Character codes

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Task
Character codes
You are encouraged to solve this task according to the task description, using any language you may know.


Task

Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses).


Example

The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode).

Conversely, given a code, print out the corresponding character.

11l

<lang 11l>print(‘a’.code) // prints "97" print(Char(code' 97)) // prints "a"</lang>

360 Assembly

S/360 architecture and EBCDIC was born together. In EBCDIC, the character 'a' (lowercase letter A) has a code of 129 in decimal and '81'x in hexadecimal. To perform conversion, we use IC (insert character) and STC (store character) opcodes. <lang 360asm>* Character codes EBCDIC 15/02/2017 CHARCODE CSECT

        USING  CHARCODE,R13       base register
        B      72(R15)            skip savearea
        DC     17F'0'             savearea
        STM    R14,R12,12(R13)    prolog
        ST     R13,4(R15)         " <-
        ST     R15,8(R13)         " ->
        LR     R13,R15            " addressability
  • Character to Decimal
        SR     R1,R1              r1=0
        IC     R1,=C'a'           insert character 'a'
        XDECO  R1,PG
        XPRNT  PG,L'PG            print -> 129
  • Hexadecimal to character
        SR     R1,R1              r1=0
        IC     R1,=X'81'          insert character X'81'
        STC    R1,CHAR            store character r1
        XPRNT  CHAR,L'CHAR        print -> 'a'
  • Decimal to character
        LH     R1,=H'129'         r1=129
        STC    R1,CHAR            store character r1
        XPRNT  CHAR,L'CHAR        print -> 'a'
        XDUMP  CHAR,L'CHAR        dump -> X'81'

RETURN L R13,4(0,R13) epilog

        LM     R14,R12,12(R13)    " restore
        XR     R15,R15            " rc=0
        BR     R14                exit

PG DS CL12 CHAR DS CL1

        YREGS
        END    CHARCODE</lang>
Output:
         129
a
a

68000 Assembly

The printing routine only understands ASCII characters as codes anyway, so the "given a code produce its character" part is trivial. The PrintChar routine is omitted for brevity. It converts the two cursor variables to a FIX layer address and outputs the character using the NEOGEO's FIX layer (the layer where text is displayed). Characters are stored in ROM and arranged in ASCII order. <lang 68000devpac> JSR ResetCoords ;RESET TYPING CURSOR

MOVE.B #'A',D1 MOVE.W #25,D2 MOVE.B #0,(softCarriageReturn) ;new line takes the cursor to left edge of screen. jsr PrintAllTheCodes

jsr ResetCoords MOVE.B #8,(Cursor_X) MOVE.B #'a',D1 MOVE.W #25,D2 MOVE.B #8,(softCarriageReturn) ;set the writing cursor to column 3 of the screen ;so we don't erase the old output.


jsr PrintAllTheCodes


forever: bra forever


PrintAllTheCodes: MOVE.B D1,D0 jsr PrintChar ;print the character as-is

MOVE.B #" ",D0 jsr PrintChar MOVE.B #"=",D0 jsr PrintChar MOVE.B #" ",D0 jsr PrintChar

MOVE.B D1,D0 ;get ready to print the code

JSR UnpackNibbles8 SWAP D0 ADD.B #$30,D0 JSR PrintChar

SWAP D0 CMP.B #10,D0 BCS noCorrectHex ADD.B #$07,D0 noCorrectHex: ADD.B #$30,D0 JSR PrintChar

MOVE.B (softCarriageReturn),D0 JSR doNewLine2 ;new line, with D0 as the carraige return point.

ADDQ.B #1,D1 DBRA D2,PrintAllTheCodes rts


UnpackNibbles8:

INPUT
D0 = THE VALUE YOU WISH TO UNPACK.
HIGH NIBBLE IN HIGH WORD OF D0, LOW NIBBLE IN LOW WORD. SWAP D0 TO GET THE OTHER HALF.

pushWord D1 CLR.W D1 MOVE.B D0,D1 CLR.L D0 MOVE.B D1,D0 ;now D0 = D1 = $000000II, where I = input

AND.B #$F0,D0 ;chop off bottom nibble LSR.B #4,D0 ;downshift top nibble into bottom nibble of the word SWAP D0 ;store in high word AND.B #$0F,D1 ;chop off bottom nibble MOVE.B D1,D0 ;store in low word popWord D1 rts</lang> Output can be seen here.

AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits

<lang AArch64 Assembly> /* ARM assembly AARCH64 Raspberry PI 3B */ /* program character64.s */

/*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"

/*******************************************/ /* Initialized data */ /*******************************************/ .data szMessCodeChar: .asciz "The code of character is : @ \n" /*******************************************/ /* UnInitialized data */ /*******************************************/ .bss sZoneconv: .skip 32 /*******************************************/ /* code section */ /*******************************************/ .text .global main main: // entry of program

   mov x0,'A'
   ldr x1,qAdrsZoneconv
   bl conversion10S
   ldr x0,qAdrszMessCodeChar
   ldr x1,qAdrsZoneconv
   bl strInsertAtCharInc      // insert result at @ character
   bl affichageMess
   mov x0,'a'
   ldr x1,qAdrsZoneconv
   bl conversion10S
   ldr x0,qAdrszMessCodeChar
   ldr x1,qAdrsZoneconv
   bl strInsertAtCharInc     // insert result at @ character
   bl affichageMess
   mov x0,'1'
   ldr x1,qAdrsZoneconv
   bl conversion10S
   ldr x0,qAdrszMessCodeChar
   ldr x1,qAdrsZoneconv
   bl strInsertAtCharInc     // insert result at @ character
   bl affichageMess

100: // standard end of the program */

   mov x0,0                  // return code
   mov x8,EXIT               // request to exit program
   svc 0                     // perform the system call

qAdrsZoneconv: .quad sZoneconv qAdrszMessCodeChar: .quad szMessCodeChar /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc" </lang>

ABAP

In ABAP you must first cast the character to a byte field and back to a number in order to get its ASCII value. <lang ABAP>report zcharcode data: c value 'A', n type i. field-symbols <n> type x.

assign c to <n> casting. move <n> to n. write: c, '=', n left-justified.</lang>

Output:
A = 65

ACL2

Similar to Common Lisp: <lang Lisp>(cw "~x0" (char-code #\a)) (cw "~x0" (code-char 97))</lang>

Action!

<lang Action!>PROC Main()

 CHAR c=['a]
 BYTE b=[97]
 Put(c) Put('=) PrintBE(c)
 PrintB(b) Put('=) Put(b)

RETURN</lang>

Output:

Screenshot from Atari 8-bit computer

a=97
97=a

ActionScript

In ActionScript, you cannot take the character code of a character directly. Instead you must create a string and call charCodeAt with the character's position in the string as a parameter. <lang ActionScipt>trace(String.fromCharCode(97)); //prints 'a' trace("a".charCodeAt(0));//prints '97'</lang>

Ada

<lang ada>with Ada.Text_IO; use Ada.Text_IO;

procedure Char_Code is begin

  Put_Line (Character'Val (97) & " =" & Integer'Image (Character'Pos ('a')));

end Char_Code;</lang> The predefined language attributes S'Pos and S'Val for every discrete subtype, and Character is such a type, yield the position of a value and value by its position correspondingly.

Output:
a = 97

Aime

<lang aime># prints "97" o_integer('a'); o_byte('\n');

  1. prints "a"

o_byte(97); o_byte('\n');</lang>

ALGOL 68

In ALGOL 68 the format $g$ is type aware, hence the type conversion operators abs & repr are used to set the type. <lang algol68>main:(

 printf(($gl$, ABS "a")); # for ASCII this prints "+97" EBCDIC prints "+129" #
 printf(($gl$, REPR 97))  # for ASCII this prints "a"; EBCDIC prints "/" #

)</lang> Character conversions may be available in the standard prelude so that when a foreign tape is mounted, the characters will be converted transparently as the tape's records are read. <lang algol68>FILE tape; INT errno = open(tape, "/dev/tape1", stand out channel) make conv(tape, ebcdic conv); FOR record DO getf(tape, ( ~ )) OD; ~ # etc ... #</lang> Every channel has an associated standard character conversion that can be determined using the stand conv query routine and then the conversion applied to a particular file/tape. eg. <lang algol68> make conv(tape, stand conv(stand out channel))</lang>

ALGOL W

<lang algolw>begin

   % display the character code of "a" (97 in ASCII)                        %
   write( decode( "a" ) );
   % display the character corresponding to 97 ("a" in ASCII)               %
   write( code( 97 ) );

end.</lang>

APL

Works with: Dyalog APL

In Dyalog, ⎕UCS with an integer returns the corresponding Unicode character: <lang apl> ⎕UCS 97 a</lang> and ⎕UCS with a character returns the corresponding code: <lang apl> ⎕UCS 'a' 97</lang> Like most things in APL, ⎕UCS can also be used with an array or with a string (which is an array of characters): <lang apl> ⎕UCS 65 80 76 APL

     ⎕UCS 'Hello, world!'

72 101 108 108 111 44 32 119 111 114 108 100 33</lang>

AppleScript

<lang AppleScript>log(id of "a") log(id of "aA")</lang>

Output:
(*97*)
(*97, 65*)

The converse instruction is character id — or either of its synonyms string id and Unicode text id. Because of a bug admitted to in Apple's AppleScript Language Guide, the expression text id, which one might expect to work, can't be used.

<lang applescript>character id 97 --> "a"

character id {72, 101, 108, 108, 111, 33} --> "Hello!"

string id {72, 101, 108, 108, 111, 33} --> "Hello!"

