Events

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Task
Events
You are encouraged to solve this task according to the task description, using any language you may know.

Event is a synchronization object. An event has two states signaled and reset. A task may await for the event to enter the desired state, usually the signaled state. It is released once the state is entered. Releasing waiting tasks is called event notification. Programmatically controlled events can be set by a task into one of its states.

In concurrent programming event also refers to a notification that some state has been reached through an asynchronous activity. The source of the event can be:

  • internal, from another task, programmatically;
  • external, from the hardware, such as user input, timer, etc. Signaling an event from the hardware is accomplished by means of hardware interrupts.

Event is a low-level synchronization mechanism. It neither identify the state that caused it signaled, nor the source of, nor who is the subject of notification. Events augmented by data and/or publisher-subscriber schemes are often referred as messages, signals etc.

In the context of general programming event-driven architecture refers to a design that deploy events in order to synchronize tasks with the asynchronous activities they must be aware of. The opposite approach is polling sometimes called busy waiting, when the synchronization is achieved by an explicit periodic querying the state of the activity. As the name suggests busy waiting consumes system resources even when the external activity does not change its state.

Event-driven architectures are widely used in GUI design and SCADA systems. They are flexible and have relatively short response times. At the same time event-driven architectures suffer to the problems related to their unpredictability. They face race condition, deadlocking, live locks and priority inversion. For this reason real-time systems tend to polling schemes, trading performance for predictability in the worst case scenario.

Variants of events

Manual-reset event

This event changes its state by an explicit request of a task. I.e. once signaled it remains in this state until it will be explicitly reset.

Pulse event

A pulse event when signaled releases all tasks awaiting it and then is automatically reset.

Sample implementations / APIs

Show how a manual-reset event can be implemented in the language or else use an API to a library that provides events. Write a program that waits 1s and then signals the event to a task waiting for the event.

Ada

Ada provides higher-level concurrency primitives, which are complete in the sense that they also allow implementations of the lower-level ones, like event. Here is an implementation of the manual-reset event.

The event interface: <lang ada>protected type Event is

  procedure Signal;
  procedure Reset;
  entry Wait;

private

  Fired : Boolean := False;

end Event;</lang> The event implementation: <lang ada>protected body Event is

  procedure Signal is
  begin
     Fired := True;
  end Signal;
  procedure Reset is
  begin
     Fired := False;
  end Reset;
  entry Wait when Fired is
  begin
     null;
  end Wait;

end Event;</lang> With the event defined above: <lang ada>with Ada.Text_IO; use Ada.Text_IO;

procedure Test_Events is

  -- Place the event implementation here
  X : Event;
  task A;
  task body A is
  begin
     Put_Line ("A is waiting for X");
     X.Wait;
     Put_Line ("A received X");
  end A;

begin

  delay 1.0;
  Put_Line ("Signal X");
  X.Signal;

end Test_Events;</lang> Sample output:

A is waiting for X
Signal X
A received X

AutoHotkey

<lang AutoHotkey>SetTimer, internal, 1000 Return

internal:  ; fire on a timer

 TrayTip, internal, internal event!`npress F2 for external event
 SetTimer, internal, off

Return

F2::  ; external event: fire on F2 key press

 TrayTip, external, f2 key pressed

Return</lang>

BBC BASIC

API

This uses a Windows event object: <lang bbcbasic> INSTALL @lib$+"TIMERLIB"

     WAIT_TIMEOUT = 258
     
     SYS "CreateEvent", 0, 1, 0, 0 TO hEvent%
     
     timerID% = FN_ontimer(1000, PROCelapsed, 0)
     
     PRINT "Waiting for event..."
     REPEAT
       SYS "WaitForSingleObject", hEvent%, 1 TO res%
     UNTIL res% <> WAIT_TIMEOUT
     PRINT "Event signalled"
     END
     
     DEF PROCelapsed
     SYS "SetEvent", hEvent%
     ENDPROC</lang>

Native

This uses a simple variable as a semaphore: <lang bbcbasic> INSTALL @lib$+"TIMERLIB"

     Event% = FALSE
     
     timerID% = FN_ontimer(1000, PROCelapsed, 0)
     
     PRINT "Waiting for event..."
     REPEAT
       WAIT 0
     UNTIL Event%
     PRINT "Event signalled"
     END
     
