Bitmap/Midpoint circle algorithm

From Rosetta Code
Revision as of 09:06, 14 October 2011 by 163.166.8.11 (talk)
Task
Bitmap/Midpoint circle algorithm
You are encouraged to solve this task according to the task description, using any language you may know.

Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm (also known as Bresenham's circle algorithm).

(definition on Wikipedia).

Ada

<lang ada>procedure Circle

         (  Picture : in out Image;
            Center  : Point;
            Radius  : Natural;
            Color   : Pixel
         )  is
  F     : Integer := 1 - Radius;
  ddF_X : Integer := 0;
  ddF_Y : Integer := -2 * Radius;
  X     : Integer := 0;
  Y     : Integer := Radius;

begin

  Picture (Center.X, Center.Y + Radius) := Color;
  Picture (Center.X, Center.Y - Radius) := Color;
  Picture (Center.X + Radius, Center.Y) := Color;
  Picture (Center.X - Radius, Center.Y) := Color; 
  while X < Y loop
     if F >= 0 then
        Y := Y - 1;
        ddF_Y := ddF_Y + 2;
        F := F + ddF_Y;
     end if;
     X := X + 1;
     ddF_X := ddF_X + 2;
     F := F + ddF_X + 1;    
     Picture (Center.X + X, Center.Y + Y) := Color;
     Picture (Center.X - X, Center.Y + Y) := Color;
     Picture (Center.X + X, Center.Y - Y) := Color;
     Picture (Center.X - X, Center.Y - Y) := Color;
     Picture (Center.X + Y, Center.Y + X) := Color;
     Picture (Center.X - Y, Center.Y + X) := Color;
     Picture (Center.X + Y, Center.Y - X) := Color;
     Picture (Center.X - Y, Center.Y - X) := Color;
  end loop;

end Circle;</lang> The following illustrates use: <lang ada> X : Image (1..16, 1..16); begin

  Fill (X, White);
  Circle (X, (8, 8), 5, Black);
  Print (X);</lang>

Sample output:



     HHHHH
    H     H
   H       H
  H         H
  H         H
  H         H
  H         H
  H         H
   H       H
    H     H
     HHHHH



ALGOL 68

Translation of: Ada
Works with: ALGOL 68 version Standard - pragmat read is an extension
Works with: ALGOL 68G version Any - tested with release mk15-0.8b.fc9.i386

<lang algol68>PRAGMAT READ "Basic_bitmap_storage.a68" PRAGMAT;

circle OF class image :=

         (  REF IMAGE picture,
            POINT center,
            INT radius,
            PIXEL color
         )VOID:

BEGIN

  INT f     := 1 - radius,
  POINT ddf := (0, -2 * radius), 
        df := (0, radius);
  picture [x OF center, y OF center + radius] :=
  picture [x OF center, y OF center - radius] :=
  picture [x OF center + radius, y OF center] :=
  picture [x OF center - radius, y OF center] := color; 
  WHILE x OF df < y OF df DO
     IF f >= 0 THEN
        y OF df -:= 1;
        y OF ddf +:= 2;
        f +:= y OF ddf
     FI;
     x OF df +:= 1;
     x OF ddf +:= 2;
     f +:= x OF ddf + 1;    
     picture [x OF center + x OF df, y OF center + y OF df] :=
     picture [x OF center - x OF df, y OF center + y OF df] :=
     picture [x OF center + x OF df, y OF center - y OF df] :=
     picture [x OF center - x OF df, y OF center - y OF df] :=
     picture [x OF center + y OF df, y OF center + x OF df] :=
     picture [x OF center - y OF df, y OF center + x OF df] :=
     picture [x OF center + y OF df, y OF center - x OF df] :=
     picture [x OF center - y OF df, y OF center - x OF df] := color
  OD

END # circle #;

The following illustrates use:

IF test THEN

  REF IMAGE x = INIT LOC [1:16, 1:16] PIXEL;
  (fill OF class image)(x, (white OF class image));
  (circle OF class image)(x, (8, 8), 5, (black OF class image));
  (print OF class image)(x)

FI</lang> Output:

ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffff000000000000000000000000000000ffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffff000000ffffffffffffffffffffffffffffff000000ffffffffffffffffffffffffffffff
ffffffffffffffffff000000ffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffffffffff
ffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffff
ffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffff
ffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffff
ffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffff
ffffffffffff000000ffffffffffffffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffff
ffffffffffffffffff000000ffffffffffffffffffffffffffffffffffffffffff000000ffffffffffffffffffffffff
ffffffffffffffffffffffff000000ffffffffffffffffffffffffffffff000000ffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffff000000000000000000000000000000ffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

C

Interface:

<lang c>void raster_circle(

       image img,
       unsigned int x0,
       unsigned int y0,
       unsigned int radius,
       color_component r,
       color_component g,
       color_component b );</lang>

