Total circles area

From Rosetta Code
Revision as of 00:47, 25 October 2019 by rosettacode>Gerard Schildberger (changed indentations, added whitespace for circle definitions table.)


Task
Total circles area
You are encouraged to solve this task according to the task description, using any language you may know.
Example circles
Example circles filtered

Given some partially overlapping circles on the plane, compute and show the total area covered by them, with four or six (or a little more) decimal digits of precision. The area covered by two or more disks needs to be counted only once.

One point of this Task is also to compare and discuss the relative merits of various solution strategies, their performance, precision and simplicity. This means keeping both slower and faster solutions for a language (like C) is welcome.

To allow a better comparison of the different implementations, solve the problem with this standard dataset, each line contains the x and y coordinates of the centers of the disks and their radii   (11 disks are fully contained inside other disks):

         xc              yc          radius
     1.6417233788   1.6121789534   0.0848270516
    -1.4944608174   1.2077959613   1.1039549836
     0.6110294452  -0.6907087527   0.9089162485
     0.3844862411   0.2923344616   0.2375743054
    -0.2495892950  -0.3832854473   1.0845181219
     1.7813504266   1.6178237031   0.8162655711
    -0.1985249206  -0.8343333301   0.0538864941
    -1.7011985145  -0.1263820964   0.4776976918
    -0.4319462812   1.4104420482   0.7886291537
     0.2178372997  -0.9499557344   0.0357871187
    -0.6294854565  -1.3078893852   0.7653357688
     1.7952608455   0.6281269104   0.2727652452
     1.4168575317   1.0683357171   1.1016025378
     1.4637371396   0.9463877418   1.1846214562
    -0.5263668798   1.7315156631   1.4428514068
    -1.2197352481   0.9144146579   1.0727263474
    -0.1389358881   0.1092805780   0.7350208828
     1.5293954595   0.0030278255   1.2472867347
    -0.5258728625   1.3782633069   1.3495508831
    -0.1403562064   0.2437382535   1.3804956588
     0.8055826339  -0.0482092025   0.3327165165
    -0.6311979224   0.7184578971   0.2491045282
     1.4685857879  -0.8347049536   1.3670667538
    -0.6855727502   1.6465021616   1.0593087096
     0.0152957411   0.0638919221   0.9771215985

The result is   21.56503660... .


Related task


See also



C

Montecarlo Sampling

This program uses a Montecarlo sampling. For this problem this is less efficient (converges more slowly) than a regular grid sampling, like in the Python entry. <lang c>#include <stdio.h>

  1. include <stdlib.h>
  2. include <math.h>
  3. include <time.h>
  4. include <stdbool.h>

typedef double Fp; typedef struct { Fp x, y, r; } Circle;

Circle circles[] = {

   { 1.6417233788,  1.6121789534, 0.0848270516},
   {-1.4944608174,  1.2077959613, 1.1039549836},
   { 0.6110294452, -0.6907087527, 0.9089162485},
   { 0.3844862411,  0.2923344616, 0.2375743054},
   {-0.2495892950, -0.3832854473, 1.0845181219},
   { 1.7813504266,  1.6178237031, 0.8162655711},
   {-0.1985249206, -0.8343333301, 0.0538864941},
   {-1.7011985145, -0.1263820964, 0.4776976918},
   {-0.4319462812,  1.4104420482, 0.7886291537},
   { 0.2178372997, -0.9499557344, 0.0357871187},
   {-0.6294854565, -1.3078893852, 0.7653357688},
   { 1.7952608455,  0.6281269104, 0.2727652452},
   { 1.4168575317,  1.0683357171, 1.1016025378},
   { 1.4637371396,  0.9463877418, 1.1846214562},
   {-0.5263668798,  1.7315156631, 1.4428514068},
   {-1.2197352481,  0.9144146579, 1.0727263474},
   {-0.1389358881,  0.1092805780, 0.7350208828},
   { 1.5293954595,  0.0030278255, 1.2472867347},
   {-0.5258728625,  1.3782633069, 1.3495508831},
   {-0.1403562064,  0.2437382535, 1.3804956588},
   { 0.8055826339, -0.0482092025, 0.3327165165},
   {-0.6311979224,  0.7184578971, 0.2491045282},
   { 1.4685857879, -0.8347049536, 1.3670667538},
   {-0.6855727502,  1.6465021616, 1.0593087096},
   { 0.0152957411,  0.0638919221, 0.9771215985}};

const size_t n_circles = sizeof(circles) / sizeof(Circle);

static inline Fp min(const Fp a, const Fp b) { return a <= b ? a : b; }

static inline Fp max(const Fp a, const Fp b) { return a >= b ? a : b; }

static inline Fp sq(const Fp a) { return a * a; }

// Return an uniform random value in [a, b). static inline double uniform(const double a, const double b) {

   const double r01 = rand() / (double)RAND_MAX;
   return a + (b - a) * r01;

}

static inline bool is_inside_circles(const Fp x, const Fp y) {

   for (size_t i = 0; i < n_circles; i++)
       if (sq(x - circles[i].x) + sq(y - circles[i].y) < circles[i].r)
           return true;
   return false;

}

int main() {

   // Initialize the bounding box (bbox) of the circles.
   Fp x_min = INFINITY, x_max = -INFINITY;
   Fp y_min = x_min, y_max = x_max;
   // Compute the bounding box of the circles.
   for (size_t i = 0; i < n_circles; i++) {
       Circle *c = &circles[i];
       x_min = min(x_min, c->x - c->r);
       x_max = max(x_max, c->x + c->r);
       y_min = min(y_min, c->y - c->r);
       y_max = max(y_max, c->y + c->r);
       c->r *= c->r; // Square the radii to speed up testing.
   }
   const Fp bbox_area = (x_max - x_min) * (y_max - y_min);
   // Montecarlo sampling.
   srand(time(0));
   size_t to_try = 1U << 16;
   size_t n_tries = 0;
   size_t n_hits = 0;
   while (true) {
       n_hits += is_inside_circles(uniform(x_min, x_max),
                                   uniform(y_min, y_max));
       n_tries++;
       if (n_tries == to_try) {
           const Fp area = bbox_area * n_hits / n_tries;
           const Fp r = (Fp)n_hits / n_tries;
           const Fp s = area * sqrt(r * (1 - r) / n_tries);
           printf("%.4f +/- %.4f (%zd samples)\n", area, s, n_tries);
           if (s * 3 <= 1e-3) // Stop at 3 sigmas.
               break;
           to_try *= 2;
       }
   }
   return 0;

}</lang>

Output:
21.4498 +/- 0.0370 (65536 samples)
21.5031 +/- 0.0262 (131072 samples)
21.5170 +/- 0.0185 (262144 samples)
21.5442 +/- 0.0131 (524288 samples)
21.5477 +/- 0.0093 (1048576 samples)
21.5531 +/- 0.0065 (2097152 samples)
21.5624 +/- 0.0046 (4194304 samples)
21.5631 +/- 0.0033 (8388608 samples)
21.5602 +/- 0.0023 (16777216 samples)
21.5632 +/- 0.0016 (33554432 samples)
21.5617 +/- 0.0012 (67108864 samples)
21.5628 +/- 0.0008 (134217728 samples)
21.5639 +/- 0.0006 (268435456 samples)
21.5637 +/- 0.0004 (536870912 samples)
21.5637 +/- 0.0003 (1073741824 samples)

Scanline Method

This version performs about 5 million scanlines in about a second, result should be accurate to maybe 10 decimal points. <lang c>#include <stdio.h>

  1. include <string.h>
  2. include <stdlib.h>
  3. include <math.h>

typedef double flt; typedef struct { flt x, y, r, r2; flt y0, y1; // extent of circle y+r and y-r flt x0, x1; // where scanline intersects circle } circle_t;

  1. define SZ sizeof(circle_t)

circle_t circles[] = { { 1.6417233788, 1.6121789534, 0.0848270516},

  1. error data snipped for space; copy from previous C example

};

flt max(flt x, flt y) { return x < y ? y : x; } flt min(flt x, flt y) { return x > y ? y : x; } flt sq(flt x) { return x * x; } flt cdist(circle_t *c1, circle_t *c2) { return sqrt(sq(c1->x - c2->x) + sq(c1->y - c2->y)); }

inline void swap_c(circle_t *c) { circle_t tmp = c[0]; c[0] = c[1], c[1] = tmp; }

flt area(circle_t *circs, int n_circ, flt ymin, flt ymax, flt step) { int i, n = n_circ;

circle_t *c = malloc(SZ * n); memcpy(c, circs, SZ * n);

while (n--) for (i = 0; i < n; i++) if (c[i].y1 < c[i+1].y1) swap_c(c + i);

flt total = 0;

int row = 1 + ceil((ymax - ymin) / step); while (row--) { flt y = ymin + step * row; for (n = 0; n < n_circ; n++) if (y >= c[n].y1) // rest of circles below scanline, ignore break; else if (y > c[n].y0) { flt dx = sqrt(c[n].r2 - sq(y - c[n].y)); c[n].x0 = c[n].x - dx; c[n].x1 = c[n].x + dx;

// keep circles sorted by left intersection for (i = n; i-- && c[i].x0 > c[i+1].x0; swap_c(c + i));

} else {// remove a circle when scanline has passed it memmove(c + n, c + n + 1, SZ * (--n_circ - n)); n--; }

if (!n) continue;

flt right = c->x1; total += c->x1 - c->x0;

for (i = 1; i < n; i++) { if (c[i].x1 <= right) continue; total += c[i].x1 - max(c[i].x0, right); right = c[i].x1; } }

free(c); return total * step; }

int main(void) { int n_circ = sizeof(circles) / SZ; flt ymin = INFINITY, ymax = -INFINITY;

circle_t *c1, *c2; for (c1 = circles + n_circ; c1-- > circles; ) { for (c2 = circles + n_circ; c2-- > circles; ) // throw out circles inside another circle if (c1 != c2 && cdist(c1, c2) + c1->r <= c2->r) { *c1 = circles[--n_circ]; break; } ymin = min(ymin, c1->y0 = c1->y - c1->r); ymax = max(ymax, c1->y1 = c1->y + c1->r); c1->r2 = sq(c1->r); }

flt s = 1. / (1 << 20); flt y0 = floor(ymin / s) * s; flt a = area(circles, n_circ, y0, ymax, s); int nlines = (ymax - y0) / s;

// roughly, it cease to make sense if sqrt(nlines) * 1e-14 >> s * s printf("area = %.10f\tat %d scanlines\n", a, nlines);

return 0; }</lang>

Output:
area = 21.5650366037    at 5637290 scanlines

D

This version converges much faster than both the ordered grid and Montecarlo sampling solutions.

Scanline Method

Translation of: C

<lang d>import std.stdio, std.math, std.algorithm, std.typecons, std.range;

alias Fp = real; struct Circle { Fp x, y, r; }

void removeInternalDisks(ref Circle[] circles) pure nothrow @safe {

   static bool isFullyInternal(in Circle c1, in Circle c2)
   pure nothrow @safe @nogc {
       if (c1.r > c2.r) // Quick exit.
           return false;
       return (c1.x - c2.x) ^^ 2 + (c1.y - c2.y) ^^ 2 <
              (c2.r - c1.r) ^^ 2;
   }
   // Heuristics for performance: large radii first.
   circles.sort!q{ a.r > b.r };
   // Remove circles inside another circle.
   for (auto i = circles.length; i-- > 0; )
       for (auto j = circles.length; j-- > 0; )
           if (i != j && isFullyInternal(circles[i], circles[j])) {
               circles[i] = circles[$ - 1];
               circles.length--;
               break;
           }

}

void main() {

   Circle[] circles = [
      { 1.6417233788,  1.6121789534, 0.0848270516},
      {-1.4944608174,  1.2077959613, 1.1039549836},
      { 0.6110294452, -0.6907087527, 0.9089162485},
      { 0.3844862411,  0.2923344616, 0.2375743054},
      {-0.2495892950, -0.3832854473, 1.0845181219},
      { 1.7813504266,  1.6178237031, 0.8162655711},
      {-0.1985249206, -0.8343333301, 0.0538864941},
      {-1.7011985145, -0.1263820964, 0.4776976918},
      {-0.4319462812,  1.4104420482, 0.7886291537},
      { 0.2178372997, -0.9499557344, 0.0357871187},
      {-0.6294854565, -1.3078893852, 0.7653357688},
      { 1.7952608455,  0.6281269104, 0.2727652452},
      { 1.4168575317,  1.0683357171, 1.1016025378},
      { 1.4637371396,  0.9463877418, 1.1846214562},
      {-0.5263668798,  1.7315156631, 1.4428514068},
      {-1.2197352481,  0.9144146579, 1.0727263474},
      {-0.1389358881,  0.1092805780, 0.7350208828},
      { 1.5293954595,  0.0030278255, 1.2472867347},
      {-0.5258728625,  1.3782633069, 1.3495508831},
      {-0.1403562064,  0.2437382535, 1.3804956588},
      { 0.8055826339, -0.0482092025, 0.3327165165},
      {-0.6311979224,  0.7184578971, 0.2491045282},
      { 1.4685857879, -0.8347049536, 1.3670667538},
      {-0.6855727502,  1.6465021616, 1.0593087096},
      { 0.0152957411,  0.0638919221, 0.9771215985}];
   writeln("Input Circles: ", circles.length);
   removeInternalDisks(circles);
   writeln("Circles left: ", circles.length);
   immutable Fp xMin = reduce!((acc, c) => min(acc, c.x - c.r))
                              (Fp.max, circles[]);
   immutable Fp xMax = reduce!((acc, c) => max(acc, c.x + c.r))
                              (Fp(0), circles[]);
   alias YRange = Tuple!(Fp,"y0", Fp,"y1");
   auto yRanges = new YRange[circles.length];
   Fp computeTotalArea(in Fp nSlicesX) nothrow @safe {
       Fp total = 0;
       // Adapted from an idea by Cosmologicon.
       foreach (immutable p; cast(int)(xMin * nSlicesX) ..
                             cast(int)(xMax * nSlicesX) + 1) {
           immutable Fp x = p / nSlicesX;
           size_t nPairs = 0;
           // Look for the circles intersecting the current
           // vertical secant:
           foreach (const ref c; circles) {
               immutable Fp d = c.r ^^ 2 - (c.x - x) ^^ 2;
               immutable Fp sd = d.sqrt;
               if (d > 0)
                   // And keep only the intersection chords.
                   yRanges[nPairs++] = YRange(c.y - sd, c.y + sd);
           }
           // Merge the ranges, counting the overlaps only once.
           yRanges[0 .. nPairs].sort();
           Fp y = -Fp.max;
           foreach (immutable r; yRanges[0 .. nPairs])
               if (y < r.y1) {
                   total += r.y1 - max(y, r.y0);
                   y = r.y1;
               }
       }
       return total / nSlicesX;
   }
   // Iterate to reach some precision.
   enum Fp epsilon = 1e-9;
   Fp nSlicesX = 1_000;
   Fp oldArea = -1;
   while (true) {
       immutable Fp newArea = computeTotalArea(nSlicesX);
       if (abs(oldArea - newArea) < epsilon) {
           writeln("N. vertical slices: ", nSlicesX);
           writefln("Approximate area: %.17f", newArea);
           return;
       }
       oldArea = newArea;
       nSlicesX *= 2;
   }

}</lang>

Output:
Input Circles: 25
Circles left: 14
N. vertical slices: 256000
Approximate area: 21.56503660593628004

Run-time is about 4.13 seconds with ldc2 compiler.

