphi>program Randoms;

{$APPTYPE CONSOLE}

uses

 Math;

var

 Values: array[0..999] of Double;
 I: Integer;

begin // Randomize; Commented to obtain reproducible results

 for I:= Low(Values) to High(Values) do
   Values[I]:= RandG(1.0, 0.5);  // Mean = 1.0, StdDev = 0.5
 Writeln('Mean          = ', Mean(Values):6:4);
 Writeln('Std Deviation = ', StdDev(Values):6:4);
 Readln;

end.</lang>

Output:
Mean          = 1.0098
Std deviation = 0.5016

DWScript

<lang delphi>var values : array [0..999] of Float; var i : Integer;

for i := values.Low to values.High do

  values[i] := RandG(1, 0.5);</lang>

E

<lang e>accum [] for _ in 1..1000 { _.with(entropy.nextGaussian()) }</lang>

EasyLang

<lang>for i range 1000

 a[] &= 1 + 0.5 * sqrt (-2 * logn randomf) * cos (360 * randomf)

. print a[]</lang>

Eiffel

<lang eiffel> class APPLICATION

inherit ARGUMENTS

create make

feature {NONE} -- Initialization

l_time: TIME l_seed: INTEGER math:DOUBLE_MATH rnd:RANDOM Size:INTEGER once Result:= 1000 end

make -- Run application. local ergebnis:ARRAY[DOUBLE] tavg: DOUBLE x: INTEGER tmp: DOUBLE text : STRING

do -- initialize random generator create l_time.make_now

    		        l_seed := l_time.hour
     		        l_seed := l_seed * 60 + l_time.minute
     		        l_seed := l_seed * 60 + l_time.second
     		        l_seed := l_seed * 1000 + l_time.milli_second
     		        create rnd.set_seed (l_seed)

-- initialize random number container and math create ergebnis.make_filled (0.0, 1, size) tavg := 0; create math

from x := 1 until x > ergebnis.count loop tmp := randomNormal / 2 + 1 tavg := tavg + tmp ergebnis.enter (tmp , x) x := x + 1 end

tavg := tavg / ergebnis.count text := "Average: " text.append_double (tavg) text.append ("%N") print(text)

tmp := 0 from x:= 1 until x > ergebnis.count loop tmp := tmp + (ergebnis.item (x) - tavg)^2 x := x + 1 end

tmp := math.sqrt (tmp / ergebnis.count) text := "Standard Deviation: " text.append_double (tmp) text.append ("%N") print(text)

end

randomNormal:DOUBLE

local

     		        first: DOUBLE
     		        second: DOUBLE

do

                       rnd.forth
                       first := rnd.double_item
                       rnd.forth
                       second := rnd.double_item
                       Result := math.cosine (2 * math.pi * first) * math.sqrt (-2 * math.log (second))

end end </lang>

Example Result

Average: 1.0079398405028137
Standard Deviation: 0.49042787564453988

Elena

Translation of: C#

ELENA 4.1 : <lang elena>import extensions; import extensions'math;

randomNormal() {

   ^ cos(2 * Pi_value * randomGenerator.nextReal()) 
                     * sqrt(-2 * ln(randomGenerator.nextReal())) 

}

public program() {

   real[] a := new real[](1000);

   real tAvg := 0;
   for (int x := 0, x < a.Length, x += 1)
   {
       a[x] := (randomNormal()) / 2 + 1;
       tAvg += a[x]
   };

   tAvg /= a.Length;
   console.printLine("Average: ", tAvg);

   real s := 0;
   for (int x := 0, x < a.Length, x += 1)
   {
       s += power(a[x] - tAvg, 2)
   };

   s := sqrt(s / 1000);

   console.printLine("Standard Deviation: ", s);

   console.readChar()

}</lang>

Output:
Average: 0.9842420481571
Standard Deviation: 0.5109070975558

Elixir

<lang elixir>defmodule Random do

 def normal(mean, sd) do
   {a, b} = {:rand.uniform, :rand.uniform}
   mean + sd * (:math.sqrt(-2 * :math.log(a)) * :math.cos(2 * :math.pi * b)) 
 end 

end

std_dev = fn (list) ->

           mean = Enum.sum(list) / length(list)
           sd = Enum.reduce(list, 0, fn x,acc -> acc + (x-mean)*(x-mean) end) / length(list)
                |> :math.sqrt
           IO.puts "Mean: #{mean},\tStdDev: #{sd}"
         end

xs = for _ <- 1..1000, do: Random.normal(1.0, 0.5) std_dev.(xs)</lang>

Output:
Mean: 1.009079383094275,        StdDev: 0.4991894476975088

used Erlang function :rand.normal <lang elixir>xs = for _ <- 1..1000, do: 1.0 + :rand.normal * 0.5 std_dev.(xs)</lang>

Output:
Mean: 0.9955701150615597,       StdDev: 0.5036412260426065

Erlang

Works with: Erlang

<lang erlang> mean(Values) ->

   mean(tl(Values), hd(Values), 1).

mean([], Acc, Length) ->

   Acc / Length;

mean(Values, Acc, Length) ->

   mean(tl(Values), hd(Values)+Acc, Length+1).

variance(Values) ->

   Mean = mean(Values),
   variance(Values, Mean, 0) / length(Values).

variance([], _, Acc) ->

   Acc;

variance(Values, Mean, Acc) ->

   Diff = hd(Values) - Mean,
   DiffSqr = Diff * Diff,
   variance(tl(Values), Mean, Acc + DiffSqr).

stddev(Values) ->

   math:sqrt(variance(Values)).

normal(Mean, StdDev) ->

   U = random:uniform(),
   V = random:uniform(),
   Mean + StdDev * ( math:sqrt(-2 * math:log(U)) * math:cos(2 * math:pi() * V) ).  % Erlang's math:log is the natural logarithm.

main(_) ->

   X = [ normal(1.0, 0.5) || _ <- lists:seq(1, 1000) ],
   io:format("mean = ~w\n", [mean(X)]),
   io:format("stddev = ~w\n", [stddev(X)]).

</lang>

Output:
mean = 1.0118289913718608
stddev = 0.5021636849524854

ERRE

<lang> PROGRAM DISTRIBUTION

! ! for rosettacode.org !

! formulas taken from TI-59 Master Library manual

CONST NUM_ITEM=1000

!VAR SUMX#,SUMX2#,R1#,R2#,Z#,I%

DIM A#[1000]

BEGIN ! seeds random number generator with system time

  RANDOMIZE(TIMER)
  PRINT(CHR$(12);)  !CLS
  SUMX#=0  SUMX2#=0
  FOR I%=1 TO NUM_ITEM DO
     R1#=RND(1)  R2#=RND(1)
     Z#=SQR(-2*LOG(R1#))*COS(2*π*R2#)
     A#[I%]=Z#/2+1   ! I want a normal distribution with
                     !      mean=1 and std.dev=0.5
     SUMX#+=A#[I%]  SUMX2#+=A#[I%]*A#[I%]
  END FOR
  Z#=SUMX#/NUM_ITEM
  PRINT("Average is";Z#)
  PRINT("Standard dev. is";SQR(SUMX2#/NUM_ITEM-Z#*Z#))

END PROGRAM </lang>

Euler Math Toolbox

<lang Euler Math Toolbox> >v=normal(1,1000)*0.5+1; >mean(v), dev(v)

1.00291801071
0.498226876528

</lang>

Euphoria

Translation of: PureBasic

<lang euphoria>include misc.e

function RandomNormal()

   atom x1, x2
   x1 = rand(999999) / 1000000
   x2 = rand(999999) / 1000000
   return sqrt(-2*log(x1)) * cos(2*PI*x2)

end function

constant n = 1000 sequence s s = repeat(0,n) for i = 1 to n do

   s[i] = 1 + 0.5 * RandomNormal()

end for</lang>

F#

<lang fsharp> let n = MathNet.Numerics.Distributions.Normal(1.0,0.5) List.init 1000 (fun _->n.Sample()) </lang>

Output:
  [0.734433576; 1.54225304; 0.4407528678; 1.177675412; 0.4318617021;
   0.6026656337; 0.769764924; 1.104693934; 0.6297500925; 0.9594598077;
   1.684736389; 1.160376323; 0.883354356; 0.9513968363; 0.9727698268;
   0.5315570949; 0.9599239266; 1.564976755; 0.7232002879; 1.084139442;
   1.220914517; 0.3553085946; 1.112549824; 1.989443553; 0.5752307543;
   1.156682549; 0.7886670467; 0.02050745923; 1.532060208; 1.18789591;
   1.408946777; 1.038812004; 1.724679503; 1.671565045; 1.266831442;
   1.363611654; 1.705819067; 0.5772366328; 0.4503488498; 1.496891481;
   0.9831877282; 0.3845460366; 0.8253240671; 1.298969969; 0.4265904553;
   0.9303696876; 0.445003361; 0.753175816; 0.6143534043; 1.059982235;
   0.7143206784; 0.2233328038; 1.005178481; 0.7697392436; 0.5904948577;
   0.5127953044; 0.6467346747; 0.7929387604; -0.1501790761; 0.8750780903;
   0.941704369; 1.37941579; 0.4739006145; 1.998886344; 1.219428519;
   0.06270791476; 1.097739804; 0.7584232803; 1.042177217; 1.166561247;
   1.502357164; 1.171525776; 0.1528807432; 0.2289389756; 1.36208422;
   0.3714421124; 1.299571092; 1.171553369; 1.317807265; 1.616662281;
   1.724223246; 1.059580642; 1.270520918; -0.1827677907; 1.938593232;
   1.420362143; 1.888357595; 0.7851629936; 0.7080554899; 0.7747215818;
   1.403719877; 0.5765950249; 1.275206565; 0.6292054813; 1.525562798;
   0.6224640457; 0.8524078517; 0.7646595627; 0.6799834691; 0.773111053; ...]

