Tetris/Julia

From Rosetta Code

Julia

This is a fairly complete, configurable pure Julia implementation of Tetris, played in the standard Julia terminal. No external packages are used.

Detailed notes are in the long comment below the Julia script, to be attached to the code. At least its first few lines are needed, as they are shown as info, upon the request of the user.

Works with: Julia version 1.0

<lang julia>using Random struct B4

 bg::Int                         # ANSI code of tetromino color (bground of " ")
 d::Array{Int,2}                 # d[b,1:2] = row,col/2 offset of block b
                                 # constructor: Z = B4(101,[0 0; 0 1; 1 1; 1 2])
 function B4(bg,A::Array{Int,2}) # - fills in centered offsets for tetromino
   new(bg,A.-sum.(extrema(A,dims=1)).>>1)

end end

                                 # print tetromino on playfield

function draw(b,r,c,clr=-1)

 print("\e[$(clr & b.bg)m")      # set color. (0 = default colors)
 for i=1:4 print("\e[$(r+b.d[i,1]);$(c+2b.d[i,2])H  ") end

end

                                 # hit other B4s or border?

function hit(B,r,c)

 for i=1:4 BD[r+B.d[i,1],c>>1+B.d[i,2]+2]>0 && return true end; false

end

                                 # move tetrominos left/right/down, if no hit

function mov(B,r,c,x,y)

 hit(B,r+x,c+y) || (draw(B,r,c,0);draw(B,r+=x,c+=y))
   TMv || (global tmr = Timer(tm)); return (r,c)

end

                                 # rotate tetrominos left/right, if no hit

function rot(B,r,c,rt=0)

 A = deepcopy(B)
 for i=1:4 A.d[i,:]=rt>0 ? [A.d[i,2],3-A.d[i,1]] : [3-A.d[i,2],A.d[i,1]] end
 A.d .-= sum.(extrema(A.d,dims=1)).>>1     # centralize
 TMv || (global tmr = Timer(tm))
 for j = c.+(0,+2,-2)            # try shifted positions
   hit(A,r,j) || (draw(B,r,c,0); draw(A,r,j); return (A,j))
 end; return (B,c)               # cannot rotate: all 3 positions hit

end

                                 # record-place,clear-full-lines,drop-above,score

function mark(B,r,c)

 global lines, score, level; ln = 0
 for i=1:4 BD[r+B.d[i,1],c>>1+B.d[i,2]+2]=B.bg end # record stuck B4
 for i in r.+sort(unique(B.d[:,1])) # in board: empty full rows; drop part above
   if all(BD[i,3:12].>0) ln += 1
     for j = i-1:-1:1 BD[j+1,3:12] = BD[j,3:12] end
     print("\e[0m\e[$i;2H$s20"); sleep(0.3)
 end end                         # update display from board data ->
 for i=1:22,j=3:12 print("\e[$(BD[i,j])m\e[$i;$(2j-4)H  ") end
 ln > 0 && (lines+=ln; score += (level+1)*(100,300,500,800)[ln])
 level=isqrt(lines>>3)           # updates lines, score, level

end

                                 # function for dialog confirmation

function conf(t) # t: prompt, w/o new line!

   print("$t - Enter confirms, other keys ignore")
   t = take!(chnl); println("\e[2K"); t==[0xd]

end

                                 # show basic usage- and status info

info()=print("\e[0m\e[26H\e[2K i: Info, l: Locked drop ($LDr), t: Timed move ($TMv)")

                                 # Setup nonblocking, non-echoed keyboard input

ccall(:jl_tty_set_mode,Cint,(Ptr{Cvoid},Cint),stdin.handle,1)==0 ||

 throw("Terminal cannot enter raw mode.") # raw terminal mode to catch keystrokes

const chnl = Channel{Array{UInt8,1}}(0) # unbuffered channel for key codes @async while true put!(chnl,readavailable(stdin)) end # task catching keystrokes

