Keyboard input/Keypress check

From Rosetta Code
Task
Keyboard input/Keypress check
You are encouraged to solve this task according to the task description, using any language you may know.


Determine if a key has been pressed and store this in a variable.

If no key has been pressed, the program should continue without waiting.

6502 Assembly

Works with: [Easy6502]

Easy6502 uses zero page address FF as a memory-mapped port for keyboard input. The ASCII value of the last key you pressed is stored in this address, independent of the program's current execution state. <lang 6502asm>define sysLastKey $ff

main: jsr getKeyPress

put the rest of your program here.

jsr delay jmp main


getKeyPress: lda $ff sta $00 rts

delay: nop nop dex bne delay rts</lang>

Output:
Pressing various keys results in the following:
0000: 73 ;lower case "s"
0000: 31 ;"1"
0000: 20 ;spacebar

Action!

The KEY variable returns the key code, or 255 if no key was pressed. <lang Action>Proc Main()

Byte KEY,k=764
KEY=K

Return</lang>

Ada

<lang Ada>Ch : Character; Available : Boolean;

Ada.Text_IO.Get_Immediate (Ch, Available);</lang>

If key was pressed, Available is set to True and Ch contains the value. If not, Available is set to False.

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly>

/* Programme assembleur ARM Raspberry */ /* Assembleur ARM Raspberry  : Vincent Leboulou */ /* Blog : http://assembleurarmpi.blogspot.fr/ */ /* modèle B 512MO */

/************************************/ /* Constantes */ /************************************/ .equ STDIN, 0 @ Linux input console .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ READ, 3 @ Linux syscall .equ WRITE, 4 @ Linux syscall .equ IOCTL, 0x36 @ Linux syscall .equ SIGACTION, 0x43 @ Linux syscall .equ SYSPOLL, 0xA8 @ Linux syscall

.equ TCGETS, 0x5401 .equ TCSETS, 0x5402 .equ ICANON, 2 .equ ECHO, 10 .equ POLLIN, 1

.equ SIGINT, 2 @ Issued if the user sends an interrupt signal (Ctrl + C) .equ SIGQUIT, 3 @ Issued if the user sends a quit signal (Ctrl + D) .equ SIGTERM, 15 @ Software termination signal (sent by kill by default) .equ SIGTTOU, 22 @

.equ TAILLEBUFFER, 10


/*******************************************/ /* Structures */ /********************************************/ /* structure termios see doc linux*/

   .struct  0

term_c_iflag: @ input modes

   .struct  term_c_iflag + 4 

term_c_oflag: @ output modes

   .struct  term_c_oflag + 4 

term_c_cflag: @ control modes

   .struct  term_c_cflag + 4 

term_c_lflag: @ local modes

   .struct  term_c_lflag + 4 

term_c_cc: @ special characters

   .struct  term_c_cc + 20      @ see length if necessary 

term_fin:

/* structure sigaction see doc linux */

   .struct  0

sa_handler:

   .struct  sa_handler + 4 

sa_mask:

   .struct  sa_mask + 4 

sa_flags:

   .struct  sa_flags + 4 

sa_sigaction:

   .struct  sa_sigaction + 4 

sa_fin:

/* structure poll see doc linux */

   .struct  0

poll_fd: @ File Descriptor

   .struct  poll_fd + 4 

poll_events: @ events mask

   .struct  poll_events + 4 

poll_revents: @ events returned

   .struct  poll_revents + 4 

poll_fin:

/*********************************/ /* Initialized data */ /*********************************/ .data szMessPgmOk: .asciz "End program OK.\n" szMessErreur: .asciz "Error detected.\n" sMessResult: .ascii "Value  : " sMessValeur: .fill 11, 1, ' ' @ size => 11 szCarriageReturn: .asciz "\n" /*************************************************/ szMessErr: .ascii "Error code hexa : " sHexa: .space 9,' '

        .ascii "  decimal :  "

sDeci: .space 15,' '

        .asciz "\n"

szMessKey: .ascii "Value key ==>" sHexaKey: .space 9,' '

       .asciz "\n"

.align 4

/*********************************/ /* UnInitialized data */ /*********************************/ .bss .align 4 iEnd: .skip 4 @ 0 loop 1 = end loop iTouche: .skip 4 @ value key pressed stOldtio: .skip term_fin @ old terminal state stCurtio: .skip term_fin @ current terminal state stSigAction: .skip sa_fin @ area signal structure stSigAction1: .skip sa_fin stPoll1: .skip poll_fin @ area poll structure stPoll2: .skip poll_fin

/*********************************/ /* code section */ /*********************************/ .text .global main main: @ entry of program

   /* read terminal state */
   mov r0,#STDIN                                @ input console
   mov r1,#TCGETS
   ldr r2,iAdrstOldtio
   mov r7, #IOCTL                               @ call system Linux
   svc #0 
   cmp r0,#0                                    @ error ?
   beq 1f
   ldr r1,iAdrszMessErreur                      @ error message
   bl   displayError
   b 100f

