Sierpinski square curve: Difference between revisions

From Rosetta Code
Content added Content deleted
m (syntax highlighting fixup automation)
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{{trans|C++}}
{{trans|C++}}


<lang 11l>F sierpinski_square(fname, size, length, order)
<syntaxhighlight lang="11l">F sierpinski_square(fname, size, length, order)
V x = (size - length) / 2
V x = (size - length) / 2
V y = Float(length)
V y = Float(length)
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outfile.write("'/>\n</svg>\n")
outfile.write("'/>\n</svg>\n")


sierpinski_square(‘sierpinski_square.svg’, 635, 5, 5)</lang>
sierpinski_square(‘sierpinski_square.svg’, 635, 5, 5)</syntaxhighlight>


{{out}}
{{out}}
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=={{header|C++}}==
=={{header|C++}}==
Output is a file in SVG format.
Output is a file in SVG format.
<lang cpp>// See https://en.wikipedia.org/wiki/Sierpi%C5%84ski_curve#Representation_as_Lindenmayer_system
<syntaxhighlight lang="cpp">// See https://en.wikipedia.org/wiki/Sierpi%C5%84ski_curve#Representation_as_Lindenmayer_system
#include <cmath>
#include <cmath>
#include <fstream>
#include <fstream>
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s.write(out, 635, 5, 5);
s.write(out, 635, 5, 5);
return 0;
return 0;
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Factor}}==
=={{header|Factor}}==
{{works with|Factor|0.99 2020-08-14}}
{{works with|Factor|0.99 2020-08-14}}
<lang factor>USING: accessors kernel L-system sequences ui ;
<syntaxhighlight lang="factor">USING: accessors kernel L-system sequences ui ;


: square-curve ( L-system -- L-system )
: square-curve ( L-system -- L-system )
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<L-system> square-curve
<L-system> square-curve
"Sierpinski square curve" open-window
"Sierpinski square curve" open-window
] with-ui</lang>
] with-ui</syntaxhighlight>




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{{libheader|go-lindenmayer}}
{{libheader|go-lindenmayer}}
The following uses the Lindenmayer system with the appropriate parameters from the Wikipedia article and produces a similar image (apart from the colors, yellow on blue) to the Sidef and zkl entries.
The following uses the Lindenmayer system with the appropriate parameters from the Wikipedia article and produces a similar image (apart from the colors, yellow on blue) to the Sidef and zkl entries.
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
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dc.Stroke()
dc.Stroke()
dc.SavePNG("sierpinski_square_curve.png")
dc.SavePNG("sierpinski_square_curve.png")
}</lang>
}</syntaxhighlight>


=={{header|J}}==
=={{header|J}}==
It looks like there's two different (though similar) concepts implemented here, of what a "Sierpinski square curve" looks like (the wikipedia writeup shows 45 degree angles -- like [[j:File:Sierpinski_curve.png]] but many of the implementations here show only right angles). And, the wikipedia writeup is obtuse about some of the details of the structure. And, we've got some dead links here. So, for now, a quickie ascii art implementation:<lang J> 1j1#"1' #'{~{{l,(1,~0{.~#y),l=.y,.0,.y}}^:3,.1
It looks like there's two different (though similar) concepts implemented here, of what a "Sierpinski square curve" looks like (the wikipedia writeup shows 45 degree angles -- like [[j:File:Sierpinski_curve.png]] but many of the implementations here show only right angles). And, the wikipedia writeup is obtuse about some of the details of the structure. And, we've got some dead links here. So, for now, a quickie ascii art implementation:<syntaxhighlight lang="j"> 1j1#"1' #'{~{{l,(1,~0{.~#y),l=.y,.0,.y}}^:3,.1
# # # # # # # #
# # # # # # # #
# # # #
# # # #
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# # # # # # # #
# # # # # # # #
# # # #
# # # #
# # # # # # # # </lang>
# # # # # # # # </syntaxhighlight>


=={{header|Java}}==
=={{header|Java}}==
{{trans|C++}}
{{trans|C++}}
<lang java>import java.io.*;
<syntaxhighlight lang="java">import java.io.*;


public class SierpinskiSquareCurve {
public class SierpinskiSquareCurve {
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private static final String PRODUCTION = "XF-F+F-XF+F+XF-F+F-X";
private static final String PRODUCTION = "XF-F+F-XF+F+XF-F+F-X";
private static final int ANGLE = 90;
private static final int ANGLE = 90;
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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for the simple-turtle.jq module used in this entry. The `include`
for the simple-turtle.jq module used in this entry. The `include`
statement assumes the file is in the pwd.
statement assumes the file is in the pwd.
<lang jq>include "simple-turtle" {search: "."};
<syntaxhighlight lang="jq">include "simple-turtle" {search: "."};


def rules: {"X": "XF-F+F-XF+F+XF-F+F-X"};
def rules: {"X": "XF-F+F-XF+F+XF-F+F-X"};
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sierpinski_curve(5)
sierpinski_curve(5)
| path("none"; "red"; 1) | svg(1000)
| path("none"; "red"; 1) | svg(1000)
</syntaxhighlight>
</lang>




=={{header|Julia}}==
=={{header|Julia}}==
<lang julia>using Lindenmayer # https://github.com/cormullion/Lindenmayer.jl
<syntaxhighlight lang="julia">using Lindenmayer # https://github.com/cormullion/Lindenmayer.jl


scurve = LSystem(Dict("X" => "XF-F+F-XF+F+XF-F+F-X"), "F+XF+F+XF")
scurve = LSystem(Dict("X" => "XF-F+F-XF+F+XF-F+F-X"), "F+XF+F+XF")
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showpreview = true
showpreview = true
)
)
</syntaxhighlight>
</lang>