==F#==

<lang fsharp>let gaussianRand count =

   let o = new System.Random()
   let pi = System.Math.PI
   let gaussrnd = 
       (fun _ -> 1. + 0.5 * sqrt(-2. * log(o.NextDouble())) * cos(2. * pi * o.NextDouble()))
   [ for i in {0 .. (int count)} -> gaussrnd() ]</lang>

Factor

<lang factor>USING: random ; 1000 [ 1.0 0.5 normal-random-float ] replicate</lang>

Falcon

<lang falcon>a = [] for i in [0:1000] : a+= norm_rand_num()

function norm_rand_num()

  pi = 2*acos(0)
  return 1 + (cos(2 * pi * random()) * pow(-2 * log(random()) ,1/2)) /2 

end</lang>

Fantom

Two solutions. The first uses Fantom's random-number generator, which produces a uniform distribution. So, convert to a normal distribution using a formula:

<lang fantom> class Main {

 static const Float PI := 0.0f.acos * 2  // we need to precompute PI
 static Float randomNormal ()
 {
   return (Float.random * PI * 2).cos * (Float.random.log * -2).sqrt
 }
 public static Void main ()
 {
   mean := 1.0f
   sd := 0.5f
   Float[] values := [,] // this is the collection to fill with random numbers
   1000.times { values.add (randomNormal * sd + mean) }
 }

} </lang>

The second calls out to Java's Gaussian random-number generator:

<lang fantom> using [java] java.util::Random

class Main {

 Random generator := Random()
 Float randomNormal ()
 {
   return generator.nextGaussian
 }
 public static Void main ()
 {
   rnd := Main()  // create an instance of Main class, which holds the generator
   mean := 1.0f
   sd := 0.5f
   Float[] values := [,] // this is the collection to fill with random numbers
   1000.times { values.add (rnd.randomNormal * sd + mean) }
 }

} </lang>

Forth

Works with: gforth version 0.6.2

<lang forth>require random.fs here to seed

-1. 1 rshift 2constant MAX-D \ or s" MAX-D" ENVIRONMENT? drop

frnd ( -- f ) \ uniform distribution 0..1
 rnd rnd dabs d>f MAX-D d>f f/ ;
frnd-normal ( -- f ) \ centered on 0, std dev 1
 frnd pi f* 2e f* fcos
 frnd fln -2e f* fsqrt f* ;
,normals ( n -- ) \ store many, centered on 1, std dev 0.5
 0 do frnd-normal 0.5e f* 1e f+ f, loop ;

create rnd-array 1000 ,normals</lang>

For newer versions of gforth (tested on 0.7.3), it seems you need to use HERE SEED ! instead of HERE TO SEED, because SEED has been made a variable instead of a value.

<lang>rnd rnd dabs d>f</lang> is necessary, but surprising and definitely not well documented / perhaps not compliant.

Fortran

Works with: Fortran version 90 and later

<lang fortran>PROGRAM Random

 INTEGER, PARAMETER :: n = 1000
 INTEGER :: i
 REAL :: array(n), pi, temp, mean = 1.0, sd = 0.5
 pi = 4.0*ATAN(1.0)
 CALL RANDOM_NUMBER(array) ! Uniform distribution

! Now convert to normal distribution

 DO i = 1, n-1, 2
   temp = sd * SQRT(-2.0*LOG(array(i))) * COS(2*pi*array(i+1)) + mean
   array(i+1) = sd * SQRT(-2.0*LOG(array(i))) * SIN(2*pi*array(i+1)) + mean
   array(i) = temp
 END DO

! Check mean and standard deviation

 mean = SUM(array)/n
 sd = SQRT(SUM((array - mean)**2)/n)

 WRITE(*, "(A,F8.6)") "Mean = ", mean
 WRITE(*, "(A,F8.6)") "Standard Deviation = ", sd

END PROGRAM Random</lang>

Output:
 Mean = 0.995112
 Standard Deviation = 0.503373

Free Pascal

Free Pascal provides the randg function in the RTL math unit that produces Gaussian-distributed random numbers with the Box-Müller algorithm.

<lang pascal> function randg(mean,stddev: float): float; </lang>

FreeBASIC

<lang freebasic>' FB 1.05.0 Win64

Const pi As Double = 3.141592653589793 Randomize

' Generates normally distributed random numbers with mean 0 and standard deviation 1 Function randomNormal() As Double

 Return Cos(2.0 * pi * Rnd) * Sqr(-2.0 * Log(Rnd))

End Function

Dim r(0 To 999) As Double Dim sum As Double = 0.0

' Generate 1000 normally distributed random numbers ' with mean 1 and standard deviation 0.5 ' and calculate their sum For i As Integer = 0 To 999

  r(i) = 1.0 + randomNormal/2.0
  sum += r(i)

Next

Dim mean As Double = sum / 1000.0

Dim sd As Double sum = 0.0 ' Now calculate their standard deviation For i As Integer = 0 To 999

 sum += (r(i) - mean) ^ 2.0

Next sd = Sqr(sum/1000.0)

Print "Mean is "; mean Print "Standard Deviation is"; sd Print Print "Press any key to quit" Sleep</lang> Sample result:

Output:
Mean is               1.000763573902885
Standard Deviation is 0.500653063426955

Frink

<lang frink>a = new array[[1000], {|x| randomGaussian[1, 0.5]}]</lang>

FutureBasic

Note: To generate the random number, rather than using FB's native "rnd" function, this code wraps C code into the RandomZeroToOne function. <lang futurebasic> window 1

local fn RandomZeroToOne as double dim as double result BeginCCode

 result = (double)( (rand() % 100000 ) * 0.00001 );

EndC end fn = result

local fn RandomGaussian as double dim as double r

r = fn RandomZeroToOne end fn = 1 + .5 * ( sqr( -2 * log(r) ) * cos( 2 * pi * r ) )

long i double mean, std, a(1000)

for i = 1 to 1000 a(i) = fn RandomGaussian mean += a(i) next mean = mean / 1000

for i = 1 to 1000 std += ( a(i) - mean )^2 next std = std / 1000

print " Average: "; mean print "Standard Deviation: "; std

HandleEvents

Go

This solution uses math/rand package in the standard library. See also though the subrepository rand package at https://godoc.org/golang.org/x/exp/rand, which also has a NormFloat64 and has a rand source with a number of advantages over the one in standard library. <lang go>package main

import (

   "fmt"
   "math"
   "math/rand"
   "strings"
   "time"

)

const mean = 1.0 const stdv = .5 const n = 1000

func main() {

   var list [n]float64
   rand.Seed(time.Now().UnixNano())
   for i := range list {
       list[i] = mean + stdv*rand.NormFloat64()
   }
   // show computed mean and stdv of list
   var s, sq float64
   for _, v := range list {
       s += v
   }
   cm := s / n
   for _, v := range list {
       d := v - cm
       sq += d * d
   }
   fmt.Printf("mean %.3f, stdv %.3f\n", cm, math.Sqrt(sq/(n-1)))
   // show histogram by hdiv divisions per stdv over +/-hrange stdv
   const hdiv = 3
   const hrange = 2
   var h [1 + 2*hrange*hdiv]int
   for _, v := range list {
       bin := hrange*hdiv + int(math.Floor((v-mean)/stdv*hdiv+.5))
       if bin >= 0 && bin < len(h) {
           h[bin]++
       }
   }
   const hscale = 10
   for _, c := range h {
       fmt.Println(strings.Repeat("*", (c+hscale/2)/hscale))
   }

}</lang>

Output:
mean 0.995, stdv 0.503
**
****
******
********
************
************
*************
************
**********
********
*****
***
**

Groovy

<lang groovy>rnd = new Random() result = (1..1000).inject([]) { r, i -> r << rnd.nextGaussian() }</lang>

