Solve a Holy Knight's tour
You are encouraged to solve this task according to the task description, using any language you may know.
Night's tours are similar to Hidato. When learning to play chess coaches torture (instruct) their charges by taking a chess board, placing some pennies on some squares and requiring that a Knight's tour is constructed which avoids squares with a penny on. The purpose of this task is to produce a solution to such problems. At least demonstrate you program by solving the following:
- Example 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
Extra credit is available for other interesting examples.
Ada
This solution uses the package Knights_Tour from Knight's Tour#Ada. The board is quadratic, the size of the board is read from the command line and the board itself is read from the standard input. For the board itself, Space and Minus indicate a no-go (i.e., a coin on the board), all other characters represent places the knight must visit. A '1' represents the start point. Ill-formatted input will crash the program.
<lang Ada>with Knights_Tour, Ada.Text_IO, Ada.Command_Line;
procedure Holy_Knight is
Size: Positive := Positive'Value(Ada.Command_Line.Argument(1)); package KT is new Knights_Tour(Size => Size); Board: KT.Tour := (others => (others => Natural'Last)); Start_X, Start_Y: KT.Index:= 1; -- default start place (1,1) S: String(KT.Index); I: Positive := KT.Index'First;
begin
-- read the board from standard input while not Ada.Text_IO.End_Of_File and I <= Size loop S := Ada.Text_IO.Get_Line; for J in KT.Index loop if S(J) = ' ' or S(J) = '-' then Board(I,J) := Natural'Last; elsif S(J) = '1' then Start_X := I; Start_Y := J; Board(I,J) := 1; else Board(I,J) := 0; end if; end loop; I := I + 1; end loop;
-- print the board Ada.Text_IO.Put_Line("Start Configuration (Length:" & Natural'Image(KT.Count_Moves(Board)) & "):"); KT.Tour_IO(Board, Width => 1); Ada.Text_IO.New_Line;
-- search for the tour and print it Ada.Text_IO.Put_Line("Tour:"); KT.Tour_IO(KT.Warnsdorff_Get_Tour(Start_X, Start_Y, Board));
end Holy_Knight;</lang>
- Output:
>holy_knight 8 < standard_problem.txt Start Configuration (Length: 36): --000--- --0-00-- -0000000 000--0-0 0-0--000 1000000- --00-0-- ---000-- Tour: - - 30 15 20 - - - - - 21 - 29 16 - - - 33 14 31 22 19 6 17 13 36 23 - - 28 - 8 34 - 32 - - 7 18 5 1 12 35 24 27 4 9 - - - 2 11 - 25 - - - - - 26 3 10 - -
Extra Credit
The Holy_Knight program can immediately be used to tackle "more interesting" problems, such as those from New Knight's Tour Puzzles and Graphs. Here is one sample solution:
>holy_knight 13 < problem10.txt Start Configuration (Length: 56): -----1-0----- -----0-0----- ----00000---- -----000----- --0--0-0--0-- 00000---00000 --00-----00-- 00000---00000 --0--0-0--0-- -----000----- ----00000---- -----0-0----- -----0-0----- Tour: - - - - - 1 - 27 - - - - - - - - - - 56 - 2 - - - - - - - - - 24 3 28 55 26 - - - - - - - - - 54 25 4 - - - - - - - 50 - - 23 - 29 - - 6 - - 51 20 47 22 53 - - - 5 30 9 32 7 - - 52 49 - - - - - 33 36 - - 19 48 21 46 17 - - - 37 10 31 8 35 - - 18 - - 45 - 11 - - 34 - - - - - - - 16 41 38 - - - - - - - - - 42 39 44 15 12 - - - - - - - - - 14 - 40 - - - - - - - - - - 43 - 13 - - - - -
Icon and Unicon
This is a Unicon-specific solution: <lang unicon>global nCells, cMap, best record Pos(r,c)
procedure main(A)
puzzle := showPuzzle("Input",readPuzzle()) QMouse(puzzle,findStart(puzzle),&null,0) showPuzzle("Output", solvePuzzle(puzzle)) | write("No solution!")
