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=={{header|JavaScript}}==
=={{header|JavaScript}}==
{{incorrect|JavaScript|Program name, not function name. Show sample output.}}

<small><i>Suggestion: document.location.href is probably closer to task requirements (and better than a script name), plus arguments.callee.name is long dead. --[[User:Petelomax|Pete Lomax]] ([[User talk:Petelomax|talk]]) 23:29, 24 March 2022 (UTC)</i></small><br>
There is no capability within the ECMA-262 standard (the standard for ECMAScript, the language underlying JavaScript) for a function to determine its name. Since objects in JavaScript are first class objects, variables and properties are only references to objects. The name of an object might be said to be the name used to reference it, however a single object may have many variables and properties that reference it, or none.
There is no capability within the ECMA-262 standard (the standard for ECMAScript, the language underlying JavaScript) for a function to determine its name. Since objects in JavaScript are first class objects, variables and properties are only references to objects. The name of an object might be said to be the name used to reference it, however a single object may have many variables and properties that reference it, or none.



Revision as of 23:31, 24 March 2022

Task
Program name
You are encouraged to solve this task according to the task description, using any language you may know.

The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".)

Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV.

See also Command-line arguments

Examples from GitHub.

11l

<lang 11l>:start: print(‘Program: ’:argv[0])</lang>

68000 Assembly

Works with: NEOGEO

The name of the game is stored on the cartridge at memory address $000200. It is exactly 16 characters and is padded with spaces (ASCII 32). Since there is no null terminator after this string, use its size to terminate a printing loop.

<lang 68000devpac>LEA $000200,A3 JSR PrintString ;(my print routine is 255-terminated and there just so happens to be an FF after the name of the game.)</lang>

Output

[Ninja Adventure]

AArch64 Assembly

Without built-in CRT, argc and argv are stored in the stack. The format looks like:

<lang>sp+0 = argc sp+8 = argv[0] sp+16 = argv[1] ...</lang>

Each item of argv is a pointer to a null-terminated 8-bit string.

<lang ARM_Assembly>.equ STDOUT, 1 .equ SVC_WRITE, 64 .equ SVC_EXIT, 93

.text .global _start

_start: stp x29, x30, [sp, -16]! mov x29, sp ldr x0, [sp, 24] // argv[0] bl _strlen // strlen(argv[0]) mov x2, x0 mov x0, #STDOUT ldr x1, [sp, 24] bl _write // write(stdout, argv[0], strlen(argv[0])) ldp x29, x30, [sp], 16 mov x0, #0 b _exit // exit(0);

// ssize_t _strlen(const char *str) _strlen: mov x1, x0 mov x0, #-1 1: add x0, x0, #1 ldrb w2, [x1, x0] cbnz x2, 1b ret

.text //////////////// system call wrappers // ssize_t _write(int fd, void *buf, size_t count) _write: stp x29, x30, [sp, -16]! mov x8, #SVC_WRITE mov x29, sp svc #0 ldp x29, x30, [sp], 16 ret

// void _exit(int retval) _exit: mov x8, #SVC_EXIT svc #0</lang>

Ada

Being a compiled language, Ada has difficulties accessing source code filenames. But it is easy to access the executable's filename, using the function Command_Name defined in Ada.Command_Line: <lang Ada>with Ada.Command_Line, Ada.Text_IO;

procedure Command_Name is begin

  Ada.Text_IO.Put_Line(Ada.Command_Line.Command_Name);

end Command_Name;</lang>

Aime

The program command line arguments are accessible via the argc()/argv() functions. The program name is the first in the list of arguments. <lang aime>o_text(argv(0)); o_byte('\n');</lang>

ALGOL 68

<lang> BEGIN

  print ((program idf, newline))

END </lang>

Output:
$ a68g Program_name.a68
Program_name.a68
$ 

Amazing Hopper

El primer parámetro en Hopper y sus sabores, siempre será el nombre del programa. <lang Amazing Hopper>

  1. include <hbasic.h>

Begin

  GetParam(name File)
  Print("My Program name: ", name File,Newl)

End </lang>

Output:
$ hopper myname.bas
My Program name: myname.bas
$ 

Applesoft BASIC

<lang ApplesoftBASIC> 10 GOSUB 40"GET PROGRAM NAME 20 PRINT N$ 30 END

40 REMGET PROGRAM NAME 50 GOSUB 100"GET INPUT BUFFER 60 GOSUB 200"REMOVE RUN PREFIX 70 GOSUB 300"REMOVE , SUFFIXES 80 GOSUB 400"TRIM SPACES 90 RETURN

100 REMGET INPUT BUFFER 110 N$ = "" 120 FOR I = 512 TO 767 130 B = PEEK (I) - 128 140 IF B < 32 THEN RETURN 150 N$ = N$ + CHR$ (B) 160 NEXT I 170 RETURN