1:

   adr r0,sighandler                            @ adresse routine traitement signal
   ldr r1,iAdrstSigAction                       @ adresse structure sigaction
   str r0,[r1,#sa_handler]                      @ maj handler
   mov r0,#SIGINT                               @ signal type
   ldr r1,iAdrstSigAction
   mov r2,#0                                    @ NULL
   mov r7, #SIGACTION                           @ call system
   svc #0 
   cmp r0,#0                                    @ error ?
   bne 98f
   mov r0,#SIGQUIT
   ldr r1,iAdrstSigAction
   mov r2,#0                                    @ NULL
   mov r7, #SIGACTION                           @ call system 
   svc #0 
   cmp r0,#0                                    @ error ?
   bne 98f
   mov r0,#SIGTERM
   ldr r1,iAdrstSigAction
   mov r2,#0                                    @ NULL
   mov r7, #SIGACTION                           @ appel systeme 
   svc #0 
   cmp r0,#0
   bne 98f
   @
   adr r0,iAdrSIG_IGN                           @ address signal igonre function
   ldr r1,iAdrstSigAction1
   str r0,[r1,#sa_handler]
   mov r0,#SIGTTOU                              @invalidate other process signal
   ldr r1,iAdrstSigAction1
   mov r2,#0                                    @ NULL
   mov r7,#SIGACTION                            @ call system 
   svc #0 
   cmp r0,#0
   bne 98f
   @
   /* read terminal current state  */
   mov r0,#STDIN
   mov r1,#TCGETS
   ldr r2,iAdrstCurtio                          @ address current termio
   mov r7,#IOCTL                                @ call systeme 
   svc #0 
   cmp r0,#0                                    @ error ?
   bne 98f
   mov r2,#ICANON | ECHO                        @ no key pressed echo on display
   mvn r2,r2                                    @ and one key 
   ldr r1,iAdrstCurtio
   ldr r3,[r1,#term_c_lflag]
   and r3,r2                                    @ add flags 
   str r3,[r1,#term_c_lflag]                    @ and store
   mov r0,#STDIN                                @ maj terminal current state 
   mov r1,#TCSETS
   ldr r2,iAdrstCurtio
   mov r7, #IOCTL                               @ call system
   svc #0 
   cmp r0,#0
   bne 98f
   @

2: @ loop waiting key

   ldr r0,iAdriEnd                              @ if signal ctrl-c  -> end
   ldr r0,[r0]
   cmp r0,#0
   bne 3f
   ldr r0,iAdrstPoll1                            @ address structure poll
   mov r1,#STDIN
   str r1,[r0,#poll_fd]                          @ maj FD
   mov r1,#POLLIN                                @ action code
   str r1,[r0,#poll_events]
   mov r1,#1                                     @ items number structure poll
   mov r2,#0                                     @ timeout = 0 
   mov r7,#SYSPOLL                               @ call system POLL
   svc #0 
   cmp r0,#0                                     @ key pressed ?
   ble 2b                                        @ no key pressed -> loop
                                                 @ read key
   mov r0,#STDIN                                 @ File Descriptor
   ldr r1,iAdriTouche                            @ buffer address
   mov r2,#TAILLEBUFFER                          @ buffer size
   mov r7,#READ                                  @ read key
   svc #0
   cmp r0,#0                                     @ error ?
   ble 98f
   ldr r2,iAdriTouche                            @ key address
   ldr r0,[r2]
   ldr r1,iAdrsHexaKey
   bl conversion16                               @ conversion hexa
   ldr r0,iAdrszMessKey                          @ display key value in hexa
   bl affichageMess
   ldrb r0,[r2]                                  @ key value
   cmp r0,#113                                   @ saisie q ?
   beq 3f
   cmp r0,#81                                    @ saisie Q ?
   beq 3f
   mov r0,#0
   str r0,[r2]                                   @ raz key area
   b 2b                                          @ loop

3: @ end loop display Ok message

   ldr r0,iAdrszMessPgmOk
   bl affichageMess
   b 99f

98: @ error display

   ldr r1,iAdrszMessErreur                       @ error message
   bl   displayError

99: @ end then restaur begin state terminal

   mov r0,#STDIN
   mov r1,#TCSETS
   ldr r2,iAdrstOldtio
   mov r7,#IOCTL                                 @ call system  
   svc #0
   cmp r0,#0
   beq 100f
   ldr r1,iAdrszMessErreur                       @ error message
   bl   displayError