Haskell

<lang haskell>import System.Random

pairs :: [a] -> [(a,a)] pairs (x:y:zs) = (x,y):pairs zs pairs _ = []

gauss mu sigma (r1,r2) =

 mu + sigma * sqrt (-2 * log r1) * cos (2 * pi * r2)

gaussians :: (RandomGen g, Random a, Floating a) => Int -> g -> [a] gaussians n g = take n $ map (gauss 1.0 0.5) $ pairs $ randoms g

result :: IO [Double] result = getStdGen >>= \g -> return $ gaussians 1000 g</lang>

Or using Data.Random from random-fu package: <lang haskell>replicateM 1000 $ normal 1 0.5</lang> To print them: <lang haskell>import Data.Random import Control.Monad

thousandRandomNumbers :: RVar [Double] thousandRandomNumbers = replicateM 1000 $ normal 1 0.5

main = do

  x <- sample thousandRandomNumbers
  print x</lang>

HicEst

<lang hicest>REAL :: n=1000, m=1, s=0.5, array(n)

pi = 4 * ATAN(1) array = s * (-2*LOG(RAN(1)))^0.5 * COS(2*pi*RAN(1)) + m </lang>

Icon and Unicon

The seed &random may be assigned in either language; either to randomly seed or to pick a fixed starting point. ?i is the random number generator, returning an integer from 0 to i - 1 for non-zero integer i. As a special case, ?0 yields a random floating point number from 0.0 <= r < 1.0

Note that Unicon randomly seeds it's generator. <lang icon> procedure main()

   local L
   L := list(1000)
   every L[1 to 1000] := 1.0 + 0.5 * sqrt(-2.0 * log(?0)) * cos(2.0 * &pi * ?0)

   every write(!L)

end </lang>

IDL

<lang idl>result = 1.0 + 0.5*randomn(seed,1000)</lang>

J

Solution: <lang j>urand=: ?@$ 0: zrand=: (2 o. 2p1 * urand) * [: %: _2 * [: ^. urand

1 + 0.5 * zrand 100</lang>

Alternative Solution:
Using the normal script from the stats/distribs addon. <lang j> require 'stats/distribs/normal'

  1 0.5 rnorm 1000

1.44868803 1.21548637 0.812460657 1.54295452 1.2470606 ...</lang>

Java

<lang java>double[] list = new double[1000]; double mean = 1.0, std = 0.5; Random rng = new Random(); for(int i = 0;i<list.length;i++) {

 list[i] = mean + std * rng.nextGaussian();

}</lang>

JavaScript

<lang javascript>function randomNormal() {

 return Math.cos(2 * Math.PI * Math.random()) * Math.sqrt(-2 * Math.log(Math.random()))

}

var a = [] for (var i=0; i < 1000; i++){

 a[i] = randomNormal() / 2 + 1

}</lang>

jq

Works with: jq version 1.4

Since jq is a purely functional language, it is convenient to define the pseudo-random number generator functions as filters whose inputs and outputs are arrays containing a "seed".

The following uses the same pseudo-random number generator as the Microsoft C Runtime (see Linear congruential generator).

'A Pseudo-Random Number Generator' <lang jq># 15-bit integers generated using the same formula as rand() from the Microsoft C Runtime.

  1. The random numbers are in [0 -- 32767] inclusive.
  2. Input: an array of length at least 2 interpreted as [count, state, ...]
  3. Output: [count+1, newstate, r] where r is the next pseudo-random number.

def next_rand_Microsoft:

 .[0] as $count | .[1] as $state
 | ( (214013 * $state) + 2531011) % 2147483648 # mod 2^31
 | [$count+1 , ., (. / 65536 | floor) ] ;</lang>

'Box-Muller Method' <lang jq># Generate a single number following the normal distribution with mean 0, variance 1,

  1. using the Box-Muller method: X = sqrt(-2 ln U) * cos(2 pi V) where U and V are uniform on [0,1].
  2. Input: [n, state]
  3. Output [n+1, nextstate, r]

def next_rand_normal:

 def u: next_rand_Microsoft | .[2] /= 32767; 
 u as $u1
 | ($u1 | u) as $u2
 | ((( (8*(1|atan)) * $u1[2]) | cos)
    * ((-2 * (($u2[2]) | log)) | sqrt)) as $r
 | [ (.[0]+1), $u2[1], $r] ;
  1. Generate "count" arrays, each containing a random normal variate with the given mean and standard deviation.
  2. Input: [count, state]
  3. Output: [updatedcount, updatedstate, rnv]
  4. where "state" is a seed and "updatedstate" can be used as a seed.

def random_normal_variate(mean; sd; count):

 next_rand_normal
 | recurse( if .[0] < count then next_rand_normal else empty end)
 | .[2] = (.[2] * sd) + mean;</lang>

Example The task can be completed using: [0,1] | random_normal_variate(1; 0.5; 1000) | .[2]

We show just the sample average and standard deviation: <lang jq>def summary:

 length as $l | add as $sum | ($sum/$l) as $a
 | reduce .[] as $x (0; . + ( ($x - $a) | .*. ))
 | [ $a, (./$l | sqrt)] ;

[ [0,1] | random_normal_variate(1; 0.5; 1000) | .[2] ] | summary</lang>

Output:
$ jq -n -c -f Random_numbers.jq
[0.9932830741018853,0.4977760644490579]

Julia

Julia's standard library provides a randn function to generate normally distributed random numbers (with mean 0 and standard deviation 0.5, which can be easily rescaled to any desired values): <lang julia>randn(1000) * 0.5 + 1</lang>

Kotlin

<lang scala>// version 1.0.6

import java.util.Random

fun main(args: Array<String>) {

   val r = Random()
   val da = DoubleArray(1000)
   for (i in 0 until 1000)  da[i] = 1.0 + 0.5 * r.nextGaussian()
   // now check actual mean and SD
   val mean = da.average()
   val sd = Math.sqrt(da.map { (it - mean) * (it - mean) }.average())
   println("Mean is $mean")
   println("S.D. is $sd")

}</lang> Sample output:

Output:
Mean is 1.0071784073168768
S.D. is 0.48567118114896807

LabVIEW

Works with: LabVIEW version 8.6

 

Liberty BASIC

<lang lb>dim a(1000) mean =1 sd =0.5 for i = 1 to 1000 ' throw 1000 normal variates

  a( i)  =mean +sd *( sqr( -2 * log( rnd( 0))) * cos( 2 * pi * rnd( 0)))

next i</lang>

Lingo

<lang Lingo>-- Returns a random float value in range 0..1 on randf ()

   n = random(the maxinteger)-1
   return n / float(the maxinteger-1)

end</lang>

<lang Lingo>normal = [] repeat with i = 1 to 1000

   normal.add(1 + sqrt(-2 * log(randf())) * cos(2 * PI * randf()) / 2)

end repeat</lang>

Lobster

Uses built-in rnd_gaussian <lang Lobster> let mean = 1.0 let stdv = 0.5 let count = 1000

// stats computes a running mean and variance // See Knuth TAOCP vol 2, 3rd edition, page 232

def stats(xs: [float]) -> float, float: // variance, mean

   var M = xs[0]
   var S = 0.0
   var n = 1.0
   for(xs.length - 1) i:
       let x = xs[i + 1]
       n = n + 1.0
       let mm = (x - M)
       M += mm / n
       S += mm * (x - M)
   return (if n > 0.0: S / n else: 0.0), M

def test_random_normal() -> [float]:

   rnd_seed(floor(seconds_elapsed() * 1000000))
   let r = vector_reserve(typeof return, count)
   for (count):
       r.push(rnd_gaussian() * stdv + mean)
   let cvar, cmean = stats(r)
   let cstdv = sqrt(cvar)
   print concat_string(["Mean: ", string(cmean), ", Std.Deviation: ", string(cstdv)], "")

test_random_normal() </lang>

Works with: UCB Logo

The earliest Logos only have a RANDOM function for picking a random non-negative integer. Many modern Logos have floating point random generators built-in. <lang logo>to random.float  ; 0..1

 localmake "max.int lshift -1 -1
 output quotient random :max.int :max.int

end

to random.gaussian

 output product cos random 360  sqrt -2 / ln random.float

end

make "randoms cascade 1000 [fput random.gaussian / 2 + 1 ?] []</lang>

Lua

<lang lua>local list = {} for i = 1, 1000 do

 list[i] = 1 + math.sqrt(-2 * math.log(math.random())) * math.cos(2 * math.pi * math.random()) / 2

end</lang>

M2000 Interpreter

M2000 use a Wichmann - Hill Pseudo Random Number Generator. <lang M2000 Interpreter> Module CheckIt {

     Function StdDev (A()) {
         \\ A()  has a copy of values
           N=Len(A())
           if N<1 then Error "Empty Array"
           M=Each(A()) 
           k=0
           \\ make sum, dev same type as A(k)
           sum=A(k)-A(k)
           dev=sum
           \\ find mean
           While M {
                 sum+=Array(M)
           }
           Mean=sum/N
           \\ make a pointet to A()
           P=A()
           \\ subtruct from each item
           P-=Mean
           