Unicode text id {72, 101, 108, 108, 111, 33} --> "Hello!"</lang>

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly> /* ARM assembly Raspberry PI */ /* program character.s */

/* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall /* Initialized data */ .data szMessCodeChar: .ascii "The code of character is :" sZoneconv: .fill 12,1,' ' szCarriageReturn: .asciz "\n"

/* UnInitialized data */ .bss

/* code section */ .text .global main main: /* entry of program */

   push {fp,lr}    /* saves 2 registers */
   mov r0,#'A'
   ldr r1,iAdrsZoneconv
   bl conversion10S
   ldr r0,iAdrszMessCodeChar
   bl affichageMess
   mov r0,#'a'
   ldr r1,iAdrsZoneconv
   bl conversion10S
   ldr r0,iAdrszMessCodeChar
   bl affichageMess
   mov r0,#'1'
   ldr r1,iAdrsZoneconv
   bl conversion10S
   ldr r0,iAdrszMessCodeChar
   bl affichageMess

100: /* standard end of the program */

   mov r0, #0                  @ return code
   pop {fp,lr}                 @restaur 2 registers
   mov r7, #EXIT              @ request to exit program
   swi 0                       @ perform the system call

iAdrsZoneconv: .int sZoneconv iAdrszMessCodeChar: .int szMessCodeChar /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess:

   push {fp,lr}    			/* save  registres */ 
   push {r0,r1,r2,r7}    		/* save others registers */
   mov r2,#0   				/* counter length */

1: /* loop length calculation */

   ldrb r1,[r0,r2]  			/* read octet start position + index */
   cmp r1,#0       			/* if 0 its over */
   addne r2,r2,#1   			/* else add 1 in the length */
   bne 1b          			/* and loop */
                               /* so here r2 contains the length of the message */
   mov r1,r0        			/* address message in r1 */
   mov r0,#STDOUT      		/* code to write to the standard output Linux */
   mov r7, #WRITE             /* code call system "write" */
   swi #0                      /* call systeme */
   pop {r0,r1,r2,r7}     		/* restaur others registers */
   pop {fp,lr}    				/* restaur des  2 registres */ 
   bx lr	        			/* return  */

/***************************************************/ /* conversion register signed décimal */ /***************************************************/ /* r0 contient le registre */ /* r1 contient l adresse de la zone de conversion */ conversion10S:

   push {r0-r5,lr}    /* save des registres */
   mov r2,r1       /* debut zone stockage */
   mov r5,#'+'     /* par defaut le signe est + */
   cmp r0,#0       /* nombre négatif ? */
   movlt r5,#'-'     /* oui le signe est - */
   mvnlt r0,r0       /* et inversion en valeur positive */
   addlt r0,#1
   mov r4,#10   /* longueur de la zone */

1: /* debut de boucle de conversion */

   bl divisionpar10 /* division  */
   add r1,#48        /* ajout de 48 au reste pour conversion ascii */	
   strb r1,[r2,r4]  /* stockage du byte en début de zone r5 + la position r4 */
   sub r4,r4,#1      /* position précedente */
   cmp r0,#0     
   bne 1b	       /* boucle si quotient different de zéro */
   strb r5,[r2,r4]  /* stockage du signe à la position courante */
   subs r4,r4,#1   /* position précedente */
   blt  100f         /* si r4 < 0  fin  */
   /* sinon il faut completer le debut de la zone avec des blancs */
   mov r3,#' '   /* caractere espace */	

2:

   strb r3,[r2,r4]  /* stockage du byte  */
   subs r4,r4,#1   /* position précedente */
   bge 2b        /* boucle si r4 plus grand ou egal a zero */

100: /* fin standard de la fonction */

   pop {r0-r5,lr}   /*restaur desregistres */
   bx lr   

/***************************************************/ /* division par 10 signé */ /* Thanks to http://thinkingeek.com/arm-assembler-raspberry-pi/* /* and http://www.hackersdelight.org/ */ /***************************************************/ /* r0 contient le dividende */ /* r0 retourne le quotient */ /* r1 retourne le reste */ divisionpar10:

 /* r0 contains the argument to be divided by 10 */
  push {r2-r4}   /* save registers  */
  mov r4,r0 
  ldr r3, .Ls_magic_number_10 /* r1 <- magic_number */
  smull r1, r2, r3, r0   /* r1 <- Lower32Bits(r1*r0). r2 <- Upper32Bits(r1*r0) */
  mov r2, r2, ASR #2     /* r2 <- r2 >> 2 */
  mov r1, r0, LSR #31    /* r1 <- r0 >> 31 */
  add r0, r2, r1         /* r0 <- r2 + r1 */
  add r2,r0,r0, lsl #2   /* r2 <- r0 * 5 */
  sub r1,r4,r2, lsl #1   /* r1 <- r4 - (r2 * 2)  = r4 - (r0 * 10) */
  pop {r2-r4}
  bx lr                  /* leave function */
  bx lr                  /* leave function */

.Ls_magic_number_10: .word 0x66666667


</lang>

Arturo

<lang rebol>print to :integer first "a" print to :integer `a` print to :char 97</lang>

Output:
97
97
a

AutoHotkey

<lang AutoHotkey>MsgBox % Chr(97) MsgBox % Asc("a")</lang>

AWK

AWK has no built-in way to convert a character into ASCII (or whatever) code; but a function that does so can be easily built using an associative array (where the keys are the characters). The opposite can be done using printf (or sprintf) with %c <lang awk>function ord(c) {

 return chmap[c]

} BEGIN {

 for(i=0; i < 256; i++) {
   chmap[sprintf("%c", i)] = i
 }
 print ord("a"), ord("b")
 printf "%c %c\n", 97, 98
 s = sprintf("%c%c", 97, 98)
 print s

}</lang>

Axe

<lang axe>Disp 'a'▶Dec,i Disp 97▶Char,i</lang>

Babel

<lang babel>'abcdefg' str2ar {%d nl <<} eachar</lang>

Output:

97 98 99 100 101 102 103

<lang babel>(98 97 98 101 108) ls2lf ar2str nl << </lang>

Output:
babel

BASIC

Works with: QuickBasic version 4.5

<lang qbasic>charCode = 97 char = "a" PRINT CHR$(charCode) 'prints a PRINT ASC(char) 'prints 97</lang>

On the ZX Spectrum string variable names must be a single letter but numeric variables can be multiple characters:

Works with: ZX Spectrum Basic

<lang zxbasic>10 LET c = 97: REM c is a character code 20 LET d$ = "b": REM d$ holds the character 30 PRINT CHR$(c): REM this prints a 40 PRINT CODE(d$): REM this prints 98</lang>

Applesoft BASIC

CHR$(97) is used in place of "a" because on the older model Apple II, lower case is difficult to input. <lang qbasic>?CHR$(97)"="ASC(CHR$(97))</lang>

Output:
a=97

Output as it appears on the text display on the Apple II and Apple II plus, with the original text character ROM:

!=97

BaCon

<lang qbasic>' ASCII c$ = "$" PRINT c$, ": ", ASC(c$)

' UTF-8 uc$ = "€" PRINT uc$, ": ", UCS(uc$), ", ", UCS(c$)</lang>

Output:
$: 36
€: 8364, 36

Sinclair ZX81 BASIC

<lang basic>10 REM THE ZX81 USES ITS OWN NON-ASCII CHARACTER SET 20 REM WHICH DOES NOT INCLUDE LOWER-CASE LETTERS 30 PRINT CODE "A" 40 PRINT CHR$ 38</lang>

Output:
38
A

Commodore BASIC

Commodore BASIC uses PETSCII code for its character set. <lang gwbasic>10 CH = 65: REM IN PETSCII CODE FOR 'A' IS 65 20 D$ = "B": REM D$ HOLDS THE CHARACTER 'B' 30 PRINT CHR$(CH): REM THIS PRINTS 'A' 40 PRINT ASC(D$): REM THIS PRINTS 66</lang>

Output:
A
 66

IS-BASIC

<lang IS-BASIC>100 PRINT ORD("A") 110 PRINT CHR$(65)</lang>

Batch File

<lang dos> @echo off

Supports all ASCII characters and codes from 34-126 with the exceptions of:
38 &
60 <
62 >
94 ^
124 |
_main

call:_toCode a call:_toChar 97 pause>nul exit /b

_toCode

setlocal enabledelayedexpansion set codecount=32

for /l %%i in (33,1,126) do (

 set /a codecount+=1
 cmd /c exit %%i 
 if %1==!=exitcodeAscii! (
   echo !codecount!
   exit /b
 )

)

_toChar

setlocal cmd /c exit %1 echo %=exitcodeAscii% exit /b </lang>

Input:
toCode a
toChar 97
Output:
97
a

BBC BASIC

<lang bbcbasic> charCode = 97

     char$ = "a"
     PRINT CHR$(charCode) : REM prints a
     PRINT ASC(char$) : REM prints 97</lang>

Befunge

The instruction . will output as an integer. , will output as ASCII character. <lang befunge>"a". 99*44*+, @</lang>

Bracmat

<lang bracmat>( put $ ( str

 $ ( "\nLatin a
       ISO-9959-1: "
     asc$a
     " = "
     chr$97
     "
            UTF-8: "
     utf$a
     " = "
     chu$97
     \n
     "Cyrillic а (UTF-8): "
     utf$а
     " = "
     chu$1072
     \n
   )
 )

)</lang>

Output:
Latin a
       ISO-9959-1: 97 = a
            UTF-8: 97 = a
Cyrillic а (UTF-8): 1072 = а

C

char is already an integer type in C, and it gets automatically promoted to int. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as char is smaller.

<lang c>#include <stdio.h>

int main() {

 printf("%d\n", 'a'); /* prints "97" */
 printf("%c\n", 97); /* prints "a"; we don't have to cast because printf is type agnostic */
 return 0;

}</lang>

C#

C# represents strings and characters internally as Unicode, so casting a char to an int returns its Unicode character encoding. <lang csharp>using System;

namespace RosettaCode.CharacterCode {

   class Program
   {
       static void Main(string[] args)
       {
           Console.WriteLine((int) 'a');   //Prints "97"
           Console.WriteLine((char) 97);   //Prints "a"
       }
   }

}</lang>

C++

char is already an integer type in C++, and it gets automatically promoted to int. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as char is smaller.

In this case, the output operator << is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases. <lang cpp>#include <iostream>

int main() {

 std::cout << (int)'a' << std::endl; // prints "97"
 std::cout << (char)97 << std::endl; // prints "a"
 return 0;

}</lang>

Clojure

<lang clojure>(print (int \a)) ; prints "97" (print (char 97)) ; prints \a

Unicode is also available, as Clojure uses the underlying java Strings & chars

(print (int \π))  ; prints 960 (print (char 960)) ; prints \π

use String because char in Java can't represent characters outside Basic Multilingual Plane

(print (.codePointAt "𝅘𝅥𝅮" 0)) ; prints 119136 (print (String. (int-array 1 119136) 0 1)) ; prints 𝅘𝅥𝅮</lang>

CLU

<lang clu>start_up = proc ()

   po: stream := stream$primary_output()
   
   % To turn a character code into an integer, use char$c2i
   % (but then to print it, it needs to be turned into a string first
   % with int$unparse)
   stream$putl(po, int$unparse( char$c2i( 'a' ) ) ) % prints '97' 
   
   % To turn an integer into a character code, use char$i2c
   stream$putc(po, char$i2c( 97 ) );  % prints 'a'

end start_up</lang>

Output:
97
a

COBOL

Tested with GnuCOBOL on an ASCII based GNU/Linux system. Running this code on EBCDIC native hardware would display a control code and 000000093. <lang COBOL> identification division.

      program-id. character-codes.
      remarks. COBOL is an ordinal language, first is 1.
      remarks. 42nd ASCII code is ")" not, "*".
      procedure division.
      display function char(42)
      display function ord('*')
      goback.
      end program character-codes.</lang>
Output:
prompt$ cobc -xj character-codes.cob
)
000000043

CoffeeScript

CoffeeScript transcompiles to JavaScript, so it uses the JS standard library. <lang coffeescript>console.log 'a'.charCodeAt 0 # 97 console.log String.fromCharCode 97 # a</lang>

Common Lisp

<lang lisp>(princ (char-code #\a)) ; prints "97" (princ (code-char 97)) ; prints "a"</lang>

Component Pascal

BlackBox Component Builder <lang oberon2>PROCEDURE CharCodes*; VAR c : CHAR; BEGIN c := 'A'; StdLog.Char(c);StdLog.String(":> ");StdLog.Int(ORD(c));StdLog.Ln; c := CHR(3A9H); StdLog.Char(c);StdLog.String(":> ");StdLog.Int(ORD(c));StdLog.Ln END CharCodes;</lang>

