Talk:Image noise

From Rosetta Code

What are we supposed to be doing here?

Are we supposed to be finding good hardware and tuning the random number generator to jack up fps? --Rdm 11:57, 2 October 2010 (UTC)

It could be hard to get a constructive use of the FPS here, even if dividing the examples in to compiled/interpreted, Intel/AMD/etc., GPU X/Y/Z… Still the focus would be more on performance/hardware than the languages. I would like to suggest that the examples better fix the FPS a low value (1 FPS?) which should be of for most – no matter hardware. And then also, if possible, includes this 1-sec synchronization. --<Jofur> 12:51, 2 October 2010 (UTC)