           M=Each(P) 
           While M {
                 dev+=Array(M)*Array(M)
           }
           \\ as pointer to arrray
            =(if(dev>0->Sqrt(dev/N), 0), Mean)
     }
     Function randomNormal {
           \\ by default all numbers are double
           \\ cos() get degrees
         =1+Cos(360 * rnd) * Sqrt(-2 * Ln(rnd)) /2
     }  
     \\ fill array calling  randomNormal() for each item
     Dim A(1000)<<randomNormal()
     \\ we can pass a pointer to array and place it to stack of values
     DisplayMeanAndStdDeviation(A())  ' mean ~ 1 std deviation ~0.5
     \\ check M2000 rnd only
     Dim B(1000)<<rnd
     DisplayMeanAndStdDeviation(B())  ' mean ~ 0.5 std deviation ~0.28


     DisplayMeanAndStdDeviation((0,0,14,14))  ' mean = 7 std deviation = 7
     DisplayMeanAndStdDeviation((0,6,8,14))  ' mean = 7 std deviation = 5
     DisplayMeanAndStdDeviation((6,6,8,8))  ' mean = 7 std deviation = 1
     
     Sub DisplayMeanAndStdDeviation(A)
           \\ push to stack all items of an array (need an array pointer)
           Push  ! StdDev(A) 
           \\ read from strack two numbers
           Print "Mean is               "; Number
           Print "Standard Deviation is "; Number
     End Sub

} Checkit </lang>

Maple

<lang maple>with(Statistics): Sample(Normal(1, 0.5), 1000);</lang>

or

<lang maple>1+0.5*ArrayTools[RandomArray](1000,1,distribution=normal);</lang>

Mathematica/Wolfram Language

Built-in function RandomReal with built-in distribution NormalDistribution as an argument: <lang Mathematica>RandomReal[NormalDistribution[1, 1/2], 1000]</lang>

MATLAB

Native support : <lang MATLAB> mu = 1; sd = 0.5;

   x = randn(1000,1) * sd + mu;

</lang>

The statistics toolbox provides this function <lang MATLAB> x = normrnd(mu, sd, [1000,1]); </lang>

This script uses the Box-Mueller Transform to transform a number from the uniform distribution to a normal distribution of mean = mu0 and standard deviation = chi2.

<lang MATLAB>function randNum = randNorm(mu0,chi2, sz)

   radiusSquared = +Inf;
   while (radiusSquared >= 1)
       u = ( 2 * rand(sz) ) - 1;
       v = ( 2 * rand(sz) ) - 1;
       radiusSquared = u.^2 + v.^2;
   end
   scaleFactor = sqrt( ( -2*log(radiusSquared) )./ radiusSquared );
   randNum = (v .* scaleFactor .* chi2) + mu0;

end</lang>

Output: <lang MATLAB>>> randNorm(1,.5, [1000,1])

ans =

  0.693984121077029</lang>

Maxima

<lang maxima>load(distrib)$

random_normal(1.0, 0.5, 1000);</lang>

MAXScript

<lang maxscript>arr = #() for i in 1 to 1000 do (

   a = random 0.0 1.0
   b = random 0.0 1.0
   c = 1.0 + 0.5 * sqrt (-2*log a) * cos (360*b) -- Maxscript cos takes degrees
   append arr c

)</lang>

Metafont

Metafont has normaldeviate which produces pseudorandom normal distributed numbers with mean 0 and variance one. So the following complete the task:

<lang metafont>numeric col[];

m := 0;  % m holds the mean, for testing purposes for i = 1 upto 1000:

 col[i] := 1 + .5normaldeviate;
 m := m + col[i];

endfor

% testing m := m / 1000;  % finalize the computation of the mean

s := 0;  % in s we compute the standard deviation for i = 1 upto 1000:

 s := s + (col[i] - m)**2;

endfor s := sqrt(s / 1000);

show m, s;  % and let's show that really they get what we wanted end</lang>

A run gave

>> 0.99947
>> 0.50533

Assigning a value to the special variable randomseed will allow to have always the same sequence of pseudorandom numbers

MiniScript

<lang MiniScript>randNormal = function(mean=0, stddev=1)

   return mean + sqrt(-2 * log(rnd,2.7182818284)) * cos(2*pi*rnd) * stddev

end function

x = [] for i in range(1,1000)

   x.push randNormal(1, 0.5)

end for</lang>

Mirah

<lang mirah>import java.util.Random

list = double[999] mean = 1.0 std = 0.5 rng = Random.new 0.upto(998) do | i |

   list[i] = mean + std * rng.nextGaussian

end </lang>

МК-61/52

<lang>П7 <-> П8 1/x П6 ИП6 П9 СЧ П6 1/x ln ИП8 * 2 * КвКор ИП9 2 * пи

  • sin * ИП7 + С/П БП 05</lang>

Input: РY - variance, РX - expectation.

Or:

<lang>3 10^x П0 ПП 13 2 / 1 + С/П L0 03 С/П СЧ lg 2 /-/ * КвКор 2 пи ^ СЧ * * cos * В/О</lang>

to generate 1000 numbers with a mean of 1.0 and a standard deviation of 0.5.

Modula-3

Translation of: C

<lang modula3>MODULE Rand EXPORTS Main;

IMPORT Random; FROM Math IMPORT log, cos, sqrt, Pi;

VAR rands: ARRAY [1..1000] OF LONGREAL;

(* Normal distribution. *) PROCEDURE RandNorm(): LONGREAL =

 BEGIN
   WITH rand = NEW(Random.Default).init() DO
     RETURN 
       sqrt(-2.0D0 * log(rand.longreal())) * cos(2.0D0 * Pi * rand.longreal());
   END;
 END RandNorm;

BEGIN

 FOR i := FIRST(rands) TO LAST(rands) DO
   rands[i] := 1.0D0 + 0.5D0 * RandNorm();
 END;

END Rand.</lang>

Nanoquery

Translation of: Java

<lang nanoquery>list = {0} * 1000 mean = 1.0; std = 0.5 rng = new(Nanoquery.Util.Random)

for i in range(0, len(list) - 1)

       list[i] = mean + std * rng.getGaussian()

end</lang>

NetRexx

<lang NetRexx>/* NetRexx */ options replace format comments java crossref symbols nobinary

import java.math.BigDecimal import java.math.MathContext

-- prologue numeric digits 20

-- get input, set defaults parse arg dp mu sigma ec . if mu = | mu = '.' then mean = 1.0; else mean = mu if sigma = | sigma = '.' then stdDeviation = 0.5; else stdDeviation = sigma if dp = | dp = '.' then displayPrecision = 1; else displayPrecision = dp if ec = | ec = '.' then elements = 1000; else elements = ec

-- set up RNG = Random() numberList = java.util.List numberList = ArrayList()

-- generate list of random numbers loop for elements

 rn = mean + stdDeviation * RNG.nextGaussian()
 numberList.add(BigDecimal(rn, MathContext.DECIMAL128))
 end

-- report say "Mean: " mean say "Standard Deviation:" stdDeviation say "Precision: " displayPrecision say drawBellCurve(numberList, displayPrecision)

return

-- ----------------------------------------------------------------------------- method drawBellCurve(numberList = java.util.List, precision) static

 Collections.sort(numberList)
 val = BigDecimal
 lastN = 
 nextN = 
 loop val over numberList
   nextN = Rexx(val.toPlainString()).format(5, precision)
   select
     when lastN =  then nop
     when lastN \= nextN then say lastN
     otherwise nop
     end
   say '*\-'
   lastN = nextN
   end val
 say lastN
 return

</lang>

Output:
Mean:               1.0
Standard Deviation: 0.5
Precision:          1

*    2.7
**    2.5
*    2.4
***    2.3
*****    2.2
*******    2.1
*************    2.0
*************    1.9
*****************************    1.8
*************************    1.7
*************************************    1.6
******************************************************    1.5
********************************************    1.4
********************************************************************    1.3
*****************************************************************    1.2
**************************************************************************    1.1
*********************************************************************************************    1.0
*************************************************************    0.9
**********************************************************************    0.8
**************************************************************    0.7
***********************************************************************    0.6
**************************************************************    0.5
******************************************    0.4
*******************************    0.3
***************************    0.2
***************    0.1
*********    0.0
******   -0.1
***   -0.2
***   -0.3
*   -0.4
*   -0.6
**   -0.7

NewLISP

<lang NewLISP>(normal 1 .5 1000)</lang>

Nim

<lang nim>import random, stats, strformat

var rs: RunningStat

randomize()

for _ in 1..5:

 for _ in 1..1000: rs.push gauss(1.0, 0.5)
 echo &"mean: {rs.mean:.5f}    stdDev: {rs.standardDeviation:.5f}"

</lang>

Output:
mean: 1.01294    stdDev: 0.49692
mean: 1.00262    stdDev: 0.50028
mean: 0.99878    stdDev: 0.49662
mean: 0.99830    stdDev: 0.49820
mean: 1.00658    stdDev: 0.49703