     DEF PROCelapsed
     Event% = TRUE
     ENDPROC</lang>

C

Using pipe to communicate to forked child. Since child will be blocking trying to read the other end of the pipe, this can be used for synchronization. <lang c>#include <stdio.h>

  1. include <unistd.h>

int main() { int p[2]; pipe(p); if (fork()) { close(p[0]); sleep(1); write(p[1], p, 1); wait(0); } else { close(p[1]); read(p[0], p + 1, 1); puts("received signal from pipe"); } return 0; }</lang>

C#

<lang csharp>using System; using System.Timers;

class Program {

   static void Main()
   {
       var timer = new Timer(1000);
       timer.Elapsed += new ElapsedEventHandler(OnElapsed);
       Console.WriteLine(DateTime.Now);
       timer.Start();
       Console.ReadLine();
   }
   static void OnElapsed(object sender, ElapsedEventArgs eventArgs)
   {
       Console.WriteLine(eventArgs.SignalTime);
       ((Timer)sender).Stop();
   }

}</lang> Sample output:

10-11-2010 18:35:11
10-11-2010 18:35:12

Clojure

Translation of: Go

<lang lisp>(ns async-example.core

 (:require [clojure.core.async :refer [>! <! >!! <!! go chan]])
 (:require [clj-time.core :as time])
 (:require [clj-time.format :as time-format])
 (:gen-class))
Helper functions (logging & time stamp)
Time stamp format

(def custom-formatter (time-format/formatter "yyyy:MM:dd:ss.SS"))

(defn safe-println [& more]

 " This function avoids interleaving of text output when using println due to race condition for multi-processes printing
   as discussed http://yellerapp.com/posts/2014-12-11-14-race-condition-in-clojure-println.html "
 (.write *out* (str (clojure.string/join " " more) "\n")))

(defn log [s]

 " Outputs mesage with time stamp "
 (safe-println (time-format/unparse custom-formatter (time/now)) ":" s))
Main code

(defn -main [& args]

 (let [c (chan)]
   (log "Program start")
   (go
     (log "Task start")
     (log (str "Event received by task: "(<! c))))
   (<!!
     (go
       (log "program sleeping")
       (Thread/sleep 1000)     ; Wait 1 second
       (log "Program signaling event")
       (>! c "reset")          ; Send message to task
         ))))
Invoke -main function

(-main) </lang>

Output:
2016:10:18:06.93 : Program start
2016:10:18:06.94 : task start
2016:10:18:06.94 : program sleeping
2016:10:18:07.94 : Program signaling event
2016:10:18:07.94 : Event received by task: reset

Delphi

<lang Delphi>program Events;

{$APPTYPE CONSOLE}

uses

 SysUtils, Classes, Windows;

type

 TWaitThread = class(TThread)
 private
   FEvent: THandle;
 public
   procedure Sync;
   procedure Execute; override;
   constructor Create(const aEvent: THandle); reintroduce;
 end;

{ TWaitThread }

constructor TWaitThread.Create(const aEvent: THandle); begin

 inherited Create(False);
 FEvent := aEvent;

end;

procedure TWaitThread.Execute; var

 res: Cardinal;

begin

 res := WaitForSingleObject(FEvent, INFINITE);
 if res = 0 then
   Synchronize(Sync);

end;

procedure TWaitThread.Sync; begin

 Writeln(DateTimeToStr(Now));

end;

var

 event: THandle;

begin

 Writeln(DateTimeToStr(Now));
 event := CreateEvent(nil, False, False, 'Event');
 with TWaitThread.Create(event) do
 try
   Sleep(1000);
   SetEvent(event)
 finally
   Free;
 end;
 Readln;

end.</lang> Sample output:

09.08.2011 0:27:43
09.08.2011 0:27:44

E

<lang e>def makeEvent() {

   def [var fired, var firer] := Ref.promise()
   
   def event {
       to signal() {
           firer.resolveRace(null) # all current and future wait()s will resolve
       }
       to reset() {
           if (firer.isDone()) { # ignore multiple resets. If we didn't, then
                                 # reset() wait() reset() signal() would never
                                 # resolve that wait().
               # create all fresh state
               def [p, r] := Ref.promise()
               fired := p
               firer := r
           }
       }
       to wait() {
           return fired
       }
   }
   
   return event

}</lang> The event object has this behavior: the return value of .wait() will be resolved after the time of the earliest .signal() for which there is no intervening .reset(). <lang e>def e := makeEvent()

{

   when (e.wait()) -> {
       println("[2] Received event.")
   }
   println("[2] Waiting for event...")