Implementation:

<lang c>#define plot(x, y) put_pixel_clip(img, x, y, r, g, b)

void raster_circle(

       image img,
       unsigned int x0,
       unsigned int y0,
       unsigned int radius,
       color_component r,
       color_component g,
       color_component b )

{

   int f = 1 - radius;
   int ddF_x = 0;
   int ddF_y = -2 * radius;
   int x = 0;
   int y = radius;
   plot(x0, y0 + radius);
   plot(x0, y0 - radius);
   plot(x0 + radius, y0);
   plot(x0 - radius, y0);
   while(x < y) 
   {
       if(f >= 0) 
       {
           y--;
           ddF_y += 2;
           f += ddF_y;
       }
       x++;
       ddF_x += 2;
       f += ddF_x + 1;    
       plot(x0 + x, y0 + y);
       plot(x0 - x, y0 + y);
       plot(x0 + x, y0 - y);
       plot(x0 - x, y0 - y);
       plot(x0 + y, y0 + x);
       plot(x0 - y, y0 + x);
       plot(x0 + y, y0 - x);
       plot(x0 - y, y0 - x);
   }

}

  1. undef plot</lang>

Common Lisp

Based upon the OCaml version.

<lang lisp>(defun draw-circle (draw-function x0 y0 radius)

 (labels ((foo (x y)
            (funcall draw-function x y))
          (put (x y m)
            (let ((x+ (+ x0 x))
                  (x- (- x0 x))
                  (y+ (+ y0 y))
                  (y- (- y0 y))
                  (x0y+ (+ x0 y))
                  (x0y- (- x0 y))
                  (xy0+ (+ y0 x))
                  (xy0- (- y0 x)))
              (foo x+ y+)
              (foo x+ y-)
              (foo x- y+)
              (foo x- y-)
              (foo x0y+ xy0+)
              (foo x0y+ xy0-)
              (foo x0y- xy0+)
              (foo x0y- xy0-)
              (multiple-value-bind (y m) (if (plusp m)
                                             (values (1- y) (- m (* 8 y)))
                                             (values y m))
                (when (<= x y)
                  (put (1+ x)
                       y
                       (+ m 4 (* 8 x))))))))
   (put 0 radius (- 5 (* 4 radius)))
   (values)))</lang>

<lang lisp>CL-USER> (let ((buffer (make-array '(30 30)

                                   :element-type 'bit)))
          (draw-circle (lambda (x y)
                         (setf (bit buffer x y) 1)) 15 15 10)
          buffer)</lang>
;; edited for your convenience
((                                                           )
 (                        1 1 1 1 1 1 1                      )
 (                  1 1 1               1 1 1                )
 (                1                           1              )
 (              1                               1            )
 (            1                                   1          )
 (            1                                   1          )
 (            1                                   1          )
 (          1                                       1        )
 (          1                                       1        )
 (          1                                       1        )
 (          1                                       1        )
 (          1                                       1        )
 (          1                                       1        )
 (          1                                       1        )
 (            1                                   1          )
 (            1                                   1          )
 (            1                                   1          )
 (              1                               1            )
 (                1                           1              )
 (                  1 1 1               1 1 1                )
 (                        1 1 1 1 1 1 1                      )
 (                                                           ))

D

Uses the second Image implementation. <lang d>import image: Color, Image;

void circle(Image img, int x0, int y0, int radius, Color color=Color.white) {

   int f = 1 - radius;
   int ddf_x = 1;
   int ddf_y = -2 * radius;
   int x = 0;
   int y = radius;
   img[y0 + radius][x0] = color;
   img[y0 - radius][x0] = color;
   img[y0][x0 + radius] = color;
   img[y0][x0 - radius] = color;
   while (x < y) {
       if (f >= 0) {
           y--;
           ddf_y += 2;
           f += ddf_y;
       }
       x++;
       ddf_x += 2;
       f += ddf_x;
       img[y0 + y][x0 + x] = color;
       img[y0 + y][x0 - x] = color;
       img[y0 - y][x0 + x] = color;
       img[y0 - y][x0 - x] = color;
       img[y0 + x][x0 + y] = color;
       img[y0 + x][x0 - y] = color;
       img[y0 - x][x0 + y] = color;
       img[y0 - x][x0 - y] = color;
   }

}

void main() {

   auto img = new Image(25, 25);
   circle(img, 12, 12, 12);
   img.textView();

}</lang> Output:

.........#######.........
.......##.......##.......
.....##...........##.....
....#...............#....
...#.................#...
..#...................#..
..#...................#..
.#.....................#.
.#.....................#.
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
.#.....................#.
.#.....................#.
..#...................#..
..#...................#..
...#.................#...
....#...............#....
.....##...........##.....
.......##.......##.......
.........#######.........

