Sierpinski pentagon: Difference between revisions

From Rosetta Code
Content added Content deleted
Line 576: Line 576:
varr = [vertices[parse(Int, ch) + 1] for ch in split(string(i, base=sides, pad=order), "")]
varr = [vertices[parse(Int, ch) + 1] for ch in split(string(i, base=sides, pad=order), "")]
vector = sum(map(x -> varr[x] * orders[x], 1:length(orders)))
vector = sum(map(x -> varr[x] * orders[x], 1:length(orders)))
vprod = map(x->vector+orders[end]*(1-scale)*x, vertices)
vprod = map(x -> vector + orders[end] * (1-scale) * x, vertices)


points = join([@sprintf("%.3f %.3f", real(v), imag(v)) for v in vprod], " ")
points = join([@sprintf("%.3f %.3f", real(v), imag(v)) for v in vprod], " ")

Revision as of 22:53, 5 January 2019

Task
Sierpinski pentagon
You are encouraged to solve this task according to the task description, using any language you may know.

Produce a graphical or ASCII-art representation of a Sierpinski pentagon (aka a Pentaflake) of order 5. Your code should also be able to correctly generate representations of lower orders: 1 to 4.

See also



C

The Sierpinski fractals can be generated via the Chaos Game. This implementation thus generalizes the Chaos game C implementation on Rosettacode. As the number of sides increases, the number of iterations must increase dramatically for a well pronounced fractal ( 30000 for a pentagon). This is in keeping with the requirements that the implementation should work for polygons with sides 1 to 4 as well. Requires the WinBGIm library. <lang C>

  1. include<graphics.h>
  2. include<stdlib.h>
  3. include<stdio.h>
  4. include<math.h>
  5. include<time.h>
  1. define pi M_PI

int main(){

time_t t; double side, **vertices,seedX,seedY,windowSide = 500,sumX=0,sumY=0; int i,iter,choice,numSides;

printf("Enter number of sides : "); scanf("%d",&numSides);

printf("Enter polygon side length : "); scanf("%lf",&side);

printf("Enter number of iterations : "); scanf("%d",&iter);

initwindow(windowSide,windowSide,"Polygon Chaos");

vertices = (double**)malloc(numSides*sizeof(double*));

for(i=0;i<numSides;i++){ vertices[i] = (double*)malloc(2 * sizeof(double));

vertices[i][0] = windowSide/2 + side*cos(i*2*pi/numSides); vertices[i][1] = windowSide/2 + side*sin(i*2*pi/numSides); sumX+= vertices[i][0]; sumY+= vertices[i][1]; putpixel(vertices[i][0],vertices[i][1],15); }

srand((unsigned)time(&t));

seedX = sumX/numSides; seedY = sumY/numSides;

putpixel(seedX,seedY,15);

for(i=0;i<iter;i++){ choice = rand()%numSides;

seedX = (seedX + (numSides-2)*vertices[choice][0])/(numSides-1); seedY = (seedY + (numSides-2)*vertices[choice][1])/(numSides-1);

putpixel(seedX,seedY,15); }

free(vertices);

getch();

closegraph();

return 0; } </lang>

D

Translation of: Perl 6
Translation of: Python

This solution combines the turtle graphics concept used in Python, with the SVG output format of the Perl 6 solution. This runs very quickly compared to the Python version.

<lang D>import std.math; import std.stdio;

/// Convert degrees into radians, as that is the accepted unit for sin/cos etc... real degrees(real deg) {

   immutable tau = 2.0 * PI;
   return deg * tau / 360.0;

}

immutable part_ratio = 2.0 * cos(72.degrees); immutable side_ratio = 1.0 / (part_ratio + 2.0);

/// Use the provided turtle to draw a pentagon of the specified size void pentagon(Turtle turtle, real size) {

   turtle.right(36.degrees);
   turtle.begin_fill();
   foreach(i; 0..5) {
       turtle.forward(size);
       turtle.right(72.degrees);
   }
   turtle.end_fill();

}

/// Draw a sierpinski pentagon of the desired order void sierpinski(int order, Turtle turtle, real size) {

   turtle.setheading(0.0);
   auto new_size = size * side_ratio;
   if (order-- > 1) {
       // create four more turtles
       foreach(j; 0..4) {
           turtle.right(36.degrees);
           real small = size * side_ratio / part_ratio;
           auto dist = [small, size, size, small][j];
           auto spawn = new Turtle();
           spawn.setposition(turtle.position);
           spawn.setheading(turtle.heading);
           spawn.forward(dist);
           // recurse for each spawned turtle
           sierpinski(order, spawn, new_size);
       }
       // recurse for the original turtle
       sierpinski(order, turtle, new_size);
   } else {
       // The bottom has been reached for this turtle
       pentagon(turtle, size);
   }