=={{header|Mathematica}}/{{header|Wolfram Language}}==
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<lang Mathematica>Graphics[SierpinskiCurve[3]]</lang>
<syntaxhighlight lang="mathematica">Graphics[SierpinskiCurve[3]]</syntaxhighlight>
{{out}}
{{out}}
Outputs a graphical version of a 3rd order Sierpinski curve.
Outputs a graphical version of a 3rd order Sierpinski curve.
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{{trans|C++}}
{{trans|C++}}
We produce a SVG file.
We produce a SVG file.
<lang Nim>import math
<syntaxhighlight lang="nim">import math


type
type
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var sc = SierpinskiCurve(file: outfile)
var sc = SierpinskiCurve(file: outfile)
sc.write(635, 5, 5)
sc.write(635, 5, 5)
outfile.close()</lang>
outfile.close()</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Perl}}==
=={{header|Perl}}==
<lang perl>use strict;
<syntaxhighlight lang="perl">use strict;
use warnings;
use warnings;
use SVG;
use SVG;
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open my $fh, '>', 'sierpinski-square-curve.svg';
open my $fh, '>', 'sierpinski-square-curve.svg';
print $fh $svg->xmlify(-namespace=>'svg');
print $fh $svg->xmlify(-namespace=>'svg');
close $fh;</lang>
close $fh;</syntaxhighlight>
See: [https://github.com/SqrtNegInf/Rosettacode-Perl5-Smoke/blob/master/ref/sierpinski-square-curve.svg sierpinski-square-curve.svg] (offsite SVG image)
See: [https://github.com/SqrtNegInf/Rosettacode-Perl5-Smoke/blob/master/ref/sierpinski-square-curve.svg sierpinski-square-curve.svg] (offsite SVG image)


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{{libheader|Phix/online}}
{{libheader|Phix/online}}
You can run this online [http://phix.x10.mx/p2js/Sierpinski_square_curve.htm here].
You can run this online [http://phix.x10.mx/p2js/Sierpinski_square_curve.htm here].
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">--
<span style="color: #000080;font-style:italic;">--
-- demo\rosetta\Sierpinski_square_curve.exw
-- demo\rosetta\Sierpinski_square_curve.exw
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<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</lang>-->
<!--</syntaxhighlight>-->
and an svg-creating version:
and an svg-creating version:
<!--<lang Phix>-->
<!--<syntaxhighlight lang="phix">-->
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (file i/o)</span>
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (file i/o)</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">rule</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"XF-F+F-XF+F+XF-F+F-X"</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">rule</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"XF-F+F-XF+F+XF-F+F-X"</span>
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<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">fn</span><span style="color: #0000FF;">,</span><span style="color: #000000;">svgfmt</span><span style="color: #0000FF;">,{</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">X</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">xt</span><span style="color: #0000FF;">+</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">Y</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">yt</span><span style="color: #0000FF;">+</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">points</span><span style="color: #0000FF;">,</span><span style="color: #000000;">xt</span><span style="color: #0000FF;">,</span><span style="color: #000000;">yt</span><span style="color: #0000FF;">})</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">fn</span><span style="color: #0000FF;">,</span><span style="color: #000000;">svgfmt</span><span style="color: #0000FF;">,{</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">X</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">xt</span><span style="color: #0000FF;">+</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">Y</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">yt</span><span style="color: #0000FF;">+</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">points</span><span style="color: #0000FF;">,</span><span style="color: #000000;">xt</span><span style="color: #0000FF;">,</span><span style="color: #000000;">yt</span><span style="color: #0000FF;">})</span>
<span style="color: #7060A8;">close</span><span style="color: #0000FF;">(</span><span style="color: #000000;">fn</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">close</span><span style="color: #0000FF;">(</span><span style="color: #000000;">fn</span><span style="color: #0000FF;">)</span>
<!--</lang>-->
<!--</syntaxhighlight>-->


=={{header|Python}}==
=={{header|Python}}==
<lang Python>import matplotlib.pyplot as plt
<syntaxhighlight lang="python">import matplotlib.pyplot as plt
import math
import math


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s_angle = 90
s_angle = 90


draw_lsystem(s_axiom, s_rules, s_angle, 3)</lang>
draw_lsystem(s_axiom, s_rules, s_angle, 3)</syntaxhighlight>


=={{header|Quackery}}==
=={{header|Quackery}}==


<lang Quackery> [ $ "turtleduck.qky" loadfile ] now!
<syntaxhighlight lang="quackery"> [ $ "turtleduck.qky" loadfile ] now!
[ stack ] is switch.arg ( --> [ )
[ stack ] is switch.arg ( --> [ )
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char R case [ 1 4 turn ]
char R case [ 1 4 turn ]
char F case [ 5 1 walk ]
char F case [ 5 1 walk ]
otherwise ( ignore ) ] ]</lang>
otherwise ( ignore ) ] ]</syntaxhighlight>


{{output}}
{{output}}
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{{works with|Rakudo|2020.02}}
{{works with|Rakudo|2020.02}}


<lang perl6>use SVG;
<syntaxhighlight lang="raku" line>use SVG;


role Lindenmayer {
role Lindenmayer {
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],
],
],
],
);</lang>
);</syntaxhighlight>
See: [https://github.com/thundergnat/rc/blob/master/img/sierpinski-square-curve-perl6.svg Sierpinski-square-curve-perl6.svg] (offsite SVG image)
See: [https://github.com/thundergnat/rc/blob/master/img/sierpinski-square-curve-perl6.svg Sierpinski-square-curve-perl6.svg] (offsite SVG image)


=={{header|Rust}}==
=={{header|Rust}}==
Program output is a file in SVG format.
Program output is a file in SVG format.
<lang rust>// [dependencies]
<syntaxhighlight lang="rust">// [dependencies]
// svg = "0.8.0"
// svg = "0.8.0"