Analytical Solution

Translation of: Haskell

This version is not fully idiomatic D, it retains some of the style of the Haskell version. <lang d>import std.stdio, std.typecons, std.math, std.algorithm, std.range;

struct Vec { double x, y; }

alias VF = double function(in Vec, in Vec) pure nothrow @safe @nogc; enum VF vCross = (v1, v2) => v1.x * v2.y - v1.y * v2.x; enum VF vDot = (v1, v2) => v1.x * v2.x + v1.y * v2.y;

alias VV = Vec function(in Vec, in Vec) pure nothrow @safe @nogc; enum VV vAdd = (v1, v2) => Vec(v1.x + v2.x, v1.y + v2.y); enum VV vSub = (v1, v2) => Vec(v1.x - v2.x, v1.y - v2.y);

enum vLen = (in Vec v) pure nothrow @safe @nogc => vDot(v, v).sqrt; enum VF vDist = (a, b) => vSub(a, b).vLen; enum vScale = (in double s, in Vec v) pure nothrow @safe @nogc =>

   Vec(v.x * s, v.y * s);

enum vNorm = (in Vec v) pure nothrow @safe @nogc =>

   Vec(v.x / v.vLen, v.y / v.vLen);

alias A = Typedef!double;

enum vAngle = (in Vec v) pure nothrow @safe @nogc => atan2(v.y, v.x).A;

A aNorm(in A a) pure nothrow @safe @nogc {

   if (a > PI)  return A(a - PI * 2.0);
   if (a < -PI) return A(a + PI * 2.0);
   return              a;

}

struct Circle { double x, y, r; }

A[] circleCross(in Circle c0, in Circle c1) pure nothrow {

   immutable d = vDist(Vec(c0.x, c0.y), Vec(c1.x, c1.y));
   if (d >= c0.r + c1.r || d <= abs(c0.r - c1.r))
       return [];
   immutable s = (c0.r + c1.r + d) / 2.0;
   immutable a = sqrt(s * (s - d) * (s - c0.r) * (s - c1.r));
   immutable h = 2.0 * a / d;
   immutable dr = Vec(c1.x - c0.x, c1.y - c0.y);
   immutable dx = vScale(sqrt(c0.r ^^ 2 - h ^^ 2), dr.vNorm);
   immutable ang = (c0.r ^^ 2 + d ^^ 2 > c1.r ^^ 2) ?
                   dr.vAngle :
                   A(PI + dr.vAngle);
   immutable da = asin(h / c0.r).A;
   return [A(ang - da), A(ang + da)].map!aNorm.array;

}

// Angles of the start and end points of the circle arc. alias Angle2 = Tuple!(A,"a0", A,"a1");

alias Arc = Tuple!(Circle,"c", Angle2,"aa");

enum arcPoint = (in Circle c, in A a) pure nothrow @safe @nogc =>

   vAdd(Vec(c.x, c.y), Vec(c.r * cos(cast(double)a),
                           c.r * sin(cast(double)a)));

alias ArcF = Vec function(in Arc) pure nothrow @safe @nogc; enum ArcF arcStart = ar => arcPoint(ar.c, ar.aa.a0); enum ArcF arcMid = ar => arcPoint(ar.c, A((ar.aa.a0+ar.aa.a1) / 2)); enum ArcF arcEnd = ar => arcPoint(ar.c, ar.aa.a1); enum ArcF arcCenter = ar => Vec(ar.c.x, ar.c.y);

enum arcArea = (in Arc ar) pure nothrow @safe @nogc =>

   ar.c.r ^^ 2 * (ar.aa.a1 - ar.aa.a0) / 2.0;

Arc[] splitCircles(immutable Circle[] cs) pure /*nothrow*/ {

   static enum cSplit = (in Circle c, in A[] angs) pure nothrow =>
       c.repeat.zip(angs.zip(angs.dropOne).map!Angle2).map!Arc;
   // If an arc that was part of one circle is inside *another* circle,
   // it will not be part of the zero-winding path, so reject it.
   static bool inCircle(VC)(in VC vc, in Circle c) pure nothrow @nogc{
       return vc[1] != c && vDist(Vec(vc[0].x, vc[0].y),
                                  Vec(c.x, c.y)) < c.r;
   }
   enum inAnyCircle = (in Arc arc) nothrow @safe =>
       cs.map!(c => inCircle(tuple(arc.arcMid, arc.c), c)).any;
   auto f(in Circle c) pure nothrow {
       auto angs = cs.map!(c1 => circleCross(c, c1)).join;
       return tuple(c, ([A(-PI), A(PI)] ~ angs)
                       .sort().release);
   }
   return cs.map!f.map!(ca => cSplit(ca[])).join
          .filter!(ar => !inAnyCircle(ar)).array;

}


/** Given a list of arcs, build sets of closed paths from them. If one arc's end point is no more than 1e-4 from another's start point, they are considered connected. Since these start/end points resulted from intersecting circles earlier, they *should* be exactly the same, but floating point precision may cause small differences, hence the 1e-4 error margin. When there are genuinely different intersections closer than this margin, the method will backfire, badly. */ const(Arc[])[] makePaths(in Arc[] arcs) pure nothrow @safe {

   static const(Arc[])[] joinArcs(in Arc[] a, in Arc[] xxs)
   pure nothrow {
       static enum eps = 1e-4;
       if (xxs.empty) return [a];
       immutable x = xxs[0];
       const xs = xxs.dropOne;
       if (a.empty) return joinArcs([x], xs);
       if (vDist(a[0].arcStart, a.back.arcEnd) < eps)
           return [a] ~ joinArcs([], xxs);
       if (vDist(a.back.arcEnd, x.arcStart) < eps)
           return joinArcs(a ~ [x], xs);
       return joinArcs(a, xs ~ [x]);
   }
   return joinArcs([], arcs);

}

// Slice N-polygon into N-2 triangles. double polylineArea(in Vec[] vvs) pure nothrow {

   static enum triArea = (in Vec a, in Vec b, in Vec c)
       pure nothrow @nogc => vCross(vSub(b, a), vSub(c, b)) / 2.0;
   const vs = vvs.dropOne;
   immutable vvs0 = vvs[0];
   return zip(vs, vs.dropOne).map!(vv => triArea(vvs0, vv[])).sum;

}

double pathArea(in Arc[] arcs) pure nothrow {

   static f(in Tuple!(double, const(Vec)[]) ae, in Arc arc)
   pure nothrow {
       return tuple(ae[0] + arc.arcArea,
                    ae[1] ~ [arc.arcCenter, arc.arcEnd]);
   }
   const ae = reduce!f(tuple(0.0, (const(Vec)[]).init), arcs);
   return ae[0] + ae[1].polylineArea;

}

enum circlesArea = (immutable Circle[] cs) pure /*nothrow*/ =>

   cs.splitCircles.makePaths.map!pathArea.sum;


void main() {

   immutable circles = [
       Circle( 1.6417233788,  1.6121789534, 0.0848270516),
       Circle(-1.4944608174,  1.2077959613, 1.1039549836),
       Circle( 0.6110294452, -0.6907087527, 0.9089162485),
       Circle( 0.3844862411,  0.2923344616, 0.2375743054),
       Circle(-0.2495892950, -0.3832854473, 1.0845181219),
       Circle( 1.7813504266,  1.6178237031, 0.8162655711),
       Circle(-0.1985249206, -0.8343333301, 0.0538864941),
       Circle(-1.7011985145, -0.1263820964, 0.4776976918),
       Circle(-0.4319462812,  1.4104420482, 0.7886291537),
       Circle( 0.2178372997, -0.9499557344, 0.0357871187),
       Circle(-0.6294854565, -1.3078893852, 0.7653357688),
       Circle( 1.7952608455,  0.6281269104, 0.2727652452),
       Circle( 1.4168575317,  1.0683357171, 1.1016025378),
       Circle( 1.4637371396,  0.9463877418, 1.1846214562),
       Circle(-0.5263668798,  1.7315156631, 1.4428514068),
       Circle(-1.2197352481,  0.9144146579, 1.0727263474),
       Circle(-0.1389358881,  0.1092805780, 0.7350208828),
       Circle( 1.5293954595,  0.0030278255, 1.2472867347),
       Circle(-0.5258728625,  1.3782633069, 1.3495508831),
       Circle(-0.1403562064,  0.2437382535, 1.3804956588),
       Circle( 0.8055826339, -0.0482092025, 0.3327165165),
       Circle(-0.6311979224,  0.7184578971, 0.2491045282),
       Circle( 1.4685857879, -0.8347049536, 1.3670667538),
       Circle(-0.6855727502,  1.6465021616, 1.0593087096),
       Circle( 0.0152957411,  0.0638919221, 0.9771215985)];
   writefln("Area: %1.13f", circles.circlesArea);

}</lang>

Output:
Area: 21.5650366038564

The run-time is minimal (0.03 seconds or less).

EchoLisp

Circles included in circles are discarded, and the circles are sorted : largest radius first. The circles bounding box is computed and divided into nxn rectangular tiles of size ds = dx * dy . Surfaces of tiles which are entirely included in a circle are added. Remaining tiles are divided into four smaller tiles, and the process is repeated : recursive call of procedure S , until ds < s-precision. To optimize things, a first pass - procedure S0 - is performed, which assigns a list of candidates intersecting circles to each tile. This is quite effective, since the mean number of candidates circles for a given tile is 1.008 for n = 800.

<lang scheme> (lib 'math) (define (make-circle x0 y0 r)

   (vector x0 y0 r ))
   

(define-syntax-id _.radius (_ 2)) (define-syntax-id _.x0 (_ 0)) (define-syntax-id _.y0 (_ 1))

to sort circles

(define (cmp-circles a b) (> a.radius b.radius))

(define (included? circle: a circles)

   (for/or ((b circles))  
       #:continue (equal? a b) 
       (disk-in-disk? a b)))
eliminates, and sort

(define (sort-circles circles)

       (list-sort cmp-circles
         (filter (lambda(c) (not (included? c circles))) circles)))

(define circles (sort-circles

 (list (make-circle   1.6417233788  1.6121789534 0.0848270516)
       (make-circle  -1.4944608174  1.2077959613 1.1039549836)
       (make-circle   0.6110294452 -0.6907087527 0.9089162485)
       (make-circle   0.3844862411  0.2923344616 0.2375743054)
       (make-circle  -0.2495892950 -0.3832854473 1.0845181219)
       (make-circle   1.7813504266  1.6178237031 0.8162655711)
       (make-circle  -0.1985249206 -0.8343333301 0.0538864941)
       (make-circle  -1.7011985145 -0.1263820964 0.4776976918)
       (make-circle  -0.4319462812  1.4104420482 0.7886291537)
       (make-circle   0.2178372997 -0.9499557344 0.0357871187)
       (make-circle  -0.6294854565 -1.3078893852 0.7653357688)
       (make-circle   1.7952608455  0.6281269104 0.2727652452)
       (make-circle   1.4168575317  1.0683357171 1.1016025378)
       (make-circle   1.4637371396  0.9463877418 1.1846214562)
       (make-circle  -0.5263668798  1.7315156631 1.4428514068)
       (make-circle  -1.2197352481  0.9144146579 1.0727263474)
       (make-circle  -0.1389358881  0.1092805780 0.7350208828)
       (make-circle   1.5293954595  0.0030278255 1.2472867347)
       (make-circle  -0.5258728625  1.3782633069 1.3495508831)
       (make-circle  -0.1403562064  0.2437382535 1.3804956588)
       (make-circle   0.8055826339 -0.0482092025 0.3327165165)
       (make-circle  -0.6311979224  0.7184578971 0.2491045282)
       (make-circle   1.4685857879 -0.8347049536 1.3670667538)
       (make-circle  -0.6855727502  1.6465021616 1.0593087096)
       (make-circle   0.0152957411  0.0638919221 0.9771215985))))
bounding box

(define (enclosing-rect circles)

   (define xmin (for/min ((c circles)) (- c.x0 c.radius)))
   (define xmax (for/max ((c circles)) (+ c.x0 c.radius)))
   (define ymin (for/min ((c circles)) (- c.y0 c.radius)))
   (define ymax (for/max ((c circles)) (+ c.y0 c.radius)))
   (vector xmin ymin (- xmax xmin) (- ymax ymin)))
Compute surface of entirely overlapped tiles
and assign candidates circles to other tiles.
cands is a vector nsteps x nsteps of circles lists indexed by (i,j)

(define (S0 circles rect steps into: cands)

   (define dx (// (rect 2) steps)) ;; width / steps
   (define dy (// (rect 3) steps)) ;; height / steps
   (define ds (* dx dy)) ;; tile surface
   (define dr (vector (- rect.x0 dx) (- rect.y0 dy) dx dy))
   (define ijdx 0)
   
   (for/sum ((i steps))
       (vector+= dr 0 dx)
       (vector-set! dr 1 (- rect.y0 dy))
       
       (for/sum ((j steps))
       (vector+= dr 1 dy)
       (set! ijdx (+ i (* j steps)))
           
       (for/sum ((c circles))
           #:break (rect-in-disk? dr c) ;; enclosed ? add ds
                => (begin   (vector-set! cands ijdx null) ds)
           #:continue (not (rect-disk-intersect? dr c))
                ;; intersects ? add circle to candidates for this tile
           (vector-set! cands ijdx  (cons c (cands ijdx )))
           0)
   )))

(define ct 0)

return sum of surfaces of tiles which are not entirely overlapped

(define (S circles rect steps cands) (++ ct)

   (define dx (// (rect 2) steps))
   (define dy (// (rect 3) steps))
   (define ds (* dx dy))
   (define dr (vector (- rect.x0 dx) (- rect.y0 dy) dx dy))
   (define ijdx 0)
   
   (for/sum ((i steps))
       (vector+= dr 0 dx)
       (vector-set! dr 1 (- (rect 1) dy))
       
       (for/sum ((j steps))
       (vector+= dr 1 dy)
       
       (when (!null? cands) (set! circles (cands (+ i (* j steps)))))
       #:continue (null? circles)
       
       ;; add surface
       (or
           (for/or ((c circles)) ;; enclosed ? add ds
           #:break (rect-in-disk? dr c) => ds
           #f )
           
           (if ;; not intersecting? add 0
           (for/or ((c circles))
            (rect-disk-intersect? dr c)) #f 0)
           
           ;; intersecting ? recurse until precision
           (when (> dx s-precision) (S circles dr 2 null)) 
           
           ;; no hope - add ds/2
           (// ds 2))
   )))

</lang>

Output:
(length circles) → 14
(enclosing-rect circles) → #( -2.598415801 -2.2017717074 5.4340683427 5.3761387773)

(define nsteps 800)
(define cands (make-vector (* nsteps nsteps) null))
(define rect (enclosing-rect circles))

(define starter (S0 circles rect nsteps cands))
    → 21.479635555704785
(vector-length cands) → 640000
;; number of remaining tiles
(for/sum ((c cands)) (if (null? c) 0 1)) → 3670
;; number of candidates circles 
(for/sum ((c cands)) (if (null? c) 0 (length c))) → 3701

;;    "The result is 21.565036603856399517.. . "
(define s-precision 0.0001)
(define delta (S null rect nsteps cands))
    → 0.08540009897433079 ;; 466_928 calls to S
 
(+ starter delta) ;; 5 decimals
   → 21.565035654679114

(define s-precision 0.00001)
(define delta (S null rect nsteps cands))
    → 0.08540100364929355 ;;  3_761_385 calls, time *= 10

(+ starter delta) ;; 6 decimals
    → 21.56503655935408

Go

Translation of: Perl 6

(more "based on" than a direct translation)

This is very memory inefficient and as written will not run on a 32 bit architecture (due mostly to the required size of the "unknown" Rectangle channel buffer to get even a few decimal places). It may be interesting anyway as an example of using channels with Go to split the work among several go routines (and processor cores). <lang go>package main

import (

       "flag"
       "fmt"
       "math"
       "runtime"
       "sort"

)

// Note, the standard "image" package has Point and Rectangle but we // can't use them here since they're defined using int rather than // float64.

type Circle struct{ X, Y, R, rsq float64 }

func NewCircle(x, y, r float64) Circle {

       // We pre-calculate r² as an optimization
       return Circle{x, y, r, r * r}

}

func (c Circle) ContainsPt(x, y float64) bool {

       return distSq(x, y, c.X, c.Y) <= c.rsq

}

func (c Circle) ContainsC(c2 Circle) bool {

       return distSq(c.X, c.Y, c2.X, c2.Y) <= (c.R-c2.R)*(c.R-c2.R)

}

func (c Circle) ContainsR(r Rect) (full, corner bool) {

       nw := c.ContainsPt(r.NW())
       ne := c.ContainsPt(r.NE())
       sw := c.ContainsPt(r.SW())
       se := c.ContainsPt(r.SE())
       return nw && ne && sw && se, nw || ne || sw || se

}

func (c Circle) North() (float64, float64) { return c.X, c.Y + c.R } func (c Circle) South() (float64, float64) { return c.X, c.Y - c.R } func (c Circle) West() (float64, float64) { return c.X - c.R, c.Y } func (c Circle) East() (float64, float64) { return c.X + c.R, c.Y }

type Rect struct{ X1, Y1, X2, Y2 float64 }

func (r Rect) Area() float64 { return (r.X2 - r.X1) * (r.Y2 - r.Y1) } func (r Rect) NW() (float64, float64) { return r.X1, r.Y2 } func (r Rect) NE() (float64, float64) { return r.X2, r.Y2 } func (r Rect) SW() (float64, float64) { return r.X1, r.Y1 } func (r Rect) SE() (float64, float64) { return r.X2, r.Y1 }

func (r Rect) Centre() (float64, float64) {

       return (r.X1 + r.X2) / 2.0, (r.Y1 + r.Y2) / 2.0

}

func (r Rect) ContainsPt(x, y float64) bool {

       return r.X1 <= x && x < r.X2 &&
               r.Y1 <= y && y < r.Y2

}

func (r Rect) ContainsPC(c Circle) bool { // only N,W,E,S points of circle

       return r.ContainsPt(c.North()) ||
               r.ContainsPt(c.South()) ||
               r.ContainsPt(c.West()) ||
               r.ContainsPt(c.East())

}

func (r Rect) MinSide() float64 {

       return math.Min(r.X2-r.X1, r.Y2-r.Y1)

}

func distSq(x1, y1, x2, y2 float64) float64 {

       Δx, Δy := x2-x1, y2-y1
       return (Δx * Δx) + (Δy * Δy)

}

type CircleSet []Circle

// sort.Interface for sorting by radius big to small: func (s CircleSet) Len() int { return len(s) } func (s CircleSet) Swap(i, j int) { s[i], s[j] = s[j], s[i] } func (s CircleSet) Less(i, j int) bool { return s[i].R > s[j].R }

func (sp *CircleSet) RemoveContainedC() {

       s := *sp
       sort.Sort(s)
       for i := 0; i < len(s); i++ {
               for j := i + 1; j < len(s); {
                       if s[i].ContainsC(s[j]) {
                               s[j], s[len(s)-1] = s[len(s)-1], s[j]
                               s = s[:len(s)-1]
                       } else {
                               j++
                       }
               }
       }
       *sp = s

}

func (s CircleSet) Bounds() Rect {

       x1 := s[0].X - s[0].R
       x2 := s[0].X + s[0].R
       y1 := s[0].Y - s[0].R
       y2 := s[0].Y + s[0].R
       for _, c := range s[1:] {
               x1 = math.Min(x1, c.X-c.R)
               x2 = math.Max(x2, c.X+c.R)
               y1 = math.Min(y1, c.Y-c.R)
               y2 = math.Max(y2, c.Y+c.R)
       }
       return Rect{x1, y1, x2, y2}

}

var nWorkers = 4

func (s CircleSet) UnionArea(ε float64) (min, max float64) {

       sort.Sort(s)
       stop := make(chan bool)
       inside := make(chan Rect)
       outside := make(chan Rect)
       unknown := make(chan Rect, 5e7) // XXX
       for i := 0; i < nWorkers; i++ {
               go s.worker(stop, unknown, inside, outside)
       }
       r := s.Bounds()
       max = r.Area()
       unknown <- r
       for max-min > ε {
               select {
               case r = <-inside:
                       min += r.Area()
               case r = <-outside:
                       max -= r.Area()
               }
       }
       close(stop)
       return min, max