}

/// Run the generation of a P(5) sierpinksi pentagon void main() {

   int order = 5;
   real size = 500;
   auto turtle = new Turtle(size/2, size);
   // Write the header to an SVG file for the image
   writeln(`<?xml version="1.0" standalone="no"?>`);
   writeln(`<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"`);
   writeln(`    "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">`);
   writefln(`<svg height="%s" width="%s" style="fill:blue" transform="translate(%s,%s) rotate(-36)"`, size, size, size/2, size/2);
   writeln(`    version="1.1" xmlns="http://www.w3.org/2000/svg">`);
   // Write the close tag when the interior points have been written
   scope(success) writeln("</svg>");
   // Scale the initial turtle so that it stays in the inner pentagon
   size *= part_ratio;
   // Begin rendering
   sierpinski(order, turtle, size);

}

/// Define a position struct Point {

   real x;
   real y;
   /// When a point is written, do it in the form "x,y " to three decimal places
   void toString(scope void delegate(const(char)[]) sink) const {
       import std.format;
       formattedWrite(sink, "%0.3f", x);
       sink(",");
       formattedWrite(sink, "%0.3f", y);
       sink(" ");
   }

}

/// Mock turtle implementation sufficiant to handle "drawing" the pentagons class Turtle {

   /////////////////////////////////
   private:
   Point pos;
   real theta;
   bool tracing;
   /////////////////////////////////
   public:
   this() {
       // empty
   }
   this(real x, real y) {
       pos.x = x;
       pos.y = y;
   }
   // Get/Set the turtle position
   Point position() {
       return pos;
   }
   void setposition(Point pos) {
       this.pos = pos;
   }
   // Get/Set the turtle's heading
   real heading() {
       return theta;
   }
   void setheading(real angle) {
       theta = angle;
   }
   // Move the turtle through space
   void forward(real dist) {
       // Calculate both components at once for the specified angle
       auto delta = dist * expi(theta);
       pos.x += delta.re;
       pos.y += delta.im;
       if (tracing) {
           write(pos);
       }
   }
   // Turn the turle
   void right(real angle) {
       theta = theta - angle;
   }
   // Start/Stop exporting the points of the polygon
   void begin_fill() {
       write(`<polygon points="`);
       tracing = true;
   }
   void end_fill() {
       writeln(`"/>`);
       tracing = false;
   }

}</lang>

Go

Library: Go Graphics


This follows the approach of the Java entry but uses a fixed palette of 5 colors which are selected in order rather than randomly.

As output is to an external .png file, only a pentaflake of order 5 is drawn though pentaflakes of lower orders can still be drawn by setting the 'order' variable to the appropriate figure. <lang go>package main

import (

   "github.com/fogleman/gg"
   "image/color"
   "math"

)

var (

   red     = color.RGBA{255, 0, 0, 255}
   green   = color.RGBA{0, 255, 0, 255}
   blue    = color.RGBA{0, 0, 255, 255}
   magenta = color.RGBA{255, 0, 255, 255}
   cyan    = color.RGBA{0, 255, 255, 255}

)

var (

   w, h        = 640, 640
   dc          = gg.NewContext(w, h)
   deg72       = gg.Radians(72)
   scaleFactor = 1 / (2 + math.Cos(deg72)*2)
   palette     = [5]color.Color{red, green, blue, magenta, cyan}
   colorIndex  = 0

)

func drawPentagon(x, y, side float64, depth int) {

   angle := 3 * deg72
   if depth == 0 {
       dc.MoveTo(x, y)
       for i := 0; i < 5; i++ {
           x += math.Cos(angle) * side
           y -= math.Sin(angle) * side
           dc.LineTo(x, y)
           angle += deg72
       }
       dc.SetColor(palette[colorIndex])
       dc.Fill()
       colorIndex = (colorIndex + 1) % 5
   } else {
       side *= scaleFactor
       dist := side * (1 + math.Cos(deg72)*2)
       for i := 0; i < 5; i++ {
           x += math.Cos(angle) * dist
           y -= math.Sin(angle) * dist
           drawPentagon(x, y, side, depth-1)
           angle += deg72
       }
   }

}

func main() {

   dc.SetRGB(1, 1, 1) // White background
   dc.Clear()
   order := 5 // Can also set this to 1, 2, 3 or 4
   hw := float64(w / 2)
   margin := 20.0
   radius := hw - 2*margin
   side := radius * math.Sin(math.Pi/5) * 2
   drawPentagon(hw, 3*margin, side, order-1)
   dc.SavePNG("sierpinski_pentagon.png")

}</lang>

Output:
Image similar to Java entry but uses a fixed palette of colors.