}

{

   timer.whenPast(timer.now() + 1000, def _() {
       println("[1] Signaling event.")
       e.signal()
   })
   println("[1] Waiting 1 second...")

}</lang>

Elixir

Translation of: Erlang

<lang elixir>defmodule Events do

 def log(msg) do
   time = Time.utc_now |> to_string |> String.slice(0..7)
   IO.puts "#{time} => #{msg}"
 end
 
 def task do
   log("Task start")
   receive do
     :go -> :ok
   end
   log("Task resumed")
 end
 
 def main do
   log("Program start")
   {pid,ref} = spawn_monitor(__MODULE__,:task,[])
   log("Program sleeping")
   Process.sleep(1000)
   log("Program signalling event")
   send(pid, :go)
   receive do
     {:DOWN,^ref,_,_,_} -> :task_is_down
   end
 end

end

Events.main</lang>

Output:
06:27:05 => Program start
06:27:05 => Program sleeping
06:27:05 => Task start
06:27:06 => Program signalling event
06:27:06 => Task resumed

Erlang

Events can be implemented by using the selective receive expression and erlang's built in message passing. Here task waits for the message 'go' before it will continue. <lang erlang> -module(events). -compile(export_all).

log(Msg) ->

   {H,M,S} = erlang:time(),
   io:fwrite("~2.B:~2.B:~2.B => ~s~n",[H,M,S,Msg]).

task() ->

   log("Task start"),
   receive
       go -> ok
   end,
   log("Task resumed").

main() ->

   log("Program start"),
   P = spawn(?MODULE,task,[]),
   log("Program sleeping"),
   timer:sleep(1000),
   log("Program signalling event"),
   P ! go,
   timer:sleep(100).

</lang> Output: <lang erlang> 66> events:main().

0: 0:57 => Program start
0: 0:57 => Program sleeping
0: 0:57 => Task start
0: 0:58 => Program signalling event
0: 0:58 => Task resumed

ok </lang>

F#

Translation of: C#

<lang fsharp>open System open System.Timers

let onElapsed (sender : obj) (eventArgs : ElapsedEventArgs) =

   printfn "%A" eventArgs.SignalTime
   (sender :?> Timer).Stop()

[<EntryPoint>] let main argv =

   let timer = new Timer(1000.)
   timer.Elapsed.AddHandler(new ElapsedEventHandler(onElapsed))
   printfn "%A" DateTime.Now
   timer.Start()
   ignore <| Console.ReadLine()
   0</lang>

Gambas

<lang gambas>Public Sub Timer1_Timer()

Print Str(Time(Now))

End</lang> Output:

16:14:18
16:14:19
16:14:20
16:14:21
16:14:22
16:14:23
16:14:24
16:14:25

Go

A Go channel can represent an manual-reset event, as described by the task. The two states of signaled and reset correspond to the presence or absence of a value on the channel. The program signals by sending a value on the channel. The event is reset when the waiting task explicitly executes the channel receive operation, <-event. <lang go>package main

import (

   "log"
   "os"
   "time"

)

func main() {

   l := log.New(os.Stdout, "", log.Ltime | log.Lmicroseconds)
   l.Println("program start")
   event := make(chan int)
   go func() {
       l.Println("task start")
       <-event
       l.Println("event reset by task")
   }()
   l.Println("program sleeping")
   time.Sleep(1 * time.Second)
   l.Println("program signaling event")
   event <- 0
   time.Sleep(100 * time.Millisecond)

}</lang>

Output:
01:27:21.862000 program start
01:27:21.862245 program sleeping
01:27:21.867269 task start
01:27:22.868294 program signaling event
01:27:22.868346 event reset by task

Haskell

<lang haskell>import Control.Concurrent (threadDelay, forkIO) import Control.Concurrent.SampleVar

