Talk:Image noise

From Rosetta Code

What are we supposed to be doing here?

Are we supposed to be finding good hardware and tuning the random number generator to jack up fps? --Rdm 11:57, 2 October 2010 (UTC)

It could be hard to get a constructive use of the FPS here, even if dividing the examples in to compiled/interpreted, Intel/AMD/etc., GPU X/Y/Z… Still the focus would be more on performance/hardware than the languages. I would like to suggest that the examples better fix the FPS a low value (1 FPS?) which should be of for most – no matter hardware. And then also, if possible, includes this 1-sec synchronization. --<Jofur> 12:51, 2 October 2010 (UTC)
I get better than 1 fps with (by modern standards) modest hardware running Tcl. I'm not putting in my figures though; they're highly hardware-dependent. –Donal Fellows 16:04, 2 October 2010 (UTC)

Hardware information is not very important. It can be removed. It's just a reference. Improving FPS is always good. 30 FPS is enough to create a smooth animation. Any example running more than 30 FPS in most hardware is good, hence the optimization. --Guga360 16:14, 2 October 2010 (UTC)

But why is that information requested anyway? Inter-language performance differences have never been the point of RC… –Donal Fellows 16:19, 2 October 2010 (UTC)