Snake/Java: Difference between revisions
Content added Content deleted
m (→Code: small changes) |
(→{{header|Java}}: cleaned up code a bit) |
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Line 9: | Line 9: | ||
public class Snake extends JPanel implements Runnable { |
public class Snake extends JPanel implements Runnable { |
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enum Dir { |
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up, right, down, left |
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}; |
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final Random rand = new Random(); |
final Random rand = new Random(); |
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final int[][] dirs = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; |
final int[][] dirs = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}}; |
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final int WALL = -1; |
final int WALL = -1; |
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final int MAX_ENERGY = 1500; |
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volatile boolean gameOver = true; |
volatile boolean gameOver = true; |
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Line 19: | Line 24: | ||
int nRows = 44; |
int nRows = 44; |
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int nCols = 64; |
int nCols = 64; |
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Dir dir; |
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int energy; |
int energy; |
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Line 53: | Line 58: | ||
case KeyEvent.VK_UP: |
case KeyEvent.VK_UP: |
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if (dir != |
if (dir != Dir.down) |
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dir = |
dir = Dir.up; |
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break; |
break; |
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case KeyEvent.VK_LEFT: |
case KeyEvent.VK_LEFT: |
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if (dir != |
if (dir != Dir.right) |
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dir = |
dir = Dir.left; |
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break; |
break; |
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case KeyEvent.VK_RIGHT: |
case KeyEvent.VK_RIGHT: |
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if (dir != |
if (dir != Dir.left) |
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dir = |
dir = Dir.right; |
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break; |
break; |
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case KeyEvent.VK_DOWN: |
case KeyEvent.VK_DOWN: |
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if (dir != |
if (dir != Dir.up) |
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dir = |
dir = Dir.down; |
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break; |
break; |
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} |
} |
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Line 82: | Line 87: | ||
stop(); |
stop(); |
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initGrid(); |
initGrid(); |
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treats = new LinkedList<>(); |
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dir = |
dir = Dir.left; |
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energy = |
energy = MAX_ENERGY; |
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if (score > hiScore) |
if (score > hiScore) |
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Line 90: | Line 96: | ||
score = 0; |
score = 0; |
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treats = new LinkedList<>(); |
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snake = new ArrayList<>(); |
snake = new ArrayList<>(); |
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for (int x = 0; x < 7; x++) |
for (int x = 0; x < 7; x++) |
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Line 127: | Line 132: | ||
} |
} |
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if (energyUsed() || hitsWall() || hitsSnake()) { |
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if (energy <= 0) |
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gameOver(); |
gameOver(); |
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} else { |
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if (eatsTreat()) { |
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score++; |
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energy = MAX_ENERGY; |
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growSnake(); |
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} |
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else if (eatsTreat()) { |
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score++; |
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energy = 1500; |
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growSnake(); |
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} |
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if (!gameOver) { |
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moveSnake(); |
moveSnake(); |
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addTreat(); |
addTreat(); |
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Line 149: | Line 145: | ||
repaint(); |
repaint(); |
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} |
} |
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} |
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boolean energyUsed() { |
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energy -= 10; |
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return energy <= 0; |
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} |
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boolean hitsWall() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir.ordinal()][0]; |
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int nextRow = head.y + dirs[dir.ordinal()][1]; |
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return grid[nextRow][nextCol] == WALL; |
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} |
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boolean hitsSnake() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir.ordinal()][0]; |
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int nextRow = head.y + dirs[dir.ordinal()][1]; |
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for (Point p : snake) |
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if (p.x == nextCol && p.y == nextRow) |
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return true; |
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return false; |
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} |
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boolean eatsTreat() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir.ordinal()][0]; |
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int nextRow = head.y + dirs[dir.ordinal()][1]; |
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for (Point p : treats) |
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if (p.x == nextCol && p.y == nextRow) { |
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return treats.remove(p); |
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} |
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return false; |
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} |
} |
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Line 154: | Line 183: | ||
gameOver = true; |
gameOver = true; |
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stop(); |
stop(); |
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} |
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void moveSnake() { |
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for (int i = snake.size() - 1; i > 0; i--) { |
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Point p1 = snake.get(i - 1); |
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Point p2 = snake.get(i); |
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p2.x = p1.x; |
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p2.y = p1.y; |
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} |
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Point head = snake.get(0); |
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head.x += dirs[dir.ordinal()][0]; |
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head.y += dirs[dir.ordinal()][1]; |
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} |
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void growSnake() { |
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Point tail = snake.get(snake.size() - 1); |
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int x = tail.x + dirs[dir.ordinal()][0]; |
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int y = tail.y + dirs[dir.ordinal()][1]; |
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snake.add(new Point(x, y)); |
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} |
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void addTreat() { |
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if (treats.size() < 3) { |
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if (rand.nextInt(10) == 0) { // 1 in 10 |
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if (rand.nextInt(4) != 0) { // 3 in 4 |
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int x, y; |
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while (true) { |
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x = rand.nextInt(nCols); |
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y = rand.nextInt(nRows); |
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if (grid[y][x] != 0) |
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continue; |
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Point p = new Point(x, y); |
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if (snake.contains(p) || treats.contains(p)) |
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continue; |
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treats.add(p); |
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break; |
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} |
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} else if (treats.size() > 1) |
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treats.remove(0); |
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} |
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} |
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} |
} |
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Line 216: | Line 291: | ||
drawScore(g); |
drawScore(g); |
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} |
} |
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} |
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void moveSnake() { |
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for (int i = snake.size() - 1; i > 0; i--) { |
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Point p1 = snake.get(i - 1); |
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Point p2 = snake.get(i); |
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p2.x = p1.x; |
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p2.y = p1.y; |
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} |
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Point head = snake.get(0); |
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head.x += dirs[dir][0]; |
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head.y += dirs[dir][1]; |
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} |
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void growSnake() { |
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Point tail = snake.get(snake.size() - 1); |
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int x = tail.x + dirs[dir][0]; |
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int y = tail.y + dirs[dir][1]; |
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snake.add(new Point(x, y)); |
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} |
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void addTreat() { |
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if (treats.size() < 3) { |
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if (rand.nextInt(10) == 0) { // 1 in 10 |
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if (rand.nextInt(4) != 0) { // 3 in 4 |
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int x, y; |
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while (true) { |
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x = rand.nextInt(nCols); |
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y = rand.nextInt(nRows); |
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if (grid[y][x] != 0) |
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continue; |
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Point p = new Point(x, y); |
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if (snake.contains(p) || treats.contains(p)) |
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continue; |
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treats.add(p); |
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break; |
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} |
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} else if (treats.size() > 1) |
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treats.remove(0); |
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} |
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} |
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} |
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boolean hitsWall() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir][0]; |
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int nextRow = head.y + dirs[dir][1]; |
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return grid[nextRow][nextCol] == WALL; |
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} |
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boolean hitsSnake() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir][0]; |
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int nextRow = head.y + dirs[dir][1]; |
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for (Point p : snake) |
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if (p.x == nextCol && p.y == nextRow) |
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return true; |
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return false; |
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} |
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boolean eatsTreat() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dirs[dir][0]; |
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int nextRow = head.y + dirs[dir][1]; |
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for (Point p : treats) |
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if (p.x == nextCol && p.y == nextRow) { |
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treats.remove(p); |
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return true; |
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} |
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return false; |
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} |
} |
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