Haskell

For universal solution see Fractal tree#Haskell

<lang haskell>import Graphics.Gloss

pentaflake :: Int -> Picture pentaflake order = iterate transformation pentagon !! order

 where
   transformation = Scale s s . foldMap copy [0,72..288]
   copy a = Rotate a . Translate 0 x
   pentagon = Polygon [ (sin a, cos a) | a <- [0,2*pi/5..2*pi] ]
   x = 2*cos(pi/5)
   s = 1/(1+x)

main = display dc white (Color blue $ Scale 300 300 $ pentaflake 5)

 where dc = InWindow "Pentaflake" (400, 400) (0, 0)</lang>

Explanation: Since Picture forms a monoid with image overlaying as multiplication, so do functions having type Picture -> Picture:

f,g :: Picture -> Picture
f <> g = \p -> f p <> g p 

Function copy for an angle returns transformation, which shifts and rotates given picture, therefore foldMap copy for a list of angles returns a transformation, which shifts and rotates initial image five times. After that the resulting image is scaled to fit the inital size, so that it is ready for next iteration.

If one wants to get all intermediate pentaflakes transformation shoud be changed as follows: <lang haskell>transformation = Scale s s . (Rotate 36 <> foldMap copy [0,72..288])</lang>

See also the implementation using Diagrams

Java

Works with: Java version 8

<lang java>import java.awt.*; import java.awt.event.ActionEvent; import java.awt.geom.Path2D; import static java.lang.Math.*; import java.util.Random; import javax.swing.*;

public class SierpinskiPentagon extends JPanel {

   // exterior angle
   final double degrees072 = toRadians(72);
   /* After scaling we'll have 2 sides plus a gap occupying the length
      of a side before scaling. The gap is the base of an isosceles triangle
      with a base angle of 72 degrees. */
   final double scaleFactor = 1 / (2 + cos(degrees072) * 2);
   final int margin = 20;
   int limit = 0;
   Random r = new Random();
   public SierpinskiPentagon() {
       setPreferredSize(new Dimension(640, 640));
       setBackground(Color.white);
       new Timer(3000, (ActionEvent e) -> {
           limit++;
           if (limit >= 5)
               limit = 0;
           repaint();
       }).start();
   }
   void drawPentagon(Graphics2D g, double x, double y, double side, int depth) {
       double angle = 3 * degrees072; // starting angle
       if (depth == 0) {
           Path2D p = new Path2D.Double();
           p.moveTo(x, y);
           // draw from the top
           for (int i = 0; i < 5; i++) {
               x = x + cos(angle) * side;
               y = y - sin(angle) * side;
               p.lineTo(x, y);
               angle += degrees072;
           }
           g.setColor(RandomHue.next());
           g.fill(p);
       } else {
           side *= scaleFactor;
           /* Starting at the top of the highest pentagon, calculate
              the top vertices of the other pentagons by taking the
              length of the scaled side plus the length of the gap. */
           double distance = side + side * cos(degrees072) * 2;
           /* The top positions form a virtual pentagon of their own,
              so simply move from one to the other by changing direction. */
           for (int i = 0; i < 5; i++) {
               x = x + cos(angle) * distance;
               y = y - sin(angle) * distance;
               drawPentagon(g, x, y, side, depth - 1);
               angle += degrees072;
           }
       }
   }
   @Override
   public void paintComponent(Graphics gg) {
       super.paintComponent(gg);
       Graphics2D g = (Graphics2D) gg;
       g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
               RenderingHints.VALUE_ANTIALIAS_ON);
       int w = getWidth();
       double radius = w / 2 - 2 * margin;
       double side = radius * sin(PI / 5) * 2;
       drawPentagon(g, w / 2, 3 * margin, side, limit);
   }
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           JFrame f = new JFrame();
           f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           f.setTitle("Sierpinski Pentagon");
           f.setResizable(true);
           f.add(new SierpinskiPentagon(), BorderLayout.CENTER);
           f.pack();
           f.setLocationRelativeTo(null);
           f.setVisible(true);
       });
   }

}

class RandomHue {

   /* Try to avoid random color values clumping together */
   final static double goldenRatioConjugate = (sqrt(5) - 1) / 2;
   private static double hue = Math.random();
   static Color next() {
       hue = (hue + goldenRatioConjugate) % 1;
       return Color.getHSBColor((float) hue, 1, 1);
   }