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fn main() {
fn main() {
SierpinskiSquareCurve::save("sierpinski_square_curve.svg", 635, 5.0, 5).unwrap();
SierpinskiSquareCurve::save("sierpinski_square_curve.svg", 635, 5.0, 5).unwrap();
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Sidef}}==
=={{header|Sidef}}==
Uses the '''LSystem()''' class from [https://rosettacode.org/wiki/Hilbert_curve#Sidef Hilbert curve].
Uses the '''LSystem()''' class from [https://rosettacode.org/wiki/Hilbert_curve#Sidef Hilbert curve].
<lang ruby>var rules = Hash(
<syntaxhighlight lang="ruby">var rules = Hash(
x => 'xF-F+F-xF+F+xF-F+F-x',
x => 'xF-F+F-xF+F+xF-F+F-x',
)
)
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)
)


lsys.execute('F+xF+F+xF', 5, "sierpiński_square_curve.png", rules)</lang>
lsys.execute('F+xF+F+xF', 5, "sierpiński_square_curve.png", rules)</syntaxhighlight>
Output image: [https://github.com/trizen/rc/blob/master/img/sierpi%C5%84ski_square_curve-sidef.png Sierpiński square curve]
Output image: [https://github.com/trizen/rc/blob/master/img/sierpi%C5%84ski_square_curve-sidef.png Sierpiński square curve]


=={{header|VBScript}}==
=={{header|VBScript}}==
Output to html (svg) displayed in the default browser. A turtle graphics class helps to keep the curve definition simple
Output to html (svg) displayed in the default browser. A turtle graphics class helps to keep the curve definition simple
<syntaxhighlight lang="vb">
<lang vb>


option explicit
option explicit
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sierp 5,4
sierp 5,4
set x=nothing
set x=nothing
</syntaxhighlight>
</lang>
=={{header|Wren}}==
=={{header|Wren}}==
{{trans|Go}}
{{trans|Go}}
{{libheader|DOME}}
{{libheader|DOME}}
{{libheader|Wren-lsystem}}
{{libheader|Wren-lsystem}}
<lang ecmascript>import "graphics" for Canvas, Color
<syntaxhighlight lang="ecmascript">import "graphics" for Canvas, Color
import "dome" for Window
import "dome" for Window
import "math" for Math
import "math" for Math
Line 1,094: Line 1,094:
}
}


var Game = SierpinskiSquareCurve.new(770, 770, Color.blue, Color.yellow)</lang>
var Game = SierpinskiSquareCurve.new(770, 770, Color.blue, Color.yellow)</syntaxhighlight>


=={{header|zkl}}==
=={{header|zkl}}==
Uses Image Magick and
Uses Image Magick and
the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl
the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl
<lang zkl>sierpinskiSquareCurve(4) : turtle(_);
<syntaxhighlight lang="zkl">sierpinskiSquareCurve(4) : turtle(_);


fcn sierpinskiSquareCurve(n){ // Lindenmayer system --> Data of As
fcn sierpinskiSquareCurve(n){ // Lindenmayer system --> Data of As
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}
}
img.writeJPGFile("sierpinskiSquareCurve.zkl.jpg");
img.writeJPGFile("sierpinskiSquareCurve.zkl.jpg");
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
Offsite image at [http://www.zenkinetic.com/Images/RosettaCode/sierpinskiSquareCurve.zkl.jpg Sierpinski square curve of order 4]
Offsite image at [http://www.zenkinetic.com/Images/RosettaCode/sierpinskiSquareCurve.zkl.jpg Sierpinski square curve of order 4]

Revision as of 14:55, 28 August 2022

Task
Sierpinski square curve
You are encouraged to solve this task according to the task description, using any language you may know.


Task

Produce a graphical or ASCII-art representation of a Sierpinski square curve of at least order 3.

11l

Translation of: C++
F sierpinski_square(fname, size, length, order)
   V x = (size - length) / 2
   V y = Float(length)
   V angle = 0.0

   V outfile = File(fname, ‘w’)
   outfile.write(‘<svg xmlns='http://www.w3.org/2000/svg' width='’size‘' height='’size"'>\n")
   outfile.write("<rect width='100%' height='100%' fill='white'/>\n")
   outfile.write(‘<path stroke-width='1' stroke='black' fill='none' d='’)
   V s = ‘F+XF+F+XF’
   L 0 .< order
      s = s.replace(‘X’, ‘XF-F+F-XF+F+XF-F+F-X’)

   outfile.write(‘M’x‘,’y)
   L(c) s
      S c
         ‘F’
            x += length * cos(radians(angle))
            y += length * sin(radians(angle))
            outfile.write(‘ L’x‘,’y)
         ‘+’
            angle = (angle + 90) % 360
         ‘-’
            angle = (angle - 90 + 360) % 360

   outfile.write("'/>\n</svg>\n")

sierpinski_square(‘sierpinski_square.svg’, 635, 5, 5)
Output:

Output is similar to C++.

C++

Output is a file in SVG format.

// See https://en.wikipedia.org/wiki/Sierpi%C5%84ski_curve#Representation_as_Lindenmayer_system
#include <cmath>
#include <fstream>
#include <iostream>
#include <string>

class sierpinski_square {
public:
    void write(std::ostream& out, int size, int length, int order);
private:
    static std::string rewrite(const std::string& s);
    void line(std::ostream& out);
    void execute(std::ostream& out, const std::string& s);
    double x_;
    double y_;
    int angle_;
    int length_;
};

void sierpinski_square::write(std::ostream& out, int size, int length, int order) {
    length_ = length;
    x_ = (size - length)/2;
    y_ = length;
    angle_ = 0;
    out << "<svg xmlns='http://www.w3.org/2000/svg' width='"
        << size << "' height='" << size << "'>\n";
    out << "<rect width='100%' height='100%' fill='white'/>\n";
    out << "<path stroke-width='1' stroke='black' fill='none' d='";
    std::string s = "F+XF+F+XF";
    for (int i = 0; i < order; ++i)
        s = rewrite(s);
    execute(out, s);
    out << "'/>\n</svg>\n";
}

std::string sierpinski_square::rewrite(const std::string& s) {
    std::string t;
    for (char c : s) {
        if (c == 'X')
            t += "XF-F+F-XF+F+XF-F+F-X";
        else
            t += c;
    }
    return t;
}

void sierpinski_square::line(std::ostream& out) {
    double theta = (3.14159265359 * angle_)/180.0;
    x_ += length_ * std::cos(theta);
    y_ += length_ * std::sin(theta);
    out << " L" << x_ << ',' << y_;
}

void sierpinski_square::execute(std::ostream& out, const std::string& s) {
    out << 'M' << x_ << ',' << y_;
    for (char c : s) {
        switch (c) {
        case 'F':
            line(out);
            break;
        case '+':
            angle_ = (angle_ + 90) % 360;
            break;
        case '-':
            angle_ = (angle_ - 90) % 360;
            break;
        }
    }
}

int main() {
    std::ofstream out("sierpinski_square.svg");
    if (!out) {
        std::cerr << "Cannot open output file\n";
        return 1;
    }
    sierpinski_square s;
    s.write(out, 635, 5, 5);
    return 0;
}
Output:

See: sierpinski_square.svg (offsite SVG image)

Factor

Works with: Factor version 0.99 2020-08-14
USING: accessors kernel L-system sequences ui ;

: square-curve ( L-system -- L-system )
    L-parser-dialect >>commands
    [ 90 >>angle ] >>turtle-values
    "F+XF+F+XF" >>axiom
    {
        { "X" "XF-F+F-XF+F+XF-F+F-X" }
    } >>rules ;

[
    <L-system> square-curve
    "Sierpinski square curve" open-window
] with-ui


When using the L-system visualizer, the following controls apply:

Camera controls
Button Command
a zoom in
z zoom out
left arrow turn left
right arrow turn right
up arrow pitch down
down arrow pitch up
q roll left
w roll right
Other controls
Button Command
x iterate L-system

Go

Library: Go Graphics

The following uses the Lindenmayer system with the appropriate parameters from the Wikipedia article and produces a similar image (apart from the colors, yellow on blue) to the Sidef and zkl entries.

package main

import (
    "github.com/fogleman/gg"
    "github.com/trubitsyn/go-lindenmayer"
    "log"
    "math"
)

const twoPi = 2 * math.Pi

var (
    width  = 770.0
    height = 770.0
    dc     = gg.NewContext(int(width), int(height))
)

var cx, cy, h, theta float64

func main() {
    dc.SetRGB(0, 0, 1) // blue background
    dc.Clear()
    cx, cy = 10, height/2+5
    h = 6
    sys := lindenmayer.Lsystem{
        Variables: []rune{'X'},
        Constants: []rune{'F', '+', '-'},
        Axiom:     "F+XF+F+XF",
        Rules: []lindenmayer.Rule{
            {"X", "XF-F+F-XF+F+XF-F+F-X"},
        },
        Angle: math.Pi / 2, // 90 degrees in radians
    }
    result := lindenmayer.Iterate(&sys, 5)
    operations := map[rune]func(){
        'F': func() {
            newX, newY := cx+h*math.Sin(theta), cy-h*math.Cos(theta)
            dc.LineTo(newX, newY)
            cx, cy = newX, newY
        },
        '+': func() {
            theta = math.Mod(theta+sys.Angle, twoPi)
        },
        '-': func() {
            theta = math.Mod(theta-sys.Angle, twoPi)
        },
    }
    if err := lindenmayer.Process(result, operations); err != nil {
        log.Fatal(err)
    }
    // needed to close the square at the extreme left
    operations['+']()
    operations['F']()

    // create the image and save it
    dc.SetRGB255(255, 255, 0) // yellow curve
    dc.SetLineWidth(2)
    dc.Stroke()
    dc.SavePNG("sierpinski_square_curve.png")
}

J

It looks like there's two different (though similar) concepts implemented here, of what a "Sierpinski square curve" looks like (the wikipedia writeup shows 45 degree angles -- like j:File:Sierpinski_curve.png but many of the implementations here show only right angles). And, the wikipedia writeup is obtuse about some of the details of the structure. And, we've got some dead links here. So, for now, a quickie ascii art implementation:

   1j1#"1' #'{~{{l,(1,~0{.~#y),l=.y,.0,.y}}^:3,.1
#   #   #   #   #   #   #   # 
  #       #       #       #   
#   #   #   #   #   #   #   # 
      #               #       
#   #   #   #   #   #   #   # 
  #       #       #       #   
#   #   #   #   #   #   #   # 
              #               
#   #   #   #   #   #   #   # 
  #       #       #       #   
#   #   #   #   #   #   #   # 
      #               #       
#   #   #   #   #   #   #   # 
  #       #       #       #   
#   #   #   #   #   #   #   #

Java

Translation of: C++
import java.io.*;

public class SierpinskiSquareCurve {
    public static void main(final String[] args) {
        try (Writer writer = new BufferedWriter(new FileWriter("sierpinski_square.svg"))) {
            SierpinskiSquareCurve s = new SierpinskiSquareCurve(writer);
            int size = 635, length = 5;
            s.currentAngle = 0;
            s.currentX = (size - length)/2;
            s.currentY = length;
            s.lineLength = length;
            s.begin(size);
            s.execute(rewrite(5));
            s.end();
        } catch (final Exception ex) {
            ex.printStackTrace();
        }
    }

    private SierpinskiSquareCurve(final Writer writer) {
        this.writer = writer;
    }

    private void begin(final int size) throws IOException {
        write("<svg xmlns='http://www.w3.org/2000/svg' width='%d' height='%d'>\n", size, size);
        write("<rect width='100%%' height='100%%' fill='white'/>\n");
        write("<path stroke-width='1' stroke='black' fill='none' d='");
    }

    private void end() throws IOException {
        write("'/>\n</svg>\n");
    }

    private void execute(final String s) throws IOException {
        write("M%g,%g\n", currentX, currentY);
        for (int i = 0, n = s.length(); i < n; ++i) {
            switch (s.charAt(i)) {
                case 'F':
                    line(lineLength);
                    break;
                case '+':
                    turn(ANGLE);
                    break;
                case '-':
                    turn(-ANGLE);
                    break;
            }
        }
    }

    private void line(final double length) throws IOException {
        final double theta = (Math.PI * currentAngle) / 180.0;
        currentX += length * Math.cos(theta);
        currentY += length * Math.sin(theta);
        write("L%g,%g\n", currentX, currentY);
    }

    private void turn(final int angle) {
        currentAngle = (currentAngle + angle) % 360;
    }

    private void write(final String format, final Object... args) throws IOException {
        writer.write(String.format(format, args));
    }

    private static String rewrite(final int order) {
        String s = AXIOM;
        for (int i = 0; i < order; ++i) {
            final StringBuilder sb = new StringBuilder();
            for (int j = 0, n = s.length(); j < n; ++j) {
                final char ch = s.charAt(j);
                if (ch == 'X')
                    sb.append(PRODUCTION);
                else
                    sb.append(ch);
            }
            s = sb.toString();
        }
        return s;
    }

    private final Writer writer;
    private double lineLength;
    private double currentX;
    private double currentY;
    private int currentAngle;

    private static final String AXIOM = "F+XF+F+XF";
    private static final String PRODUCTION = "XF-F+F-XF+F+XF-F+F-X";
    private static final int ANGLE = 90;
}
Output:

See: sierpinski_square.svg (offsite SVG image)

  1. https://rosettacode.org/wiki/Sierpinski_square_curve

jq

Works with: jq

Works with gojq, the Go implementation of jq

The program given here generates SVG code that can be viewed directly in a browser, at least if the file suffix is .svg.

See Simple Turtle Graphics for the simple-turtle.jq module used in this entry. The `include` statement assumes the file is in the pwd.

include "simple-turtle" {search: "."};

def rules: {"X": "XF-F+F-XF+F+XF-F+F-X"};

def sierpinski($count):
  rules as $rules
  | def p($count):
      if $count <= 0 then .
      else gsub("X"; $rules["X"]) | p($count-1)
      end;
  "F+XF+F+XF" | p($count) ;

def interpret($x):
  if   $x == "+" then turtleRotate(90)
  elif $x == "-" then turtleRotate(-90)
  elif $x == "F" then turtleForward(5)
  else .
  end;

def sierpinski_curve($n):
  sierpinski($n)
  | split("") 
  | reduce .[] as $action (turtle([200,650]) | turtleDown;
      interpret($action) ) ;

sierpinski_curve(5)
| path("none"; "red"; 1) | svg(1000)


Julia

using Lindenmayer # https://github.com/cormullion/Lindenmayer.jl

scurve = LSystem(Dict("X" => "XF-F+F-XF+F+XF-F+F-X"), "F+XF+F+XF")

drawLSystem(scurve,
    forward = 3,
    turn = 90,
    startingy = -400,
    iterations = 6,
    filename = "sierpinski_square_curve.png",
    showpreview = true
)

Mathematica/Wolfram Language

Graphics[SierpinskiCurve[3]]
Output:

Outputs a graphical version of a 3rd order Sierpinski curve.

Nim

Translation of: C++

We produce a SVG file.

import math

type

  SierpinskiCurve = object
    x, y: float
    angle: float
    length: int
    file: File


proc line(sc: var SierpinskiCurve) =
  let theta = degToRad(sc.angle)
  sc.x += sc.length.toFloat * cos(theta)
  sc.y += sc.length.toFloat * sin(theta)
  sc.file.write " L", sc.x, ',', sc.y


proc execute(sc: var SierpinskiCurve; s: string) =
  sc.file.write 'M', sc.x, ',', sc.y
  for c in s:
    case c
    of 'F': sc.line()
    of '+': sc.angle = floorMod(sc.angle + 90, 360)
    of '-': sc.angle = floorMod(sc.angle - 90, 360)
    else: discard


func rewrite(s: string): string =
  for c in s:
    if c == 'X':
      result.add "XF-F+F-XF+F+XF-F+F-X"
    else:
      result.add c


proc write(sc: var SierpinskiCurve; size, length, order: int) =
  sc.length = length
  sc.x = (size - length) / 2
  sc.y = length.toFloat
  sc.angle = 0
  sc.file.write "<svg xmlns='http://www.w3.org/2000/svg' width='", size, "' height='", size, "'>\n"
  sc.file.write "<rect width='100%' height='100%' fill='white'/>\n"
  sc.file.write "<path stroke-width='1' stroke='black' fill='none' d='"
  var s = "F+XF+F+XF"
  for _ in 1..order: s = s.rewrite()
  sc.execute(s)
  sc.file.write "'/>\n</svg>\n"


let outfile = open("sierpinski_square.svg", fmWrite)
var sc = SierpinskiCurve(file: outfile)
sc.write(635, 5, 5)
outfile.close()
Output:

Same as C++ output.

Perl

use strict;
use warnings;
use SVG;
use List::Util qw(max min);
use constant pi => 2 * atan2(1, 0);

my $rule = 'XF-F+F-XF+F+XF-F+F-X';
my $S = 'F+F+XF+F+XF';
$S =~ s/X/$rule/g for 1..5;

my (@X, @Y);
my ($x, $y) = (0, 0);
my $theta   = pi/4;
my $r       = 6;

for (split //, $S) {
    if (/F/) {
        push @X, sprintf "%.0f", $x;
        push @Y, sprintf "%.0f", $y;
        $x += $r * cos($theta);
        $y += $r * sin($theta);
    }
    elsif (/\+/) { $theta += pi/2; }
    elsif (/\-/) { $theta -= pi/2; }
}

my ($xrng, $yrng) = ( max(@X) - min(@X),  max(@Y) - min(@Y));
my ($xt,   $yt)   = (-min(@X) + 10,      -min(@Y) + 10);

my $svg = SVG->new(width=>$xrng+20, height=>$yrng+20);
my $points = $svg->get_path(x=>\@X, y=>\@Y, -type=>'polyline');
$svg->rect(width=>"100%", height=>"100%", style=>{'fill'=>'black'});
$svg->polyline(%$points, style=>{'stroke'=>'orange', 'stroke-width'=>1}, transform=>"translate($xt,$yt)");

open my $fh, '>', 'sierpinski-square-curve.svg';
print $fh  $svg->xmlify(-namespace=>'svg');
close $fh;

See: sierpinski-square-curve.svg (offsite SVG image)

Phix

Library: Phix/pGUI
Library: Phix/online

You can run this online here.