-- An Event is defined as a SampleVar with no data. -- http://haskell.org/ghc/docs/latest/html/libraries/base/Control-Concurrent-SampleVar.html newtype Event = Event (SampleVar ())

newEvent = fmap Event (newEmptySampleVar) signalEvent (Event sv) = writeSampleVar sv () resetEvent (Event sv) = emptySampleVar sv waitEvent (Event sv) = readSampleVar sv</lang> <lang haskell>main = do e <- newEvent

         forkIO (waitTask e)
         putStrLn "[1] Waiting 1 second..."
         threadDelay 1000000 {- µs -}
         putStrLn "[1] Signaling event."
         signalEvent e
         threadDelay 1000000 {- µs -}    -- defer program exit for reception

waitTask e = do putStrLn "[2] Waiting for event..."

               waitEvent e
               putStrLn "[2] Received event."</lang>

Note: Because there is no serialization of the text output, there is a chance that it will appear interleaved.

Icon and Unicon

The following only works in Unicon. The example illustrates the multiple tasks can receive the same event: <lang unicon>record Event(cond, value)

procedure main()

   event := Event(condvar())
   t1 := thread {
       write("Task one waiting for event....")
       critical event.cond: while /(event.value) do wait(event.cond)
       write("Task one received event.")
       }
   t2 := thread {
       write("Task two waiting for event....")
       critical event.cond: while /(event.value) do wait(event.cond)
       write("Task two received event.")
       }
   delay(1000)                   # Let main thread post the event.
   event.value := "yes"
   write("Signalling event.")
   signal(event.cond,0)
   every wait(t1|t2)

end</lang>

Sample run:

->event
Task two waiting for event....
Task one waiting for event....
Signalling event.
Task two received event.
Task one received event.
->

JavaScript

An example using the YUI library: <lang javascript>YUI().use('event-custom', function(Y) {

   // add a custom event:
   Y.on('my:event', function () {
       alert("Event fired");
   });
   // fire the event after one second:
   setTimeout(function () {
       Y.fire('my:event');
   }, 1000);

});</lang> An example simulating DOM events: <lang javascript>YUI().use('node-event-simulate', function(Y) {

   // add a click event handler to a DOM node with id "button":
   Y.one("#button").on("click", function (e) {
       alert("Button clicked");
   });
   // simulate the click after one second:
   setTimeout(function () {
       Y.one("#button").simulate("click");
   }, 1000);

});</lang>

Julia

Julia provides a variety of high and low level functions and macros for multitasking and events. The code below uses a Condition() event semaphore created in the base thread for communication between two child threads.

<lang julia> function dolongcomputation(cond)

   det(rand(4000, 4000))
   Base.notify(cond)    

end

function printnotice(cond)

   Base.wait(cond)
   println("They are finished.")

end

function delegate()

   println("Starting task, sleeping...")
   condition = Base.Condition()
   Base.@async(printnotice(condition))
   Base.@async(dolongcomputation(condition))

end

delegate() sleep(5) println("Done sleeping.") </lang>

Output:

Starting task, sleeping... They are finished. Done sleeping.

LFE

Translation of: Erlang

Paste in the REPL:

<lang lisp> (defun log (msg)

 (let ((`#(,h ,m ,s) (erlang:time)))
   (lfe_io:format "~2.B:~2.B:~2.B => ~s~n" `(,h ,m ,s ,msg))))

(defun task ()

 (log "Task start")
 (receive
   ('go 'ok))
 (log "Task resumed"))

(defun run ()

 (log "Program start")
 (let ((pid (spawn (lambda () (task)))))
   (progn
     (log "Program sleeping")
     (timer:sleep 1000)
     (log "Program signalling event")
     (! pid 'go)
     (timer:sleep 100))))

</lang>

Usage:

> (run)
18:34:53 => Program start
18:34:53 => Program sleeping
18:34:53 => Task start
18:34:54 => Program signalling event
18:34:54 => Task resumed
ok

OTP comes with a gen_event behavior that is more robust and resilient than this version. That is what should be used for any non-toy example or project.

Lingo

Lingo/Director uses (stateless) events for system/application state change notifications, user action notifications and inter-sprite communication.