Forth

<lang forth>: circle { x y r color bmp -- }

 1 r -  0 r 2* negate  0 r  { f ddx ddy dx dy }
 color x     y r + bmp b!
 color x     y r - bmp b!
 color x r + y     bmp b!
 color x r - y     bmp b!
 begin dx dy < while
   f 0< 0= if
     dy  1-      to dy
     ddy 2 + dup to ddy
     f +         to f
   then
   dx 1+       to dx
   ddx 2 + dup to ddx
   f 1+ +      to f
   color x dx + y dy + bmp b!
   color x dx - y dy + bmp b!
   color x dx + y dy - bmp b!
   color x dx - y dy - bmp b!
   color x dy + y dx + bmp b!
   color x dy - y dx + bmp b!
   color x dy + y dx - bmp b!
   color x dy - y dx - bmp b!
 repeat ;

12 12 bitmap value test 0 test bfill 6 6 5 blue test circle test bshow cr</lang>

Fortran

This code should be inside RCImagePrimitive (see here). The private subroutine draw_circle_toch, which writes to a channel, is used by both draw_circle_rgb and draw_circle_sc and the interface allows to use draw_circle with rgb images and grayscale images.

<lang fortran>interface draw_circle

  module procedure draw_circle_sc, draw_circle_rgb

end interface

private :: plot, draw_circle_toch</lang>

<lang fortran>subroutine plot(ch, p, v)

 integer, dimension(:,:), intent(out) :: ch
 type(point), intent(in) :: p
 integer, intent(in) :: v
 integer :: cx, cy
 ! I've kept the default 1-based array, but top-left corner pixel
 ! is labelled as (0,0).
 cx = p%x + 1
 cy = p%y + 1
 if ( (cx > 0) .and. (cx <= ubound(ch,1)) .and. &
      (cy > 0) .and. (cy <= ubound(ch,2)) ) then
    ch(cx,cy) = v
 end if

end subroutine plot

subroutine draw_circle_toch(ch, c, radius, v)

 integer, dimension(:,:), intent(out) :: ch
 type(point), intent(in) :: c
 integer, intent(in) :: radius, v
 integer :: f, ddf_x, ddf_y, x, y
 f = 1 - radius
 ddf_x = 0
 ddf_y = -2 * radius
 x = 0
 y = radius
 call plot(ch, point(c%x, c%y + radius), v)
 call plot(ch, point(c%x, c%y - radius), v)
 call plot(ch, point(c%x + radius, c%y), v)
 call plot(ch, point(c%x - radius, c%y), v)
 do while ( x < y )
    if ( f >= 0 ) then
       y = y - 1
       ddf_y = ddf_y + 2
       f = f + ddf_y
    end if
    x = x + 1
    ddf_x = ddf_x + 2
    f = f + ddf_x + 1
    call plot(ch, point(c%x + x, c%y + y), v)
    call plot(ch, point(c%x - x, c%y + y), v)
    call plot(ch, point(c%x + x, c%y - y), v)
    call plot(ch, point(c%x - x, c%y - y), v)
    call plot(ch, point(c%x + y, c%y + x), v)
    call plot(ch, point(c%x - y, c%y + x), v)
    call plot(ch, point(c%x + y, c%y - x), v)
    call plot(ch, point(c%x - y, c%y - x), v)
 end do
 

end subroutine draw_circle_toch

subroutine draw_circle_rgb(img, c, radius, color)

 type(rgbimage), intent(out) :: img
 type(point), intent(in) :: c
 integer, intent(in) :: radius
 type(rgb), intent(in) :: color
 
 call draw_circle_toch(img%red, c, radius, color%red)
 call draw_circle_toch(img%green, c, radius, color%green)
 call draw_circle_toch(img%blue, c, radius, color%blue)

end subroutine draw_circle_rgb

subroutine draw_circle_sc(img, c, radius, lum)

 type(scimage), intent(out) :: img
 type(point), intent(in) :: c
 integer, intent(in) :: radius, lum
 
 call draw_circle_toch(img%channel, c, radius, lum)

end subroutine draw_circle_sc</lang>

Go

This produces identical results to the C code in the WP article, but with more compact code. <lang go>package raster

// Circle plots a circle with center x, y and radius r. // Limiting behavior: // r < 0 plots no pixels. // r = 0 plots a single pixel at x, y. // r = 1 plots four pixels in a diamond shape around the center pixel at x, y. func (b *Bitmap) Circle(x, y, r int, p Pixel) {

   if r < 0 {
       return
   }
   // Bresenham algorithm
   x1, y1, err := -r, 0, 2-2*r
   for {
       b.SetPx(x-x1, y+y1, p)
       b.SetPx(x-y1, y-x1, p)
       b.SetPx(x+x1, y-y1, p)
       b.SetPx(x+y1, y+x1, p)
       r = err
       if r > x1 {
           x1++
           err += x1*2 + 1
       }
       if r <= y1 {
           y1++
           err += y1*2 + 1
       }
       if x1 >= 0 {
           break
       }
   }