100: @ standard end of the program

   mov r0, #0                                    @ return code
   mov r7, #EXIT                                 @ request to exit program
   svc #0                                        @ perform the system call

iAdrsMessValeur: .int sMessValeur iAdrszMessErreur: .int szMessErreur iAdrszCarriageReturn: .int szCarriageReturn iAdrstOldtio: .int stOldtio iAdrstCurtio: .int stCurtio iAdrstSigAction: .int stSigAction iAdrstSigAction1: .int stSigAction1 iAdrszMessPgmOk: .int szMessPgmOk iAdrsMessResult: .int sMessResult iAdrSIG_IGN: .int 1 iAdriEnd: .int iEnd iAdrstPoll1: .int stPoll1 iAdriTouche: .int iTouche iAdrszMessKey: .int szMessKey iAdrsHexaKey: .int sHexaKey /******************************************************************/ /* traitement du signal */ /******************************************************************/ /* r0 contains */ sighandler:

   push {r0,r1}
   ldr r0,iAdriEnd
   mov r1,#1                 @ maj zone end
   str r1,[r0]
   pop {r0,r1}
   bx lr

/***************************************************/ /* display error message */ /***************************************************/ /* r0 contains error code r1 : message address */ displayError:

   push {r0-r2,lr}                            @ save registers
   mov r2,r0                               @ save error code
   mov r0,r1
   bl affichageMess
   mov r0,r2                               @ error code
   ldr r1,iAdrsHexa
   bl conversion16                         @ conversion hexa
   mov r0,r2                               @ error code
   ldr r1,iAdrsDeci                        @ result address
   bl conversion10                         @ conversion decimale
   ldr r0,iAdrszMessErr                    @ display error message
   bl affichageMess

100:

   pop {r0-r2,lr}                             @ restaur registers
   bx lr                                   @ return 

iAdrszMessErr: .int szMessErr iAdrsHexa: .int sHexa iAdrsDeci: .int sDeci /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess:

   push {r0,r1,r2,r7,lr}                          @ save  registres
   mov r2,#0                                      @ counter length 

1: @ loop length calculation

   ldrb r1,[r0,r2]                                @ read octet start position + index 
   cmp r1,#0                                      @ if 0 its over 
   addne r2,r2,#1                                 @ else add 1 in the length 
   bne 1b                                         @ and loop 
                                                  @ so here r2 contains the length of the message 
   mov r1,r0                                      @ address message in r1 
   mov r0,#STDOUT                                 @ code to write to the standard output Linux 
   mov r7, #WRITE                                 @ code call system "write" 
   svc #0                                         @ call systeme 
   pop {r0,r1,r2,r7,lr}                           @ restaur registers
   bx lr                                          @ return  

/******************************************************************/ /* Converting a register to a decimal unsigned */ /******************************************************************/ /* r0 contains value and r1 address area */ /* r0 return size of result (no zero final in area) */ /* area size => 11 bytes */ .equ LGZONECAL, 10 conversion10:

   push {r1-r4,lr}                                 @ save registers 
   mov r3,r1
   mov r2,#LGZONECAL

1: @ start loop

   bl divisionpar10U                               @ unsigned  r0 <- dividende. quotient ->r0 reste -> r1
   add r1,#48                                      @ digit
   strb r1,[r3,r2]                                 @ store digit on area
   cmp r0,#0                                       @ stop if quotient = 0 
   subne r2,#1                                     @ else previous position
   bne 1b                                          @ and loop
                                                   @ and move digit from left of area
   mov r4,#0

2:

   ldrb r1,[r3,r2]
   strb r1,[r3,r4]
   add r2,#1
   add r4,#1
   cmp r2,#LGZONECAL
   ble 2b
                                                     @ and move spaces in end on area
   mov r0,r4                                         @ result length 
   mov r1,#' '                                       @ space

3:

   strb r1,[r3,r4]                                   @ store space in area
   add r4,#1                                         @ next position
   cmp r4,#LGZONECAL
   ble 3b                                            @ loop if r4 <= area size

100:

   pop {r1-r4,lr}                                    @ restaur registres 
   bx lr                                             @return

/***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U:

   push {r2,r3,r4, lr}
   mov r4,r0                                          @ save value
   //mov r3,#0xCCCD                                   @ r3 <- magic_number lower  raspberry 3
   //movt r3,#0xCCCC                                  @ r3 <- magic_number higter raspberry 3
   ldr r3,iMagicNumber                                @ r3 <- magic_number    raspberry 1 2
   umull r1, r2, r3, r0                               @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) 
   mov r0, r2, LSR #3                                 @ r2 <- r2 >> shift 3
   add r2,r0,r0, lsl #2                               @ r2 <- r0 * 5 
   sub r1,r4,r2, lsl #1                               @ r1 <- r4 - (r2 * 2)  = r4 - (r0 * 10)
   pop {r2,r3,r4,lr}
   bx lr                                              @ leave function 

iMagicNumber: .int 0xCCCCCCCD /******************************************************************/ /* Converting a register to hexadecimal */ /******************************************************************/ /* r0 contains value and r1 address area */ conversion16:

   push {r1-r4,lr}                                    @ save registers
   mov r2,#28                                         @ start bit position
   mov r4,#0xF0000000                                 @ mask
   mov r3,r0                                          @ save entry value

