Talk:Rock-paper-scissors: Difference between revisions
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Ready to come out of draft? --[[User:Short Circuit|Michael Mol]] 15:48, 6 July 2011 (UTC) |
Ready to come out of draft? --[[User:Short Circuit|Michael Mol]] 15:48, 6 July 2011 (UTC) |
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:I like it. I haven't seen any questions. I think people understand RPS pretty well. +1 for promotion. --[[User:Mwn3d|Mwn3d]] 16:02, 6 July 2011 (UTC) |
:I like it. I haven't seen any questions. I think people understand RPS pretty well. +1 for promotion. --[[User:Mwn3d|Mwn3d]] 16:02, 6 July 2011 (UTC) |
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:: RPS is pretty easy to understand. I was more concerned about the AI player. I have been thinking about [[wp:Rock-Paper-Scissiors-Lizard-Spock|Rock-Paper-Lizard-Spock]]. Particularly, having the same codebase be able to handle both forms of the game with minimal redundant code. That might be doable as an Extra Credit goal. --[[User:Short Circuit|Michael Mol]] 16:11, 6 July 2011 (UTC) |
Revision as of 16:11, 6 July 2011
Ready to come out of draft? --Michael Mol 15:48, 6 July 2011 (UTC)
- I like it. I haven't seen any questions. I think people understand RPS pretty well. +1 for promotion. --Mwn3d 16:02, 6 July 2011 (UTC)
- RPS is pretty easy to understand. I was more concerned about the AI player. I have been thinking about Rock-Paper-Lizard-Spock. Particularly, having the same codebase be able to handle both forms of the game with minimal redundant code. That might be doable as an Extra Credit goal. --Michael Mol 16:11, 6 July 2011 (UTC)