To catch an event, a corresponding event handler - a function with a predefined name - has to be definined in the code. Examples for such event handlers are: <lang lingo>-- the current window was closed on closeWindow ... end

-- the left mouse button was pressed by the user on mouseDown ... end</lang> Also "Sprites" (visual elements) receive events by setting up such event handlers in scripts attached to them. Both predefined and custom events can be sent programmatically to sprites, e.g. using: <lang lingo>-- send event #mouseDown programmatically to sprite 1 sendSprite(1, #mouseDown)

-- send custom event #foo to named sprite "bar" sendSprite("bar", #foo)

-- send custom event #fooBar to all existing sprites sendAllSprites(#fooBar)</lang>

Using a binary plugin ("Xtra"), in Windows also lower level window messages can be both sent and received:

Library: Msg Xtra

<lang lingo>mx = xtra("Msg").new()

-- send message WM_LBUTTONDOWN to a specific window identified by HWND hwnd WM_LBUTTONDOWN = 513 MK_LBUTTON = 1 lParam = 65536*y + x mx.send_msg (hwnd, WM_LBUTTONDOWN, MK_LBUTTON, lParam)

-- listen for WM_COPYDATA and WM_MOUSEWHEEL messages sent to current application -- window, notify Lingo callback function 'msgReceived' when such messages occur. -- This callback function will receive hwnd, message, wParam and lParam as arguments -- (and for WM_COPYDATA messages also the data that was sent as ByteArray). WM_COPYDATA = 74 WM_MOUSEWHEEL = 522 mx.msg_listen([WM_COPYDATA, WM_MOUSEWHEEL], VOID, #msgReceived)</lang>

Mathematica

Mathematica supports events from timers (via Pause[]), task schedule descriptors. This will print a message after 4 seconds, then terminate the program. <lang Mathematica>Print["Will exit in 4 seconds"]; Pause[4]; Quit[] ->Will exit in 4 seconds</lang>

Nim

Translation of: C

<lang nim>import posix

var p: array[2, cint] discard pipe p if fork() > 0:

 discard close p[0]
 discard sleep 1
 discard p[1].write(addr p[0], 1)
 var x: cint = 0
 discard wait (addr x)

else:

 discard close p[1]
 discard p[0].read(addr p[1], 1)
 echo "received signal from pipe"</lang>

Stdlib Semaphore

This version using locks module for signaling the condition.

<lang nim>import locks from os import sleep import times from strformat import fmt

var

 # condition variable which shared across threads
 cond: Cond
 lock: Lock
 threadproc: Thread[void]

proc waiting {.thread.} =

 echo "spawned waiting proc"
 let start = getTime()
 cond.wait lock
 echo fmt"thread ended after waiting {getTime() - start}."

proc main =

 initCond cond
 initLock lock
 threadproc.createThread waiting
 echo "in main proc"
 os.sleep 1000
 echo "send signal/event notification"
 signal cond
 joinThread threadproc
 deinitCond cond
 deinitLock lock

main()</lang>

Compile and run:

nim c -r --threads:on events_cond.nim
Output:
in main proc
spawned waiting proc
send signal/event notification
thread ended after waiting 1 second, 61 microseconds, and 311 nanoseconds.

Oforth

An event is often implemented with a control channel. A task is waiting for an object on the channel. When the event occurs, another task sends an object on this channel.

<lang Oforth>: anEvent | ch |

  Channel new ->ch
  #[ ch receive "Ok, event is signaled !" println ] &
  System sleep(1000) 
  ch send($myEvent) ;</lang>

An emitter is a general implementation for handling events : an emitter waits for events emitted and launches listeners that are waiting for those events. <lang Oforth>import: emitter

anEvent2

| e i |

  Emitter new(null) ->e
  e onEvent($myEvent, #[ "Event is signaled !" println ])
  10 loop: i [ 
     1000 System sleep
     $myEvent e emit 
     ]
  e close ;</lang>

Oz

Translation of: Haskell

Events can be implemented as mutable references to dataflow variables: <lang oz>declare

 fun {NewEvent}
    {NewCell _}
 end
 proc {SignalEvent Event}
    @Event = unit
 end
 proc {ResetEvent Event}
    Event := _
 end
 proc {WaitEvent Event}
    {Wait @Event}
 end
 E = {NewEvent}

in

 thread
    {System.showInfo "[2] Waiting for event..."}
    {WaitEvent E}
    {System.showInfo "[2] Received event."}
 end
 {System.showInfo "[1] Waiting 1 second..."}
 {Delay 1000}
 {System.showInfo "[1] Signaling event."}
 {SignalEvent E}</lang>

However, this code is quite unidiomatic. If we need to wait for an event just once (like in this example), we can simply use a dataflow variable, i.e. an event that cannot be reset: <lang oz>declare

