Hunt the Wumpus: Difference between revisions
Pistacchio (talk | contribs) (Created page with "{{task|Games}}Create a simple implementation of the classic textual game [http://en.wikipedia.org/wiki/Hunt_the_Wumpus Hunt The Wumpus]. The rules are: The game is set in a c...") |
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{{task|Games}}Create a simple implementation of the classic textual game [http://en.wikipedia.org/wiki/Hunt_the_Wumpus Hunt The Wumpus]. |
{{task|Games}}Create a simple implementation of the classic textual game [http://en.wikipedia.org/wiki/Hunt_the_Wumpus Hunt The Wumpus]. |
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The rules are: |
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The game is set in a cava that consists of a 20 room labyrinth. Each room is connected with other 3 (the cave is modeled after the vertices of dodecahedron). The objective od the player is to find and kill the horrendous beat Wumpus that lurks in the cave. |
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The game is set in a cave that consists of a 20 room labyrinth. |
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Each room is connected to 3 other rooms (the cave is modeled after the |
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vertices of a dodecahedron). |
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The objective of the player is to find and kill the horrendous beast Wumpus that lurks in the cave. |
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The player has 5 arrows. |
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* One Wumpus |
* One Wumpus |
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* Two giant bats |
* Two giant bats |
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Each turn the player can either walk into an adjacent room or shoot into an adjacent room. |
Each turn the player can either walk into an adjacent room or shoot into an adjacent room. |
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Whenever the player enters a room, he "senses" what happens in adjacent rooms. |
Whenever the player enters a room, he "senses" what happens in adjacent rooms. |
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The messages are: |
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* Nearby Wumpus: "You smell something terrible nearby." |
* Nearby Wumpus: "You smell something terrible nearby." |
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* Nearby pit: "You feel a cold wind blowing from a nearby cavern." |
* Nearby pit: "You feel a cold wind blowing from a nearby cavern." |
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When the player |
When the player shoots, he wins the game if he is shooting in the room with the Wumpus. |
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If if shoots into another room, the Wumpus has a 75% of chance of waking up and moving into an adjacent room: if this is the room with the player, he eats him up and the game is lost. |
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=={{header|Javascript}}== |
=={{header|Javascript}}== |
Revision as of 11:43, 7 May 2015
You are encouraged to solve this task according to the task description, using any language you may know.
Create a simple implementation of the classic textual game Hunt The Wumpus.
The rules are:
The game is set in a cave that consists of a 20 room labyrinth. Each room is connected to 3 other rooms (the cave is modeled after the vertices of a dodecahedron). The objective of the player is to find and kill the horrendous beast Wumpus that lurks in the cave.
The player has 5 arrows. If he runs out of arrows before killing the Wumpus, the players loses the game.
In the cave there are:
- One Wumpus
- Two giant bats
- Two bottomless pits
If the player enters a room with the Wumpus, he is eaten by it and the game is lost.
If the player enters a room with a bottomless pit, he falls into it and the game is lost.
If the player enters a room with a giant bat, the bat takes him and transports him into a random empty room.
Each turn the player can either walk into an adjacent room or shoot into an adjacent room.
Whenever the player enters a room, he "senses" what happens in adjacent rooms. The messages are:
- Nearby Wumpus: "You smell something terrible nearby."
- Nearby bat: "You hear a rustling."
- Nearby pit: "You feel a cold wind blowing from a nearby cavern."
When the player shoots, he wins the game if he is shooting in the room with the Wumpus. If if shoots into another room, the Wumpus has a 75% of chance of waking up and moving into an adjacent room: if this is the room with the player, he eats him up and the game is lost.