Pascal's triangle/Puzzle

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Revision as of 14:59, 14 February 2020 by Wherrera (talk | contribs) ((v2 now is redundant, v1 disappeared for a while but is back))
Task
Pascal's triangle/Puzzle
You are encouraged to solve this task according to the task description, using any language you may know.

This puzzle involves a Pascals Triangle, also known as a Pyramid of Numbers.

           [ 151]
          [  ][  ]
        [40][  ][  ]
      [  ][  ][  ][  ]
    [ X][11][ Y][ 4][ Z]

Each brick of the pyramid is the sum of the two bricks situated below it.
Of the three missing numbers at the base of the pyramid, the middle one is the sum of the other two (that is, Y = X + Z).


Task

Write a program to find a solution to this puzzle.

Ada

The solution makes an upward run symbolically, though excluding Z. After that two blocks (1,1) and (3,1) being known yield a 2x2 linear system, from which X and Y are determined. Finally each block is revisited and printed. <lang ada>with Ada.Text_IO; use Ada.Text_IO;

procedure Pyramid_of_Numbers is

  B_X, B_Y, B_Z : Integer := 0; -- Unknown variables
  type Block_Value is record
     Known   : Integer := 0;
     X, Y, Z : Integer := 0;
  end record;
  X : constant Block_Value := (0, 1, 0, 0);
  Y : constant Block_Value := (0, 0, 1, 0);
  Z : constant Block_Value := (0, 0, 0, 1);
  procedure Add (L : in out Block_Value; R : Block_Value) is
  begin -- Symbolically adds one block to another
     L.Known := L.Known + R.Known;
     L.X := L.X + R.X - R.Z; -- Z is excluded as n(Y - X - Z) = 0
     L.Y := L.Y + R.Y + R.Z;
  end Add;
  procedure Add (L : in out Block_Value; R : Integer) is
  begin -- Symbolically adds a value to the block
     L.Known := L.Known + R;
  end Add;
  
  function Image (N : Block_Value) return String is
  begin -- The block value, when X,Y,Z are known
     return Integer'Image (N.Known + N.X * B_X + N.Y * B_Y + N.Z * B_Z);
  end Image;
  procedure Solve_2x2 (A11, A12, B1, A21, A22, B2 : Integer) is
  begin -- Don't care about things, supposing an integer solution exists
     if A22 = 0 then
        B_X := B2 / A21;
        B_Y := (B1 - A11*B_X) / A12;
     else
        B_X := (B1*A22 - B2*A12) / (A11*A22 - A21*A12);
        B_Y := (B1 - A11*B_X) / A12;
     end if;
     B_Z := B_Y - B_X;
  end Solve_2x2;
  
  B : array (1..5, 1..5) of Block_Value; -- The lower triangle contains blocks

begin

  -- The bottom blocks
  Add (B(5,1),X); Add (B(5,2),11); Add (B(5,3),Y); Add (B(5,4),4); Add (B(5,5),Z);
  -- Upward run
  for Row in reverse 1..4 loop
     for Column in 1..Row loop
        Add (B (Row, Column), B (Row + 1, Column));
        Add (B (Row, Column), B (Row + 1, Column + 1));
     end loop;
  end loop;
  
  -- Now have known blocks 40=(3,1), 151=(1,1) and Y=X+Z to determine X,Y,Z
  Solve_2x2
  (  B(1,1).X, B(1,1).Y, 151 - B(1,1).Known,
     B(3,1).X, B(3,1).Y,  40 - B(3,1).Known
  );
  -- Print the results
  for Row in 1..5 loop
     New_Line;
     for Column in 1..Row loop
        Put (Image (B(Row,Column)));
     end loop;
  end loop;

end Pyramid_of_Numbers;</lang>

Output:

 151
 81 70
 40 41 29
 16 24 17 12
 5 11 13 4 8

ALGOL 68

Works with: ALGOL 68 version Standard - lu decomp and lu solve are from the ALGOL 68G/gsl library
Works with: ALGOL 68G version Any - tested with release mk15-0.8b.fc9.i386

<lang algol68>MODE

 FIELD = REAL,
 VEC = [0]REAL,
 MAT = [0,0]REAL;

MODE BRICK = UNION(INT, CHAR);

FLEX[][]BRICK puzzle = (

          ( 151),
        ( " ", " "),
      (  40, " ", " "),
    ( " ", " ", " ", " "),
  ( "x",  11, "y",  4, "z")

);

PROC mat col = (INT row, col)INT: row*(row-1)OVER 2 + col; INT col x = mat col(5,1),

   col y = mat col(5,3),
   col z = mat col(5,5);

OP INIT = (REF VEC vec)VOID: FOR elem FROM LWB vec TO UPB vec DO vec[elem]:=0 OD; OP INIT = (REF MAT mat)VOID: FOR row FROM LWB mat TO UPB mat DO INIT mat[row,] OD;

OP / = (MAT a, MAT b)MAT:( # matrix division #

 [LWB b:UPB b]INT p ;
 INT sign;
 [,]FIELD lu = lu decomp(b, p, sign);
 [LWB a:UPB a, 1 LWB a:2 UPB a]FIELD out;
 FOR col FROM 2 LWB a TO 2 UPB a DO out[,col] := lu solve(b, lu, p, a[,col]) OD;
 out

);

OP / = (VEC a, MAT b)VEC: ( # vector division #

 [LWB a:UPB a,1]FIELD transpose a;
 transpose a[,1]:=a;
 (transpose a/b)[,LWB a]

);

INT upb mat = mat col(UPB puzzle, UPB puzzle); [upb mat, upb mat] REAL mat; INIT mat; [upb mat] REAL vec; INIT vec;

INT mat row := LWB mat; INT known row := UPB mat - UPB puzzle + 1;

  1. build the simultaneous equation to solve #

FOR row FROM LWB puzzle TO UPB puzzle DO

 FOR col FROM LWB puzzle[row] TO UPB puzzle[row] DO
   IF row < UPB puzzle THEN
     mat[mat row, mat col(row, col)] := 1;
     mat[mat row, mat col(row+1, col)] := -1;
     mat[mat row, mat col(row+1, col+1)] := -1;
     mat row +:= 1
   FI;
   CASE puzzle[row][col] IN
     (INT value):(
       mat[known row, mat col(row, col)] := 1;
       vec[known row] := value;
       known row +:= 1
     ),
     (CHAR variable):SKIP 
   ESAC
 OD

OD;

  1. finally add x - y + z = 0 #

mat[known row, col x] := 1; mat[known row, col y] := -1; mat[known row, col z] := 1;

FORMAT real repr = $g(-5,2)$;

CO # print details of the simultaneous equation being solved # FORMAT

 vec repr = $"("n(2 UPB mat-1)(f(real repr)", ")f(real repr)")"$,
 mat repr = $"("n(1 UPB mat-1)(f(vec repr)", "lx)f(vec repr)")"$;

printf(($"Vec: "l$,vec repr, vec, $l$)); printf(($"Mat: "l$,mat repr, mat, $l$)); END CO

  1. finally actually solve the equation #

VEC solution vec = vec/mat;

  1. and wrap up by printing the solution #

FLEX[UPB puzzle]FLEX[0]REAL solution; FOR row FROM LWB puzzle TO UPB puzzle DO

 solution[row] := LOC[row]REAL;
 FOR col FROM LWB puzzle[row] TO UPB puzzle[row] DO
   solution[row][col] := solution vec[mat col(row, col)]
 OD;
 printf(($n(UPB puzzle-row)(4x)$, $x"("f(real repr)")"$, solution[row], $l$))

OD;

FOR var FROM 1 BY 2 TO 5 DO

 printf(($5x$,$g$,puzzle[UPB puzzle][var],"=", real repr, solution[UPB puzzle][var]))

OD</lang>

Output:
                 (151.0)
             (81.00) (70.00)
         (40.00) (41.00) (29.00)
     (16.00) (24.00) (17.00) (12.00)
 ( 5.00) (11.00) (13.00) ( 4.00) ( 8.00)
     x= 5.00     y=13.00     z= 8.00

AutoHotkey

The main part is this: <lang autohotkey>N1 := 11, N2 := 4, N3 := 40, N4 := 151 Z := (2*N4 - 7*N3 - 8*N2 + 6*N1) / 7 X := (N3 - 2*N1 - Z) / 2 MsgBox,, Pascal's Triangle, %X%`n%Z%</lang> Message box shows:

5.000000
8.000000

The fun part is to create a GUI for entering different values for N1, N2, N3 and N4.

The GUI shows all values in the solved state. <lang autohotkey>;---------------------------------------------------------------------------

Pascal's triangle.ahk
by wolf_II
---------------------------------------------------------------------------
http://rosettacode.org/wiki/Pascal's_triangle/Puzzle
---------------------------------------------------------------------------


---------------------------------------------------------------------------

AutoExecute: ; auto-execute section of the script

---------------------------------------------------------------------------
   #SingleInstance, Force          ; only one instance allowed
   #NoEnv                          ; don't check empty variables
   ;-----------------------------------------------------------------------
   AppName := "Pascal's triangle"
   N1 := 11, N2 := 4, N3 := 40, N4 := 151
   ; monitor MouseMove events
   OnMessage(0x0200, "WM_MOUSEMOVE")
   ; GUI
   Gosub, GuiCreate
   Gui, Show,, %AppName%

Return


---------------------------------------------------------------------------

GuiCreate: ; create the GUI

---------------------------------------------------------------------------
   Gui, -MinimizeBox
   Gui, Margin, 8, 8
   ; 15 edit controls
   Loop, 5
       Loop, % Row := A_Index {
           xx := 208 + (A_Index - 5) * 50 - (Row - 5) * 25
           yy := 8 + (Row - 1) * 22
           vv := Row "_" A_Index
           Gui, Add, Edit, x%xx% y%yy% w50 v%vv% Center ReadOnly -TabStop
       }
   GuiControl, -WantReturn, Edit11
   GuiControl, -WantReturn, Edit15
   ; buttons (2 hidden)
   Gui, Add, Button, x8 w78, &Restart
   Gui, Add, Button, x+8 wp, &Solve
   Gui, Add, Button, x+8 wp, &Check
   Gui, Add, Button, x8 wp, Cle&ar
   Gui, Add, Button, xp wp Hidden, &Cancel
   Gui, Add, Button, x+8 wp, &New
   Gui, Add, Button, xp wp Hidden, &Apply
   Gui, Add, Button, x+8 wp, E&xit
   ; status bar
   Gui, Add, StatusBar
   ; blue font
   Gui, Font, bold cBlue
   GuiControl, Font, Edit11
   GuiControl, Font, Edit15
   ; falling through
---------------------------------------------------------------------------

ButtonRestart: ; restart retaining the blue clues

---------------------------------------------------------------------------
   Controls(True) ; enable controls
   Loop, 15
       If A_Index Not In 1,4,11,12,14,15
           GuiControl,, Edit%A_Index% ; clear
   GuiControl,, Edit1, %N4%
   GuiControl,, Edit4, %N3%
   GuiControl,, Edit12, %N1%
   GuiControl,, Edit14, %N2%
   GuiControl,, Edit11, %X%
   GuiControl,, Edit15, %Z%
   GreenFont:
   Gui, Font, bold cGreen
   GuiControl, Font, Edit1
   GuiControl, Font, Edit4
   GuiControl, Font, Edit12
   GuiControl, Font, Edit14

