Stack

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Revision as of 15:13, 4 November 2008 by rosettacode>Mwn3d (Fixed links, English, added mention of peek)
Task
Stack
You are encouraged to solve this task according to the task description, using any language you may know.

Data Structure
This illustrates a data structure, a means of storing data within a program.

You may see other such structures in the Data Structures category.

A stack is a container of elements with last in, first out access policy. Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:

  • push stores a new element onto the stack top;
  • pop returns the last pushed stack element, while removing it from the stack;
  • empty tests if the stack contains no elements.

Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):

  • top (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack.

Stacks as a containers presume copyable elements. I.e. stack elements have by-value semantics. This means that when an element is pushed onto the stack, a new instance of the element's type is created. This instance has a value equivalent to one the pushed element.

Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a reentrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks.

Create a stack supporting the basic operations: push, pop, empty.

Ada

This is a generic stack implementation. <ada>

generic
   type Element_Type is private; 
package Generic_Stack is
   type Stack is private; 
   procedure Push (Item : Element_Type; Onto : in out Stack); 
   procedure Pop (Item : out Element_Type; From : in out Stack); 
   function Create return Stack;
   Stack_Empty_Error : exception;
private
   type Node; 
   type Stack is access Node; 
   type Node is record 
      Element : Element_Type;  
      Next    : Stack        := null;  
   end record; 
end Generic_Stack;

</ada> <ada>

with Ada.Unchecked_Deallocation;

package body Generic_Stack is
   
   ------------
   -- Create --
   ------------
   
   function Create return Stack is
   begin
      return (null);
   end Create;

   ----------
   -- Push --
   ----------

   procedure Push(Item : Element_Type; Onto : in out Stack) is
      Temp : Stack := new Node;
   begin
      Temp.Element := Item;
      Temp.Next := Onto;
      Onto := Temp; 
   end Push;

   ---------
   -- Pop --
   ---------

   procedure Pop(Item : out Element_Type; From : in out Stack) is
      procedure Free is new Ada.Unchecked_Deallocation(Node, Stack);
      Temp : Stack := From;
   begin
      if Temp = null then
         raise Stack_Empty_Error;
      end if;
      Item := Temp.Element;
      From := Temp.Next;
      Free(Temp);
   end Pop;

end Generic_Stack;

</ada>

ALGOL 68

ALGOL 68 uses "HEAP" variables for new LINKs in a linked list. Generally ALGOL 68's garbage collector should recover the LINK memory some time after a value is popped.

MODE VALUE = STRING; # type of a LINK in this STACK #

MODE LINK = STRUCT(VALUE value, REF LINK next);
MODE STACK = STRUCT(REF LINK first);

STRUCT (
    PROC (REF STACK)VOID init,
    PROC (REF STACK)BOOL non zero,
    PROC (REF STACK, VALUE)VOID append,
    PROC (REF STACK)VALUE pop,
    PROC (REF STACK)STRING repr,
    PROC (REF STACK, STRING)BOOL index error mended
) class stack = (
  # PROC init = # (REF STACK self)VOID:
        first OF self := NIL,
  # PROC non zero = # (REF STACK self)BOOL:
        REF LINK(first OF self) ISNT NIL ,
  # PROC append = # (REF STACK self, VALUE value)VOID:
        first OF self := HEAP LINK := (value, first OF self),
  # PROC pop = # (REF STACK self)VALUE: (
        IF first OF self IS NIL THEN
            STRING message = "pop from empty stack";
            IF NOT (index error mended OF class stack)(self, message) THEN
                raise index error(message)
            FI
        FI;
        VALUE out = value OF first OF self;
        first OF self := next OF first OF self;
        out
    ),
  # PROC repr = # (REF STACK self)STRING: (
        STRING out := "(",
               sep := "";
        REF LINK this := first OF self;
        WHILE REF LINK(this) ISNT NIL DO
          out +:= sep + """" + value OF this + """";
          sep := ", ";
          this := next OF this
        OD;
        out+")"
    ),
  # PROC index error mended = # (REF STACK self, STRING message)BOOL: 
        FALSE # no mend applied #
);

