Talk:OpenGL pixel shader

From Rosetta Code

Issues?

Does anyone see any major problems with this task proposal? --Rdm 18:05, 25 October 2011 (UTC)

Does GLSL have a built-in random number generator? If not, a linear gradient may be easier (and easier to verify) than a random RGB shader. --Ledrug 20:06, 25 October 2011 (UTC)