}</lang>

JavaScript

Notes
  • I didn't try to, but got the first of 2 possible versions according to WP N-flake article. Mine has central pentagon. All others here got second version.
  • This one looks a little bit differently from the 1st version on WP. Almost like 2nd version, but with central pentagon.
  • Not a Durer's pentagon either.
File:Pentaflakejs.png
Output Pentaflakejs.png


<lang html> <html> <head> <script type="application/x-javascript"> // Globals var cvs, ctx, scale=500, p0, ord=0, clr='blue', jc=0; var clrs=['blue','navy','green','darkgreen','red','brown','yellow','cyan'];

function p5f() {

 cvs = document.getElementById("cvsid");
 ctx = cvs.getContext("2d");
 cvs.onclick=iter;
 pInit(); //init plot

}

function iter() {

 if(ord>5) {resetf(0)};
 ctx.clearRect(0,0,cvs.width,cvs.height);
 p0.forEach(iter5);
 p0.forEach(pIter5);
 ord++; document.getElementById("p1id").innerHTML=ord;

}

function iter5(v, i, a) {

 if(typeof(v[0][0]) == "object") {a[i].forEach(iter5)}
 else {a[i] = meta5(v)}

}

function pIter5(v, i, a) {

 if(typeof(v[0][0]) == "object") {v.forEach(pIter5)}
 else {pPoly(v)}

}

function pInit() {

 p0 = [make5([.5,.5], .5)];
 pPoly(p0[0]);

}

function meta5(h) {

 c=h[0]; p1=c; p2=h[1]; z1=p1[0]-p2[0]; z2=p1[1]-p2[1];
 dist = Math.sqrt(z1*z1 + z2*z2)/2.65;
 nP=[];
 for(k=1; k<h.length; k++) {
   p1=h[k]; p2=c; a=Math.atan2(p2[1]-p1[1], p2[0]-p1[0]);
   nP[k] = make5(ppad(a, dist, h[k]), dist)
 }
 nP[0]=make5(c, dist);
 return nP;

}

function make5(c, r) {

 vs=[]; j = 1;
 for(i=1/10; i<2; i+=2/5) {
   vs[j]=ppad(i*Math.PI, r, c); j++;
 }
 vs[0] = c; return vs;

}

function pPoly(s) {

 ctx.beginPath();
 ctx.moveTo(s[1][0]*scale, s[1][1]*-scale+scale);
 for(i=2; i<s.length; i++)
   ctx.lineTo(s[i][0]*scale, s[i][1]*-scale+scale);
 ctx.fillStyle=clr; ctx.fill()

}

// a - angle, d - distance, p - point function ppad(a, d, p) {

 x=p[0]; y=p[1];
 x2=d*Math.cos(a)+x; y2=d*Math.sin(a)+y;
 return [x2,y2]

}

function resetf(rord) {

 ctx.clearRect(0,0,cvs.width,cvs.height);
 ord=rord; jc++; if(jc>7){jc=0}; clr=clrs[jc];
 document.getElementById("p1id").innerHTML=ord;
 p5f();

} </script> </head>

<body onload="p5f()" style="font-family: arial, helvatica, sans-serif;">
	Click Pentaflake to iterate.  Order: <label id='p1id'>0</label>  
	<input type="submit" value="RESET" onclick="resetf(0);">  
	(Reset anytime: to start new Pentaflake and change color.)
	

<canvas id="cvsid" width=640 height=640></canvas> </body>

</html> </lang>

Output:
Page with Pentaflakejs.png
Clicking Pentaflake you can see orders 1-6 of it in different colors.

Julia

Translation of: Perl

<lang julia>using Printf

const sides = 5 const order = 5 const dim = 250 const scale = (3 - order ^ 0.5) / 2 const τ = 8 * atan(1, 1) const orders = map(x -> ((1 - scale) * dim) * scale ^ x, 0:order-1) cis(x) = Complex(cos(x), sin(x)) vertices = map(x -> cis(x * τ / sides), 0:sides-1)

fh = open("sierpinski_pentagon.svg", "w") print(fh, """<svg height=\"$(dim*2)\" width=\"$(dim*2)\" style=\"fill:blue\" """ *