}

func (s CircleSet) worker(stop <-chan bool, unk chan Rect, in, out chan<- Rect) {

       for {
               select {
               case <-stop:
                       return
               case r := <-unk:
                       inside, outside := s.CategorizeR(r)
                       switch {
                       case inside:
                               in <- r
                       case outside:
                               out <- r
                       default:
                               // Split
                               midX, midY := r.Centre()
                               unk <- Rect{r.X1, r.Y1, midX, midY}
                               unk <- Rect{midX, r.Y1, r.X2, midY}
                               unk <- Rect{r.X1, midY, midX, r.Y2}
                               unk <- Rect{midX, midY, r.X2, r.Y2}
                       }
               }
       }

}

func (s CircleSet) CategorizeR(r Rect) (inside, outside bool) {

       anyCorner := false
       for _, c := range s {
               full, corner := c.ContainsR(r)
               if full {
                       return true, false // inside
               }
               anyCorner = anyCorner || corner
       }
       if anyCorner {
               return false, false // uncertain
       }
       for _, c := range s {
               if r.ContainsPC(c) {
                       return false, false // uncertain
               }
       }
       return false, true // outside

}

func main() {

       flag.IntVar(&nWorkers, "workers", nWorkers, "how many worker go routines to use")
       maxproc := flag.Int("cpu", runtime.NumCPU(), "GOMAXPROCS setting")
       flag.Parse()
       if *maxproc > 0 {
               runtime.GOMAXPROCS(*maxproc)
       } else {
               *maxproc = runtime.GOMAXPROCS(0)
       }
       circles := CircleSet{
               NewCircle(1.6417233788, 1.6121789534, 0.0848270516),
               NewCircle(-1.4944608174, 1.2077959613, 1.1039549836),
               NewCircle(0.6110294452, -0.6907087527, 0.9089162485),
               NewCircle(0.3844862411, 0.2923344616, 0.2375743054),
               NewCircle(-0.2495892950, -0.3832854473, 1.0845181219),
               NewCircle(1.7813504266, 1.6178237031, 0.8162655711),
               NewCircle(-0.1985249206, -0.8343333301, 0.0538864941),
               NewCircle(-1.7011985145, -0.1263820964, 0.4776976918),
               NewCircle(-0.4319462812, 1.4104420482, 0.7886291537),
               NewCircle(0.2178372997, -0.9499557344, 0.0357871187),
               NewCircle(-0.6294854565, -1.3078893852, 0.7653357688),
               NewCircle(1.7952608455, 0.6281269104, 0.2727652452),
               NewCircle(1.4168575317, 1.0683357171, 1.1016025378),
               NewCircle(1.4637371396, 0.9463877418, 1.1846214562),
               NewCircle(-0.5263668798, 1.7315156631, 1.4428514068),
               NewCircle(-1.2197352481, 0.9144146579, 1.0727263474),
               NewCircle(-0.1389358881, 0.1092805780, 0.7350208828),
               NewCircle(1.5293954595, 0.0030278255, 1.2472867347),
               NewCircle(-0.5258728625, 1.3782633069, 1.3495508831),
               NewCircle(-0.1403562064, 0.2437382535, 1.3804956588),
               NewCircle(0.8055826339, -0.0482092025, 0.3327165165),
               NewCircle(-0.6311979224, 0.7184578971, 0.2491045282),
               NewCircle(1.4685857879, -0.8347049536, 1.3670667538),
               NewCircle(-0.6855727502, 1.6465021616, 1.0593087096),
               NewCircle(0.0152957411, 0.0638919221, 0.9771215985),
       }
       fmt.Println("Starting with", len(circles), "circles.")
       circles.RemoveContainedC()
       fmt.Println("Removing redundant ones leaves", len(circles), "circles.")
       fmt.Println("Using", nWorkers, "workers with maxprocs =", *maxproc)
       const ε = 0.0001
       min, max := circles.UnionArea(ε)
       avg := (min + max) / 2.0
       rng := max - min
       fmt.Printf("Area = %v±%v\n", avg, rng)
       fmt.Printf("Area ≈ %.*f\n", 5, avg)

}</lang>

Output:
Starting with 25 circles.
Removing redundant ones leaves 14 circles.
Using 4 workers with maxprocs = 8
Area = 21.565036586751035±9.999999912935209e-05
Area ≈ 21.56504
       18.76 real        54.83 user        13.94 sys

Haskell

Grid Sampling Version

Translation of: Python

<lang haskell>data Circle = Circle { cx :: Double, cy :: Double, cr :: Double }

isInside :: Double -> Double -> Circle -> Bool isInside x y c = (x - cx c) ^ 2 + (y - cy c) ^ 2 <= (cr c ^ 2)

isInsideAny :: Double -> Double -> [Circle] -> Bool isInsideAny x y = any (isInside x y)

approximatedArea :: [Circle] -> Int -> Double approximatedArea cs box_side = (fromIntegral count) * dx * dy

 where
   -- compute the bounding box of the circles
   x_min = minimum [cx c - cr c | c <- circles]
   x_max = maximum [cx c + cr c | c <- circles]
   y_min = minimum [cy c - cr c | c <- circles]
   y_max = maximum [cy c + cr c | c <- circles]
   dx = (x_max - x_min) / (fromIntegral box_side)
   dy = (y_max - y_min) / (fromIntegral box_side)
   count = length [0 | r <- [0 .. box_side - 1],
                       c <- [0 .. box_side - 1],
                       isInsideAny (posx c) (posy r) circles]
   posy r = y_min + (fromIntegral r) * dy
   posx c = x_min + (fromIntegral c) * dx

circles :: [Circle] circles = [Circle ( 1.6417233788) ( 1.6121789534) 0.0848270516,

          Circle (-1.4944608174) ( 1.2077959613) 1.1039549836,
          Circle ( 0.6110294452) (-0.6907087527) 0.9089162485,
          Circle ( 0.3844862411) ( 0.2923344616) 0.2375743054,
          Circle (-0.2495892950) (-0.3832854473) 1.0845181219,
          Circle ( 1.7813504266) ( 1.6178237031) 0.8162655711,
          Circle (-0.1985249206) (-0.8343333301) 0.0538864941,
          Circle (-1.7011985145) (-0.1263820964) 0.4776976918,
          Circle (-0.4319462812) ( 1.4104420482) 0.7886291537,
          Circle ( 0.2178372997) (-0.9499557344) 0.0357871187,
          Circle (-0.6294854565) (-1.3078893852) 0.7653357688,
          Circle ( 1.7952608455) ( 0.6281269104) 0.2727652452,
          Circle ( 1.4168575317) ( 1.0683357171) 1.1016025378,
          Circle ( 1.4637371396) ( 0.9463877418) 1.1846214562,
          Circle (-0.5263668798) ( 1.7315156631) 1.4428514068,
          Circle (-1.2197352481) ( 0.9144146579) 1.0727263474,
          Circle (-0.1389358881) ( 0.1092805780) 0.7350208828,
          Circle ( 1.5293954595) ( 0.0030278255) 1.2472867347,
          Circle (-0.5258728625) ( 1.3782633069) 1.3495508831,
          Circle (-0.1403562064) ( 0.2437382535) 1.3804956588,
          Circle ( 0.8055826339) (-0.0482092025) 0.3327165165,
          Circle (-0.6311979224) ( 0.7184578971) 0.2491045282,
          Circle ( 1.4685857879) (-0.8347049536) 1.3670667538,
          Circle (-0.6855727502) ( 1.6465021616) 1.0593087096,
          Circle ( 0.0152957411) ( 0.0638919221) 0.9771215985]

main = putStrLn $ "Approximated area: " ++

                 (show $ approximatedArea circles 5000)</lang>
Output:
Approximated area: 21.564955642878786

Analytical Solution

Breaking down circles to non-intersecting arcs and assemble zero winding paths, then calculate their areas. Pro: precision doesn't depend on a step size, so no need to wait longer for a more precise result; Con: probably not numerically stable in marginal situations, which can be catastrophic. <lang haskell>{-# LANGUAGE GeneralizedNewtypeDeriving #-}

import Data.List (sort)

data Vec = Vec Double Double

vCross, vDot :: Vec -> Vec -> Double vCross (Vec a b) (Vec c d) = a*d - b*c vDot (Vec a b) (Vec c d) = a*c + b*d

vAdd, vSub :: Vec -> Vec -> Vec vAdd (Vec a b) (Vec c d) = Vec (a + c) (b + d) vSub (Vec a b) (Vec c d) = Vec (a - c) (b - d)

vLen :: Vec -> Double vLen x = sqrt $ vDot x x

vDist :: Vec -> Vec -> Double vDist a b = vLen (a `vSub` b)

vScale :: Double -> Vec -> Vec vScale s (Vec x y) = Vec (x * s) (y * s)

vNorm :: Vec -> Vec vNorm v@(Vec x y) = Vec (x / l) (y / l) where l = vLen v


newtype Angle = A Double

   deriving (Eq, Ord, Num, Fractional)

aPi = A pi

vAngle :: Vec -> Angle vAngle (Vec x y) = A (atan2 y x)

aNorm :: Angle -> Angle aNorm a | a > aPi = a - aPi * 2

       | a < -aPi  = a + aPi * 2
       | otherwise = a


data Circle = Circle Double Double Double

   deriving (Eq)

circleCross :: Circle -> Circle -> [Angle] circleCross (Circle x0 y0 r0) (Circle x1 y1 r1)

   | d >= r0 + r1 || d <= abs(r0 - r1) = []
   | otherwise = map aNorm [ang - da, ang + da]
       where
           d = vDist (Vec x0 y0) (Vec x1 y1)
           s = (r0 + r1 + d) / 2
           a = sqrt $ s * (s - d) * (s - r0) * (s - r1)
           h = 2 * a / d
           dr = Vec (x1 - x0) (y1 - y0)
           dx = vScale (sqrt $ r0 ^ 2 - h ^ 2) $ vNorm dr
           ang = if r0 ^ 2 + d ^ 2 > r1 ^ 2
                   then vAngle dr
                   else aPi + vAngle dr
           da = A (asin (h / r0))


-- Angles of the start and end points of the circle arc. data Angle2 = Angle2 Angle Angle

data Arc = Arc Circle Angle2

arcPoint :: Circle -> Angle -> Vec arcPoint (Circle x y r) (A a) =

   vAdd (Vec x y) (Vec (r * cos a) (r * sin a))

arcStart, arcMid, arcEnd, arcCenter :: Arc -> Vec arcStart (Arc c (Angle2 a0 a1)) = arcPoint c a0 arcMid (Arc c (Angle2 a0 a1)) = arcPoint c ((a0 + a1) / 2) arcEnd (Arc c (Angle2 a0 a1)) = arcPoint c a1 arcCenter (Arc (Circle x y r) _) = Vec x y

arcArea :: Arc -> Double arcArea (Arc (Circle _ _ r) (Angle2 a0 a1)) = r ^ 2 * aDiff / 2

   where (A aDiff) = a1 - a0


splitCircles :: [Circle] -> [Arc] splitCircles cs = filter (not . inAnyCircle) arcs where

   cSplit :: (Circle, [Angle]) -> [Arc]
   cSplit (c, angs) =
       zipWith Arc (repeat c) $ zipWith Angle2 angs $ tail angs
   -- If an arc that was part of one circle is inside *another* circle,
   -- it will not be part of the zero-winding path, so reject it.
   inCircle :: (Vec, Circle) -> Circle -> Bool
   inCircle (Vec x0 y0, c1) c2@(Circle x y r) =
       c1 /= c2 && vDist (Vec x0 y0) (Vec x y) < r
   f :: Circle -> (Circle, [Angle])
   f c = (c, sort $ [-aPi, aPi] ++ (concatMap (circleCross c) cs))
   cAngs = map f cs
   arcs = concatMap cSplit cAngs
   inAnyCircle :: Arc -> Bool
   inAnyCircle arc@(Arc c _) = any (inCircle (arcMid arc, c)) cs


{- Given a list of arcs, build sets of closed paths from them. If one arc's end point is no more than 1e-4 from another's start point, they are considered connected. Since these start/end points resulted from intersecting circles earlier, they *should* be exactly the same, but floating point precision may cause small differences, hence the 1e-4 error margin. When there are genuinely different intersections closer than this margin, the method will backfire, badly. -} makePaths :: [Arc] -> Arc makePaths arcs = joinArcs [] arcs where

   joinArcs :: [Arc] -> [Arc] -> Arc
   joinArcs a [] = [a]
   joinArcs [] (x:xs) = joinArcs [x] xs
   joinArcs a (x:xs)
       | vDist (arcStart (head a)) (arcEnd (last a)) < 1e-4
           = a : joinArcs [] (x:xs)
       | vDist (arcEnd (last a)) (arcStart x) < 1e-4
           = joinArcs (a ++ [x]) xs
       | otherwise = joinArcs a (xs ++ [x])


pathArea :: [Arc] -> Double pathArea arcs = a + polylineArea e where

   (a, e) = foldl f (0, []) arcs
   f (a, e) arc = (a + arcArea arc, e ++ [arcCenter arc, arcEnd arc])


-- Slice N-polygon into N-2 triangles. polylineArea :: [Vec] -> Double polylineArea (v:vs) = sum $ zipWith (triArea v) vs (tail vs)

   where triArea a b c = ((b `vSub` a) `vCross` (c `vSub` b)) / 2


circlesArea :: [Circle] -> Double circlesArea = sum . map pathArea . makePaths . splitCircles


circles :: [Circle] circles = [Circle ( 1.6417233788) ( 1.6121789534) 0.0848270516,

          Circle (-1.4944608174) ( 1.2077959613) 1.1039549836,
          Circle ( 0.6110294452) (-0.6907087527) 0.9089162485,
          Circle ( 0.3844862411) ( 0.2923344616) 0.2375743054,
          Circle (-0.2495892950) (-0.3832854473) 1.0845181219,
          Circle ( 1.7813504266) ( 1.6178237031) 0.8162655711,
          Circle (-0.1985249206) (-0.8343333301) 0.0538864941,
          Circle (-1.7011985145) (-0.1263820964) 0.4776976918,
          Circle (-0.4319462812) ( 1.4104420482) 0.7886291537,
          Circle ( 0.2178372997) (-0.9499557344) 0.0357871187,
          Circle (-0.6294854565) (-1.3078893852) 0.7653357688,
          Circle ( 1.7952608455) ( 0.6281269104) 0.2727652452,
          Circle ( 1.4168575317) ( 1.0683357171) 1.1016025378,
          Circle ( 1.4637371396) ( 0.9463877418) 1.1846214562,
          Circle (-0.5263668798) ( 1.7315156631) 1.4428514068,
          Circle (-1.2197352481) ( 0.9144146579) 1.0727263474,
          Circle (-0.1389358881) ( 0.1092805780) 0.7350208828,
          Circle ( 1.5293954595) ( 0.0030278255) 1.2472867347,
          Circle (-0.5258728625) ( 1.3782633069) 1.3495508831,
          Circle (-0.1403562064) ( 0.2437382535) 1.3804956588,
          Circle ( 0.8055826339) (-0.0482092025) 0.3327165165,
          Circle (-0.6311979224) ( 0.7184578971) 0.2491045282,
          Circle ( 1.4685857879) (-0.8347049536) 1.3670667538,
          Circle (-0.6855727502) ( 1.6465021616) 1.0593087096,
          Circle ( 0.0152957411) ( 0.0638919221) 0.9771215985]

main = print $ circlesArea circles</lang>

Output:
21.5650366038564

This is how this solution works:

  1. Given a list of circles, give all of them the same winding. Say, imagine every circle turns clockwise.
  2. Find all the intersection points among all circles. Between each pair, there may be 0, 1 or 2 intersections. Ignore 0 and 1, we need only the 2 case.
  3. For each circle, sort its intersection points in clockwise order (keep in mind it's a cyclic list), and split it into arc segments between neighboring point pairs. Circles that don't cross other circles are treated as a single 360 degree arc.
  4. Imagine all circles are on a white piece of paper, and have their interiors inked black. We are only interested in the arcs separating black and white areas, so we get rid of the arcs that aren't so. These are the arcs that lie entirely within another circle. Because we've taken care of all intersections eariler, we only need to check if any point on an arc segment is in any other circle; if so, remove this arc. (The haskell code uses the middle point of an arc for this, but anything other than the two end points would do).
  5. The remaining arcs form one or more closed paths. Each path's area can be calculated, and the sum of them all is the area needed. Each path is done like the way mentioned on that stackexchange page cited somewhere. This works for holes, too. Suppose the circles form an area with a hole in it; you'd end up with two paths, where the outer one winds clockwise, and the inner one ccw. Use the same method to calculate the areas for both, and the outer one would have a positive area, the inner one negative. Just add them up.

There are a few concerns about this algorithm: firstly, it's fast only if there are few circles. Its complexity is maybe O(N^3) with N = number of circles, while normal scanline method is probably O(N * n) or less, with n = number of scanlines. Secondly, step 4 needs to be accurate; a small precision error there may cause an arc to remain or be removed by mistake, with disastrous consequences. Also, it's difficult to estimate the error in the final result. The scanline or Monte Carlo methods have errors mostly due to statistics, while this method's error is due to floating point precision loss, which is a very different can of worms.

J

Uniform Grid

We're missing an error estimate. Because it happened to be fairly accurate isn't proof that it's good. Runtime is 16 seconds on a Lenovo T500 with plenty of memory and connected to the power grid. <lang J>NB. check points on a regular grid within the bounding box


N=: 400 NB. grids in each dimension. Controls accuracy.