 E 

in

 thread
    {System.showInfo "[2] Waiting for event..."}
    {Wait E}
    {System.showInfo "[2] Received event."}
 end
 {System.showInfo "[1] Waiting 1 second..."}
 {Delay 1000}
 {System.showInfo "[1] Signaling event."}
 E = unit</lang>

If we want to synchronize two threads repeatedly and exchange data, it is natural to use ports and streams. Streams are just lists with an unbound tail. A port is basically a pointer to the tail of a list, i.e. it keeps track of where the next event can be written to: <lang oz>declare

 MyPort 

in

 thread
    MyStream
 in
    {NewPort ?MyStream ?MyPort}
    {System.showInfo "[2] Waiting for event..."}
    for Event in MyStream do

{System.showInfo "[2] Received event."} {System.showInfo "[2] Waiting for event again..."}

    end
 end
 for do
    {System.showInfo "[1] Waiting 1 second..."}
    {Delay 1000}
    {System.showInfo "[1] Signaling event."}
    {Port.send MyPort unit}
 end</lang>

It is important to limit the scope of a stream as much as possible to ensure that the already read part of the stream is garbage-collected.

Perl

This is an example of using the AnyEvent module. The result is this: it prints "Hello world!" after one second, then after another second prints "Hi!" four times every quarter of a second and then immediately prints "Bye!" and quits: <lang Perl>use AnyEvent;

  1. a new condition with a callback:

my $quit = AnyEvent->condvar(

   cb => sub {
       warn "Bye!\n";
   }

);

  1. a new timer, starts after 2s and repeats every 0.25s:

my $counter = 1; my $hi = AnyEvent->timer(

   after => 2,
   interval => 0.25,
   cb => sub {
       warn "Hi!\n";
       # flag the condition as ready after 4 times:
       $quit->send if ++$counter > 4;
   }

);

  1. another timer, runs the callback once after 1s:

my $hello = AnyEvent->timer(

   after => 1,
   cb => sub {
       warn "Hello world!\n";
   }

);

  1. wait for the $quit condition to be ready:

$quit->recv();</lang> This is the same using AnyEvent simplified API: <lang Perl>use AnyEvent;

my $quit = AE::cv sub { warn "Bye!\n" };

my $counter = 1; my $hi = AE::timer 2, 0.25, sub {

   warn "Hi!\n";
   $quit->send if ++$counter > 4;

};

my $hello = AE::timer 1, 0, sub {

   warn "Hello world!\n";

};

$quit->recv;</lang>

Phix

The primary synchronisation primitive in phix is the critical section, in the following the leave_cs() in main() acts as signalling an event, and the one in echo() from whichever goes first acts to signal that the other can/should resume. <lang Phix>constant lock = init_cs() include timedate.e

procedure showtime()

   puts(1,format_timedate(date()," h:m:s\n"))

end procedure

procedure echo(string s)

   sleep(rnd()/10) -- see note
   enter_cs(lock)
   puts(1,s)
   sleep(1)
   showtime()  
   leave_cs(lock)

end procedure

procedure main()

   enter_cs(lock)
   sequence threads = {create_thread(routine_id("echo"),{"job1"}),
                       create_thread(routine_id("echo"),{"job2"})}
   puts(1,"main")
   showtime()
   sleep(1)
   puts(1,"free")
   showtime()
   leave_cs(lock)
   wait_thread(threads)
   puts(1,"done\n")

end procedure main()</lang>

Output:

Typically the first thread to attempt enter_cs() is released first, but there is no guarantee of that. The sleep(rnd()/10) above evens out the likelihood, by pausing for up to 0.1s, but otherwise isn't necessary.

main 10:00:57
free 10:00:58
job2 10:00:59
job1 10:01:00
done

External events such as timers and user input are handled in pGUI, eg <lang Phix>function timer_cb(Ihandle /*ih*/)

   IupUpdate(canvas)
   return IUP_IGNORE

end function

Ihandle timer = IupTimer(Icallback("timer_cb"), 1000)

function key_cb(Ihandle /*ih*/, atom c)

   if c=K_ESC then return IUP_CLOSE end if
   if c=K_F5 then
       iteration = 0
       IupSetInt(timer,"RUN",1)                -- (restart timer)
   end if
   return IUP_CONTINUE

end function

IupSetCallback(dlg, "K_ANY", Icallback("key_cb"))</lang>

PicoLisp

PicoLisp supports events from timers (via 'task' and 'alarm'), file descriptors (also 'task') and various 'signals'. This will print a message after one second, then terminate the program after another four seconds: <lang PicoLisp>(alarm 1

