Pythagoras tree: Difference between revisions

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m (→‎{{header|Rust}}: Used features of rust version 1.58.0 for println!())
Line 423: Line 423:
x5 = x4 + 0.5 * (dx - dy)
x5 = x4 + 0.5 * (dx - dy)
y5 = y4 - 0.5 * (dx + dy)
y5 = y4 - 0.5 * (dx + dy)
set_rgb 0.3 0.2 + depth / 18 0.1
color3 0.3 0.2 + depth / 18 0.1
draw_polygon [ x1 y1 x2 y2 x3 y3 x4 y4 ]
polygon [ x1 y1 x2 y2 x3 y3 x4 y4 ]
draw_polygon [ x3 y3 x4 y4 x5 y5 ]
polygon [ x3 y3 x4 y4 x5 y5 ]
call tree x4 y4 x5 y5 depth + 1
call tree x4 y4 x5 y5 depth + 1
call tree x5 y5 x3 y3 depth + 1
call tree x5 y5 x3 y3 depth + 1
.
.
.
.
set_rgb 0.3 0 0.1
color3 0.3 0 0.1
call tree 41 90 59 90 0</lang>
call tree 41 90 59 90 0</lang>



Revision as of 14:14, 21 February 2022

Task
Pythagoras tree
You are encouraged to solve this task according to the task description, using any language you may know.

The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem.

Task

Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions).

Related tasks



Ada

Library: SDLAda

<lang Ada>with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Video.Rectangles; with SDL.Events.Events;

procedure Pythagoras_Tree is

  Width   : constant := 600;
  Height  : constant := 600;
  Level   : constant := 7;
  type Point is record X, Y : Float; end record;
  B1 : constant Point := (X => 250.0, Y => 550.0);
  B2 : constant Point := (X => 350.0, Y => 550.0);
  Window   : SDL.Video.Windows.Window;
  Renderer : SDL.Video.Renderers.Renderer;
  Event    : SDL.Events.Events.Events;
  procedure Draw_Pythagoras_Tree (Level  : in Natural;
                                  P1, P2 : in Point)
  is
     use SDL.Video.Rectangles;
     Dx : constant Float := P2.X - P1.X;
     Dy : constant Float := P1.Y - P2.Y;
     R  : constant Point := (X => P2.X - Dy, Y => P2.Y - Dx);
     L  : constant Point := (X => P1.X - Dy, Y => P1.Y - Dx);
     M  : constant Point := (X => L.X + (Dx - Dy) / 2.0,
                             Y => L.Y - (Dx + Dy) / 2.0);
     CP1 : constant SDL.Video.Rectangles.Point := (C.int (P1.X), C.int (P1.Y));
     CP2 : constant SDL.Video.Rectangles.Point := (C.int (P2.X), C.int (P2.Y));
     CL  : constant SDL.Video.Rectangles.Point := (C.int (L.X),  C.int (L.Y));
     CR  : constant SDL.Video.Rectangles.Point := (C.int (R.X),  C.int (R.Y));
     CM  : constant SDL.Video.Rectangles.Point := (C.int (M.X),  C.int (M.Y));
     Square : constant SDL.Video.Rectangles.Line_Arrays :=
       ((CP1, CP2), (CP2, CR), (CR, CL), (CL, CP1));
     Triang : constant SDL.Video.Rectangles.Line_Arrays :=
       ((CR, CL), (CL, CM), (CM, CR));
  begin
     if Level > 0 then
        Renderer.Set_Draw_Colour (Colour => (0, 220, 0, 255));
        Renderer.Draw (Lines => Square);
        Renderer.Draw (Lines => Triang);
        Draw_Pythagoras_Tree (Level - 1, L, M);
        Draw_Pythagoras_Tree (Level - 1, M, R);
     end if;
  end Draw_Pythagoras_Tree;
  procedure Wait is
     use type SDL.Events.Event_Types;
  begin
     loop
        while SDL.Events.Events.Poll (Event) loop
           if Event.Common.Event_Type = SDL.Events.Quit then
              return;
           end if;
        end loop;
        delay 0.100;
     end loop;
  end Wait;

begin

  if not SDL.Initialise (Flags => SDL.Enable_Screen) then
     return;
  end if;
  SDL.Video.Windows.Makers.Create (Win      => Window,
                                   Title    => "Pythagoras tree",
                                   Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
                                   Size     => SDL.Positive_Sizes'(Width, Height),
                                   Flags    => 0);
  SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
  Renderer.Set_Draw_Colour ((0, 0, 0, 255));
  Renderer.Fill (Rectangle => (0, 0, Width, Height));
  Renderer.Set_Draw_Colour ((0, 220, 0, 255));
  Draw_Pythagoras_Tree (Level, B1, B2);
  Window.Update_Surface;
  Wait;
  Window.Finalize;
  SDL.Finalise;

end Pythagoras_Tree;</lang>

AutoHotkey

Requires Gdip Library <lang AutoHotkey>pToken := Gdip_Startup() gdip1() Pythagoras_tree(600, 600, 712, 600, 1) UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height) OnExit, Exit return

Pythagoras_tree(x1, y1, x2, y2, depth){

   global G, hwnd1, hdc, Width, Height
   if (depth > 7)
       Return
   Pen := Gdip_CreatePen(0xFF808080, 1)
   Brush1 := Gdip_BrushCreateSolid(0xFFFFE600)
   Brush2 := Gdip_BrushCreateSolid(0xFFFAFF00)
   Brush3 := Gdip_BrushCreateSolid(0xFFDBFF00)
   Brush4 := Gdip_BrushCreateSolid(0xFFDBFF00)
   Brush5 := Gdip_BrushCreateSolid(0xFF9EFF00)
   Brush6 := Gdip_BrushCreateSolid(0xFF80FF00)
   Brush7 := Gdip_BrushCreateSolid(0xFF60FF00)
   
   dx := x2 - x1 , dy := y1 - y2
   x3 := x2 - dy , y3 := y2 - dx
   x4 := x1 - dy , y4 := y1 - dx
   x5 := x4 + (dx - dy) / 2
   y5 := y4 - (dx + dy) / 2
   
   ; draw box/triangle
   Gdip_FillPolygon(G, Brush%depth%, x1 "," y1 "|" x2 "," y2 "|" x3 "," y3 "|" x4 "," y4 "|" x1 "," y1)
   Gdip_FillPolygon(G, Brush%depth%, x4 "," y4 "|" x5 "," y5 "|" x3 "," y3 "|" x4 "," y4)
   ; draw outline    
   Gdip_DrawLines(G, Pen, x1 "," y1 "|" x2 "," y2 "|" x3 "," y3 "|" x4 "," y4 "|" x1 "," y1)
   Gdip_DrawLines(G, Pen, x4 "," y4 "|" x5 "," y5 "|" x3 "," y3 "|" x4 "," y4)
   
   Pythagoras_tree(x4, y4, x5, y5, depth+1)
   Pythagoras_tree(x5, y5, x3, y3, depth+1)

}

gdip1(){

   global
   Width := A_ScreenWidth, Height := A_ScreenHeight
   Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop
   Gui, 1: Show, NA
   hwnd1 := WinExist()
   OnMessage(0x201, "WM_LBUTTONDOWN")
   hbm := CreateDIBSection(Width, Height)
   hdc := CreateCompatibleDC()
   obm := SelectObject(hdc, hbm)
   G := Gdip_GraphicsFromHDC(hdc)
   Gdip_SetSmoothingMode(G, 4)

}

---------------------------------------------------------------

WM_LBUTTONDOWN(){

   PostMessage, 0xA1, 2

}

---------------------------------------------------------------

gdip2(){

   global
   Gdip_DeleteBrush(pBrush)
   Gdip_DeletePen(pPen)
   SelectObject(hdc, obm)
   DeleteObject(hbm)
   DeleteDC(hdc)
   Gdip_DeleteGraphics(G)

}

---------------------------------------------------------------

exit: gdip2() ExitApp return</lang>

BASIC256

Translation of: FreeBASIC

<lang BASIC256> Subroutine pythagoras_tree(x1, y1, x2, y2, depth) If depth > 10 Then Return

dx = x2 - x1 : dy = y1 - y2 x3 = x2 - dy : y3 = y2 - dx x4 = x1 - dy : y4 = y1 - dx x5 = x4 + (dx - dy) / 2 y5 = y4 - (dx + dy) / 2 #draw the box Line x1, y1, x2, y2 : Line x2, y2, x3, y3 Line x3, y3, x4, y4 : Line x4, y4, x1, y1

Call pythagoras_tree(x4, y4, x5, y5, depth +1) Call pythagoras_tree(x5, y5, x3, y3, depth +1) End Subroutine

w = 800 : h = w * 11 \ 16 w2 = w \ 2 : diff = w \ 12

Clg FastGraphics Graphsize w, h Color green Call pythagoras_tree(w2 - diff, h - 10, w2 + diff, h - 10, 0) Refresh ImgSave "pythagoras_tree.jpg", "jpg" End </lang>

C

A Pythagoras tree constructed from an initial square of side length L, fits exactly in a bounding box of length 6L and width 4L(Proof). That's why the window dimensions are set to 6L x 4L, where L is entered by the user. The squares increase rapidly, an iteration value of 30 takes 'forever' for a single branch to complete. The colours are picked randomly thus producing the effect of a Pythagorean Christmas Tree. :)

Requires the WinBGIm library. <lang C>

  1. include<graphics.h>
  2. include<stdlib.h>
  3. include<stdio.h>
  4. include<time.h>

typedef struct{ double x,y; }point;

void pythagorasTree(point a,point b,int times){

point c,d,e;

c.x = b.x - (a.y - b.y); c.y = b.y - (b.x - a.x);

d.x = a.x - (a.y - b.y); d.y = a.y - (b.x - a.x);

e.x = d.x + ( b.x - a.x - (a.y - b.y) ) / 2; e.y = d.y - ( b.x - a.x + a.y - b.y ) / 2;

if(times>0){ setcolor(rand()%15 + 1);

line(a.x,a.y,b.x,b.y); line(c.x,c.y,b.x,b.y); line(c.x,c.y,d.x,d.y); line(a.x,a.y,d.x,d.y);

pythagorasTree(d,e,times-1); pythagorasTree(e,c,times-1); } }

int main(){

point a,b; double side; int iter;

time_t t;

printf("Enter initial side length : "); scanf("%lf",&side);

printf("Enter number of iterations : "); scanf("%d",&iter);

a.x = 6*side/2 - side/2; a.y = 4*side; b.x = 6*side/2 + side/2; b.y = 4*side;

initwindow(6*side,4*side,"Pythagoras Tree ?");

srand((unsigned)time(&t));

pythagorasTree(a,b,iter);

getch();

closegraph();

return 0;