'X Y R'=: |: XYR=: (_&".;._2~ LF&=)0 :0

1.6417233788  1.6121789534 0.0848270516

-1.4944608174 1.2077959613 1.1039549836

0.6110294452 -0.6907087527 0.9089162485
0.3844862411  0.2923344616 0.2375743054

-0.2495892950 -0.3832854473 1.0845181219

1.7813504266  1.6178237031 0.8162655711

-0.1985249206 -0.8343333301 0.0538864941 -1.7011985145 -0.1263820964 0.4776976918 -0.4319462812 1.4104420482 0.7886291537

0.2178372997 -0.9499557344 0.0357871187

-0.6294854565 -1.3078893852 0.7653357688

1.7952608455  0.6281269104 0.2727652452
1.4168575317  1.0683357171 1.1016025378
1.4637371396  0.9463877418 1.1846214562

-0.5263668798 1.7315156631 1.4428514068 -1.2197352481 0.9144146579 1.0727263474 -0.1389358881 0.1092805780 0.7350208828

1.5293954595  0.0030278255 1.2472867347

-0.5258728625 1.3782633069 1.3495508831 -0.1403562064 0.2437382535 1.3804956588

0.8055826339 -0.0482092025 0.3327165165

-0.6311979224 0.7184578971 0.2491045282

1.4685857879 -0.8347049536 1.3670667538

-0.6855727502 1.6465021616 1.0593087096

0.0152957411  0.0638919221 0.9771215985

)

bbox=: (<./@:- , >./@:+)&R BBOXX=: bbox X BBOXY=: bbox Y

grid=: 3 : 0 'MN MX N'=. y D=. MX-MN EDGE=. D%N (MN(+ -:)EDGE)+(D-EDGE)*(i. % <:)N )

assert 2.2 2.6 3 3.4 3.8 -: grid 2 4 5

GRIDDED_SAMPLES=: BBOXX {@:;&(grid@:(,&N)) BBOXY

Note '4 4{.GRIDDED_SAMPLES' NB. example ┌─────────────────┬─────────────────┬─────────────────┬─────────────────┐ │_2.59706 _2.20043│_2.59706 _2.19774│_2.59706 _2.19505│_2.59706 _2.19236│ ├─────────────────┼─────────────────┼─────────────────┼─────────────────┤ │_2.59434 _2.20043│_2.59434 _2.19774│_2.59434 _2.19505│_2.59434 _2.19236│ ├─────────────────┼─────────────────┼─────────────────┼─────────────────┤ │_2.59162 _2.20043│_2.59162 _2.19774│_2.59162 _2.19505│_2.59162 _2.19236│ ├─────────────────┼─────────────────┼─────────────────┼─────────────────┤ │_2.58891 _2.20043│_2.58891 _2.19774│_2.58891 _2.19505│_2.58891 _2.19236│ └─────────────────┴─────────────────┴─────────────────┴─────────────────┘ ) XY=: >,GRIDDED_SAMPLES NB. convert to an usual array of floats.

mp=: $:~ :(+/ .*) NB. matrix product assert (*: 5 13) -: (mp"1) 3 4,:5 12

in=: *:@:{:@:] >: [: mp (- }:) NB. logical function assert 0 0 in 1 0 2 NB. X Y in X Y R assert 0 0 (-.@:in) 44 2 3

CONTAINED=: XY in"1/XYR NB. logical table of circles containing each grid FRACTION=: CONTAINED (+/@:(+./"1)@:[ % *:@:]) N AREA=: BBOXX*&(-/)BBOXY NB. area of the bounding box. FRACTION*AREA

NB. result is 21.5645</lang>

Java

Solution using recursive subdivision of space into rectangles. Base cases of recursion are when the rectangle is fully inside some circle, is fully outside all circles, or the maximum depth limit is reached.

<lang Java> public class CirclesTotalArea {

   /*
    * Rectangles are given as 4-element arrays [tx, ty, w, h].
    * Circles are given as 3-element arrays [cx, cy, r].
    */
   
   private static double distSq(double x1, double y1, double x2, double y2) {
       return (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
   }
   
   private static boolean rectangleFullyInsideCircle(double[] rect, double[] circ) {
       double r2 = circ[2] * circ[2];
       // Every corner point of rectangle must be inside the circle.
       return distSq(rect[0], rect[1], circ[0], circ[1]) <= r2 &&
         distSq(rect[0] + rect[2], rect[1], circ[0], circ[1]) <= r2 &&
         distSq(rect[0], rect[1] - rect[3], circ[0], circ[1]) <= r2 &&
         distSq(rect[0] + rect[2], rect[1] - rect[3], circ[0], circ[1]) <= r2;
   }
   
   private static boolean rectangleSurelyOutsideCircle(double[] rect, double[] circ) {
       // Circle center point inside rectangle?
       if(rect[0] <= circ[0] && circ[0] <= rect[0] + rect[2] &&
         rect[1] - rect[3] <= circ[1] && circ[1] <= rect[1]) { return false; }
       // Otherwise, check that each corner is at least (r + Max(w, h)) away from circle center.
       double r2 = circ[2] + Math.max(rect[2], rect[3]);
       r2 = r2 * r2;
       return distSq(rect[0], rect[1], circ[0], circ[1]) >= r2 &&
         distSq(rect[0] + rect[2], rect[1], circ[0], circ[1]) >= r2 &&
         distSq(rect[0], rect[1] - rect[3], circ[0], circ[1]) >= r2 &&
         distSq(rect[0] + rect[2], rect[1] - rect[3], circ[0], circ[1]) >= r2;
   }
   
   private static boolean[] surelyOutside;
   
   private static double totalArea(double[] rect, double[][] circs, int d) {    
       // Check if we can get a quick certain answer.
       int surelyOutsideCount = 0;
       for(int i = 0; i < circs.length; i++) {
           if(rectangleFullyInsideCircle(rect, circs[i])) { return rect[2] * rect[3]; }
           if(rectangleSurelyOutsideCircle(rect, circs[i])) {
               surelyOutside[i] = true;
               surelyOutsideCount++;
           }
           else { surelyOutside[i] = false; }
       }
       // Is this rectangle surely outside all circles?
       if(surelyOutsideCount == circs.length) { return 0; }
       // Are we deep enough in the recursion?
       if(d < 1) { 
           return rect[2] * rect[3] / 3;  // Best guess for overlapping portion
       }
       // Throw out all circles that are surely outside this rectangle.
       if(surelyOutsideCount > 0) {
           double[][] newCircs = new double[circs.length - surelyOutsideCount][3];
           int loc = 0;
           for(int i = 0; i < circs.length; i++) {
               if(!surelyOutside[i]) { newCircs[loc++] = circs[i]; }
           }
           circs = newCircs;
       }
       // Subdivide this rectangle recursively and add up the recursively computed areas.
       double w = rect[2] / 2; // New width
       double h = rect[3] / 2; // New height
       double[][] pieces = {
           { rect[0], rect[1], w, h }, // NW
           { rect[0] + w, rect[1], w, h }, // NE
           { rect[0], rect[1] - h, w, h }, // SW
           { rect[0] + w, rect[1] - h, w, h } // SE
       };
       double total = 0;
       for(double[] piece: pieces) { total += totalArea(piece, circs, d - 1); }
       return total;
   }
   
   public static double totalArea(double[][] circs, int d) {
       double maxx = Double.NEGATIVE_INFINITY;
       double minx = Double.POSITIVE_INFINITY;
       double maxy = Double.NEGATIVE_INFINITY;
       double miny = Double.POSITIVE_INFINITY;
       // Find the extremes of x and y for this set of circles.
       for(double[] circ: circs) {
           if(circ[0] + circ[2] > maxx) { maxx = circ[0] + circ[2]; }
           if(circ[0] - circ[2] < minx) { minx = circ[0] - circ[2]; }
           if(circ[1] + circ[2] > maxy) { maxy = circ[1] + circ[2]; }
           if(circ[1] - circ[2] < miny) { miny = circ[1] - circ[2]; }
       }
       double[] rect = { minx, maxy, maxx - minx, maxy - miny };
       surelyOutside = new boolean[circs.length];
       return totalArea(rect, circs, d);
   }
   
   public static void main(String[] args) {
       double[][] circs = {
           { 1.6417233788, 1.6121789534, 0.0848270516 },
           {-1.4944608174, 1.2077959613, 1.1039549836 },
           { 0.6110294452, -0.6907087527, 0.9089162485 },
           { 0.3844862411, 0.2923344616, 0.2375743054 },
           {-0.2495892950, -0.3832854473, 1.0845181219 },
           {1.7813504266, 1.6178237031, 0.8162655711 },
           {-0.1985249206, -0.8343333301, 0.0538864941 },
           {-1.7011985145, -0.1263820964, 0.4776976918 },
           {-0.4319462812, 1.4104420482, 0.7886291537 },
           {0.2178372997, -0.9499557344, 0.0357871187 },
           {-0.6294854565, -1.3078893852, 0.7653357688 },
           {1.7952608455, 0.6281269104, 0.2727652452 },
           {1.4168575317, 1.0683357171, 1.1016025378 },
           {1.4637371396, 0.9463877418, 1.1846214562 },
           {-0.5263668798, 1.7315156631, 1.4428514068 },
           {-1.2197352481, 0.9144146579, 1.0727263474 },
           {-0.1389358881, 0.1092805780, 0.7350208828 },
           {1.5293954595, 0.0030278255, 1.2472867347 },
           {-0.5258728625, 1.3782633069, 1.3495508831 },
           {-0.1403562064, 0.2437382535, 1.3804956588 },
           {0.8055826339, -0.0482092025, 0.3327165165 },
           {-0.6311979224, 0.7184578971, 0.2491045282 },
           {1.4685857879, -0.8347049536, 1.3670667538 },
           {-0.6855727502, 1.6465021616, 1.0593087096 },
           {0.0152957411, 0.0638919221, 0.9771215985 }
       };
       double ans = totalArea(circs, 24);
       System.out.println("Approx. area is " + ans);
       System.out.println("Error is " + Math.abs(21.56503660 - ans));
   }

}</lang>

Julia

Simple grid algorithm. Borrows the xmin/xmax idea from the Python version. This algorithm is fairly slow. <lang julia>using Printf

  1. Total circles area: https://rosettacode.org/wiki/Total_circles_area

xc = [1.6417233788, -1.4944608174, 0.6110294452, 0.3844862411, -0.2495892950, 1.7813504266,

    -0.1985249206, -1.7011985145, -0.4319462812, 0.2178372997, -0.6294854565, 1.7952608455,
     1.4168575317, 1.4637371396, -0.5263668798, -1.2197352481, -0.1389358881, 1.5293954595,
    -0.5258728625, -0.1403562064, 0.8055826339, -0.6311979224, 1.4685857879, -0.6855727502,
     0.0152957411]

yc = [1.6121789534, 1.2077959613, -0.6907087527, 0.2923344616, -0.3832854473, 1.6178237031,

    -0.8343333301, -0.1263820964, 1.4104420482, -0.9499557344, -1.3078893852, 0.6281269104,
     1.0683357171, 0.9463877418, 1.7315156631, 0.9144146579, 0.1092805780, 0.0030278255,
     1.3782633069, 0.2437382535, -0.0482092025, 0.7184578971, -0.8347049536, 1.6465021616,
     0.0638919221]

r = [0.0848270516, 1.1039549836, 0.9089162485, 0.2375743054, 1.0845181219, 0.8162655711,

     0.0538864941, 0.4776976918, 0.7886291537, 0.0357871187, 0.7653357688, 0.2727652452,
     1.1016025378, 1.1846214562, 1.4428514068, 1.0727263474, 0.7350208828, 1.2472867347,
     1.3495508831, 1.3804956588, 0.3327165165, 0.2491045282, 1.3670667538, 1.0593087096,
     0.9771215985]
  1. Size of my grid -- higher values => higher accuracy.

function main(xc::Vector{<:Real}, yc::Vector{<:Real}, r::Vector{<:Real}, ngrid::Integer=10000)

   r2 = r .* r
   ncircles = length(xc)
   # Compute the bounding box of the circles.
   xmin = minimum(xc .- r)
   xmax = maximum(xc .+ r)
   ymin = minimum(yc .- r)
   ymax = maximum(yc .+ r)
   # Keep a counter.
   inside = 0
   # For every point in my grid.
   for x in linspace(xmin, xmax, ngrid), y = linspace(ymin, ymax, ngrid)
       inside += any(r2 .> (x - xc) .^ 2 + (y - yc) .^ 2)
   end
   boxarea = (xmax - xmin) * (ymax - ymin)
   return boxarea * inside / ngrid ^ 2

end

println(@time main(xc, yc, r, 1000))</lang>

Kotlin

Grid Sampling Version

Translation of: Python

<lang scala>// version 1.1.2

class Circle(val x: Double, val y: Double, val r: Double)

val circles = arrayOf(

   Circle( 1.6417233788,  1.6121789534, 0.0848270516),
   Circle(-1.4944608174,  1.2077959613, 1.1039549836),
   Circle( 0.6110294452, -0.6907087527, 0.9089162485),
   Circle( 0.3844862411,  0.2923344616, 0.2375743054),
   Circle(-0.2495892950, -0.3832854473, 1.0845181219),
   Circle( 1.7813504266,  1.6178237031, 0.8162655711),
   Circle(-0.1985249206, -0.8343333301, 0.0538864941),
   Circle(-1.7011985145, -0.1263820964, 0.4776976918),
   Circle(-0.4319462812,  1.4104420482, 0.7886291537),
   Circle( 0.2178372997, -0.9499557344, 0.0357871187),
   Circle(-0.6294854565, -1.3078893852, 0.7653357688),
   Circle( 1.7952608455,  0.6281269104, 0.2727652452),
   Circle( 1.4168575317,  1.0683357171, 1.1016025378),
   Circle( 1.4637371396,  0.9463877418, 1.1846214562),
   Circle(-0.5263668798,  1.7315156631, 1.4428514068),
   Circle(-1.2197352481,  0.9144146579, 1.0727263474),
   Circle(-0.1389358881,  0.1092805780, 0.7350208828),
   Circle( 1.5293954595,  0.0030278255, 1.2472867347),
   Circle(-0.5258728625,  1.3782633069, 1.3495508831),
   Circle(-0.1403562064,  0.2437382535, 1.3804956588),
   Circle( 0.8055826339, -0.0482092025, 0.3327165165),
   Circle(-0.6311979224,  0.7184578971, 0.2491045282),
   Circle( 1.4685857879, -0.8347049536, 1.3670667538),
   Circle(-0.6855727502,  1.6465021616, 1.0593087096),
   Circle( 0.0152957411,  0.0638919221, 0.9771215985)

)

fun Double.sq() = this * this

fun main(args: Array<String>) {

   val xMin = circles.map { it.x - it.r }.min()!!
   val xMax = circles.map { it.x + it.r }.max()!!
   val yMin = circles.map { it.y - it.r }.min()!! 
   val yMax = circles.map { it.y + it.r }.max()!! 
   val boxSide = 5000
   val dx = (xMax - xMin) / boxSide
   val dy = (yMax - yMin) / boxSide
   var count = 0
   for (r in 0 until boxSide) {
       val y = yMin + r * dy
       for (c in 0 until boxSide) {
           val x = xMin + c * dx
           val b = circles.any { (x - it.x).sq() + (y - it.y).sq() <= it.r.sq() } 
           if (b) count++
       }
   }
   println("Approximate area = ${count * dx * dy}")

} </lang>

Output:
Approximate area = 21.564955642878786

Scanline Version

Translation of: Python

<lang scala>// version 1.1.2

class Point(val x: Double, val y: Double)

class Circle(val x: Double, val y: Double, val r: Double)

val circles = arrayOf(

   Circle( 1.6417233788,  1.6121789534, 0.0848270516),
   Circle(-1.4944608174,  1.2077959613, 1.1039549836),
   Circle( 0.6110294452, -0.6907087527, 0.9089162485),
   Circle( 0.3844862411,  0.2923344616, 0.2375743054),
   Circle(-0.2495892950, -0.3832854473, 1.0845181219),
   Circle( 1.7813504266,  1.6178237031, 0.8162655711),
   Circle(-0.1985249206, -0.8343333301, 0.0538864941),
   Circle(-1.7011985145, -0.1263820964, 0.4776976918),
   Circle(-0.4319462812,  1.4104420482, 0.7886291537),
   Circle( 0.2178372997, -0.9499557344, 0.0357871187),
   Circle(-0.6294854565, -1.3078893852, 0.7653357688),
   Circle( 1.7952608455,  0.6281269104, 0.2727652452),
   Circle( 1.4168575317,  1.0683357171, 1.1016025378),
   Circle( 1.4637371396,  0.9463877418, 1.1846214562),
   Circle(-0.5263668798,  1.7315156631, 1.4428514068),
   Circle(-1.2197352481,  0.9144146579, 1.0727263474),
   Circle(-0.1389358881,  0.1092805780, 0.7350208828),
   Circle( 1.5293954595,  0.0030278255, 1.2472867347),
   Circle(-0.5258728625,  1.3782633069, 1.3495508831),
   Circle(-0.1403562064,  0.2437382535, 1.3804956588),
   Circle( 0.8055826339, -0.0482092025, 0.3327165165),
   Circle(-0.6311979224,  0.7184578971, 0.2491045282),
   Circle( 1.4685857879, -0.8347049536, 1.3670667538),
   Circle(-0.6855727502,  1.6465021616, 1.0593087096),
   Circle( 0.0152957411,  0.0638919221, 0.9771215985)

)

fun Double.sq() = this * this

fun areaScan(precision: Double): Double {

   fun sect(c: Circle, y: Double): Point {
       val dr = Math.sqrt(c.r.sq() - (y - c.y).sq())
       return Point(c.x - dr, c.x + dr)
   }
   val ys = circles.map { it.y + it.r } + circles.map { it.y - it.r }
   val mins = Math.floor(ys.min()!! / precision).toInt()
   val maxs = Math.ceil(ys.max()!! / precision).toInt()
   var total = 0.0
   for (x in mins..maxs) {
       val y = x * precision
       var right = Double.NEGATIVE_INFINITY
       val points = circles.filter { Math.abs(y - it.y) < it.r }
                           .map { sect(it, y) }
                           .sortedBy { it.x } 
       for (p in points) {
           if (p.y <= right) continue
           total += p.y - maxOf(p.x, right)
           right = p.y
       }
   }
   return total * precision