Return


---------------------------------------------------------------------------

ButtonSolve: ; calculate solution

---------------------------------------------------------------------------
   ; N1 := 11    N2 := 4    N3 := 40    N4 := 151
   ;-----------------------------------------------------------------------
   ; Y = X + Z
   ; 40  = (11+X) + (11+Y)
   ; A   = (11+Y) + (Y+4)
   ; B   =  (4+Y) + (4+Z)
   ; 151 = (40+A) + (A+B)
   ;-----------------------------------------------------------------------
   Gosub, GreenFont
   GuiControl,, Edit15, % Z := Round( (2*N4 - 7*N3 - 8*N2 + 6*N1) / 7 )
   GuiControl,, Edit11, % X := Round( (N3 - 2*N1 - Z) / 2 )
   ; falling through
---------------------------------------------------------------------------

ButtonCheck: ; check the [entry|solution] for errors

---------------------------------------------------------------------------
   Controls(False) ; disable controls
   Gui, Submit, NoHide
   X := 5_1, Z := 5_5
   Loop, 5
       Loop, % Row := A_Index
           If (%Row%_%A_Index% = "")
               %Row%_%A_Index% := 0
   GuiControl,, Edit13, % 5_3 := 5_1 + 5_5
   GuiControl,, Edit10, % 4_4 := 5_4 + 5_5
   GuiControl,, Edit9,  % 4_3 := 5_3 + 5_4
   GuiControl,, Edit8,  % 4_2 := 5_2 + 5_3
   GuiControl,, Edit7,  % 4_1 := 5_1 + 5_2
   GuiControl,, Edit6,  % 3_3 := 4_4 + 4_3
   GuiControl,, Edit5,  % 3_2 := 4_3 + 4_2
   GuiControl,, Edit4,  % 3_1 := 4_2 + 4_1
   GuiControl,, Edit3,  % 2_2 := 3_3 + 3_2
   GuiControl,, Edit2,  % 2_1 := 3_2 + 3_1
   GuiControl,, Edit1,  % 1_1 := 2_2 + 2_1
   Gui, Font, bold cRed
   If Not 3_1 = N3
       GuiControl, Font, Edit4
   If Not 1_1 = N4
       GuiControl, Font, Edit1

Return


---------------------------------------------------------------------------

ButtonClear: ; restart without the blue clues

---------------------------------------------------------------------------
   X := Z := ""
   Gosub, ButtonRestart

Return


---------------------------------------------------------------------------

ButtonNew: ; enter new numbers for the puzzle

---------------------------------------------------------------------------
   Gosub, GreenFont
   Loop, 15
       If A_Index Not In 1,4,12,14
           GuiControl,, Edit%A_Index% ; clear
   Controls(False) ; disable controls
   NewContr(True)  ; enable controls for new numbers

Return


---------------------------------------------------------------------------

ButtonApply: ; remember the new numbers

---------------------------------------------------------------------------
   Gui, Submit, NoHide
   N1 := 5_2, N2 := 5_4, N3 := 3_1, N4 := 1_1
   NewContr(False) ; disable controls for new numbers
   Controls(True)  ; enable controls

Return


---------------------------------------------------------------------------

ButtonCancel: ; restore the old numbers

---------------------------------------------------------------------------
   GuiControl,, Edit1, %N4%
   GuiControl,, Edit4, %N3%
   GuiControl,, Edit12, %N1%
   GuiControl,, Edit14, %N2%
   NewContr(False) ; disable controls for new numbers
   Controls(True)  ; enable controls

Return


---------------------------------------------------------------------------

GuiClose:

---------------------------------------------------------------------------

GuiEscape:

---------------------------------------------------------------------------

ButtonExit:

---------------------------------------------------------------------------
   ; common action
   ExitApp

Return


---------------------------------------------------------------------------

Controls(Bool) { ; [dis|re-en]able some controls

---------------------------------------------------------------------------
   Enable  := Bool ? "+" : "-"
   Disable := Bool ? "-" : "+"
   GuiControl, %Disable%ReadOnly, Edit11
   GuiControl, %Disable%ReadOnly, Edit15
   GuiControl, %Enable%TabStop, Edit11
   GuiControl, %Enable%TabStop, Edit15
   GuiControl, %Disable%Default, &Restart
   GuiControl, %Enable%Default, &Check
   GuiControl, %Disable%Disabled, &Check
   GuiControl, %Enable%Disabled, &Restart

}


---------------------------------------------------------------------------

NewContr(Bool) { ; [dis|re-en]able control for new numbers

---------------------------------------------------------------------------
   Enable  := Bool ? "+" : "-"
   Disable := Bool ? "-" : "+"
   GuiControl, %Disable%ReadOnly, Edit1
   GuiControl, %Disable%ReadOnly, Edit4
   GuiControl, %Disable%ReadOnly, Edit12
   GuiControl, %Disable%ReadOnly, Edit14
   GuiControl, %Enable%TabStop, Edit1
   GuiControl, %Enable%TabStop, Edit4
   GuiControl, %Enable%TabStop, Edit12
   GuiControl, %Enable%TabStop, Edit14
   GuiControl, %Enable%Hidden, Button1
   GuiControl, %Enable%Hidden, Button2
   GuiControl, %Enable%Hidden, Button3
   GuiControl, %Enable%Hidden, Button4
   GuiControl, %Disable%Hidden, Button5
   GuiControl, %Enable%Hidden, Button6
   GuiControl, %Disable%Hidden, Button7
   GuiControl, %Enable%Hidden, Button8

}


---------------------------------------------------------------------------

WM_MOUSEMOVE() { ; monitor MouseMove events

---------------------------------------------------------------------------
   ; display quick help in StatusBar
   ;-----------------------------------------------------------------------
   global AppName
   CurrControl := A_GuiControl
   IfEqual True,, MsgBox ; dummy
   ; mouse is over buttons
   Else If (CurrControl = "&Restart")
       SB_SetText("restart retaining the blue clues")
   Else If (CurrControl = "&Solve")
       SB_SetText("calculate solution")
   Else If (CurrControl = "&Check")
       SB_SetText("check if the entries are correct")
   Else If (CurrControl = "Cle&ar")
       SB_SetText("restart without the blue clues")
   Else If (CurrControl = "&New")
       SB_SetText("enter new numbers for the puzzle")
   Else If (CurrControl = "E&xit")
       SB_SetText("exit " AppName)
   ; delete status bar text
   Else SB_SetText("")

}</lang>

BBC BASIC

<lang bbcbasic> INSTALL @lib$ + "ARRAYLIB"

     REM Describe the puzzle as a set of simultaneous equations:
     REM  a + b = 151
     REM  a - c = 40
     REM  -b + c + d = 0
     REM  e + f = 40
     REM  -c + f + g = 0
     REM  -d + g + h = 0
     REM  e - x = 11
     REM  f - y = 11
     REM  g - y = 4
     REM  h - z = 4
     REM  x - y + z = 0
     REM So we have 11 equations in 11 unknowns.
     
     REM We can represent these equations as a matrix and a vector:
     DIM matrix(10,10), vector(10)
     matrix() = \ a, b, c, d, e, f, g, h, x, y, z
     \            1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
     \            1, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, \
     \            0,-1, 1, 1, 0, 0, 0, 0, 0, 0, 0, \
     \            0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, \
     \            0, 0,-1, 0, 0, 1, 1, 0, 0, 0, 0, \
     \            0, 0, 0,-1, 0, 0, 1, 1, 0, 0, 0, \
     \            0, 0, 0, 0, 1, 0, 0, 0,-1, 0, 0, \
     \            0, 0, 0, 0, 0, 1, 0, 0, 0,-1, 0, \
     \            0, 0, 0, 0, 0, 0, 1, 0, 0,-1, 0, \
     \            0, 0, 0, 0, 0, 0, 0, 1, 0, 0,-1, \
     \            0, 0, 0, 0, 0, 0, 0, 0, 1,-1, 1
     vector() = 151, 40, 0, 40, 0, 0, 11, 11, 4, 4, 0
     
     REM Now solve the simultaneous equations:
     PROC_invert(matrix())
     vector() = matrix().vector()
     
     PRINT "X = " ; vector(8)
     PRINT "Y = " ; vector(9)
     PRINT "Z = " ; vector(10)</lang>
Output:
X = 5
Y = 13
Z = 8

C#

<lang c sharp> using System;

namespace Pyramid_of_Numbers {

       class Program

{ public static void Main(string[] args) { // Set console properties Console.Title = " Pyramid of Numbers / Pascal's triangle Puzzle"; Console.SetBufferSize(80,1000); Console.SetWindowSize(80,60); Console.ForegroundColor = ConsoleColor.Green;


// Main Program Loop ConsoleKeyInfo k = new ConsoleKeyInfo('Y', ConsoleKey.Y,true,true,true); while (k.Key == ConsoleKey.Y) { Console.Clear();

Console.WriteLine("----------------------------------------------"); Console.WriteLine(" Pyramid of Numbers / Pascal's triangle Puzzle"); Console.WriteLine("----------------------------------------------"); Console.WriteLine();


// // Declare new Pyramid array // int r = 5;// Number of rows int [,] Pyramid = new int[r,r];

// Set initial Pyramid values for (int i = 0; i < r; i++) { for(int j = 0; j < r; j++) { Pyramid[i,j] = 0; } } // Show info on created array Console.WriteLine(" Pyramid has " + r + " rows"); Console.WriteLine("--------------------------------------------");

// Enter Pyramid values for(int i = 0; i <= r-1; i++) { Console.WriteLine(" Enter " + (i+1).ToString() + ". row values:"); Console.WriteLine("--------------------------------------------");

for(int j = 0; j < i+1; j++) { Console.Write(" " + (j+1).ToString() + ". value = "); int v = int.Parse(Console.ReadLine());

Pyramid[i,j] = v; } Console.WriteLine("--------------------------------------------"); }

// // Show initial Pyramid values // Console.WriteLine(); Console.WriteLine(" Initial Pyramid Values "); Console.WriteLine();

// Show Pyramid values for(int i = 0; i <= r-1; i++) { for(int j = 0; j < i+1; j++) { Console.Write("{0,4}",Pyramid[i,j]); } Console.WriteLine(); } Console.WriteLine("--------------------------------------------");

// Find solution Solve_Pyramid(Pyramid);

Console.WriteLine(); Console.Write(" Start new calculation <Y/N> . . . "); k = Console.ReadKey(true); } }

               //
               // Solve Function
               //

public static void Solve_Pyramid(int [,] Pyramid) { int r = 5; // Number of rows

// Calculate Y int a = Pyramid[r-1,1]; int b = Pyramid[r-1,3]; int c = Pyramid[0,0];

int y = (c - (4*a) - (4*b))/7; Pyramid[r-1,2] = y;


// Create copy of Pyramid int [,] Pyramid_Copy = new int[r,r]; Array.Copy(Pyramid,Pyramid_Copy,r*r);

int n = 0; // solution counter for(int x = 0; x < y + 1; x++) { for(int z = 0; z < y + 1; z++) { if( (x+z) == y) { Pyramid[r-1,0] = x; Pyramid[r-1,r-1] = z;