}

func (b *Bitmap) CircleRgb(x, y, r int, c Rgb) {

   b.Circle(x, y, r, c.Pixel())

}</lang> Demonstration program: <lang>package main

// Files required to build supporting package raster are found in: // * This task (immediately above) // * Bitmap // * Write a PPM file

import (

   "raster"
   "fmt"

)

func main() {

   b := raster.NewBitmap(400, 300)
   b.FillRgb(0xffdf20) // yellow
   // large circle, demonstrating clipping to image boundaries
   b.CircleRgb(300, 249, 200, 0xff2020) // red
   if err := b.WritePpmFile("circle.ppm"); err != nil {
       fmt.Println(err)
   }

}</lang>

Haskell

The basic algorithm can be implemented generically. <lang haskell>module Circle where

import Data.List

type Point = (Int, Int)

-- Takes the center of the circle and radius, and returns the circle points generateCirclePoints :: Point -> Int -> [Point] generateCirclePoints (x0, y0) radius

 -- Four initial points, plus the generated points
 = (x0, y0 + radius) : (x0, y0 - radius) : (x0 + radius, y0) : (x0 - radius, y0) : points
   where
     -- Creates the (x, y) octet offsets, then maps them to absolute points in all octets.
     points = concatMap generatePoints $ unfoldr step initialValues
     generatePoints (x, y)
       = [(xop x0 x', yop y0 y') | (x', y') <- [(x, y), (y, x)], xop <- [(+), (-)], yop <- [(+), (-)]]
     
     -- The initial values for the loop
     initialValues = (1 - radius, 1, (-2) * radius, 0, radius)
     -- One step of the loop. The loop itself stops at Nothing.
     step (f, ddf_x, ddf_y, x, y) | x >= y = Nothing
                                  | otherwise = Just ((x', y'), (f', ddf_x', ddf_y', x', y'))
                                    where
                                      (f', ddf_y', y') | f >= 0 = (f + ddf_y' + ddf_x', ddf_y + 2, y - 1)
                                                       | otherwise = (f + ddf_x, ddf_y, y)
                                      ddf_x' = ddf_x + 2
                                      x' = x + 1

</lang> An example using regular 2d arrays of characters to represent a bitmap: <lang haskell>module CircleArrayExample where

import Circle

-- A surface is just a 2d array of characters for the purposes of this example type Colour = Char type Surface = Array (Int, Int) Colour

-- Returns a surface of the given width and height filled with the colour blankSurface :: Int -> Int -> Colour -> Surface blankSurface width height filler = listArray bounds (repeat filler)

 where
   bounds = ((0, 0), (width - 1, height - 1))

-- Generic plotting function. Plots points onto a surface with the given colour. plotPoints :: Surface -> Colour -> [Point] -> Surface plotPoints surface colour points = surface // zip points (repeat colour)

-- Draws a circle of the given colour on the surface given a center and radius drawCircle :: Surface -> Colour -> Point -> Int -> Surface drawCircle surface colour center radius

 = plotPoints surface colour (generateCirclePoints center radius)

-- Converts a surface to a string showSurface image = unlines [[image ! (x, y) | x <- xRange] | y <- yRange]

 where
   ((xLow, yLow), (xHigh, yHigh)) = bounds image
   (xRange, yRange) = ([xLow..xHigh], [yLow..yHigh])

-- Converts a surface to a string and prints it printSurface = putStrLn . showSurface </lang> Using the Image type from the Bitmap module defined here: <lang haskell>module CircleBitmapExample where

import Circle import Bitmap import Control.Monad.ST

drawCircle :: (Color c) => Image s c -> c -> Point -> Int -> ST s (Image s c) drawCircle image colour center radius = do

 let pixels = map Pixel (generateCirclePoints center radius)
 forM_ pixels $ \pixel -> setPix image pixel colour
 return image

</lang>

J

Solution:
Using definitions from Basic bitmap storage. <lang j>NB.*getBresenhamCircle v Returns points for a circle given center and radius NB. y is: y0 x0 radius getBresenhamCircle=: monad define

 'y0 x0 radius'=. y
 x=. 0
 y=. radius
 f=. -. radius
 pts=. 0 2$0
 while. x <: y do.
   pts=. pts , y , x
   if. f >: 0 do.
     y=. <:y
     f=. f + _2 * y
   end.
   x=. >:x
   f =. f + >: 2 * x
 end.
 offsets=. (,|."1) (1 _1 {~ #: i.4) *"1"1 _ pts
 ~.,/ (y0,x0) +"1 offsets

)

