Talk:Animation: Difference between revisions
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The reason for the reversing direction is purely to show that everything is still responsive to the user. It's ''not'' because it is inherently interesting to me. :-) What it does do is provide the link to the world of games, where "animations that respond to clicks" are all the rage... —[[User:Dkf|Donal Fellows]] 14:42, 15 June 2009 (UTC) |
The reason for the reversing direction is purely to show that everything is still responsive to the user. It's ''not'' because it is inherently interesting to me. :-) What it does do is provide the link to the world of games, where "animations that respond to clicks" are all the rage... —[[User:Dkf|Donal Fellows]] 14:42, 15 June 2009 (UTC) |
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: In that spirit, the LabVIEW code uses a toggle switch: the text goes in the direction that the switch is pointing. Clicking on the actual text would involve events, which aren't easy in LabVIEW. --[[User:Crazyfirex|Crazyfirex]] 22:49, 21 January 2012 (UTC) |
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== java == |
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It works.--[[User:Xdv|xarilaos]] ([[User talk:Xdv|talk]]) 13:35, 12 January 2022 (UTC) |
Latest revision as of 13:35, 12 January 2022
The reason for the reversing direction is purely to show that everything is still responsive to the user. It's not because it is inherently interesting to me. :-) What it does do is provide the link to the world of games, where "animations that respond to clicks" are all the rage... —Donal Fellows 14:42, 15 June 2009 (UTC)
- In that spirit, the LabVIEW code uses a toggle switch: the text goes in the direction that the switch is pointing. Clicking on the actual text would involve events, which aren't easy in LabVIEW. --Crazyfirex 22:49, 21 January 2012 (UTC)