// Recalculate Pyramid values for(int i = r-1; i > 0; i--) { for(int j = 0; j < i; j++) { Pyramid[i-1,j] = Pyramid[i,j]+Pyramid[i,j+1]; } }


// Compare Pyramid values bool solved = true; for(int i = 0; i < r-1; i++) { for(int j = 0; j < i+1; j++) { if(Pyramid_Copy[i,j]>0) { if(Pyramid[i,j] != Pyramid_Copy[i,j]) { solved = false; i = r; break; } } } }

if(solved) { n++; Console.WriteLine(); Console.WriteLine(" Solved Pyramid Values no." + n); Console.WriteLine();

// Show Pyramid values for(int i = 0; i <= r-1; i++) { for(int j = 0; j < i+1; j++) { Console.Write("{0,4}",Pyramid[i,j]); } Console.WriteLine(); } Console.WriteLine(); Console.WriteLine(" X = " + Pyramid[r-1,0] + " " + " Y = " + Pyramid[r-1,2] + " " + " Z = " + Pyramid[r-1,4]); Console.WriteLine(); Console.WriteLine("--------------------------------------------"); }

Array.Copy(Pyramid_Copy,Pyramid,r*r); } } }

if(n == 0) { Console.WriteLine(); Console.WriteLine(" Pyramid has no solution "); Console.WriteLine(); } }

} } </lang>

Program Input and Output:

----------------------------------------------
 Pyramid of Numbers / Pascal's triangle Puzzle
----------------------------------------------

 Pyramid has 5 rows
--------------------------------------------
 Enter 1. row values:
--------------------------------------------
 1. value = 151
--------------------------------------------
 Enter 2. row values:
--------------------------------------------
 1. value = 0
 2. value = 0
--------------------------------------------
 Enter 3. row values:
--------------------------------------------
 1. value = 40
 2. value = 0
 3. value = 0
--------------------------------------------
 Enter 4. row values:
--------------------------------------------
 1. value = 0
 2. value = 0
 3. value = 0
 4. value = 0
--------------------------------------------
 Enter 5. row values:
--------------------------------------------
 1. value = 0
 2. value = 11
 3. value = 0
 4. value = 4
 5. value = 0
--------------------------------------------

 Initial Pyramid Values

 151
   0   0
  40   0   0
   0   0   0   0
   0  11   0   4   0
--------------------------------------------

 Solved Pyramid Values no.1

 151
  81  70
  40  41  29
  16  24  17  12
   5  11  13   4   8

 X = 5    Y = 13    Z = 8

--------------------------------------------

 Start new calculation <Y/N>  . . .


C

This solution is based upon algebraic necessities, namely that a solution exists when (top - 4(a+b))/7 is integral. It also highlights the type difference between floating point numbers and integers in C.

<lang c> /* Pascal's pyramid solver

*
*               [top]
*            [   ] [   ]
*         [mid] [   ] [   ]
*      [   ] [   ] [   ] [   ]
*   [ x ] [ a ] [ y ] [ b ] [ z ]
*             x + z = y
*
* This solution makes use of a little bit of mathematical observation, 
* such as the fact that top = 4(a+b) + 7(x+z) and mid = 2x + 2a + z.
*/
  1. include <stdio.h>
  2. include <math.h>

void pascal(int a, int b, int mid, int top, int* x, int* y, int* z) {

   double ytemp = (top - 4 * (a + b)) / 7.; 
   if(fmod(ytemp, 1.) >= 0.0001)
   { 
       x = 0;
       return;
   } 
   *y = ytemp;
   *x = mid - 2 * a - *y;
   *z = *y - *x;

} int main() {

   int a = 11, b = 4, mid = 40, top = 151;
   int x, y, z;
   pascal(a, b, mid, top, &x, &y, &z);
   if(x != 0)
       printf("x: %d, y: %d, z: %d\n", x, y, z);
   else printf("No solution\n");
   return 0;

} </lang>

Output:
x: 5, y: 13, z: 8


Field equation solver

Treating relations between cells as if they were differential equations, and apply negative feedback to each cell at every iteration step. This is how field equations with boundary conditions are solved numerically. It is, of course, not the optimal solution for this particular task. <lang c>#include <stdio.h>

  1. include <stdlib.h>

void show(int *x) { int i, j;

for (i = 0; i < 5; i++) for (j = 0; j <= i; j++) printf("%4d%c", *(x++), j < i ? ' ' : '\n'); }

inline int sign(int i) { return i < 0 ? -1 : i > 0; }

int iter(int *v, int *diff) { int sum, i, j, e = 0;

  1. define E(x, row, col) x[(row) * ((row) + 1) / 2 + (col)]

/* enforce boundary conditions */ E(v, 0, 0) = 151; E(v, 2, 0) = 40; E(v, 4, 1) = 11; E(v, 4, 3) = 4;

/* calculate difference from equilibrium */ for (i = 1; i < 5; i++) { for (j = 0; j <= i; j++) { E(diff, i, j) = 0; if (j < i) E(diff, i, j) += E(v, i - 1, j) - E(v, i, j + 1) - E(v, i, j); if (j) E(diff, i, j) += E(v, i - 1, j - 1) - E(v, i, j - 1) - E(v, i, j); } }

for (i = 0; i < 4; i++) for (j = 0; j < i; j++) E(diff, i, j) += E(v, i + 1, j) + E(v, i + 1, j + 1) - E(v, i, j);

E(diff, 4, 2) += E(v, 4, 0) + E(v, 4, 4) - E(v, 4, 2);

  1. undef E

/* Do feedback, check if we are done. */ for (i = sum = 0; i < 15; i++) { sum += !!sign(e = diff[i]);

/* 1/5-ish feedback strength on average. These numbers are highly magical, depending on nodes' connectivities. */ if (e >= 4 || e <= -4) v[i] += e/5; else if (rand() < RAND_MAX/4) v[i] += sign(e); } return sum; }

int main() { int v[15] = { 0 }, diff[15] = { 0 }, i, s;

for (i = s = 1; s; i++) { s = iter(v, diff); printf("pass %d: %d\n", i, s); } show(v);

return 0; }</lang>

Output:
pass 1: 12

pass 2: 12 pass 3: 14 pass 4: 14 ... pass 113: 4 pass 114: 7 pass 115: 0

151
 81   70
 40   41   29
 16   24   17   12
5 11 13 4 8

Clojure

X and Z are the independent variables, so first work bottom up and determine the value of each cell in the form (n0 + n1*X + n2*Z). We'll use a vector [n0 n1 n2] to represent each cell. <lang clojure>(def bottom [ [0 1 0], [11 0 0], [0 1 1], [4 0 0], [0 0 1] ])

(defn plus [v1 v2] (vec (map + v1 v2))) (defn minus [v1 v2] (vec (map - v1 v2))) (defn scale [n v] (vec (map #(* n %) v )))

(defn above [row] (map #(apply plus %) (partition 2 1 row)))

(def rows (reverse (take 5 (iterate above bottom))))</lang> We know the integer value of cells c00 and c20 ( base-0 row then column numbers), so by subtracting these values we get two equations of the form 0=n0+n1*X+n2*Z. <lang clojure>(def c00 (get-in rows [0 0])) (def c20 (get-in rows [2 0]))

(def eqn0 (minus c00 [151 0 0])) (def eqn1 (minus c20 [ 40 0 0]))</lang> In this case, there are only two variables, so solving the system of linear equations is simple. <lang clojure>(defn solve [m]

 (assert (<= 1 m 2))
 (let [n  (- 3 m)
       v0 (scale (eqn1 n) eqn0)
       v1 (scale (eqn0 n) eqn1)
       vd (minus v0 v1)]
   (assert (zero? (vd n)))
   (/ (- (vd 0)) (vd m))))

(let [x (solve 1), z (solve 2), y (+ x z)]

 (println "x =" x ", y =" y ", z =" z))</lang>

If you want to solve the whole pyramid, just add a call (show-pyramid x z) to the previous let form: <lang clojure>(defn dot [v1 v2] (reduce + (map * v1 v2)))

(defn show-pyramid [x z]

 (doseq [row rows]
   (println (map #(dot [1 x z] %) row)))</lang>

Curry

Works with: PAKCS

<lang curry>import CLPFD import Constraint (allC, andC) import Findall (findall) import List (init, last)


solve :: Int -> Success solve body@([n]:rest) =

   domain (concat body) 1 n
 & andC (zipWith atop body rest)
 & labeling [] (concat body)
 where
   xs `atop` ys = andC $ zipWith3 tri xs (init ys) (tail ys)

tri :: Int -> Int -> Int -> Success tri x y z = x =# y +# z

test (x,y,z) | tri y x z =

   [ [151]
   , [ _,  _]
   , [40,  _, _]
   , [ _,  _, _, _]
   , [ x, 11, y, 4, z]
   ]

main = findall $ solve . test</lang>

Output:
Execution time: 0 msec. / elapsed: 0 msec.
[(5,13,8)]

D

Translation of: C

<lang d>import std.stdio, std.algorithm;

void iterate(bool doPrint=true)(double[] v, double[] diff) @safe {

   static ref T E(T)(T[] x, in size_t row, in size_t col)
   pure nothrow @safe @nogc {
       return x[row * (row + 1) / 2 + col];
   }
   double tot = 0.0;
   do {
       // Enforce boundary conditions.
       E(v, 0, 0) = 151;
       E(v, 2, 0) = 40;
       E(v, 4, 1) = 11;
       E(v, 4, 3) = 4;
       // Calculate difference from equilibrium.
       foreach (immutable i; 1 .. 5) {
           foreach (immutable j; 0 .. i + 1) {
               E(diff, i, j) = 0;
               if (j < i)
                   E(diff, i, j) += E(v, i - 1, j) - E(v, i, j + 1) - E(v, i, j);
               if (j)
                   E(diff, i, j) += E(v, i - 1, j - 1) - E(v, i, j - 1) - E(v, i, j);
           }
       }
       foreach (immutable i; 1 .. 4)
           foreach (immutable j; 0 .. i)
               E(diff, i, j) += E(v, i + 1, j) + E(v, i + 1, j + 1) - E(v, i, j);
       E(diff, 4, 2) += E(v, 4, 0) + E(v, 4, 4) - E(v, 4, 2);
       // Do feedback, check if we are close enough.
       // 4: scale down the feedback to avoid oscillations.
       v[] += diff[] / 4;
       tot = diff.map!q{ a ^^ 2 }.sum;
       static if (doPrint)
           writeln("dev: ", tot);
       // tot(dx^2) < 0.1 means each cell is no more than 0.5 away
       // from equilibrium. It takes about 50 iterations. After
       // 700 iterations tot is < 1e-25, but that's overkill.
   } while (tot >= 0.1);

}

void main() {

   static void show(in double[] x) nothrow @nogc {
       int idx;
       foreach (immutable i; 0 .. 5)
           foreach (immutable j; 0 .. i+1) {
               printf("%4d%c", cast(int)(0.5 + x[idx]), j < i ? ' ' : '\n');
               idx++;
           }
   }
   double[15] v = 0.0, diff = 0.0;
   iterate(v, diff);
   show(v);