Output:
A:>  65
Ω:>  937

D

<lang d>void main() {

   import std.stdio, std.utf;
   string test = "a";
   size_t index = 0;
   // Get four-byte utf32 value for index 0.
   writefln("%d", test.decode(index));
   // 'index' has moved to next character input position.
   assert(index == 1);

}</lang>

Output:
97

Dc

A dc program cannot look into strings. But it can convert numeric values into single char strings or print numeric codes directly: <lang dc>97P</lang>

Output:
a

Delphi

Example from Studio 2006. <lang delphi>program Project1;

{$APPTYPE CONSOLE}

uses

 SysUtils;

var

 aChar:Char;
 aCode:Byte;
 uChar:WideChar;
 uCode:Word;

begin

 aChar := Chr(97);       Writeln(aChar);
 aCode := Ord(aChar);    Writeln(aCode);
 uChar := WideChar(97);  Writeln(uChar);
 uCode := Ord(uChar);    Writeln(uCode);
 Readln;

end.</lang>

DWScript

<lang delphi>PrintLn(Ord('a')); PrintLn(Chr(97));</lang>

E

<lang e>? 'a'.asInteger()

  1. value: 97

? <import:java.lang.makeCharacter>.asChar(97)

  1. value: 'a'</lang>

EasyLang

<lang>print str_ord "a" print str_chr 97</lang>

Eiffel

All characters are of the type CHARACTER_8 (ASCII encoding) or CHARACTER_32 (Unicode encoding). CHARACTER is a synonym for either of these two (depending on the compiler option). Characters can be assigned using character literals (a single character enclosed in single quotes) or code value notation (of the form '%/value/' where value is an integer literal of any of the recognized forms). <lang eiffel> class APPLICATION inherit ARGUMENTS create make

feature {NONE} -- Initialization

make -- Run application. local c8: CHARACTER_8 c32: CHARACTER_32 do c8 := '%/97/' -- using code value notation c8 := '%/0x61/' -- same as above, but using hexadecimal literal print(c8.natural_32_code) -- prints "97" print(c8) -- prints the character "a"

c32 := 'a' -- using character literal print(c32.natural_32_code) -- prints "97" print(c32) -- prints "U+00000061"

--c8 := 'π' -- compile-time error (c8 does not have enough range) c32 := 'π' -- assigns Unicode value 960 end end </lang>

Limitations: There is no "put_character_32" feature for standard io (FILE class), so there appears to be no way to print Unicode characters.

Elena

ELENA 4.x : <lang elena>import extensions;

public program() {

   var ch := $97;
   console.printLine:ch;
   console.printLine(ch.toInt())

}</lang>

Output:
a
97

Elixir

A String in Elixir is a UTF-8 encoded binary. <lang elixir>iex(1)> code = ?a 97 iex(2)> to_string([code]) "a"</lang>

Emacs Lisp

<lang Lisp> (string-to-char "a") (message "%c" 97) </lang>

Erlang

In Erlang, lists and strings are the same, only the representation changes. Thus: <lang erlang>1> F = fun([X]) -> X end.

  1. Fun<erl_eval.6.13229925>

2> F("a"). 97</lang> If entered manually, one can also get ASCII codes by prefixing characters with $: <lang erlang>3> $a. 97</lang> Unicode is fully supported since release R13A only.

Euphoria

<lang Euphoria>printf(1,"%d\n", 'a') -- prints "97" printf(1,"%s\n", 97) -- prints "a"</lang>

F#

<lang fsharp>let c = 'A' let n = 65 printfn "%d" (int c) printfn "%c" (char n)</lang>

Output:
65
A

Factor

<lang factor>CHAR: katakana-letter-a . "ア" first .

12450 1string print</lang>

FALSE

<lang false>'A." "65,</lang>

Fantom

A character is represented in single quotes: the 'toInt' method returns the code for the character. The 'toChar' method converts an integer into its respective character. <lang fantom>fansh> 97.toChar a fansh> 'a'.toInt 97</lang>

Forth

As with C, characters are just integers on the stack which are treated as ASCII. <lang forth>char a dup . \ 97 emit \ a</lang>

Fortran

Functions ACHAR and IACHAR specifically work with the ASCII character set, while the results of CHAR and ICHAR will depend on the default character set being used. <lang fortran>WRITE(*,*) ACHAR(97), IACHAR("a") WRITE(*,*) CHAR(97), ICHAR("a")</lang>

Free Pascal

See Pascal

FreeBASIC

<lang freebasic> ' FreeBASIC v1.05.0 win64 Print "a - > "; Asc("a") Print "98 -> "; Chr(98) Print Print "Press any key to exit the program" Sleep End </lang>

Output:
a - > 97
98 -> b

Frink

The function char[x] in Frink returns the numerical Unicode codepoints for a string or character, or returns the Unicode string for an integer value or array of integer values. The chars[x] returns an array even if the string is a single character. These functions also correctly handle upper-plane Unicode characters as a single codepoint. <lang frink>println[char["a"]] // prints 97 println[chars["a"]] // prints [97] (an array) println[char[97]] // prints a println[char["Frink rules!"]] // prints [70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33] println70, 114, 105, 110, 107, 32, 114, 117, 108, 101, 115, 33 // prints "Frink rules!"</lang>

Gambas

<lang gambas>Public Sub Form_Open() Dim sChar As String

sChar = InputBox("Enter a character") Print "Character " & sChar & " = ASCII " & Str(Asc(sChar))

sChar = InputBox("Enter a ASCII code") Print "ASCII code " & sChar & " represents " & Chr(Val(sChar))

End</lang> Output:

Character W = ASCII 87
ASCII code 35 represents #

GAP

<lang gap># Code must be in 0 .. 255. CharInt(65);

  1. 'A'

IntChar('Z');

  1. 90</lang>

Go

In Go, a character literal is simply an integer constant of the character code: <lang go>fmt.Println('a') // prints "97" fmt.Println('π') // prints "960"</lang> <lang go>package main

import ( "fmt" )

func main() { // Given a character value in your language, print its code fmt.Printf("%d\n", 'A') // prt 65 // Given a code, print out the corresponding character. fmt.Printf("%c\n", 65) // prt A }</lang> Literal constants in Go are not typed (named constants can be). The variable and constant types most commonly used for character data are byte, rune, and string. This example program shows character codes (as literals) stored in typed variables, and printed out with default formatting. Note that since byte and rune are integer types, the default formatting is a printable base 10 number. String is not numeric, and a little extra work must be done to print the character codes. <lang go>package main

import "fmt"

func main() { // yes, there is more concise syntax, but this makes // the data types very clear. var b byte = 'a' var r rune = 'π' var s string = "aπ"

fmt.Println(b, r, s) fmt.Println("string cast to []rune:", []rune(s)) // A range loop over a string gives runes, not bytes fmt.Print(" string range loop: ") for _, c := range s { fmt.Print(c, " ") // c is type rune } // We can also print the bytes of a string without an explicit loop fmt.Printf("\n string bytes: % #x\n", s) }</lang>

Output:
97 960 aπ
string cast to []rune: [97 960]
    string range loop: 97 960 
         string bytes: 0x61 0xcf 0x80

For the second part of the task, printing the character of a given code, the %c verb of fmt.Printf will do this directly from integer values, emitting the UTF-8 encoding of the code, (which will typically print the character depending on your hardware and operating system configuration). <lang go>b := byte(97) r := rune(960) fmt.Printf("%c %c\n%c %c\n", 97, 960, b, r)</lang>

Output:
a π
a π

You can think of the default formatting of strings as being the printable characters of the string. In fact however, it is even simpler. Since we expect our output device to interpret UTF-8, and we expect our string to contain UTF-8, the default formatting simply dumps the bytes of the string to the output.

Examples showing strings constructed from integer constants and then printed: <lang go>fmt.Println(string(97)) // prints "a" fmt.Println(string(960)) // prints "π" fmt.Println(string([]rune{97, 960})) // prints "aπ"</lang>

Golfscript

To convert a number to a string, we use the array to string coercion. <lang golfscript>97[]++p</lang> To convert a string to a number, we have a many options, of which the simplest and shortest are: <lang golfscript>'a')\;p 'a'(\;p 'a'0=p 'a'{}/p</lang>

Groovy

Groovy does not have a character literal at all, so one-character strings have to be coerced to char. Groovy printf (like Java, but unlike C) is not type-agnostic, so the cast or coercion from char to int is also required. The reverse direction is considerably simpler. <lang groovy>printf ("%d\n", ('a' as char) as int) printf ("%c\n", 97)</lang>

Output:
97
a

Haskell

<lang haskell>import Data.Char

main = do

 print (ord 'a') -- prints "97"
 print (chr 97) -- prints "'a'"
 print (ord 'π') -- prints "960"
 print (chr 960) -- prints "'\960'"</lang>

HicEst

<lang hicest>WRITE(Messagebox) ICHAR('a'), CHAR(97)</lang>

HolyC

<lang holyc>Print("%d\n", 'a'); /* prints "97" */ Print("%c\n", 97); /* prints "a" */</lang>

Hoon

<lang hoon>|% ++ enc

 |=  char=@t  `@ud`char

++ dec

 |=  code=@ud  `@t`code

--</lang>

i

<lang i>software { print(number('a')) print(text([97])) }</lang>

Icon and Unicon

<lang Icon>procedure main(arglist) if *arglist > 0 then L := arglist else L := [97, "a"]

every x := !L do

  write(x, " ==> ", char(integer(x)) | ord(x) )  # char produces a character, ord produces a number

end</lang> Icon and Unicon do not currently support double byte character sets.

Output:
97 ==> a
a ==> 97

Io

Here character is a sequence (string) of length one. <lang Io>"a" at(0) println // --> 97 97 asCharacter println // --> a

"π" at(0) println // --> 960 960 asCharacter println // --> π</lang>

J

<lang j> 4 u: 97 98 99 9786 abc☺

  3 u: 7 u: 'abc☺'

97 98 99 9786</lang>

7 u: converts from utf-8, 3 u: by itself would give us:

<lang j> 3 u: 'abc☺' 97 98 99 226 152 186</lang>

Also, if we limit ourselves to ascii, we have other ways of accomplishing the same thing. a. is a list of the 8 bit character codes and we can index from it, or search it (though that's mostly a notational convenience, since the underlying type already gives us all we need to know).

<lang j> 97 98 99{a. abc

  a.i.'abc'

97 98 99</lang>

Java

char is already an integer type in Java, and it gets automatically promoted to int. So you can use a character where you would otherwise use an integer. Conversely, you can use an integer where you would normally use a character, except you may need to cast it, as char is smaller.