}

fun main(args: Array<String>) {

   val p = 1e-6
   println("Approximate area = ${areaScan(p)}")

}</lang>

Output:
Approximate area = 21.565036604050903

Mathematica

Simple solution needs Mathematica 10:

<lang Mathematica>data = ImportString[" 1.6417233788 1.6121789534 0.0848270516

  -1.4944608174  1.2077959613 1.1039549836
   0.6110294452 -0.6907087527 0.9089162485
   0.3844862411  0.2923344616 0.2375743054
  -0.2495892950 -0.3832854473 1.0845181219
   1.7813504266  1.6178237031 0.8162655711
  -0.1985249206 -0.8343333301 0.0538864941
  -1.7011985145 -0.1263820964 0.4776976918
  -0.4319462812  1.4104420482 0.7886291537
   0.2178372997 -0.9499557344 0.0357871187
  -0.6294854565 -1.3078893852 0.7653357688
   1.7952608455  0.6281269104 0.2727652452
   1.4168575317  1.0683357171 1.1016025378
   1.4637371396  0.9463877418 1.1846214562
  -0.5263668798  1.7315156631 1.4428514068
  -1.2197352481  0.9144146579 1.0727263474
  -0.1389358881  0.1092805780 0.7350208828
   1.5293954595  0.0030278255 1.2472867347
  -0.5258728625  1.3782633069 1.3495508831
  -0.1403562064  0.2437382535 1.3804956588
   0.8055826339 -0.0482092025 0.3327165165
  -0.6311979224  0.7184578971 0.2491045282
   1.4685857879 -0.8347049536 1.3670667538
  -0.6855727502  1.6465021616 1.0593087096
   0.0152957411  0.0638919221 0.9771215985", "Table"];

toDisk[{x_, y_, r_}] := Disk[{x, y}, r]; RegionMeasure[RegionUnion[toDisk /@ data]]</lang>

Returns 21.5650370663759

If one assumes that the input data is exact (all omitted digits are zero) then the exact answer can be derived by changing the definition of toDisk in the above code to <lang Mathematica>toDisk[{x_, y_, r_}] := Disk[{Rationalize[x, 0], Rationalize[y, 0]}, Rationalize[r, 0]]</lang> The first 100 digits of the decimal expansion of the result are 21.56503660385639951717662965041005741103435843377395022310218015982077828980273399575555145558778509 so the solution given in the problem statement is incorrect after the first 16 decimal places (if we assume no bugs in the parts of Mathematica used here).

MATLAB / Octave

Simple grid algorithm. Borrows the xmin/xmax idea from the Python version. This algorithm is fairly slow.

<lang Matlab>function res = circles()

tic % % Size of my grid -- higher values => higher accuracy. % ngrid = 5000;

xc = [1.6417233788 -1.4944608174 0.6110294452 0.3844862411 -0.2495892950 1.7813504266 -0.1985249206 -1.7011985145 -0.4319462812 0.2178372997 -0.6294854565 1.7952608455 1.4168575317 1.4637371396 -0.5263668798 -1.2197352481 -0.1389358881 1.5293954595 -0.5258728625 -0.1403562064 0.8055826339 -0.6311979224 1.4685857879 -0.6855727502 0.0152957411]; yc = [1.6121789534 1.2077959613 -0.6907087527 0.2923344616 -0.3832854473 1.6178237031 -0.8343333301 -0.1263820964 1.4104420482 -0.9499557344 -1.3078893852 0.6281269104 1.0683357171 0.9463877418 1.7315156631 0.9144146579 0.1092805780 0.0030278255 1.3782633069 0.2437382535 -0.0482092025 0.7184578971 -0.8347049536 1.6465021616 0.0638919221]; r = [0.0848270516 1.1039549836 0.9089162485 0.2375743054 1.0845181219 0.8162655711 0.0538864941 0.4776976918 0.7886291537 0.0357871187 0.7653357688 0.2727652452 1.1016025378 1.1846214562 1.4428514068 1.0727263474 0.7350208828 1.2472867347 1.3495508831 1.3804956588 0.3327165165 0.2491045282 1.3670667538 1.0593087096 0.9771215985]; r2 = r .* r;

ncircles = length(xc);

% % Compute the bounding box of the circles. % xmin = min(xc-r); xmax = max(xc+r); ymin = min(yc-r); ymax = max(yc+r);

% % Keep a counter. % inside = 0;

% % For every point in my grid. % for x = linspace(xmin,xmax,ngrid)

   for y = linspace(ymin,ymax,ngrid)
       if any(r2 > (x - xc).^2 + (y - yc).^2)
           inside = inside + 1;
       end
   end

end

box_area = (xmax-xmin) * (ymax-ymin);

res = box_area * inside / ngrid^2; toc

end</lang>

Nim

Grid Sampling Version

Translation of: Python

<lang nim>import future

type Circle = tuple[x, y, r: float]

const circles: seq[Circle] = @[

 ( 1.6417233788,  1.6121789534, 0.0848270516),
 (-1.4944608174,  1.2077959613, 1.1039549836),
 ( 0.6110294452, -0.6907087527, 0.9089162485),
 ( 0.3844862411,  0.2923344616, 0.2375743054),
 (-0.2495892950, -0.3832854473, 1.0845181219),
 ( 1.7813504266,  1.6178237031, 0.8162655711),
 (-0.1985249206, -0.8343333301, 0.0538864941),
 (-1.7011985145, -0.1263820964, 0.4776976918),
 (-0.4319462812,  1.4104420482, 0.7886291537),
 ( 0.2178372997, -0.9499557344, 0.0357871187),
 (-0.6294854565, -1.3078893852, 0.7653357688),
 ( 1.7952608455,  0.6281269104, 0.2727652452),
 ( 1.4168575317,  1.0683357171, 1.1016025378),
 ( 1.4637371396,  0.9463877418, 1.1846214562),
 (-0.5263668798,  1.7315156631, 1.4428514068),
 (-1.2197352481,  0.9144146579, 1.0727263474),
 (-0.1389358881,  0.1092805780, 0.7350208828),
 ( 1.5293954595,  0.0030278255, 1.2472867347),
 (-0.5258728625,  1.3782633069, 1.3495508831),
 (-0.1403562064,  0.2437382535, 1.3804956588),
 ( 0.8055826339, -0.0482092025, 0.3327165165),
 (-0.6311979224,  0.7184578971, 0.2491045282),
 ( 1.4685857879, -0.8347049536, 1.3670667538),
 (-0.6855727502,  1.6465021616, 1.0593087096),
 ( 0.0152957411,  0.0638919221, 0.9771215985)]

let xMin = min circles.map((c: Circle) => c.x - c.r) let xMax = max circles.map((c: Circle) => c.x + c.r) let yMin = min circles.map((c: Circle) => c.y - c.r) let yMax = max circles.map((c: Circle) => c.y + c.r)

const boxSide = 500

let dx = (xMax - xMin) / boxSide let dy = (yMax - yMin) / boxSide

var count = 0

for r in 0 .. <boxSide:

 let y = yMin + float(r) * dy
 for c in 0 .. <boxSide:
   let x = xMin + float(c) * dx
   for circle in circles:
     if (x-circle.x)*(x-circle.x) + (y-circle.y)*(y-circle.y) <= circle.r*circle.r:
       inc count
       break

echo "Approximated area: ", float(count) * dx * dy</lang> Output:

Approximated area: 2.1561559772003317e+01


Perl

Translation of: Python

<lang perl>use strict; use warnings; use feature 'say';

use List::AllUtils <min max>;

my @circles = (

   [ 1.6417233788,  1.6121789534, 0.0848270516],
   [-1.4944608174,  1.2077959613, 1.1039549836],
   [ 0.6110294452, -0.6907087527, 0.9089162485],
   [ 0.3844862411,  0.2923344616, 0.2375743054],
   [-0.2495892950, -0.3832854473, 1.0845181219],
   [ 1.7813504266,  1.6178237031, 0.8162655711],
   [-0.1985249206, -0.8343333301, 0.0538864941],
   [-1.7011985145, -0.1263820964, 0.4776976918],
   [-0.4319462812,  1.4104420482, 0.7886291537],
   [ 0.2178372997, -0.9499557344, 0.0357871187],
   [-0.6294854565, -1.3078893852, 0.7653357688],
   [ 1.7952608455,  0.6281269104, 0.2727652452],
   [ 1.4168575317,  1.0683357171, 1.1016025378],
   [ 1.4637371396,  0.9463877418, 1.1846214562],
   [-0.5263668798,  1.7315156631, 1.4428514068],
   [-1.2197352481,  0.9144146579, 1.0727263474],
   [-0.1389358881,  0.1092805780, 0.7350208828],
   [ 1.5293954595,  0.0030278255, 1.2472867347],
   [-0.5258728625,  1.3782633069, 1.3495508831],
   [-0.1403562064,  0.2437382535, 1.3804956588],
   [ 0.8055826339, -0.0482092025, 0.3327165165],
   [-0.6311979224,  0.7184578971, 0.2491045282],
   [ 1.4685857879, -0.8347049536, 1.3670667538],
   [-0.6855727502,  1.6465021616, 1.0593087096],
   [ 0.0152957411,  0.0638919221, 0.9771215985],

);

my $x_min = min map { $_->[0] - $_->[2] } @circles; my $x_max = max map { $_->[0] + $_->[2] } @circles; my $y_min = min map { $_->[1] - $_->[2] } @circles; my $y_max = max map { $_->[1] + $_->[2] } @circles;

my $box_side = 500; my $dx = ($x_max - $x_min) / $box_side; my $dy = ($y_max - $y_min) / $box_side; my $count = 0;

for my $r (0..$box_side) {

   my $y = $y_min + $r * $dy;
   for my $c (0..$box_side) {
       my $x = $x_min + $c * $dx;
       for my $c (@circles) {
           $count++ and last if ($x - $$c[0])**2 + ($y - $$c[1])**2 <= $$c[2]**2
       }
   }

}

printf "Approximated area: %.9f\n", $count * $dx * $dy;</lang>

Output:
Approximated area: 21.561559772

Perl 6

This subdivides the outer rectangle repeatedly into subrectangles, and classifies them into wet, dry, or unknown. The knowns are summed to provide an inner bound and an outer bound, while the unknowns are further subdivided. The estimate is the average of the outer bound and the inner bound. Not the simplest algorithm, but converges fairly rapidly because it can treat large areas sparsely, saving the fine subdivisions for the circle boundaries. The number of unknown rectangles roughly doubles each pass, but the area of those unknowns is about half. <lang perl6>class Point {

   has Real $.x;
   has Real $.y;
   has Int $!cbits;	# bitmap of circle membership
   method cbits { $!cbits //= set_cbits(self) }
   method gist { $!x ~ "\t" ~ $!y }

}

multi infix:<to>(Point $p1, Point $p2) {

   sqrt ($p1.x - $p2.x) ** 2 + ($p1.y - $p2.y) ** 2;

}

multi infix:<mid>(Point $p1, Point $p2) {

   Point.new(x => ($p1.x + $p2.x) / 2, y => ($p1.y + $p2.y) / 2);

}

class Circle {

   has Point $.center;
   has Real $.radius;
   has Point $.north = Point.new(x => $!center.x, y => $!center.y + $!radius);
   has Point $.west  = Point.new(x => $!center.x - $!radius, y => $!center.y);
   has Point $.south = Point.new(x => $!center.x, y => $!center.y - $!radius);
   has Point $.east  = Point.new(x => $!center.x + $!radius, y => $!center.y);
   multi method contains(Circle $c) { $!center to $c.center <= $!radius - $c.radius }
   multi method contains(Point $p) { $!center to $p <= $!radius }
   method gist { $!center.gist ~ "\t" ~ $.radius }

}

class Rect {

   has Point $.nw;
   has Point $.ne;
   has Point $.sw;
   has Point $.se;
   method diag { $!ne to $!se }
   method area { ($!ne.x - $!nw.x) * ($!nw.y - $!sw.y) }
   method contains(Point $p) {

$!nw.x < $p.x < $!ne.x and $!sw.y < $p.y < $!nw.y;

   }

}

my @rawcircles = sort -*.radius,

   map -> $x, $y, $radius { Circle.new(:center(Point.new(:$x, :$y)), :$radius) },
   <

1.6417233788 1.6121789534 0.0848270516 -1.4944608174 1.2077959613 1.1039549836 0.6110294452 -0.6907087527 0.9089162485 0.3844862411 0.2923344616 0.2375743054 -0.2495892950 -0.3832854473 1.0845181219 1.7813504266 1.6178237031 0.8162655711 -0.1985249206 -0.8343333301 0.0538864941 -1.7011985145 -0.1263820964 0.4776976918 -0.4319462812 1.4104420482 0.7886291537 0.2178372997 -0.9499557344 0.0357871187 -0.6294854565 -1.3078893852 0.7653357688 1.7952608455 0.6281269104 0.2727652452 1.4168575317 1.0683357171 1.1016025378 1.4637371396 0.9463877418 1.1846214562 -0.5263668798 1.7315156631 1.4428514068 -1.2197352481 0.9144146579 1.0727263474 -0.1389358881 0.1092805780 0.7350208828 1.5293954595 0.0030278255 1.2472867347 -0.5258728625 1.3782633069 1.3495508831 -0.1403562064 0.2437382535 1.3804956588 0.8055826339 -0.0482092025 0.3327165165 -0.6311979224 0.7184578971 0.2491045282 1.4685857879 -0.8347049536 1.3670667538 -0.6855727502 1.6465021616 1.0593087096 0.0152957411 0.0638919221 0.9771215985

   >».Num;
  1. remove redundant circles

my @circles; while @rawcircles {

   my $c = @rawcircles.shift;
   next if @circles.any.contains($c);
   push @circles, $c;

}

sub set_cbits(Point $p) {

   my $cbits = 0;
   for @circles Z (1,2,4...*) -> ($c, $b) {

$cbits += $b if $c.contains($p);

   }
   $cbits;

}

my $xmin = min @circles.map: { .center.x - .radius } my $xmax = max @circles.map: { .center.x + .radius } my $ymin = min @circles.map: { .center.y - .radius } my $ymax = max @circles.map: { .center.y + .radius }

my $min-radius = @circles[*-1].radius;

my $outer-rect = Rect.new:

   nw => Point.new(x => $xmin, y => $ymax),
   ne => Point.new(x => $xmax, y => $ymax),
   sw => Point.new(x => $xmin, y => $ymin),
   se => Point.new(x => $xmax, y => $ymin);

my $outer-area = $outer-rect.area;

my @unknowns = $outer-rect; my $known-dry = 0e0; my $known-wet = 0e0; my $div = 1;

  1. divide current rects each into four rects, analyze each

sub divide(@old) {

   $div *= 2;
   # rects too small to hold circle?
   my $smallish = @old[0].diag < $min-radius;
   my @unk;
   for @old {

my $center = .nw mid .se; my $north = .nw mid .ne; my $south = .sw mid .se; my $west = .nw mid .sw; my $east = .ne mid .se;

for Rect.new(nw => .nw, ne => $north, sw => $west, se => $center), Rect.new(nw => $north, ne => .ne, sw => $center, se => $east), Rect.new(nw => $west, ne => $center, sw => .sw, se => $south), Rect.new(nw => $center, ne => $east, sw => $south, se => .se) { my @bits = .nw.cbits, .ne.cbits, .sw.cbits, .se.cbits;

# if all 4 points wet by same circle, guaranteed wet if [+&] @bits { $known-wet += .area; next; }

# if all 4 corners are dry, must check further if not [+|] @bits and $smallish {

# check that no circle bulges into this rect my $ok = True; for @circles -> $c { if .contains($c.east) or .contains($c.west) or .contains($c.north) or .contains($c.south) { $ok = False; last; } } if $ok { $known-dry += .area; next; } } push @unk, $_; # dunno yet }

   }
   @unk;

}

my $delta = 0.001; repeat until my $diff < $delta {

   @unknowns = divide(@unknowns);
   $diff = $outer-area - $known-dry - $known-wet;
   say 'div: ', $div.fmt('%-5d'),

' unk: ', (+@unknowns).fmt('%-6d'), ' est: ', ($known-wet + $diff/2).fmt('%9.6f'), ' wet: ', $known-wet.fmt('%9.6f'), ' dry: ', ($outer-area - $known-dry).fmt('%9.6f'), ' diff: ', $diff.fmt('%9.6f'), ' error: ', ($diff - @unknowns * @unknowns[0].area).fmt('%e'); }</lang>

Output:
div: 2     unk: 4      est: 14.607153 wet:  0.000000 dry: 29.214306 diff: 29.214306 error: 0.000000e+000
div: 4     unk: 15     est: 15.520100 wet:  1.825894 dry: 29.214306 diff: 27.388411 error: 0.000000e+000
div: 8     unk: 39     est: 20.313072 wet: 11.411838 dry: 29.214306 diff: 17.802467 error: 7.105427e-015
div: 16    unk: 107    est: 23.108972 wet: 17.003639 dry: 29.214306 diff: 12.210667 error: -1.065814e-014
div: 32    unk: 142    est: 21.368667 wet: 19.343066 dry: 23.394268 diff:  4.051203 error: 8.881784e-014
div: 64    unk: 290    est: 21.504182 wet: 20.469985 dry: 22.538380 diff:  2.068396 error: 1.771916e-013
div: 128   unk: 582    est: 21.534495 wet: 21.015613 dry: 22.053377 diff:  1.037764 error: -3.175238e-013
div: 256   unk: 1169   est: 21.557898 wet: 21.297343 dry: 21.818454 diff:  0.521111 error: -2.501332e-013
div: 512   unk: 2347   est: 21.563415 wet: 21.432636 dry: 21.694194 diff:  0.261558 error: -1.046996e-012
div: 1024  unk: 4700   est: 21.564111 wet: 21.498638 dry: 21.629584 diff:  0.130946 error: 1.481315e-013
div: 2048  unk: 9407   est: 21.564804 wet: 21.532043 dry: 21.597565 diff:  0.065522 error: 1.781700e-012
div: 4096  unk: 18818  est: 21.564876 wet: 21.548492 dry: 21.581260 diff:  0.032768 error: 1.098372e-011
div: 8192  unk: 37648  est: 21.564992 wet: 21.556797 dry: 21.573187 diff:  0.016389 error: -1.413968e-011
div: 16384 unk: 75301  est: 21.565017 wet: 21.560920 dry: 21.569115 diff:  0.008195 error: -7.683898e-011
div: 32768 unk: 150599 est: 21.565031 wet: 21.562982 dry: 21.567080 diff:  0.004097 error: -1.247991e-010
div: 65536 unk: 301203 est: 21.565035 wet: 21.564010 dry: 21.566059 diff:  0.002049 error: -2.830591e-010
div: 131072 unk: 602411 est: 21.565036 wet: 21.564524 dry: 21.565548 diff:  0.001024 error: -1.607121e-010

Here the "diff" is calculated by subtracting the known wet and dry areas from the total area, and the "error" is the difference between that and the sum of the areas of the unknown blocks, to give a rough idea of how much floating point roundoff error we've accumulated.