NB.*drawCircles v Draws circle(s) (x) on image (y) NB. x is: 2-item list of boxed (y0 x0 radius) ; (color) drawCircles=: (1&{:: ;~ [: ; [: <@getBresenhamCircle"1 (0&{::))@[ setPixels ]</lang>

Example usage: <lang j>myimg=: 0 255 0 makeRGB 25 25 NB. 25 by 25 green image myimg=: (12 12 12 ; 255 0 0) drawCircles myimg NB. draw red circle with radius 12 viewRGB ((12 12 9 ,: 12 12 6) ; 0 0 255) drawCircles myimg NB. draw two more concentric circles</lang>

Java

<lang java> import java.awt.Color;

public class MidPointCircle { private BasicBitmapStorage image;

public MidPointCircle(final int imageWidth, final int imageHeight) { this.image = new BasicBitmapStorage(imageWidth, imageHeight); }

private void drawCircle(final int centerX, final int centerY, final int radius) { int d = 3 - (2 * radius); int x = 0; int y = radius; Color circleColor = Color.white;

do { image.setPixel(centerX + x, centerY + y, circleColor); image.setPixel(centerX + x, centerY - y, circleColor); image.setPixel(centerX - x, centerY + y, circleColor); image.setPixel(centerX - x, centerY - y, circleColor); image.setPixel(centerX + y, centerY + x, circleColor); image.setPixel(centerX + y, centerY - x, circleColor); image.setPixel(centerX - y, centerY + x, circleColor); image.setPixel(centerX - y, centerY - x, circleColor); if (d < 0) { d = d + (4 * x) + 6; } else { d = d + 4 * (x - y) + 10; y--; } x++; } while (x <= y);

} } </lang>

Modula-3

<lang modula3>INTERFACE Circle;

IMPORT Bitmap;

PROCEDURE Draw(

 img: Bitmap.T; 
 center: Bitmap.Point; 
 radius: CARDINAL; 
 color: Bitmap.Pixel);

END Circle.</lang> <lang modula3>MODULE Circle;

IMPORT Bitmap;

PROCEDURE Draw(

 img: Bitmap.T; 
 center: Bitmap.Point; 
 radius: CARDINAL; 
 color: Bitmap.Pixel) = 
 VAR f := 1 - radius;
     ddfx := 0;
     ddfy := - 2 * radius;
     x := 0;
     y := radius;
 BEGIN
   Bitmap.SetPixel(img, Bitmap.Point{center.x, center.y + radius}, color);
   Bitmap.SetPixel(img, Bitmap.Point{center.x, center.y - radius}, color);
   Bitmap.SetPixel(img, Bitmap.Point{center.x + radius, center.y}, color);
   Bitmap.SetPixel(img, Bitmap.Point{center.x - radius, center.y}, color);
   WHILE x < y DO
     IF f >= 0 THEN
       y := y - 1;
       ddfy := ddfy + 2;
       f := f + ddfy;
     END;
     x := x + 1;
     ddfx := ddfx + 2;
     f := f + ddfx + 1;
     Bitmap.SetPixel(img, Bitmap.Point{center.x + x, center.y + y}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x - x, center.y + y}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x + x, center.y - y}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x - x, center.y - y}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x + y, center.y + x}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x - y, center.y + x}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x + y, center.y - x}, color);
     Bitmap.SetPixel(img, Bitmap.Point{center.x - y, center.y - x}, color);
   END;
 END Draw;

BEGIN END Circle.</lang>

Example (outputs a PPM image): <lang modula3>MODULE Main;

IMPORT Circle, Bitmap, PPM;

VAR testpic: Bitmap.T;

BEGIN

 testpic := Bitmap.NewImage(32, 32);
 Bitmap.Fill(testpic, Bitmap.White);
 Circle.Draw(testpic, Bitmap.Point{16, 16}, 10, Bitmap.Black);
 PPM.Create("testpic.ppm", testpic);

END Main.</lang>

OCaml

<lang ocaml>let raster_circle ~img ~color ~c:(x0, y0) ~r =

 let plot = put_pixel img color in
 let x = 0
 and y = r
 and m = 5 - 4 * r
 in
 let rec loop x y m =
   plot (x0 + x) (y0 + y);
   plot (x0 + y) (y0 + x);
   plot (x0 - x) (y0 + y);
   plot (x0 - y) (y0 + x);
   plot (x0 + x) (y0 - y);
   plot (x0 + y) (y0 - x);
   plot (x0 - x) (y0 - y);
   plot (x0 - y) (y0 - x);
   let y, m =
     if m > 0
     then (y - 1), (m - 8 * y)
     else y, m
   in
   if x <= y then
     let x = x + 1 in
     let m = m + 8 * x + 4 in
     loop x y m
 in
 loop x y m
</lang>