200 REMREMOVE RUN PREFIX 210 P = 1 220 FOR I = 1 TO 3 230 FOR J = P TO LEN(N$) 240 C$ = MID$ (N$,J,1) 250 P = P + 1 260 IF C$ = " " THEN NEXT J 270 IF C$ = MID$("RUN",I,1) THEN NEXT I:N$ = MID$(N$,P,LEN(N$)-P+1):RETURN 280 PRINT "YOU NEED TO RUN THIS PROGRAM USING THE RUN COMMAND FROM DOS." 290 END

300 REMREMOVE , SUFFIXES 310 L = LEN (N$) 320 FOR I = 1 TO L 330 C$ = MID$ (N$,I,1) 340 IF C$ = "," THEN N$ = LEFT$(N$,I - 1): RETURN 350 NEXT I 360 RETURN

400 REMTRIM SPACES 410 GOSUB 600

500 REMLEFT TRIM SPACES 510 L = LEN(N$) - 1 520 FOR I = L TO 0 STEP -1 530 IF I < 0 THEN RETURN 540 IF LEFT$ (N$,1) <> " " THEN RETURN 550 IF I THEN N$ = RIGHT$ (N$, I) 560 NEXT I 570 N$ = " 580 RETURN

600 REMRIGHT TRIM SPACES 610 L = LEN(N$) - 1 620 FOR I = L TO 0 STEP -1 630 IF I < 0 THEN RETURN 640 IF RIGHT$ (N$,1) <> " " THEN RETURN 650 IF I THEN N$ = LEFT$ (N$, I) 660 NEXT I 670 N$ = " 680 RETURN </lang>

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly>

/* ARM assembly Raspberry PI */ /* program namepgm.s */ /* Constantes */ .equ STDOUT, 1 .equ WRITE, 4 .equ EXIT, 1 /* Initialized data */ .data szMessage: .asciz "Program : " @ szRetourLigne: .asciz "\n"


.text .global main main:

   push {fp,lr}    /* save des  2 registres */
   add fp,sp,#8    /* fp <- adresse début */
   ldr r0, iAdrszMessage         @ adresse of message
   bl affichageMess            @ call function
   ldr r0,[fp,#4]                 @ recup name of program in command line
   bl affichageMess            @ call function
   ldr r0, iAdrszRetourLigne         @ adresse of message
   bl affichageMess            @ call function

/* fin standard du programme */
   mov r0, #0                  @ return code
   pop {fp,lr}                 @restaur des  2 registres 
   mov r7, #EXIT              @ request to exit program
   swi 0                       @ perform the system call

iAdrszMessage: .int szMessage iAdrszRetourLigne: .int szRetourLigne /******************************************************************/ /* affichage des messages avec calcul longueur */ /******************************************************************/ /* r0 contient l adresse du message */ affichageMess: push {fp,lr} /* save des 2 registres */ push {r0,r1,r2,r7} /* save des autres registres */ mov r2,#0 /* compteur longueur */ 1: /*calcul de la longueur */

       ldrb r1,[r0,r2]  /* recup octet position debut + indice */

cmp r1,#0 /* si 0 c est fini */ beq 1f add r2,r2,#1 /* sinon on ajoute 1 */ b 1b 1: /* donc ici r2 contient la longueur du message */ mov r1,r0 /* adresse du message en r1 */ mov r0,#STDOUT /* code pour écrire sur la sortie standard Linux */

       mov r7, #WRITE                  /* code de l appel systeme "write" */
       swi #0                      /* appel systeme */

pop {r0,r1,r2,r7} /* restaur des autres registres */ pop {fp,lr} /* restaur des 2 registres */

       bx lr	        /* retour procedure */	

</lang>

AutoHotkey

<lang AutoHotkey> MsgBox, % A_ScriptName </lang>

AWK

<lang AWK>

  1. syntax: TAWK -f PROGRAM_NAME.AWK
  2. GAWK can provide the invoking program name from ARGV[0] but is unable to
  3. provide the AWK script name that follows -f. Thompson Automation's TAWK
  4. version 5.0c, last released in 1998 and no longer commercially available, can
  5. provide the AWK script name that follows -f from the PROGFN built-in
  6. variable. It should also provide the invoking program name, E.G. TAWK, from
  7. ARGV[0] but due to a bug it holds the fully qualified -f name instead.
  8. This example is posted here with hopes the TAWK built-in variables PROGFN
  9. (PROGram File Name) and PROGLN (PROGram Line Number) be added to GAWK by its
  10. developers.

BEGIN {

   printf("%s -f %s\n",ARGV[0],PROGFN)
   printf("line number %d\n",PROGLN)
   exit(0)

} </lang>

Output:
TAWK -f PROGRAM_NAME.AWK
C:\program_name.awk -f program_name.awk
line number 16

GAWK -f PROGRAM_NAME.AWK
gawk -f
line number 0

BASIC

Many BASICs -- notably older DOS BASICs, and especially DOS MS BASICs -- do not provide any way to retrieve the program's name.