  (prinl "Exit in 4 seconds")
  (alarm 4 (bye)) )</lang>

PowerShell

<lang PowerShell> $timer = New-Object -TypeName System.Timers.Timer -Property @{Enabled=$true; Interval=1000; AutoReset=$true}

$action = {

   $global:counter += 1
   Write-Host “Event counter is ${counter}: $((Get-Date).ToString("hh:mm:ss"))”
   if ($counter -ge $event.MessageData)
   {
       Write-Host “Timer stopped”
       $timer.Stop()
   }

}

$job = Register-ObjectEvent -InputObject $timer -MessageData 5 -SourceIdentifier Count -EventName Elapsed -Action $action

$global:counter = 0 & $job.Module {$global:counter} </lang>

Output:
Event counter is 1: 04:58:04
Event counter is 2: 04:58:05
Event counter is 3: 04:58:06
Event counter is 4: 04:58:07
Event counter is 5: 04:58:08
Timer stopped

PureBasic

<lang Purebasic>OpenWindow (0, 10, 10, 150, 40, "Event Demo") ButtonGadget (1, 10, 10, 35, 20, "Quit")

Repeat

  Event = WaitWindowEvent()  
  
  If  Event = #PB_Event_Gadget And EventGadget() = 1
     End         
  EndIf
  

ForEver</lang>

Python

<lang Python> import threading import time


def wait_for_event(event):

   event.wait()
   print("Thread: Got event")

e = threading.Event()

t = threading.Thread(target=wait_for_event, args=(e,)) t.start()

print("Main: Waiting one second") time.sleep(1.0) print("Main: Setting event") e.set() time.sleep(1.0) print("Main: Done") t.join() </lang>

Racket

Racket comes with events as part of its implementation; various types of events are used for different purposes: there are events that become ready when some input is available in a port, when a TCP connection is made, when a thread is dead, etc etc. Here we use a simple alarm event as requested, even though it's a odd to send the actual event result to the task (since it's a useless value):

<lang racket>

  1. lang racket

(define task (thread (lambda () (printf "Got: ~s\n" (thread-receive)))))

(thread-send task ; wait for it, then send it

            (sync (alarm-evt (+ 1000 (current-inexact-milliseconds)))))

(void (sync task)) ; wait for the task to be done before exiting </lang>

Raku

(formerly Perl 6)

Translation of: Go

<lang perl6>note now, " program start"; my $event = Channel.new;

my $todo = start {

   note now, " task start";
   $event.receive;
   note now, " event reset by task";

}

note now, " program sleeping"; sleep 1; note now, " program signaling event"; $event.send(0); await $todo;</lang>

Output:
Instant:1403880984.089974 program start
Instant:1403880984.095400 program sleeping
Instant:1403880984.095491 task start
Instant:1403880985.099381 program signaling event
Instant:1403880985.109395 event reset by task

See also Handle_a_signal#Raku for an example of using Supplies to do reactive programming based on events (Unix signals in this case).

REXX

Although REXX can be event driven, most events would probably have to be actively checked to see if the event occurs.
Here is a   time-driven   example of events happening, based on specific timer ticks. <lang rexx>/*REXX program demonstrates a method of handling events (this is a time─driven pgm).*/ signal on halt /*allow the user to HALT the program.*/ parse arg timeEvent /*allow the "event" to be specified. */ if timeEvent= then timeEvent=5 /*Not specified? Then use the default.*/

event?: do forever /*determine if an event has occurred. */

        theEvent=right(time(),1)                /*maybe it's an event, ─or─  maybe not.*/
        if pos(theEvent,timeEvent)\==0  then  signal happening
        end   /*forever*/

say 'Control should never get here!' /*This is a logic can─never─happen ! */ halt: say '════════════ program halted.'; exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ happening: say 'an event occurred at' time()", the event is:" theEvent

            do  while theEvent==right(time(),1)
            nop                                 /*replace NOP  with the "process" code.*/
            end   /*while*/                     /*NOP  is a special REXX statement.    */

