# Talk:Find the intersection of a line with a plane

From Rosetta Code

## How is this to be done?[edit]

I think this should be a draft task as there seems to be nothing in the description about how to complete the task in a comparable manner. --Paddy3118 (talk) 09:45, 15 April 2018 (UTC)

## A more general case should be added[edit]

such as:

E: n=(1,2,3) P=(3,3,3)

g: A=(0,2,4) v=(3,2,1)

..Walter Pachl 20:10, 3 July 2017 (UTC)

## Java output for special cases[edit]

I tested some special cases:

If the ray is parallel to the plane: Vector3D rv = new Vector3D(1.0, 1.0, 0.0); Vector3D rp = new Vector3D(0.0, 0.0, 1.0); Vector3D pn = new Vector3D(0.0, 0.0, 3.0); Vector3D pp = new Vector3D(0.0, 0.0, 0.0); The ray intersects the plane at (-Infinity, -Infinity, NaN) REXX: Line is parallel to the plane If the ray is within the plane: Vector3D rv = new Vector3D(1.0, 1.0, 0.0); Vector3D rp = new Vector3D(1.0, 1.0, 0.0); Vector3D pn = new Vector3D(0.0, 0.0, 3.0); Vector3D pp = new Vector3D(0.0, 0.0, 0.0); The ray intersects the plane at (NaN, NaN, NaN) REXX: Line is part of the plane

How could that be improved? ..Walter Pachl 18:16, 18 November 2018 (UTC)