1: @ start loop

   and r0,r3,r4                                       @value register and mask
   lsr r0,r2                                          @ move right 
   cmp r0,#10                                         @ compare value
   addlt r0,#48                                       @ <10  ->digit	
   addge r0,#55                                       @ >10  ->letter A-F
   strb r0,[r1],#1                                    @ store digit on area and + 1 in area address
   lsr r4,#4                                          @ shift mask 4 positions
   subs r2,#4                                         @  counter bits - 4 <= zero  ?
   bge 1b                                             @  no -> loop

100:

   pop {r1-r4,lr}                                     @ restaur registers 
   bx lr                                              @return

</lang>

AutoHotkey

Waits for the user to type a string (not supported on Windows 9x: it does nothing). <lang AutoHotkey>; Input [, OutputVar, Options, EndKeys, MatchList] Input, KeyPressed, L1 T2  ; Length = 1, Timeout = 2 seconds</lang>


Checks if a keyboard key or mouse/joystick button is down or up. Also retrieves joystick status. <lang AutoHotkey>; GetKeyState, OutputVar, KeyName [, Mode] GetKeyState, State, RButton  ; Right mouse button.</lang>


Function version of GetKeyState. <lang AutoHotkey>; KeyIsDown := GetKeyState("KeyName" [, "Mode"]) State := GetKeyState("RButton", "P")  ; Right mouse button. P = Physical state.</lang>

AWK

<lang AWK>

  1. syntax: TAWK -f KEYBOARD_INPUT_KEYPRESS_CHECK.AWK

BEGIN {

   arr["\b"] = "BACKSPACE"
   arr["\t"] = "TAB"
   arr["\x0D"] = "ENTER"
   printf("%s  Press any key; ESC to exit\n",ctime())
   while (1) {
     nkeys++
     key = getkey()
     if (key in arr) { key = arr[key] }
     space = ((length(key) > 1 && nkeys > 1) || length(p_key) > 1) ? " " : ""
     keys = keys space key
     if (key == "ESC") { break }
     p_key = key
   }
   printf("%s  %d keys were pressed\n",ctime(),nkeys)
   printf("%s\n",keys)
   exit(0)

} </lang>

Output:
Mon Dec 30 14:03:57 2019  Press any key; ESC to exit
Mon Dec 30 14:04:03 2019  12 keys were pressed
hello world ESC

Axe

Note that while the syntax for getting the most recent keypress is identical to TI-83 BASIC, the keycodes themselves are different. <lang axe>getKey→K</lang>

BASIC

BaCon

<lang freebasic> PRINT "Press <escape> to exit now..." key = GETKEY IF key = 27 THEN

   END

END IF</lang>

Applesoft BASIC

<lang ApplesoftBasic>K = PEEK(-16384) : IF K > 127 THEN POKE -16368,0 : K$ = CHR$(K)</lang>

IS-BASIC

<lang IS-BASIC>100 LET K$=INKEY$</lang>

or

<lang IS-BASIC>100 GET K$</lang>

ZX Spectrum Basic

Works with: Locomotive Basic

<lang zxbasic>10 REM k$ will be empty, if no key has been pressed 20 LET k$ = INKEY$</lang>

BBC BASIC

<lang bbcbasic> key$ = INKEY$(0)</lang> If there was no keypress an empty string is returned. Alternatively a numeric key-code may be obtained; if there was no keypress -1 is returned: <lang bbcbasic> key% = INKEY(0)</lang>

C

For POSIX systems. Ctrl-C to stop:<lang C>#include <stdio.h>

  1. include <termios.h>
  2. include <unistd.h>
  3. include <fcntl.h>

void set_mode(int want_key) { static struct termios old, new; if (!want_key) { tcsetattr(STDIN_FILENO, TCSANOW, &old); return; }

tcgetattr(STDIN_FILENO, &old); new = old; new.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDIN_FILENO, TCSANOW, &new); }

int get_key() { int c = 0; struct timeval tv; fd_set fs; tv.tv_usec = tv.tv_sec = 0;

FD_ZERO(&fs); FD_SET(STDIN_FILENO, &fs); select(STDIN_FILENO + 1, &fs, 0, 0, &tv);

if (FD_ISSET(STDIN_FILENO, &fs)) { c = getchar(); set_mode(0); } return c; }

int main() { int c; while(1) { set_mode(1); while (!(c = get_key())) usleep(10000); printf("key %d\n", c); } }</lang>

Common Lisp

ncurses

To interface the ncurses C library from Lisp, the croatoan library is used. <lang lisp>(defun keypress-check ()

 (with-screen (scr :input-echoing nil :input-blocking nil :input-buffering nil :enable-function-keys t)
   (loop
     ;; Determine if a key has been pressed ...
     (if (key-pressed-p scr)
         ;; ... and store this in a variable.
         (let ((ch (get-char scr)))
           ;; exit the loop by pressing q.
           (if (eql (code-char ch) #\q)
               (return)
               (princ (code-char ch) scr)))
         (progn
           ;; If no key has been pressed, the program should continue without waiting.
           (princ #\. scr)
           (refresh scr)
           ;; we wait anyway to spare the CPU.
           (sleep 0.15))))))</lang>