In this case, the println method is overloaded to handle integer (outputs the decimal representation) and character (outputs just the character) types differently, so we need to cast it in both cases. <lang java>public class Foo {

   public static void main(String[] args) {
       System.out.println((int)'a'); // prints "97"
       System.out.println((char)97); // prints "a"
   }

}</lang> Java characters support Unicode: <lang java>public class Bar {

   public static void main(String[] args) {
       System.out.println((int)'π'); // prints "960"
       System.out.println((char)960); // prints "π"
   }

}</lang>

JavaScript

Here character is just a string of length 1 <lang javascript>console.log('a'.charCodeAt(0)); // prints "97" console.log(String.fromCharCode(97)); // prints "a"</lang>

ES6 brings String.codePointAt() and String.fromCodePoint(), which provide access to 4-byte unicode characters, in addition to the usual 2-byte unicode characters.

<lang JavaScript>['字'.codePointAt(0), '🐘'.codePointAt(0)]</lang>

Output:

<lang JavaScript>[23383, 128024]</lang>

and

<lang JavaScript>[23383, 128024].map(function (x) { return String.fromCodePoint(x); })</lang>

Output:

<lang JavaScript>["字", "🐘"]</lang>

Joy

<lang joy>'a ord. 97 chr.</lang>

jq

jq data strings are JSON strings, which can be "explode"d into an array of integers, each representing a Unicode codepoint. The inverse of the explode filter is implode. explode can of course be used for single-character strings, and so for example: <lang jq>"a" | explode # => [ 97 ] [97] | implode # => "a"</lang> Here is a filter which can be used to convert an integer to the corresponding character:<lang jq>def chr: [.] | implode; </lang> Example: 1024 | chr # => "Ѐ"

Julia

Julia character constants (of type Char) are treated as an integer type representing the Unicode codepoint of the character, and can easily be converted to and from other integer types.

<lang julia>println(Int('a')) println(Char(97))</lang>

Output:
97
a

K

<lang K> _ic "abcABC" 97 98 99 65 66 67

 _ci 97 98 99 65 66 67

"abcABC"</lang>

Kotlin

<lang scala>fun main(args: Array<String>) {

   var c = 'a'
   var i = c.toInt()
   println("$c  <-> $i")
   i += 2
   c = i.toChar()
   println("$i <-> $c")

}</lang>

Output:
a  <-> 97
99 <-> c

LabVIEW

This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.

Lang5

<lang lang5>: CHAR "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" comb

       '\\ comb -1 remove append "]^_`abcdefghijklmnopqrstuvwxyz{|}~" comb append ;
CODE 95 iota 33 + ;  : comb "" split ;
extract' rot 1 compress index subscript expand drop ;
chr CHAR CODE extract' ;
ord CODE CHAR extract' ;

'a ord . # 97 97 chr . # a</lang>

langur

Langur has code point literals (enclosed in straight single quotes), which may use escape codes. They are integers.

The s2cp() and cp2s() functions convert between code point integers and strings. Also, string indexing is by code point.

<lang langur>val .a1 = 'a' val .a2 = 97 val .a3 = "a"[1] val .a4 = s2cp "a", 1 val .a5 = [.a1, .a2, .a3, .a4]

writeln .a1 == .a2 writeln .a2 == .a3 writeln .a3 == .a4 writeln "numbers: ", join ", ", [.a1, .a2, .a3, .a4, .a5] writeln "letters: ", join ", ", [cp2s(.a1), cp2s(.a2), cp2s(.a3), cp2s(.a4), cp2s(.a5)]</lang>

Output:
true
true
true
numbers: 97, 97, 97, 97, [97, 97, 97, 97]
letters: a, a, a, a, aaaa

Lasso

<lang Lasso>'a'->integer 'A'->integer 97->bytes 65->bytes</lang>

Output:
97

65 a

A

LFE

In LFE/Erlang, lists and strings are the same, only the representation changes. For example: <lang lisp>> (list 68 111 110 39 116 32 80 97 110 105 99 46) "Don't Panic."</lang>

As for this exercise, here's how you could print out the ASCII code for a letter, and a letter from the ASCII code: <lang lisp>> (: io format '"~w~n" '"a") 97 ok > (: io format '"~p~n" (list '(97))) "a" ok</lang>

Liberty BASIC

<lang lb>charCode = 97 char$ = "a" print chr$(charCode) 'prints a print asc(char$) 'prints 97</lang>

LIL

LIL does not handle NUL bytes in character strings, char 0 returns an empty string. <lang tcl>print [char 97] print [codeat "a" 0]</lang>

Output:
a
97

Lingo

<lang lingo>-- returns Unicode code point (=ASCII code for ASCII characters) for character put chartonum("a") -- 97

-- returns character for Unicode code point (=ASCII code for ASCII characters) put numtochar(934) -- Φ</lang>

Little

<lang C>puts("Unicode value of ñ is ${scan("ñ", "%c")}"); printf("The code 241 in Unicode is the letter: %c.\n", 241); </lang>

LiveCode

<lang LiveCode>Since 7.0.x works with unicode put charToNum("") && numToChar(240)</lang>

Logo characters are words of length 1. <lang logo>print ascii "a  ; 97 print char 97  ; a</lang>

Logtalk

<lang logtalk>|?- char_code(Char, 97), write(Char). a Char = a yes</lang> <lang logtalk>|?- char_code(a, Code), write(Code). 97 Code = 97 yes</lang>

Lua

<lang lua>print(string.byte("a")) -- prints "97" print(string.char(97)) -- prints "a"</lang>

M2000 Interpreter

<lang M2000 Interpreter> \\ ANSI Print Asc("a") Print Chr$(Asc("a")) \\ Utf16-Le Print ChrCode("a") Print ChrCode$(ChrCode("a"))

\\ (,) is an empty array.

Function Codes(a$) {

     If Len(A$)=0 then =(,) : Exit          
     Buffer Mem as byte*Len(a$)
     \\ Str$(string) return one byte character
     Return Mem, 0:=Str$(a$)
          Inventory Codes
     For i=0 to len(Mem)-1
     Append Codes, i:=Eval(Mem, i)
     Next i
     =Codes

} Print Codes("abcd") \\ 97 98 99 100 </lang>

Maple

There are two ways to do this in Maple. First, there are procedures in StringTools for this purpose. <lang Maple>> use StringTools in Ord( "A" ); Char( 65 ) end;

                                  65
                                 "A"

</lang> Second, the procedure convert handles conversions to and from byte values. <lang Maple>> convert( "A", bytes );

                                 [65]

> convert( [65], bytes );

                                 "A"

</lang>

Mathematica / Wolfram Language

Use the FromCharacterCode and ToCharacterCode functions: <lang Mathematica>ToCharacterCode["abcd"] FromCharacterCode[{97}]</lang>

Output:
{97, 98, 99, 100}
"a"

MATLAB / Octave

There are two built-in function that perform these tasks. To convert from a number to a character use: <lang MATLAB>character = char(asciiNumber)</lang>

To convert from a character to its corresponding ascii character use: <lang MATLAB>asciiNumber = double(character)</lang>

or if you need this number as an integer not a double use: <lang MATLAB>asciiNumber = uint16(character) asciiNumber = uint32(character) asciiNumber = uint64(character)</lang>

Sample Usage: <lang MATLAB>>> char(87)

ans =

W

>> double('W')

ans =

   87

>> uint16('W')

ans =

    87</lang>

Maxima

<lang maxima>ascii(65); "A"

cint("A"); 65</lang>

Metafont

Metafont handles only ASCII (even though codes beyond 127 can be given and used as real ASCII codes) <lang metafont>message "enter a letter: "; string a; a := readstring; message decimal (ASCII a); % writes the decimal number of the first character

                          % of the string a

message "enter a number: "; num := scantokens readstring; message char num;  % num can be anything between 0 and 255; what will be seen

                   % on output depends on the encoding used by the "terminal"; e.g.
                   % any code beyond 127 when UTF-8 encoding is in use will give
                   % a bad encoding; e.g. to see correctly an "è", we should write

message char10;  % (this add a newline...) message char hex"c3" & char hex"a8";  % since C3 A8 is the UTF-8 encoding for "è" end</lang>

Microsoft Small Basic

<lang vb>TextWindow.WriteLine("The ascii code for 'A' is: " + Text.GetCharacterCode("A") + ".") TextWindow.WriteLine("The character for '65' is: " + Text.GetCharacter(65) + ".")</lang>

Output:

<lang basic>The ascii code for 'A' is: 65. The character for '65' is: A. Press any key to continue...</lang>

Modula-2

<lang modula2>MODULE asc;

IMPORT InOut;

VAR letter  : CHAR;

       ascii           : CARDINAL;

BEGIN

 letter := 'a';
 InOut.Write (letter);
 ascii := ORD (letter);
 InOut.Write (11C);            (*  ASCII TAB   *)
 InOut.WriteCard (ascii, 8);
 ascii := ascii - ORD ('0');
 InOut.Write (11C);            (*  ASCII TAB   *)
 InOut.Write (CHR (ascii));
 InOut.WriteLn

END asc.</lang>

Output:

<lang Modula-2>jan@Beryllium:~/modula/rosetta$ ./asc a 97 1</lang>

Modula-3

The built in functions ORD and VAL work on characters, among other things. <lang modula3>ORD('a') (* Returns 97 *) VAL(97, CHAR); (* Returns 'a' *)</lang>

MUMPS

<lang MUMPS>WRITE $ASCII("M") WRITE $CHAR(77)</lang>

Nanoquery

<lang Nanoquery>println ord("a") println chr(97)

println ord("π") println chr(960)</lang>

Output:
97
a
960
π

Neko

Neko treats strings as an array of bytes

<lang neko>// An 'a' and a 'b' var s = "a"; var c = 98; var h = " ";

$print("Character code for 'a': ", $sget(s, 0), "\n");

$sset(h, 0, c); $print("Character code ", c, ": ", h, "\n");</lang>

Output:
Character code for 'a': 97
Character code 98: b

Neko also has standard primitives for handling the byte array as UTF-8

<lang neko>// While Neko also includes some UTF-8 operations, // native strings are just arrays of bytes var us = "¥·£·€·$·¢·₡·₢·₣·₤·₥·₦·₧·₨·₩·₪·₫·₭·₮·₯·₹";

// load some Std lib primitives utfGet = $loader.loadprim("std@utf8_get", 2); utfSub = $loader.loadprim("std@utf8_sub", 3); utfAlloc = $loader.loadprim("std@utf8_buf_alloc", 1); utfAdd = $loader.loadprim("std@utf8_buf_add", 2); utfContent = $loader.loadprim("std@utf8_buf_content", 1);

// Pull out the Euro currency symbol from the UTF-8 currency sampler var uc = utfGet(us, 4); $print("UFT-8 code for '", utfSub(us, 4, 1), "': ", uc, "\n");

// Build a UTF-8 buffer var buf = utfAlloc(4);

// Add a Pound Sterling symbol uc = 8356; utfAdd(buf, uc); $print("UTF-8 code ", uc, ": ", utfContent(buf), "\n");</lang>