}</lang>

Output:
dev: 73410
dev: 17968.7
dev: 6388.46
dev: 2883.34
dev: 1446.59
dev: 892.753
dev: 564.678
[... several more iterations...]
dev: 0.136504
dev: 0.125866
dev: 0.116055
dev: 0.107006
dev: 0.0986599
 151
  81   70
  40   41   29
  16   24   17   12
   5   11   13    4    8

F#

In a script, using the Math.NET Numerics library

<lang fsharp>

  1. load"Packages\MathNet.Numerics.FSharp\MathNet.Numerics.fsx"

open MathNet.Numerics.LinearAlgebra

let A = matrix [

                   [ 1.; 1.; 0.; 0.; 0.; 0.; 0.; 0.; 0.; 0.; 0. ]
                   [ -1.;  0.; 1.; 0.; 0.; 0.; 0.; 0.; 0.; 0.; 0. ]
                   [ 0.; -1.; 1.; 1.; 0.; 0.; 0.; 0.; 0.; 0.; 0. ]
                   [ 0.; 0.; 0.; 0.; 1.; 1.; 0.; 0.; 0.; 0.; 0. ]
                   [ 0.; 0.; -1.; 0.; 0.; 1.; 1.; 0.; 0.; 0.; 0. ]
                   [ 0.; 0.; 0.; -1.; 0.; 0.; 1.; 1.; 0.; 0.; 0. ]
                   [ 0.; 0.; 0.; 0.; -1.; 0.; 0.; 0.; 1.; 0.; 0. ]
                   [ 0.; 0.; 0.; 0.; 0.; -1.; 0.; 0.; 0.; 1.; 0. ]
                   [ 0.; 0.; 0.; 0.; 0.; 0.; -1.; 0.; 0.; 1.; 0. ]
                   [ 0.; 0.; 0.; 0.; 0.; 0.; 0.; -1.; 0.; 0.; 1. ]
                   [ 0.; 0.; 0.; 0.; 0.; 0.; 0.; 0.; 1.; -1.; 1. ]
               ]

let b = vector [151.; -40.; 0.; 40.; 0.; 0.; -11.; -11.; -4.; -4.; 0.]

let x = A.Solve(b)

printfn "x = %f, Y = %f, Z = %f" x.[8] x.[9] x.[10]</lang>

Output:
x = 5.000000, Y = 13.000000, Z = 8.000000

Factor

<lang factor>USING: arrays backtrack combinators.extras fry grouping.extras interpolate io kernel math math.ranges sequences ; IN: rosetta-code.pascals-triangle-puzzle

base ( ?x ?z -- seq ) 2dup + swap '[ _ 11 _ 4 _ ] >array ;
up ( seq -- seq' ) [ [ + ] 2clump-map ] twice ;
find-solution ( -- x z )
   10 [1,b] dup [ amb-lazy ] bi@ 2dup base
   up dup first 40 = must-be-true
   up first 151 = must-be-true ;

find-solution [I X = ${1}, Z = ${}I] nl</lang>

Output:
X = 5, Z = 8

Go

This solution follows the way the problem might be solved with pencil and paper. It shows a possible data representation of the problem, uses the computer to do some arithmetic, and displays intermediate and final results. <lang go>package main

import "fmt"

// representation of an expression in x, y, and z type expr struct {

   x, y, z float64 // coefficients
   c       float64 // constant term

}

// add two expressions func addExpr(a, b expr) expr {

   return expr{a.x + b.x, a.y + b.y, a.z + b.z, a.c + b.c}

}

// subtract two expressions func subExpr(a, b expr) expr {

   return expr{a.x - b.x, a.y - b.y, a.z - b.z, a.c - b.c}

}

// multiply expression by a constant func mulExpr(a expr, c float64) expr {

   return expr{a.x * c, a.y * c, a.z * c, a.c * c}

}

// given a row of expressions, produce the next row up, by the given // sum relation between blocks func addRow(l []expr) []expr {

   if len(l) == 0 {
       panic("wrong")
   }
   r := make([]expr, len(l)-1)
   for i := range r {
       r[i] = addExpr(l[i], l[i+1])
   }
   return r

}

// given expression b in a variable, and expression a, // take b == 0 and substitute to remove that variable from a. func substX(a, b expr) expr {

   if b.x == 0 {
       panic("wrong")
   }
   return subExpr(a, mulExpr(b, a.x/b.x))

}

func substY(a, b expr) expr {

   if b.y == 0 {
       panic("wrong")
   }
   return subExpr(a, mulExpr(b, a.y/b.y))

}

func substZ(a, b expr) expr {

   if b.z == 0 {
       panic("wrong")
   }
   return subExpr(a, mulExpr(b, a.z/b.z))

}

// given an expression in a single variable, return value of that variable func solveX(a expr) float64 {

   if a.x == 0 || a.y != 0 || a.z != 0 {
       panic("wrong")
   }
   return -a.c / a.x

}

func solveY(a expr) float64 {

   if a.x != 0 || a.y == 0 || a.z != 0 {
       panic("wrong")
   }
   return -a.c / a.y

}

func solveZ(a expr) float64 {

   if a.x != 0 || a.y != 0 || a.z == 0 {
       panic("wrong")
   }
   return -a.c / a.z

}

func main() {

   // representation of given information for bottom row
   r5 := []expr{{x: 1}, {c: 11}, {y: 1}, {c: 4}, {z: 1}}
   fmt.Println("bottom row:", r5)
   // given definition of brick sum relation
   r4 := addRow(r5)
   fmt.Println("next row up:", r4)
   r3 := addRow(r4)
   fmt.Println("middle row:", r3)
   // given relation y = x + z
   xyz := subExpr(expr{y: 1}, expr{x: 1, z: 1})
   fmt.Println("xyz relation:", xyz)
   // remove z from third cell using xyz relation
   r3[2] = substZ(r3[2], xyz)
   fmt.Println("middle row after substituting for z:", r3)
   // given cell = 40,
   b := expr{c: 40}
   // this gives an xy relation
   xy := subExpr(r3[0], b)
   fmt.Println("xy relation:", xy)
   // substitute 40 for cell
   r3[0] = b
   // remove x from third cell using xy relation
   r3[2] = substX(r3[2], xy)
   fmt.Println("middle row after substituting for x:", r3)
   
   // continue applying brick sum relation to get top cell
   r2 := addRow(r3)
   fmt.Println("next row up:", r2)
   r1 := addRow(r2)
   fmt.Println("top row:", r1)
   // given top cell = 151, we have an equation in y
   y := subExpr(r1[0], expr{c: 151})
   fmt.Println("y relation:", y)
   // using xy relation, we get an equation in x
   x := substY(xy, y)
   fmt.Println("x relation:", x)
   // using xyz relation, we get an equation in z
   z := substX(substY(xyz, y), x)
   fmt.Println("z relation:", z)
   // show final answers
   fmt.Println("x =", solveX(x))
   fmt.Println("y =", solveY(y))
   fmt.Println("z =", solveZ(z)) 

}</lang>

Output:
bottom row: [{1 0 0 0} {0 0 0 11} {0 1 0 0} {0 0 0 4} {0 0 1 0}]
next row up: [{1 0 0 11} {0 1 0 11} {0 1 0 4} {0 0 1 4}]
middle row: [{1 1 0 22} {0 2 0 15} {0 1 1 8}]
xyz relation: {-1 1 -1 0}
middle row after substituting for z: [{1 1 0 22} {0 2 0 15} {-1 2 0 8}]
xy relation: {1 1 0 -18}
middle row after substituting for x: [{0 0 0 40} {0 2 0 15} {0 3 0 -10}]
next row up: [{0 2 0 55} {0 5 0 5}]
top row: [{0 7 0 60}]
y relation: {0 7 0 -91}
x relation: {1 0 0 -5}
z relation: {0 0 -1 8}
x = 5
y = 13
z = 8

Haskell

I assume the task is to solve any such puzzle, i.e. given some data

<lang haskell>puzzle = [["151"],["",""],["40","",""],["","","",""],["X","11","Y","4","Z"]]</lang>

one should calculate all possible values that fit. That just means solving a linear system of equations. We use the first three variables as placeholders for X, Y and Z. Then we can produce the matrix of equations:

<lang haskell>triangle n = n * (n+1) `div` 2

coeff xys x = maybe 0 id $ lookup x xys

row n cs = [coeff cs k | k <- [1..n]]

eqXYZ n = [(0, 1:(-1):1:replicate n 0)]

eqPyramid n h = do

 a <- [1..h-1]
 x <- [triangle (a-1) + 1 .. triangle a]
 let y = x+a
 return $ (0, 0:0:0:row n [(x,-1),(y,1),(y+1,1)])

eqConst n fields = do

 (k,s) <- zip [1..] fields
 guard $ not $ null s
 return $ case s of
   "X" - (0, 1:0:0:row n [(k,-1)])
   "Y" - (0, 0:1:0:row n [(k,-1)])
   "Z" - (0, 0:0:1:row n [(k,-1)])
   _   - (fromInteger $ read s, 0:0:0:row n [(k,1)])

equations :: String - ([Rational], Rational) equations puzzle = unzip eqs where

 fields = concat puzzle
 eqs = eqXYZ n ++ eqPyramid n h ++ eqConst n fields 
 h = length puzzle
 n = length fields</lang>

To solve the system, any linear algebra library will do (e.g hmatrix). For this example, we assume there are functions decompose for LR-decomposition, kernel to solve the homogenous system and solve to find a special solution for an imhomogenous system. Then

<lang haskell>normalize :: [Rational] - [Integer] normalize xs = [numerator (x * v) | x <- xs] where

 v = fromInteger $ foldr1 lcm $ map denominator $ xs

run puzzle = map (normalize . drop 3) $ answer where

 (a, m) = equations puzzle
 lr = decompose 0 m
 answer = case solve 0 lr a of
   Nothing - []
   Just x  - x : kernel lr</lang>

will output one special solution and modifications that lead to more solutions, as in

<lang haskell>*Main run puzzle 151,81,70,40,41,29,16,24,17,12,5,11,13,4,8

  • Main run [[""],["2",""],["X","Y","Z"]]

[[3,2,1,1,1,0],[3,0,3,-1,1,2]]</lang>

so for the second puzzle, not only X=1 Y=1 Z=0 is a solution, but also X=1-1=0, Y=1+1=2 Z=0+2=2 etc.

Note that the program doesn't attempt to verify that the puzzle is in correct form.

J

Fixed points in the pyramid are 40 and 151, which I use to check a resulting pyramid for selection:

<lang j>chk=:40 151&-:@(2 4{{."1)</lang>

verb for the base of the pyramid:

<lang j>base=: [,11,+,4,]</lang>

the height of the pyramid:

<lang j>ord=:5</lang>

=> 'chk', 'base' and 'ord' are the knowledge rules abstracted from the problem definition.