--
-- demo\rosetta\Sierpinski_square_curve.exw
-- ========================================
--
-- My second atempt at a Lindenmayer system. The first 
--  is now saved in demo\rosetta\Penrose_tiling.exw
--
with javascript_semantics
include pGUI.e

Ihandle dlg, canvas
cdCanvas cddbuffer, cdcanvas

function redraw_cb(Ihandle /*canvas*/)
    string s = "F+F+XF+F+XF"
    for n=1 to 4 do
        string next = ""
        for i=1 to length(s) do
            integer ch = s[i]
            next &= iff(ch='X'?"XF-F+F-XF+F+XF-F+F-X":ch)
        end for
        s = next
    end for
 
    cdCanvasActivate(cddbuffer)
    cdCanvasBegin(cddbuffer, CD_CLOSED_LINES)
    atom x=0, y=0, theta=PI/4, r = 6
    for i=1 to length(s) do
        integer ch = s[i]
        switch ch do
            case 'F':   x += r*cos(theta)
                        y += r*sin(theta)
                        cdCanvasVertex(cddbuffer, x+270, y+270)
            case '+':   theta += PI/2
            case '-':   theta -= PI/2
        end switch
    end for
    cdCanvasEnd(cddbuffer)
    cdCanvasFlush(cddbuffer)
    return IUP_DEFAULT
end function

function map_cb(Ihandle canvas)
    cdcanvas = cdCreateCanvas(CD_IUP, canvas)
    cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
    cdCanvasSetBackground(cddbuffer, CD_WHITE)
    cdCanvasSetForeground(cddbuffer, CD_BLUE)
    return IUP_DEFAULT
end function

IupOpen()
canvas = IupCanvas("RASTERSIZE=290x295")
IupSetCallbacks(canvas, {"MAP_CB", Icallback("map_cb"),
                         "ACTION", Icallback("redraw_cb")})
dlg = IupDialog(canvas,`TITLE="Sierpinski square curve"`)
IupSetAttribute(dlg,`DIALOGFRAME`,`YES`)
IupShow(dlg)
if platform()!=JS then
    IupMainLoop()
    IupClose()
end if

and an svg-creating version:

without js -- (file i/o)
constant rule = "XF-F+F-XF+F+XF-F+F-X"
string s = "F+F+XF+F+XF"
for n=1 to 4 do
    string next = ""
    for i=1 to length(s) do
        integer ch = s[i]
        next &= iff(ch='X'?rule:ch)
    end for
    s = next
end for
 
sequence X = {}, Y= {}
atom x=0, y=0, theta=PI/4, r = 6
string svg = ""
for i=1 to length(s) do
    integer ch = s[i]
    switch ch do
        case 'F':   X &= x; x += r*cos(theta)
                    Y &= y; y += r*sin(theta)
        case '+':   theta += PI/2
        case '-':   theta -= PI/2
    end switch
end for
constant svgfmt = """
<svg xmlns="http://www.w3.org/2000/svg" height="%d" width="%d">
 <rect height="100%%" width="100%%" style="fill:black" />
 <polyline points="%s" style="stroke: orange; stroke-width: 1" transform="translate(%d,%d)" />
</svg>"""
string points = ""
for i=1 to length(X) do
    points &= sprintf("%.2f,%.2f ",{X[i],Y[i]})
end for
integer fn = open("sierpinski_square_curve.svg","w")
atom xt = -min(X)+10,
     yt = -min(Y)+10
printf(fn,svgfmt,{max(X)+xt+10,max(Y)+yt+10,points,xt,yt})
close(fn)

Python

import matplotlib.pyplot as plt
import math


def nextPoint(x, y, angle):
    a = math.pi * angle / 180
    x2 = (int)(round(x + (1 * math.cos(a))))
    y2 = (int)(round(y + (1 * math.sin(a))))
    return x2, y2


def expand(axiom, rules, level):
    for l in range(0, level):
        a2 = ""
        for c in axiom:
            if c in rules:
                a2 += rules[c]
            else:
                a2 += c
        axiom = a2
    return axiom


def draw_lsystem(axiom, rules, angle, iterations):
    xp = [1]
    yp = [1]
    direction = 0
    for c in expand(axiom, rules, iterations):
        if c == "F":
            xn, yn = nextPoint(xp[-1], yp[-1], direction)
            xp.append(xn)
            yp.append(yn)
        elif c == "-":
            direction = direction - angle
            if direction < 0:
                direction = 360 + direction
        elif c == "+":
            direction = (direction + angle) % 360

    plt.plot(xp, yp)
    plt.show()


if __name__ == '__main__':
    # Sierpinski Square L-System Definition
    s_axiom = "F+XF+F+XF"
    s_rules = {"X": "XF-F+F-XF+F+XF-F+F-X"}
    s_angle = 90

    draw_lsystem(s_axiom, s_rules, s_angle, 3)

Quackery

  [ $ "turtleduck.qky" loadfile ] now!
 
  [ stack ]                      is switch.arg (   --> [ )
  
  [ switch.arg put ]             is switch     ( x -->   )
 
  [ switch.arg release ]         is otherwise  (   -->   )
 
  [ switch.arg share 
    != iff ]else[ done  
    otherwise ]'[ do ]done[ ]    is case       ( x -->   )
  
  [ $ "" swap witheach 
      [ nested quackery join ] ] is expand     ( $ --> $ )
    
  [ $ "L" ]                      is L          ( $ --> $ )
 
  [ $ "R" ]                      is R          ( $ --> $ )
 
  [ $ "F" ]                      is F          ( $ --> $ )
 
  [ $ "AFRFLFRAFLFLAFRFLFRA" ]   is A          ( $ --> $ )
 
  $ "FLAFLFLAF"
  
  4 times expand
  
  turtle
  witheach
    [ switch
        [ char L case [ -1 4 turn ]
          char R case [  1 4 turn ]
          char F case [  5 1 walk ] 
          otherwise ( ignore ) ] ]
Output:

https://imgur.com/qEfGTBG

Raku

(formerly Perl 6)

Works with: Rakudo version 2020.02
use SVG;

role Lindenmayer {
    has %.rules;
    method succ {
        self.comb.map( { %!rules{$^c} // $c } ).join but Lindenmayer(%!rules)
    }
}

my $sierpinski = 'X' but Lindenmayer( { X => 'XF-F+F-XF+F+XF-F+F-X' } );