}</lang>

C++

Windows version

Translation of: Java

<lang cpp>#include <windows.h>

  1. include <string>
  2. include <iostream>

const int BMP_SIZE = 720, LINE_LEN = 120, BORDER = 100;

class myBitmap { public:

   myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
   ~myBitmap() {
       DeleteObject( pen ); DeleteObject( brush );
       DeleteDC( hdc ); DeleteObject( bmp );
   }
   bool create( int w, int h ) {
       BITMAPINFO bi;
       ZeroMemory( &bi, sizeof( bi ) );
       bi.bmiHeader.biSize        = sizeof( bi.bmiHeader );
       bi.bmiHeader.biBitCount    = sizeof( DWORD ) * 8;
       bi.bmiHeader.biCompression = BI_RGB;
       bi.bmiHeader.biPlanes      = 1;
       bi.bmiHeader.biWidth       =  w;
       bi.bmiHeader.biHeight      = -h;
       HDC dc = GetDC( GetConsoleWindow() );
       bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
       if( !bmp ) return false;
       hdc = CreateCompatibleDC( dc );
       SelectObject( hdc, bmp );
       ReleaseDC( GetConsoleWindow(), dc );
       width = w; height = h;
       return true;
   }
   void clear( BYTE clr = 0 ) {
       memset( pBits, clr, width * height * sizeof( DWORD ) );
   }
   void setBrushColor( DWORD bClr ) {
       if( brush ) DeleteObject( brush );
       brush = CreateSolidBrush( bClr );
       SelectObject( hdc, brush );
   }
   void setPenColor( DWORD c ) {
       clr = c; createPen();
   }
   void setPenWidth( int w ) {
       wid = w; createPen();
   }
   void saveBitmap( std::string path ) {
       BITMAPFILEHEADER fileheader;
       BITMAPINFO       infoheader;
       BITMAP           bitmap;
       DWORD            wb;
       GetObject( bmp, sizeof( bitmap ), &bitmap );
       DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
       ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
       ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
       ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
       infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
       infoheader.bmiHeader.biCompression = BI_RGB;
       infoheader.bmiHeader.biPlanes = 1;
       infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
       infoheader.bmiHeader.biHeight = bitmap.bmHeight;
       infoheader.bmiHeader.biWidth = bitmap.bmWidth;
       infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
       fileheader.bfType    = 0x4D42;
       fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
       fileheader.bfSize    = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
       GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
       HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 
                                 FILE_ATTRIBUTE_NORMAL, NULL );
       WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
       WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
       WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
       CloseHandle( file );
       delete [] dwpBits;
   }
   HDC getDC() const     { return hdc; }
   int getWidth() const  { return width; }
   int getHeight() const { return height; }

private:

   void createPen() {
       if( pen ) DeleteObject( pen );
       pen = CreatePen( PS_SOLID, wid, clr );
       SelectObject( hdc, pen );
   }
   HBITMAP bmp; HDC    hdc;
   HPEN    pen; HBRUSH brush;
   void    *pBits; int    width, height, wid;
   DWORD    clr;

}; class tree { public:

   tree() {
       bmp.create( BMP_SIZE, BMP_SIZE ); bmp.clear();
       clr[0] = RGB( 90, 30, 0 );   clr[1] = RGB( 255, 255, 0 );
       clr[2] = RGB( 0, 255, 255 ); clr[3] = RGB( 255, 255, 255 );
       clr[4] = RGB( 255, 0, 0 );   clr[5] = RGB( 0, 100, 190 );
   }
   void draw( int it, POINT a, POINT b ) {
       if( !it ) return;
       bmp.setPenColor( clr[it % 6] );
       POINT df = { b.x - a.x, a.y -  b.y }; POINT c = { b.x - df.y, b.y - df.x };
       POINT d = { a.x - df.y, a.y - df.x };
       POINT e = { d.x + ( ( df.x - df.y ) / 2 ), d.y - ( ( df.x + df.y ) / 2 )};
       drawSqr( a, b, c, d ); draw( it - 1, d, e ); draw( it - 1, e, c );
   }
   void save( std::string p ) { bmp.saveBitmap( p ); }

private:

   void drawSqr( POINT a, POINT b, POINT c, POINT d ) {
       HDC dc = bmp.getDC();
       MoveToEx( dc, a.x, a.y, NULL );
       LineTo( dc, b.x, b.y );
       LineTo( dc, c.x, c.y );
       LineTo( dc, d.x, d.y );
       LineTo( dc, a.x, a.y );
   }
   myBitmap bmp;
   DWORD clr[6];

}; int main( int argc, char* argv[] ) {

   POINT ptA = { ( BMP_SIZE >> 1 ) - ( LINE_LEN >> 1 ), BMP_SIZE - BORDER },
         ptB = { ptA.x + LINE_LEN, ptA.y };
   tree t; t.draw( 12, ptA, ptB );
   // change this path 
   t.save( "?:/pt.bmp" );
   return 0;

}</lang>

EasyLang

Run it

<lang>func tree x1 y1 x2 y2 depth . .

 if depth < 8
   dx = x2 - x1
   dy = y1 - y2
   x3 = x2 - dy
   y3 = y2 - dx
   x4 = x1 - dy
   y4 = y1 - dx
   x5 = x4 + 0.5 * (dx - dy)
   y5 = y4 - 0.5 * (dx + dy)
   color3 0.3 0.2 + depth / 18 0.1
   polygon [ x1 y1 x2 y2 x3 y3 x4 y4 ]
   polygon [ x3 y3 x4 y4 x5 y5 ]
   call tree x4 y4 x5 y5 depth + 1
   call tree x5 y5 x3 y3 depth + 1
 .

. color3 0.3 0 0.1 call tree 41 90 59 90 0</lang>

F#

Creating an HTML file with an inline SVG. The generation of the tree is done breadth first.

<lang fsharp>type Point = { x:float; y:float } type Line = { left : Point; right : Point }

let draw_start_html = """<!DOCTYPE html> <html><head><title>Phytagoras tree</title> <style type="text/css">polygon{fill:none;stroke:black;stroke-width:1}</style> </head><body> <svg width="640" height="640">"""

let draw_end_html = """Sorry, your browser does not support inline SVG. </svg></body></html>"""

let svg_square x1 y1 x2 y2 x3 y3 x4 y4 =

   sprintf """<polygon points="%i %i %i %i %i %i %i %i" />"""
       (int x1) (int y1) (int x2) (int y2) (int x3) (int y3) (int x4) (int y4)

let out (x : string) = System.Console.WriteLine(x)

let sprout line =

   let dx = line.right.x - line.left.x
   let dy = line.left.y - line.right.y
   let line2 = {
       left = { x = line.left.x - dy; y = line.left.y - dx };
       right = { x = line.right.x - dy ; y = line.right.y - dx }
   }
   let triangleTop = {
       x = line2.left.x + (dx - dy) / 2.;
       y = line2.left.y - (dx + dy) / 2.
   }
   [
       { left = line2.left; right = triangleTop }
       { left = triangleTop; right = line2.right }
   ]
   

let draw_square line =

   let dx = line.right.x - line.left.x
   let dy = line.left.y - line.right.y
   svg_square line.left.x line.left.y line.right.x line.right.y
              (line.right.x - dy) (line.right.y - dx) (line.left.x - dy) (line.left.y - dx)

let rec generate lines = function | 0 -> () | n ->

   let next =
       lines
       |> List.collect (fun line ->
           (draw_square >> out) line
           sprout line
       )
   generate next (n-1)


[<EntryPoint>] let main argv =

   let depth = 1 + if argv.Length > 0 then (System.UInt32.Parse >> int) argv.[0] else 2
   out draw_start_html
   generate [{ left = { x = 275.; y = 500. }; right = { x = 375.; y = 500. } }] depth
   out draw_end_html
   0</lang>

FreeBASIC

Translation of: zkl

<lang freebasic>' version 03-12-2016 ' compile with: fbc -s gui ' or fbc -s console

Sub pythagoras_tree(x1 As Double, y1 As Double, x2 As Double, y2 As Double, depth As ULong)

   If depth > 10 Then Return
   Dim As Double dx = x2 - x1, dy = y1 - y2
   Dim As Double x3 = x2 - dy, y3 = y2 - dx
   Dim As Double x4 = x1 - dy, y4 = y1 - dx
   Dim As Double x5 = x4 + (dx - dy) / 2
   Dim As Double y5 = y4 - (dx + dy) / 2
   'draw the box
   Line (x1, y1) - (x2, y2) : Line - (x3, y3)
   Line - (x4, y4) : Line - (x1, y1)
   pythagoras_tree(x4, y4, x5, y5, depth +1)
   pythagoras_tree(x5, y5, x3, y3, depth +1)

End Sub

' ------=< MAIN >=------ ' max for w is about max screensize - 500 Dim As ULong w = 800, h = w * 11 \ 16 Dim As ULong w2 = w \ 2, diff = w \ 12

ScreenRes w, h, 8 pythagoras_tree(w2 - diff, h -10 , w2 + diff , h -10 , 0) ' BSave "pythagoras_tree.bmp",0


' empty keyboard buffer While Inkey <> "" : Wend Print : Print "hit any key to end program" Sleep End</lang>