PROC raise index error := (STRING message)VOID: stop;

STACK stack;  (init OF class stack)(stack);

[]STRING sample = ("Was", "it", "a", "cat", "I", "saw");

FOR i TO UPB sample DO
  (append OF class stack)(stack, sample[i])
OD;

print(((repr OF class stack)(stack), newline))

Output:

("saw", "I", "cat", "a", "it", "Was")

C

<c>#include <stdio.h>

  1. include <stdlib.h>
  2. include <stddef.h>
  3. include <stdbool.h>
  1. define check_pointer(p) if (!p) {puts("Out of memory."); exit(EXIT_FAILURE);}
  1. define MINIMUM_SIZE 1
/* Minimal stack size (expressed in number of elements) for which
space is allocated. It should be at least 1. */
  1. define GROWTH_FACTOR 2
/* How much more memory is allocated each time a stack grows
out of its allocated segment. */

typedef int T;

// The type of the stack elements.

typedef struct

{T *bottom;
 T *top;
 T *allocated_top;} stack;

stack * new(void) /* Creates a new stack. */

{stack *s = malloc(sizeof(stack));
 check_pointer(s);
 s->bottom = malloc(MINIMUM_SIZE * sizeof(T));
 check_pointer(s->bottom);
 s->top = s->bottom - 1;
 s->allocated_top = s->bottom + MINIMUM_SIZE - 1;
 return s;}

void destroy (stack *s) /* Frees all the memory used for a stack. */

{free(s->bottom);
 free(s);}

bool empty(stack *s) /* Returns true iff there are no elements on the stack. This is different from the stack not having enough memory reserved for even one element, which case is never allowed to arise. */

{return s->top < s->bottom ? true : false;}

void push(stack *s, T x) /* Puts a new element on the stack, enlarging the latter's memory allowance if necessary. */

{if (s->top == s->allocated_top)
    {ptrdiff_t qtty = s->top - s->bottom + 1;
     ptrdiff_t new_qtty = GROWTH_FACTOR * qtty;
     s->bottom = realloc(s->bottom, new_qtty * sizeof(T));
     check_pointer(s->bottom);
     s->top = s->bottom + qtty - 1;
     s->allocated_top = s->bottom + new_qtty - 1;}
 *(++s->top) = x;}

T pop(stack *s) /* Removes and returns the topmost element. The result of popping an empty stack is undefined. */

{return *(s->top--);}

void compress(stack *s) /* Frees any memory the stack isn't actually using. The allocated portion still isn't allowed to shrink smaller than MINIMUM_SIZE. If all the stack's memory is in use, nothing happens. */

{if (s->top == s->allocated_top) return;
 ptrdiff_t qtty = s->top - s->bottom + 1;
 if (qtty < MINIMUM_SIZE) qtty = MINIMUM_SIZE;
 size_t new_size = qtty * sizeof(T);
 s->bottom = realloc(s->bottom, new_size);
 check_pointer(s->bottom);
 s->allocated_top = s->bottom + qtty - 1;}</c>

C#

   // Non-Generic Stack
   System.Collections.Stack stack = new System.Collections.Stack();
   stack.Push( obj );
   bool isEmpty = stack.Count == 0;
   object top = stack.Peek(); // Peek without Popping.
   top = stack.Pop();
   // Generic Stack
   System.Collections.Generic.Stack<Foo> stack = new System.Collections.Generic.Stack<Foo>();
   stack.Push(new Foo());
   bool isEmpty = stack.Count == 0;
   Foo top = stack.Peek(); // Peek without Popping.
   top = stack.Pop();

C++

Library: STL

The C++ standard library already provides a ready-made stack class. You get it by writing

 #include <stack>

and then using the std::stack class.