   """version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">\n""")

for i in 1:sides^order

   varr = [vertices[parse(Int, ch) + 1] for ch in split(string(i, base=sides, pad=order), "")]
   vector = sum(map(x -> varr[x] * orders[x], 1:length(orders)))
   vprod = map(x -> vector + orders[end] * (1-scale) * x, vertices)
   points = join([@sprintf("%.3f %.3f", real(v), imag(v)) for v in vprod], " ")
   print(fh, "<polygon points=\"$points\" transform=\"translate($dim,$dim) rotate(-18)\" />\n")

end

print(fh, "</svg>") close(fh)</lang>

Kotlin

Translation of: Java

<lang scala>// version 1.1.2

import java.awt.* import java.awt.geom.Path2D import java.util.Random import javax.swing.*

class SierpinskiPentagon : JPanel() {

   // exterior angle
   private val degrees072 = Math.toRadians(72.0)
   /* After scaling we'll have 2 sides plus a gap occupying the length
      of a side before scaling. The gap is the base of an isosceles triangle
      with a base angle of 72 degrees. */
   private val scaleFactor = 1.0 / (2.0 + Math.cos(degrees072) * 2.0)
   private val margin = 20
   private var limit = 0
   private val r = Random()
   init {
       preferredSize = Dimension(640, 640)
       background = Color.white
       Timer(3000) {
           limit++
           if (limit >= 5) limit = 0
           repaint()
       }.start()
   }
   private fun drawPentagon(g: Graphics2D, x: Double, y: Double, s: Double, depth: Int) {
       var angle = 3.0 * degrees072  // starting angle
       var xx = x
       var yy = y
       var side = s
       if (depth == 0) {
           val p = Path2D.Double()
           p.moveTo(xx, yy)
           // draw from the top
           for (i in 0 until 5) {
               xx += Math.cos(angle) * side
               yy -= Math.sin(angle) * side
               p.lineTo(xx, yy)
               angle += degrees072
           }
           g.color = RandomHue.next()
           g.fill(p)
       }
       else {
           side *= scaleFactor
           /* Starting at the top of the highest pentagon, calculate
              the top vertices of the other pentagons by taking the
              length of the scaled side plus the length of the gap. */
           val distance = side + side * Math.cos(degrees072) * 2.0
           /* The top positions form a virtual pentagon of their own,
              so simply move from one to the other by changing direction. */
           for (i in 0 until 5) {
               xx += Math.cos(angle) * distance
               yy -= Math.sin(angle) * distance
               drawPentagon(g, xx, yy, side, depth - 1)
               angle += degrees072
           }
       }
   }
   override fun paintComponent(gg: Graphics) {
       super.paintComponent(gg)
       val g = gg as Graphics2D
       g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
       val hw = width / 2
       val radius = hw - 2.0 * margin
       val side = radius * Math.sin(Math.PI / 5.0) * 2.0
       drawPentagon(g, hw.toDouble(), 3.0 * margin, side, limit)
   }
   private class RandomHue {
       /* Try to avoid random color values clumping together */
       companion object {
           val goldenRatioConjugate = (Math.sqrt(5.0) - 1.0) / 2.0
           var hue = Math.random()
           fun next(): Color {
               hue = (hue + goldenRatioConjugate) % 1
               return Color.getHSBColor(hue.toFloat(), 1.0f, 1.0f)
           }
       }
   }

}

fun main(args: Array<String>) {

   SwingUtilities.invokeLater {
       val f = JFrame()
       f.defaultCloseOperation = JFrame.EXIT_ON_CLOSE
       f.title = "Sierpinski Pentagon"
       f.isResizable = true
       f.add(SierpinskiPentagon(), BorderLayout.CENTER)
       f.pack()
       f.setLocationRelativeTo(null)
       f.isVisible = true
   }

}</lang>

Mathematica

<lang mathematica>pentaFlake[0] = RegularPolygon[5]; pentaFlake[n_] :=

GeometricTransformation[pentaFlake[n - 1], 
 TranslationTransform /@ 
  CirclePoints[{GoldenRatio^(2 n - 1), Pi/10}, 5]]

Graphics@pentaFlake[4]</lang>

Output:

https://i.imgur.com/rvXvQc0.png

MATLAB

<lang MATLAB>[x, x0] = deal(exp(1i*(0.5:.4:2.1)*pi)); for k = 1 : 4

 x = x(:) + x0 * (1 + sqrt(5)) * (3 + sqrt(5)) ^(k - 1) / 2 ^ k;

end patch('Faces', reshape(1 : 5 * 5 ^ k, 5, )', 'Vertices', [real(x(:)) imag(x(:))]) axis image off</lang>

Output:

http://i.imgur.com/8ht6HqG.png

Perl

Library: ntheory
Translation of: Perl 6

<lang perl>use ntheory qw(todigits); use Math::Complex;