Go

<lang Go>package main

import ( "image" "image/color" "image/draw" "image/png" "log" "os" )

const ( width, height = 800, 600 maxDepth = 11 // how far to recurse, between 1 and 20 is reasonable colFactor = uint8(255 / maxDepth) // adjusts the colour so leaves get greener further out fileName = "pythagorasTree.png" )

func main() { img := image.NewNRGBA(image.Rect(0, 0, width, height)) // create new image bg := image.NewUniform(color.RGBA{255, 255, 255, 255}) // prepare white for background draw.Draw(img, img.Bounds(), bg, image.ZP, draw.Src) // fill the background

drawSquares(340, 550, 460, 550, img, 0) // start off near the bottom of the image

imgFile, err := os.Create(fileName) if err != nil { log.Fatal(err) } defer imgFile.Close() if err := png.Encode(imgFile, img); err != nil { imgFile.Close() log.Fatal(err) } }

func drawSquares(ax, ay, bx, by int, img *image.NRGBA, depth int) { if depth > maxDepth { return } dx, dy := bx-ax, ay-by x3, y3 := bx-dy, by-dx x4, y4 := ax-dy, ay-dx x5, y5 := x4+(dx-dy)/2, y4-(dx+dy)/2 col := color.RGBA{0, uint8(depth) * colFactor, 0, 255} drawLine(ax, ay, bx, by, img, col) drawLine(bx, by, x3, y3, img, col) drawLine(x3, y3, x4, y4, img, col) drawLine(x4, y4, ax, ay, img, col) drawSquares(x4, y4, x5, y5, img, depth+1) drawSquares(x5, y5, x3, y3, img, depth+1) }

func drawLine(x0, y0, x1, y1 int, img *image.NRGBA, col color.RGBA) { dx := abs(x1 - x0) dy := abs(y1 - y0) var sx, sy int = -1, -1 if x0 < x1 { sx = 1 } if y0 < y1 { sy = 1 } err := dx - dy for { img.Set(x0, y0, col) if x0 == x1 && y0 == y1 { break } e2 := 2 * err if e2 > -dy { err -= dy x0 += sx } if e2 < dx { err += dx y0 += sy } } } func abs(x int) int { if x < 0 { return -x } return x }</lang>

Haskell

Haskell allows us to make highly modular solution.

Firstly, we define a function mkBranches that produces a pair of minor squares based on a given square. Each square is represented as a list of points.

<lang haskell>mkBranches :: [(Float,Float)] -> (Float,Float) mkBranches [a, b, c, d] = let d = 0.5 <*> (b <+> (-1 <*> a))

                             l1 = d <+> orth d
                             l2 = orth l1
                   in
                     [ [a <+> l2, b <+> (2 <*> l2), a <+> l1, a]
                     , [a <+> (2 <*> l1), b <+> l1, b, b <+> l2] ]
 where
   (a, b) <+> (c, d) = (a+c, b+d)
   n <*> (a, b) = (a*n, b*n)
   orth (a, b) = (-b, a)</lang>

We then create squares using mkBranches to build a list representing the set of squares. In order to apply this function iteratively to form a 10-generation tree, we also have to define the monadic iteration iterateM within squares.

<lang haskell>squares = concat $ take 10 $ iterateM mkBranches start

 where start = [(0,100),(100,100),(100,0),(0,0)]
       iterateM f x = iterate (>>= f) (pure x)</lang>

The raw result returned by squares should be used in the main function in order to be displayed in a new window, saved directly to a SVG file, or printed to a bitmap file.

Window output

Library: Gloss

<lang haskell>--import should go to the top of the code import Graphics.Gloss

main = display (InWindow "Pithagoras tree" (400, 400) (0, 0)) white tree

 where tree = foldMap lineLoop squares</lang>

SVG file <lang haskell>main = writeFile "pith.svg" svg

 where svg = "<svg " ++ attrs ++ foldMap (mkLine . close) squares ++ "</svg>"
       attrs = "fill='none' stroke='black' height='400' width='600'>"
       mkLine path = "<polyline points ='" ++ foldMap mkPoint path ++ "'/>"
       mkPoint (x,y) = show (250+x) ++ "," ++ show (400-y) ++ " "
       close lst = lst ++ [head lst]</lang>

Bitmap image

Library: easyplot

<lang haskell>--import should go to the top of the code import Graphics.EasyPlot

--change PNG by the desired format main = plot (PNG "pith.png") $ map (mkLine . close) squares

 where mkLine = Data2D [Style Lines, Color Black,Title ""] []
       close lst = lst ++ [head lst]</lang>

IS-BASIC

<lang IS-BASIC>100 PROGRAM "Pythagor.bas" 110 OPTION ANGLE DEGREES 120 LET SQ2=SQR(2) 130 SET VIDEO MODE 1:SET VIDEO COLOUR 0:SET VIDEO X 42:SET VIDEO Y 25 140 OPEN #101:"video:" 150 SET PALETTE 0,141 160 DISPLAY #101:AT 1 FROM 1 TO 25 170 PLOT 580,20;ANGLE 90; 180 CALL BROCCOLI(225,10) 190 DO 200 LOOP WHILE INKEY$="" 210 TEXT 220 DEF BROCCOLI(X,Y) 230 IF X<Y THEN EXIT DEF 240 CALL SQUARE(X) 250 PLOT FORWARD X,LEFT 45, 260 CALL BROCCOLI(X/SQ2,Y) 270 PLOT RIGHT 90,FORWARD X/SQ2, 280 CALL BROCCOLI(X/SQ2,Y) 290 PLOT BACK X/SQ2,LEFT 45,BACK X, 300 END DEF 310 DEF SQUARE(X) 320 FOR I=1 TO 4 330 PLOT FORWARD X;RIGHT 90; 340 NEXT 350 END DEF</lang>

J

Using the bash shell, gnuplot for graphics, with ijconsole installed on the PATH, and having saved the program in the file /tmp/pt.ijs the following command plots the Pythagoras tree:

gnuplot --persist -e 'plot"<ijconsole /tmp/pt.ijs"w l'

<lang J> NB. use on linux: gnuplot --persist -e 'plot"< ijconsole /tmp/pt.ijs"w l'

NB. translated from c

ex=: {. why=: {: but_first=: & NB. just for fun append=: , subtract=: -

X=: adverb def ' ex m' Y=: adverb def 'why m'

pt=: dyad define

'a b'=. y
NB. c.x = b.x - (a.y -  b.y);
NB. c.y = b.y - (b.x - a.x);
c=. (b X , a append but_first why b) ,&(-/) (b Y , b ,&ex a)

NB. d.x = a.x - (a.y -  b.y);
NB. d.y = a.y - (b.x - a.x);
d=. (a X , a append but_first why b) ,&(-/) (a Y , b ,&ex a)
NB. e.x = d.x +  ( b.x - a.x - (a.y -  b.y) ) / 2;
NB. e.y = d.y -  ( b.x - a.x + a.y -  b.y ) / 2;
e=. (d X + -: (b -&ex a) - a subtract but_first why b) , d Y - -: -/ b X , a X , a Y , b Y
if. 0 < x do.
 NB. line(a.x,a.y,b.x,b.y); line(c.x,c.y,b.x,b.y); line(c.x,c.y,d.x,d.y); line(a.x,a.y,d.x,d.y);
 echo (a ,: b) , (c ,: b) , (c ,: d) ,: (a ,: d)
 echo 
 (<: x) pt"2 (d ,: e) ,: (e ,: c)  NB. pythagorasTree(d,e,times-1);pythagorasTree(e,c,times-1);
end.

)


NB. a.x = 6*side/2 - side/2; NB. a.y = 4*side; NB. b.x = 6*side/2 + side/2; NB. b.y = 4*side; petri=: 7&$: :(empty@:(pt (x:inv 5r2 7r2 ,. 4)&*))

petri 1 exit 0 </lang>

Java

Works with: Java version 8

<lang java>import java.awt.*; import java.awt.geom.Path2D; import javax.swing.*;

public class PythagorasTree extends JPanel {

   final int depthLimit = 7;
   float hue = 0.15f;
   public PythagorasTree() {
       setPreferredSize(new Dimension(640, 640));
       setBackground(Color.white);
   }
   private void drawTree(Graphics2D g, float x1, float y1, float x2, float y2,
           int depth) {
       if (depth == depthLimit)
           return;
       float dx = x2 - x1;
       float dy = y1 - y2;
       float x3 = x2 - dy;
       float y3 = y2 - dx;
       float x4 = x1 - dy;
       float y4 = y1 - dx;
       float x5 = x4 + 0.5F * (dx - dy);
       float y5 = y4 - 0.5F * (dx + dy);
       Path2D square = new Path2D.Float();
       square.moveTo(x1, y1);
       square.lineTo(x2, y2);
       square.lineTo(x3, y3);
       square.lineTo(x4, y4);
       square.closePath();
       g.setColor(Color.getHSBColor(hue + depth * 0.02f, 1, 1));
       g.fill(square);
       g.setColor(Color.lightGray);
       g.draw(square);
       Path2D triangle = new Path2D.Float();
       triangle.moveTo(x3, y3);
       triangle.lineTo(x4, y4);
       triangle.lineTo(x5, y5);
       triangle.closePath();
       g.setColor(Color.getHSBColor(hue + depth * 0.035f, 1, 1));
       g.fill(triangle);
       g.setColor(Color.lightGray);
       g.draw(triangle);
       drawTree(g, x4, y4, x5, y5, depth + 1);
       drawTree(g, x5, y5, x3, y3, depth + 1);
   }
   @Override
   public void paintComponent(Graphics g) {
       super.paintComponent(g);
       drawTree((Graphics2D) g, 275, 500, 375, 500, 0);
   }
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           JFrame f = new JFrame();
           f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           f.setTitle("Pythagoras Tree");
           f.setResizable(false);
           f.add(new PythagorasTree(), BorderLayout.CENTER);
           f.pack();
           f.setLocationRelativeTo(null);
           f.setVisible(true);
       });
   }

}</lang>

JavaScript

Translation of: Java

<lang javascript><!DOCTYPE html> <html lang="en">

<head>

   <meta charset="UTF-8">
   <style>
       canvas {
           position: absolute;
           top: 45%;
           left: 50%;
           width: 640px;
           height: 640px;
           margin: -320px 0 0 -320px;
       }
   </style>