Output:
UFT-8 code for '€': 8364
UTF-8 code 8356: ₤

NESL

In NESL, character literals are prefixed with a backtick. The functions char_code and code_char convert between characters and integer character codes. <lang nesl>char_code(`a);

it = 97 : int</lang> <lang nesl>code_char(97);

it = `a : char</lang>

NetRexx

NetRexx provides built-in functions to convert between character and decimal/hexadecimal. <lang NetRexx>/* NetRexx */ options replace format comments java crossref symbols nobinary

runSample(arg) return

-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method runSample(arg) private static

 -- create some sample data: character, hex and unicode
 samp = ' ' || 'a'.sequence('e') || '$' || '\xa2'.sequence('\xa5') || '\u20a0'.sequence('\u20b5')
 -- use the C2D C2X D2C and X2C built-in functions
 say "'"samp"'"
 say '   | Chr    C2D  C2X D2C X2C'
 say '---+ --- ------ ---- --- ---'
 loop ci = 1 to samp.length
   cc = samp.substr(ci, 1)
   cd = cc.c2d -- char to decimal
   cx = cc.c2x -- char to hexadecimal
   dc = cd.d2c -- decimal to char
   xc = cx.x2c -- hexadecimal to char
   say ci.right(3)"| '"cc"'" cd.right(6) cx.right(4, 0) "'"dc"' '"xc"'"
   end ci
 return</lang>
Output:
' abcde$¢£¤¥₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵'
   | Chr    C2D  C2X D2C X2C
---+ --- ------ ---- --- ---
  1| ' '     32 0020 ' ' ' '
  2| 'a'     97 0061 'a' 'a'
  3| 'b'     98 0062 'b' 'b'
  4| 'c'     99 0063 'c' 'c'
  5| 'd'    100 0064 'd' 'd'
  6| 'e'    101 0065 'e' 'e'
  7| '$'     36 0024 '$' '$'
  8| '¢'    162 00A2 '¢' '¢'
  9| '£'    163 00A3 '£' '£'
 10| '¤'    164 00A4 '¤' '¤'
 11| '¥'    165 00A5 '¥' '¥'
 12| '₠'   8352 20A0 '₠' '₠'
 13| '₡'   8353 20A1 '₡' '₡'
 14| '₢'   8354 20A2 '₢' '₢'
 15| '₣'   8355 20A3 '₣' '₣'
 16| '₤'   8356 20A4 '₤' '₤'
 17| '₥'   8357 20A5 '₥' '₥'
 18| '₦'   8358 20A6 '₦' '₦'
 19| '₧'   8359 20A7 '₧' '₧'
 20| '₨'   8360 20A8 '₨' '₨'
 21| '₩'   8361 20A9 '₩' '₩'
 22| '₪'   8362 20AA '₪' '₪'
 23| '₫'   8363 20AB '₫' '₫'
 24| '€'   8364 20AC '€' '€'
 25| '₭'   8365 20AD '₭' '₭'
 26| '₮'   8366 20AE '₮' '₮'
 27| '₯'   8367 20AF '₯' '₯'
 28| '₰'   8368 20B0 '₰' '₰'
 29| '₱'   8369 20B1 '₱' '₱'
 30| '₲'   8370 20B2 '₲' '₲'
 31| '₳'   8371 20B3 '₳' '₳'
 32| '₴'   8372 20B4 '₴' '₴'
 33| '₵'   8373 20B5 '₵' '₵'

Nim

<lang nim>echo ord('a') # echoes 97 echo chr(97) # echoes a

import unicode

echo int("π".runeAt(0)) # echoes 960 echo Rune(960) # echoes π</lang>

NS-HUBASIC

NS-HUBASIC uses a non-ASCII character set that doesn't include letters in lowercase. <lang NS-HUBASIC>10 PRINT CODE "A" 20 PRINT CHR$(38)</lang>

Output:
 0A
&

Oberon-2

<lang oberon2>MODULE Ascii; IMPORT Out; VAR c: CHAR; d: INTEGER; BEGIN c := CHR(97); d := ORD("a"); Out.Int(d,3);Out.Ln; Out.Char(c);Out.Ln END Ascii.</lang>

Output:

97

a

Objeck

<lang objeck>'a'->As(Int)->PrintLine(); 97->As(Char)->PrintLine();</lang>

Object Pascal

See Pascal

OCaml

<lang ocaml>Printf.printf "%d\n" (int_of_char 'a'); (* prints "97" *) Printf.printf "%c\n" (char_of_int 97); (* prints "a" *)</lang>

The following are aliases for the above functions: <lang ocaml># Char.code ;; - : char -> int = <fun>

  1. Char.chr;;

- : int -> char = <fun></lang>

Oforth

Oforth has not type or class for characters. A character is an integer which value is its unicode code.

<lang Oforth>'a' println</lang>

Output:
97

OpenEdge/Progress

<lang Progress (Openedge ABL)>MESSAGE

  CHR(97) SKIP
  ASC("a") 

VIEW-AS ALERT-BOX.</lang>

Oz

Characters in Oz are the same as integers in the range 0-255 (ISO 8859-1 encoding). To print a number as a character, we need to use it as a string (i.e. a list of integers from 0 to 255): <lang oz>{System.show &a}  %% prints "97" {System.showInfo [97]}  %% prints "a"</lang>

PARI/GP

<lang parigp>print(Vecsmall("a")[1]); print(Strchr([72, 101, 108, 108, 111, 44, 32, 119, 111, 114, 108, 100, 33]))</lang>

Pascal

<lang pascal>writeln(ord('a')); writeln(chr(97));</lang>

Perl

Narrow

The code is straightforward when characters are all narrow (single byte). <lang perl>use strict; use warnings; use utf8; binmode(STDOUT, ':utf8'); use Encode; use Unicode::UCD 'charinfo'; use List::AllUtils qw(zip natatime);

for my $c (split //, 'AΑА薵') {

   my $o = ord $c;
   my $utf8 = join , map { sprintf "%x ", ord } split //, Encode::encode("utf8", $c);
   my $iterator = natatime 2, zip
       @{['Character', 'Character name',       'Ordinal(s)', 'Hex ordinal(s)',   'UTF-8', 'Round trip']},
       @{[ $c,          charinfo($o)->{'name'}, $o,           sprintf("0x%x",$o), $utf8,   chr $o,    ]};
   while ( my ($label, $value) = $iterator->() ) {
       printf "%14s: %s\n", $label, $value
   }
   print "\n";

}</lang>

Output:
     Character: A
Character name: LATIN CAPITAL LETTER A
    Ordinal(s): 65
Hex ordinal(s): 0x41
         UTF-8: 41
    Round trip: A

     Character: Α
Character name: GREEK CAPITAL LETTER ALPHA
    Ordinal(s): 913
Hex ordinal(s): 0x391
         UTF-8: ce 91
    Round trip: Α

     Character: А
Character name: CYRILLIC CAPITAL LETTER A
    Ordinal(s): 1040
Hex ordinal(s): 0x410
         UTF-8: d0 90
    Round trip: А

     Character: 薵
Character name: CJK UNIFIED IDEOGRAPH-2A6A5
    Ordinal(s): 173733
Hex ordinal(s): 0x2a6a5
         UTF-8: f0 aa 9a a5
    Round trip: 薵

Wide

Have to work a little harder to handle wide (multi-byte) characters. <lang perl>use strict; use warnings; use feature 'say'; use utf8; binmode(STDOUT, ':utf8'); use Unicode::Normalize 'NFC'; use Unicode::UCD qw(charinfo charprop);

while ('Δ̂🇺🇸👨‍👩‍👧‍👦' =~ /(\X)/g) {

   my @ordinals = map { ord } split //, my $c = $1;
   printf "%14s: %s\n"x7 . "\n",
   'Character',        NFC $c,
   'Character name',   join(', ', map { charinfo($_)->{'name'} } @ordinals),
   'Unicode property', join(', ', map { charprop($_, "Gc")     } @ordinals),
   'Ordinal(s)',       join(' ', @ordinals),
   'Hex ordinal(s)',   join(' ',  map { sprintf("0x%x", $_)    } @ordinals),
   'UTF-8',            join(,   map { sprintf "%x ", ord     } (utf8::encode($c), split //, $c)),
   'Round trip',       join(,   map { chr                    } @ordinals);

}</lang>

Output:
       Character: Δ̂
  Character name: GREEK CAPITAL LETTER DELTA, COMBINING CIRCUMFLEX ACCENT
Unicode property: Uppercase_Letter, Nonspacing_Mark
      Ordinal(s): 916 770
  Hex ordinal(s): 0x394 0x302
           UTF-8: ce 94 cc 82
      Round trip: Δ̂

       Character: 🇺🇸
  Character name: REGIONAL INDICATOR SYMBOL LETTER U, REGIONAL INDICATOR SYMBOL LETTER S
Unicode property: Other_Symbol, Other_Symbol
      Ordinal(s): 127482 127480
  Hex ordinal(s): 0x1f1fa 0x1f1f8
           UTF-8: f0 9f 87 ba f0 9f 87 b8
      Round trip: 🇺🇸

       Character: 👨‍👩‍👧‍👦
  Character name: MAN, ZERO WIDTH JOINER, WOMAN, ZERO WIDTH JOINER, GIRL, ZERO WIDTH JOINER, BOY
Unicode property: Other_Symbol, Format, Other_Symbol, Format, Other_Symbol, Format, Other_Symbol
      Ordinal(s): 128104 8205 128105 8205 128103 8205 128102
  Hex ordinal(s): 0x1f468 0x200d 0x1f469 0x200d 0x1f467 0x200d 0x1f466
           UTF-8: f0 9f 91 a8 e2 80 8d f0 9f 91 a9 e2 80 8d f0 9f 91 a7 e2 80 8d f0 9f 91 a6
      Round trip: 👨‍👩‍👧‍👦

Phix

Library: Phix/basics

Characters and their ascii codes are one and the same. (See also printf, %d / %s / %c.)

?'A'
puts(1,65)
Output:
65
A

Phixmonti

<lang Phixmonti>'a' print nl 97 tochar print</lang>

PHP

Here character is just a string of length 1 <lang php>echo ord('a'), "\n"; // prints "97" echo chr(97), "\n"; // prints "a"</lang>

PicoLisp

<lang PicoLisp>: (char "a") -> 97

(char "字")

-> 23383

(char 23383)

-> "字"

(chop "文字")

-> ("文" "字")

(mapcar char @)

-> (25991 23383)</lang>

PL/I

<lang PL/I>declare 1 u union,

         2 c character (1),
         2 i fixed binary (8) unsigned;

c = 'a'; put skip list (i); /* prints 97 */ i = 97; put skip list (c); /* prints 'a' */</lang>

PowerShell

Powershell does allow for character literals with [convert] <lang powershell>$char = [convert]::toChar(0x2f) #=> /</lang>

PowerShell does not allow for character literals directly, so to get a character one first needs to convert a single-character string to a char: <lang powershell>$char = [char] 'a'</lang> Then a simple cast to int yields the character code: <lang powershell>$charcode = [int] $char # => 97</lang> This also works with Unicode: <lang powershell>[int] [char] '☺' # => 9786</lang> For converting an integral character code into the actual character, a cast to char suffices: <lang powershell>[char] 97 # a [char] 9786 # ☺</lang>

Prolog

SWI-Prolog has predefined predicate char_code/2.

