Weather routing: Difference between revisions

Content added Content deleted
(→‎{{header|Wren}}: Removed an unused variable and corrected comment.)
m (→‎{{header|Wren}}: Minor pruning.)
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var distance = h[0]
var distance = h[0]
var dir = h[1]
var dir = h[1]
var b = bestVectorSpeed.call(sp, dir, p.windDeg, p.windKts, p.currentDeg, p.currentKts)
var vel = bestVectorSpeed.call(sp, dir, p.windDeg, p.windKts, p.currentDeg, p.currentKts)[1]
var dir2 = b[0]
var vel = b[1]
// minutes/s * m / (knots * (m/s / knot)) = minutes
// minutes/s * m / (knots * (m/s / knot)) = minutes
return (1 / 60) * distance / (vel * 1.94384)
return (1 / 60) * distance / (vel * 1.94384)