Talk:Price fraction: Difference between revisions

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== Table extension ==
== Table extension ==
What do you get for an input price of 0.99 or 1.00? --[[User:Paddy3118|Paddy3118]] 09:56, 15 March 2010 (UTC)
What do you get for an input price of 0.99 or 1.00? --[[User:Paddy3118|Paddy3118]] 09:56, 15 March 2010 (UTC)
:That's covered by the final case: <code>&gt;= 0.96 &lt; 1.01 := 1.00</code> which is handled in the Clipper code with
<code>ELSEIF npQuantDispensed >= .96<br>&nbsp;&nbsp;&nbsp;&nbsp;nResult = 1
</code>
--[[User:Axtens|Axtens]] 02:36, 16 March 2010 (UTC)


== What about invalid values? ==
== What about invalid values? ==

Revision as of 02:36, 16 March 2010

Table extension

What do you get for an input price of 0.99 or 1.00? --Paddy3118 09:56, 15 March 2010 (UTC)

That's covered by the final case: >= 0.96 < 1.01  := 1.00 which is handled in the Clipper code with

ELSEIF npQuantDispensed >= .96
    nResult = 1

--Axtens 02:36, 16 March 2010 (UTC)

What about invalid values?

What's supposed to happen if you get a negative number, or a number greater than 1.01? -- Eriksiers 19:13, 15 March 2010 (UTC)

The calling routine takes care of those details --Axtens 02:30, 16 March 2010 (UTC)

Floating point for money?!

Floating point for money? Don't they teach kids anything these days? --IanOsgood 20:15, 15 March 2010 (UTC)

I've had that exact conversation with a friend in the past few weeks. All I can say is... I (at least) never think of the problems, or the alternatives. -- Eriksiers 20:44, 15 March 2010 (UTC)
Two topics on the original wiki, Floating Point Currency and Money Object, contain many anecdotes, cautionary tales, and useful links. For a toy problem like this, using an integer in units of cents should suffice. --IanOsgood 01:29, 16 March 2010 (UTC)
All good points. However, (1) I'm the maintenance programmer, and (2) to work in integers would require a significant rewrite, something I have neither the time nor the patience for (I don't get paid for the work, and have to fit it in wherever and whenever possible.) --Axtens 02:30, 16 March 2010 (UTC)