end
procedure readPuzzle()
# Start with a reduced puzzle space p := [[-1],[-1]] nCells := maxCols := 0 every line := !&input do { put(p,[: -1 | -1 | gencells(line) | -1 | -1 :]) maxCols <:= *p[-1] } every put(p, [-1]|[-1]) # Now normalize all rows to the same length every i := 1 to *p do p[i] := [: !p[i] | (|-1\(maxCols - *p[i])) :] return p
end
procedure gencells(s)
static WS, NWS initial { NWS := ~(WS := " \t") cMap := table() # Map to/from internal model cMap["#"] := -1; cMap["_"] := 0 cMap[-1] := " "; cMap[0] := "_" }
s ? while not pos(0) do { w := (tab(many(WS))|"", tab(many(NWS))) | break w := numeric(\cMap[w]|w) if -1 ~= w then nCells +:= 1 suspend w }
end
procedure showPuzzle(label, p)
write(label," with ",nCells," cells:") every r := !p do { every c := !r do writes(right((\cMap[c]|c),*nCells+1)) write() } return p
end
procedure findStart(p)
if \p[r := !*p][c := !*p[r]] = 1 then return Pos(r,c)
end
procedure solvePuzzle(puzzle)
if path := \best then { repeat { loc := path.getLoc() puzzle[loc.r][loc.c] := path.getVal() path := \path.getParent() | break } return puzzle }
end
class QMouse(puzzle, loc, parent, val)
method getVal(); return val; end method getLoc(); return loc; end method getParent(); return parent; end method atEnd(); return nCells = val; end
method visit(r,c) if /best & validPos(r,c) then return Pos(r,c) end
method validPos(r,c) v := val+1 xv := (0 <= puzzle[r][c]) | fail if xv = (v|0) then { # make sure this path hasn't already gone there ancestor := self while xl := (ancestor := \ancestor.getParent()).getLoc() do if (xl.r = r) & (xl.c = c) then fail return } end
initially
val := val+1 if atEnd() then return best := self QMouse(puzzle, visit(loc.r-2,loc.c-1), self, val) QMouse(puzzle, visit(loc.r-2,loc.c+1), self, val) QMouse(puzzle, visit(loc.r-1,loc.c+2), self, val) QMouse(puzzle, visit(loc.r+1,loc.c+2), self, val) QMouse(puzzle, visit(loc.r+2,loc.c+1), self, val) QMouse(puzzle, visit(loc.r+2,loc.c-1), self, val) QMouse(puzzle, visit(loc.r+1,loc.c-2), self, val) QMouse(puzzle, visit(loc.r-1,loc.c-2), self, val)
end</lang>
Sample run:
->hkt <hkt.in Input with 36 cells: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1 _ _ _ _ _ _ _ _ _ _ _ _ Output with 36 cells: 19 4 13 12 18 5 25 20 3 14 17 6 31 21 2 11 32 16 26 24 15 30 7 1 22 27 10 35 8 33 36 23 29 28 9 34 ->
Perl 6
Using the Warnsdorff algorithm from Solve_a_Hidato_puzzle. <lang perl6>my @adjacent =
[ -2, -1], [ -2, 1], [-1,-2], [-1,+2], [+1,-2], [+1,+2], [ +2, -1], [ +2, 1];
solveboard q:to/END/;
. 0 0 0 . 0 . 0 0 . 0 0 0 0 0 0 0 0 0 0 . . 0 . 0 0 . 0 . . 0 0 0 1 0 0 0 0 0 0 . . 0 0 . 0 . . . 0 0 0 END</lang>
- Output:
25 14 27 36 24 15 31 26 13 28 23 6 17 35 12 29 16 22 30 32 7 18 5 1 34 11 8 19 4 21 2 33 9 10 3 20 84 tries
REXX
This REXX program is essentially a modified knight's tour REXX program with support to place pennies on the chessboard.
Also supported is the specification of the size of the chessboard and the placement of the knight (initial position).
<lang rexx>/*REXX pgm solves the holy knight's tour problem for a NxN chessboard.*/
blank=pos('//',space(arg(1),0))\==0 /*see if pennies are to be shown.*/
parse arg ops '/' cent /*obtain the options and pennies.*/
parse var ops N sRank sFile . /*boardsize, starting pos, pennys*/
if N== | N==',' then N=8 /*Boardsize specified? Default. */
if sRank== then sRank=N /*starting rank given? Default. */
if sFile== then sFile=1 /* " file " " */
NN=N**2; NxN='a ' N"x"N ' chessboard' /* [↓] r=Rank, f=File.*/
@.=; do r=1 for N; do f=1 for N; @.r.f=' '; end /*f*/; end /*r*/
/*[↑] blank the NxN chessboard.*/
cent=space(translate(cent,,',')) /*allow use of comma (,) for sep.*/ cents=0 /*number of pennies on chessboard*/
do while cent\= /* [↓] possibly place pennies. */ parse var cent cr cf x '/' cent /*extract where to place pennies.*/ if x= then x=1 /*if # not specified, use 1 penny*/ if cr= then iterate /*support the "blanking" option. */ do cf=cf for x /*now, place X pennies on board*/ @.cr.cf='¢' /*mark board position with penny.*/ end /*cf*/ /* [↑] places X pennies on board*/ end /*while cent¬= */ /* [↑] allows of placing X ¢s.*/ /* [↓] traipse through the board*/ do r=1 for N; do f=1 for N; cents=cents+(@.r.f=='¢'); end; end /* [↑] count number of pennies. */