$sides = 5; $order = 5; $dim = 250; $scale = ( 3 - 5**.5 ) / 2; push @orders, ((1 - $scale) * $dim) * $scale ** $_ for 0..$order-1;

open $fh, '>', 'sierpinski_pentagon.svg'; print $fh qq|<svg height="@{[$dim*2]}" width="@{[$dim*2]}" style="fill:blue" version="1.1" xmlns="http://www.w3.org/2000/svg">\n|;

$tau = 2 * 4*atan2(1, 1); push @vertices, cis( $_ * $tau / $sides ) for 0..$sides-1;

for $i (0 .. -1+$sides**$order) {

   @base5 = todigits($i,5);
   @i = ( ((0)x(-1+$sides-$#base5) ), @base5);
   @v = @vertices[@i];
   $vector = 0;
   $vector += $v[$_] * $orders[$_] for 0..$#orders;
   my @points;
   for (@vertices) {
       $v = $vector + $orders[-1] * (1 - $scale) * $_;
       push @points, sprintf '%.3f %.3f', $v->Re, $v->Im;
   }
   print $fh pgon(@points);

}

sub cis { Math::Complex->make(cos($_[0]), sin($_[0])) } sub pgon { my(@q)=@_; qq|<polygon points="@q" transform="translate($dim,$dim) rotate(-18)"/>\n| }

print $fh '</svg>'; close $fh;</lang> Sierpinski pentagon (offsite image)

Perl 6

Works with: rakudo version 2018-10

<lang perl6>constant $sides = 5; constant order = 5; constant $dim = 250; constant scaling-factor = ( 3 - 5**.5 ) / 2; my @orders = ((1 - scaling-factor) * $dim) «*» scaling-factor «**» (^order);

my $fh = open('sierpinski_pentagon.svg', :w);

$fh.say: qq|<svg height="{$dim*2}" width="{$dim*2}" style="fill:blue" version="1.1" xmlns="http://www.w3.org/2000/svg">|;

my @vertices = map { cis( $_ * τ / $sides ) }, ^$sides;

for 0 ..^ $sides ** order -> $i {

  my $vector = [+] @vertices[$i.base($sides).fmt("%{order}d").comb] «*» @orders;
  $fh.say: pgon ((@orders[*-1] * (1 - scaling-factor)) «*» @vertices «+» $vector)».reals».fmt("%0.3f");

};

sub pgon (@q) { qq|<polygon points="{@q}" transform="translate({$dim},{$dim}) rotate(-18)"/>| }

$fh.say: '</svg>'; $fh.close;</lang>

See 5th order pentaflake

Python

Draws the result on a canvas. Runs pretty slowly.

<lang python>from turtle import * import math speed(0) # 0 is the fastest speed. Otherwise, 1 (slow) to 10 (fast) hideturtle() # hide the default turtle

part_ratio = 2 * math.cos(math.radians(72)) side_ratio = 1 / (part_ratio + 2)

hide_turtles = True # show/hide turtles as they draw path_color = "black" # path color fill_color = "black" # fill color

  1. turtle, size

def pentagon(t, s):

 t.color(path_color, fill_color)
 t.pendown()
 t.right(36)
 t.begin_fill()
 for i in range(5):
   t.forward(s)
   t.right(72)
 t.end_fill()
  1. iteration, turtle, size

def sierpinski(i, t, s):

 t.setheading(0)
 new_size = s * side_ratio
 
 if i > 1:
   i -= 1
   
   # create four more turtles
   for j in range(4):
     t.right(36)
     short = s * side_ratio / part_ratio
     dist = [short, s, s, short][j]
     
     # spawn a turtle
     spawn = Turtle()
     if hide_turtles:spawn.hideturtle()
     spawn.penup()
     spawn.setposition(t.position())
     spawn.setheading(t.heading())
     spawn.forward(dist)
     
     # recurse for spawned turtles
     sierpinski(i, spawn, new_size)
   
   # recurse for parent turtle
   sierpinski(i, t, new_size)
   
 else:
   # draw a pentagon
   pentagon(t, s)
   # delete turtle
   del t

def main():

 t = Turtle()
 t.hideturtle()
 t.penup()
 screen = t.getscreen()
 y = screen.window_height()
 t.goto(0, y/2-20)
 
 i = 5       # depth. i >= 1
 size = 300  # side length
 
 # so the spawned turtles move only the distance to an inner pentagon
 size *= part_ratio
 
 # begin recursion
 sierpinski(i, t, size)

main()</lang>

See online implementation. See completed output.