The J-sentence that solves the puzzle is:

<lang j> |."2(#~chk"2) 2(+/\)^:(<ord)"1 base/"1>,{ ;~i:28</lang>

 151  0  0  0 0
  81 70  0  0 0
  40 41 29  0 0
  16 24 17 12 0
   5 11 13  4 8

Get rid of zeros:

<lang j>,.(1+i.5)<@{."0 1{.|."2(#~chk"2) 2(+/\)^:(<ord)"1 base/"1>,{ ;~i:28</lang> or <lang j>,.(<@{."0 1~1+i.@#){.|."2(#~chk"2) 2(+/\)^:(<ord)"1 base/"1>,{ ;~i:28</lang>

 +-----------+
 |151        |
 +-----------+
 |81 70      |
 +-----------+
 |40 41 29   |
 +-----------+
 |16 24 17 12|
 +-----------+
 |5 11 13 4 8|
 +-----------+

Java

Generate 11 equations and 11 unknowns. Reuse code from Cramer's Rule.

<lang java> import java.util.ArrayList; import java.util.Arrays; import java.util.List;

public class PascalsTrianglePuzzle {

   public static void main(String[] args) {
       Matrix mat = new Matrix(Arrays.asList(1d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, -1d, 0d, 0d), 
                               Arrays.asList(0d, 1d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, -1d, 0d),
                               Arrays.asList(0d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, -1d, 1d, -1d),
                               Arrays.asList(0d, 0d, 1d, 0d, 0d, 0d, 0d, 0d, 0d, -1d, 0d),
                               Arrays.asList(0d, 0d, 0d, 1d, 0d, 0d, 0d, 0d, 0d, 0d, -1d),
                               Arrays.asList(1d, 1d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, 0d),
                               Arrays.asList(0d, 1d, 1d, 0d, -1d, 0d, 0d, 0d, 0d, 0d, 0d),
                               Arrays.asList(0d, 0d, 1d, 1d, 0d, -1d, 0d, 0d, 0d, 0d, 0d),
                               Arrays.asList(0d, 0d, 0d, 0d, -1d, 0d, 1d, 0d, 0d, 0d, 0d),
                               Arrays.asList(0d, 0d, 0d, 0d, 1d, 1d, 0d, -1d, 0d, 0d, 0d),
                               Arrays.asList(0d, 0d, 0d, 0d, 0d, 0d, 1d, 1d, 0d, 0d, 0d));
       List<Double> b = Arrays.asList(11d, 11d, 0d, 4d, 4d, 40d, 0d, 0d, 40d, 0d, 151d);
       List<Double> solution = cramersRule(mat, b);
       System.out.println("Solution = " + cramersRule(mat, b));
       System.out.printf("X = %.2f%n", solution.get(8));
       System.out.printf("Y = %.2f%n", solution.get(9));
       System.out.printf("Z = %.2f%n", solution.get(10));
   }
   
   private static List<Double> cramersRule(Matrix matrix, List<Double> b) {
       double denominator = matrix.determinant();
       List<Double> result = new ArrayList<>();
       for ( int i = 0 ; i < b.size() ; i++ ) {
           result.add(matrix.replaceColumn(b, i).determinant() / denominator);
       }
       return result;
   }
       
   private static class Matrix {
       
       private List<List<Double>> matrix;
       
       @Override
       public String toString() {
           return matrix.toString();
       }
       
       @SafeVarargs
       public Matrix(List<Double> ... lists) {
           matrix = new ArrayList<>();
           for ( List<Double> list : lists) {
               matrix.add(list);
           }
       }
       
       public Matrix(List<List<Double>> mat) {
           matrix = mat;
       }
       
       public double determinant() {
           if ( matrix.size() == 1 ) {
               return get(0, 0);
           }
           if ( matrix.size() == 2 ) {
               return get(0, 0) * get(1, 1) - get(0, 1) * get(1, 0);
           }
           double sum = 0;
           double sign = 1;
           for ( int i = 0 ; i < matrix.size() ; i++ ) {
               sum += sign * get(0, i) * coFactor(0, i).determinant();
               sign *= -1;
           }
           return sum;
       }
       
       private Matrix coFactor(int row, int col) {
           List<List<Double>> mat = new ArrayList<>();
           for ( int i = 0 ; i < matrix.size() ; i++ ) {
               if ( i == row ) {
                   continue;
               }
               List<Double> list = new ArrayList<>();
               for ( int j = 0 ; j < matrix.size() ; j++ ) {
                   if ( j == col ) {
                       continue;
                   }
                   list.add(get(i, j));
               }
               mat.add(list);
           }
           return new Matrix(mat);
       }
       private Matrix replaceColumn(List<Double> b, int column) {
           List<List<Double>> mat = new ArrayList<>();
           for ( int row = 0 ; row < matrix.size() ; row++ ) {
               List<Double> list = new ArrayList<>();
               for ( int col = 0 ; col < matrix.size() ; col++ ) {
                   double value = get(row, col);
                   if ( col == column ) {
                       value = b.get(row);
                   }
                   list.add(value);
               }
               mat.add(list);
           }
           return new Matrix(mat);
       }
       private double get(int row, int col) {
           return matrix.get(row).get(col);
       }
       
   }

} </lang>

Output:
 
Solution = [16.0, 24.0, 17.0, 12.0, 41.0, 29.0, 81.0, 70.0, 5.0, 13.0, 8.0]
X = 5.00
Y = 13.00
Z = 8.00

Julia

Translation of: Kotlin

<lang julia>function pascal(a::Integer, b::Integer, mid::Integer, top::Integer)

   yd = round((top - 4 * (a + b)) / 7)
   !isinteger(yd) && return 0, 0, 0
   y  = Int(yd)
   x  = mid - 2a - y
   return x, y, y - x

end

x, y, z = pascal(11, 4, 40, 151) if !iszero(x)

   println("Solution: x = $x, y = $y, z = $z.")

else

   println("There is no solution.")

end</lang>

Output:
Solution: x = 5, y = 13, z = 8.

Kotlin

Translation of: C

<lang scala>// version 1.1.3

data class Solution(val x: Int, val y: Int, val z: Int)

fun Double.isIntegral(tolerance: Double = 0.0) =

   (this - Math.floor(this)) <= tolerance || (Math.ceil(this) - this) <= tolerance

fun pascal(a: Int, b: Int, mid: Int, top: Int): Solution {

   val yd = (top - 4 * (a + b)) / 7.0
   if (!yd.isIntegral(0.0001)) return Solution(0, 0, 0)
   val y = yd.toInt()
   val x = mid - 2 * a - y
   return Solution(x, y, y - x)

}

fun main(args: Array<String>) {

   val (x, y, z) = pascal(11, 4, 40, 151)
   if (x != 0)
       println("Solution is: x = $x, y = $y, z = $z")
   else
       println("There is no solutuon")

}</lang>

Output:
Solution is: x = 5, y = 13, z = 8

Maple

<lang Maple> sys := {22 + x + y = 40, 78 + 5*y + z = 151, x + z = y}: solve(sys, {x,y,z}); </lang>

Output:

{x = 5, y = 13, z = 8}

Mathematica

We assign a variable to each block starting on top with a, then on the second row b,c et cetera. k,m, and o are replaced by X, Y, and Z. We can write the following equations: <lang Mathematica>b+c==a d+e==b e+f==c g+h==d h+i==e i+j==f l+X==g l+Y==h n+Y==i n+Z==j X+Z==Y</lang> And we have the knowns <lang Mathematica>a->151 d->40 l->11 n->4</lang> Giving us 10 equations with 10 unknowns; i.e. solvable. So we can do so by: <lang Mathematica>eqs={a==b+c,d+e==b,e+f==c,g+h==d,h+i==e,i+j==f,l+X==g,l+Y==h,n+Y==i,n+Z==j,Y==X+Z}; knowns={a->151,d->40,l->11,n->4}; Solve[eqs/.knowns,{b,c,e,f,g,h,i,j,X,Y,Z}]</lang> gives back: <lang Mathematica>{{b -> 81, c -> 70, e -> 41, f -> 29, g -> 16, h -> 24, i -> 17, j -> 12, X -> 5, Y -> 13, Z -> 8}}</lang> In pyramid form that would be: <lang Mathematica> 151 81 70 40 41 29 16 24 17 12 5 11 13 4 8</lang>

An alternative solution in Mathematica 10, constructing the triangle: <lang Mathematica>triangle[n_, m_] := Nest[MovingMap[Total, #, 1] &, {x, 11, y, 4, z}, n - 1]m Solve[{triangle[3, 1] == 40, triangle[5, 1] == 151, y == x + z}, {x, y, z}]</lang> Three equations and three unknowns, which gives back: <lang Mathematica>{{x -> 5, y -> 13, z -> 8}}</lang>

Nim

Translation of Ada solution: <lang nim>import math, strutils

var B_X, B_Y, B_Z : int = 0

type

  Block_Value = object
     Known   : int
     X, Y, Z : int

let

  X: Block_Value = Block_Value(Known:0, X:1, Y:0, Z:0)
  Y: Block_Value = Block_Value(Known:0, X:0, Y:1, Z:0)
  Z: Block_Value = Block_Value(Known:0, X:0, Y:0, Z:1)
     

proc Add (L : var Block_Value, R : Block_Value) =

  # Symbolically adds one block to another
  L.Known = L.Known + R.Known
  L.X = L.X + R.X - R.Z    # Z is excluded as n(Y - X - Z) = 0
  L.Y = L.Y + R.Y + R.Z

proc Add (L: var Block_Value, R: int) =

  # Symbolically adds a value to the block
  L.Known = L.Known + R

proc Image (N : Block_Value): string =

  # The block value, when X,Y,Z are known
  result = $(N.Known + N.X * B_X + N.Y * B_Y + N.Z * B_Z)

proc Solve_2x2 (A11: int, A12:int, B1:int, A21:int, A22:int, B2: int) =

  # Don't care about things, supposing an integer solution exists
  if A22 == 0:
     B_X = toInt(B2 / A21)
     B_Y = toInt((B1 - (A11*B_X)) / A12)
  else:
     B_X = toInt((B1*A22 - B2*A12) / (A11*A22 - A21*A12))
     B_Y = toInt((B1 - A11*B_X) / A12)
  B_Z = B_Y - B_X

var B : array [1..5, array[1..5, Block_Value]] # The lower triangle contains blocks

  1. The bottom blocks

Add(B[5][1],X) Add(B[5][2],11) Add(B[5][3],Y) Add(B[5][4],4) Add(B[5][5],Z)

  1. Upward run

for Row in countdown(4,1):

  for Column in 1 .. Row:
     Add (B[Row][Column], B[Row + 1][Column])
     Add (B[Row][Column], B[Row + 1][Column + 1])

  1. Now have known blocks 40=[3][1], 151=[1][1] and Y=X+Z to determine X,Y,Z

Solve_2x2( B[1][1].X,

          B[1][1].Y, 
          151 - B[1][1].Known, 
          B[3][1].X, 
          B[3][1].Y,  
          40 - B[3][1].Known)

  1. Print the results

for Row in 1..5:

  writeln(stdout,"")
  for Column in 1..Row:
     write(stdout, Image(B[Row][Column]), " ")</lang>
Output:
151 
81 70 
40 41 29 
16 24 17 12 
5 11 13 4 8