?- char_code(a, X).
X = 97.

?- char_code(X, 97).
X = a.

PureBasic

PureBasic allows compiling code so that it will use either Ascii or a Unicode (UCS-2) encoding for representing its string content. It also allows for the source code that is being compiled to be in either Ascii or UTF-8 encoding. A one-character string is used here to hold the character and a numerical character type is used to hold the character code. The character type is either one or two bytes in size, depending on whether compiling for Ascii or Unicode respectively. <lang PureBasic>If OpenConsole()

 ;Results are the same when compiled for Ascii or Unicode
 charCode.c = 97
 Char.s = "a"
 PrintN(Chr(charCode))   ;prints a
 PrintN(Str(Asc(Char)))  ;prints 97
 Print(#CRLF$ + #CRLF$ + "Press ENTER to exit")
 Input()
 CloseConsole()

EndIf</lang>

This version should be compiled with Unicode setting and the source code to be encoded using UTF-8. <lang PureBasic>If OpenConsole()

 ;UTF-8 encoding compiled for Unicode (UCS-2)
 charCode.c = 960 
 Char.s = "π"            
 PrintN(Chr(charCode))   ;prints π
 PrintN(Str(Asc(Char)))  ;prints 960
 Print(#CRLF$ + #CRLF$ + "Press ENTER to exit")
 Input()
 CloseConsole()

EndIf</lang>

Python

Works with: Python version 2.x

Here character is just a string of length 1

8-bit characters: <lang python>print ord('a') # prints "97" print chr(97) # prints "a"</lang>

Unicode characters: <lang python>print ord(u'π') # prints "960" print unichr(960) # prints "π"</lang>

Works with: Python version 3.x

Here character is just a string of length 1 <lang python>print(ord('a')) # prints "97" (will also work in 2.x) print(ord('π')) # prints "960" print(chr(97)) # prints "a" (will also work in 2.x) print(chr(960)) # prints "π"</lang>

Quackery

As a dialogue in the Quackery shell.

Welcome to Quackery.

Enter "leave" to leave the shell.

/O> char a
...

Stack: 97

/O> emit
...
a
Stack empty.

R

<lang R>ascii <- as.integer(charToRaw("hello world")); ascii text <- rawToChar(as.raw(ascii)); text</lang>

Racket

<lang Racket>#lang racket

(define (code ch)

 (printf "The unicode number for ~s is ~a\n" ch (char->integer ch)))

(code #\a) (code #\λ)

(define (char n)

 (printf "The unicode number ~a is the character ~s\n" n (integer->char n)))

(char 97) (char 955)</lang>

Raku

(formerly Perl 6) Both Perl 5 and Raku have good Unicode support, though Raku attempts to make working with Unicode effortless. Note that even multi-byte emoji and characters outside the BMP are considered single characters. Also note: all of these routines are built into the base compiler. No need to load external libraries. See Wikipedia: Unicode character properties for explanation of Unicode property. <lang perl6>for 'AΑА𪚥🇺🇸👨‍👩‍👧‍👦'.comb {

   .put for
   [ 'Character',
     'Character name',
     'Unicode property',
     'Unicode script',
     'Unicode block',
     'Ordinal(s)',
     'Hex ordinal(s)',
     'UTF-8',
     'UTF-16LE',
     'UTF-16BE',
     'Round trip by name',
     'Round trip by ordinal'
   ]».fmt('%21s:')
   Z
   [ $_,
     .uninames.join(', '),
     .uniprops.join(', '),
     .uniprops('Script').join(', '),
     .uniprops('Block').join(', '),
     .ords,
     .ords.fmt('0x%X'),
     .encode('utf8'   )».fmt('%02X'),
     .encode('utf16le')».fmt('%02X').join.comb(4),
     .encode('utf16be')».fmt('%02X').join.comb(4),
     .uninames».uniparse.join,
     .ords.chrs
   ];
   say ;

}</lang>

Output:
            Character: A
       Character name: LATIN CAPITAL LETTER A
     Unicode property: Lu
       Unicode script: Latin
        Unicode block: Basic Latin
           Ordinal(s): 65
       Hex ordinal(s): 0x41
                UTF-8: 41
             UTF-16LE: 4100
             UTF-16BE: 0041
   Round trip by name: A
Round trip by ordinal: A

            Character: Α
       Character name: GREEK CAPITAL LETTER ALPHA
     Unicode property: Lu
       Unicode script: Greek
        Unicode block: Greek and Coptic
           Ordinal(s): 913
       Hex ordinal(s): 0x391
                UTF-8: CE 91
             UTF-16LE: 9103
             UTF-16BE: 0391
   Round trip by name: Α
Round trip by ordinal: Α

            Character: А
       Character name: CYRILLIC CAPITAL LETTER A
     Unicode property: Lu
       Unicode script: Cyrillic
        Unicode block: Cyrillic
           Ordinal(s): 1040
       Hex ordinal(s): 0x410
                UTF-8: D0 90
             UTF-16LE: 1004
             UTF-16BE: 0410
   Round trip by name: А
Round trip by ordinal: А

            Character: 𪚥
       Character name: CJK UNIFIED IDEOGRAPH-2A6A5
     Unicode property: Lo
       Unicode script: Han
        Unicode block: CJK Unified Ideographs Extension B
           Ordinal(s): 173733
       Hex ordinal(s): 0x2A6A5
                UTF-8: F0 AA 9A A5
             UTF-16LE: 69D8 A5DE
             UTF-16BE: D869 DEA5
   Round trip by name: 𪚥
Round trip by ordinal: 𪚥

            Character: 🇺🇸
       Character name: REGIONAL INDICATOR SYMBOL LETTER U, REGIONAL INDICATOR SYMBOL LETTER S
     Unicode property: So, So
       Unicode script: Common, Common
        Unicode block: Enclosed Alphanumeric Supplement, Enclosed Alphanumeric Supplement
           Ordinal(s): 127482 127480
       Hex ordinal(s): 0x1F1FA 0x1F1F8
                UTF-8: F0 9F 87 BA F0 9F 87 B8
             UTF-16LE: 3CD8 FADD 3CD8 F8DD
             UTF-16BE: D83C DDFA D83C DDF8
   Round trip by name: 🇺🇸
Round trip by ordinal: 🇺🇸

            Character: 👨‍👩‍👧‍👦
       Character name: MAN, ZERO WIDTH JOINER, WOMAN, ZERO WIDTH JOINER, GIRL, ZERO WIDTH JOINER, BOY
     Unicode property: So, Cf, So, Cf, So, Cf, So
       Unicode script: Common, Inherited, Common, Inherited, Common, Inherited, Common
        Unicode block: Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs, General Punctuation, Miscellaneous Symbols and Pictographs
           Ordinal(s): 128104 8205 128105 8205 128103 8205 128102
       Hex ordinal(s): 0x1F468 0x200D 0x1F469 0x200D 0x1F467 0x200D 0x1F466
                UTF-8: F0 9F 91 A8 E2 80 8D F0 9F 91 A9 E2 80 8D F0 9F 91 A7 E2 80 8D F0 9F 91 A6
             UTF-16LE: 3DD8 68DC 0D20 3DD8 69DC 0D20 3DD8 67DC 0D20 3DD8 66DC
             UTF-16BE: D83D DC68 200D D83D DC69 200D D83D DC67 200D D83D DC66
   Round trip by name: 👨‍👩‍👧‍👦
Round trip by ordinal: 👨‍👩‍👧‍👦

RapidQ

<lang vb> Print Chr$(97) Print Asc("a") </lang>

Red

<lang Red>Red [] print to-integer first "a" ;; -> 97 print to-integer #"a"  ;; -> 97 print to-binary "a"  ;; -> #{61} print to-char 97  ;; -> a </lang>

Retro

<lang Retro>'c putc</lang>

REXX

REXX supports handling of characters with built-in functions (BIFs), whether it be hexadecimal, binary (bits), or decimal code(s).

ASCII

<lang rexx>/*REXX program displays a char's ASCII code/value (or EBCDIC if run on an EBCDIC system)*/ yyy= 'c' /*assign a lowercase c to YYY. */ yyy= "c" /* (same as above) */ say 'from char, yyy code=' yyy

yyy= '63'x /*assign hexadecimal 63 to YYY. */ yyy= '63'X /* (same as above) */ say 'from hex, yyy code=' yyy

yyy= x2c(63) /*assign hexadecimal 63 to YYY. */ say 'from hex, yyy code=' yyy

yyy= '01100011'b /*assign a binary 0011 0100 to YYY. */ yyy= '0110 0011'b /* (same as above) */ yyy= '0110 0011'B /* " " " */ say 'from bin, yyy code=' yyy

yyy= d2c(99) /*assign decimal code 99 to YYY. */ say 'from dec, yyy code=' yyy

say /* [↓] displays the value of YYY in ··· */ say 'char code: ' yyy /* character code (as an 8-bit ASCII character).*/ say ' hex code: ' c2x(yyy) /* hexadecimal */ say ' dec code: ' c2d(yyy) /* decimal */ say ' bin code: ' x2b( c2x(yyy) ) /* binary (as a bit string) */

                                      /*stick a fork in it, we're all done with display*/</lang>

output

from char, yyy code= c
from  hex, yyy code= c
from  hex, yyy code= c
from  bin, yyy code= c
from  dec, yyy code= c

char code:  c
 hex code:  63
 dec code:  99
 bin code:  01100011

EBCDIC

<lang rexx>/* REXX */ yyy='c' /*assign a lowercase c to YYY */ yyy='83'x /*assign hexadecimal 83 to YYY */

                     /*the  X  can be upper/lowercase.*/

yyy=x2c(83) /* (same as above) */ yyy='10000011'b /* (same as above) */ yyy='1000 0011'b /* (same as above) */

                     /*the  B  can be upper/lowercase.*/

yyy=d2c(129) /*assign decimal code 129 to YYY */

say yyy /*displays the value of YYY */ say c2x(yyy) /*displays the value of YYY in hexadecimal. */ say c2d(yyy) /*displays the value of YYY in decimal. */ say x2b(c2x(yyy))/*displays the value of YYY in binary (bit string). */</lang>

Output:
a
81
129
10000001

Ring

<lang ring> see ascii("a") + nl see char(97) + nl </lang>

Ruby

In Ruby 1.9 characters are represented as length-1 strings; same as in Python. The previous "character literal" syntax ?a is now the same as "a". Subscripting a string also gives a length-1 string. There is now an "ord" method of strings to convert a character into its integer code.

<lang ruby>> "a".ord => 97 > 97.chr => "a"</lang>

Run BASIC

<lang runbasic>print chr$(97) 'prints a print asc("a") 'prints 97</lang>

Rust

<lang rust>use std::char::from_u32;

fn main() {

   //ascii char
   println!("{}", 'a' as u8);
   println!("{}", 97 as char);
   //unicode char
   println!("{}", 'π' as u32);
   println!("{}", from_u32(960).unwrap());

}</lang>

Output:
97
a
960
π

Sather

<lang sather>class MAIN is

 main is
   #OUT + 'a'.int + "\n"; -- or
   #OUT + 'a'.ascii_int + "\n";
   #OUT + CHAR::from_ascii_int(97) + "\n";
 end;

end;</lang>

Scala

Library: Scala

Scala supports unicode characters, but each character is UTF-16, so there is not a 1-to-1 relationship for supplementary character sets.

