Hello world/Graphical

From Rosetta Code
Revision as of 18:11, 31 October 2008 by rosettacode>Mwn3d (Link to the other output task)
Task
Hello world/Graphical
You are encouraged to solve this task according to the task description, using any language you may know.

In this User Output task, the goal is to display the string "Goodbye, World!" on a GUI object (alert box, plain window, text area, etc.).

See also: User Output - text

ActionScript

trace("Goodbye, World!");

Ada

Library: GTK+ version GtkAda
Library: GtkAda

<ada> with Gdk.Event; use Gdk.Event; with Gtk.Label; use Gtk.Label; with Gtk.Window; use Gtk.Window; with Gtk.Widget; use Gtk.Widget;

with Gtk.Handlers; with Gtk.Main;

procedure Windowed_Goodbye_World is

  Window : Gtk_Window;
  Label  : Gtk_Label;
  package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record);
  package Return_Handlers is
     new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean);
  function Delete_Event (Widget : access Gtk_Widget_Record'Class)
     return Boolean is
  begin
     return False;
  end Delete_Event;
  procedure Destroy (Widget : access Gtk_Widget_Record'Class) is
  begin
    Gtk.Main.Main_Quit;
  end Destroy;

begin

  Gtk.Main.Init;
  Gtk.Window.Gtk_New (Window);
  Gtk_New (Label, "Goodbye, World!");
  Add (Window, Label);
  Return_Handlers.Connect
  (  Window,
     "delete_event",
     Return_Handlers.To_Marshaller (Delete_Event'Access)
  );
  Handlers.Connect
  (  Window,
     "destroy",
     Handlers.To_Marshaller (Destroy'Access)
  );
  Show_All (Label);
  Show (Window);
  Gtk.Main.Main;

end Windowed_Goodbye_World; </ada>

AppleScript

display dialog "Goodbye, World!" buttons {"Bye"}

C

Library: GTK
#include 

int main (int argc, char **argv) {
  GtkWidget *window;
  gtk_init(&argc, &argv);

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_title (GTK_WINDOW (window), “Goodbye, World”);
  g_signal_connect (G_OBJECT (window), “delete-event”, gtk_main_quit, NULL);
  gtk_widget_show_all (window);

  gtk_main();
  return 0;
}
Library: Win32

Where hWnd is a valid window handle corresponding to a control in the application

#include "windows.h"
void SayGoodbyeWorld(HWND hWnd)
{
  SetWindowText(hWwnd, _T("Goodbye, World!"));
}

C#

Library: GTK
Works with: Mono
using Gtk;
using GtkSharp;

public class GoodbyeWorld {
  public static void Main(string[] args) {
    Gtk.Window window = new Gtk.Window();
    window.Title = "Goodbye, World";
    window.DeleteEvent += delegate { Application.Quit(); };
    window.ShowAll();
    Application.Run();
  }
}

C++

Works with: GCC version 3.3.5
Library: GTK
#include <gtkmm.h>
int main(int argc, char *argv[])
{
   Gtk::Main app(argc, argv);
   Gtk::MessageDialog msg("Goodbye, World!");
   msg.run();
}
Library: Win32

All Win32 APIs work in C++ the same way as they do in C. See the C example.

Library: MFC

Where pWnd is a pointer to a CWnd object corresponding to a valid window in the application.

#include "afx.h"
void ShowGoodbyeWorld(CWnd* pWnd)
{
    pWnd->SetWindowText(_T("Goodbye, World!"));
}

Clean

Library: Object I/O
import StdEnv, StdIO

Start :: *World -> *World
Start world = startIO NDI Void (snd o openDialog undef hello) [] world
where
    hello = Dialog "" (TextControl "Goodbye, World!" []) 
                                     [WindowClose (noLS closeProcess)]

eC

MessageBox:

import "ecere"
MessageBox goodBye { contents = "Goodbye, World!" };

Label:

import "ecere"
Label label { text = "Goodbye, World!", hasClose = true, opacity = 1, size = { 320, 200 } };

Titled Form + Surface Output:

import "ecere"

class GoodByeForm : Window
{
   text = "Goodbye, World!";
   size = { 320, 200 };
   hasClose = true;

   void OnRedraw(Surface surface)
   {
      surface.WriteTextf(10, 10, "Goodbye, World!");
   }
}

GoodByeForm form {};

J

wdinfo'Goodbye, World!'