Oz

<lang oz>%% to compile : ozc -x <file.oz> functor

import

 System Application FD Search

define

 proc{Quest Root Rules}
   proc{Limit Rc Ls}
     case Ls of nil then skip
     [] X|Xs then
       {Limit Rc Xs}
       case X of N#V then        
         Rc.N =: V
       [] N1#N2#N3 then
         Rc.N1 =: Rc.N2 + Rc.N3
       end
     end
   end
   proc {Pyramid R}  
     {FD.tuple solution 15 0#FD.sup R}  %% non-negative integers domain
 %%          01      , pyramid format
 %%        02  03
 %%      04  05  06
 %%    07  08  09  10
 %%  11  12  13  14  15    
     R.1 =: R.2 + R.3     %% constraints of Pyramid of numbers
     R.2 =: R.4 + R.5
     R.3 =: R.5 + R.6
     R.4 =: R.7 + R.8
     R.5 =: R.8 + R.9
     R.6 =: R.9 + R.10
     R.7 =: R.11 + R.12
     R.8 =: R.12 + R.13
     R.9 =: R.13 + R.14
     R.10 =: R.14 + R.15
     
     {Limit R Rules}      %% additional constraints
     
     {FD.distribute ff R}   
   end
 in
   {Search.base.one Pyramid Root} %% search for solution   
 end
 local 
   Root R    
 in
   {Quest Root [1#151 4#40 12#11 14#4 13#11#15]} %% supply additional constraint rules
   if {Length Root} >= 1 then
     R = Root.1
     {For 1 15 1 
       proc{$ I} 
         if {Member I [1 3 6 10]} then
           {System.printInfo R.I#'\n'} 
         else
           {System.printInfo R.I#' '}  
         end     
       end
     }
   else
     {System.showInfo 'No solution found.'}
   end
 end
 {Application.exit 0}

end</lang>

PARI/GP

[ 6y+x+z+4a[2]+4a[4]= 7y +4a[2]+4a[4]] [3y+x+37 ][3y+z+23] [40=x+y+22][ 2y+15][ y+z+8 ] [ x+11 ][y+11 ][y+4 ][z+4 ] [ X][11][ Y][ 4][ Z]

this helped me... <lang parigp> Pascals_triangle_puzzle(topvalue=151,leftsidevalue=40,bottomvalue1=11,bottomvalue2=4) = { y=(topvalue-(4*(bottomvalue1+bottomvalue2)))/7; x=leftsidevalue-(y+2*bottomvalue1); z=y-x; print(x","y","z); } </lang>

I'm thinking of one to solve all puzzles regardless of size and positions. but the objective was to solve this puzzle.

Perl

<lang perl># set up triangle my $rows = 5; my @tri = map { [ map { {x=>0,z=>0,v=>0,rhs=>undef} } 1..$_ ] } 1..$rows; $tri[0][0]{rhs} = 151; $tri[2][0]{rhs} = 40; $tri[4][0]{x} = 1; $tri[4][1]{v} = 11; $tri[4][2]{x} = 1; $tri[4][2]{z} = 1; $tri[4][3]{v} = 4; $tri[4][4]{z} = 1;

  1. aggregate from bottom to top

for my $row ( reverse 0..@tri-2 ) {

   for my $col ( 0..@{$tri[$row]}-1 ){
       $tri[$row][$col]{$_} = $tri[$row+1][$col]{$_}+$tri[$row+1][$col+1]{$_} for 'x','z','v';
   }

}

  1. find equations

my @eqn; for my $row ( @tri ) {

   for my $col ( @$row ){
       push @eqn, [ $$col{x}, $$col{z}, $$col{rhs}-$$col{v} ] if defined $$col{rhs};
   }

}

  1. print equations

print "Equations:\n"; print " x + z = y\n"; printf "%d x + %d z = %d\n", @$_ for @eqn;

  1. solve

my $f = $eqn[0][1] / $eqn[1][1]; $eqn[0][$_] -= $f * $eqn[1][$_] for 0..2; $f = $eqn[1][0] / $eqn[0][0]; $eqn[1][$_] -= $f * $eqn[0][$_] for 0..2;

  1. print solution

print "Solution:\n"; my $x = $eqn[0][2]/$eqn[0][0]; my $z = $eqn[1][2]/$eqn[1][1]; my $y = $x+$z; printf "x=%d, y=%d, z=%d\n", $x, $y, $z; </lang>

Output:
Equations:
  x +   z = y
7 x + 7 z = 91
2 x + 1 z = 18
Solution:
x=5, y=13, z=8

Perl 6

Translation of: Perl

<lang perl6># set up triangle my $rows = 5; my @tri = (1..$rows).map: { [ { x => 0, z => 0, v => 0, rhs => Nil } xx $_ ] } @tri[0][0]<rhs> = 151; @tri[2][0]<rhs> = 40; @tri[4][0]<x> = 1; @tri[4][1]<v> = 11; @tri[4][2]<x> = 1; @tri[4][2]<z> = 1; @tri[4][3]<v> = 4; @tri[4][4]<z> = 1;

  1. aggregate from bottom to top

for @tri - 2 ... 0 -> $row {

   for 0 ..^ @tri[$row] -> $col {
       @tri[$row][$col]{$_} = @tri[$row+1][$col]{$_} + @tri[$row+1][$col+1]{$_} for 'x','z','v';
   }

}

  1. find equations

my @eqn = gather for @tri -> $row {

   for @$row -> $cell {
       take [ $cell<x>, $cell<z>, $cell<rhs> - $cell<v> ] if defined $cell<rhs>;
   }

}

  1. print equations

say "Equations:"; say " x + z = y"; for @eqn -> [$x,$z,$y] { say "$x x + $z z = $y" }

  1. solve

my $f = @eqn[0][1] / @eqn[1][1]; @eqn[0][$_] -= $f * @eqn[1][$_] for 0..2; $f = @eqn[1][0] / @eqn[0][0]; @eqn[1][$_] -= $f * @eqn[0][$_] for 0..2;

  1. print solution

say "Solution:"; my $x = @eqn[0][2] / @eqn[0][0]; my $z = @eqn[1][2] / @eqn[1][1]; my $y = $x + $z; say "x=$x, y=$y, z=$z";</lang>

Output:
Equations:
  x +   z = y
7 x + 7 z = 91
2 x + 1 z = 18
Solution:
x=5, y=13, z=8

Phix

Converts the pyramid to rules quite nicely, however I will concede that solving those two rules (18=2x+z and 73=5x+6z) and specifically converting them into xrule(35=7x) and zrule(56=7z) is somewhat amateurish - suggestions welcome. UPDATE: See Solving_coin_problems#Phix, routine solveN() <lang Phix>-- demo\rosetta\Pascal_triangle_Puzzle.exw sequence pyramid = {

         {151},
        {"",""},
      {40,"",""},
    {"","","",""},
  {"x",11,"y",4,"z"}}

sequence rules = {}

-- each cell in the pyramid is either an integer final value or an equation. -- initially the equations are strings, we substitute all with triplets of -- the form {k,x,z} ie k+l*x+m*z, and known values < last row become rules.

for r=5 to 1 by -1 do

   for c=1 to length(pyramid[r]) do
       object prc = pyramid[r][c], equ
       if    prc="x" then  prc = {0,1,0}     -- ie one x
       elsif prc="y" then  prc = {0,1,1}     -- ie one x plus one z
       elsif prc="z" then  prc = {0,0,1}     -- ie            one z
       else
           if prc="" or r<=4 then
               -- examples: x+11 is {0,1,0}+{11,0,0} -> {11,1,0},
               --           11+y is {11,0,0}+{0,1,1} -> {11,1,1},
               --       40=""+"" is {40,0,0}={22,2,1} ==> {18,2,1}
               equ = sq_add(pyramid[r+1][c],pyramid[r+1][c+1])
           end if
           if prc="" then  prc = equ
           else            prc = {prc,0,0}
                           if r<=4 then
                               equ[1] = prc[1]-equ[1]
                               rules = append(rules,equ)
                           end if
           end if
       end if
       pyramid[r][c] = prc             
   end for

end for

ppOpt({pp_Nest,1,pp_StrFmt,1}) ?"equations" pp(pyramid) ?"rules" pp(rules) puts(1,"=====\n")

if length(rules)!=2 then ?9/0 end if -- more work needed!?

-- admittedly this bit is rather amateurish, and maybe problem-specific: -- UPDATE: as above, see that solveN() routine. sequence xrule = sq_sub(sq_mul(rules[1],rules[2][3]),sq_mul(rules[2],rules[1][3])),

        zrule = sq_sub(sq_mul(rules[2],rules[1][2]),sq_mul(rules[1],rules[2][2]))

?{"xrule",xrule} ?{"zrule",zrule}

integer x = xrule[1]/xrule[2],

       z = zrule[1]/zrule[3],
       y = x+z

printf(1,"x = %d, y=%d, z=%d\n",{x,y,z})

-- finally evaluate all the equations and print it. for r=1 to length(pyramid) do

   for c=1 to length(pyramid[r]) do
       integer {k, l, m} = pyramid[r][c]
       pyramid[r][c] = k+l*x+m*z
   end for

end for

pp(pyramid)</lang>

Output:
"equations"
{{{151,0,0}},
 {{55,2,2}, {23,3,4}},
 {{40,0,0}, {15,2,2}, {8,1,2}},
 {{11,1,0}, {11,1,1}, {4,1,1}, {4,0,1}},
 {{0,1,0}, {11,0,0}, {0,1,1}, {4,0,0}, {0,0,1}}}
"rules"
{{18,2,1},
 {73,5,6}}
=====
{"xrule",{35,7,0}}
{"zrule",{56,0,7}}
x = 5, y=13, z=8
{{151},
 {81,70},
 {40,41,29},
 {16,24,17,12},
 {5,11,13,4,8}}

Interestingly, this appears to match Python in that 40 is propagated up the tree, whereas Perl and Go appear to propagate 22+2x+z up, not that I can think of any case where that would make a difference.

PicoLisp

<lang PicoLisp>(be number (@N @Max)

  (^ @C (box 0))
  (repeat)
  (or
     ((^ @ (>= (val (-> @C)) (-> @Max))) T (fail))
     ((^ @N (inc (-> @C)))) ) )

(be + (@A @B @Sum)

  (^ @ (-> @A))
  (^ @ (-> @B))
  (^ @Sum (+ (-> @A) (-> @B))) )

(be + (@A @B @Sum)

  (^ @ (-> @A))
  (^ @ (-> @Sum))
  (^ @B (- (-> @Sum) (-> @A)))
  T
  (^ @ (ge0 (-> @B))) )

(be + (@A @B @Sum)

  (number @A @Sum)
  (^ @B (- (-> @Sum) (-> @A))) )
  1. {
        151
       A   B
     40  C   D
    E  F  G    H
  X  11  Y   4   Z

}#

(be puzzle (@X @Y @Z)

  (+ @A @B 151)
  (+ 40 @C @A)
  (+ @C @D @B)
  (+ @E @F 40)
  (+ @F @G @C)
  (+ @G @H @D)
  (+ @X 11 @E)
  (+ 11 @Y @F)
  (+ @Y 4 @G)
  (+ 4 @Z @H)
  (+ @X @Z @Y) 
  T )</lang>
Output:
: (? (puzzle @X @Y @Z))
 @X=5 @Y=13 @Z=8

Prolog

<lang prolog>:- use_module(library(clpfd)).

puzzle(Ts, X, Y, Z) :-

   Ts =   [ [151],
           [_, _],
         [40, _, _],
        [_, _, _, _],
      [X, 11, Y, 4, Z]],
   Y #= X + Z, triangle(Ts), append(Ts, Vs), Vs ins 0..sup, label(Vs).

triangle([T|Ts]) :- ( Ts = [N|_] -> triangle_(T, N), triangle(Ts) ; true ).

triangle_([], _). triangle_([T|Ts], [A,B|Rest]) :- T #= A + B, triangle_(Ts, [B|Rest]).