Phix

Translation of: Python

<lang Phix>constant circles = {{ 1.6417233788, 1.6121789534, 0.0848270516},

                   {-1.4944608174,  1.2077959613, 1.1039549836},
                   { 0.6110294452, -0.6907087527, 0.9089162485},
                   { 0.3844862411,  0.2923344616, 0.2375743054},
                   {-0.2495892950, -0.3832854473, 1.0845181219},
                   { 1.7813504266,  1.6178237031, 0.8162655711},
                   {-0.1985249206, -0.8343333301, 0.0538864941},
                   {-1.7011985145, -0.1263820964, 0.4776976918},
                   {-0.4319462812,  1.4104420482, 0.7886291537},
                   { 0.2178372997, -0.9499557344, 0.0357871187},
                   {-0.6294854565, -1.3078893852, 0.7653357688},
                   { 1.7952608455,  0.6281269104, 0.2727652452},
                   { 1.4168575317,  1.0683357171, 1.1016025378},
                   { 1.4637371396,  0.9463877418, 1.1846214562},
                   {-0.5263668798,  1.7315156631, 1.4428514068},
                   {-1.2197352481,  0.9144146579, 1.0727263474},
                   {-0.1389358881,  0.1092805780, 0.7350208828},
                   { 1.5293954595,  0.0030278255, 1.2472867347},
                   {-0.5258728625,  1.3782633069, 1.3495508831},
                   {-0.1403562064,  0.2437382535, 1.3804956588},
                   { 0.8055826339, -0.0482092025, 0.3327165165},
                   {-0.6311979224,  0.7184578971, 0.2491045282},
                   { 1.4685857879, -0.8347049536, 1.3670667538},
                   {-0.6855727502,  1.6465021616, 1.0593087096},
                   { 0.0152957411,  0.0638919221, 0.9771215985}},
       {x,y,r} = columnize(circles),
       r2 = sq_power(r,2)

atom xMin = min(sq_sub(x,r)),

    xMax = max(sq_add(x,r)),
    yMin = min(sq_sub(y,r)),
    yMax = max(sq_add(y,r)),
    boxSide = 500,
    dx = (xMax - xMin) / boxSide,
    dy = (yMax - yMin) / boxSide,
    count = 0

sequence cxs = {} for s=1 to boxSide do

   atom py = yMin + s * dy
   sequence cy = sq_power(sq_sub(py,y),2)
   for c=1 to boxSide do
       if s=1 then
           atom px = xMin + c * dx
           cxs = append(cxs,sq_power(sq_sub(px,x),2))
       end if
       sequence cx = cxs[c]
       for i=1 to length(circles) do
           if cx[i]+cy[i]<=r2[i] then count+=1 exit end if
       end for
   end for

end for printf(1,"Approximate area = %.9f\n",{count * dx * dy})</lang>

Output:
Approximate area = 21.561559772

Python

Grid Sampling Version

This implements a regular grid sampling. For this problems this is more efficient than a Montecarlo sampling. <lang python>from collections import namedtuple

Circle = namedtuple("Circle", "x y r")

circles = [

   Circle( 1.6417233788,  1.6121789534, 0.0848270516),
   Circle(-1.4944608174,  1.2077959613, 1.1039549836),
   Circle( 0.6110294452, -0.6907087527, 0.9089162485),
   Circle( 0.3844862411,  0.2923344616, 0.2375743054),
   Circle(-0.2495892950, -0.3832854473, 1.0845181219),
   Circle( 1.7813504266,  1.6178237031, 0.8162655711),
   Circle(-0.1985249206, -0.8343333301, 0.0538864941),
   Circle(-1.7011985145, -0.1263820964, 0.4776976918),
   Circle(-0.4319462812,  1.4104420482, 0.7886291537),
   Circle( 0.2178372997, -0.9499557344, 0.0357871187),
   Circle(-0.6294854565, -1.3078893852, 0.7653357688),
   Circle( 1.7952608455,  0.6281269104, 0.2727652452),
   Circle( 1.4168575317,  1.0683357171, 1.1016025378),
   Circle( 1.4637371396,  0.9463877418, 1.1846214562),
   Circle(-0.5263668798,  1.7315156631, 1.4428514068),
   Circle(-1.2197352481,  0.9144146579, 1.0727263474),
   Circle(-0.1389358881,  0.1092805780, 0.7350208828),
   Circle( 1.5293954595,  0.0030278255, 1.2472867347),
   Circle(-0.5258728625,  1.3782633069, 1.3495508831),
   Circle(-0.1403562064,  0.2437382535, 1.3804956588),
   Circle( 0.8055826339, -0.0482092025, 0.3327165165),
   Circle(-0.6311979224,  0.7184578971, 0.2491045282),
   Circle( 1.4685857879, -0.8347049536, 1.3670667538),
   Circle(-0.6855727502,  1.6465021616, 1.0593087096),
   Circle( 0.0152957411,  0.0638919221, 0.9771215985)]

def main():

   # compute the bounding box of the circles
   x_min = min(c.x - c.r for c in circles)
   x_max = max(c.x + c.r for c in circles)
   y_min = min(c.y - c.r for c in circles)
   y_max = max(c.y + c.r for c in circles)
   box_side = 500
   dx = (x_max - x_min) / box_side
   dy = (y_max - y_min) / box_side
   count = 0
   for r in xrange(box_side):
       y = y_min + r * dy
       for c in xrange(box_side):
           x = x_min + c * dx
           if any((x-circle.x)**2 + (y-circle.y)**2 <= (circle.r ** 2)
                  for circle in circles):
               count += 1
   print "Approximated area:", count * dx * dy

main()</lang>

Output:
Approximated area: 21.561559772

Scanline Conversion

<lang python>from math import floor, ceil, sqrt

def area_scan(prec, circs):

   def sect((cx, cy, r), y):
       dr = sqrt(r ** 2 - (y - cy) ** 2)
       return (cx - dr, cx + dr)
   ys = [a[1] + a[2] for a in circs] + [a[1] - a[2] for a in circs]
   mins = int(floor(min(ys) / prec))
   maxs = int(ceil(max(ys) / prec))
   total = 0
   for y in (prec * x for x in xrange(mins, maxs + 1)):
       right = -float("inf")
       for (x0, x1) in sorted(sect((cx, cy, r), y)
                              for (cx, cy, r) in circs
                              if abs(y - cr) < r):
           if x1 <= right:
               continue
           total += x1 - max(x0, right)
           right = x1
   return total * prec

def main():

   circles = [
       ( 1.6417233788,  1.6121789534, 0.0848270516),
       (-1.4944608174,  1.2077959613, 1.1039549836),
       ( 0.6110294452, -0.6907087527, 0.9089162485),
       ( 0.3844862411,  0.2923344616, 0.2375743054),
       (-0.2495892950, -0.3832854473, 1.0845181219),
       ( 1.7813504266,  1.6178237031, 0.8162655711),
       (-0.1985249206, -0.8343333301, 0.0538864941),
       (-1.7011985145, -0.1263820964, 0.4776976918),
       (-0.4319462812,  1.4104420482, 0.7886291537),
       ( 0.2178372997, -0.9499557344, 0.0357871187),
       (-0.6294854565, -1.3078893852, 0.7653357688),
       ( 1.7952608455,  0.6281269104, 0.2727652452),
       ( 1.4168575317,  1.0683357171, 1.1016025378),
       ( 1.4637371396,  0.9463877418, 1.1846214562),
       (-0.5263668798,  1.7315156631, 1.4428514068),
       (-1.2197352481,  0.9144146579, 1.0727263474),
       (-0.1389358881,  0.1092805780, 0.7350208828),
       ( 1.5293954595,  0.0030278255, 1.2472867347),
       (-0.5258728625,  1.3782633069, 1.3495508831),
       (-0.1403562064,  0.2437382535, 1.3804956588),
       ( 0.8055826339, -0.0482092025, 0.3327165165),
       (-0.6311979224,  0.7184578971, 0.2491045282),
       ( 1.4685857879, -0.8347049536, 1.3670667538),
       (-0.6855727502,  1.6465021616, 1.0593087096),
       ( 0.0152957411,  0.0638919221, 0.9771215985)]
   p = 1e-3
   print "@stepsize", p, "area = %.4f" % area_scan(p, circles)

main()</lang>

2D Van der Corput sequence

Remembering that the Van der Corput sequence is used for Monte Carlo-like simulations. This example uses a Van der Corput sequence generator of base 2 for the first dimension, and base 3 for the second dimension of the 2D space which seems to cover evenly.

To aid in efficiency:

  • Circles are uniquified,
  • Sorted in descending order of size,
  • Wholly obscured circles removed,
  • And the square of the radius computed outside the main loops.

<lang python>from __future__ import division from math import sqrt from itertools import count from pprint import pprint as pp try:

   from itertools import izip as zip

except:

   pass
  1. Remove duplicates and sort, largest first.

circles = sorted(set([

  #  xcenter       ycenter      radius
  (1.6417233788,  1.6121789534, 0.0848270516),
 (-1.4944608174,  1.2077959613, 1.1039549836),
  (0.6110294452, -0.6907087527, 0.9089162485),
  (0.3844862411,  0.2923344616, 0.2375743054),
 (-0.2495892950, -0.3832854473, 1.0845181219),
  (1.7813504266,  1.6178237031, 0.8162655711),
 (-0.1985249206, -0.8343333301, 0.0538864941),
 (-1.7011985145, -0.1263820964, 0.4776976918),
 (-0.4319462812,  1.4104420482, 0.7886291537),
  (0.2178372997, -0.9499557344, 0.0357871187),
 (-0.6294854565, -1.3078893852, 0.7653357688),
  (1.7952608455,  0.6281269104, 0.2727652452),
  (1.4168575317,  1.0683357171, 1.1016025378),
  (1.4637371396,  0.9463877418, 1.1846214562),
 (-0.5263668798,  1.7315156631, 1.4428514068),
 (-1.2197352481,  0.9144146579, 1.0727263474),
 (-0.1389358881,  0.1092805780, 0.7350208828),
  (1.5293954595,  0.0030278255, 1.2472867347),
 (-0.5258728625,  1.3782633069, 1.3495508831),
 (-0.1403562064,  0.2437382535, 1.3804956588),
  (0.8055826339, -0.0482092025, 0.3327165165),
 (-0.6311979224,  0.7184578971, 0.2491045282),
  (1.4685857879, -0.8347049536, 1.3670667538),
 (-0.6855727502,  1.6465021616, 1.0593087096),
  (0.0152957411,  0.0638919221, 0.9771215985),
  ]), key=lambda x: -x[-1])

def vdcgen(base=2):

   'Van der Corput sequence generator'
   for n in count():
       vdc, denom = 0,1
       while n:
           denom *= base
           n, remainder = divmod(n, base)
           vdc += remainder / denom
       yield vdc

def vdc_2d():

   'Two dimensional Van der Corput sequence generator'
   for x, y in zip(vdcgen(base=2), vdcgen(base=3)):
       yield x, y

def bounding_box(circles):

   'Return minx, maxx, miny, maxy'
   return (min(x - r for x,y,r in circles),
           max(x + r for x,y,r in circles),
           min(y - r for x,y,r in circles),
           max(y + r for x,y,r in circles)
          )

def circle_is_in_circle(c1, c2):

   x1, y1, r1 = c1
   x2, y2, r2 = c2
   return sqrt((x2 - x1)**2 + (y2 - y1)**2) <= r1 - r2

def remove_covered_circles(circles):

   'Takes circles in decreasing radius order. Removes those covered by others'
   covered = []
   for i, c1 in enumerate(circles):
       eliminate = [c2 for c2 in circles[i+1:]
                       if circle_is_in_circle(c1, c2)]
       if eliminate: covered += [c1, eliminate]
       for c in eliminate: circles.remove(c)
   #pp(covered)    

def main(circles):

   print('Originally %i circles' % len(circles))
   print('Bounding box: %r' % (bounding_box(circles),))
   remove_covered_circles(circles)
   print('  down to %i  due to some being wholly covered by others' % len(circles))
   minx, maxx, miny, maxy = bounding_box(circles)
   # Shift to 0,0 and compute r**2 once
   circles2 = [(x - minx, y - miny, r*r) for x, y, r in circles]
   scalex, scaley = abs(maxx - minx), abs(maxy - miny)
   pcount, inside, last = 0, 0, 
   for px, py in vdc_2d():
       pcount += 1
       px *= scalex; py *= scaley
       if any((px-cx)**2 + (py-cy)**2 <= cr2 for cx, cy, cr2 in circles2):
           inside += 1
       if not pcount % 100000:
           area = (inside/pcount) * scalex * scaley
           print('Points: %8i, Area estimate: %r' 
                 % (pcount, area))
           # Hack to check if precision OK
           this = '%.4f' % area
           if this == last:
               break
           else:
               last = this
   print('The value has settled to %s' % this)


if __name__ == '__main__':

   main(circles)</lang>

The above is tested to work with Python v.2.7, Python3 and PyPy.

Output:
python3 total_circle_area.py 
Originally 25 circles
Bounding box: (-2.598415801, 2.8356525417, -2.2017717074, 3.1743670698999997)
  down to 14  due to some being wholly covered by others
Points:   100000, Area estimate: 21.57125892144117
Points:   200000, Area estimate: 21.565708203389384
Points:   300000, Area estimate: 21.56668201357391
Points:   400000, Area estimate: 21.566949811374652
Points:   500000, Area estimate: 21.567694776165812
Points:   600000, Area estimate: 21.566097727463195
Points:   700000, Area estimate: 21.565374325611838
Points:   800000, Area estimate: 21.565963828562822
Points:   900000, Area estimate: 21.56596788610526
The value has settled to 21.5660
Comparison

As mentioned on the talk page, this version does more with its 200K points than the rectangular grid implementation does with its 250K points, (and the C coded Monte Carlo method does with 100 million points).

Analytical Solution

This requires the dmath module. Because of the usage of Decimal and trigonometric functions implemented in Python, this program takes few minutes to run.

Translation of: Haskell

<lang python>from collections import namedtuple from functools import partial from itertools import repeat, imap, izip from decimal import Decimal, getcontext

  1. Requires the egg: https://pypi.python.org/pypi/dmath/

from dmath import atan2, asin, sin, cos, pi as piCompute

getcontext().prec = 40 # Set FP precision. sqrt = Decimal.sqrt pi = piCompute() D2 = Decimal(2)

Vec = namedtuple("Vec", "x y") vcross = lambda (a, b), (c, d): a*d - b*c vdot = lambda (a, b), (c, d): a*c + b*d vadd = lambda (a, b), (c, d): Vec(a + c, b + d) vsub = lambda (a, b), (c, d): Vec(a - c, b - d) vlen = lambda x: sqrt(vdot(x, x)) vdist = lambda a, b: vlen(vsub(a, b)) vscale = lambda s, (x, y): Vec(x * s, y * s)

def vnorm(v):

   l = vlen(v)
   return Vec(v.x / l, v.y / l)

vangle = lambda (x, y): atan2(y, x)

def anorm(a):

   if a > pi:  return a - pi * D2
   if a < -pi: return a + pi * D2
   return             a

Circle = namedtuple("Circle", "x y r")

def circle_cross((x0, y0, r0), (x1, y1, r1)):

   d = vdist(Vec(x0, y0), Vec(x1, y1))
   if d >= r0 + r1 or d <= abs(r0 - r1):
       return []
   s = (r0 + r1 + d) / D2
   a = sqrt(s * (s - d) * (s - r0) * (s - r1))
   h = D2 * a / d
   dr = Vec(x1 - x0, y1 - y0)
   dx = vscale(sqrt(r0 ** 2 - h ** 2), vnorm(dr))
   ang = vangle(dr) if \
         r0 ** 2 + d ** 2 > r1 ** 2 \
         else pi + vangle(dr)
   da = asin(h / r0)
   return map(anorm, [ang - da, ang + da])
  1. Angles of the start and end points of the circle arc.