signal event? /*see if another event has happened. */</lang> output   when using the input of:   1   3   5   0   7   9

an event occurred at 16:13:29, the event is: 9
an event occurred at 16:13:30, the event is: 0
an event occurred at 16:13:31, the event is: 1
an event occurred at 16:13:33, the event is: 3
an event occurred at 16:13:35, the event is: 5
an event occurred at 16:13:37, the event is: 7
an event occurred at 16:13:39, the event is: 9
an event occurred at 16:13:40, the event is: 0
an event occurred at 16:13:41, the event is: 1
an event occurred at 16:13:43, the event is: 3
an event occurred at 16:13:45, the event is: 5
an event occurred at 16:13:47, the event is: 7
an event occurred at 16:13:49, the event is: 9
an event occurred at 16:13:50, the event is: 0
an event occurred at 16:13:51, the event is: 1
an event occurred at 16:13:53, the event is: 3
════════════ program halted.

Rust

Rust ensures memory safety at compile-time without needing a garbage collector or runtime. There are several concurrency primitives in it's standard library.

<lang Rust> use std::{sync::mpsc, thread, time::Duration};

fn main() -> Result<(), Box<dyn std::error::Error>> {

   println!("[1] Starting");
   let (tx, rx) = mpsc::channel();
   thread::spawn(move || {
       println!("[2] Waiting for event");
       rx.recv();
       println!("[2] Received event");
   });
   thread::sleep(Duration::from_secs(1));
   println!("[1] Sending event");
   tx.send(())?;
   thread::sleep(Duration::from_secs(1));
   Ok(())

} </lang>

Tcl

Tcl has been event-driven since 7.5, but only supported channel and timer events (plus variable traces, which can be used to create event-like entitites). With the addition of coroutines, it becomes much simpler to create general events:

Works with: Tcl version 8.6

<lang tcl># Simple task framework built from coroutines proc pause ms {

   after $ms [info coroutine];yield

} proc task {name script} {

   coroutine $name apply [list {} \
       "set ::tasks(\[info coro]) 1;$script;unset ::tasks(\[info coro])"]

} proc waitForTasksToFinish {} {

   global tasks
   while {[array size tasks]} {

vwait tasks

   }

}

  1. Make an Ada-like event class

oo::class create Event {

   variable waiting fired
   constructor {} {

set waiting {} set fired 0

   }
   method wait {} {

while {!$fired} { lappend waiting [info coroutine] yield }

   }
   method signal {} {

set wake $waiting set waiting {} set fired 1 foreach task $wake { $task }

   }
   method reset {} {

set fired 0

   }

}

  1. Execute the example

Event create X task A {

   puts "waiting for event"
   X wait
   puts "received event"

} task B {

   pause 1000
   puts "signalling X"
   X signal

} waitForTasksToFinish</lang> Output:

waiting for event
signalling X
received event

Of course, the classic way of writing this is much shorter, but intermingles the tasks: <lang tcl>after 1000 set X signalled puts "waiting for event" vwait X puts "received event"</lang>

Wren

Wren-cli supports the scheduling of tasks using a timer.

The tasks to be executed are added to a list by the Scheduler class. The Timer.sleep method suspends the current fiber and signals the scheduler (by calling a private method) to execute the tasks one by one in their own fibers - in Wren only one fiber can execute at a time. The task results are then available to the main fiber on its resumption after Timer.sleep has completed. <lang ecmascript>import "scheduler" for Scheduler import "timer" for Timer

var a = 3

// add a task Scheduler.add {

   a = a * a

} // add another task Scheduler.add {

   a = a + 1

}

System.print(a) // still 3 Timer.sleep(3000) // wait 3 seconds System.print(a) // now 3 * 3 + 1 = 10</lang>

Output:
3
10

zkl

zkl provides an Atomics library for things like this. Events are async, waiting for an event doesn't poll. <lang zkl>var event=Atomic.Bool(); // False

  // create thread waiting for event

fcn(event){event.wait(); println(vm," ping!")}.launch(event); Atomic.sleep(1); event.set(); println("done")</lang>

Output:
// snooze
done   // setting is fast, receiving maybe not so
VM#4 ping!
// and thread 4 exits

I ran this from the REPL so I didn't have to worry about the main thread exiting and nuking the child thread.