</head>

<body>

   <canvas></canvas>
   <script>
       'use strict';
       var canvas = document.querySelector('canvas');
       canvas.width = 640;
       canvas.height = 640;
       var g = canvas.getContext('2d');
       var depthLimit = 7;
       var hue = 0.15;
       function drawTree(x1, y1, x2, y2, depth) {
           if (depth == depthLimit)
               return;
           var dx = x2 - x1;
           var dy = y1 - y2;
           var x3 = x2 - dy;
           var y3 = y2 - dx;
           var x4 = x1 - dy;
           var y4 = y1 - dx;
           var x5 = x4 + 0.5 * (dx - dy);
           var y5 = y4 - 0.5 * (dx + dy);
           g.beginPath();
           g.moveTo(x1, y1);
           g.lineTo(x2, y2);
           g.lineTo(x3, y3);
           g.lineTo(x4, y4);
           g.closePath();
           g.fillStyle = HSVtoRGB(hue + depth * 0.02, 1, 1);
           g.fill();
           g.strokeStyle = "lightGray";
           g.stroke();
           g.beginPath();
           g.moveTo(x3, y3);
           g.lineTo(x4, y4);
           g.lineTo(x5, y5);
           g.closePath();
           g.fillStyle = HSVtoRGB(hue + depth * 0.035, 1, 1);
           g.fill();
           g.strokeStyle = "lightGray";
           g.stroke();
           drawTree(x4, y4, x5, y5, depth + 1);
           drawTree(x5, y5, x3, y3, depth + 1);
       }
       /* copied from stackoverflow */
       function HSVtoRGB(h, s, v) {
           var r, g, b, i, f, p, q, t;
           i = Math.floor(h * 6);
           f = h * 6 - i;
           p = v * (1 - s);
           q = v * (1 - f * s);
           t = v * (1 - (1 - f) * s);
           switch (i % 6) {
               case 0: r = v, g = t, b = p; break;
               case 1: r = q, g = v, b = p; break;
               case 2: r = p, g = v, b = t; break;
               case 3: r = p, g = q, b = v; break;
               case 4: r = t, g = p, b = v; break;
               case 5: r = v, g = p, b = q; break;
           }
           return "rgb("
               + Math.round(r * 255) + ","
               + Math.round(g * 255) + ","
               + Math.round(b * 255) + ")";
       }
       function draw() {
           g.clearRect(0, 0, canvas.width, canvas.height);
           drawTree(275, 500, 375, 500, 0);
       }
       draw();
   </script>

</body>

</html></lang>

jq

Adapted from Wren

Works with: jq

Works with gojq, the Go implementation of jq

The jq program presented here generates SVG, which can readily be viewed in a browser, at least if the file suffix is .svg.

Notice that the SVG viewBox dimensions are computed dynamically. <lang jq>

  1. viewBox = <min-x> <min-y> <width> <height>
  2. Input: {svg, minx, miny, maxx, maxy}

def svg:

 "<svg viewBox='\(.minx - 4|floor) \(.miny - 4 |floor) \(6 + .maxx - .minx|ceil) \(6 + .maxy - .miny|ceil)'",
 "     preserveAspectRatio='xMinYmin meet'",
 "     xmlns='http://www.w3.org/2000/svg' >",
 .svg,
 "</svg>";

def minmax($xy):

   .minx = ([.minx, $xy[0]]|min)
 | .miny = ([.miny, $xy[1]]|min)
 | .maxx = ([.maxx, $xy[0]]|max)
 | .maxy = ([.maxy, $xy[1]]|max) ;
  1. default values for $fill and $stroke are provided

def Polygon( $ary; $fill; $stroke):

 def rnd: 1000*.|round/1000;
 ($fill // "none") as $fill
 | ($stroke // "black") as $stroke
 | ($ary | map(rnd) | join(" ")) as $a
 | .svg += "\n<polygon points='\($a)' fill='\($fill)' stroke='\($stroke)' />"
 | minmax($ary | [ ([ .[ range(0;length;2)]] |min),  ([ .[range(1;length;2)]]|min) ] )
 | minmax($ary | [ ([ .[ range(0;length;2)]] |max),  ([ .[range(1;length;2)]]|max) ] ) ;


def Square($A; $B; $C; $D; $fill; $stroke):

 Polygon( $A + $B + $C + $D; $fill; $stroke);

def Triangle($A; $B; $C; $fill; $stroke):

 Polygon( $A + $B + $C; $fill; $stroke);

def PythagorasTree:

 def drawTree($x1; $y1; $x2; $y2; $depth):
   if $depth <= 0 then .
   else ($x2 - $x1) as $dx
        | ($y1 - $y2) as $dy
        | ($x2 - $dy) as $x3

| ($y2 - $dx) as $y3

        | ($x1 - $dy) as $x4
        | ($y1 - $dx)  as $y4

| ($x4 + 0.5 * ($dx - $dy)) as $x5

        | ($y4 - 0.5 * ($dx + $dy)) as $y5
        # draw a square

| "rgb(\(256 - $depth * 20), 0, 0)" as $col

        | Square([$x1, $y1]; [$x2, $y2]; [$x3, $y3] ;  [$x4, $y4] ; $col; "lightgray")
        # draw a triangle
        | "rgb( 128, \(256 - $depth * 20), 128)" as $col
        | Triangle([$x3, $y3]; [$x4, $y4];  [$x5, $y5];  $col; "lightgray")
        | drawTree($x4; $y4; $x5; $y5; $depth - 1)
        | drawTree($x5; $y5; $x3; $y3; $depth - 1)
   end ;
 {svg: "", minx: infinite, miny: infinite, maxx: -infinite, maxy: -infinite}
 | drawTree(275; 500; 375; 500; 7);

PythagorasTree | svg </lang>

Output:


Julia

Translation of: PARI/GP

<lang Julia>using Gadfly using DataFrames

const xarray = zeros(Float64, 80000) const yarray = zeros(Float64, 80000) const arraypos = ones(Int32,1) const maxdepth = zeros(Int32, 1)


function addpoints(x1, y1, x2, y2)

   xarray[arraypos[1]] = x1 
   xarray[arraypos[1]+1] = x2
   yarray[arraypos[1]] = y1
   yarray[arraypos[1]+1] = y2
   arraypos[1] += 2

end


function pythtree(ax, ay, bx, by, depth)

   if(depth > maxdepth[1])
       return
   end
   dx=bx-ax; dy=ay-by;
   x3=bx-dy; y3=by-dx;
   x4=ax-dy; y4=ay-dx;
   x5=x4+(dx-dy)/2; y5=y4-(dx+dy)/2;
   addpoints(ax, ay, bx, by)
   addpoints(bx, by, x3, y3)
   addpoints(x3, y3, x4, y4)
   addpoints(x4, y4, ax, ay)
   pythtree(x4, y4, x5, y5, depth + 1)
   pythtree(x5, y5, x3, y3, depth + 1)

end


function pythagorastree(x1, y1, x2, y2, size, maxdep)

   maxdepth[1] = maxdep
   println("Pythagoras Tree, depth $(maxdepth[1]), size $size, starts at ($x1, $y1, $x2, $y2)");
   pythtree(x1, y1, x2, y2, 0);
   df = DataFrame(x=xarray[1:arraypos[1]-1], y=-yarray[1:arraypos[1]-1])
   plot(df, x=:x, y=:y, Geom.path(), Theme(default_color="green", point_size=0.4mm))

end

pythagorastree(275.,500.,375.,500.,640., 9)</lang>

Kotlin

Translation of: Java

<lang scala>// version 1.1.2

import java.awt.* import java.awt.geom.Path2D import javax.swing.*

class PythagorasTree : JPanel() {

   val depthLimit = 7
   val hue = 0.15f
   init {
       preferredSize = Dimension(640, 640)
       background = Color.white
   }
   private fun drawTree(g: Graphics2D, x1: Float, y1: Float,
                                       x2: Float, y2: Float, depth: Int) {
       if (depth == depthLimit) return
       val dx = x2 - x1
       val dy = y1 - y2
       val x3 = x2 - dy
       val y3 = y2 - dx
       val x4 = x1 - dy
       val y4 = y1 - dx
       val x5 = x4 + 0.5f * (dx - dy)
       val y5 = y4 - 0.5f * (dx + dy)
       val square = Path2D.Float()
       with (square) {
           moveTo(x1, y1)
           lineTo(x2, y2)
           lineTo(x3, y3)
           lineTo(x4, y4)
           closePath()
       }
       g.color = Color.getHSBColor(hue + depth * 0.02f, 1.0f, 1.0f)
       g.fill(square)
       g.color = Color.lightGray
       g.draw(square)
       val triangle = Path2D.Float()
       with (triangle) {
           moveTo(x3, y3)
           lineTo(x4, y4)
           lineTo(x5, y5)
           closePath()
       }
       g.color = Color.getHSBColor(hue + depth * 0.035f, 1.0f, 1.0f)
       g.fill(triangle)
       g.color = Color.lightGray
       g.draw(triangle)
       drawTree(g, x4, y4, x5, y5, depth + 1)
       drawTree(g, x5, y5, x3, y3, depth + 1)
   }
   override fun paintComponent(g: Graphics) {
       super.paintComponent(g)
       drawTree(g as Graphics2D, 275.0f, 500.0f, 375.0f, 500.0f, 0)
   }

}

fun main(args: Array<String>) {

   SwingUtilities.invokeLater {
       val f = JFrame()
       with (f) {
           defaultCloseOperation = JFrame.EXIT_ON_CLOSE
           title = "Pythagoras Tree"
           isResizable = false
           add(PythagorasTree(), BorderLayout.CENTER)
           pack()
           setLocationRelativeTo(null);
           setVisible(true)
       }
   }

}</lang>

M2000 Interpreter

Cartesian Coordinates

Translation of: zkl

<lang M2000 Interpreter> MODULE Pythagoras_tree { CLS 5, 0 ' MAGENTA, NO SPLIT SCREEN PEN 14 ' YELLOW \\ code from zkl/Free Basic LET w = scale.x, h = w * 11 div 16 LET w2 = w div 2, diff = w div 12 LET TreeOrder = 6 pythagoras_tree(w2 - diff, h -10, w2 + diff, h -10, 0)

SUB pythagoras_tree(x1, y1, x2, y2, depth)

IF depth > TreeOrder THEN EXIT SUB

LOCAL dx = x2 - x1, dy = y1 - y2 LOCAL x3 = x2 - dy, y3 = y2 - dx LOCAL x4 = x1 - dy, y4 = y1 - dx LOCAL x5 = x4 + (dx - dy) / 2 LOCAL y5 = y4 - (dx + dy) / 2 MOVE x1, y1 DRAW TO x2, y2 DRAW TO x3, y3 DRAW TO x4, y4 DRAW TO x1, y1 pythagoras_tree(x4, y4, x5, y5, depth +1) pythagoras_tree(x5, y5, x3, y3, depth +1)