An example of an explicit implementation of a stack class (which actually implements the standard stack class, except that the standard one is in namespace std):

 #include <deque>
 template <class T, class Sequence = std::deque<T> >
 class stack {
   friend bool operator== (const stack&, const stack&);
   friend bool operator<  (const stack&, const stack&);
 public:
   typedef typename Sequence::value_type      value_type;
   typedef typename Sequence::size_type       size_type;
   typedef          Sequence                  container_type;
   typedef typename Sequence::reference       reference;
   typedef typename Sequence::const_reference const_reference;
 protected:
   Sequence seq;
 public:
   stack() : seq() {}
   explicit stack(const Sequence& s0) : seq(s0) {}
   bool empty() const { return seq.empty(); }
   size_type size() const { return seq.size(); }
   reference top() { return seq.back(); }
   const_reference top() const { return seq.back(); }
   void push(const value_type& x) { seq.push_back(x); }
   void pop() { seq.pop_back(); }
 };

 template <class T, class Sequence>
 bool operator==(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return x.seq == y.seq;
 }
 template <class T, class Sequence>
 bool operator<(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return x.seq < y.seq;
 }

 template <class T, class Sequence>
 bool operator!=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return !(x == y);
 }
 template <class T, class Sequence>
 bool operator>(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return y < x;
 }
 template <class T, class Sequence>
 bool operator<=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return !(y < x);
 }
 template <class T, class Sequence>
 bool operator>=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
 {
   return !(x < y);
 }

D

Implemented a stack class by using sequence array.

module stack ;
class Stack(T){
  private T[] content = null ;
  void push(T top) { content ~= top ; }
  T pop() {
    if (empty)
      throw new Exception("Stack Empty") ;
    T top = content[$-1] ;
    content.length = content.length - 1 ;
    return top ;
  }
  bool empty() { return content.length == 0 ; } 
}

E

The standard FlexList data structure provides operations for use as a stack.

? def l := [].diverge()
# value: [].diverge()

? l.push(1)
? l.push(2)
? l
# value: [1, 2].diverge()

? l.pop()
# value: 2

? l.size().aboveZero()
# value: true

? l.last()
# value: 1

? l.pop()
# value: 1

? l.size().aboveZero()
# value: false

Here's a stack implemented out of a reference to a linked list:

def makeStack() {
    var store := null
    def stack {
        to push(x) { store := [x, store] }
        to pop() { def [x, next] := store; store := next; return x }
        to last() { return store[0] }
        to empty() { return (store == null) }
    }
    return stack
}
? def s := makeStack()
# value: <stack>

? s.push(1)
? s.push(2)
? s.last()
# value: 2

? s.pop()
# value: 2

? s.empty()
# value: false

? s.pop()
# value: 1

? s.empty()
# value: true

Forth

: stack ( size -- )
  create here cell+ ,  cells allot ;

: push ( n st -- ) tuck @ !  cell swap +! ;
: pop ( st -- n ) -cell over +!  @ @ ;
: empty? ( st -- ? ) dup @ - cell+ 0= ;
10 stack st

1 st push
2 st push
3 st push
st empty? .  \ 0 (false)
st pop . st pop . st pop .  \ 3 2 1
st empty? .  \ -1 (true)

Haskell

Haskell solution is trivial, using a list. Note that pop returns both the element and the changed stack, to remain purely functional.

 type Stack a = [a]
 create :: Stack a
 create = []
 push :: a -> Stack a -> Stack a
 push x xs = x:xs
 pop :: Stack a -> (a, Stack a)
 pop []     = error "Stack empty"
 pop (x:xs) = (x,xs)
 empty :: Stack a -> Bool
 empty [] = true
 empty _  = false

Java

 public class Stack 
 {
     private Node first = null;
     public boolean isEmpty {
         return (first == null);
     }
     public Object Pop() {
         if (first == null) 
             throw new Exception("Can't Pop from an empty Stack.");
         else {
             Object temp = first.Value;
             first = first.Next;
             return temp;
         }
     }
     public void Push(Object o) {
         first = new Node(o, first);
     }
     class Node {
         public Node Next;
         public Object Value;
         public Node(Object value) {
             this(value, null); 
         }
         public Node(Object value, Node next) {
             Next = next;
             Value = value;
         }
     }
 }
Works with: Java version 1.5
 public class Stack<T>
 {
     private Node first = null;
     public boolean isEmpty {
         return (first == null);
     }
     public T Pop() {
         if (first == null) 
             throw new Exception("Can't Pop from an empty Stack.");
         else {
             T temp = first.Value;
             first = first.Next;
             return temp;
         }
     }
     public void Push(T o) {
         first = new Node(o, first);
     }
     class Node {
         public Node Next;
         public T Value;
         public Node(T value) {
             this(value, null); 
         }
         public Node(T value, Node next) {
             Next = next;
             Value = value;
         }
     }
 }

