Category:E: Difference between revisions

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E is a programming language designed around object-capability security and event-loop concurrency, in order to support creation of highly robust and secure programs.
E is a programming language designed around object-capability security and event-loop concurrency, in order to support creation of highly robust and secure programs.

Revision as of 05:36, 31 May 2009

Language
E
This programming language may be used to instruct a computer to perform a task.
Garbage collected: Yes
Parameter passing methods: By value
Type safety: Safe
Type strength: Strong
Type compatibility: Duck
Type expression: Explicit
Type checking: Dynamic
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using E.

E is a programming language designed around object-capability security and event-loop concurrency, in order to support creation of highly robust and secure programs.

Using the Java implementation of E, Java libraries can be used from E code, and its REPL (e.g. Creating a Window).

See Also

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "E"

The following 200 pages are in this category, out of 269 total.

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