In a REPL session

<lang scala>scala> 'a' toInt res2: Int = 97

scala> 97 toChar res3: Char = a

scala> '\u0061' res4: Char = a

scala> "\uD869\uDEA5" res5: String = 𪚥</lang>

Full swing workout

Taken the supplemental character sets in account. <lang scala>import java.lang.Character._; import scala.annotation.tailrec

object CharacterCode extends App {

 def intToChars(n: Int): Array[Char] = java.lang.Character.toChars(n)
 def UnicodeToList(UTFstring: String) = {
   @tailrec
   def inner(str: List[Char], acc: List[String], surrogateHalf: Option[Char]): List[String] = {
     (str, surrogateHalf) match {
       case (Nil, _) => acc
       case (ch :: rest, None) => if (ch.isSurrogate) inner(rest, acc, Some(ch))
       else inner(rest, acc :+ ch.toString, None)
       case (ch :: rest, Some(f)) => inner(rest, (acc :+ (f.toString + ch)), None)
     }
   }
   inner(UTFstring.toList, Nil, None)
 }
 def UnicodeToInt(utf: String) = {
   def charToInt(high: Char, low: Char) =
     { if (isSurrogatePair(high, low)) toCodePoint(high, low) else high.toInt }
   charToInt(utf(0), if (utf.size > 1) utf(1) else 0)
 }
 def UTFtoHexString(utf: String) = { utf.map(ch => f"${ch.toInt}%04X").mkString("\"\\u", "\\u", "\"") }
 def flags(ch: String) = { // Testing Unicode character properties
   (if (ch matches "\\p{M}") "Y" else "N") + (if (ch matches "\\p{Mn}") "Y" else "N")
 }
 val str = '\uFEFF' /*big-endian BOM*/ + "\u0301a" +
   "$áabcde¢£¤¥©ÇßIJijŁłʒλπक्तु•₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵℃←→⇒∙⌘☃☹☺☻ア字文𠀀" + intToChars(173733).mkString
 println(s"Example string: $str")
 println("""    | Chr C/C++/Java source  Code Point Hex      Dec Mn Name

!----+ --- ------------------------- ------- -------- -- """.stripMargin('!') + "-" * 27)

 (UnicodeToList(str)).zipWithIndex.map {
   case (coll, nr) =>
     f"$nr%4d: $coll\t${UTFtoHexString(coll)}%27s U+${UnicodeToInt(coll)}%05X" +
       f"${"(" + UnicodeToInt(coll).toString}%8s) ${flags(coll)}  ${getName(coll(0).toInt)} "
 }.foreach(println)

}</lang>

Output:
Example string: ́a$áabcde¢£¤¥©ÇßIJijŁłʒλπक्तु•₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵℃←→⇒∙⌘☃☹☺☻ア字文𠀀𪚥
    | Chr C/C++/Java source  Code Point Hex      Dec Mn Name
----+ --- ------------------------- ------- -------- -- ---------------------------
   0: 	                   "\uFEFF" U+0FEFF  (65279) NN  ZERO WIDTH NO-BREAK SPACE 
   1: ́	                   "\u0301" U+00301    (769) YY  COMBINING ACUTE ACCENT 
   2: a	                   "\u0061" U+00061     (97) NN  LATIN SMALL LETTER A 
   3: $	                   "\u0024" U+00024     (36) NN  DOLLAR SIGN 
   4: á	                   "\u00E1" U+000E1    (225) NN  LATIN SMALL LETTER A WITH ACUTE 
   5: a	                   "\u0061" U+00061     (97) NN  LATIN SMALL LETTER A 
   6: b	                   "\u0062" U+00062     (98) NN  LATIN SMALL LETTER B 
   7: c	                   "\u0063" U+00063     (99) NN  LATIN SMALL LETTER C 
   8: d	                   "\u0064" U+00064    (100) NN  LATIN SMALL LETTER D 
   9: e	                   "\u0065" U+00065    (101) NN  LATIN SMALL LETTER E 
  10: ¢	                   "\u00A2" U+000A2    (162) NN  CENT SIGN 
  11: £	                   "\u00A3" U+000A3    (163) NN  POUND SIGN 
  12: ¤	                   "\u00A4" U+000A4    (164) NN  CURRENCY SIGN 
  13: ¥	                   "\u00A5" U+000A5    (165) NN  YEN SIGN 
  14: ©	                   "\u00A9" U+000A9    (169) NN  COPYRIGHT SIGN 
  15: Ç	                   "\u00C7" U+000C7    (199) NN  LATIN CAPITAL LETTER C WITH CEDILLA 
  16: ß	                   "\u00DF" U+000DF    (223) NN  LATIN SMALL LETTER SHARP S 
  17: IJ	                   "\u0132" U+00132    (306) NN  LATIN CAPITAL LIGATURE IJ 
  18: ij	                   "\u0133" U+00133    (307) NN  LATIN SMALL LIGATURE IJ 
  19: Ł	                   "\u0141" U+00141    (321) NN  LATIN CAPITAL LETTER L WITH STROKE 
  20: ł	                   "\u0142" U+00142    (322) NN  LATIN SMALL LETTER L WITH STROKE 
  21: ʒ	                   "\u0292" U+00292    (658) NN  LATIN SMALL LETTER EZH 
  22: λ	                   "\u03BB" U+003BB    (955) NN  GREEK SMALL LETTER LAMDA 
  23: π	                   "\u03C0" U+003C0    (960) NN  GREEK SMALL LETTER PI 
  24: क	                   "\u0915" U+00915   (2325) NN  DEVANAGARI LETTER KA 
  25: ्	                   "\u094D" U+0094D   (2381) YY  DEVANAGARI SIGN VIRAMA 
  26: त	                   "\u0924" U+00924   (2340) NN  DEVANAGARI LETTER TA 
  27: ु	                   "\u0941" U+00941   (2369) YY  DEVANAGARI VOWEL SIGN U 
  28: •	                   "\u2022" U+02022   (8226) NN  BULLET 
  29: ₠	                   "\u20A0" U+020A0   (8352) NN  EURO-CURRENCY SIGN 
  30: ₡	                   "\u20A1" U+020A1   (8353) NN  COLON SIGN 
  31: ₢	                   "\u20A2" U+020A2   (8354) NN  CRUZEIRO SIGN 
  32: ₣	                   "\u20A3" U+020A3   (8355) NN  FRENCH FRANC SIGN 
  33: ₤	                   "\u20A4" U+020A4   (8356) NN  LIRA SIGN 
  34: ₥	                   "\u20A5" U+020A5   (8357) NN  MILL SIGN 
  35: ₦	                   "\u20A6" U+020A6   (8358) NN  NAIRA SIGN 
  36: ₧	                   "\u20A7" U+020A7   (8359) NN  PESETA SIGN 
  37: ₨	                   "\u20A8" U+020A8   (8360) NN  RUPEE SIGN 
  38: ₩	                   "\u20A9" U+020A9   (8361) NN  WON SIGN 
  39: ₪	                   "\u20AA" U+020AA   (8362) NN  NEW SHEQEL SIGN 
  40: ₫	                   "\u20AB" U+020AB   (8363) NN  DONG SIGN 
  41: €	                   "\u20AC" U+020AC   (8364) NN  EURO SIGN 
  42: ₭	                   "\u20AD" U+020AD   (8365) NN  KIP SIGN 
  43: ₮	                   "\u20AE" U+020AE   (8366) NN  TUGRIK SIGN 
  44: ₯	                   "\u20AF" U+020AF   (8367) NN  DRACHMA SIGN 
  45: ₰	                   "\u20B0" U+020B0   (8368) NN  GERMAN PENNY SIGN 
  46: ₱	                   "\u20B1" U+020B1   (8369) NN  PESO SIGN 
  47: ₲	                   "\u20B2" U+020B2   (8370) NN  GUARANI SIGN 
  48: ₳	                   "\u20B3" U+020B3   (8371) NN  AUSTRAL SIGN 
  49: ₴	                   "\u20B4" U+020B4   (8372) NN  HRYVNIA SIGN 
  50: ₵	                   "\u20B5" U+020B5   (8373) NN  CEDI SIGN 
  51: ℃	                   "\u2103" U+02103   (8451) NN  DEGREE CELSIUS 
  52: ←	                   "\u2190" U+02190   (8592) NN  LEFTWARDS ARROW 
  53: →	                   "\u2192" U+02192   (8594) NN  RIGHTWARDS ARROW 
  54: ⇒	                   "\u21D2" U+021D2   (8658) NN  RIGHTWARDS DOUBLE ARROW 
  55: ∙	                   "\u2219" U+02219   (8729) NN  BULLET OPERATOR 
  56: ⌘	                   "\u2318" U+02318   (8984) NN  PLACE OF INTEREST SIGN 
  57: ☃	                   "\u2603" U+02603   (9731) NN  SNOWMAN 
  58: ☹	                   "\u2639" U+02639   (9785) NN  WHITE FROWNING FACE 
  59: ☺	                   "\u263A" U+0263A   (9786) NN  WHITE SMILING FACE 
  60: ☻	                   "\u263B" U+0263B   (9787) NN  BLACK SMILING FACE 
  61: ア	                   "\u30A2" U+030A2  (12450) NN  KATAKANA LETTER A 
  62: 字	                   "\u5B57" U+05B57  (23383) NN  CJK UNIFIED IDEOGRAPHS 5B57 
  63: 文	                   "\u6587" U+06587  (25991) NN  CJK UNIFIED IDEOGRAPHS 6587 
  64: 	                   "\uF8FF" U+0F8FF  (63743) NN  PRIVATE USE AREA F8FF 
  65: 𠀀	             "\uD840\uDC00" U+20000 (131072) NN  HIGH SURROGATES D840 
  66: 𪚥	             "\uD869\uDEA5" U+2A6A5 (173733) NN  HIGH SURROGATES D869

More background info: "Java: a rough guide to character encoding"

Scheme

<lang scheme>(display (char->integer #\a)) (newline) ; prints "97" (display (integer->char 97)) (newline) ; prints "a"</lang>

Seed7

<lang seed7>writeln(ord('a')); writeln(chr(97));</lang>

SenseTalk

<lang sensetalk>put CharToNum("a") put NumToChar(97)</lang>

SequenceL

SequenceL natively supports ASCII characters.
SequenceL Interpreter Session: <lang sequencel>cmd:>asciiToInt('a') 97 cmd:>intToAscii(97) 'a'</lang>

Sidef

<lang ruby>say 'a'.ord; # => 97 say 97.chr; # => 'a'</lang>

Slate

<lang slate>$a code. 97 as: String Character.</lang>

Smalltalk

<lang smalltalk>($a asInteger) displayNl. "output 97" (Character value: 97) displayNl. "output a"</lang>

Works with: Smalltalk/X

Ansi Smalltalk defines codePoint <lang smalltalk>Transcript showCR:$a codePoint. Transcript showCR:(Character codePoint:97). Transcript showCR:(98 asCharacter).