JavaScript

The built-in Array class already has stack primitives.

var stack = [];
stack.push(1)
stack.push(2,3);
print(stack.pop());   // 3
print(stack.length);   // 2, stack empty if 0

UCB Logo has built-in methods for treating lists as stacks. Since they are destructive, they take the name of the stack rather than the list itself.

make "stack []
push "stack 1
push "stack 2
push "stack 3
print pop "stack   ; 3
print empty? :stack ; false

OCaml

Implemented as a singly-linked list, wrapped in an object: <ocaml>exception Stack_empty

class ['a] stack =

 object (self)
   val mutable lst : 'a list = []
   method push x =
    lst <- x::lst
   method pop =
     match lst with
       []    -> raise Stack_empty
     | x::xs -> lst <- xs;
                x
   method is_empty =
     lst = []
 end</ocaml>

Pascal

This implements stacks of integers in standard Pascal (should work on all existing Pascal dialects). <pascal> { tStack is the actual stack type, tStackNode a helper type } type

 pStackNode = ^tStackNode;
 tStackNode = record
               next: pStackNode;
               data: integer;
              end;
 tStack = record
           top: pStackNode;
          end;

{ Always call InitStack before using a stack } procedure InitStack(var stack: tStack);

begin
 stack.top := nil
end;

{ This function removes all content from a stack; call before disposing, or before a local stack variable goes out of scope } procedure ClearStack(var stack: tStack);

var
 node: pStackNode;
begin
 while stack.top <> nil do
  begin
   node = stack.top;
   stack.top = stack.top^.next;
   dispose(node);
  end
end;

function StackIsEmpty(stack: tStack);

begin
 StackIsEmpty := stack.top = nil
end;

procedure PushToStack(var stack: tStack; value: integer);

var
 node: pStackNode;
begin
 new(node);
 node^.next := stack.top;
 node^.data := value;
 stack.top := node
end;

{ may only be called on a non-empty stack! } function PopFromStack(var stack: tStack): integer;

var
 node: pStackNode;
begin
 node := stack.top;
 stack.top := node^.next;
 PopFromStack := node^.data;
 dispose(node);
end;

</pascal>

Python

Works with: Python version 2.5

The faster and Pythonic way is using a deque (available from 2.4). A regular list is little slower.

from collections import deque
stack = deque()
stack.append(value) # pushing
value = stack.pop()
not stack # is empty?

If you need to expose your stack to the world, you may want to create a simpler wrapper:

from collections import deque

class Stack:
    def __init__(self):
        self._items = deque()
    def append(self, item):
        self._items.append(item)
    def pop(self):
        return self._items.pop()
    def __nonzero__(self):
        return bool(self._items)

Here is a stack implemented as linked list - with the same list interface.

class Stack:
    def __init__(self):
        self._first = None
    def __nonzero__(self):
        return self._first is not None 
    def append(self, value):
        self._first = (value, self._first)
    def pop(self):
        if self._first is None:
            raise IndexError, "pop from empty stack"
        value, self._first = self._first
        return value  

Notes:

Using list interface - append, __nonzero__ make it easier to use, cleanup the client code, and allow changing the implementation later without affecting the client code. For example, instead of:

while not stack.empty():

You can write:

while stack:

Quick testing show that deque is about 5 time faster then the wrapper linked list implementations. This may be important if your stack is used in tight loops.

Raven

Use built in stack type:

new stack as s
1 s push
s pop

Word empty is also built in:

s empty if 'stack is empty' print