User:Eriksiers: Difference between revisions
(nooz!) |
(scroogle) |
||
Line 1: | Line 1: | ||
{{mylangbegin}} |
{{mylangbegin|Fargle Bargle}} |
||
{{mylang|BASIC|Greybeard}} |
{{mylang|BASIC|[http://en.wiktionary.org/wiki/greybeard Greybeard]}} |
||
{{mylang|PowerBASIC|Greybeard}} |
{{mylang|PowerBASIC|[http://en.wiktionary.org/wiki/greybeard Greybeard]}} |
||
{{mylang|Visual Basic|Greybeard}} |
{{mylang|Visual Basic|[http://en.wiktionary.org/wiki/greybeard Greybeard]}} |
||
{{mylang|DOS Batch File|Meh}} |
{{mylang|DOS Batch File|Meh}} |
||
{{mylang|UNIX Shell|Meh}} |
{{mylang|UNIX Shell|Meh}} |
||
Line 9: | Line 9: | ||
{{mylang|Pascal|Dork}} |
{{mylang|Pascal|Dork}} |
||
{{mylang|Seed7|Dork}} |
{{mylang|Seed7|Dork}} |
||
{{ |
{{notmylang|C|Grue}} |
||
{{notmylang|C++|Grue}} |
|||
{{mylang|Visual Basic .NET|[http://www.catb.org/~esr/jargon/html/W/weasel.html Weasel]}} |
{{mylang|Visual Basic .NET|[http://www.catb.org/~esr/jargon/html/W/weasel.html Weasel]}} |
||
{{mylangend}} |
|||
{{notmylangbegin|Fargle Blat}} |
|||
{{notmylang|.Net Framework|just not my thing, eh?}} |
|||
{{notmylang|C|I can use it, but I don't wanna}} |
|||
{{notmylang|C++|ditto}} |
|||
{{mylangend}} |
{{mylangend}} |
||
Yeah, me. |
Yeah, me. |
||
Don't believe |
Don't believe those lists over there. --> |
||
They're all lies, and ''totally'' contradictory. |
|||
I've been working on a [http://sourceforge.net/projects/visible/ VB4/5/6-to-ANSI-C/C++ translator] for a while. A ''long'' while -- first got the idea several years ago. No released code as yet, but it's progressing... slowly. ''Really'' slowly. (One problem is that I'm writing it in VB6, so that it can translate itself, the <s>classic</s> ''standard'' test of any compiler/translator/whatever.) |
|||
My current projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard. ''See also [[wp:Masochism]].'') |
My other current projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard -- it all depends on the games I'm messing with. ''See also [[wp:Masochism]].'') |
||
=Carpe Ichthys= |
=Carpe Ichthys= |
||
Dr. Pepper owns |
Dr. Pepper owns my soul. Mr. Pibb owns my left pinkie. |
||
=My code contributions= |
=My code contributions= |
||
Line 32: | Line 39: | ||
This specifically applies to code that '''''I''''' have posted. ''Other people's'' code that I have made changes to belongs to them, not me, and I disclaim any rights I might have to those changes. |
This specifically applies to code that '''''I''''' have posted. ''Other people's'' code that I have made changes to belongs to them, not me, and I disclaim any rights I might have to those changes. |
||
If you're not sure if a piece of code is mine or not, ask. |
If you're not sure if a piece of code is mine or not, ask. If you're not sure what I'm talking about, ask. If you're not sure which license applies, ask. If you want different licensing terms, ask. |
||
If you're not sure what I'm talking about, ask. |
|||
If you're not sure which license applies, ask. |
|||
If you want different licensing terms, ask. |
Revision as of 18:14, 30 September 2009
Fargle Bargle | |
Language | Proficiency |
BASIC | Greybeard |
PowerBASIC | Greybeard |
Visual Basic | Greybeard |
DOS Batch File | Meh |
UNIX Shell | Meh |
VBScript | Meh |
Assembly | Dork |
Pascal | Dork |
Seed7 | Dork |
C | Grue |
C++ | Grue |
Visual Basic .NET | Weasel |
Fargle Blat | |
Languages | Reasons |
.Net Framework | just not my thing, eh? |
C | I can use it, but I don't wanna |
C++ | ditto |
Yeah, me.
Don't believe those lists over there. -->
They're all lies, and totally contradictory.
I've been working on a VB4/5/6-to-ANSI-C/C++ translator for a while. A long while -- first got the idea several years ago. No released code as yet, but it's progressing... slowly. Really slowly. (One problem is that I'm writing it in VB6, so that it can translate itself, the classic standard test of any compiler/translator/whatever.)
My other current projects include hacks to games using pieces of other games. The hard part is doing it in such a way that I can release my hacks for others to use without opening myself up to copyright-infringement lawsuits. (Generally, it involves utility programs that take pieces of 'Game A', already installed on the end-user's machine, and throwing them at 'Game B', also installed locally. Sometimes it's mindlessly simple; sometimes, it's mind-bogglingly hard -- it all depends on the games I'm messing with. See also wp:Masochism.)
Carpe Ichthys
Dr. Pepper owns my soul. Mr. Pibb owns my left pinkie.
My code contributions
All code that I've posted on Rosetta Code is licensed for use under terms of the GNU GPL, version 2 or (at your option) any later version. (This is in addition to the GNU FDL, which automatically covers everything posted on RC. You can choose whichever license seems more appropriate.)
This specifically applies to code that I have posted. Other people's code that I have made changes to belongs to them, not me, and I disclaim any rights I might have to those changes.
If you're not sure if a piece of code is mine or not, ask. If you're not sure what I'm talking about, ask. If you're not sure which license applies, ask. If you want different licensing terms, ask.