User:Eriksiers: Difference between revisions

From Rosetta Code
Content added Content deleted
(removed some stuff; new motd)
Line 19: Line 19:
{{notmylang|C++|ditto}}
{{notmylang|C++|ditto}}
{{mylangend}}
{{mylangend}}

Yeah, me.


Don't believe those lists over there. -->
Don't believe those lists over there. -->
Line 26: Line 24:
They're all lies, and ''totally'' contradictory.
They're all lies, and ''totally'' contradictory.


I've been working on a [http://sourceforge.net/projects/visible/ VB4/5/6-to-ANSI-C/C++ translator] for a while. A ''long'' while -- first got the idea several years ago. No released code as yet, but it's progressing... slowly. ''Really'' slowly. One problem is that I'm writing it in VB6, so that it can translate itself, the <s>classic</s> ''standard'' test of any compiler/translator/whatever. Another problem is I'm trying to do it without using any API calls whatsoever. Not ''that'' hard, but I've already had to kick myself in the ass once over that.
I've been working on a [http://sourceforge.net/projects/visible/ VB4/5/6-to-ANSI-C/C++ translator] for a while. A ''long'' while -- first got the idea several years ago. No released code as yet, but it's progressing... slowly. ''Really'' slowly. One problem is that I'm writing it in VB6, so that it can translate itself, the <s>classic</s> ''standard'' test of any compiler/translator/whatever. Another problem is I'm trying to do it without using any API calls whatsoever. (Not ''that'' hard, but I've already had to kick myself a few times.)


Some of my other projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard -- it all depends on the games I'm messing with. ''See also [[wp:Masochism]].'')
Some of my other projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard -- it all depends on the games I'm messing with.)


=Current events=
=Current events=
My "elderly" mother is in the hospital with [[wp:Pneumonia|pneumonia]], apparently caused by flu (although the docs aren't sure about the flu part just yet). This has been one of the longest weekends in my life... and not in a good way, either.
I took a vacation last week (12 thru 16 October). A long-overdue vacation. A vacation without internet access. Oh god, did I miss this.


=Operating Systems=
=Operating Systems=
Line 44: Line 42:
*[[wp:BeOS|BeOS]] (emulated, sorta)
*[[wp:BeOS|BeOS]] (emulated, sorta)
*various other toy OS's that you've never heard of
*various other toy OS's that you've never heard of

=Carpe Ichthys=

Dr. Pepper owns my soul. Mr. Pibb owns my left pinkie.


=My code contributions=
=My code contributions=
Line 60: Line 54:


=Quote of the Day=
=Quote of the Day=
There's no flesh or blood within this cloak to kill.
And they said unto Jesus, "How the hell did you do that?!"
There's only an idea.
Ideas are bulletproof.

Revision as of 22:54, 26 October 2009

Fargle Bargle
Language Proficiency
BASIC Greybeard
PowerBASIC Greybeard
Visual Basic Greybeard
DOS Batch File Meh
UNIX Shell Meh
VBScript Meh
Assembly Dork
Pascal Dork
Seed7 Dork
C Grue
C++ Grue
Visual Basic .NET Weasel
Fargle Blat
Languages Reasons
.Net Framework just not my thing, eh?
C I can use it, but I don't wanna
C++ ditto

Don't believe those lists over there. -->

They're all lies, and totally contradictory.

I've been working on a VB4/5/6-to-ANSI-C/C++ translator for a while. A long while -- first got the idea several years ago. No released code as yet, but it's progressing... slowly. Really slowly. One problem is that I'm writing it in VB6, so that it can translate itself, the classic standard test of any compiler/translator/whatever. Another problem is I'm trying to do it without using any API calls whatsoever. (Not that hard, but I've already had to kick myself a few times.)

Some of my other projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard -- it all depends on the games I'm messing with.)

Current events

My "elderly" mother is in the hospital with pneumonia, apparently caused by flu (although the docs aren't sure about the flu part just yet). This has been one of the longest weekends in my life... and not in a good way, either.

Operating Systems

I use a buttload of OS's:

  • Windows (98SE & XP on the hardware, several other versions emulated)
  • Linux (Slackware on the hardware, a few other distros emulated)
  • DOS (MS-DOS 7.1 on the hardware, a few others emulated)
  • OS/2 (eComStation, emulated)
  • Mac OS 7 (aka System 7, both on the hardware and emulated)
  • QNX (emulated)
  • BeOS (emulated, sorta)
  • various other toy OS's that you've never heard of

My code contributions

All code that I've posted on Rosetta Code is licensed for use under terms of the GNU GPL, version 2 or (at your option) any later version. (This is in addition to the GNU FDL, which automatically covers everything posted on RC. You can choose whichever license seems more appropriate.)

This specifically applies to code that I have posted. Other people's code that I have made changes to belongs to them, not me, and I disclaim any rights I might have to those changes.

If you're not sure if a piece of code is mine or not, ask. If you're not sure what I'm talking about, ask. If you're not sure which license applies, ask. If you want different licensing terms, ask.

Links

I put up my programming links on their own page. Have fun.

Quote of the Day

There's no flesh or blood within this cloak to kill.
There's only an idea.
Ideas are bulletproof.