Hunt the Wumpus

From Rosetta Code
Revision as of 08:35, 7 May 2015 by Pistacchio (talk | contribs) (Created page with "{{task|Games}}Create a simple implementation of the classic textual game [http://en.wikipedia.org/wiki/Hunt_the_Wumpus Hunt The Wumpus]. The rules are: The game is set in a c...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Task
Hunt the Wumpus
You are encouraged to solve this task according to the task description, using any language you may know.

Create a simple implementation of the classic textual game Hunt The Wumpus. The rules are:

The game is set in a cava that consists of a 20 room labyrinth. Each room is connected with other 3 (the cave is modeled after the vertices of dodecahedron). The objective od the player is to find and kill the horrendous beat Wumpus that lurks in the cave.

The player has 5 arrows. If he runs out of arrows before killing the Wumpus, the players loses the game. In the cave there are:

  • One Wumpus
  • Two giant bats
  • Two bottomless pits

If the player enters a room with the Wumpus, he is eaten by it and the game is lost.

If the player enters a room with a bottomless pit, he falls into it and the game is lost.

If the player enters a room with a giant bat, the bat takes him and transports him into a random empty room.

Each turn the player can either walk into an adjacent room or shoot into an adjacent room.

Whenever the player enters a room, he "senses" what happens in adjacent rooms. The messages are:

  • Nearby Wumpus: "You smell something terrible nearby."
  • Nearby bat: "You hear a rustling."
  • Nearby pit: "You feel a cold wind blowing from a nearby cavern."

When the player shoot, he wins the game if he is shooting in the room with the Wumpus. If if shoots in another room, the Wumpus has 75% of chance of waking up and moving into an adjacent room: if this is the room with the player, he eats hum up and the game is lost.

JavaScript

See Hunt_The_Wumpus/Javascript.