C#

<lang csharp>string chr = string.Empty; if(Console.KeyAvailable)

 chr = Console.ReadKey().Key.ToString();</lang>

Clojure

Library: jline

Note: If you run it with Leiningen, use the special trampoline run to prevent issues:

$ lein trampoline run

<lang clojure> (ns keypress.core

 (:import jline.Terminal)
 (:gen-class))

(def keypress (future (.readCharacter (Terminal/getTerminal) System/in)))

(defn prompt []

 (println "Awaiting char...\n")
 (Thread/sleep 2000)
 (if-not (realized? keypress)
   (recur)
   (println "key: " (char @keypress))))

(defn -main [& args]

 (prompt)
 (shutdown-agents))

</lang>

D

<lang d>extern (C) {

   void _STI_conio();
   void _STD_conio();
   int kbhit();
   int getch();

}

void main() {

   _STI_conio();
   char c;
   if (kbhit())
       c = cast(char)getch();
   _STD_conio();

}</lang>

Delphi

This is valid for a GUI application! <lang Delphi>unit Unit1;

interface

uses

 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
 Dialogs;

type

 TForm1 = class(TForm)
   procedure FormKeyPress(Sender: TObject; var Key: Char);
 private
   SavedPressedKey: Char;
 end;

var

 Form1: TForm1;

implementation

{$R *.dfm}

procedure TForm1.FormKeyPress(Sender: TObject; var Key: Char); begin

 SavedPressedKey := Key;

end;

end.</lang>

Elena

Translation of: C#

ELENA 4.x : <lang elena>import extensions;

public program() {

   auto chr := emptyString;
   if (console.KeyAvailable)
   {
       chr := console.readChar()
   }

}</lang>

ERRE

<lang ERRE> !$KEY ......... GET(K$) ......... </lang> Note: If no key was pressed K$ is empty string "".

Euphoria

<lang Euphoria>integer key key = get_key() -- if key was not pressed get_key() returns -1</lang>

F#

Translation of: C#

<lang fsharp>open System;

let chr = if Console.KeyAvailable then Console.ReadKey().Key.ToString() else String.Empty</lang>

Forth

<lang forth>variable last-key

check key? if key last-key ! then ;</lang>

FreeBASIC

<lang freebasic>' FB 1.05.0 Win64

Dim k As String Do

 k = Inkey

Loop Until k <> ""

If Len(k) = 1 Then

 Print "The key pressed was "; k; " (ascii "; Asc(k); ")"

Else

 Print "An extended key was pressed"

End If

Sleep</lang>

Sample input/output

Output:
The key pressed was A (ascii 65)

Gambas

<lang gambas>Public Sub Form_KeyPress()

'Requires a TextBox or similar on the Form to work Print Key.Text;

End</lang> Output:

Hello world!

Go

Library: Curses

<lang go>package main

import (

   "log"
   "time"
   gc "code.google.com/p/goncurses"

)

func main() {

   s, err := gc.Init()
   if err != nil {
       log.Fatal("init:", err)
   }
   defer gc.End()
   gc.Cursor(0)
   s.Move(20, 0)
   s.Print("Key check in ")
   for i := 3; i >= 1; i-- {
       s.MovePrint(20, 13, i)
       s.Refresh()
       time.Sleep(500 * time.Millisecond)
   }</lang>
   s.Println()
   gc.Echo(false)
   // task requirement next two lines
   s.Timeout(0)
   k := s.GetChar()
   if k == 0 {
       s.Println("No key pressed")
   } else {
       s.Println("You pressed", gc.KeyString(k))
   }
   s.Refresh()
   s.Timeout(-1)
   gc.FlushInput()
   gc.Cursor(1)
   s.GetChar()

You don't need external dependencies to achieve this. You can use a channel and set a timeout on it.

<lang go>package main

// stackoverflow.com/questions/43965556/how-to-read-a-key-in-go-but-continue-application-if-no-key-pressed-within-x-seco import (

   "bufio"
   "os"
   "log"
   "fmt"
   "time"

)

var reader = bufio.NewReader(os.Stdin)

func readKey(input chan rune) {

   char, _, err := reader.ReadRune()
   if err != nil {
       log.Fatal(err)
   }
   input <- char

}

func main() {

   input := make(chan rune, 1)
   fmt.Println("Checking keyboard input...")
   go readKey(input)
   select {
       case i := <-input:
           fmt.Printf("Input : %v\n", i)
       case <-time.After(5000 * time.Millisecond):
           fmt.Println("Time out!")
   }

}</lang>

Haskell

<lang haskell>import Control.Concurrent import Control.Monad import Data.Maybe import System.IO

main = do

   c <- newEmptyMVar 
   hSetBuffering stdin NoBuffering
   forkIO $ do
     a <- getChar
     putMVar c a
     putStrLn $ "\nChar '" ++ [a] ++
                "' read and stored in MVar"
   wait c
 where wait c = do
         a <- tryTakeMVar c
         if isJust a then return ()
         else putStrLn "Awaiting char.." >>
              threadDelay 500000 >> wait c