$sierpinski++ xx 5;

my $dim = 600;
my $scale = 6;

my @points = (-80, 298);

for $sierpinski.comb {
    state ($x, $y) = @points[0,1];
    state $d = $scale + 0i;
    when 'F' { @points.append: ($x += $d.re).round(1), ($y += $d.im).round(1) }
    when /< + - >/ { $d *= "{$_}1i" }
    default { }
}

my @t = @points.tail(2).clone;

my $out = './sierpinski-square-curve-perl6.svg'.IO;

$out.spurt: SVG.serialize(
    svg => [
        :width($dim), :height($dim),
        :rect[:width<100%>, :height<100%>, :fill<black>],
        :polyline[
          :points((@points, map {(@t »+=» $_).clone}, ($scale,0), (0,$scale), (-$scale,0)).join: ','),
          :fill<black>, :transform("rotate(45, 300, 300)"), :style<stroke:#61D4FF>,
        ],
        :polyline[
          :points(@points.map( -> $x,$y { $x, $dim - $y + 1 }).join: ','),
          :fill<black>, :transform("rotate(45, 300, 300)"), :style<stroke:#61D4FF>,
        ],
    ],
);

See: Sierpinski-square-curve-perl6.svg (offsite SVG image)

Rust

Program output is a file in SVG format.

// [dependencies]
// svg = "0.8.0"

use svg::node::element::path::Data;
use svg::node::element::Path;

struct SierpinskiSquareCurve {
    current_x: f64,
    current_y: f64,
    current_angle: i32,
    line_length: f64,
}

impl SierpinskiSquareCurve {
    fn new(x: f64, y: f64, length: f64, angle: i32) -> SierpinskiSquareCurve {
        SierpinskiSquareCurve {
            current_x: x,
            current_y: y,
            current_angle: angle,
            line_length: length,
        }
    }
    fn rewrite(order: usize) -> String {
        let mut str = String::from("F+XF+F+XF");
        for _ in 0..order {
            let mut tmp = String::new();
            for ch in str.chars() {
                match ch {
                    'X' => tmp.push_str("XF-F+F-XF+F+XF-F+F-X"),
                    _ => tmp.push(ch),
                }
            }
            str = tmp;
        }
        str
    }
    fn execute(&mut self, order: usize) -> Path {
        let mut data = Data::new().move_to((self.current_x, self.current_y));
        for ch in SierpinskiSquareCurve::rewrite(order).chars() {
            match ch {
                'F' => data = self.draw_line(data),
                '+' => self.turn(90),
                '-' => self.turn(-90),
                _ => {}
            }
        }
        Path::new()
            .set("fill", "none")
            .set("stroke", "black")
            .set("stroke-width", "1")
            .set("d", data)
    }
    fn draw_line(&mut self, data: Data) -> Data {
        let theta = (self.current_angle as f64).to_radians();
        self.current_x += self.line_length * theta.cos();
        self.current_y += self.line_length * theta.sin();
        data.line_to((self.current_x, self.current_y))
    }
    fn turn(&mut self, angle: i32) {
        self.current_angle = (self.current_angle + angle) % 360;
    }
    fn save(file: &str, size: usize, length: f64, order: usize) -> std::io::Result<()> {
        use svg::node::element::Rectangle;
        let x = (size as f64 - length) / 2.0;
        let y = length;
        let rect = Rectangle::new()
            .set("width", "100%")
            .set("height", "100%")
            .set("fill", "white");
        let mut s = SierpinskiSquareCurve::new(x, y, length, 0);
        let document = svg::Document::new()
            .set("width", size)
            .set("height", size)
            .add(rect)
            .add(s.execute(order));
        svg::save(file, &document)
    }
}

fn main() {
    SierpinskiSquareCurve::save("sierpinski_square_curve.svg", 635, 5.0, 5).unwrap();
}
Output:

See: sierpinski_square_curve.svg (offsite SVG image)

Sidef

Uses the LSystem() class from Hilbert curve.

var rules = Hash(
    x => 'xF-F+F-xF+F+xF-F+F-x',
)

var lsys = LSystem(
    width:  510,
    height: 510,

    xoff: -505,
    yoff: -254,

    len:   4,
    angle: 90,
    color: 'dark green',
)

lsys.execute('F+xF+F+xF', 5, "sierpiński_square_curve.png", rules)

Output image: Sierpiński square curve

VBScript

Output to html (svg) displayed in the default browser. A turtle graphics class helps to keep the curve definition simple

option explicit
'outputs turtle graphics to svg file and opens it

const pi180= 0.01745329251994329576923690768489 ' pi/180 
const pi=3.1415926535897932384626433832795 'pi
class turtle
   
   dim fso
   dim fn
   dim svg
   
   dim iang  'radians
   dim ori   'radians
   dim incr
   dim pdown
   dim clr
   dim x
   dim y

   public property let orient(n):ori = n*pi180 :end property
   public property let iangle(n):iang= n*pi180 :end property
   public sub pd() : pdown=true: end sub 
   public sub pu()  :pdown=FALSE :end sub 
   
   public sub rt(i)  
     ori=ori - i*iang:
     'if ori<0 then ori = ori+pi*2
   end sub 
   public sub lt(i):  
     ori=(ori + i*iang) 
     'if ori>(pi*2) then ori=ori-pi*2
   end sub
   
   public sub bw(l)
      x= x+ cos(ori+pi)*l*incr
      y= y+ sin(ori+pi)*l*incr
     ' ori=ori+pi '?????
   end sub 
   
   public sub fw(l)
      dim x1,y1 
      x1=x + cos(ori)*l*incr
      y1=y + sin(ori)*l*incr
      if pdown then line x,y,x1,y1
      x=x1:y=y1
   end sub
   
   Private Sub Class_Initialize()  
      setlocale "us" 
      initsvg
      x=400:y=400:incr=100
      ori=90*pi180
      iang=90*pi180
      clr=0
      pdown=true
   end sub
   