Racket

Translation of: Java

<lang racket>#lang racket/base (require racket/draw pict racket/math racket/class)

exterior angle

(define 72-degrees (degrees->radians 72))

After scaling we'll have 2 sides plus a gap occupying the length
of a side before scaling. The gap is the base of an isosceles triangle
with a base angle of 72 degrees.

(define scale-factor (/ (+ 2 (* (cos 72-degrees) 2))))

Starting at the top of the highest pentagon, calculate
the top vertices of the other pentagons by taking the
length of the scaled side plus the length of the gap.

(define dist-factor (+ 1 (* (cos 72-degrees) 2)))

don't use scale, since it scales brushes too (making lines all tiny)

(define (draw-pentagon x y side depth dc)

 (let recur ((x x) (y y) (side side) (depth depth))
   (cond
     [(zero? depth)
      (define p (new dc-path%))
      (send p move-to x y)
      (for/fold ((x x) (y y) (α (* 3 72-degrees))) ((i 5))
        (send p line-to x y)
        (values (+ x (* side (cos α)))
                (- y (* side (sin α)))
                (+ α 72-degrees)))
      (send p close)
      (send dc draw-path p)]
     [else
      (define side/ (* side scale-factor))
      (define dist (* side/ dist-factor))
      ;; The top positions form a virtual pentagon of their own,
      ;; so simply move from one to the other by changing direction.
      (for/fold ((x x) (y y) (α (* 3 72-degrees))) ((i 5))
        (recur x y side/ (sub1 depth))
        (values (+ x (* dist (cos α)))
                (- y (* dist (sin α)))
                (+ α 72-degrees)))])))

(define (dc-draw-pentagon depth w h #:margin (margin 4))

 (dc (lambda (dc dx dy)
       (define old-brush (send dc get-brush))
       (send dc set-brush (make-brush #:style 'transparent))
       (draw-pentagon (/ w 2)
                      (* 3 margin)
                      (* (- (/ w 2) (* 2 margin))
                         (sin (/ pi 5)) 2)
                      depth
                      dc)
       (send dc set-brush old-brush))
     w h))

(dc-draw-pentagon 1 120 120) (dc-draw-pentagon 2 120 120) (dc-draw-pentagon 3 120 120) (dc-draw-pentagon 4 120 120) (dc-draw-pentagon 5 640 640)</lang>

Scala

Java Swing Interoperability

<lang Scala>import java.awt._ import java.awt.event.ActionEvent import java.awt.geom.Path2D

import javax.swing._

import scala.annotation.tailrec import scala.math.{Pi, cos, sin, sqrt}

object SierpinskiPentagon extends App {

 SwingUtilities.invokeLater(() => {
   class SierpinskiPentagon extends JPanel {
     /* Try to avoid random color values clumping together */
     private var hue = math.random
     // exterior angle
     private val deg072 = 2 * Pi / 5d //toRadians(72)
     /* After scaling we'll have 2 sides plus a gap occupying the length
        of a side before scaling. The gap is the base of an isosceles triangle
        with a base angle of 72 degrees. */
     //private val scaleFactor = 1 / (2 + cos(deg072) * 2)
     private var limit = 0
     private def drawPentagon(g: Graphics2D, x: Double, y: Double, side: Double, depth: Int): Unit = {
       val scaleFactor = 1 / (2 + cos(deg072) * 2)
       if (depth == 0) {
         // draw from the top
         @tailrec
         def iter0(i: Int, x: Double, y: Double, angle: Double, p: Path2D.Double): Path2D.Double = {
           if (i < 0) p
           else {
             p.lineTo(x, y)
             iter0(i - 1, x + cos(angle) * side, y - sin(angle) * side, angle + deg072, p)
           }
         }
         def p1: Path2D.Double = iter0(4, x, y, 3 * deg072, {
           val p = new Path2D.Double
           p.moveTo(x, y)
           p
         })
         def p: Path2D.Double = iter0(4, x, y, 3 * deg072, p1)
         def next: Color = {
           hue = (hue + (sqrt(5) - 1) / 2) % 1
           Color.getHSBColor(hue.toFloat, 1, 1)
         }
         g.setColor(next)
         g.fill(p)
       }
       else {
         val _side = side * scaleFactor
         /* Starting at the top of the highest pentagon, calculate
            the top vertices of the other pentagons by taking the
            length of the scaled side plus the length of the gap. */
         val distance = _side + _side * cos(deg072) * 2
         /* The top positions form a virtual pentagon of their own,
            so simply move from one to the other by changing direction. */
         def iter1(i: Int, x: Double, y: Double, angle: Double): Unit = {
           if (i < 0) ()
           else {
             drawPentagon(g, x, y, _side, depth - 1)
             iter1(i - 1, x + cos(angle) * distance, y - sin(angle) * distance, angle + deg072)
           }
         }
         iter1(4, x + cos(3 * deg072) * distance, y - sin(3 * deg072) * distance, 4 * deg072)
       }
     }
     override def paintComponent(gg: Graphics): Unit = {
       val (g, margin) = (gg.asInstanceOf[Graphics2D], 20)
       val side = (getWidth / 2 - 2 * margin) * sin(Pi / 5) * 2
       super.paintComponent(gg)
       g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
       drawPentagon(g, getWidth / 2, 3 * margin, side, limit)
     }
     new Timer(3000, (_: ActionEvent) => {
       limit += 1
       if (limit >= 5) limit = 0
       repaint()
     }).start()
     setPreferredSize(new Dimension(640, 640))
     setBackground(Color.white)
   }
   val f = new JFrame("Sierpinski Pentagon") {
     setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
     setResizable(true)
     add(new SierpinskiPentagon, BorderLayout.CENTER)
     pack()
     setLocationRelativeTo(null)
     setVisible(true)
   }
 })