Objeck

<lang objeck>bundle Default {

 class RandomNumbers {
   function : Main(args : String[]) ~ Nil {
     rands := Float->New[1000];
     for(i := 0; i < rands->Size(); i += 1;) {
       rands[i] := 1.0 + 0.5 * RandomNormal();
     };
     each(i : rands) {
       rands[i]->PrintLine();
     };
   }
   function : native : RandomNormal() ~ Float {
     return (2 * Float->Pi() * Float->Random())->Cos() * (-2 * (Float->Random()->Log()))->SquareRoot();
   }
 }

}</lang>

OCaml

<lang ocaml>let pi = 4. *. atan 1.;; let random_gaussian () =

 1. +. sqrt (-2. *. log (Random.float 1.)) *. cos (2. *. pi *. Random.float 1.);;

let a = Array.init 1000 (fun _ -> random_gaussian ());;</lang>

Octave

<lang octave>p = normrnd(1.0, 0.5, 1000, 1); disp(mean(p)); disp(sqrt(sum((p - mean(p)).^2)/numel(p)));</lang>

Output:
1.0209
0.51048

ooRexx

Translation of: REXX

version 1

<lang oorexx>/*REXX pgm gens 1,000 normally distributed #s: mean=1, standard dev.=0.5*/

 pi=RxCalcPi()                     /* get value of pi                */
 Parse Arg n seed .                /* allow specification of N & seed*/
 If n==|n==',' Then
   n=1000                          /* N  is the size of the array.   */
 If seed\== Then
   Call random,,seed               /* use seed for repeatable RANDOM#*/
 mean=1                            /* desired new mean (arith. avg.) */
 sd=1/2                            /* desired new standard deviation.*/
 Do g=1 For n                      /* generate N uniform random nums.*/
   n.g=random(0,1e5)/1e5           /* REXX gens uniform rand integers*/
   End
 Say '              old mean=' mean()
 Say 'old standard deviation=' stddev()
 Say
 Do j=1 To n-1 By 2
   m=j+1
                                   /*use Box-Muller method           */
   _=sd*RxCalcPower(-2*RxCalcLog(n.j),.5)*RxCalcCos(2*pi*n.m,,'R')+mean
   n.m=sd*RxCalcpower(-2*RxCalcLog(n.j),.5)*RxCalcSin(2*pi*n.m,,'R')+,
 mean                              /* rand # must be 0???1.          */
   n.j=_
   End                             /* j                              */
 Say '              new mean=' mean()
 Say 'new standard deviation=' stddev()
 Exit

mean:

 _=0
 Do k=1 For n
   _=_+n.k
   End
 Return _/n

stddev:

 _avg=mean()
 _=0
 Do k=1 For n
   _=_+(n.k-_avg)**2
   End
 Return RxCalcPower(_/n,.5)
requires rxmath library</lang>
Output:
              old mean= 0.49830002
old standard deviation= 0.283199568

              new mean= 1.00377404
new standard deviation= 0.501444536  

version 2

Using the nice function names in the algorithm. <lang oorexx>/*REXX pgm gens 1,000 normally distributed #s: mean=1, standard dev.=0.5*/

 pi=RxCalcPi()                     /* get value of pi                */
 Parse Arg n seed .                /* allow specification of N & seed*/
 If n==|n==',' Then
   n=1000                          /* N  is the size of the array.   */
 If seed\== Then
   Call random,,seed               /* use seed for repeatable RANDOM#*/
 mean=1                            /* desired new mean (arith. avg.) */
 sd=1/2                            /* desired new standard deviation.*/
 Do g=1 For n                      /* generate N uniform random nums.*/
   n.g=random(0,1e5)/1e5           /* REXX gens uniform rand integers*/
   End
 Say '              old mean=' mean()
 Say 'old standard deviation=' stddev()
 Say
 Do j=1 To n-1 By 2
   m=j+1
                                   /*use Box-Muller method           */
   _=sd*sqrt(-2*ln(n.j))*cos(2*pi*n.m)+mean
   n.m=sd*sqrt(-2*ln(n.j))*sin(2*pi*n.m)+mean
   n.j=_
   End
 Say '              new mean=' mean()
 Say 'new standard deviation=' stddev()
 Exit

mean:

 _=0
 Do k=1 For n
   _=_+n.k
   End
 Return _/n

stddev:

 _avg=mean()
 _=0
 Do k=1 For n
   _=_+(n.k-_avg)**2
   End
 Return sqrt(_/n)

sqrt: Return RxCalcSqrt(arg(1)) ln: Return RxCalcLog(arg(1)) cos: Return RxCalcCos(arg(1),,'R') sin: Return RxCalcSin(arg(1),,'R')

requires rxmath library</lang>

PARI/GP

<lang parigp>rnormal()={ my(pr=32*ceil(default(realprecision)*log(10)/log(4294967296)),u1=random(2^pr)*1.>>pr,u2=random(2^pr)*1.>>pr); sqrt(-2*log(u1))*cos(2*Pi*u2) \\ in previous version "u1" instead of "u2" was used --> has given crap distribution \\ Could easily be extended with a second normal at very little cost. }; vector(1000,unused,rnormal()/2+1)</lang>

Pascal

The following function calculates Gaussian-distributed random numbers with the Box-Müller algorithm: <lang pascal> function rnorm (mean, sd: real): real;

{Calculates Gaussian random numbers according to the Box-Müller approach}

var

 u1, u2: real;

begin

 u1 := random;
 u2 := random;
 rnorm := mean * abs(1 + sqrt(-2 * (ln(u1))) * cos(2 * pi * u2) * sd); 
      /* error !?! Shouldn't it be "mean +" instead of "mean *" ? */

end; </lang>

Delphi and Free Pascal support implement a randg function that delivers Gaussian-distributed random numbers.

Perl

<lang perl>my $PI = 2 * atan2 1, 0;

my @nums = map {

   1 + 0.5 * sqrt(-2 * log rand) * cos(2 * $PI * rand)

} 1..1000;</lang>

Phix

Translation of: Euphoria
function RandomNormal()
    return sqrt(-2*log(rnd())) * cos(2*PI*rnd())
end function
 
sequence s = repeat(0,1000)
for i=1 to length(s) do
    s[i] = 1 + 0.5 * RandomNormal()
end for

Phixmonti

<lang Phixmonti>include ..\Utilitys.pmt

def RandomNormal

   drop rand log -2 * sqrt 2 pi * rand * cos * 0.5 * 1 +

enddef

1000 var n 0 n repeat

getid RandomNormal map

dup sum n / var mean "Mean: " print mean print nl

0 swap n for

   get mean - 2 power rot + swap

endfor swap n / sqrt "Standard deviation: " print print</lang>

PHP

<lang php>function random() {

   return mt_rand() / mt_getrandmax();

}

$pi = pi(); // Set PI

$a = array(); for ($i = 0; $i < 1000; $i++) {

   $a[$i] = 1.0 + ((sqrt(-2 * log(random())) * cos(2 * $pi * random())) * 0.5);
   

}</lang>

Picat

<lang Picat>main =>

  _ = random2(), % random seed
  G = [gaussian_dist(1,0.5) : _ in 1..1000],
  println(first_10=G[1..10]),
  println([mean=avg(G),stdev=stdev(G)]),
  nl.

% Gaussian (Normal) distribution, Box-Muller algorithm gaussian01() = Y =>

   U = frand(0,1),
   V = frand(0,1),
   Y = sqrt(-2*log(U))*sin(2*math.pi*V).

gaussian_dist(Mean,Stdev) = Mean + (gaussian01() * Stdev).

% Variance of Xs variance(Xs) = Variance =>

   Mu = avg(Xs),
   N  = Xs.len,
   Variance = sum([ (X-Mu)**2 : X in Xs ]) / N.