   Private Sub Class_Terminate()   
      disply
   end sub
   
   private sub line (x,y,x1,y1)
      svg.WriteLine "<line x1=""" & x & """ y1= """& y & """ x2=""" & x1& """ y2=""" & y1 & """/>"
   end sub 

   private sub disply()
       dim shell
       svg.WriteLine "</svg></body></html>"
       svg.close
       Set shell = CreateObject("Shell.Application") 
       shell.ShellExecute fn,1,False
   end sub 

   private sub initsvg()
     dim scriptpath
     Set fso = CreateObject ("Scripting.Filesystemobject")
     ScriptPath= Left(WScript.ScriptFullName, InStrRev(WScript.ScriptFullName, "\"))
     fn=Scriptpath & "SIERP.HTML"
     Set svg = fso.CreateTextFile(fn,True)
     if SVG IS nothing then wscript.echo "Can't create svg file" :vscript.quit
     svg.WriteLine "<!DOCTYPE html>" &vbcrlf & "<html>" &vbcrlf & "<head>"
     svg.writeline "<style>" & vbcrlf & "line {stroke:rgb(255,0,0);stroke-width:.5}" &vbcrlf &"</style>"
     svg.writeline "</head>"&vbcrlf & "<body>"
     svg.WriteLine "<svg xmlns=""http://www.w3.org/2000/svg"" width=""800"" height=""800"" viewBox=""0 0 800 800"">" 
   end sub 
end class

'to half.sierpinski :size :level
' if :level = 0 [forward :size stop]
' half.sierpinski :size :level - 1
' left 45
' forward :size * sqrt 2 
' left 45
' half.sierpinski :size :level - 1
' right 90
' forward :size 
' right 90
' half.sierpinski :size :level - 1
' left 45
' forward :size * sqrt 2 
' left 45
' half.sierpinski :size :level - 1
'end
const raiz2=1.4142135623730950488016887242097
sub media_sierp (niv,sz)
   if niv=0 then x.fw sz: exit sub 
   media_sierp niv-1,sz
   x.lt 1
   x.fw sz*raiz2
   x.lt 1
    media_sierp niv-1,sz
   x.rt 2
   x.fw sz
   x.rt 2
  media_sierp niv-1,sz
   x.lt 1
   x.fw sz*raiz2
   x.lt 1 
    media_sierp niv-1,sz
end sub    

'to sierpinski :size :level
' half.sierpinski :size :level
' right 90
' forward :size
' right 90
' half.sierpinski :size :level
' right 90
' forward :size
' right 90
'end

sub sierp(niv,sz)
   media_sierp niv,sz
   x.rt 2
   x.fw sz
   x.rt 2
   media_sierp niv,sz
   x.rt 2
   x.fw sz
   x.rt 2
end sub   
     
dim x
set x=new turtle
x.iangle=45
x.orient=0
x.incr=1
x.x=100:x.y=270
'star5
sierp 5,4
set x=nothing

Wren

Translation of: Go
Library: DOME
Library: Wren-lsystem
import "graphics" for Canvas, Color
import "dome" for Window
import "math" for Math
import "./lsystem" for LSystem, Rule

var TwoPi = Num.pi * 2

class SierpinskiSquareCurve {
    construct new(width, height, back, fore) {
        Window.title = "Sierpinski Square Curve"
        Window.resize(width, height)
        Canvas.resize(width, height)
        _w = width
        _h = height
        _bc = back
        _fc = fore
    }

    init() {
        Canvas.cls(_bc)
        var cx = 10
        var cy = (_h/2).floor + 5
        var theta = 0
        var h = 6
        var lsys = LSystem.new(
            ["X"],                                    //  variables
            ["F", "+", "-"],                          //  constants
            "F+XF+F+XF",                              //  axiom
            [Rule.new("X", "XF-F+F-XF+F+XF-F+F-X")],  //  rules
            Num.pi / 2                                //  angle (90 degrees in radians)
        )
        var result = lsys.iterate(5)
        var operations = {
            "F": Fn.new {
                var newX = cx + h*Math.sin(theta)
                var newY = cy - h*Math.cos(theta)
                Canvas.line(cx, cy, newX, newY, _fc, 2)
                cx = newX
                cy = newY
            },
            "+": Fn.new {
                theta = (theta + lsys.angle) % TwoPi
            },
            "-": Fn.new {
                theta = (theta - lsys.angle) % TwoPi
            }
        }
        LSystem.execute(result, operations)
    }

    update() {}

    draw(alpha) {}
}

var Game = SierpinskiSquareCurve.new(770, 770, Color.blue, Color.yellow)

zkl

Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl

sierpinskiSquareCurve(4) : turtle(_);

fcn sierpinskiSquareCurve(n){	// Lindenmayer system --> Data of As
   var [const] A="AF-F+F-AF+F+AF-F+F-A", B="";  // Production rules
   var [const] Axiom="F+AF+F+AF";
   buf1,buf2 := Data(Void,Axiom).howza(3), Data().howza(3);  // characters
   do(n){
      buf1.pump(buf2.clear(),fcn(c){ if(c=="A") A else if(c=="B") B else c });
      t:=buf1; buf1=buf2; buf2=t;	// swap buffers
   }
   buf1		// n=4 --> 3,239 characters
}

fcn turtle(curve){	// a "square" turtle, directions are +-90*
   const D=10;
   ds,dir := T( T(D,0), T(0,-D), T(-D,0), T(0,D) ), 2; // turtle offsets
   dx,dy := ds[dir];
   img,color := PPM(650,650), 0x00ff00;  // green on black
   x,y := img.w/2, 10;
   curve.replace("A","").replace("B","");  // A & B are no-op during drawing
   foreach c in (curve){
      switch(c){
	 case("F"){ img.line(x,y, (x+=dx),(y+=dy), color) }  // draw forward
	 case("+"){ dir=(dir+1)%4; dx,dy = ds[dir] } // turn right 90*
	 case("-"){ dir=(dir-1)%4; dx,dy = ds[dir] } // turn left 90*
      }
   }
   img.writeJPGFile("sierpinskiSquareCurve.zkl.jpg");
}
Output:

Offsite image at Sierpinski square curve of order 4