Category:OoRexx: Difference between revisions
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We are in the process of documenting the incompatibilies and shall publish them soon. |
We are in the process of documenting the incompatibilies and shall publish them soon. |
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Notable differences are: |
Notable differences are: |
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* The use of some 'special' characters such as '''<tt>@</tt>''', '''<tt>#</tt>''' and '''<tt>$</tt>''' in symbols. (These symbols were deprecated some time before 1990 when '''<tt>?</tt>''', '''<tt>!</tt>''' and '''<tt>_</tt>''' were introduced as acceptable alternatives.) |
* The use of some 'special' characters such as '''<tt>@</tt>''', '''<tt>#</tt>''' and '''<tt>$</tt>''' in symbols. (These symbols were [[wp:Deprecation|deprecated]] some time before 1990 when '''<tt>?</tt>''', '''<tt>!</tt>''' and '''<tt>_</tt>''' were introduced as acceptable alternatives.) |
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* Use of '''<tt>a=;</tt>''' instead of '''<tt>a=<nowiki>''</nowiki>;</tt>''' or '''<tt>a="";</tt>''' |
* Use of '''<tt>a=;</tt>''' instead of '''<tt>a=<nowiki>''</nowiki>;</tt>''' or '''<tt>a="";</tt>''' |
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The 24 game under REXX was meanwhile adapted so that it can be played with ooRexx. |
The 24 game under REXX was meanwhile adapted so that it can be played with ooRexx. |
Revision as of 18:36, 22 June 2012
OoRexx
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using OoRexx.
This programming language may be used to instruct a computer to perform a task.
See Also: |
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OoRexx is an implementation of REXX.
Other implementations of REXX.
ooRexx (aka Open Object Rexx) is an object oriented successor of 'Classic' Rexx (another one is NetRexx). Both Object Rexx and NetRexx were created by IBM and are now, open sourced, maintained by the Rexx Language Association. ooRexx can be used to run many programs shown here in the REXX category. We are in the process of documenting the incompatibilies and shall publish them soon. Notable differences are:
- The use of some 'special' characters such as @, # and $ in symbols. (These symbols were deprecated some time before 1990 when ?, ! and _ were introduced as acceptable alternatives.)
- Use of a=; instead of a=''; or a="";
The 24 game under REXX was meanwhile adapted so that it can be played with ooRexx.
Subcategories
This category has the following 3 subcategories, out of 3 total.
@
- OoRexx examples needing attention (empty)
- OoRexx Implementations (1 P)
- OoRexx User (4 P)
Pages in category "OoRexx"
The following 34 pages are in this category, out of 234 total.
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