PL/I

<lang PL/I> /* Plot three circles. */

CIRCLE: PROCEDURE OPTIONS (MAIN);

  declare image (-20:20, -20:20) character (1);
  declare j fixed binary;
  image = '.';
  image(0,*) = '-';
  image(*,0) = '|';
  image(0,0) = '+';
  CALL DRAW_CIRCLE (0, 0, 11);
  CALL DRAW_CIRCLE (0, 0, 8);
  CALL DRAW_CIRCLE (0, 0, 19);
  do j = hbound(image,1) to lbound(image,1) by -1;
     put skip edit (image(j,*)) (a(1));
  end;

draw_circle: procedure (x0, y0, radius); /* 14 May 2010. */

  declare ( x0, y0, radius ) fixed binary;
  declare ( ddfx, ddfy, x, y, f ) fixed binary;
  declare debug bit (1) aligned static initial ('0'b);
  f    = 1-radius;
  ddfx = 1;
  ddfy = -2*radius;
  x = 0;
  y = radius;
  image(x0, y0+radius) = '*';  /* Octet 0. */
  image(x0+radius, y0) = '*';  /* Octet 1. */
  image(x0, y0-radius) = '*';  /* Octet 2. */
  image(x0-radius, y0) = '*';  /* Octet 3. */
  do while (x < y);
     if f >= 0 then
        do; y = y - 1; ddfy = ddfy +2; f = f + ddfy; end;
     x = x + 1;
     ddfx = ddfx + 2;
     f = f + ddfx;
     image(x0+x, y0+y) = '0';  /* Draws octant 0. */
           image(x0+y, y0+x) = '1';  /* Draws octant 1. */
           image(x0+y, y0-x) = '2';  /* Draws octant 2. */
           image(x0+x, y0-y) = '3';  /* Draws octant 3. */
           image(x0-x, y0-y) = '4';  /* Draws octant 4. */
           image(x0-y, y0-x) = '5';  /* Draws octant 5. */
           image(x0-y, y0+x) = '6';  /* Draws octant 6. */
           image(x0-x, y0+y) = '7';  /* Draws octant 7. */
  end;

end draw_circle;

END CIRCLE; </lang> Output for three circles centered at the origin. <lang> ....................|.................... ................2222*1111................ .............222....|....111............. ...........22.......|.......11........... ..........2.........|.........1.......... ........22..........|..........11........ .......3............|............0....... ......2.............|.............1...... .....3..............|..............0..... .....3...........222*111...........0..... ....3..........22...|...11..........0.... ...3..........2.....|.....1..........0... ...3........32....22*11....11........0... ..3.........3...22..|..11...0.........0.. ..3........3...3....|....0...0........0.. ..3.......3...2.....|.....1...0.......0.. .3........3..3......|......0..0........0. .3.......3...3......|......0...0.......0. .3.......3..3.......|.......0..0.......0. .3.......3..3.......|.......0..0.......0. -*-------*--*-------+-------*--*-------*- .4.......4..4.......|.......7..7.......7. .4.......4..4.......|.......7..7.......7. .4.......4...4......|......7...7.......7. .4........4..4......|......7..7........7. ..4.......4...5.....|.....6...7.......7.. ..4........4...4....|....7...7........7.. ..4.........4...55..|..66...7.........7.. ...4........55....55*66....67........7... ...4..........5.....|.....6..........7... ....4..........55...|...66..........7.... .....4...........555*666...........7..... .....4..............|..............7..... ......5.............|.............6...... .......4............|............7....... ........55..........|..........66........ ..........5.........|.........6.......... ...........55.......|.......66........... .............555....|....666............. ................5555*6666................ ....................|.................... </lang>

PicoLisp

<lang PicoLisp>(de midPtCircle (Img CX CY Rad)

  (let (F (- 1 Rad)  DdFx 0  DdFy (* -2 Rad)  X 0  Y Rad)
     (set (nth Img (+ CY Rad) CX) 1)
     (set (nth Img (- CY Rad) CX) 1)
     (set (nth Img CY (+ CX Rad)) 1)
     (set (nth Img CY (- CX Rad)) 1)
     (while (> Y X)
        (when (ge0 F)
           (dec 'Y)
           (inc 'F (inc 'DdFy 2)) )
        (inc 'X)
        (inc 'F (inc (inc 'DdFx 2)))
        (set (nth Img (+ CY Y) (+ CX X)) 1)
        (set (nth Img (+ CY Y) (- CX X)) 1)
        (set (nth Img (- CY Y) (+ CX X)) 1)
        (set (nth Img (- CY Y) (- CX X)) 1)
        (set (nth Img (+ CY X) (+ CX Y)) 1)
        (set (nth Img (+ CY X) (- CX Y)) 1)
        (set (nth Img (- CY X) (+ CX Y)) 1)
        (set (nth Img (- CY X) (- CX Y)) 1) ) ) )