% ?- puzzle(_,X,Y,Z). % X = 5, % Y = 13, % Z = 8 ;</lang>

PureBasic

Brute force solution. <lang PureBasic>; Known;

A.
[ 151]
[a ][b ]
[40][c ][d ]
[e ][f ][g ][h ]
[ X][11][ Y][ 4][ Z]
B.
Y = X + Z

Procedure.i SolveForZ(x)

 Protected a,b,c,d,e,f,g,h,z
 For z=0 To 20
   e=x+11: f=11+(x+z): g=(x+z)+4: h=4+z
   If e+f=40
     c=f+g : d=g+h: a=40+c: b=c+d
     If a+b=151
       ProcedureReturn z
     EndIf
   EndIf
 Next z
 ProcedureReturn -1

EndProcedure

Define x=-1, z=0, title$="Pascal's triangle/Puzzle in PureBasic" Repeat

 x+1
 z=SolveForZ(x)

Until z>=0 MessageRequester(title$,"X="+Str(x)+#CRLF$+"Y="+Str(x+z)+#CRLF$+"Z="+Str(z))</lang>

Python

Works with: Python version 2.4+

<lang python># Pyramid solver

  1. [151]
  2. [ ] [ ]
  3. [ 40] [ ] [ ]
  4. [ ] [ ] [ ] [ ]
  5. [ X ] [ 11] [ Y ] [ 4 ] [ Z ]
  6. X -Y + Z = 0

def combine( snl, snr ):

cl = {} if isinstance(snl, int): cl['1'] = snl elif isinstance(snl, string): cl[snl] = 1 else: cl.update( snl)

if isinstance(snr, int): n = cl.get('1', 0) cl['1'] = n + snr elif isinstance(snr, string): n = cl.get(snr, 0) cl[snr] = n + 1 else: for k,v in snr.items(): n = cl.get(k, 0) cl[k] = n+v return cl


def constrain(nsum, vn ): nn = {} nn.update(vn) n = nn.get('1', 0) nn['1'] = n - nsum return nn

def makeMatrix( constraints ): vmap = set() for c in constraints: vmap.update( c.keys()) vmap.remove('1') nvars = len(vmap) vmap = sorted(vmap) # sort here so output is in sorted order mtx = [] for c in constraints: row = [] for vv in vmap: row.append(float(c.get(vv, 0))) row.append(-float(c.get('1',0))) mtx.append(row)

if len(constraints) == nvars: print 'System appears solvable' elif len(constraints) < nvars: print 'System is not solvable - needs more constraints.' return mtx, vmap


def SolvePyramid( vl, cnstr ):

vl.reverse() constraints = [cnstr] lvls = len(vl) for lvln in range(1,lvls): lvd = vl[lvln] for k in range(lvls - lvln): sn = lvd[k] ll = vl[lvln-1] vn = combine(ll[k], ll[k+1]) if sn is None: lvd[k] = vn else: constraints.append(constrain( sn, vn ))

print 'Constraint Equations:' for cstr in constraints: fset = ('%d*%s'%(v,k) for k,v in cstr.items() ) print ' + '.join(fset), ' = 0'

mtx,vmap = makeMatrix(constraints)

MtxSolve(mtx)

d = len(vmap) for j in range(d): print vmap[j],'=', mtx[j][d]


def MtxSolve(mtx): # Simple Matrix solver...

mDim = len(mtx) # dimension--- for j in range(mDim): rw0= mtx[j] f = 1.0/rw0[j] for k in range(j, mDim+1): rw0[k] *= f

for l in range(1+j,mDim): rwl = mtx[l] f = -rwl[j] for k in range(j, mDim+1): rwl[k] += f * rw0[k]

# backsolve part --- for j1 in range(1,mDim): j = mDim - j1 rw0= mtx[j] for l in range(0, j): rwl = mtx[l] f = -rwl[j] rwl[j] += f * rw0[j] rwl[mDim] += f * rw0[mDim]

return mtx


p = [ [151], [None,None], [40,None,None], [None,None,None,None], ['X', 11, 'Y', 4, 'Z'] ] addlConstraint = { 'X':1, 'Y':-1, 'Z':1, '1':0 } SolvePyramid( p, addlConstraint)</lang>

Output:
Constraint Equations:
-1*Y + 1*X + 0*1 + 1*Z  = 0
-18*1 + 1*X + 1*Y  = 0
-73*1 + 5*Y + 1*Z  = 0
System appears solvable
X = 5.0
Y = 13.0
Z = 8.0

The Pyramid solver is not restricted to solving for 3 variables, or just this particular pyramid.

Alternative solution using the csp module (based on code by Gustavo Niemeyerby): http://www.fantascienza.net/leonardo/so/csp.zip

<lang python>from csp import Problem

p = Problem() pvars = "R2 R3 R5 R6 R7 R8 R9 R10 X Y Z".split()

  1. 0-151 is the possible finite range of the variables

p.addvars(pvars, xrange(152)) p.addrule("R7 == X + 11") p.addrule("R8 == Y + 11") p.addrule("R9 == Y + 4") p.addrule("R10 == Z + 4") p.addrule("R7 + R8 == 40") p.addrule("R5 == R8 + R9") p.addrule("R6 == R9 + R10") p.addrule("R2 == 40 + R5") p.addrule("R3 == R5 + R6") p.addrule("R2 + R3 == 151") p.addrule("Y == X + Z") for sol in p.xsolutions():

   print [sol[k] for k in "XYZ"]</lang>
Output:
[5, 13, 8]

Racket

(Based on the clojure version)

Only X and Z are independent variables. We'll use a struct (cell v x z) to represent each cell, where the value is (v + x*X + z*Z). <lang Racket>

  1. lang racket/base

(require racket/list)

(struct cell (v x z) #:transparent)

(define (cell-add cx cy)

 (cell (+ (cell-v cx) (cell-v cy))
       (+ (cell-x cx) (cell-x cy))
       (+ (cell-z cx) (cell-z cy))))

(define (cell-sub cx cy)

 (cell (- (cell-v cx) (cell-v cy))
       (- (cell-x cx) (cell-x cy))
       (- (cell-z cx) (cell-z cy))))

</lang>

We first work bottom up and determine the value of each cell, starting from the bottom row. <lang Racket> (define (row-above row) (map cell-add (drop row 1) (drop-right row 1)))

(define row0 (list (cell 0 1 0) (cell 11 0 0) (cell 0 1 1) (cell 4 0 0) (cell 0 0 1))) (define row1 (row-above row0)) (define row2 (row-above row1)) (define row3 (row-above row2)) (define row4 (row-above row3)) </lang>

We know the value of two additional cells, so by subtracting these values we get two equations of the form 0=v+x*X+z*Z. In the usual notation we get x*X+z*Z=-v, so v has the wrong sign.

<lang Racket> (define eqn40 (cell-sub (car row4) (cell 151 0 0))) (define eqn20 (cell-sub (car row2) (cell 40 0 0))) </lang>

To solve the 2 equation system, we will use the Cramer's rule. <lang Racket> (define (det2 eqnx eqny get-one get-oth)

 (- (* (get-one eqnx) (get-oth eqny)) (* (get-one eqny) (get-oth eqnx))))

(define (cramer2 eqnx eqny get-val get-unk get-oth)

 (/ (det2 eqnx eqny get-val get-oth)
    (det2 eqnx eqny get-unk get-oth)))

</lang>

To get the correct values of X, Y and Z we must change their signs. <lang Racket> (define x (- (cramer2 eqn20 eqn40 cell-v cell-x cell-z))) (define z (- (cramer2 eqn20 eqn40 cell-v cell-z cell-x)))

(displayln (list "X" x)) (displayln (list "Y" (+ x z))) (displayln (list "Z" z)) </lang>

Output:
(X 5)
(Y 13)
(Z 8)

REXX

This REXX version also displays a diagram of the puzzle. <lang rexx>/*REXX program solves a (Pascal's) "Pyramid of Numbers" puzzle given four values. */

     /* ╔══════════════════════════════════════════════════╗
        ║                             answer               ║
        ║                            /                     ║
        ║              mid          /                      ║
        ║                 \       151                      ║
        ║                  \   ααα   ααα                   ║
        ║                   40    ααα   ααα                ║
        ║               ααα   ααα   ααα   ααα              ║
        ║              x    11     y     4     z           ║
        ║                  /              \                ║
        ║ find:           /                \               ║
        ║ x y z          b                  d              ║
        ╚══════════════════════════════════════════════════╝ */
  do #=2;     _= sourceLine(#);  n= pos('_', _) /* [↓]  this DO loop shows (above) box.*/
  if n\==0  then leave;             say _       /*only display  up to  the above line. */
  end   /*#*/;                      say         /* [↑]  this is a way for in─line doc. */

parse arg b d mid answer . /*obtain optional variables from the CL*/ if b== | b=="," then b= 11 /*Not specified? Then use the default.*/ if d== | d=="," then d= 4 /* " " " " " " */ if mid= | mid=="," then mid= 40 /* " " " " " " */ if answer= | answer=="," then answer= 151 /* " " " " " " */

                     big= answer - 4*b - 4*d    /*calculate  BIG  number less constants*/
  do      x=-big  to big
    do    y=-big  to big
    if x+y\==mid - 2*b  then iterate            /*40 = x+2B+Y   ──or──   40-2*11 = x+y */
       do z=-big  to big
       if z \== y - x   then iterate            /*Z  has to equal   Y-X       (Y= X+Z) */
       if x+y*6+z==big  then say right('x =', n)  x  right("y =",n)  y  right('z =',n)  z
       end   /*z*/
    end      /*y*/
  end        /*x*/                              /*stick a fork in it,  we're all done. */</lang>
output   when using the default inputs:
      /* ╔══════════════════════════════════════════════════╗
         ║                             answer               ║
         ║                            /                     ║
         ║              mid          /                      ║
         ║                 \       151                      ║
         ║                  \   ααα   ααα                   ║
         ║                   40    ααα   ααα                ║
         ║               ααα   ααα   ααα   ααα              ║
         ║              x    11     y     4     z           ║
         ║                  /              \                ║
         ║ find:           /                \               ║
         ║ x y z          b                  d              ║
         ╚══════════════════════════════════════════════════╝ */

             x = 5              y = 13              z = 8

Ruby

uses Reduced row echelon form#Ruby <lang ruby>require 'rref'

pyramid = [

          [ 151],
         [nil,nil],
       [40,nil,nil],
     [nil,nil,nil,nil],
   ["x", 11,"y", 4,"z"]