Angle2 = namedtuple("Angle2", "a1 a2")

Arc = namedtuple("Arc", "c aa")

arcPoint = lambda (x, y, r), a: \

   vadd(Vec(x, y), Vec(r * cos(a), r * sin(a)))

arc_start = lambda (c, (a0, a1)): arcPoint(c, a0) arc_mid = lambda (c, (a0, a1)): arcPoint(c, (a0 + a1) / D2) arc_end = lambda (c, (a0, a1)): arcPoint(c, a1) arc_center = lambda ((x, y, r), _): Vec(x, y)

arc_area = lambda ((_0, _1, r), (a0, a1)): r ** 2 * (a1 - a0) / D2

def split_circles(cs):

   cSplit = lambda (c, angs): \
       imap(Arc, repeat(c), imap(Angle2, angs, angs[1:]))
   # If an arc that was part of one circle is inside *another* circle,
   # it will not be part of the zero-winding path, so reject it.
   in_circle = lambda ((x0, y0), c), (x, y, r): \
       c != Circle(x, y, r) and vdist(Vec(x0, y0), Vec(x, y)) < r
   def in_any_circle(arc):
       return any(in_circle((arc_mid(arc), arc.c), c) for c in cs)
   concat_map = lambda f, xs: [y for x in xs for y in f(x)]
   f = lambda c: \
       (c, sorted([-pi, pi] +
                  concat_map(partial(circle_cross, c), cs)))
   cAngs = map(f, cs)
   arcs = concat_map(cSplit, cAngs)
   return filter(lambda ar: not in_any_circle(ar), arcs)
  1. Given a list of arcs, build sets of closed paths from them.
  2. If one arc's end point is no more than 1e-4 from another's
  3. start point, they are considered connected. Since these
  4. start/end points resulted from intersecting circles earlier,
  5. they *should* be exactly the same, but floating point
  6. precision may cause small differences, hence the 1e-4 error
  7. margin. When there are genuinely different intersections
  8. closer than this margin, the method will backfire, badly.

def make_paths(arcs):

   eps = Decimal("0.0001")
   def join_arcs(a, xxs):
       if not xxs:
           return [a]
       x, xs = xxs[0], xxs[1:]
       if not a:
           return join_arcs([x], xs)
       if vdist(arc_start(a[0]), arc_end(a[-1])) < eps:
           return [a] + join_arcs([], xxs)
       if vdist(arc_end(a[-1]), arc_start(x)) < eps:
           return join_arcs(a + [x], xs)
       return join_arcs(a, xs + [x])
   return join_arcs([], arcs)
  1. Slice N-polygon into N-2 triangles.

def polyline_area(vvs):

   tri_area = lambda a, b, c: vcross(vsub(b, a), vsub(c, b)) / D2
   v, vs = vvs[0], vvs[1:]
   return sum(tri_area(v, v1, v2) for v1, v2 in izip(vs, vs[1:]))

def path_area(arcs):

   f = lambda (a, e), arc: \
       (a + arc_area(arc), e + [arc_center(arc), arc_end(arc)])
   (a, e) = reduce(f, arcs, (0, []))
   return a + polyline_area(e)

circles_area = lambda cs: \

   sum(imap(path_area, make_paths(split_circles(cs))))

def main():

   raw_circles = """\
        1.6417233788  1.6121789534 0.0848270516
       -1.4944608174  1.2077959613 1.1039549836
        0.6110294452 -0.6907087527 0.9089162485
        0.3844862411  0.2923344616 0.2375743054
       -0.2495892950 -0.3832854473 1.0845181219
        1.7813504266  1.6178237031 0.8162655711
       -0.1985249206 -0.8343333301 0.0538864941
       -1.7011985145 -0.1263820964 0.4776976918
       -0.4319462812  1.4104420482 0.7886291537
        0.2178372997 -0.9499557344 0.0357871187
       -0.6294854565 -1.3078893852 0.7653357688
        1.7952608455  0.6281269104 0.2727652452
        1.4168575317  1.0683357171 1.1016025378
        1.4637371396  0.9463877418 1.1846214562
       -0.5263668798  1.7315156631 1.4428514068
       -1.2197352481  0.9144146579 1.0727263474
       -0.1389358881  0.1092805780 0.7350208828
        1.5293954595  0.0030278255 1.2472867347
       -0.5258728625  1.3782633069 1.3495508831
       -0.1403562064  0.2437382535 1.3804956588
        0.8055826339 -0.0482092025 0.3327165165
       -0.6311979224  0.7184578971 0.2491045282
        1.4685857879 -0.8347049536 1.3670667538
       -0.6855727502  1.6465021616 1.0593087096
        0.0152957411  0.0638919221 0.9771215985""".splitlines()
   circles = [Circle(*imap(Decimal, row.split()))
              for row in raw_circles]
   print "Total Area:", circles_area(circles)

main()</lang>

Output:
Total Area: 21.56503660385639895908422492887814801839

Racket

See: Example:Total_circles_area/Racket

REXX

These REXX programs use the grid sampling method.

using all circles

<lang rexx>/*REXX program calculates the total area of (possibly overlapping) circles. */ parse arg box dig . /*obtain optional argument from the CL.*/ if box== | box==',' then box= 500 /*Not specified? Then use the default.*/ if dig== | dig==',' then dig= 12 /* " " " " " " */ numeric digits dig /*have enough decimal digits for points*/

                      data = ' 1.6417233788   1.6121789534  0.0848270516',
                             '-1.4944608174   1.2077959613  1.1039549836',
                             ' 0.6110294452  -0.6907087527  0.9089162485',
                             ' 0.3844862411   0.2923344616  0.2375743054',
                             '-0.2495892950  -0.3832854473  1.0845181219',
                             ' 1.7813504266   1.6178237031  0.8162655711',
                             '-0.1985249206  -0.8343333301  0.0538864941',
                             '-1.7011985145  -0.1263820964  0.4776976918',
                             '-0.4319462812   1.4104420482  0.7886291537',
                             ' 0.2178372997  -0.9499557344  0.0357871187',
                             '-0.6294854565  -1.3078893852  0.7653357688',
                             ' 1.7952608455   0.6281269104  0.2727652452',
                             ' 1.4168575317   1.0683357171  1.1016025378',
                             ' 1.4637371396   0.9463877418  1.1846214562',
                             '-0.5263668798   1.7315156631  1.4428514068',
                             '-1.2197352481   0.9144146579  1.0727263474',
                             '-0.1389358881   0.1092805780  0.7350208828',
                             ' 1.5293954595   0.0030278255  1.2472867347',
                             '-0.5258728625   1.3782633069  1.3495508831',
                             '-0.1403562064   0.2437382535  1.3804956588',
                             ' 0.8055826339  -0.0482092025  0.3327165165',
                             '-0.6311979224   0.7184578971  0.2491045282',
                             ' 1.4685857879  -0.8347049536  1.3670667538',
                             '-0.6855727502   1.6465021616  1.0593087096',
                             ' 0.0152957411   0.0638919221  0.9771215985'

circles= words(data) % 3 /* ══x══ ══y══ ══radius══ */ parse var data minX minY . 1 maxX maxY . /*assign minimum & maximum values.*/

           do j=1  for circles;      _= j * 3  -  2  /*assign some circles with datum. */
           @x.j= word(data,_);    @y.j= word(data, _ + 1)
                                  @r.j= word(data,_+2);    @rr.j= @r.j**2
           minX= min(minX, @x.j - @r.j);   maxX= max(maxX, @x.j + @r.j)
           minY= min(minY, @y.j - @r.j);   maxY= max(maxY, @y.j + @r.j)
           end   /*j*/

dx= (maxX-minX) / box dy= (maxY-minY) / box

  1. = 0 /*count of sample points (so far).*/
     do   row=0  to box;          y= minY + row*dy   /*process each of the grid rows.  */
       do col=0  to box;          x= minX + col*dx   /*   "      "   "  "    "  column.*/
         do k=1  for circles                         /*now process each new circle.    */
         if (x - @x.k)**2 + (y - @y.k)**2 <= @rr.k  then  do;   #= # + 1;    leave;   end
         end   /*k*/
       end     /*col*/
     end       /*row*/
                                                     /*stick a fork in it, we're done. */

say 'Using ' box " boxes (which have " box**2 ' points) and ' dig " decimal digits," say 'the approximate area is: ' # * dx * dy</lang>

output   when using the internal default input:
Using  500  boxes (which have  250000  points)  and  12  decimal digits,
the approximate area is:  21.5615597720

optimized

This REXX version elides any circle that is completely contained in another circle.

Also, another optimization is the sorting of the circles by (descending) radii,
this reduces the computation time (for overlapping circles) by around 25%.

This, with other optimizations, makes this 2nd REXX version about twice as fast as the 1st REXX version.

This version also has additional information displayed. <lang rexx>/*REXX program calculates the total area of (possibly overlapping) circles. */ parse arg box dig . /*obtain optional argument from the CL.*/ if box== | box==',' then box= -500 /*Not specified? Then use the default.*/ if dig== | dig==',' then dig= 12 /* " " " " " " */ verbose= box<0; box= abs(box); boxen= box+1 /*set a flag if we're in verbose mode. */ numeric digits dig /*have enough decimal digits for points*/ /* ══════x══════ ══════y══════ ═══radius═══ ══════x══════ ══════y══════ ═══radius═══*/ $=' 1.6417233788 1.6121789534 0.0848270516 -1.4944608174 1.2077959613 1.1039549836',

 ' 0.6110294452 -0.6907087527 0.9089162485      0.3844862411  0.2923344616 0.2375743054',
 '-0.2495892950 -0.3832854473 1.0845181219      1.7813504266  1.6178237031 0.8162655711',
 '-0.1985249206 -0.8343333301 0.0538864941     -1.7011985145 -0.1263820964 0.4776976918',
 '-0.4319462812  1.4104420482 0.7886291537      0.2178372997 -0.9499557344 0.0357871187',
 '-0.6294854565 -1.3078893852 0.7653357688      1.7952608455  0.6281269104 0.2727652452',
 ' 1.4168575317  1.0683357171 1.1016025378      1.4637371396  0.9463877418 1.1846214562',
 '-0.5263668798  1.7315156631 1.4428514068     -1.2197352481  0.9144146579 1.0727263474',
 '-0.1389358881  0.1092805780 0.7350208828      1.5293954595  0.0030278255 1.2472867347',
 '-0.5258728625  1.3782633069 1.3495508831     -0.1403562064  0.2437382535 1.3804956588',
 ' 0.8055826339 -0.0482092025 0.3327165165     -0.6311979224  0.7184578971 0.2491045282',
 ' 1.4685857879 -0.8347049536 1.3670667538     -0.6855727502  1.6465021616 1.0593087096',
 ' 0.0152957411  0.0638919221 0.9771215985 '         /*define circles with X, Y, and R.*/

circles= words($) % 3 /*figure out how many circles. */ if verbose then say 'There are' circles "circles." /*display the number of circles. */ parse var $ minX minY . 1 maxX maxY . /*assign minimum & maximum values.*/

          do j=1  for circles;   _= j * 3   -   2    /*assign some circles with datum. */
          @x.j= word($, _);      @y.j=word($, _ + 1)
                                 @r.j=word($, _ + 2) / 1;         @rr.j= @r.j **2
          minX= min(minX, @x.j - @r.j);           maxX= max(maxX, @x.j + @r.j)
          minY= min(minY, @y.j - @r.j);           maxY= max(maxY, @y.j + @r.j)
          end   /*j*/
 do   m=1    for circles                             /*sort the circles by their radii.*/
   do n=m+1  to  circles                             /* [↓]  sort by  descending radii.*/
   if @r.n>@r.m then parse  value  @x.n @y.n @r.n   @x.m @y.m @r.m  with,
                                   @x.m @y.m @r.m   @x.n @y.n @r.n
   end   /*n*/                                       /* [↑]   Is it higher?  Then swap.*/
 end     /*m*/

dx= (maxX-minX) / box; dy= (maxY-minY) / box /*compute the DX and DY values*/

                      do z=0  for boxen;       rowDY.z= z * dy;         colDX.z= z * dx  
                      end   /*z*/

w= length(circles) /*W: used for aligning output. */

  1. in= 0 /*#in ◄───fully contained circles.*/
      do     j=1  for circles                        /*traipse through all the circles.*/
          do k=1  for circles;   if k==j | @r.j==0   then iterate     /*skip oneself.  */
          if  @y.j+@r.j > @y.k+@r.k  |  @x.j-@r.j < @x.k-@r.k |,      /*is J inside K? */
              @y.j-@r.j < @y.k-@r.k  |  @x.j+@r.j > @x.k+@r.k   then iterate
          if verbose  then say 'Circle ' right(j,w) ' is contained in circle ' right(k,w)
          @r.j= 0;             #in= #in + 1          /*elide this circle; and bump #in.*/
          end   /*k*/
      end       /*j*/                                /* [↑]  elided overlapping circle.*/

if #in==0 then #in= 'no' /*use gooder English. (humor). */ if verbose then do; say; say #in " circles are fully contained within other circles.";end nC= 0 /*number of "new" circles. */

      do n=1  for circles;  if @r.n==0  then iterate /*skip circles with zero radii.   */
      nC= nC + 1;     @x.nC= @x.n;      @y.nC= @y.n;      @r.nC= @r.n;    @rr.nC= @r.n**2
      end   /*n*/                                    /* [↑]  elide overlapping circles.*/
  1. = 0 /*count of sample points (so far).*/
      do   row=0  for boxen;    y= minY + rowDY.row  /*process each of the grid row.   */
        do col=0  for boxen;    x= minX + colDX.col  /*   "      "   "  "    "  column.*/
          do k=1  for nC                             /*now process each new circle.    */
          if (x - @x.k)**2 + (y - @y.k)**2 <= @rr.k  then  do;   #= # + 1;   leave;   end
          end   /*k*/
        end     /*col*/
      end       /*row*/

say /*stick a fork in it, we're done. */ say 'Using ' box " boxes (which have " box**2 ' points) and ' dig " decimal digits," say 'the approximate area is: ' # * dx * dy</lang>

output   when using various number of boxes:

[Output shown is a combination of several runs.]

There are 25 circles.
Circle  11  is contained in circle   1
Circle  12  is contained in circle   2
Circle  15  is contained in circle   1
Circle  17  is contained in circle   2
Circle  19  is contained in circle   2
Circle  20  is contained in circle   5
Circle  21  is contained in circle   1
Circle  22  is contained in circle   2
Circle  23  is contained in circle   6
Circle  24  is contained in circle   2
Circle  25  is contained in circle   2

11  circles are fully contained within other circles.

Using  125  boxes (which have  15625  points)  and  12  decimal digits,
the approximate area is:  21.5353837543

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  250  boxes (which have  62500  points)  and  12  decimal digits,
the approximate area is:  21.5536134809

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  500  boxes (which have  250000  points)  and  12  decimal digits,
the approximate area is:  21.5615597720

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  1000  boxes (which have  1000000  points)  and  12  decimal digits,
the approximate area is:  21.5638384878

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  2000  boxes (which have  4000000  points)  and  12  decimal digits,
the approximate area is:  21.5646564884

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  4000  boxes (which have  16000000  points)  and  12  decimal digits,
the approximate area is:  21.5649121136

░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░

Using  8000  boxes (which have  64000000  points)  and  12  decimal digits,
the approximate area is:  21.5650301120

Ruby

Common code <lang ruby>circles = [

 [ 1.6417233788,  1.6121789534, 0.0848270516],
 [-1.4944608174,  1.2077959613, 1.1039549836],
 [ 0.6110294452, -0.6907087527, 0.9089162485],
 [ 0.3844862411,  0.2923344616, 0.2375743054],
 [-0.2495892950, -0.3832854473, 1.0845181219],
 [ 1.7813504266,  1.6178237031, 0.8162655711],
 [-0.1985249206, -0.8343333301, 0.0538864941],
 [-1.7011985145, -0.1263820964, 0.4776976918],
 [-0.4319462812,  1.4104420482, 0.7886291537],
 [ 0.2178372997, -0.9499557344, 0.0357871187],
 [-0.6294854565, -1.3078893852, 0.7653357688],
 [ 1.7952608455,  0.6281269104, 0.2727652452],
 [ 1.4168575317,  1.0683357171, 1.1016025378],
 [ 1.4637371396,  0.9463877418, 1.1846214562],
 [-0.5263668798,  1.7315156631, 1.4428514068],
 [-1.2197352481,  0.9144146579, 1.0727263474],
 [-0.1389358881,  0.1092805780, 0.7350208828],
 [ 1.5293954595,  0.0030278255, 1.2472867347],
 [-0.5258728625,  1.3782633069, 1.3495508831],
 [-0.1403562064,  0.2437382535, 1.3804956588],
 [ 0.8055826339, -0.0482092025, 0.3327165165],
 [-0.6311979224,  0.7184578971, 0.2491045282],
 [ 1.4685857879, -0.8347049536, 1.3670667538],
 [-0.6855727502,  1.6465021616, 1.0593087096],
 [ 0.0152957411,  0.0638919221, 0.9771215985],

]

def minmax_circle(circles)

 xmin = circles.map {|xc, yc, radius| xc - radius}.min
 xmax = circles.map {|xc, yc, radius| xc + radius}.max
 ymin = circles.map {|xc, yc, radius| yc - radius}.min
 ymax = circles.map {|xc, yc, radius| yc + radius}.max
 [xmin, xmax, ymin, ymax]

end

  1. remove internal circle

def select_circle(circles)

 circles = circles.sort_by{|cx,cy,r| -r}
 size = circles.size
 select = [*0...size]
 for i in 0...size-1
   xi,yi,ri = circles[i].to_a
   for j in i+1...size
     xj,yj,rj = circles[j].to_a
     select -= [j]  if (xi-xj)**2 + (yi-yj)**2 <= (ri-rj)**2
   end
 end
 circles.values_at(*select)

end circles = select_circle(circles)</lang>

Grid Sampling

Translation of: Python

<lang ruby>def grid_sample(circles, box_side=500)