}</lang>

Sidef

Translation of: Perl 6

Generates a SVG image to STDOUT. Redirect to a file to capture and display it. <lang ruby>define order = 5 define sides = 5 define dim = 500 define scaling_factor = ((3 - 5**0.5) / 2) var orders = order.of {|i| ((1-scaling_factor) * dim) * scaling_factor**i }

say <<"STOP"; <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"

   "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">

<svg height="#{dim*2}" width="#{dim*2}"

   style="fill:blue" transform="translate(#{dim},#{dim}) rotate(-18)"
   version="1.1" xmlns="http://www.w3.org/2000/svg">

STOP

var vertices = sides.of {|i| Complex(0, i * Number.tau / sides).exp }

for i in ^(sides**order) {

  var vector = ([vertices["%#{order}d" % i.base(sides) -> chars]] »*« orders «+»)
  var points = (vertices »*» orders[-1]*(1-scaling_factor) »+» vector »reals()» «%« '%0.3f')
  say ('<polygon points="' + points.join(' ') + '"/>')

}   say '</svg>'</lang>

zkl

Translation of: Perl 6

<lang zkl>const order=5, sides=5, dim=250, scaleFactor=((3.0 - (5.0).pow(0.5))/2); const tau=(0.0).pi*2; // 2*pi*r orders:=order.pump(List,fcn(n){ (1.0 - scaleFactor)*dim*scaleFactor.pow(n) });

println(

  1. <<<

0'|<?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"

   "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">

<svg height="%d" width="%d" style="fill:blue" transform="translate(%d,%d) rotate(-18)"

   version="1.1" xmlns="http://www.w3.org/2000/svg">|
  1. <<<
  .fmt(dim*2,dim*2,dim,dim));

vertices:=sides.pump(List,fcn(s){ (1.0).toRectangular(tau*s/sides) }); // points on unit circle vx:=vertices.apply('wrap([(a,b)]v,x){ return(a*x,b*x) }, // scaled points orders[-1]*(1.0 - scaleFactor)); fmt:="%%0%d.%dB".fmt(sides,order).fmt; //-->%05.5B (leading zeros, 5 places, base 5) sides.pow(order).pump(Console.println,'wrap(i){

  vector:=fmt(i).pump(List,vertices.get)  // "00012"-->(vertices[0],..,vertices[2])
    .zipWith(fcn([(a,b)]v,x){ return(a*x,b*x) },orders) // ((a,b)...)*x -->((ax,bx)...)
    .reduce(fcn(vsum,v){ vsum[0]+=v[0]; vsum[1]+=v[1]; vsum },L(0.0, 0.0)); //-->(x,y)
  pgon(vx.apply(fcn([(a,b)]v,c,d){ return(a+c,b+d) },vector.xplode()));

}); println("</svg>"); // 3,131 lines

fcn pgon(vertices){ // eg ( ((250,0),(248.595,1.93317),...), len 5

  0'|<polygon points="%s"/>|.fmt(
      vertices.pump(String,fcn(v){ "%.3f %.3f ".fmt(v.xplode()) }) )

}</lang>

Output:

See this image. Displays fine in FireFox, in Chrome, it doesn't appear to be transformed so you only see part of the image.

zkl bbb > sierpinskiPentagon.zkl.svg
$ wc sierpinskiPentagon.zkl.svg 
  3131  37519 314183 sierpinskiPentagon.zkl.svg