] pyramid.each{|row| p row}

equations = 1,-1,1,0 # y = x + z

def parse_equation(str)

 eqn = [0] * 4
 lhs, rhs = str.split("=")
 eqn[3] = rhs.to_i
 for term in lhs.split("+")
   case term
   when "x" then eqn[0] += 1
   when "y" then eqn[1] += 1
   when "z" then eqn[2] += 1
   else          eqn[3] -= term.to_i
   end
 end
 eqn 

end

-2.downto(-5) do |row|

 pyramid[row].each_index do |col|
   val = pyramid[row][col]
   sum = "%s+%s" % [pyramid[row+1][col], pyramid[row+1][col+1]]
   if val.nil?
     pyramid[row][col] = sum
   else
     equations << parse_equation(sum + "=#{val}")
   end
 end

end

reduced = convert_to(reduced_row_echelon_form(equations), :to_i)

for eqn in reduced

 if eqn[0] + eqn[1] + eqn[2] != 1
   fail "no unique solution! #{equations.inspect} ==> #{reduced.inspect}"
 elsif eqn[0] == 1 then x = eqn[3]
 elsif eqn[1] == 1 then y = eqn[3]
 elsif eqn[2] == 1 then z = eqn[3]
 end

end

puts puts "x == #{x}" puts "y == #{y}" puts "z == #{z}"

answer = [] for row in pyramid

 answer << row.collect {|cell| eval cell.to_s}

end puts answer.each{|row| p row}</lang>

Output:
[151]
[nil, nil]
[40, nil, nil]
[nil, nil, nil, nil]
["x", 11, "y", 4, "z"]

x == 5
y == 13
z == 8

[151]
[81, 70]
[40, 41, 29]
[16, 24, 17, 12]
[5, 11, 13, 4, 8]

Scala

<lang Scala>object PascalTriangle extends App {

 val (x, y, z) = pascal(11, 4, 40, 151)
 def pascal(a: Int, b: Int, mid: Int, top: Int): (Int, Int, Int) = {
   val y = (top - 4 * (a + b)) / 7
   val x = mid - 2 * a - y
   (x, y, y - x)
 }
 println(if (x != 0) s"Solution is: x = $x, y = $y, z = $z" else "There is no solution.")

}</lang>

Output:

See it in running in your browser by (JavaScript)

or by Scastie (JVM).

Sidef

Translation of: Perl 6

<lang ruby># set up triangle var rows = 5 var tri = rows.of {|i| (i+1).of { Hash(x => 0, z => 0, v => 0, rhs => nil) } } tri[0][0]{:rhs} = 151 tri[2][0]{:rhs} = 40 tri[4][0]{:x} = 1 tri[4][1]{:v} = 11 tri[4][2]{:x} = 1 tri[4][2]{:z} = 1 tri[4][3]{:v} = 4 tri[4][4]{:z} = 1  

  1. aggregate from bottom to top

for row in (tri.len ^.. 1) {

   for col in (^tri[row-1]) {
       [:x, :z, :v].each { |key|
           tri[row-1][col]{key} = (tri[row][col]{key} + tri[row][col+1]{key})
       }
   }

}  

  1. find equations

var eqn = gather {

   for r in tri {
       for c in r {
           take([c{:x}, c{:z}, c{:rhs} - c{:v}]) if defined(c{:rhs})
       }
   }

}  

  1. print equations

say "Equations:" say " x + z = y" for x,z,y in eqn { say "#{x}x + #{z}z = #{y}" }  

  1. solve

var f = (eqn[0][1] / eqn[1][1])

f = (eqn[1][0] / eqn[0][0])
 
  1. print solution
say "Solution:" var x = (eqn[0][2] / eqn[0][0]) var z = (eqn[1][2] / eqn[1][1]) var y = (x + z) say "x=#{x}, y=#{y}, z=#{z}"</lang>
Output:
Equations:
 x +  z = y
7x + 7z = 91
2x + 1z = 18
Solution:
x=5, y=13, z=8

SystemVerilog

We can view this as a problem of generating a set of random numbers that satisfy the constraints. Because there is only one solution, the result isn't very random... <lang SystemVerilog>program main;

 class Triangle;
   rand bit [7:0] a,b,c,d,e,f,g,h,X,Y,Z;
   function new();
     randomize;
     $display("     [%0d]",                151);
     $display("    [%0d][%0d]",            a, b);
     $display("   [%0d][%0d][%0d]",        40,c,d);
     $display("  [%0d][%0d][%0d][%0d]",    e,f,g,h);
     $display(" [%0d][%0d][%0d][%0d][%0d]",X,11,Y,4,Z);
   endfunction
   constraint structure {
      151 == a + b;
        a == 40 + c;
        b == c + d;
       40 == e + f;
        c == f + g;
        d == g + h;
        e == X + 11;
        f == 11 + Y;
        g == Y + 4;
        h == 4 + Z;
   };
   constraint extra {
        Y == X + Z;
   };
 endclass
 Triangle answer = new;

endprogram</lang>

     [151]
    [81][70]
   [40][41][29]
  [16][24][17][12]
 [5][11][13][4][8]

Tcl

using code from Reduced row echelon form#Tcl <lang tcl>package require Tcl 8.5 namespace path ::tcl::mathop

set pyramid {

   {151.0 "" "" "" ""}
   {"" "" "" "" ""}
   {40.0 "" "" "" ""}
   {"" "" "" "" ""}
   {x 11.0 y 4.0 z}

}

set equations Template:1 -1 1 0

proc simplify {terms val} {

   set vars {0 0 0}
   set x 0
   set y 1
   set z 2
   foreach term $terms {
       switch -exact -- $term {
           x - y - z {
               lset vars [set $term] [+ 1 [lindex $vars [set $term]]]
           }
           default {
               set val [- $val $term]
           }
       }
   }
   return [concat $vars $val]

}

for {set row [+ [llength $pyramid] -2]} {$row >= 0} {incr row -1} {

   for {set cell 0} {$cell <= $row} {incr cell } {

set sum [concat [lindex $pyramid [+ 1 $row] $cell] [lindex $pyramid [+ 1 $row] [+ 1 $cell]]] if {[set val [lindex $pyramid $row $cell]] ne ""} {

           lappend equations [simplify $sum $val]

} else {

           lset pyramid $row $cell  $sum
       }
   }

}

set solution [toRREF $equations] foreach row $solution {

   lassign $row a b c d
   if {$a + $b + $c > 1} {
       error "problem does not have a unique solution"
   }
   if {$a} {set x $d}
   if {$b} {set y $d}
   if {$c} {set z $d}

} puts "x=$x" puts "y=$y" puts "z=$z"

foreach row $pyramid {

   set newrow {}
   foreach cell $row {
       if {$cell eq ""} {
           lappend newrow ""
       } else {
           lappend newrow [expr [join [string map [list x $x y $y z $z] $cell] +]]
       }
   }
   lappend solved $newrow

} print_matrix $solved</lang>

x=5.0
y=13.0
z=8.0
151.0                    
 81.0 70.0               
 40.0 41.0 29.0          
 16.0 24.0 17.0 12.0     
  5.0 11.0 13.0  4.0 8.0

zkl

Translation of: Python

<lang zkl># Pyramid solver

  1. [151]
  2. [ ] [ ]
  3. [ 40] [ ] [ ]
  4. [ ] [ ] [ ] [ ]
  5. [ X ] [ 11] [ Y ] [ 4 ] [ Z ]
  6. Known: X - Y + Z = 0

p:=T( L(151), L(Void,Void), L(40,Void,Void), L(Void,Void,Void,Void),

     L("X", 11, "Y", 4, "Z") );

addlConstraint:=Dictionary( "X",1, "Y",-1, "Z",1, "1",0 ); solvePyramid(p, addlConstraint);</lang> <lang zkl>fcn solvePyramid([List]vl,[Dictionary]cnstr){ //ListOfLists,Hash-->zip

  vl=vl.reverse();
  constraints:=L(cnstr);
  lvls:=vl.len();
  foreach lvln in ([1..lvls-1]){
     lvd:=vl[lvln];
     foreach k in (lvls-lvln){
        sn:=lvd[k];

ll:=vl[lvln-1]; vn:=combine(ll[k], ll[k+1]); if(Void==sn) lvd[k]=vn; else constraints.append(constrainK(sn,vn));

     }
  } 
  println("Constraint Equations:");
  constraints.pump(Console.println,fcn(hash){
     hash.pump(List,fcn([(k,v)]){"%d*%s".fmt(v,k)}).concat(" + ") + " = 0"
  });

  mtx,vmap:=makeMatrix(constraints);
  mtxSolve(mtx);

  d:=vmap.len();
  foreach j in (d){ println(vmap[j]," = ", mtx[j][d]); }

}

fcn [mixin=Dictionary] constrainK([Int]nsum,[Dictionary]vn){ //-->new hash of old hash, sum K

  nn:=vn.copy(); nn["1"]=nn.find("1",0) - nsum;
  return(nn.makeReadOnly());

}

fcn combine(snl,snr){ //Int|String|Hash *2 --> new Hash

  cl:=Dictionary();
  if(snl.isInstanceOf(Int))         cl["1"]=snl;
  else if(snl.isInstanceOf(String)) cl[snl]=1;
  else				     cl     =snl.copy();

  if(snr.isInstanceOf(Int))         cl["1"]=cl.find("1",0) + snr;
  else if(snr.isInstanceOf(String)) cl[snr]=cl.find(snr,0) + 1;
  else{ foreach k,v in (snr){ 	     cl[k]  =cl.find(k,0)   + v; } }
  return(cl.makeReadOnly())

}

   //-->(listMatrix(row(X,Y,Z,c),row...),List("X","Y","Z"))

fcn makeMatrix([Dictionary]constraints){

  vmap:=Dictionary();// create a sorted list of the variable names in constraints
  foreach c in (constraints){ vmap.extend(c) }  // no duplicate names
  vmap.del("1"); vmap=vmap.keys.sort();  # sort here so output is in sorted order
  mtx:=constraints.pump(List,'wrap(c){ // create list of [writeable] rows
     vmap.pump(List, c.find.fp1(0),"toFloat").copy()
     .append(-c.find("1",0).toFloat())
  }).copy();
  nvars:=vmap.len();
  if(constraints.len()==nvars) println("System appears solvable");
  else if(constraints.len()<nvars)
     println("System is not solvable - needs more constraints.");
  return(mtx,vmap);

}

fcn mtxSolve([List]mtx){ //munge mtx # Simple Matrix solver...

  mDim:=mtx.len();			# num rows
  foreach j in (mDim){
     rw0:=mtx[j];
     f:=1.0/rw0[j];
     foreach k in ([j..mDim]){ rw0[k]=rw0[k]*f }
     foreach l in ([j+1..mDim-1]){
        rwl:=mtx[l]; f:=-rwl[j];

foreach k in ([j..mDim]){ rwl[k]+=f*rw0[k] }

     }
  }
  # backsolve part ---
  foreach j1 in ([1..mDim-1]){
     j:=mDim - j1; rw0:=mtx[j];
     foreach l in (j){

rwl:=mtx[l]; f:=-rwl[j]; rwl[j] +=f*rw0[j]; rwl[mDim]+=f*rw0[mDim];

     }
  }
  return(mtx);

}</lang>

Output:
Constraint Equations:
0*1 + 1*X + -1*Y + 1*Z = 0
-18*1 + 1*X + 1*Y = 0
-73*1 + 5*Y + 1*Z = 0
System appears solvable
X = 5
Y = 13
Z = 8