END SUB } Pythagoras_tree </lang>

Polar Coordinates

<lang M2000 Interpreter> MODULE Pythagoras_Example{ CLS 5, 0 ' MAGENTA, split line = 0 PEN 14 ' YELLOW \\ Linux smoothing not work (we can use the statement but without effect) IF ISWINE ELSE SMOOTH ON \\ PYTHAGORAS TREE \\ by definition all variables ar type of a double GLOBAL p=7, p4=PI/4, p2=PI/2, s2=SQRT(2)/2 MODULE center_p (r, t){ MODULE pythagoras_tree (r, dx, depth) { r2=r-p2 DRAW ANGLE r, dx DRAW ANGLE r2, dx DRAW ANGLE r, -dx DRAW ANGLE r2, -dx IF depth>10 THEN EXIT s3=dx*s2 depth++ STEP ANGLE r+p4, s3*2 CALL pythagoras_tree r-p4, s3, depth STEP ANGLE r, -dx-s3 STEP ANGLE r, s3 STEP ANGLE r+p4, -s3 CALL pythagoras_tree r+p4, s3, depth STEP ANGLE r-p4, s3 } MOVE SCALE.X/2, SCALE.Y/2 STEP ANGLE PI-p4+r, t*s2 CALL pythagoras_tree r, t, 1 } r=PI/3 pixels=100 center_p r, 100*TWIPSX center_p r+PI, 100*TWIPSX CopyImageToClipboard()

Sub CopyImageToClipboard() LOCAL Scr$="" MOVE 0,0 COPY SCALE.X, SCALE.Y TO Scr$ CLIPBOARD Scr$ END SUB } Pythagoras_Example </lang>

Mathematica / Wolfram Language

<lang Mathematica>n = 7; colors = Blend[{Orange, Yellow, Green}, #] & /@ Subdivide[n - 1]; ClearAll[NextConfigs, NewConfig] NewConfig[b1_List, b2_List] := Module[{diff, perp},

 diff = b2 - b1;
 perp = Cross[b2 - b1];
 <|"quad" -> Polygon[{b1, b2, b2 + perp, b1 + perp}], "triang" -> Polygon[{b1 + 1.5 perp + diff/2, b1 + perp, b2 + perp}]|>
 ]

NextConfigs[config_Association] := Module[{tr},

 tr = config["triangs"]All, 1;
 tr = Join[NewConfig @@@ tr[[All, {2, 1}]], NewConfig @@@ tr[[All, {1, 3}]]];
 <|"quads" -> trAll, "quad", "triangs" -> trAll, "triang"|>
 ]

nc = NewConfig[{-0.5, 0.0}, {0.5, 0.0}]; config = <|"quads" -> {nc["quad"]}, "triangs" -> {nc["triang"]}|>; config = NestList[NextConfigs, config, n - 1]; Graphics[MapThread[{EdgeForm[Black], FaceForm[#2], #1["quads"], #1["triangs"]} &, {config, colors}]]</lang>

Nim

Translation of: Perl
Library: imageman

Using Perl algorithm with some changes: background is black and there is no color variation according to depth. <lang Nim>import imageman

const

 Width = 1920
 Height = 1080
 MaxDepth = 10
 Color = ColorRGBU([byte 0, 255, 0])


proc drawTree(img: var Image; x1, y1, x2, y2: int; depth: Natural) =

 if depth == 0: return
 let
   dx = x2 - x1
   dy = y1 - y2
   x3 = x2 - dy
   y3 = y2 - dx
   x4 = x1 - dy
   y4 = y1 - dx
   x5 = x4 + (dx - dy) div 2
   y5 = y4 - (dx + dy) div 2
 # Draw square.
 img.drawPolyline(true, Color, (x1, y1), (x2, y2), (x3, y3), (x4, y4))
 # Draw triangle.
 img.drawPolyline(true, Color, (x3, y3), (x4, y4), (x5, y5))
 # Next level.
 img.drawTree(x4, y4, x5, y5, depth - 1)
 img.drawTree(x5, y5, x3, y3, depth - 1)


var image = initImage[ColorRGBU](Width, Height) image.drawTree(int(Width / 2.3), Height - 1, int(Width / 1.8), Height - 1, MaxDepth) image.savePNG("pythagoras_tree.png", compression = 9)</lang>

Ol

<lang scheme> (import (lib gl)) (import (OpenGL version-1-0)) (gl:set-window-size 700 600) (gl:set-window-title "http://rosettacode.org/wiki/Pythagoras_tree")

(glLineWidth 2) (gl:set-renderer (lambda (mouse)

  (glClear GL_COLOR_BUFFER_BIT)
  (glLoadIdentity)
  (glOrtho -3 4 -1 5 0 1)
  (let loop ((a '(0 . 0)) (b '(1 . 0)) (n 7))
     (unless (zero? n)
        (define dx (- (car b) (car a)))
        (define dy (- (cdr b) (cdr a)))
        (define c (cons
           (- (car b) dy)
           (+ (cdr b) dx)))
        (define d (cons
           (- (car a) dy)
           (+ (cdr a) dx)))
        (define e (cons
           (- (/ (+ (car c) (car d)) 2) (/ dy 2))
           (+ (/ (+ (cdr c) (cdr d)) 2) (/ dx 2))))
        (glColor3f 0 (+ 1/3 (/ 2/3 n)) 0)
        (glBegin GL_QUADS)
           (glVertex2f (car a) (cdr a))
           (glVertex2f (car b) (cdr b))
           (glVertex2f (car c) (cdr c))
           (glVertex2f (car d) (cdr d))
        (glEnd)
        (glColor3f 1 0 0)
        (glBegin GL_TRIANGLES)
           (glVertex2f (car c) (cdr c))
           (glVertex2f (car e) (cdr e))
           (glVertex2f (car d) (cdr d))
        (glEnd)
        (loop d e (- n 1))
        (loop e c (- n 1))
     ))

)) </lang>

PARI/GP

Output PythTree1.png

This version with recursion, in general, is a translation of zkl version. Almost "as is", so, outputting upside-down tree.

Translation of: zkl
Works with: PARI/GP version 2.7.4 and above

<lang parigp>\\ Pythagoras Tree (w/recursion) \\ 4/11/16 aev plotline(x1,y1,x2,y2)={plotmove(0, x1,y1);plotrline(0,x2-x1,y2-y1);}

pythtree(ax,ay,bx,by,d=0)={ my(dx,dy,x3,y3,x4,y4,x5,y5); if(d>10, return()); dx=bx-ax; dy=ay-by; x3=bx-dy; y3=by-dx; x4=ax-dy; y4=ay-dx; x5=x4+(dx-dy)\2; y5=y4-(dx+dy)\2; plotline(ax,ay,bx,by); plotline(bx,by,x3,y3); plotline(x3,y3,x4,y4); plotline(x4,y4,ax,ay); pythtree(x4,y4,x5,y5,d+1); pythtree(x5,y5,x3,y3,d+1); }

PythagorTree(x1,y1,x2,y2,depth=9,size)={ my(dx=1,dy=0,ttlb="Pythagoras Tree, depth ",ttl=Str(ttlb,depth)); print1(" *** ",ttl); print(", size ",size); print(" *** Start: ",x1,",",y1,",",x2,",",y2); plotinit(0); plotcolor(0,6); \\green plotscale(0, -size,size, size,0 ); plotmove(0, 0,0); pythtree(x1,y1, x2,y2); plotdraw([0,size,size]); }

{\\ Executing: PythagorTree(275,500,375,500,9,640); \\PythTree1.png }</lang>

Output:
 *** Pythagoras Tree, depth 9, size 640
 *** Start: 275,500,375,500

Perl

Translation of: Sidef

<lang perl>use Imager;

sub tree {

   my ($img, $x1, $y1, $x2, $y2, $depth) = @_;
   return () if $depth <= 0;
   my $dx = ($x2 - $x1);
   my $dy = ($y1 - $y2);
   my $x3 = ($x2 - $dy);
   my $y3 = ($y2 - $dx);
   my $x4 = ($x1 - $dy);
   my $y4 = ($y1 - $dx);
   my $x5 = ($x4 + 0.5 * ($dx - $dy));
   my $y5 = ($y4 - 0.5 * ($dx + $dy));
   # Square
   $img->polygon(
       points => [
           [$x1, $y1],
           [$x2, $y2],
           [$x3, $y3],
           [$x4, $y4],
       ],
       color => [0, 255 / $depth, 0],
   );
   # Triangle
   $img->polygon(
       points => [
           [$x3, $y3],
           [$x4, $y4],
           [$x5, $y5],
       ],
       color => [0, 255 / $depth, 0],
   );
   tree($img, $x4, $y4, $x5, $y5, $depth - 1);
   tree($img, $x5, $y5, $x3, $y3, $depth - 1);

}

my ($width, $height) = (1920, 1080); my $img = Imager->new(xsize => $width, ysize => $height); $img->box(filled => 1, color => 'white'); tree($img, $width/2.3, $height, $width/1.8, $height, 10); $img->write(file => 'pythagoras_tree.png');</lang>

Phix

Translation of: Java
Library: Phix/pGUI
Library: Phix/online

You can run this online here.