 # compute the bounding box of the circles
 xmin, xmax, ymin, ymax = minmax_circle(circles)
 
 dx = (xmax - xmin) / box_side
 dy = (ymax - ymin) / box_side
 
 circle2 = circles.map{|cx,cy,r| [cx,cy,r*r]}
 include = ->(x,y){circle2.any?{|cx, cy, r2| (x-cx)**2 + (y-cy)**2 < r2}}
 count = 0
 
 box_side.times do |r|
   y = ymin + r * dy
   box_side.times do |c|
     x = xmin + c * dx
     count += 1  if include[x,y]
   end
 end
 #puts box_side => "Approximated area:#{count * dx * dy}"
 count * dx * dy

end

puts "Grid Sample" n = 500 2.times do

 t0 = Time.now
 puts "Approximated area:#{grid_sample(circles, n)} (#{n} grid)"
 n *= 2
 puts "#{Time.now - t0} sec"

end</lang>

Output:
Grid Sample
Approximated area:21.561559772003317 (500 grid)
1.427082 sec
Approximated area:21.5638384878351 (1000 grid)
5.661324 sec

Scanline Method

Translation of: Python

<lang ruby>def area_scan(prec, circles)

 sect = ->(y) do
   circles.select{|cx,cy,r| (y - cy).abs < r}.map do |cx,cy,r|
     dr = Math.sqrt(r ** 2 - (y - cy) ** 2)
     [cx - dr, cx + dr]
   end
 end
 xmin, xmax, ymin, ymax = minmax_circle(circles)
 ymin = (ymin / prec).floor
 ymax = (ymax / prec).ceil
 
 total = 0
 for y in ymin..ymax
   y *= prec
   right = xmin
   for x0, x1 in sect[y].sort
     next  if x1 <= right
     total += x1 - [x0, right].max
     right = x1
   end
 end
 total * prec

end

puts "Scanline Method" prec = 1e-2 3.times do

 t0 = Time.now
 puts "%8.6f : %12.9f, %p sec" % [prec, area_scan(prec, circles), Time.now-t0]
 prec /= 10

end</lang>

Output:
Scanline Method
0.010000 : 21.566169251, 0.012001 sec
0.001000 : 21.565049562, 0.116006 sec
0.000100 : 21.565036221, 1.160066 sec

Tcl

This presents three techniques, a regular grid sampling, a pure Monte Carlo sampling, and a technique where there is a regular grid but then a vote of uniformly-distributed samples within each grid cell is taken to see if the cell is “in” or “out”. <lang tcl>set circles {

    1.6417233788  1.6121789534 0.0848270516
   -1.4944608174  1.2077959613 1.1039549836
    0.6110294452 -0.6907087527 0.9089162485
    0.3844862411  0.2923344616 0.2375743054
   -0.2495892950 -0.3832854473 1.0845181219
    1.7813504266  1.6178237031 0.8162655711
   -0.1985249206 -0.8343333301 0.0538864941
   -1.7011985145 -0.1263820964 0.4776976918
   -0.4319462812  1.4104420482 0.7886291537
    0.2178372997 -0.9499557344 0.0357871187
   -0.6294854565 -1.3078893852 0.7653357688
    1.7952608455  0.6281269104 0.2727652452
    1.4168575317  1.0683357171 1.1016025378
    1.4637371396  0.9463877418 1.1846214562
   -0.5263668798  1.7315156631 1.4428514068
   -1.2197352481  0.9144146579 1.0727263474
   -0.1389358881  0.1092805780 0.7350208828
    1.5293954595  0.0030278255 1.2472867347
   -0.5258728625  1.3782633069 1.3495508831
   -0.1403562064  0.2437382535 1.3804956588
    0.8055826339 -0.0482092025 0.3327165165
   -0.6311979224  0.7184578971 0.2491045282
    1.4685857879 -0.8347049536 1.3670667538
   -0.6855727502  1.6465021616 1.0593087096
    0.0152957411  0.0638919221 0.9771215985

}

proc init {} {

   upvar 1 circles circles
   set xMin [set yMin inf]
   set xMax [set yMax -inf]
   set i -1
   foreach {xc yc rad} $circles {

set xMin [expr {min($xMin, $xc-$rad)}] set xMax [expr {max($xMax, $xc+$rad)}] set yMin [expr {min($yMin, $yc-$rad)}] set yMax [expr {max($yMax, $yc+$rad)}] lset circles [incr i 3] [expr {$rad**2}]

   }
   return [list $xMin $xMax $yMin $yMax]

}

proc sampleGrid {circles steps} {

   lassign [init] xMin xMax yMin yMax
   set dx [expr {($xMax-$xMin)/$steps}]
   set dy [expr {($yMax-$yMin)/$steps}]
   set n 0
   for {set i 0} {$i < $steps} {incr i} {

set x [expr {$xMin + $i * $dx}] for {set j 0} {$j < $steps} {incr j} { set y [expr {$yMin + $j * $dy}] foreach {xc yc rad2} $circles { if {($x-$xc)**2 + ($y-$yc)**2 <= $rad2} { incr n break } } }

   }
   return [expr {$dx * $dy * $n}]

}

proc sampleMC {circles samples} {

   lassign [init] xMin xMax yMin yMax
   set n 0
   for {set i 0} {$i < $samples} {incr i} {

set x [expr {$xMin+rand()*($xMax-$xMin)}] set y [expr {$yMin+rand()*($yMax-$yMin)}] foreach {xc yc rad2} $circles { if {($x-$xc)**2 + ($y-$yc)**2 <= $rad2} { incr n break } }

   }
   return [expr {($xMax-$xMin) * ($yMax-$yMin) * $n / $samples}]

}

proc samplePerturb {circles steps votes} {

   lassign [init] xMin xMax yMin yMax
   set dx [expr {($xMax-$xMin)/$steps}]
   set dy [expr {($yMax-$yMin)/$steps}]
   set n 0
   for {set i 0} {$i < $steps} {incr i} {

set x [expr {$xMin + $i * $dx}] for {set j 0} {$j < $steps} {incr j} { set y [expr {$yMin + $j * $dy}] foreach {xc yc rad2} $circles { set in 0 for {set v 0} {$v < $votes} {incr v} { set xr [expr {$x + (rand()-0.5)*$dx}] set yr [expr {$y + (rand()-0.5)*$dy}] if {($xr-$xc)**2 + ($yr-$yc)**2 <= $rad2} { incr in } } if {$in*2 >= $votes} { incr n break } } }

   }
   return [expr {$dx * $dy * $n}]

}

puts [format "estimated area (grid): %.4f" [sampleGrid $circles 500]] puts [format "estimated area (monte carlo): %.2f" [sampleMC $circles 1000000]] puts [format "estimated area (perturbed sample): %.4f" [samplePerturb $circles 500 5]]</lang>

Output:
estimated area (grid): 21.5616
estimated area (monte carlo): 21.56
estimated area (perturbed sample): 21.5645

Note that the error on the Monte Carlo sampling is actually very high; the above run happened to deliver a figure closer to the real value than usual.

VBA

Analytical solution adapted from Haskell/Python. <lang vb>Public c As Variant Public pi As Double Dim arclists() As Variant Public Enum circles_

   xc = 0
   yc
   rc

End Enum Public Enum arclists_

   rho
   x_
   y_
   i_

End Enum Public Enum shoelace_axis

   u = 0
   v

End Enum Private Sub give_a_list_of_circles()

   c = Array(Array(1.6417233788, 1.6121789534, 0.0848270516), _
   Array(-1.4944608174, 1.2077959613, 1.1039549836), _
   Array(0.6110294452, -0.6907087527, 0.9089162485), _
   Array(0.3844862411, 0.2923344616, 0.2375743054), _
   Array(-0.249589295, -0.3832854473, 1.0845181219), _
   Array(1.7813504266, 1.6178237031, 0.8162655711), _
   Array(-0.1985249206, -0.8343333301, 0.0538864941), _
   Array(-1.7011985145, -0.1263820964, 0.4776976918), _
   Array(-0.4319462812, 1.4104420482, 0.7886291537), _
   Array(0.2178372997, -0.9499557344, 0.0357871187), _
   Array(-0.6294854565, -1.3078893852, 0.7653357688), _
   Array(1.7952608455, 0.6281269104, 0.2727652452), _
   Array(1.4168575317, 1.0683357171, 1.1016025378), _
   Array(1.4637371396, 0.9463877418, 1.1846214562), _
   Array(-0.5263668798, 1.7315156631, 1.4428514068), _
   Array(-1.2197352481, 0.9144146579, 1.0727263474), _
   Array(-0.1389358881, 0.109280578, 0.7350208828), _
   Array(1.5293954595, 0.0030278255, 1.2472867347), _
   Array(-0.5258728625, 1.3782633069, 1.3495508831), _
   Array(-0.1403562064, 0.2437382535, 1.3804956588), _
   Array(0.8055826339, -0.0482092025, 0.3327165165), _
   Array(-0.6311979224, 0.7184578971, 0.2491045282), _
   Array(1.4685857879, -0.8347049536, 1.3670667538), _
   Array(-0.6855727502, 1.6465021616, 1.0593087096), _
   Array(0.0152957411, 0.0638919221, 0.9771215985))
   pi = WorksheetFunction.pi()

End Sub Private Function shoelace(s As Collection) As Double

   's is a collection of coordinate pairs (x, y),
   'in clockwise order for positive result.
   'The last pair is identical to the first pair.
   'These pairs map a polygonal area.
   'The area is computed with the shoelace algoritm.
   'see the Rosetta Code task.
   Dim t As Double
   If s.Count > 2 Then
       s.Add s(1)
       For i = 1 To s.Count - 1
           t = t + s(i + 1)(u) * s(i)(v) - s(i)(u) * s(i + 1)(v)
       Next i
   End If
   shoelace = t / 2

End Function Private Sub arc_sub(acol As Collection, f0 As Double, u0 As Double, v0 As Double, _

   f1 As Double, u1 As Double, v1 As Double, this As Integer, j As Integer)
   'subtract the arc from f0 to f1 from the arclist acol
   'complicated to deal with edge cases
   If acol.Count = 0 Then Exit Sub 'nothing to subtract from
   Debug.Assert acol.Count Mod 2 = 0
   Debug.Assert f0 <> f1
   If f1 = pi Or f1 + pi < 5E-16 Then f1 = -f1
   If f0 = pi Or f0 + pi < 5E-16 Then f0 = -f0
   If f0 < f1 Then
       'the arc does not pass the negative x-axis
       'find a such that acol(a)(0)<f0<acol(a+1)(0)
       ' and b such that acol(b)(0)<f1<acol(b+1)(0)
       If f1 < acol(1)(rho) Or f0 > acol(acol.Count)(rho) Then Exit Sub 'nothing to subtract
       i = acol.Count + 1
       start = 1
       Do
           i = i - 1
       Loop Until f1 > acol(i)(rho)
       If i Mod 2 = start Then
           acol.Add Array(f1, u1, v1, j), after:=i
       End If
       i = 0
       Do
           i = i + 1
       Loop Until f0 < acol(i)(rho)
       If i Mod 2 = 1 - start Then
           acol.Add Array(f0, u0, v0, j), before:=i
           i = i + 1
       End If
       Do While acol(i)(rho) < f1
           acol.Remove i
           If i > acol.Count Then Exit Do
       Loop
   Else
       start = 1
       If f0 > acol(1)(rho) Then
           i = acol.Count + 1
           Do
               i = i - 1
           Loop While f0 < acol(i)(0)
           If f0 = pi Then
               acol.Add Array(f0, u0, v0, j), before:=i
           Else
               If i Mod 2 = start Then
                   acol.Add Array(f0, u0, v0, j), after:=i
               End If
           End If
       End If
       If f1 <= acol(acol.Count)(rho) Then
           i = 0
           Do
               i = i + 1
           Loop While f1 > acol(i)(rho)
           If f1 + pi < 5E-16 Then
               acol.Add Array(f1, u1, v1, j), after:=i
           Else
               If i Mod 2 = 1 - start Then
                   acol.Add Array(f1, u1, v1, j), before:=i
               End If
           End If
       End If
       Do While acol(acol.Count)(rho) > f0 Or acol(acol.Count)(i_) = -1
           acol.Remove acol.Count
           If acol.Count = 0 Then Exit Do
       Loop
       If acol.Count > 0 Then
           Do While acol(1)(rho) < f1 Or (f1 = -pi And acol(1)(i_) = this)
               acol.Remove 1
               If acol.Count = 0 Then Exit Do
           Loop
       End If
   End If

End Sub Private Sub circle_cross()

   ReDim arclists(LBound(c) To UBound(c))
   Dim alpha As Double, beta As Double
   Dim x3 As Double, x4 As Double, y3 As Double, y4 As Double
   Dim i As Integer, j As Integer
   For i = LBound(c) To UBound(c)
       Dim arccol As New Collection
       'arccol is a collection or surviving arcs of circle i.
       'It starts with the full circle. The collection
       'alternates between start and ending angles of the arcs.
       'This winds counter clockwise.
       'Noted are angle, x coordinate, y coordinate and
       'index number of circles with which circle i
       'intersects at that angle and -1 marks visited. This defines
       'ultimately a double linked list. So winding
       'clockwise in the end is easy.
       arccol.Add Array(-pi, c(i)(xc) - c(i)(r), c(i)(yc), i)
       arccol.Add Array(pi, c(i)(xc) - c(i)(r), c(i)(yc), -1)
       For j = LBound(c) To UBound(c)
           If i <> j Then
               x0 = c(i)(xc)
               y0 = c(i)(yc)
               r0 = c(i)(rc)
               x1 = c(j)(xc)
               y1 = c(j)(yc)
               r1 = c(j)(rc)
               d = Sqr((x0 - x1) ^ 2 + (y0 - y1) ^ 2)
               'Ignore 0 and 1, we need only the 2 case.
               If d >= r0 + r1 Or d <= Abs(r0 - r1) Then
                   'no intersections
               Else
                   a = (r0 ^ 2 - r1 ^ 2 + d ^ 2) / (2 * d)
                   h = Sqr(r0 ^ 2 - a ^ 2)
                   x2 = x0 + a * (x1 - x0) / d
                   y2 = y0 + a * (y1 - y0) / d
                   x3 = x2 + h * (y1 - y0) / d
                   y3 = y2 - h * (x1 - x0) / d
                   alpha = WorksheetFunction.Atan2(x3 - x0, y3 - y0)
                   x4 = x2 - h * (y1 - y0) / d
                   y4 = y2 + h * (x1 - x0) / d
                   beta = WorksheetFunction.Atan2(x4 - x0, y4 - y0)
                   'alpha is counterclockwise positioned w.r.t beta
                   'so the arc from beta to alpha (ccw) has to be
                   'subtracted from the list of surviving arcs as
                   'this arc lies fully in circle j
                   arc_sub arccol, alpha, x3, y3, beta, x4, y4, i, j
               End If
           End If
       Next j
       Set arclists(i) = arccol
       Set arccol = Nothing
   Next i

End Sub Private Sub make_path()

   Dim pathcol As New Collection, arcsum As Double
   i0 = UBound(arclists)
   finished = False
   Do While True
       arcsum = 0
       Do While arclists(i0).Count = 0
           i0 = i0 - 1
       Loop
       j0 = arclists(i0).Count
       next_i = i0
       next_j = j0
       Do While True
           x = arclists(next_i)(next_j)(x_)
           y = arclists(next_i)(next_j)(y_)
           pathcol.Add Array(x, y)
           prev_i = next_i
           prev_j = next_j
           If arclists(next_i)(next_j - 1)(i_) = next_i Then
               'skip the join point at the negative x-axis
               next_j = arclists(next_i).Count - 1
               If next_j = 1 Then Exit Do 'loose full circle arc
           Else
               next_j = next_j - 1
           End If
           '------------------------------
           r = c(next_i)(rc)
           a1 = arclists(next_i)(prev_j)(rho)
           a2 = arclists(next_i)(next_j)(rho)
           If a1 > a2 Then
               alpha = a1 - a2
           Else
               alpha = 2 * pi - a2 + a1
           End If
           arcsum = arcsum + r * r * (alpha - Sin(alpha)) / 2
           '------------------------------
           next_i = arclists(next_i)(next_j)(i_)
           next_j = arclists(next_i).Count
           If next_j = 0 Then Exit Do 'skip loose arcs
           Do While arclists(next_i)(next_j)(i_) <> prev_i
               'find the matching item
               next_j = next_j - 1
           Loop
           If next_i = i0 And next_j = j0 Then
               finished = True
               Exit Do
           End If
       Loop
       If finished Then Exit Do
       i0 = i0 - 1
       Set pathcol = Nothing
   Loop
   Debug.Print shoelace(pathcol) + arcsum

End Sub Public Sub total_circles()

   give_a_list_of_circles
   circle_cross
   make_path

End Sub</lang>

Output:
 21,5650366038564 

zkl

The circle data is stored in a file, just a copy/paste of the task data.

Translation of: Python

<lang zkl>circles:=File("circles.txt").pump(List,'wrap(line){

  line.split().apply("toFloat")  // L(x,y,r)

});

   # compute the bounding box of the circles

x_min:=(0.0).min(circles.apply(fcn([(x,y,r)]){ x - r })); // (0) not used, just the list of numbers x_max:=(0.0).max(circles.apply(fcn([(x,y,r)]){ x + r })); y_min:=(0.0).min(circles.apply(fcn([(x,y,r)]){ y - r })); y_max:=(0.0).max(circles.apply(fcn([(x,y,r)]){ y + r }));

box_side:=500; dx:=(x_max - x_min)/box_side; dy:=(y_max - y_min)/box_side;

count:=0; foreach r in (box_side){

  y:=y_min + dy*r;
  foreach c in (box_side){
     x:=x_min + dx*c;
     count+=circles.filter1('wrap([(cx,cy,cr)]){
        x-=cx; y-=cy;
     	 x*x + y*y <= cr*cr
     }).toBool(); // -->False|L(x,y,z), L(x,y,r).toBool()-->True, 
  }

}

println("Approximated area: ", dx*dy*count);</lang>

Output:
Approximated area: 21.5616