I = B4(106,[0 0; 0 1; 0 2; 0 3]) # define the 7 tetrominos T = B4(105,[0 1; 1 0; 1 1; 1 2]); O = B4(103,[0 0; 0 1; 1 0; 1 1]) S = B4(102,[0 1; 0 2; 1 0; 1 1]); Z = B4(101,[0 0; 0 1; 1 1; 1 2]) J = B4(104,[0 0; 1 0; 1 1; 1 2]); L = B4(107,[0 2; 1 0; 1 1; 1 2]) LDr,TMv,Ifo = falses(3)

begin @label RESTART # @label - @goto: require begin..end

 global lines,score,level,s20 = 0,0,0," "^20
 BD=fill(0,24,15); for j=3:12 BD[23,j]=BD[24,j]=1 end
 for i=1:24,j=∪(1,2,13:15) BD[i,j]=1 end # Board border. screen_C = 2j-4
 print("\e[0m\e[2J\e[?25l")              # default colors/clear screen/hide cursor
 for i=1:22 print("\e[$i;H▐$(s20)▌") end # BORDER -> 
 print("\e[23H▝$("▀"^20)▘")              # ROWS=1:22, COLS=2:2:20, Center=10,11
 print("\n\n$s20\n$s20"); X0 = (I,T,O,S,Z,J,L)[rand(1:7)]
 while true                      # random B4, timer to drop, act on keystrokes
   global lines,score,level,tm,tmr,LDr,TMv,Ifo
   draw(X0,24,10,0)
   global X0,X,r,c = (I,T,O,S,Z,J,L)[rand(1:7)],X0,2,10
   draw(X0,24,10); info()
   print("\n Level =\t$level\n Lines filled =\t$lines\n Score =\t$score")
   tm=(.8-level*.007)^level; tmr=Timer(0.5) # fixed 0.5s first delay
   hit(X,r,c) && (while true conf("\e[31H Game Over/RESTART")&&@goto RESTART end)
   while isready(chnl) take!(chnl) end   # flush queued keystrokes
   while true
     global X,r,c,tm,tmr
     if !isopen(tmr)             # time to drop tetromino by a line
       hit(X,r+1,c) && (mark(X,r,c); break)
       draw(X,r,c,0); draw(X,r+=1,c); tmr=Timer(tm)
     end
     while isready(chnl)         # are there queued keystrokes?
       global X,r,c,score
       ch = take!(chnl)          # take keys
       if     ch==[0x1b,0x5b,0x41] X,c=rot(X,r,c)              # UP
       elseif ch==[0x1b,0x5b,0x42] r,c=mov(X,r,c,1, 0);score+=1# DOWN
       elseif ch==[0x1b,0x5b,0x43] r,c=mov(X,r,c,0, 2)         # RIGHT
       elseif ch==[0x1b,0x5b,0x44] r,c=mov(X,r,c,0,-2)         # LEFT
       elseif ch==[0x61]           X,c=rot(X,r,c)              # a
       elseif ch==[0x64]           X,c=rot(X,r,c,1)            # d
       elseif ch==[0x20] r0=r;draw(X,r,c,0);tmr=Timer(tm*!LDr) # SPACE
         while !hit(X,r+=1,c) end; draw(X,r-=1,c);score+=2r-2r0; continue
       elseif ch==[0x1b,0x5b,0x31,0x7e]                        # HOME
         conf("\e[0m\e[31H RESTART") && @goto RESTART
       elseif ch==[0x1b,0x5b,0x34,0x7e]                        # END
         conf("\e[0m\e[31H EXIT") && return
       elseif ch == [0x6c] LDr=!LDr; info()                    # l: Locked drop
       elseif ch == [0x74] TMv=!TMv; info()                    # t: Timed move
       elseif ch == [0x69]                                     # i: Info
         if (Ifo = !Ifo) io = open(Base.source_path()); readuntil(io,"="^6)
           println("\e[0m\e[32H$(readuntil(io,"="^6))"); close(io)
         else print("\e[0m\e[32H\e[J") # erase txt
     end end end
     sleep(0.01)                 # not to take all CPU core time

end end end</lang>

The following long comment block has to be appended to program code:

