User:Noolarch: Difference between revisions
(Created initial user page) |
(update and fixed links) |
||
(One intermediate revision by the same user not shown) | |||
Line 2:
{{mylang|SkookumScript|Language Designer}}
{{mylang|C++|Expert}}
{{mylang|Lua|Past Expert}}
{{mylang|Ruby|Dabbler}}
{{mylang|Python|Dabbler}}
Line 16 ⟶ 17:
I'm Conan Reis - Founder, CEO, Chief Mad Computer Scientist of Agog Labs Inc. I'm a veteran Canadian software engineer in the video game industry since 1993: LucasArts, EA, United Font Games. I work primarily with scripting languages, gameplay, AI, and world editors.
I'm the designer and creator of [http://skookumscript.com/
Older programming languages I designed include the distributed language “[http://skookumscript.com/about/origin/#ergo Ergo]” (developed in 1995, funded in part by a $105K grant from the BC Innovation Council) and “[http://skookumscript.com/about/origin/#chewiescript ChewieScript]” (developed in 2001 as the successor to the LucasArts’ legendary [[wp:SCUMM|SCUMM]] scripting language).
|
Latest revision as of 22:53, 15 November 2017
Languages I use | |
Language | Proficiency |
SkookumScript | Language Designer |
C++ | Expert |
Lua | Past Expert |
Ruby | Dabbler |
Python | Dabbler |
C | Intermediate (atrophied) |
Smalltalk | Intermediate (atrophied) |
Assembly | Beginner (atrophied) |
Prolog | Beginner (atrophied - university) |
Common Lisp | Beginner (atrophied - university) |
Modula-2 | Beginner (atrophied - university) |
Pascal | Intermediate (atrophied) |
BASIC | Intermediate (atrophied) |
I'm Conan Reis - Founder, CEO, Chief Mad Computer Scientist of Agog Labs Inc. I'm a veteran Canadian software engineer in the video game industry since 1993: LucasArts, EA, United Font Games. I work primarily with scripting languages, gameplay, AI, and world editors.
I'm the designer and creator of SkookumScript - The superpowered video game programming language that powers the award-winning open-world games Sleeping Dogs (2012) and Sleeping Dogs: Definitive Edition (2014) and AAA and indie projects across more than one hundred countries. Amazing gameplay, level design and AI without melting your brain. Turn-key UE4 plug-in available on the Unreal Engine 4 Marketplace.
Older programming languages I designed include the distributed language “Ergo” (developed in 1995, funded in part by a $105K grant from the BC Innovation Council) and “ChewieScript” (developed in 2001 as the successor to the LucasArts’ legendary SCUMM scripting language).
I've shipped products for Microsoft Windows, Xbox 360 & Xbox One, Sony PlayStation 2, 3 & 4, Nintendo Wii & GameCube, and Sega Genesis.