</lang> Output:

Awaiting char..
Awaiting char..
Awaiting char..
d
Char 'd' read and stored in MVar

Icon and Unicon

<lang Icon>procedure main()

  delay(1000)                              # give user a chance to input
  if kbhit() then                          # test for input
     write("You entered ",x := getch())    # read w/o echo
  else                                     # use getche for echo
     write("No input waiting")

end</lang>

Java

Works with: java version 8

<lang java>import java.awt.event.*; import javax.swing.*;

public class Test extends JFrame {

   Test() {
       addKeyListener(new KeyAdapter() {
           @Override
           public void keyPressed(KeyEvent e) {
               int keyCode = e.getKeyCode();
               System.out.println(keyCode);
           }
       });
   }
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           Test f = new Test();
           f.setFocusable(true);
           f.setVisible(true);
       });
   }

}</lang>

JavaScript

<lang javaScript> let thePressedKey;

function handleKey(evt) {

 thePressedKey = evt;
 console.log(thePressedKey);

}

document.addEventListener('keydown', handleKey); </lang>

Julia

<lang Julia>using Gtk

function keypresswindow()

   tcount = 0
   txt = "Press a Key"
   win = GtkWindow("Keypress Test", 500, 30) |> (GtkFrame() |> ((vbox = GtkBox(:v)) |> (lab = GtkLabel(txt))))
   function keycall(w, event)
       ch = Char(event.keyval)
       tcount += 1
       set_gtk_property!(lab, :label, "You have typed $tcount chars including $ch this time")
   end
   signal_connect(keycall, win, "key-press-event")
   cond = Condition()
   endit(w) = notify(cond)
   signal_connect(endit, win, :destroy)
   showall(win)
   wait(cond)

end

keypresswindow() </lang>

Kotlin

Translated from the Java entry but then modified so as to quit the program when the Enter key is pressed: <lang scala>// version 1.1

import java.awt.event.KeyAdapter import java.awt.event.KeyEvent import javax.swing.JFrame import javax.swing.SwingUtilities

class Test : JFrame() {

   init {
       println("Press any key to see its code or 'enter' to quit\n")
       addKeyListener(object : KeyAdapter() {
           override fun keyPressed(e: KeyEvent) {
               if (e.keyCode == KeyEvent.VK_ENTER) {
                   isVisible = false
                  dispose()
                  System.exit(0)
               }
               else
                  println(e.keyCode)
           }
       })
   }

}

fun main(args: Array<String>) {

   SwingUtilities.invokeLater {
       val f = Test()
       f.isFocusable = true
       f.isVisible = true
   }

}</lang>

Lingo

<lang lingo>-- in some movie script

-- event handler on keyDown

 pressedKey = _key.key
 put "A key was pressed:" && pressedKey

end</lang>

LiveCode

LiveCode is message based and all stacks, cards and gui controls can have their own keyup/down message handler. You would ordinarily add the relevant event handler to do something when a key is pressed. There is a function however that can be executed that returns a list of keycodes for the keys currently pressed, called keysDown.

Example <lang LiveCode>repeat 100 times -- exit loop if "." or the escapeKey is pressed

   if 46 is in the keysDown or 65307 is in the keysdown then 
       answer "exiting"
       exit repeat
   else
       -- do stuff
       wait 200 millisec
   end if

end repeat</lang> Example of event message handling (at stack, card or control level) <lang LiveCode>on keyDown k -- do stuff, keycode is held in k if k is not 46 then pass keyDown // will be trapped if "." is pressed, others will be passed on through the message path end keyDown</lang> You can substitute keyUp, rawKeyUp, rawKeyDown for keyUp in above. The non-raw handlers do not readily cope with special key presses, and they have their own handlers such as escapeKey, enterKey, altkey, commandKey... look up "key" in the LC dictionary to find more.

<lang logo>if key? [make "keyhit readchar]</lang>

M2000 Interpreter

Without delay

<lang M2000 Interpreter> k$=inkey$ </lang>

Using delay

<lang M2000 Interpreter> K$="" If Inkey(2000)<>-1 then k$=Key$ Print k$ </lang>

Check specific key

<lang M2000 Interpreter> k$="" If keypress(32) then k$=" " </lang>

Mathematica/Wolfram Language

This will create a little panel, once the panel has focus the keys are captured and displayed inside the panel. <lang Mathematica>i = {}; EventHandler[Panel[Dynamic[i],

 ImageSize -> {300, 300}], {"KeyDown" :> 
  AppendTo[i, CurrentValue["EventKey"]]}]</lang>

MiniScript

Works with: Mini Micro

<lang MiniScript>x = key.available</lang>

Nim

Using https://github.com/johnnovak/illwill

<lang nim>import os, illwill

illwillInit(fullscreen=false)

while true:

 var key = getKey()
 case key
 of Key.None:
   echo "not received a key, I can do other stuff here"
 of Key.Escape, Key.Q:
   break
 else:
   echo "Key pressed: ", $key
 
 sleep(1000)