% Standard deviation stdev(Xs) = sqrt(variance(Xs)).</lang>

Output:
first_10 = [1.639965415776091,0.705425965005482,0.981532402477848,0.309148743347499,1.252800181962738,0.098829881195179,0.74888084504147,0.181494956495445,1.304931340021904,0.595939453660087]
[mean = 0.99223677282248,stdev = 0.510336641737154]


PicoLisp

Translation of: C

<lang PicoLisp>(load "@lib/math.l")

(de randomNormal () # Normal distribution, centered on 0, std dev 1

  (*/
     (sqrt (* -2.0 (log (rand 0 1.0))))
     (cos (*/ 2.0 pi (rand 0 1.0) `(* 1.0 1.0)))
     1.0 ) )

(seed (time)) # Randomize

(let Result

  (make                                           # Build list
     (do 1000                                     # of 1000 elements
        (link (+ 1.0 (/ (randomNormal) 2))) ) )
  (for N (head 7 Result)                          # Print first 7 results
     (prin (format N *Scl) " ") ) )</lang>
Output:
1.500334 1.212931 1.095283 0.433122 0.459116 1.302446 0.402477

PL/I

<lang PL/I> /* CONVERTED FROM WIKI FORTRAN */ Normal_Random: procedure options (main);

  declare (array(1000), pi, temp,
           mean initial (1.0), sd initial (0.5)) float (18);
  declare (i, n) fixed binary;
  
  n = hbound(array, 1);
  pi = 4.0*ATAN(1.0);
  array = random(); /* Uniform distribution */
  /* Now convert to normal distribution */
  DO i = 1 to n-1 by 2;
     temp = sd * SQRT(-2.0*LOG(array(i))) * COS(2*pi*array(i+1)) + mean;
     array(i+1) = sd * SQRT(-2.0*LOG(array(i))) * SIN(2*pi*array(i+1)) + mean;
     array(i) = temp;
  END;
  /* Check mean and standard deviation */
  mean = SUM(array)/n;
  sd = SQRT(SUM((array - mean)**2)/n);
  put skip edit ( "Mean = ", mean ) (a, F(18,16) );
  put skip edit ( "Standard Deviation = ", sd) (a, F(18,16));

END Normal_Random; </lang>

Output:
Mean = 1.0125630677913652  Standard Deviation = 0.5067289784535284
3 runs with different seeds to random():
Mean = 1.0008390411168471  Standard Deviation = 0.5095810511317908
Mean = 0.9754351286894838  Standard Deviation = 0.4804376530558166
Mean = 1.0177411222687990  Standard Deviation = 0.5165899662493400   

PL/SQL

<lang PL/SQL> DECLARE

 --The desired collection
 type t_coll is table of number index by binary_integer; 
 l_coll t_coll;
 c_max pls_integer := 1000;

BEGIN

  FOR l_counter IN 1 .. c_max
  LOOP
     -- dbms_random.normal delivers normal distributed random numbers with a mean of 0 and a variance of 1
     -- We just adjust the values and get the desired result:
     l_coll(l_counter) := DBMS_RANDOM.normal * 0.5 + 1;
     DBMS_OUTPUT.put_line (l_coll(l_counter));
  END LOOP;

END; </lang>

Pop11

<lang pop11>;;; Choose radians as arguments to trigonometic functions true -> popradians;

procedure generating standard normal distribution

define random_normal() -> result; lvars r1 = random0(1.0), r2 = random0(1.0);

    cos(2*pi*r1)*sqrt(-2*log(r2)) -> result

enddefine;

lvars array, i;

Put numbers on the stack

for i from 1 to 1000 do 1.0+0.5*random_normal() endfor;

collect them into array

consvector(1000) -> array;</lang>

PowerShell

Equation adapted from Liberty BASIC <lang powershell>function Get-RandomNormal

   {
   [CmdletBinding()]
   Param ( [double]$Mean, [double]$StandardDeviation )

   $RandomNormal = $Mean + $StandardDeviation * [math]::Sqrt( -2 * [math]::Log( ( Get-Random -Minimum 0.0 -Maximum 1.0 ) ) ) * [math]::Cos( 2 * [math]::PI * ( Get-Random -Minimum 0.0 -Maximum 1.0 ) )

   return $RandomNormal
   }

  1. Standard deviation function for testing

function Get-StandardDeviation

   {
   [CmdletBinding()]
   param ( [double[]]$Numbers )

   $Measure = $Numbers | Measure-Object -Average
   $PopulationDeviation = 0
   ForEach ($Number in $Numbers) { $PopulationDeviation += [math]::Pow( ( $Number - $Measure.Average ), 2 ) }
   $StandardDeviation = [math]::Sqrt( $PopulationDeviation / ( $Measure.Count - 1 ) )
   return $StandardDeviation
   }

  1. Test

$RandomNormalNumbers = 1..1000 | ForEach { Get-RandomNormal -Mean 1 -StandardDeviation 0.5 }

$Measure = $RandomNormalNumbers | Measure-Object -Average

$Stats = [PSCustomObject]@{

   Count             = $Measure.Count
   Average           = $Measure.Average
   StandardDeviation = Get-StandardDeviation -Numbers $RandomNormalNumbers

}

$Stats | Format-List </lang>

Output:
Count             : 1000
Average           : 1.01206560135809
StandardDeviation : 0.489099623426272

PureBasic

<lang PureBasic>Procedure.f RandomNormal()

  ; This procedure can return any real number.
  Protected.f x1, x2
  ; random numbers from the open interval ]0, 1[
  x1 = (Random(999998)+1) / 1000000       ; must be > 0 because of Log(x1)
  x2 = (Random(999998)+1) / 1000000
  ProcedureReturn Sqr(-2*Log(x1)) * Cos(2*#PI*x2)

EndProcedure


Define i, n=1000

Dim a.q(n-1) For i = 0 To n-1

  a(i) = 1 + 0.5 * RandomNormal()

Next</lang>

Python

Using random.gauss

<lang python>>>> import random >>> values = [random.gauss(1, .5) for i in range(1000)] >>> </lang>

Quick check of distribution

<lang python>>>> def quick_check(numbers):

   count = len(numbers)
   mean = sum(numbers) / count
   sdeviation = (sum((i - mean)**2 for i in numbers) / count)**0.5
   return mean, sdeviation

>>> quick_check(values) (1.0140373306786599, 0.49943411329234066) >>> </lang>

Note that the random module in the Python standard library supports a number of statistical distribution methods.

Alternatively using random.normalvariate

<lang python>>>> values = [ random.normalvariate(1, 0.5) for i in range(1000)] >>> quick_check(values) (0.990099111944864, 0.5029847005836282) >>> </lang>

R

<lang r># For reproducibility, set the seed: set.seed(12345L)

result <- rnorm(1000, mean = 1, sd = 0.5)</lang>

Racket

<lang Racket>

  1. lang racket

(for/list ([i 1000])

 (add1 (* (sqrt (* -2 (log (random)))) (cos (* 2 pi (random))) 0.5)))

</lang>

Alternative: <lang Racket>

  1. lang racket

(require math/distributions) (sample (normal-dist 1.0 0.5) 1000) </lang>

Raku

(formerly Perl 6)

Works with: Rakudo version #22 "Thousand Oaks"

<lang perl6>sub randnorm ($mean, $stddev) {

   $mean + $stddev * sqrt(-2 * log rand) * cos(2 * pi * rand)

}

my @nums = randnorm(1, 0.5) xx 1000;

  1. Checking

say my $mean = @nums R/ [+] @nums; say my $stddev = sqrt $mean**2 R- @nums R/ [+] @nums X** 2; </lang>

Raven

<lang raven>define PI

  -1 acos
  

define rand1

  9999999 choose 1 + 10000000.0 /
  

define randNormal

  rand1 PI * 2 * cos
  rand1 log -2 * sqrt
  *
  2 / 1 +
  

1000 each drop randNormal "%f\n" print</lang> Quick Check (on linux with code in file rand.rv) <lang raven>raven rand.rv | awk '{sum+=$1; sumsq+=$1*$1;} END {print "stdev = " sqrt(sumsq/NR - (sum/NR)**2); print "mean = " sum/NR}' stdev = 0.497773 mean = 1.01497</lang>

REXX

The REXX language doesn't have any "higher math" functions like SQRT/SIN/COS/LN/LOG/EXP/POW/etc.,
so we hoi polloi REXX programmers have to roll our own.

Programming note:   note the range of the random numbers:   (0,1]
(that is, random numbers from   zero──►unity,   excluding zero, including unity). <lang rexx>/*REXX pgm generates 1,000 normally distributed numbers: mean=1, standard deviation=½.*/ numeric digits 20 /*the default decimal digit precision=9*/ parse arg n seed . /*allow specification of N and the seed*/ if n== | n=="," then n=1000 /*N: is the size of the array. */ if datatype(seed,'W') then call random ,,seed /*SEED: for repeatable random numbers. */ newMean=1 /*the desired new mean (arithmetic avg)*/ sd=1/2 /*the desired new standard deviation. */

      do g=1  for n                             /*generate  N uniform random #'s (0,1].*/
      #.g = random(1, 1e5)  /  1e5              /*REXX's RANDOM BIF generates integers.*/
      end   /*g*/                               /* [↑]  random integers ──► fractions. */

say ' old mean=' mean() say 'old standard deviation=' stdDev() call pi; pi2=pi * 2 /*define pi and also 2 * pi. */ say

      do j=1  to n-1  by 2;    m=j+1            /*step through the iterations by two.  */
          _=sd *  sqrt(ln(#.j) * -2)            /*calculate the  used-twice expression.*/
      #.j=_ * cos(pi2 * #.m)  +  newMean        /*utilize the  Box─Muller method.      */
      #.m=_ * sin(pi2 * #.m)  +  newMean        /*random number must be:      (0,1]    */
      end   /*j*/