'abcmøøse𝔘𝔫𝔦𝔠𝔬𝔡𝔢' do:[:ch |

   Transcript showCR:ch codePoint

]</lang>

Output:
97
a
b
 
97
98
99
109
248
248
115
101
120088
120107
120102
120096
120108
120097
120098

SmileBASIC

<lang smilebasic>PRINT CHR$(97) 'a PRINT ASC("a") '97</lang>

SNOBOL4

Snobol implementations may or may not have built-in char( ) and ord ( ) or asc( ). These are based on examples in the Snobol4+ tutorial and work with the native (1-byte) charset. <lang SNOBOL4> define('chr(n)') :(chr_end) chr &alphabet tab(n) len(1) . chr :s(return)f(freturn) chr_end

       define('asc(str)c') :(asc_end)

asc str len(1) . c

       &alphabet break(c) @asc :s(return)f(freturn)

asc_end

  • # Test and display
       output = char(65) ;* Built-in
       output = chr(65)
       output = asc('A')

end</lang>

Output:
A
A
65

SPL

In SPL all characters are used in UTF-16LE encoding. <lang spl>x = #.array("a")

  1. .output("a -> ",x[1]," ",x[2])

x = [98,0]

  1. .output("98 0 -> ",#.str(x))</lang>
Output:
a -> 97 0
98 0 -> b

Standard ML

<lang sml>print (Int.toString (ord #"a") ^ "\n"); (* prints "97" *) print (Char.toString (chr 97) ^ "\n"); (* prints "a" *)</lang>

Stata

The Mata ascii function transforms a string into a numeric vector of UTF-8 bytes. For instance:

<lang stata>: ascii("α")

        1     2
   +-------------+
 1 |  206   177  |
   +-------------+</lang>

Where 206, 177 is the UTF-8 encoding of Unicode character 945 (GREEK SMALL LETTER ALPHA).

ASCII characters are mapped to single bytes:

<lang stata>: ascii("We the People")

        1     2     3     4     5     6     7     8     9    10    11    12    13
   +-------------------------------------------------------------------------------+
 1 |   87   101    32   116   104   101    32    80   101   111   112   108   101  |
   +-------------------------------------------------------------------------------+</lang>

Conversely, the char function transforms a byte vector into a string:

<lang stata>: char((73,32,115,116,97,110,100,32,104,101,114,101))

 I stand here</lang>

Swift

The type that represent a Unicode code point is UnicodeScalar. You can initialize it with a string literal: <lang swift>let c1: UnicodeScalar = "a" println(c1.value) // prints "97" let c2: UnicodeScalar = "π" println(c2.value) // prints "960"</lang> Or, you can get it by iterating a string's unicode scalars view: <lang swift>let s1 = "a" for c in s1.unicodeScalars {

 println(c.value) // prints "97"

} let s2 = "π" for c in s2.unicodeScalars {

 println(c.value) // prints "960"

}</lang>

You can also initialize it from a UInt32 integer: <lang swift>let i1: UInt32 = 97 println(UnicodeScalar(i1)) // prints "a" let i2: UInt32 = 960 println(UnicodeScalar(i2)) // prints "π"</lang>

Tailspin

Tailspin works with Unicode codepoints <lang tailspin> 'abc' -> $::asCodePoints -> !OUT::write '$#10;' -> !OUT::write '$#97;' -> !OUT::write </lang>

Output:
[97, 98, 99]
a

Tcl

<lang tcl># ASCII puts [scan "a" %c]  ;# ==> 97 puts [format %c 97]  ;# ==> a

  1. Unicode is the same

puts [scan "π" %c]  ;# ==> 960 puts [format %c 960] ;# ==> π</lang>

TI-83 BASIC

TI-83 BASIC provides no built in way to do this, so in all String<-->List routines and anything else which requires character codes, a workaround using inString( and sub( is used. In this example, the code of 'A' is displayed, and then the character matching a user-defined code is displayed. <lang ti83b>"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789→Str1 Disp inString(Str1,"A Input "CODE? ",A Disp sub(Str1,A,1</lang>

TI-89 BASIC

The TI-89 uses an 8-bit charset/encoding which is similar to ISO-8859-1, but with more mathematical symbols and Greek letters. At least codes 14-31, 128-160, 180 differ. The ASCII region is unmodified. (TODO: Give a complete list.)

The TI Connect X desktop software converts between this unique character set and Unicode characters, though sometimes in a consistent but inappropriate fashion.

The below program will display the character and code for any key pressed. Some keys do not correspond to characters and have codes greater than 255. The portion of the program actually implementing the task is marked with a line of “©”s. <lang ti89b>Prgm

 Local k, s
 ClrIO
 Loop
   Disp "Press a key, or ON to exit."
   getKey() © clear buffer
   0 → k : While k = 0 : getKey() → k : EndWhile
   ClrIO
   If k ≥ 256 Then
     Disp "Not a character."
     Disp "Code: " & string(k)
   Else
     char(k) → s                           ©
     © char() and ord() are inverses.      ©
     Disp "Character: " & s                ©
     Disp "Code: " & string(ord(s))        ©
   EndIf
 EndLoop

EndPrgm</lang>

Trith

Characters are Unicode code points, so the solution is the same for Unicode characters as it is for ASCII characters: <lang trith>"a" ord print 97 chr print</lang> <lang trith>"π" ord print 960 chr print</lang>

TUSCRIPT

<lang tuscript>$$ MODE TUSCRIPT SET character ="a", code=DECODE (character,byte) PRINT character,"=",code</lang>

Output:
a=97

uBasic/4tH

uBasic/4tH is an integer BASIC, just like Tiny BASIC. However, the function ORD() is supported, just as CHR(). The latter is only allowed within a PRINT statement. <lang>z = ORD("a") : PRINT CHR(z) ' Prints "a"</lang>

Ursa

<lang ursa># outputs the character value for 'a' out (ord "a") endl console

  1. outputs the character 'a' given its value

out (chr 97) endl console</lang>

Ursala

Character code functions are not built in but easily defined as reifications of the character table. <lang Ursala>#import std

  1. import nat

chr = -: num characters asc = -:@rlXS num characters

  1. cast %cnX

test = (chr97,asc`a)</lang>

Output:
(`a,97)

VBA

<lang vba>Debug.Print Chr(97) 'Prints a Debug.Print [Code("a")] ' Prints 97</lang>

VBScript

<lang vb> 'prints a WScript.StdOut.WriteLine Chr(97)

'prints 97 WScript.StdOut.WriteLine Asc("a") </lang>

Vim Script

The behavior of the two functions depends on the value of the option encoding. <lang vim>"encoding is set to utf-8 echo char2nr("a") "Prints 97

echo nr2char(97) "Prints a</lang>

Visual Basic .NET

<lang vbnet>Console.WriteLine(Chr(97)) 'Prints a Console.WriteLine(Asc("a")) 'Prints 97</lang>

Wren

Wren does not have a character type as such but one can use single character strings instead. Strings can contain any Unicode code point. <lang ecmascript>var cps = [] for (c in ["a", "π", "字", "🐘"]) {

   var cp = c.codePoints[0]
   cps.add(cp)
   System.print("%(c) = %(cp)")

} System.print() for (i in cps) {

   var c = String.fromCodePoint(i)
   System.print("%(i) = %(c)")

}</lang>

Output:
a = 97
π = 960
字 = 23383
🐘 = 128024

97 = a
960 = π
23383 = 字
128024 = 🐘

XLISP

In a REPL: <lang scheme>[1] (INTEGER->CHAR 97)

  1. \a

[2] (CHAR->INTEGER #\a)

97</lang>

XPL0

A character is represented by an integer value equal to its ASCII code. The up-arrow character is used to convert the immediately following character to an integer equal to its ASCII code.

<lang XPL0>IntOut(0, ^a); \(Integer Out) displays "97" on the console (device 0) ChOut(0, 97); \(Character Out) displays "a" on the console (device 0)</lang>

Z80 Assembly

The Z80 doesn't understand what ASCII codes are by itself. Most computers/systems that use it will have firmware that maps each code to its corresponding glyph. Printing a character given its code is trivial. On the Amstrad CPC: <lang z80>LD A,'a' call &BB5a</lang>

Printing a character code given a character takes slightly more work. You'll need to separate each hexadecimal digit of the ASCII code, convert each digit to ASCII, and print it. Once again, thanks to Keith of [Chibiakumas] for this code: <lang z80>ShowHex: push af and %11110000 rrca rrca rrca rrca call PrintHexChar pop af and %00001111 ;call PrintHexChar (execution flows into it naturally) PrintHexChar: or a ;Clear Carry Flag daa add a,&F0 adc a,&40 ;this sequence of instructions converts a single hex digit to ASCII.

jp PrintChar ;this is whatever routine prints to the screen on your system.

                     ;  It must end in a "ret" and it must take the accumulator as its argument.</lang>

Zig

<lang zig>const std = @import("std");

const debug = std.debug; const unicode = std.unicode;

test "character codes" {

   debug.warn("\n", .{});
   // Zig's string is just an array of bytes (u8).
   const message = "ABCabc";
   for (message) |val| {
       debug.warn("  '{c}' code: {} [hexa: 0x{x}]\n", .{ val, val, val });
   }

}

test "character (uni)codes" {

   debug.warn("\n", .{});
   const message = "あいうえお";
   const utf8_view = unicode.Utf8View.initUnchecked(message);
   var iter = utf8_view.iterator();
   while (iter.nextCodepoint()) |val| {
       var array: [4]u8 = undefined;
       var slice = array[0..try unicode.utf8Encode(val, &array)];
       debug.warn("  '{}' code: {} [hexa: U+{x}]\n", .{ slice, val, val });
   }

}</lang>

Output:
Test [1/2] test "character codes"...
  'A' code: 65 [hexa: 0x41]
  'B' code: 66 [hexa: 0x42]
  'C' code: 67 [hexa: 0x43]
  'a' code: 97 [hexa: 0x61]
  'b' code: 98 [hexa: 0x62]
  'c' code: 99 [hexa: 0x63]
Test [2/2] test "character (uni)codes"...
  'あ' code: 12354 [hexa: U+3042]
  'い' code: 12356 [hexa: U+3044]
  'う' code: 12358 [hexa: U+3046]
  'え' code: 12360 [hexa: U+3048]
  'お' code: 12362 [hexa: U+304a]
All 2 tests passed.

zkl

The character set is 8 bit ASCII (but doesn't care if you use UTF-8 or unicode characters). <lang zkl> "a".toAsc() //-->97 (97).toChar() //-->"a"</lang>

Zoea

<lang Zoea> program: character_codes

 input: a
 output: 97

</lang>

Zoea Visual

Character Codes

ZX Spectrum Basic

<lang zxbasic>10 PRINT CHR$ 97: REM prints a 20 PRINT CODE "a": REM prints 97</lang>