-- demo\rosetta\PythagorasTree.exw
with javascript_semantics
include pGUI.e

Ihandle dlg, canvas
cdCanvas cddbuffer, cdcanvas

enum FILL, BORDER

procedure drawTree(atom x1, y1, x2, y2, integer depth, dd)
    atom dx = x2 - x1,
         dy = y1 - y2,
         x3 = x2 - dy,
         y3 = y2 - dx,
         x4 = x1 - dy,
         y4 = y1 - dx,
         x5 = x4 + 0.5 * (dx - dy),
         y5 = y4 - 0.5 * (dx + dy)
 
    if depth=dd then
        integer r = 250-depth*20

        for draw=FILL to BORDER do
            -- one square... 
            cdCanvasSetForeground(cddbuffer, iff(draw=FILL?rgb(r,#FF,0):CD_GRAY))
            integer mode = iff(draw=FILL?CD_FILL:CD_CLOSED_LINES)
            cdCanvasBegin(cddbuffer,mode)
            cdCanvasVertex(cddbuffer, x1, 640-y1)
            cdCanvasVertex(cddbuffer, x2, 640-y2)
            cdCanvasVertex(cddbuffer, x3, 640-y3)
            cdCanvasVertex(cddbuffer, x4, 640-y4)
            cdCanvasEnd(cddbuffer)
            -- ...and the attached triangle
            if draw=FILL then 
                cdCanvasSetForeground(cddbuffer, rgb(r-depth*10,#FF,0))
            end if
            cdCanvasBegin(cddbuffer,mode)
            cdCanvasVertex(cddbuffer, x3, 640-y3)
            cdCanvasVertex(cddbuffer, x4, 640-y4)
            cdCanvasVertex(cddbuffer, x5, 640-y5)
            cdCanvasEnd(cddbuffer)
        end for
    elsif depth<dd then
        drawTree(x4, y4, x5, y5, depth + 1, dd)
        drawTree(x5, y5, x3, y3, depth + 1, dd)
    end if
end procedure

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, /*posy*/)
    cdCanvasActivate(cddbuffer)
    for i=0 to 7 do -- (draw leaves last)
        drawTree(275, 500, 375, 500, 0, i)
    end for
    cdCanvasFlush(cddbuffer)
    return IUP_DEFAULT
end function

function map_cb(Ihandle ih)
    cdcanvas = cdCreateCanvas(CD_IUP, ih)
    cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
    cdCanvasSetBackground(cddbuffer, CD_WHITE)
    cdCanvasSetForeground(cddbuffer, CD_RED)
    return IUP_DEFAULT
end function

procedure main()
    IupOpen()

    canvas = IupCanvas(NULL)
    IupSetAttribute(canvas, "RASTERSIZE", "640x640")
    IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
    IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))

    dlg = IupDialog(canvas,"RESIZE=NO")
    IupSetAttribute(dlg, "TITLE", "Pythagoras Tree")

    IupShow(dlg)
    if platform()!=JS then
        IupMainLoop()
        IupClose()
    end if
end procedure

main()

Processing

Translation of: Sidef

<lang java>void tree(float x1, float y1, float x2, float y2, int depth) {

 if (depth <= 0) {
   return;
 }
 float dx = (x2 - x1);
 float dy = (y1 - y2);
 float x3 = (x2 - dy);
 float y3 = (y2 - dx);
 float x4 = (x1 - dy);
 float y4 = (y1 - dx);
 float x5 = (x4 + 0.5*(dx - dy));
 float y5 = (y4 - 0.5*(dx + dy));
 // square
 beginShape();
 fill(0.0, 255.0/depth, 0.0);
 vertex(x1, y1);
 vertex(x2, y2);
 vertex(x3, y3);
 vertex(x4, y4);
 vertex(x1, y1);
 endShape();
 // triangle
 beginShape();
 fill(0.0, 255.0/depth, 0.0);
 vertex(x3, y3);
 vertex(x4, y4);
 vertex(x5, y5);
 vertex(x3, y3);
 endShape();
 tree(x4, y4, x5, y5, depth-1);
 tree(x5, y5, x3, y3, depth-1);

}

void setup() {

 size(1920, 1080);
 background(255);
 stroke(0, 255, 0);
 tree(width/2.3, height, width/1.8, height, 10);

}</lang>

Processing Python mode

<lang python>def setup():

   size(800, 400)
   background(255)
   stroke(0, 255, 0)
   tree(width / 2.3, height, width / 1.8, height, 10)


def tree(x1, y1, x2, y2, depth):

   if depth <= 0: return
   dx = (x2 - x1)
   dy = (y1 - y2)
   x3 = (x2 - dy)
   y3 = (y2 - dx)
   x4 = (x1 - dy)
   y4 = (y1 - dx)
   x5 = (x4 + 0.5 * (dx - dy))
   y5 = (y4 - 0.5 * (dx + dy))
   # square
   beginShape()
   fill(0.0, 255.0 / depth, 0.0)
   vertex(x1, y1)
   vertex(x2, y2)
   vertex(x3, y3)
   vertex(x4, y4)
   vertex(x1, y1)
   endShape()
   # triangle
   beginShape()
   fill(0.0, 255.0 / depth, 0.0)
   vertex(x3, y3)
   vertex(x4, y4)
   vertex(x5, y5)
   vertex(x3, y3)
   endShape()
   tree(x4, y4, x5, y5, depth - 1)
   tree(x5, y5, x3, y3, depth - 1)</lang>

PureBasic

Translation of: FreeBasic

<lang PureBasic>EnableExplicit DisableDebugger

Procedure.d maxXY(a.d,b.d,c.d,d.d)

 If a<b : Swap a,b : EndIf
 If a<c : Swap a,c : EndIf
 If a<d : Swap a,d : EndIf  
 ProcedureReturn a

EndProcedure

Procedure.d minXY(a.d,b.d,c.d,d.d)

 If a>b : Swap a,b : EndIf
 If a>c : Swap a,c : EndIf
 If a>d : Swap a,d : EndIf  
 ProcedureReturn a

EndProcedure

Procedure Ptree(x1.d, y1.d, x2.d, y2.d, d.i=0)

 If d>10 : ProcedureReturn : EndIf
 
 Define dx.d=x2-x1,
        dy.d=y1-y2,
        x3.d=x2-dy,
        y3.d=y2-dx,
        x4.d=x1-dy,
        y4.d=y1-dx,
        x5.d=x4+(dx-dy)/2.0,
        y5.d=y4-(dx+dy)/2.0,
        p1.d=(maxXY(x1,x2,x3,x4)+minXY(x1,x2,x3,x4))/2.0,
        p2.d=(maxXY(y1,y2,y3,y4)+minXY(y1,y2,y3,y4))/2.0,
        p3.d=(maxXY(x1,x2,x3,x4)-minXY(x1,x2,x3,x4))        
   
 FrontColor(RGB(Random(125,1),Random(255,125),Random(125,1)))    
 LineXY(x1,y1,x2,y2)
 LineXY(x2,y2,x3,y3)
 LineXY(x3,y3,x4,y4)
 LineXY(x4,y4,x1,y1)
 BoxedGradient(minXY(x1,x2,x3,x4),minXY(y1,y2,y3,y4),p3,p3)
 FillArea(p1,p2,-1)
 
 Ptree(x4,y4,x5,y5,d+1)
 Ptree(x5,y5,x3,y3,d+1)
 

EndProcedure

Define w1.i=800,

      h1.i=w1*11/16,
      w2.i=w1/2,
      di.i=w1/12

If OpenWindow(0,#PB_Ignore,#PB_Ignore,w1,h1,"Pythagoras tree")

 If CreateImage(0,w1,h1,24,0) And StartDrawing(ImageOutput(0))
   DrawingMode(#PB_2DDrawing_Gradient)
   BackColor($000000)
   Ptree(w2-di,h1-10,w2+di,h1-10)    
   StopDrawing()
 EndIf
 ImageGadget(0,0,0,0,0,ImageID(0))  
 Repeat : Until WaitWindowEvent(50)=#PB_Event_CloseWindow

EndIf End</lang>

Python

Using turtle graphics and the Zkl example for the calculations. <lang python>from turtle import goto, pu, pd, color, done

def level(ax, ay, bx, by, depth=0):

   if depth > 0:
       dx,dy = bx-ax, ay-by
       x3,y3 = bx-dy, by-dx
       x4,y4 = ax-dy, ay-dx
       x5,y5 = x4 + (dx - dy)/2, y4 - (dx + dy)/2
       goto(ax, ay), pd()
       for x, y in ((bx, by), (x3, y3), (x4, y4), (ax, ay)):
           goto(x, y)
       pu()
       level(x4,y4, x5,y5, depth - 1)
       level(x5,y5, x3,y3, depth - 1)

if __name__ == '__main__':

   color('red', 'yellow')
   pu()
   level(-100, 500, 100, 500, depth=8)
   done()</lang>

R

Translation of: PARI/GP
Works with: R version 3.3.3 and above
File:PYTHTR9.png
Output PYTHTR9.png
File:PYTHTR7.png
Output PYTHTR7.png

<lang r>## Recursive PT plotting pythtree <- function(ax,ay,bx,by,d) {

 if(d<0) {return()}; clr="darkgreen";
 dx=bx-ax; dy=ay-by;
 x3=bx-dy; y3=by-dx;
 x4=ax-dy; y4=ay-dx;
 x5=x4+(dx-dy)/2; y5=y4-(dx+dy)/2;
 segments(ax,-ay,bx,-by, col=clr);
 segments(bx,-by,x3,-y3, col=clr);
 segments(x3,-y3,x4,-y4, col=clr);
 segments(x4,-y4,ax,-ay, col=clr);
 pythtree(x4,y4,x5,y5,d-1);
 pythtree(x5,y5,x3,y3,d-1);

}

    1. Plotting Pythagoras Tree. aev 3/27/17
    2. x1,y1,x2,y2 - starting position
    3. ord - order/depth, fn - file name, ttl - plot title.

pPythagorasT <- function(x1, y1,x2, y2, ord, fn="", ttl="") {

 cat(" *** START PYTHT:", date(), "\n");
 m=640; i=j=k=m1=m-2; x=y=d=dm=0;
 if(fn=="") {pf=paste0("PYTHTR", ord, ".png")} else {pf=paste0(fn, ".png")};
 if(ttl=="") {ttl=paste0("Pythagoras tree, order - ", ord)};
 cat(" *** Plot file -", pf, "title:", ttl, "\n");
 plot(NA, xlim=c(0,m), ylim=c(-m,0), xlab="", ylab="", main=ttl);
 pythtree(x1,y1, x2,y2, ord);
 dev.copy(png, filename=pf, width=m, height=m);
 dev.off(); graphics.off();
 cat(" *** END PYTHT:",date(),"\n");

}

    1. Executing:

pPythagorasT(275,500,375,500,9) pPythagorasT(275,500,375,500,7)</lang>

Output:
> pPythagorasT(275,500,375,500,9) 
 *** START PYTHT: Tue Mar 28 15:57:19 2017 
 *** Plot file - PYTHTR9.png title: Pythagoras tree, order - 9 
 *** END PYTHT: Tue Mar 28 15:57:20 2017 
> pPythagorasT(275,500,375,500,7) 
 *** START PYTHT: Tue Mar 28 15:59:25 2017 
 *** Plot file - PYTHTR7.png title: Pythagoras tree, order - 7 
 *** END PYTHT: Tue Mar 28 15:59:25 2017