</lang>

Oforth

<lang Oforth>import: console

checkKey

| key |

  System.Console receiveTimeout(2000000) ->key   // Wait a key pressed for 2 seconds
  key ifNotNull: [ System.Out "Key pressed : " << key << cr ]
  "Done" println ; </lang>

Other options : <lang Oforth>System.Console receive ->key // Wait until a key is pressed ( = receiveTimeout(null) ) System.Console receiveChar ->aChar // Wait until a character is pressed. All other keys are ignored System.Console receiveTimeout(0) ->key // Check if a key is pressed and return immediatly</lang>

Perl

<lang perl>#!/usr/bin/perl use strict; use warnings; use Term::ReadKey; ReadMode 4; my $key; until(defined($key = ReadKey(-1))){ # anything sleep 1; } print "got key '$key'\n"; ReadMode('restore');</lang>

In many cases one does not want to wait for each step end. In this case you can use two parallel processes: <lang perl>#!/usr/bin/perl use strict; use warnings; use Carp; use POSIX; use Term::ReadKey; $| = 1; # don't buffer; stdout is hot now

  1. avoid creation of zombies

sub _cleanup_and_die{ ReadMode('restore'); print "process $$ dying\n"; die; } sub _cleanup_and_exit{ ReadMode('restore'); print "process $$ exiting\n"; exit 1; } $SIG{'__DIE__'} = \&_cleanup_and_die; $SIG{'INT'} = \&_cleanup_and_exit; $SIG{'KILL'} = \&_cleanup_and_exit; $SIG{'TERM'} = \&_cleanup_and_exit; $SIG{__WARN__} = \&_warn;

  1. fork into two processes:
  2. child process is doing anything
  3. parent process just listens to keyboard input

my $pid = fork(); if(not defined $pid){ print "error: resources not available.\n"; die "$!"; }elsif($pid == 0){ # child for(0..9){ print "doing something\n"; sleep 1; } exit 0; }else{ # parent ReadMode('cbreak'); # wait until child has exited/died while(waitpid($pid, POSIX::WNOHANG) == 0){ my $seq = ReadKey(-1); if(defined $seq){ print "got key '$seq'\n"; } sleep 1; # if ommitted, the cpu-load will reach up to 100% } ReadMode('restore'); }</lang>

This code prints "doing something" 10 times and then ends. Parallelly another process prints every key you type in.

Phix

integer key = get_key() -- if key was not pressed get_key() returns -1

PicoLisp

<lang PicoLisp>(setq *LastKey (key))</lang>

Plain English

Print the numeric value of any key pressed without waiting. <lang plainenglish>To run: Start up. Handle any events. Shut down.

To handle any events: Deque an event. If the event is nil, exit. Handle the event. Repeat.

To handle an event: If the event's kind is "key down", handle the event (key down).

To handle an event (key down): Put the event's key into a key. Write "" then the key to the console. If the key is the escape key, relinquish control.</lang>

PowerShell

The following uses the special $Host variable which points to an instance of the PowerShell host application. Since the host's capabilities may vary this may not work in all PowerShell hosts. In particular, this works in the console host, but not in the PowerShell ISE. <lang powershell>if ($Host.UI.RawUI.KeyAvailable) {

   $key = $Host.UI.RawUI.ReadKey()

}</lang>

PureBasic

Returns a character string if a key is pressed during the call of Inkey(). It doesn't interrupt (halt) the program flow.

If special keys (non-ASCII) have to be handled, RawKey() should be called after Inkey(). <lang PureBasic>k$ = Inkey()</lang>

Python

<lang python>#!/usr/bin/env python

  1. -*- coding: utf-8 -*-

from __future__ import absolute_import, division, unicode_literals, print_function

import tty, termios import sys if sys.version_info.major < 3:

   import thread as _thread

else:

   import _thread

import time


try:

   from msvcrt import getch  # try to import Windows version

except ImportError:

   def getch():   # define non-Windows version
       fd = sys.stdin.fileno()
       old_settings = termios.tcgetattr(fd)
       try:
           tty.setraw(sys.stdin.fileno())
           ch = sys.stdin.read(1)
       finally:
           termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
       return ch

def keypress():

   global char
   char = getch()

def main():

   global char
   char = None
   _thread.start_new_thread(keypress, ())
   while True:
       if char is not None:
           try:
               print("Key pressed is " + char.decode('utf-8'))
           except UnicodeDecodeError:
               print("character can not be decoded, sorry!")
               char = None
           _thread.start_new_thread(keypress, ())
           if char == 'q' or char == '\x1b':  # x1b is ESC
               exit()
           char = None
       print("Program is running")
       time.sleep(1)

if __name__ == "__main__":

   main()

</lang>

Racket

Using stty to get the terminal into raw mode.

<lang racket>

  1. lang racket

(define-syntax-rule (with-raw body ...)

