RCRPG/Python

From Rosetta Code
RCRPG/Python is part of RCRPG. You may find other members of RCRPG at Category:RCRPG.

This Python 3.1 version of RCRPG uses the standard text interface.

All the commands listed on the blog post are implemented, as well as move and unequip.

Code

<lang python>directions = {'north':(0,-1,0),

             'east':(1,0,0),
             'south':(0,1,0),
             'west':(-1,0,0),
             'up':(0,0,1),
             'down':(0,0,-1)}

aliases = {'north': ['move','north'],

          'south': ['move','south'],
          'east': ['move','east'],
          'west': ['move','west'],
          'up': ['move','up'],
          'down': ['move','down']}

roomNames = {(0,0,0):'the starting room',

            (1,1,5):'the prize room'}

class Room:

   def __init__(self, items=[]):
       self.passages = dict.fromkeys(directions.keys(), False)
       self.items = items[:]
   def describe(self, location):
       result = 'You are at '
       if location in roomNames:
           result += roomNames[location]
       else:
           posStr = ",".join(str(v) for v in location)
           result += posStr
       
       if self.items:
           result += '\nOn the ground you can see: '+', '.join(self.items)
       result += '\nExits are: '
       exits = [k for k,v in self.passages.items() if v] or ['None']
       result += ', '.join(map(str.capitalize, exits))
       return result
   def take(self, target):
       results = []
       if target == 'all':
           results = self.items[:]
           del self.items[:]
           print('You now have everything in the room.')
       elif target in self.items:
           self.items.remove(target)
           results = [target]
           print('Taken.')
       else:
           print('Item not found.')
       return results

def get_new_coord(oldCoord, direction):

   return (oldCoord[0]+directions[direction][0],
           oldCoord[1]+directions[direction][1],
           oldCoord[2]+directions[direction][2])

def opposite_dir(direction):

   if direction == 'north':
       return 'south'
   elif direction == 'south':
       return 'north';
   elif direction == 'west':
       return 'east';
   elif direction == 'east':
       return 'west';
   elif direction == 'up':
       return 'down';
   elif direction == 'down':
       return 'up';
   else:
       raise Exception('No direction found: '+direction)

def make_random_items():

   from random import randrange
   rand = randrange(4)
   if rand == 0:
       return []
   elif rand == 1:
       return ['sledge']
   elif rand == 2:
       return ['ladder']
   else:
       return ['gold']

class World:

   def __init__(self):
       self.currentPos = 0,0,0
       self.rooms = {(0,0,0): Room(['sledge'])}
       self.inv = []
       self.equipped = 
   def look(self):
       return self.rooms[self.currentPos].describe(self.currentPos)
   def move(self, direction):
       if direction == 'up' and \
          'ladder' not in self.rooms[self.currentPos].items:
           print("You'll need a ladder in this room to go up.")
           return
       if direction not in directions:
           print("That's not a direction.")
           return
       if self.rooms[self.currentPos].passages[direction]:
           self.currentPos = get_new_coord(self.currentPos, direction)
       else:
           print("Can't go that way.")
   def alias(self, newAlias, *command):
       aliases[newAlias] = list(command)
       print('Alias created.')
   def inventory(self):
       if self.inv:
           print('Carrying: '+', '.join(self.inv))
       else:
           print("You aren't carrying anything.")
       if self.equipped:
           print('Holding: '+self.equipped)
   def take(self, target):
       self.inv += self.rooms[self.currentPos].take(target)
   def drop(self, target):
       if target == 'all':
           self.rooms[self.currentPos].items.extend(self.inv)
           del self.inv[:]
           print('Everything dropped.')
       elif target in self.inv:
           self.inv.remove(target)
           self.rooms[self.currentPos].items.append(target)
           print('Dropped.')
       else:
           print('Could not find item in inventory.')
   def equip(self, itemName):
       if itemName in self.inv:
           if self.equipped:
               self.unequip()
           self.inv.remove(itemName)
           self.equipped = itemName
           print('Equipped '+itemName+'.')
       else:
           print("You aren't carrying that.")
   def unequip(self):
       if not self.equipped:
           print("You aren't equipped with anything.")
       else:
           self.inv.append(self.equipped)
           print('Unequipped '+self.equipped+'.')
           self.equipped = 
   def name(self, *newRoomNameTokens):
       roomNames[self.currentPos] = ' '.join(newRoomNameTokens)
   def dig(self, direction):
       if self.equipped != 'sledge':
           print("You don't have a digging tool equipped.")
           return
       if direction not in directions:
           print("That's not a direction.")
           return
       if not self.rooms[self.currentPos].passages[direction]:
           self.rooms[self.currentPos].passages[direction] = True
           joinRoomPos = get_new_coord(self.currentPos, direction)
           if joinRoomPos not in self.rooms:
               self.rooms[joinRoomPos] = Room(make_random_items())
           self.rooms[joinRoomPos].passages[opposite_dir(direction)] = True
           print("You've dug a tunnel.")
       else:
           print("Already a tunnel that way.")
       

world = World() print("Welcome to the dungeon!\nGrab the sledge and make your way to room 1,1,5 for a non-existant prize!") while True:

   print('\n'+world.look())
   tokens = input("> ").strip().lower().split()
   if tokens[0] == 'quit':
       break
   while tokens:
       if tokens[0] in aliases and tokens[0] != aliases[tokens[0]][0]:
           tokens[0] = aliases[tokens[0]]
           continue
       
       try:
           getattr(world, tokens[0])(*tokens[1:])
       except AttributeError as ex:
           print('Command not found.')
       except TypeError as ex:
           print('Wrong number of args.')
           
       break

print("Thanks for playing!") </lang>