(let Img (make (do 120 (link (need 120 0)))) # Create image 120 x 120

  (midPtCircle Img 60 60 50)                      # Draw circle
  (out "img.pbm"                                  # Write to bitmap file
     (prinl "P1")
     (prinl 120 " " 120)
     (mapc prinl Img) ) )</lang>

PureBasic

<lang PureBasic>Procedure rasterCircle(cx, cy, r, Color)

 ;circle must lie completely within the image boundaries
 Protected f= 1 - r
 Protected ddF_X, ddF_Y = -2 * r
 Protected x, y = r
 
 Plot(cx, cy + r, Color)
 Plot(cx, cy - r, Color)
 Plot(cx + r, cy, Color)
 Plot(cx - r, cy, Color)
 While x < y
   If f >= 0 
     y - 1
     ddF_Y + 2
     f + ddF_Y
   EndIf
   x + 1
   ddF_X + 2
   f + ddF_X + 1
   Plot(cx + x, cy + y, Color)
   Plot(cx - x, cy + y, Color)
   Plot(cx + x, cy - y, Color)
   Plot(cx - x, cy - y, Color)
   Plot(cx + y, cy + x, Color)
   Plot(cx - y, cy + x, Color)
   Plot(cx + y, cy - x, Color)
   Plot(cx - y, cy - x, Color)
 Wend

EndProcedure

OpenWindow(0, 0, 0, 100, 100, "MidPoint Circle Algorithm", #PB_Window_SystemMenu) CreateImage(0, 100, 100, 32) StartDrawing(ImageOutput(0))

 Box(0, 0, 100, 100, RGB(0, 0, 0))
 rasterCircle(25, 25, 20, RGB(255, 255, 255))
 rasterCircle(50, 50, 40, RGB(255, 0, 0))

StopDrawing() ImageGadget(0, 0, 0, 0, 0, ImageID(0))

Repeat: Until WaitWindowEvent() = #PB_Event_CloseWindow</lang>

Python

Works with: Python version 3.1

Extending the example given here <lang python>def circle(self, x0, y0, radius, colour=black):

   f = 1 - radius
   ddf_x = 1
   ddf_y = -2 * radius
   x = 0
   y = radius
   self.set(x0, y0 + radius, colour)
   self.set(x0, y0 - radius, colour)
   self.set(x0 + radius, y0, colour)
   self.set(x0 - radius, y0, colour)
   while x < y:
       if f >= 0: 
           y -= 1
           ddf_y += 2
           f += ddf_y
       x += 1
       ddf_x += 2
       f += ddf_x    
       self.set(x0 + x, y0 + y, colour)
       self.set(x0 - x, y0 + y, colour)
       self.set(x0 + x, y0 - y, colour)
       self.set(x0 - x, y0 - y, colour)
       self.set(x0 + y, y0 + x, colour)
       self.set(x0 - y, y0 + x, colour)
       self.set(x0 + y, y0 - x, colour)
       self.set(x0 - y, y0 - x, colour)

Bitmap.circle = circle

bitmap = Bitmap(25,25) bitmap.circle(x0=12, y0=12, radius=12) bitmap.chardisplay()

The origin, 0,0; is the lower left, with x increasing to the right, and Y increasing upwards.

The program above produces the following display :

+-------------------------+ | @@@@@@@ | | @@ @@ | | @@ @@ | | @ @ | | @ @ | | @ @ | | @ @ | | @ @ | | @ @ | |@ @| |@ @| |@ @| |@ @| |@ @| |@ @| |@ @| | @ @ | | @ @ | | @ @ | | @ @ | | @ @ | | @ @ | | @@ @@ | | @@ @@ | | @@@@@@@ | +-------------------------+

</lang>

Ruby

<lang ruby>Pixel = Struct.new(:x, :y)

class Pixmap

 def draw_circle(pixel, radius, colour)
   validate_pixel(pixel.x, pixel.y)

   self[pixel.x, pixel.y + radius] = colour
   self[pixel.x, pixel.y - radius] = colour
   self[pixel.x + radius, pixel.y] = colour
   self[pixel.x - radius, pixel.y] = colour

   f = 1 - radius
   ddF_x = 1
   ddF_y = -2 * radius
   x = 0
   y = radius
   while x < y
     if f >= 0
       y -= 1
       ddF_y += 2
       f += ddF_y
     end
     x += 1
     ddF_x += 2
     f += ddF_x
     self[pixel.x + x, pixel.y + y] = colour
     self[pixel.x + x, pixel.y - y] = colour
     self[pixel.x - x, pixel.y + y] = colour
     self[pixel.x - x, pixel.y - y] = colour
     self[pixel.x + y, pixel.y + x] = colour
     self[pixel.x + y, pixel.y - x] = colour
     self[pixel.x - y, pixel.y + x] = colour
     self[pixel.x - y, pixel.y - x] = colour
   end
 end

end

bitmap = Pixmap.new(30, 30) bitmap.draw_circle(Pixel[14,14], 12, RGBColour::BLACK)</lang>