say ' new mean=' mean() say 'new standard deviation=' stdDev() exit /*stick a fork in it, we're all done. */ /*───────────────────────────────────────────────────────────────────────────────────────────────────────────────────*/ mean: _=0; do k=1 for n; _=_ + #.k; end; return _/n stdDev: _avg=mean(); _=0; do k=1 for n; _=_ + (#.k - _avg)**2; end; return sqrt(_/n) e: e =2.7182818284590452353602874713526624977572470936999595749669676277240766303535; return e /*digs overkill*/ pi: pi=3.1415926535897932384626433832795028841971693993751058209749445923078164062862; return pi /* " " */ r2r: return arg(1) // (pi() * 2) /*normalize ang*/ sin: procedure; parse arg x;x=r2r(x);numeric fuzz min(5,digits()-3);if abs(x)=pi then return 0;return .sincos(x,x,1) .sincos:parse arg z,_,i; x=x*x; p=z; do k=2 by 2; _=-_*x/(k*(k+i)); z=z+_; if z=p then leave; p=z; end; return z /*───────────────────────────────────────────────────────────────────────────────────────────────────────────────────*/ ln: procedure; parse arg x,f; call e; ig= x>1.5; is=1 - 2 * (ig\==1); ii=0; xx=x

         do while ig&xx>1.5|\ig&xx<.5;_=e;do k=-1;iz=xx*_**-is;if k>=0&(ig&iz<1|\ig&iz>.5) then leave;_=_*_;izz=iz;end
       xx=izz;ii=ii+is*2**k;end;x=x*e**-ii-1;z=0;_=-1;p=z;do k=1;_=-_*x;z=z+_/k;if z=p then leave;p=z;end; return z+ii

/*───────────────────────────────────────────────────────────────────────────────────────────────────────────────────*/ cos: procedure; parse arg x; x=r2r(x); a=abs(x); hpi=pi * .5

           numeric fuzz min(6, digits() - 3);      if a=pi    then return -1
           if a=hpi | a=hpi*3  then return 0;      if a=pi/3  then return .5
           if a=pi * 2/3       then return -.5;                    return .sinCos(1,1,-1)

/*───────────────────────────────────────────────────────────────────────────────────────────────────────────────────*/ sqrt: procedure; parse arg x; if x=0 then return 0; d=digits(); numeric digits; h=d+6

       numeric form; parse value format(x,2,1,,0) 'E0'  with  g 'E' _ .;  g=g * .5'e'_ %2
       m.=9;     do j=0  while h>9;       m.j=h;                h=h%2 + 1;      end /*j*/
                 do k=j+5  to 0  by -1;   numeric digits m.k;   g=(g+x/g)*.5;   end /*k*/
       numeric digits d;     return g/1</lang>

output   when using the default inputs:

              old mean= 0.5015724
old standard deviation= 0.28652466389342471402

              new mean= 0.98807025356443262689
new standard deviation= 0.50002924192766720838

Ring

<lang ring> for i = 1 to 10

   see random(i) + nl

next i </lang>

Ruby

<lang ruby>Array.new(1000) { 1 + Math.sqrt(-2 * Math.log(rand)) * Math.cos(2 * Math::PI * rand) }</lang>

Run BASIC

<lang runbasic>dim a(1000) pi = 22/7 for i = 1 to 1000

  a( i)  = 1 + .5 * (sqr(-2 * log(rnd(0))) * cos(2 * pi * rnd(0)))

next i</lang>

Rust

Library: rand

Using a for-loop: <lang rust>extern crate rand; use rand::distributions::{Normal, IndependentSample};

fn main() {

   let mut rands = [0.0; 1000];
   let normal = Normal::new(1.0, 0.5);
   let mut rng = rand::thread_rng();
   for num in rands.iter_mut() {
       *num = normal.ind_sample(&mut rng);
   }

}</lang>

Using iterators: <lang rust>extern crate rand; use rand::distributions::{Normal, IndependentSample};

fn main() {

   let rands: Vec<_> = {
       let normal = Normal::new(1.0, 0.5);
       let mut rng = rand::thread_rng();
       (0..1000).map(|_| normal.ind_sample(&mut rng)).collect()
   };

}</lang>

SAS

<lang SAS> /* Generate 1000 random numbers with mean 1 and standard deviation 0.5.

 SAS version 9.2 was used to create this code.*/

data norm1000;

 call streaminit(123456); 

/* Set the starting point, so we can replicate results.

  If you want different results each time, comment the above line. */
 do i=1 to 1000;
   r=rand('normal',1,0.5);
   output;
 end;

run; </lang> Results:

 The MEANS Procedure

                     Analysis Variable : r

                          Mean         Std Dev
                  ----------------------------
                     0.9907408       0.4844051
                  ----------------------------

Sather

<lang sather>class MAIN is

 main is
   a:ARRAY{FLTD} := #(1000);
   i:INT;
   RND::seed(2010);
   loop i := 1.upto!(1000) - 1;
     a[i] := 1.0d + 0.5d * RND::standard_normal;
   end;
   -- testing the distribution
   mean ::= a.reduce(bind(_.plus(_))) / a.size.fltd;
   #OUT + "mean " + mean + "\n";
   a.map(bind(_.minus(mean)));
   a.map(bind(_.pow(2.0d)));
   dev ::= (a.reduce(bind(_.plus(_))) / a.size.fltd).sqrt;
   #OUT + "dev  " + dev + "\n";
 end;

end;</lang>

Scala

One liner

<lang scala>List.fill(1000)(1.0 + 0.5 * scala.util.Random.nextGaussian)</lang>

Academic

<lang scala> object RandomNumbers extends App {

 val distribution: LazyList[Double] = {
   def randomNormal: Double = 1.0 + 0.5 * scala.util.Random.nextGaussian
   def normalDistribution(a: Double): LazyList[Double] = a #:: normalDistribution(randomNormal)
   normalDistribution(randomNormal)
 }
 /*
  * Let's test it
  */
 def calcAvgAndStddev[T](ts: Iterable[T])(implicit num: Fractional[T]): (T, Double) = {
   val mean: T =
     num.div(ts.sum, num.fromInt(ts.size)) // Leaving with type of function T
   // Root of mean diffs
   val stdDev = Math.sqrt(ts.map { x =>
     val diff = num.toDouble(num.minus(x, mean))
     diff * diff
   }.sum / ts.size)
   (mean, stdDev)
 }
 println(calcAvgAndStddev(distribution.take(1000))) // e.g. (1.0061433267806525,0.5291834867560893)

} </lang>

Scheme

<lang scheme>; linear congruential generator given in C99 section 7.20.2.1 (define ((c-rand seed)) (set! seed (remainder (+ (* 1103515245 seed) 12345) 2147483648)) (quotient seed 65536))

uniform real numbers in open interval (0, 1)

(define (unif-rand seed) (let ((r (c-rand seed))) (lambda () (/ (+ (r) 1) 32769.0))))

Box-Muller method to generate normal distribution

(define (normal-rand unif m s) (let ((? #t) (! 0.0) (twopi (* 2.0 (acos -1.0)))) (lambda ()

  (set! ? (not ?))
  (if ? !
        (let ((a (sqrt (* -2.0 (log (unif))))) (b (* twopi (unif))))
             (set! ! (+ m (* s a (sin b))))
             (+ m (* s a (cos b))))))))

(define rnorm (normal-rand (unif-rand 0) 1.0 0.5))

auxiliary function to get a list of 'n random numbers from generator 'r

(define (rand-list r n) = (if (zero? n) '() (cons (r) (rand-list r (- n 1)))))

(define v (rand-list rnorm 1000))

v

  1. |

(-0.27965824722565835

-0.8870860825789542
0.6499618744638194
0.31336141955110863
...
0.5648743998193049
0.8282656735558756
0.6399951934564637
0.7699535302478072)

|#

check mean and standard deviation

(define (mean-sdev v) (let loop ((v v) (a 0) (b 0) (n 0)) (if (null? v)

   (let ((mean (/ a n)))
        (list mean (sqrt (/ (- b (* n mean mean)) (- n 1)))))
   (let ((x (car v)))
        (loop (cdr v) (+ a x) (+ b (* x x)) (+ n 1))))))

(mean-sdev v)

(0.9562156817697293 0.5097087109575911)</lang>

Seed7

<lang seed7>$ include "seed7_05.s7i";

 include "float.s7i";
 include "math.s7i";

const func float: frand is func # Uniform distribution, (0..1]

 result
   var float: frand is 0.0;
 begin
   repeat
     frand := rand(0.0, 1.0);
   until frand <> 0.0;
 end func;

const func float: randomNormal is # Normal distribution, centered on 0, std dev 1

 return sqrt(-2.0 * log(frand)) * cos(2.0 * PI * frand);

const proc: main is func

 local
   var integer: i is 0;
   var array float: rands is 1000 times 0.0;
 begin
   for i range 1 to length(rands) do
     rands[i] := 1.0 + 0.5 * randomNormal;
   end for;
 end func;</lang>