if cents\==0 then say cents 'pennies placed on chessboard.' target=NN-cents /*use this as the number of moves*/ Kr = '2 1 -1 -2 -2 -1 1 2' /*legal "rank" move for a knight.*/ Kf = '1 2 2 1 -1 -2 -2 -1' /* " "file" " " " " */
do i=1 for words(Kr) /*legal knight moves*/ Kr.i = word(Kr,i); Kf.i = word(Kf,i) end /*i*/ /*for fast indexing.*/
!=left(, 9*(n<18)) /*used for indentation of board. */ if @.sRank.sFile==' ' then @.sRank.sFile=1 /*knight's starting pos*/ if @.sRank.sFile\==1 then do sRank=1 for N /*find a starting rank.*/
do sFile=1 for N /* " " " file.*/ if @.sRank.sFile==' ' then do /*got a spot*/ @.sRank.sFile=1 leave sRank end end /*sRank*/ end /*sFile*/
if \move(2,sRank,sFile) & ,
\(N==1) then say "No holy knight's tour solution for" NxN'.' else say "A solution for the holy knight's tour on" NxN':'
_=substr(copies("┼───",N),2); say; say ! translate('┌'_"┐", '┬', "┼")
do r=N for N by -1; if r\==N then say ! '├'_"┤"; L=@. do f=1 for N; L=L'│'centre(@.r.f,3) /*preserve squareness.*/ end /*f*/ if blank then L=translate(L,,'¢') /*blank out the pennies ? */ say ! L'│' /*show a rank of the chessboard.*/ end /*r*/ /*80 cols can view 19x19 chessbrd*/
say ! translate('└'_"┘", '┴', "┼") /*show the last rank of the board*/ exit /*stick a fork in it, we're done.*/ /*──────────────────────────────────MOVE subroutine─────────────────────*/ move: procedure expose @. Kr. Kf. N target; parse arg #,rank,file; b=' '
do t=1 for 8; nr=rank+Kr.t; nf=file+Kf.t if @.nr.nf==b then do; @.nr.nf=# /*Kn move.*/ if #==target then return 1 /*last mv?*/ if move(#+1,nr,nf) then return 1 @.nr.nf=b /*undo the above move. */ end /*try different move. */ end /*t*/
return 0 /*the tour not possible.*/</lang>
output when the following is used for input:
, 3 1 /1,1 3 /1,7 2 /2,1 2 /2,5 /2,8 /3,8 /4,2 /4,4 2 /5,4 2 /5,6 /6,1 /7,1 2 /7,4 /7,7 1 /8,1 2 /8,6 3
26 pennies placed on chessboard. A solution for the knight's tour on a 8x8 chessboard: ┌───┬───┬───┬───┬───┬───┬───┬───┐ │ ¢ │ ¢ │26 │35 │ 4 │ ¢ │ ¢ │ ¢ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ ¢ │ ¢ │ 3 │ ¢ │25 │16 │ ¢ │ 6 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ ¢ │27 │36 │17 │34 │ 5 │24 │15 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │37 │ 2 │33 │ ¢ │ ¢ │ ¢ │ 7 │22 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │28 │ ¢ │18 │ ¢ │ ¢ │23 │14 │ 9 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ 1 │38 │29 │32 │13 │ 8 │21 │ ¢ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ ¢ │ ¢ │12 │19 │ ¢ │31 │10 │ ¢ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ ¢ │ ¢ │ ¢ │30 │11 │20 │ ¢ │ ¢ │ └───┴───┴───┴───┴───┴───┴───┴───┘
output when the following is used for input:
, 3 1 /1,1 3 /1,7 2 /2,1 2 /2,5 /2,8 /3,8 /4,2 /4,4 2 /5,4 2 /5,6 /6,1 /7,1 2 /7,4 /7,7 1 /8,1 2 /8,6 3 //
26 pennies placed on chessboard. A solution for the knight's tour on a 8x8 chessboard: ┌───┬───┬───┬───┬───┬───┬───┬───┐ │ │ │26 │35 │ 4 │ │ │ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ │ │ 3 │ │25 │16 │ │ 6 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ │27 │36 │17 │34 │ 5 │24 │15 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │37 │ 2 │33 │ │ │ │ 7 │22 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │28 │ │18 │ │ │23 │14 │ 9 │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ 1 │38 │29 │32 │13 │ 8 │21 │ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ │ │12 │19 │ │31 │10 │ │ ├───┼───┼───┼───┼───┼───┼───┼───┤ │ │ │ │30 │11 │20 │ │ │ └───┴───┴───┴───┴───┴───┴───┴───┘
Ruby
This solution uses HLPsolver from here <lang ruby> require 'HLPsolver'
ADJACENT = [[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1],[2,-1],[1,-2]]
boardy = <<EOS , . . 0 0 0 , . . 0 . 0 0 , . 0 0 0 0 0 0 0 . , 0 0 0 . . 0 . 0 , 0 . 0 . . 0 0 0 , 1 0 0 0 0 0 0 , . . 0 0 . 0 , . . . 0 0 0
EOS t0 = Time.now HLPsolver.new(boardy).solve puts " #{Time.now - t0} sec" </lang>
Which produces:
Problem: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 Solution: 8 33 14 13 7 32 9 34 31 22 15 6 29 35 12 21 30 16 10 36 23 28 5 1 20 11 24 27 4 17 2 19 25 26 3 18 0.008917049 sec