Scala

Uses the Scala Basic Bitmap Storage class. <lang scala>object BitmapOps {

  def midpoint(bm:RgbBitmap, x0:Int, y0:Int, radius:Int, c:Color)={
     var f=1-radius
     var ddF_x=1
     var ddF_y= -2*radius
     var x=0
     var y=radius
     bm.setPixel(x0, y0+radius, c)
     bm.setPixel(x0, y0-radius, c)
     bm.setPixel(x0+radius, y0, c)
     bm.setPixel(x0-radius, y0, c)
     while(x < y)
     {
        if(f >= 0)
        {
          y-=1
          ddF_y+=2
          f+=ddF_y
        }
        x+=1
        ddF_x+=2
        f+=ddF_x
        bm.setPixel(x0+x, y0+y, c)
        bm.setPixel(x0-x, y0+y, c)
        bm.setPixel(x0+x, y0-y, c)
        bm.setPixel(x0-x, y0-y, c)
        bm.setPixel(x0+y, y0+x, c)
        bm.setPixel(x0-y, y0+x, c)
        bm.setPixel(x0+y, y0-x, c)
        bm.setPixel(x0-y, y0-x, c)
     }
  }

}</lang>

Tcl

Library: Tk

ref Basic bitmap storage#Tcl and Assertions#Tcl <lang tcl>package require Tcl 8.5 package require Tk

proc drawCircle {image colour point radius} {

   lassign $point x0 y0
   setPixel $image $colour [list $x0 [expr {$y0 + $radius}]]
   setPixel $image $colour [list $x0 [expr {$y0 - $radius}]]
   setPixel $image $colour [list [expr {$x0 + $radius}] $y0]
   setPixel $image $colour [list [expr {$x0 - $radius}] $y0]
   set f [expr {1 - $radius}]
   set ddF_x 1
   set ddF_y [expr {-2 * $radius}]
   set x 0
   set y $radius
   
   while {$x < $y} {
       assert {$ddF_x == 2 * $x + 1}
       assert {$ddF_y == -2 * $y}
       assert {$f == $x*$x + $y*$y - $radius*$radius + 2*$x - $y + 1}
       if {$f >= 0} {
           incr y -1
           incr ddF_y 2
           incr f $ddF_y
       }
       incr x
       incr ddF_x 2
       incr f $ddF_x
       setPixel $image $colour [list [expr {$x0 + $x}] [expr {$y0 + $y}]]
       setPixel $image $colour [list [expr {$x0 - $x}] [expr {$y0 + $y}]]
       setPixel $image $colour [list [expr {$x0 + $x}] [expr {$y0 - $y}]]
       setPixel $image $colour [list [expr {$x0 - $x}] [expr {$y0 - $y}]]
       setPixel $image $colour [list [expr {$x0 + $y}] [expr {$y0 + $x}]]
       setPixel $image $colour [list [expr {$x0 - $y}] [expr {$y0 + $x}]]
       setPixel $image $colour [list [expr {$x0 + $y}] [expr {$y0 - $x}]]
       setPixel $image $colour [list [expr {$x0 - $y}] [expr {$y0 - $x}]]
   }

}

  1. create the image and display it

set img [newImage 200 100] label .l -image $img pack .l

fill $img black drawCircle $img blue {100 50} 49</lang>

Vedit macro language

<lang vedit> // Draw a circle using Bresenham's circle algorithm. // #21 = center x, #22 = center y; #23 = radius

DRAW_CIRCLE:
  1. 30 = 1 - #23 // f
  2. 31 = 0 // ddF_x
  3. 32 = -2 * #23 // ddF_y
  4. 41 = 0 // x
  5. 42 = #23 // y

while (#41 <= #42) {

   #1 = #21+#41; #2 = #22+#42; Call("DRAW_PIXEL")
   #1 = #21-#41; #2 = #22+#42; Call("DRAW_PIXEL")
   #1 = #21+#41; #2 = #22-#42; Call("DRAW_PIXEL")
   #1 = #21-#41; #2 = #22-#42; Call("DRAW_PIXEL")
   #1 = #21+#42; #2 = #22+#41; Call("DRAW_PIXEL")
   #1 = #21-#42; #2 = #22+#41; Call("DRAW_PIXEL")
   #1 = #21+#42; #2 = #22-#41; Call("DRAW_PIXEL")
   #1 = #21-#42; #2 = #22-#41; Call("DRAW_PIXEL")
   if (#30 >= 0) {

#42-- #32 += 2 #30 += #32

   }
   #41++
   #31 += 2
   #30 += #31 + 1

}

return </lang>