Java

Library: Swing

import javax.swing.*; <java>public class OutputSwing {

   public static void main(String[] args) throws Exception {
       JOptionPane.showMessageDialog (null, "Goodbye, World!");//alert box
       JFrame window = new JFrame("Goodbye, World!");//text on title bar
   	JTextArea text = new JTextArea();
   	text.setText("Goodbye, World!");//text in editable area
   	JButton button = new JButton("Goodbye, World!");//text on button
   	
   	//so the button and text area don't overlap
   	window.setLayout(new FlowLayout());
   	window.add(button);//put the button on first
   	window.add(text);//then the text area
   	
   	window.pack();//resize the window so it's as big as it needs to be
   	
   	window.setVisible(true);//show it
   	//stop the program when the window is closed
   	window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
   }

}</java>

JavaScript

Works with: Firefox version 2.0

This pops up a small dialog, so it might be termed GUI display.

alert("Goodbye, World!");

MAXScript

messageBox "Goodbye world"

Objective-C

To show a modal alert:

NSAlert *alert = [[[NSAlert alloc] init] autorelease];
[alert setMessageText:@"Goodbye, World!"];
[alert runModal];

OCaml

Library: GTK

<ocaml>let delete_event evt = false

let destroy () = GMain.Main.quit ()

let main () =

 let window = GWindow.window in
 let _ = window#set_title "Goodbye, World" in
 let _ = window#event#connect#delete ~callback:delete_event in
 let _ = window#connect#destroy ~callback:destroy in
 let _ = window#show () in
 GMain.Main.main ()

let _ = main () ;; </ocaml>

Perl

Works with: Perl version 5.8.8
Library: Tk

Just output as a label in a window:

use Tk;

$main = MainWindow->new;
$main->Label(-text => 'Goodbye, World')->pack;
MainLoop();

Output as text on a button that exits the current application:

use Tk;

$main = MainWindow->new;
$main->Button(
  -text => 'Goodbye, World',
  -command => \&exit,
)->pack;
MainLoop();
Library: Gtk2
use Gtk2 '-init';

$window = Gtk2::Window->new;
$window->set_title('Goodbye world');
$window->signal_connect(
  'destroy' => sub { Gtk2->main_quit; }
);

$label = Gtk2::Label->new('Goodbye, world');
$window->add($label);

$window->show_all;
Gtk2->main;

PHP

Library: PHP-GTK
if (!class_exists('gtk')) 
{
    die("Please load the php-gtk2 module in your php.ini\r\n");
}

$wnd = new GtkWindow();
$wnd->set_title('Goodbye world');
$wnd->connect_simple('destroy', array('gtk', 'main_quit'));
 
$lblHello = new GtkLabel("Goodbye, World!");
$wnd->add($lblHello);
 
$wnd->show_all();
Gtk::main();

PostScript

In the geenral Postscript context, the show command will render the string that is topmost on the stack at the currentpoint in the previously setfont. Thus a minimal PostScript file that will print on a PostScript printer or previewer might look like this:

%!PS
% render in Helvetica, 12pt:
/Helvetica findfont 12 scalefont setfont
% somewhere in the lower left-hand corner:
50 dup moveto
% render text
(Goodbye World) show
% wrap up page display:
showpage

Python

Works with: Python version 2.5
Library: Tkinter
 import tkMessageBox
 
 result = tkMessageBox.showinfo("Some Window Label", "Goodbye, World!")

Note: The result is a string of the button that was pressed.

Library: GTK
import pygtk
pygtk.require('2.0')
import gtk

window = gtk.Window()
window.set_title('Goodbye, World')
window.connect('delete-event', gtk.main_quit)
window.show_all()
gtk.main()

RapidQ

MessageBox("Goodbye, World!", "RapidQ example", 0)

Ruby

Library: GTK
require 'gtk2'

window = Gtk::Window.new
window.title = 'Goodbye, World'
window.signal_connect(:delete-event) { Gtk.main_quit }
window.show_all

Gtk.main

Smalltalk

MessageBox show: 'Goodbye, world.'

Tcl

Library: Tk

Just output as a label in a window:

 pack [label .l -text "Goodbye, World"]

Output as text on a button that exits the current application:

 pack [button .b -text "Goodbye, World" -command exit]

Vedit macro language

Displaying the message on status line. The message remains visible until the next keystroke, but macro execution continues.

Statline_Message("Goodbye, World!")

Displaying a dialog box with the message and default OK button:

Dialog_Input_1(1,"`Vedit example`,`Goodbye, World!`")

Visual Basic .NET

Works with: Visual Basic version 2005
Module GoodbyeWorld
    Sub Main()
        Messagebox.Show("Goodbye, World!")
    End Sub
End Module