QB64

<lang qb64>_Title "Pythagoras Tree"

Dim As Integer sw, sh sw = 640 sh = 480

Screen _NewImage(sw, sh, 32)

Call pythTree(sw / 2 - sw / 12, sh - 30, sw / 2 + sw / 12, sh - 30, 0)

Sleep System

Sub pythTree (ax As Integer, ay As Integer, bx As Integer, by As Integer, depth As Integer)

   Dim As Single cx, cy, dx, dy, ex, ey
   Dim As Integer c
   cx = ax - ay + by
   cy = ax + ay - bx
   dx = bx + by - ay
   dy = ax - bx + by
   ex = (cx - cy + dx + dy) * 0.5
   ey = (cx + cy - dx + dy) * 0.5
   c = depth * 15
   Color _RGB(c Mod 256, Abs((255 - c)) Mod 256, (144 + c) Mod 256)
   Line (cx, cy)-(ax, ay)
   Line (ax, ay)-(bx, by)
   Line (bx, by)-(dx, dy)
   Line (dx, dy)-(cx, cy)
   Line (cx, cy)-(ex, ey)
   Line (ex, ey)-(dx, dy)
   If depth < 12 Then
       Call pythTree(cx, cy, ex, ey, depth + 1)
       Call pythTree(ex, ey, dx, dy, depth + 1)
   End If

End Sub</lang>


Racket

<lang racket>#lang racket (require racket/draw pict)

(define (draw-pythagoras-tree order x0 y0 x1 y1)

 (λ (the-dc dx dy)
   (define (inr order x0 y0 x1 y1)
     (when (positive? order)
       (let* ((y0-1 (- y0 y1))
              (x1-0 (- x1 x0))
              (x2 (+ x1 y0-1))
              (y2 (+ y1 x1-0))
              (x3 (+ x0 y0-1))
              (y3 (+ y0 x1-0))
              (x4 (+ x2 x3 (/ (+ x0 x2) -2)))
              (y4 (+ y2 y3 (/ (+ y0 y2) -2)))
              (path (new dc-path%)))
         (send* path [move-to x0 y0]
           [line-to x1 y1] [line-to x2 y2] [line-to x3 y3]
           [close])
         (send the-dc draw-path path dx dy)
         (inr (sub1 order) x3 y3 x4 y4)
         (inr (sub1 order) x4 y4 x2 y2))))
   
   (define old-brush (send the-dc get-brush))
   (define old-pen (send the-dc get-pen))
   (send the-dc set-pen (new pen% [width 1] [color "black"]))
   (inr (add1 order) x0 y0 x1 y1)
   (send the-dc set-brush old-brush)
   (send the-dc set-pen old-pen)))

(dc (draw-pythagoras-tree 7 (+ 200 32) 255 (- 200 32) 255) 400 256)</lang>

Raku

(formerly Perl 6) We'll generate a SVG image. <lang perl6>class Square {

   has Complex ($.position, $.edge);
   method size { $!edge.abs }
   method svg-polygon {

qq[<polygon points="{join ' ', map { ($!position + $_ * $!edge).reals.join(',') }, 0, 1, 1+1i, 1i}" style="fill:lime;stroke=black" />]

   }
   method left-child {

self.new: position => $!position + i*$!edge, edge => sqrt(2)/2*cis(pi/4)*$!edge;

   }
   method right-child {

self.new: position => $!position + i*$!edge + self.left-child.edge, edge => sqrt(2)/2*cis(-pi/4)*$!edge;

   }

}

BEGIN say '<svg width="500" height="500">'; END say '</svg>';

sub tree(Square $s, $level = 0) {

   return if $level > 8;
   say $s.svg-polygon;
   tree($s.left-child, $level+1);
   tree($s.right-child, $level+1);

}

tree Square.new: :position(250+0i), :edge(60+0i);</lang>

Ring

<lang ring># Project : Pythagoras tree

load "guilib.ring"

paint = null

new qapp

       {
       win1 = new qwidget() {
                 setwindowtitle("Pythagoras tree")
                 setgeometry(100,100,800,600)
                 label1 = new qlabel(win1) {
                             setgeometry(10,10,800,600)
                             settext("")
                 }
                 new qpushbutton(win1) {
                         setgeometry(150,500,100,30)
                         settext("draw")
                         setclickevent("draw()")
                 }
                 show()
       }
       exec()
       }

func draw

       p1 = new qpicture()
              color = new qcolor() {
              setrgb(0,0,255,255)
       }
       pen = new qpen() {
                setcolor(color)
                setwidth(1)
       }
       paint = new qpainter() {
                 begin(p1)
                 setpen(pen)
       w = 800
       h = floor(w*11/16)
       w2 = floor(w/2)
       diff = floor(w/12)

       pythagorastree(w2 - diff,h -10,w2 + diff ,h -10 ,0)
       endpaint()
       }
       label1 { setpicture(p1) show() }
       return


func pythagorastree(x1,y1,x2,y2,depth)

       if depth > 10 
          return
       ok 
       dx = x2 - x1
       dy = y1 - y2
       x3 = x2 - dy
       y3 = y2 - dx
       x4 = x1 - dy
       y4 = y1 - dx
       x5 = x4 + floor((dx - dy) / 2)
       y5 = y4 - floor((dx + dy) / 2)
       paint.drawline(x1,y1,x2,y2)
       paint.drawline(x2,y2,x3,y3)
       paint.drawline(x4,y4,x1,y1) 
       pythagorastree(x4, y4, x5, y5, depth +1)
       pythagorastree(x5, y5, x3, y3, depth +1)</lang>

Output: https://www.dropbox.com/s/a1gtue7tvmaj2je/PythagorasTree.jpg?dl=0

Ruby

Library: RubyGems
Library: JRubyArt

A clone of processing version <lang ruby>

  1. frozen_string_literal: true

def setup

 sketch_title 'Pythagoras Tree'
 background(255)
 stroke(0, 255, 0)
 tree(width / 2.3, height, width / 1.8, height, 10)

end

def tree(x1, y1, x2, y2, depth)

 return if depth <= 0
 dx = (x2 - x1)
 dy = (y1 - y2)
 x3 = (x2 - dy)
 y3 = (y2 - dx)
 x4 = (x1 - dy)
 y4 = (y1 - dx)
 x5 = (x4 + 0.5 * (dx - dy))
 y5 = (y4 - 0.5 * (dx + dy))
 # square
 begin_shape
 fill(0.0, 255.0 / depth, 0.0)
 vertex(x1, y1)
 vertex(x2, y2)
 vertex(x3, y3)
 vertex(x4, y4)
 vertex(x1, y1)
 end_shape
 # triangle
 begin_shape
 fill(0.0, 255.0 / depth, 0.0)
 vertex(x3, y3)
 vertex(x4, y4)
 vertex(x5, y5)
 vertex(x3, y3)
 end_shape
 tree(x4, y4, x5, y5, depth - 1)
 tree(x5, y5, x3, y3, depth - 1)

end

def settings

 size(800, 400)

end

</lang>

Rust

Creates a pythagoras_tree.svg file (12 levels) that can be opened in a browser <lang fsharp>/* add to file Cargo.toml: [dependencies] svg = "0.10.0"

  • /

use svg::node::element::{Group, Polygon};

fn main() {

   let mut doc = svg::Document::new().set("stroke", "white");
   let mut base: Vec<[(f64, f64); 2]> = vec!(-200.0, 0.0), (200.0, 0.0);
   for lvl in 0..12u8 {
       let rg = |step| lvl.wrapping_mul(step).wrapping_add(80 - step * 2);
       let mut group = Group::new().set("fill", format!("#{:02X}{:02X}18", rg(20), rg(30))); // level color
       let mut next_base = Vec::new();
       for [a, b] in base {
           let v = (b.0 - a.0, b.1 - a.1);
           let c = (a.0 + v.1, a.1 - v.0);
           let d = (c.0 + v.0, c.1 + v.1);
           let e = (c.0 + 0.5 * (v.0 + v.1), c.1 + 0.5 * (v.1 - v.0));
           group = group.add(Polygon::new().set("points", vec![a, c, e, d, c, d, b]));
           next_base.extend([[c, e], [e, d]]);
       }
       base = next_base;
       doc = doc.add(group);
   }
   let (x0, y0) = (base.iter()).fold((0.0, 0.0), |(x0, y0), [(x, y), _]| (x.min(x0), y.min(y0)));
   let file = "pythagoras_tree.svg";
   match svg::save(file, &doc.set("viewBox", (x0, y0, -x0 * 2.0, -y0))) {
       Ok(_) => println!("{file} file written successfully!"),
       Err(e) => println!("failed to write {file}: {e}"),
   }

}</lang>

Scala

Java Swing Interoperability

<lang Scala>import java.awt._ import java.awt.geom.Path2D

import javax.swing.{JFrame, JPanel, SwingUtilities, WindowConstants}

object PythagorasTree extends App {

 SwingUtilities.invokeLater(() => {
   new JFrame {
     class PythagorasTree extends JPanel {
       setPreferredSize(new Dimension(640, 640))
       setBackground(Color.white)
       override def paintComponent(g: Graphics): Unit = {
         val (depthLimit, hue) = (7, 0.15f)
         def drawTree(g: Graphics2D, x1: Float, y1: Float, x2: Float, y2: Float, depth: Int): Unit = {
           if (depth == depthLimit) return
           val (dx, dy) = (x2 - x1, y1 - y2)
           val (x3, y3) = (x2 - dy, y2 - dx)
           val (x4, y4) = (x1 - dy, y1 - dx)
           val (x5, y5) = (x4 + 0.5F * (dx - dy), y4 - 0.5F * (dx + dy))
           val square = new Path2D.Float {
             moveTo(x1, y1); lineTo(x2, y2); lineTo(x3, y3); lineTo(x4, y4); closePath()
           }
           val triangle = new Path2D.Float {
             moveTo(x3, y3); lineTo(x4, y4); lineTo(x5, y5); closePath()
           }
           g.setColor(Color.getHSBColor(hue + depth * 0.02f, 1, 1))
           g.fill(square)
           g.setColor(Color.lightGray)
           g.draw(square)
           g.setColor(Color.getHSBColor(hue + depth * 0.035f, 1, 1))
           g.fill(triangle)
           g.setColor(Color.lightGray)
           g.draw(triangle)
           drawTree(g, x4, y4, x5, y5, depth + 1)
           drawTree(g, x5, y5, x3, y3, depth + 1)
         }
         super.paintComponent(g)
         drawTree(g.asInstanceOf[Graphics2D], 275, 500, 375, 500, 0)
       }
     }
     setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
     setTitle("Pythagoras Tree")
     setResizable(false)
     add(new PythagorasTree, BorderLayout.CENTER)
     pack()
     setLocationRelativeTo(null)
     setVisible(true)
   }
 })

}</lang>

Scilab

L-System approach

This solution uses complex numbers to represent vectors, and it draws the contour of the tree. By "uncommenting" the six commented lines inside the select structure, it will also draw the triangles between the squares. The output is a new graphic window. <lang>side = 1; //side length of the square depth = 8; //final number of branch levels

//L-system definition: //Alphabet: UTDB+-[]

   //U: go upwards             T: top of the square
   //D: go downwards           B: bottom of the square
   //[: start new branch       ]: end current branch
   //+: branch to the right    -: branch to the left

//Axiom: UTDB //Rule: T -> [+UTD-UTD]

//L-system sentence generation sentence = 'UTDB' rule = '[+UTD-UTD]'; for i=1:depth

   sentence = strsubst(sentence,'T',rule);

end sentence = strsplit(sentence)';

//Empty tree tree_size = 1.0...

