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'''Axe''' is a compiled programming language for the TI-83 and TI-84 series calculators. It has a syntax similar to (but far more powerful than) [[TI-83 BASIC]], but it compiles to a no-stub [[Z80 Assembly]] executable rather than being interpreted like BASIC. Many of the language features are designed to ease writing games, but it can be used to write any kind of program. |
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Its initial release was in 2010 and has been in constant development since then. It quickly became a favorite among TI-83/84 developers due to its speed of development and high performance. |
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==See Also== |
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*[http://axe.eeems.ca/Documentation.pdf User's guide] |
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*[http://clrhome.org/tutorials/axe/ Tutorial] |
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*[http://axe.eeems.ca/Commands.html Language guide] |
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*[https://www.omnimaga.org/the-axe-parser-project/axe-parser/ Version history] |
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[[Category:Programming Languages]] |
Latest revision as of 18:38, 20 June 2015
Axe
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Axe.
This programming language may be used to instruct a computer to perform a task.
See Also: |
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Axe is a compiled programming language for the TI-83 and TI-84 series calculators. It has a syntax similar to (but far more powerful than) TI-83 BASIC, but it compiles to a no-stub Z80 Assembly executable rather than being interpreted like BASIC. Many of the language features are designed to ease writing games, but it can be used to write any kind of program.
Its initial release was in 2010 and has been in constant development since then. It quickly became a favorite among TI-83/84 developers due to its speed of development and high performance.
See Also
Subcategories
This category has the following 2 subcategories, out of 2 total.
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- Axe Implementations (1 P)
Pages in category "Axe"
The following 91 pages are in this category, out of 91 total.