#====== Julia-TETRIS by Laszlo Hars, Version 1.1 10/21/2018 
- Set Terminal window to 49+ rows, don't scroll!
- Key assignments
    ↑: rotate 90° counterclockwise
    ↓: soft drop (one line per press)
    ←: shift left
    →: shift right
    a: rotate 90° counterclockwise
    d: rotate 90° clockwise
    i: Info about the program on/off
    l: Locked-drop on/off (move after hard drop)
    t: Timed move on/off (restart drop timer after move)
    SPACE: hard drop until hit
    HOME: restart game
    END:  exit
======
The game is played in the Julia standard Unicode character based Terminal
    Controlled by ANSI escape sequences (Windows conhost, ConEmu...)
    Set font to e.g. Fantasque Sans Mono
      Monospace, height:width = 2:1, line drawing chars

Playfield rows*cols: 10x20 active, +2 extra rows on top
Tetrominos appear centered in row 2 (and 1)

Rotate is around the center of the tetromino. It is not unique
    thus the rotated tetromino is also shifted left, then right.
    The first of the 3 positions, which does not hit anything is taken.
    
Naive gravity is used
    Full rows (lines) get cleared
    Rows above it move down, but floating blocks can remain

Information is displayed under the board
    PREVIEW next tetromino
    Game LEVEL
    Number of LINES cleared
    SCORE
    Keys for short Info, Locked-drop-, and Timed move status

Game LEVEL: 0,1...= [sqrt(LINES/8)]
    Increase at 8,32,72,128,200... lines cleared

SCORE: Cleared_Line values: *(LEVEL+1)
    Single = 100
    Double = 300
    Triple = 500
    Tetris = 800

Bonus points: (not increasing with level)
    Soft drop = 1 point per line
    Hard drop = 2 points per line

Time_delay per drop one line, decreasing with LEVEL
    (0.8-LEVEL*0.007)^LEVEL (seconds)

Timing values
    Initial delay for new tetromino = 0.5s
    Cleared line is shown for 0.3s

Tetrominos are drawn by blocks of 2 space characters with color background
    Background color is set by ANSI codes, e.g print("\e[101m  ")
   bg-color_code  shape
Black   100 
                     ████
Red     101   Z        ████
                  ████
Green   102   S ████
                       ████
Yellow  103   O        ████
                ██
Blue    104   J ██████
                       ██
Magenta 105   T      ██████

Cyan    106   I ████████
                         ██
White   107   L      ██████

Julia specific notes
    Terminal is switched to RAW mode to catch keystrokes.
    Non-blocking read is achieved via asynchronous (maybe blocked) 2nd TASK.
    Keystrokes are transferred to the main program through a CHANNEL.
    A TIMER controls the dropping speed of tetrominos.
    In loops Julia 1.0 assumes local variables, when values get assigned,
      therefore many GLOBAL variables have to be declared and used
    For simplicity Int variables are used; in 64-bit OS versions: 8 Bytes.
      In most places Int8 (or Int16, Int32) would work. When changing:
      take special care as: Int8(x)+1 -> Int64, Int8(x)+0x1 -> UInt8.
      Only the variable "score" needs to be UInt32 or longer.
    Assigning Struct to a variable only creates a reference.
      For a new instance we need "deepcopy", and rely on garbage collection.
    Label - GoTo (for restart) require the main loop enclosed in Begin..End.
    Several instructions are written in single lines of at most 84 chars,
      to keep the program around 100 non-comment lines long!
    #.. Comments denote tasks, explain important points.
    The program has embedded Unicode characters. They can be replaced with
      \u{hex_digits} in strings, and "∪" replaced with "union"
      to make the program all ASCII. Otherwise editing must handle Unicode.
======#