WebGL rotating F: Difference between revisions
Content added Content deleted
m (→{{header|J}}: remove debugging code) |
m (→{{header|J}}: eliminate a minor visual artifact experienced with some GPUs) |
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Line 65: | Line 65: | ||
float sdScene(vec3 p) { // distance to closest object |
float sdScene(vec3 p) { // distance to closest object |
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float dist= sdBox(p, vec3(1,4,1), vec3(0, 0.3, 0)); |
float dist= sdBox(p, vec3(1,4,1), vec3(0, 0.3, 0)); |
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dist= min(dist, sdBox(p, vec3(1,1,1), vec3( |
dist= min(dist, sdBox(p, vec3(1.5,1,1), vec3(0.75, 0.3, 0))); |
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return min(dist, sdBox(p, vec3(2.5,1,1), vec3(0.75, 2.3, 0))); |
return min(dist, sdBox(p, vec3(2.5,1,1), vec3(0.75, 2.3, 0))); |
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} |
} |