 (let ([saved #f])
   (define (stty x) (system (~a "stty " x)) (void))
   (dynamic-wind (λ() (set! saved (with-output-to-string (λ() (stty "-g"))))
                      (stty "raw -echo opost"))
                 (λ() body ...)
                 (λ() (stty saved)))))

(with-raw

 (printf "Press a key, or not\n")
 (sleep 2)
 (if (char-ready?)
   (printf "You pressed ~a\n" (read-char))
   (printf "You didn't press a key\n")))

</lang>

Raku

(formerly Perl 6)

Works with: Rakudo version 2018.10

<lang perl6>use Term::ReadKey;

react {

   whenever key-pressed(:!echo) {
       given .fc {
           when 'q' { done }
           default { .uniname.say }
       }
   }

}</lang>

REXX

The REXX language doesn't have any keyboard tools, but some REXX interpreters have added the functionality via different methods.

This version   only   works with:

  • PC/REXX
  • Personal REXX

<lang rexx>/*REXX program demonstrates if any key has been presssed. */

 ∙
 ∙
 ∙

somechar=inkey('nowait')

 ∙
 ∙
 ∙</lang>

Ring

<lang ring> if getchar() see "A key was pressed" + nl else see "No key was pressed" + nl ok </lang>

Robotic

<lang robotic>

"loop"

if "KEY_PRESSED" != 0 then "#store"

  • "Last key pressed: &storedKey&"

goto "loop"

"#store"

set "storedKey" to "KEY_PRESSED" goto "#return" </lang>

Ruby

<lang ruby> begin

 check = STDIN.read_nonblock(1)

rescue IO::WaitReadable

 check = false

end

puts check if check </lang> Test in unix shell: <lang bash> % ruby keypress_check.rb % echo -n y | ruby keypress_check.rb y </lang>

Scala

<lang Scala>import java.awt.event.{KeyAdapter, KeyEvent}

import javax.swing.{JFrame, SwingUtilities}

class KeypressCheck() extends JFrame {

 addKeyListener(new KeyAdapter() {
   override def keyPressed(e: KeyEvent): Unit = {
     val keyCode = e.getKeyCode
     if (keyCode == KeyEvent.VK_ENTER) {
       dispose()
       System.exit(0)
     }
     else
       println(keyCode)
   }
 })

}

object KeypressCheck extends App {

 println("Press any key to see its code or 'enter' to quit\n")
 SwingUtilities.invokeLater(() => {
   def foo() = {
     val f = new KeypressCheck
     f.setFocusable(true)
     f.setVisible(true)
     f.setSize(200, 200)
     f.setEnabled(true)
   }
   foo()
 })

}</lang>

Seed7

The library keybd.s7i defines the file KEYBOARD and the function keypressed, which can be used to determine if a key has been pressed. <lang seed7>if keypressed(KEYBOARD) then

 writeln("A key was pressed");

else

 writeln("No key was pressed");

end if;</lang>

Tcl

There are two ways to handle listening for a key from the terminal. The first is to put the channel connected to the terminal into non-blocking mode and do a read on it: <lang tcl>fconfigure stdin -blocking 0 set ch [read stdin 1] fconfigure stdin -blocking 1

if {$ch eq ""} {

   # Nothing was read

} else {

   # Got the character $ch

}</lang> The second method is to set up an event listener to perform callbacks when there is at least one character available: <lang tcl>fileevent stdin readable GetChar proc GetChar {} {

   set ch [read stdin 1]
   if {[eof stdin]} {
       exit
   }
   # Do something with $ch here

}

vwait forever; # run the event loop if necessary</lang> Note that in both cases, if you want to get characters as users actually type them then you have to put the terminal in raw mode. That's formally independent of the actual reading of a character.

TI-83 BASIC

TI-83 BASIC has a built in getKey function. <lang ti83b>

getKey→G

</lang> This returns the key code of the key pressed which is the row number followed by the column number. The left up and down arrow keys are grouped with row 2 as 24, 25, and 26, and the down arrow key is grouped with row 3 as 34.

Wee Basic

This returns the key code of the key pressed. <lang Wee Basic>let keycode=0 print 1 "Press any key and its key code will appear." while keycode=0 let keycode=key() wend print 1 keycode end</lang>

Wren

<lang ecmascript>import "scheduler" for Scheduler import "timer" for Timer import "io" for Stdin, Stdout

Stdin.isRaw = true // no echoing or buffering

var b

Scheduler.add {

   b = Stdin.readByte()

}

System.print("Awaiting keypress..") Timer.sleep(2000) // allow 2 seconds say if (b) {

   System.write("The key with code %(b) was pressed")
   System.print((b > 31 && b < 127) ? " namely '%(String.fromByte(b))'." : ".")

} else {

   System.print("No key was pressed, carrying on...")

}

Stdin.isRaw = false</lang>

Output:

Sample session when 'a' key pressed.

Awaiting keypress..
The key with code 97 was pressed namely 'a'.

XPL0

<lang XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations int K, N; [N:= 0; repeat K:= KeyHit; \counts up until a key is pressed

       IntOut(0, N);  ChOut(0, ^ );
       N:= N+1;

until K; ]</lang>