Talk:Image noise: Difference between revisions

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Are we supposed to be finding good hardware and tuning the random number generator to jack up fps? --[[User:Rdm|Rdm]] 11:57, 2 October 2010 (UTC)
Are we supposed to be finding good hardware and tuning the random number generator to jack up fps? --[[User:Rdm|Rdm]] 11:57, 2 October 2010 (UTC)

:It could be hard to get a constructive use of the FPS here, even if dividing the examples in to compiled/interpreted, Intel/AMD/etc., GPU X/Y/Z… Still the focus would be more on performance/hardware than the languages. I would like to suggest that the examples better fix the FPS a low value (1 FPS?) which should be of for most – no matter hardware. And then also, if possible, includes this 1-sec synchronization. --[[User:Jofur|<Jofur>]] 12:51, 2 October 2010 (UTC)

Revision as of 12:51, 2 October 2010

What are we supposed to be doing here?

Are we supposed to be finding good hardware and tuning the random number generator to jack up fps? --Rdm 11:57, 2 October 2010 (UTC)

It could be hard to get a constructive use of the FPS here, even if dividing the examples in to compiled/interpreted, Intel/AMD/etc., GPU X/Y/Z… Still the focus would be more on performance/hardware than the languages. I would like to suggest that the examples better fix the FPS a low value (1 FPS?) which should be of for most – no matter hardware. And then also, if possible, includes this 1-sec synchronization. --<Jofur> 12:51, 2 October 2010 (UTC)