Sidef

<lang ruby>var arr = 1000.of { 1 + (0.5 * sqrt(-2 * 1.rand.log) * cos(Num.tau * 1.rand)) } arr.each { .say }</lang>

Standard ML

Works with: SML/NJ

SML/NJ has two structures for random numbers:

1) Rand (a linear congruential generator). You create the generator by calling Rand.mkRandom with a seed (of word type). You can call the generator with () repeatedly to get a word in the range [Rand.randMin, Rand.randMax]. You can use the Rand.norm function to transform the output into a real from 0 to 1, or use the Rand.range (i,j) function to transform the output into an int of the given range. <lang sml>val seed = 0w42; val gen = Rand.mkRandom seed; fun random_gaussian () =

 1.0 + Math.sqrt (~2.0 * Math.ln (Rand.norm (gen ()))) * Math.cos (2.0 * Math.pi * Rand.norm (gen ()));

val a = List.tabulate (1000, fn _ => random_gaussian ());</lang>

2) Random (a subtract-with-borrow generator). You create the generator by calling Random.rand with a seed (of a pair of ints). You can use the Random.randInt function to generate a random int over its whole range; Random.randNat to generate a non-negative random int; Random.randReal to generate a real between 0 and 1; or Random.randRange (i,j) to generate an int in the given range. <lang sml>val seed = (47,42); val gen = Random.rand seed; fun random_gaussian () =

 1.0 + Math.sqrt (~2.0 * Math.ln (Random.randReal gen)) * Math.cos (2.0 * Math.pi * Random.randReal gen);

val a = List.tabulate (1000, fn _ => random_gaussian ());</lang>

Other implementations of Standard ML have their own random number generators. For example, Moscow ML has a Random structure that is different from the one from SML/NJ.

Works with: PolyML

The SML Basis Library does not provide a routine for uniform deviate generation, and PolyML does not have one. Using a routine from "Monte Carlo" by Fishman (Springer), in the function uniformdeviate, and avoiding the slow IntInf's: <lang smlh> val urandomlist = fn seed => fn n => let val uniformdeviate = fn seed => let val in31m = (Real.fromInt o Int32.toInt ) (getOpt (Int32.maxInt,0) ); val in31 = in31m +1.0; val s1 = 41160.0; val s2 = 950665216.0; val v = Real.realFloor seed; val val1 = v*s1; val val2 = v*s2; val next1 = Real.fromLargeInt (Real.toLargeInt IEEEReal.TO_NEGINF (val1/in31)) ; val next2 = Real.rem(Real.realFloor(val2/in31) , in31m ); val valt = val1+val2 - (next1+next2)*in31m; val nextt = Real.realFloor(valt/in31m); val valt = valt - nextt*in31m; in (valt/in31m,valt) end; val store = ref (0.0,0.0); val rec u = fn S => fn 0 => [] | n=> (store:=uniformdeviate S; (#1 (!store)):: (u (#2 (!store)) (n-1))) ; in u seed n end;

local open Math in val bmconv = fn urand => fn vrand => 1.0+0.5*(sqrt(~2.0*ln urand)*cos (2.0*pi*vrand) ) end;

val rec makeNormals = fn once => fn u::v::[] => [once u v] | u::v::rm => (once u v )::(makeNormals once rm );

val anyrealseed=1009.0 ; makeNormals bmconv (urandomlist anyrealseed 2000); </lang>

Stata

<lang stata>clear all set obs 1000 gen x=rnormal(1,0.5)</lang>

Mata

<lang stata>a = rnormal(1000,1,1,0.5)</lang>

Tcl

<lang tcl>package require Tcl 8.5 variable ::pi [expr acos(0)] proc ::tcl::mathfunc::nrand {} {

   expr {sqrt(-2*log(rand())) * cos(2*$::pi*rand())}

}

set mean 1.0 set stddev 0.5 for {set i 0} {$i < 1000} {incr i} {

   lappend result [expr {$mean + $stddev*nrand()}]

}</lang>

TI-83 BASIC

Builtin function: randNorm()

 randNorm(1,.5)

Or by a program:

Calculator symbol translations:

"STO" arrow: →

Square root sign: √

ClrList L1
Radian
For(A,1,1000)
√(-2*ln(rand))*cos(2*π*A)→L1(A)
End

TorqueScript

<lang tqs>for (%i = 0; %i < 1000; %i++) %list[%i] = 1 + mSqrt(-2 * mLog(getRandom())) * mCos(2 * $pi * getRandom());</lang>

Ursala

There are two ways of interpreting the task, either to simulate sampling a population described by the given statistics, or to construct a sample exhibiting the given statistics. Both are illustrated below. The functions parameterized by the mean and standard deviation take a sample size and return a sample of that size, represented as a list of floating point numbers. The Z library function simulates a draw from a standard normal distribution. Mean and standard deviation library functions are also used in this example. <lang Ursala>#import nat

  1. import flo

pop_stats("mu","sigma") = plus/*"mu"+ times/*"sigma"+ Z*+ iota

sample_stats("mu","sigma") = plus^*D(minus/"mu"+ mean,~&)+ vid^*D(div\"sigma"+ stdev,~&)+ Z*+ iota

  1. cast %eWL

test =

^(mean,stdev)* <

  pop_stats(1.,0.5) 1000,
  sample_stats(1.,0.5) 1000></lang>

The output shows the mean and standard deviation for both sample vectors, the latter being exact by construction.

<
   (1.004504e+00,4.915525e-01),
   (1.000000e+00,5.000000e-01)>

Visual FoxPro

<lang vfp> LOCAL i As Integer, m As Double, n As Integer, sd As Double py = PI() SET TALK OFF SET DECIMALS TO 6 CREATE CURSOR gdev (deviate B(6)) RAND(-1) n = 1000 m = 1 sd = 0.5 CLEAR FOR i = 1 TO n INSERT INTO gdev VALUES (GaussDev(m, 1/sd)) ENDFOR CALCULATE AVG(deviate), STD(deviate) TO m, sd ? "Mean", m, "Std Dev", sd SET TALK ON SET DECIMALS TO

FUNCTION GaussDev(mean As Double, sdev As Double) As Double LOCAL z As Double z = SQRT(-2*LOG(RAND()))*COS(py*RAND()) IF sdev # 0 z = mean + z/sdev ENDIF RETURN z ENDFUNC </lang>

Wren

<lang ecmascript>import "random" for Random

var rand = Random.new()

var randNormal = Fn.new { (-2 * rand.float().log).sqrt * (2 * Num.pi * rand.float()).cos }

var stdDev = Fn.new { |a, m|

   var c = a.count
   return ((a.reduce(0) { |acc, x| acc + x*x } - m*m*c) / c).sqrt

}

var n = 1000 var numbers = List.filled(n, 0) var mu = 1 var sigma = 0.5 var sum = 0 for (i in 0...n) {

   numbers[i] = mu + sigma*randNormal.call()
   sum = sum + numbers[i]

} var mean = sum / n System.print("Actual mean  : %(mean)") System.print("Actual std dev: %(stdDev.call(numbers, mean))")</lang>

Output:

Sample run:

Actual mean   : 1.0053988699746
Actual std dev: 0.4961645117026

Yorick

Returns array of count random numbers with mean 0 and standard deviation 1. <lang yorick>func random_normal(count) {

  return sqrt(-2*log(random(count))) * cos(2*pi*random(count));

}</lang>

Example of basic use:

> nums = random_normal(1000); // create an array 1000 random numbers
> nums(avg); // show the mean
0.00901216
> nums(rms); // show the standard deviation
0.990265

Example with a mean of 1.0 and a standard deviation of 0.5:

> nums = random_normal(1000) * 0.5 + 1;
> nums(avg);
1.00612
> nums(rms);
0.496853

zkl

<lang zkl>fcn mkRand(mean,sd){ //normally distributed random w/mean & standard deviation

  pi:=(0.0).pi;    // using the Box–Muller transform
  rz1:=fcn{1.0-(0.0).random(1)}  // from [0,1) to (0,1]
  return('wrap(){((-2.0*rz1().log()).sqrt() * (2.0*pi*rz1()).cos())*sd + mean })

}</lang> This creates a new random number generator, now to use it: <lang zkl>var g=mkRand(1,0.5); ns:=(0).pump(1000,List,g); // 1000 rands with mean==1 & sd==1/2 mean:=(ns.sum(0.0)/1000); //-->1.00379

  // calc sd of list of numbers:

(ns.reduce('wrap(p,n){p+(n-mean).pow(2)},0.0)/1000).sqrt() //-->0.494844</lang>

ZX Spectrum Basic

Here we have converted the QBasic code to suit the ZX Spectrum:

<lang zxbasic>10 RANDOMIZE 0 : REM seeds random number generator based on uptime 20 DIM a(1000) 30 CLS 40 FOR i = 1 TO 1000 50 LET a(i) = 1 + SQR(-2 * LN(RND)) * COS(2 * PI * RND) 60 NEXT i</lang>