           + length(find(sentence == "U" | sentence == "T" |...
                         sentence == "D" | sentence == "B"))...
           + 2 * length(find(sentence == "]" | sentence == "-" |...
                             sentence == "+"));

tree=zeros(tree_size,1);

//Vectorial operation to calculate a new point in the tree deff('z = new_point(origin,rho,theta)',...

    'z = origin + rho * exp(%i*theta)');
    

//Drawing the tree curr_angle = %pi/2; curr_pos = 1; ratio = 1/sqrt(2); for ind = 1:size(sentence,'c')

   charac = sentence(ind);
   
   select charac
   case 'U' then //Draw line upwards
       tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle);
       curr_pos = curr_pos + 1;
       
   case 'T' then //Draw top of the square
       curr_angle = curr_angle - %pi/2;
       tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle);
       curr_pos = curr_pos + 1;
       
   case 'D' then //Draw line downwards
       curr_angle = curr_angle - %pi/2;
       tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle);
       curr_pos = curr_pos + 1;
       
   case 'B' then //Draw the bottom
       curr_angle = curr_angle - %pi/2;
       tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle);
       curr_pos = curr_pos + 1;
       
   case '[' then //Start branch
       side = side * ratio;
       
   case '+' then //Start going to the left
       curr_angle = curr_angle - %pi/4;

// tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle); // tree(curr_pos+2) = new_point(tree(curr_pos+1),side,%pi+curr_angle); // curr_pos = curr_pos + 2;

       curr_angle = curr_angle + %pi/2;
       
   case '-' then //Start going to the left

// tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle); // tree(curr_pos+2) = new_point(tree(curr_pos+1),side,%pi+curr_angle); // curr_pos = curr_pos + 2;

       curr_angle = curr_angle + %pi/2;
   case ']' then
       side = side / ratio;
       curr_angle = curr_angle - %pi/4;

// tree(curr_pos+1) = new_point(tree(curr_pos),side,curr_angle); // tree(curr_pos+2) = new_point(tree(curr_pos+1),side,%pi+curr_angle); // curr_pos = curr_pos + 2;

       curr_angle = curr_angle + %pi;
       
   else
       error('L-system sentence error');
   end

end

scf(); clf(); xname('Pythagoras tree: '+string(depth)+' levels') plot2d(real(tree),imag(tree),14); set(gca(),'isoview','on'); set(gca(),'axes_visible',['off','off','off']);</lang>

Recursive approach

A minor change was made so that the final depth of the tree is an argument of fcn, and not a condition set within itself.

Translation of: zkl

<lang>function []=fcn(bitmap,ax,ay,bx,by,depth)

   if depth < 0 then
       return
   end
   
   dx = bx - ax; dy = ay - by;
   x3 = bx + dy; y3 = by + dx;
   x4 = ax + dy; y4 = ay + dx;
   x5 = x4 + (dx + dy)/2; y5 = y4 + (dx - dy)/2;
   
   scf(bitmap);
   plot2d([x3 x4 x5],[y3 y4 y5],-2)
   plot2d([ax bx],[ay by]); plot2d([bx x3],[by y3]);
   plot2d([x3 x4],[y3 y4]); plot2d([x4 ax],[y4 ay]);
   
   fcn(bitmap,x4,y4,x5,y5,depth-1);
   fcn(bitmap,x5,y5,x3,y3,depth-1);

endfunction

plot_win = scf(); final_depth = 8; clf();

fcn(plot_win,275,500,375,500,final_depth)

scf(plot_win); xname('Pythagoras tree: '+string(final_depth)+' levels'); set(gca(),'isoview','on'); set(gca(),'axes_visible',['off','off','off']);</lang>

Sidef

Translation of: Java

<lang ruby>require('Imager')

func tree(img, x1, y1, x2, y2, depth) {

   depth <= 0 && return()
   var dx = (x2 - x1)
   var dy = (y1 - y2)
   var x3 = (x2 - dy)
   var y3 = (y2 - dx)
   var x4 = (x1 - dy)
   var y4 = (y1 - dx)
   var x5 = (x4 + 0.5*(dx - dy))
   var y5 = (y4 - 0.5*(dx + dy))
   # square
   img.polygon(
       points => [
           [x1, y1],
           [x2, y2],
           [x3, y3],
           [x4, y4],
       ],
       color => [0, 255/depth, 0],
   )
   # triangle
   img.polygon(
       points => [
           [x3, y3],
           [x4, y4],
           [x5, y5],
       ],
       color => [0, 255/depth, 0],
   )
   tree(img, x4, y4, x5, y5, depth - 1)
   tree(img, x5, y5, x3, y3, depth - 1)

}

var (width=1920, height=1080) var img = %O<Imager>.new(xsize => width, ysize => height) img.box(filled => 1, color => 'white') tree(img, width/2.3, height, width/1.8, height, 10) img.write(file => 'pythagoras_tree.png')</lang> Output image: Pythagoras tree

Wren

Translation of: Kotlin
Library: DOME
Library: Wren-polygon

<lang ecmascript>import "graphics" for Canvas, Color import "dome" for Window import "./polygon" for Polygon

var DepthLimit = 7 var Hue = 0.15

class PythagorasTree {

   construct new(width, height) {
       Window.title = "Pythagoras Tree"
       Window.resize(width, height)
       Canvas.resize(width, height)
   }
   init() {
       Canvas.cls(Color.white)
       drawTree(275, 500, 375, 500, 0)
   }
   drawTree(x1, y1, x2, y2, depth) {
       if (depth == DepthLimit) return
       var dx = x2 - x1
       var dy = y1 - y2
       var x3 = x2 - dy
       var y3 = y2 - dx
       var x4 = x1 - dy
       var y4 = y1 - dx
       var x5 = x4 + 0.5 * (dx - dy)
       var y5 = y4 - 0.5 * (dx + dy)
       // draw a square
       var col = Color.hsv((Hue + depth * 0.02) * 360, 1, 1)
       var square = Polygon.quick([[x1, y1], [x2, y2], [x3, y3], [x4, y4]])
       square.drawfill(col)
       square.draw(Color.lightgray)
       // draw a triangle
       col = Color.hsv((Hue + depth * 0.035) * 360, 1, 1)
       var triangle = Polygon.quick([[x3, y3], [x4, y4], [x5, y5]])
       triangle.drawfill(col)
       triangle.draw(Color.lightgray)
       drawTree(x4, y4, x5, y5, depth + 1)
       drawTree(x5, y5, x3, y3, depth + 1)
   }
   update() {}
   draw(alpha) {}

}

var Game = PythagorasTree.new(640, 640)</lang>

Yabasic

Translation of: FreeBASIC

<lang Yabasic>Sub pythagoras_tree(x1, y1, x2, y2, depth)

   local dx, dy, x3, y3, x4, y4, x5, y5

   If depth > limit Return

   dx = x2 - x1 : dy = y1 - y2
   x3 = x2 - dy : y3 = y2 - dx
   x4 = x1 - dy : y4 = y1 - dx
   x5 = x4 + (dx - dy) / 2
   y5 = y4 - (dx + dy) / 2
   //draw the box
   color 255 - depth * 20, 255, 0
   fill triangle x1, y1, x2, y2, x3, y3
   fill triangle x3, y3, x4, y4, x1, y1
   fill triangle x4, y4, x5, y5, x3, y3

   pythagoras_tree(x4, y4, x5, y5, depth +1)
   pythagoras_tree(x5, y5, x3, y3, depth +1)

End Sub

// ------=< MAIN >=------ w = 800 : h = int(w * 11 / 16) w2 = int(w / 2) : diff = int(w / 12) limit = 12

open window w, h //backcolor 0, 0, 0 clear window

pythagoras_tree(w2 - diff, h -10 , w2 + diff , h -10 , 1)</lang>

zkl

I added green crosses at three of the vertexes of the new square to simulate leaves on the tree.

Translation of: Java

Uses the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl

<lang zkl>fcn pythagorasTree{

  bitmap:=PPM(640,640,0xFF|FF|FF);  // White background
  fcn(bitmap, ax,ay, bx,by, depth=0){
     if(depth>10) return();
     dx,dy:=bx-ax, ay-by;
     x3,y3:=bx-dy, by-dx;
     x4,y4:=ax-dy, ay-dx;
     x5,y5:=x4 + (dx - dy)/2, y4 - (dx + dy)/2;
     bitmap.cross(x3,y3);bitmap.cross(x4,y4);bitmap.cross(x5,y5);
     bitmap.line(ax,ay, bx,by, 0); bitmap.line(bx,by, x3,y3, 0);
     bitmap.line(x3,y3, x4,y4, 0); bitmap.line(x4,y4, ax,ay, 0);
     self.fcn(bitmap,x4,y4, x5,y5, depth+1);
     self.fcn(bitmap,x5,y5, x3,y3, depth+1);
  }(bitmap,275,500, 375,500);
  bitmap.writeJPGFile("pythagorasTree.jpg",True);

}();</lang>