FreeBASIC

Unlike most MS BASICs, FreeBASIC provides a parsed version of COMMAND$ (called as COMMAND$(n)). COMMAND$(0) is the program's name: <lang qbasic>appname = COMMAND$(0)</lang>

Additionally, FreeBASIC also provides an analog of C's argc/argv[], called __FB_ARGC__ and __FB_ARGV__. __FB_ARGV__ can be used to get the program's name like this: <lang qbasic>appname = *__FB_ARGV__(0)</lang>

See also: PowerBASIC, PureBasic, Visual Basic.

BBC BASIC

<lang bbcbasic> SYS "GetCommandLine" TO cl%

     PRINT $$cl%</lang>

IS-BASIC

<lang IS-BASIC>100 PROGRAM "Name1.bas"(A,B,C,S$) 110 CHAIN "Name2.BAS"(A,B,C,S$)

edit 1 100 PROGRAM "Name2.bas"(A,B,C,S$) 110 PRINT A,B,C,S$

edit 0 start(1,2,3,"Hello")</lang>

BaCon

To get the name with which the program was invoked: <lang bacon>PRINT TOKEN$(ARGUMENT$, 1)</lang> To get the full path: <lang bacon>PRINT ME$</lang>


C

It might not be very useful for a C program to access source filenames, because C code must be compiled into an executable, and anything could have happened to the source file after the compilation. However, C can access the executable's name in argv[0].

  • argv[0] might be the name of an executable in the PATH, or it might be an absolute or relative path to the executable. At least with Unix, the parent process can set argv[0] to any string, so argv[0] might not be the real name. It is best to pretend that argv[0] has the correct value, but mind that argv[0] might not be an actual file.

<lang c>#include <stdio.h>

int main(int argc, char **argv) { printf("Executable: %s\n", argv[0]);

return 0; }</lang>

To get the source information about some part of code, use compiler defined macros. Most compilers support them or some variation of. <lang c>#include <stdio.h>

int main() { printf("This code was in file %s in function %s, at line %d\n",\ __FILE__, __FUNCTION__, __LINE__); return 0; }</lang>

BSD

BSD provides two more ways to get the program's name.

  1. __progname is the filename from argv[0] (so if argv[0] is a path, then __progname is only the filename). No header file declares __progname, so programs must declare extern char __progname; to use it.
  2. ucomm always gives the real filename of the executable, even if argv[0] has a different name. ucomm is a field in the process information; ps -O ucomm prints it. Other than ps(1) and top(1), few programs access ucomm. There is a C interface to the process information, but it often changes between BSD versions.

Starting with OpenBSD 5.0, ucomm is field p_comm of struct kinfo_proc, and kvm_getprocs() in libkvm can fill this struct. (Rosetta Code will welcome contributions for other BSD variants.)

Library: BSD libc
Works with: OpenBSD version 5.0

To compile myname.c: make myname LDLIBS=-lkvm

<lang c>/* myname.c */

  1. include <sys/param.h>
  2. include <sys/sysctl.h> /* struct kinfo_proc */
  3. include <err.h>
  4. include <fcntl.h> /* O_RDONLY */
  5. include <kvm.h>
  6. include <limits.h> /* _POSIX2_LINE_MAX */
  7. include <stdio.h>

int main(int argc, char **argv) { extern char *__progname; /* from crt0.o */

struct kinfo_proc *procs; kvm_t *kd; int cnt; char errbuf[_POSIX2_LINE_MAX];

printf("argv[0]: %s\n", argv[0]); printf("__progname: %s\n", __progname);

kd = kvm_openfiles(NULL, NULL, NULL, KVM_NO_FILES, errbuf); if (kd == NULL) errx(1, "%s", errbuf); procs = kvm_getprocs(kd, KERN_PROC_PID, getpid(), sizeof procs[0], &cnt); if (procs == NULL) errx(1, "%s", kvm_geterr(kd)); if (cnt != 1) errx(1, "impossible");

printf("p_comm: %s\n", procs[0].p_comm);

kvm_close(kd); return 0; }</lang>

The program can have three different names!

$ perl -e 'exec {"./myname"} "/nobin/fakename"' 
argv[0]: /nobin/fakename
__progname: fakename
ucomm: myname

Windows

GetModuleFileName, from the Win32 API, provides the correct path to the current executable file.

Library: Win32

<lang c>#include <windows.h>

  1. include <stdlib.h>
  2. include <wchar.h>

/*

* Returns the path to the current executable file, in a newly
* allocated buffer. Use free() to free it.
*/

wchar_t * exepath(void) { wchar_t *buf, *newbuf; long blen, flen;

/* * Most paths fit in MAX_PATH == 260 characters, but very * long UNC paths might require a larger buffer. */ buf = NULL; for (blen = MAX_PATH; 1; blen += MAX_PATH) { /* Enlarge buffer. */ newbuf = realloc(buf, blen * sizeof buf[0]); if (newbuf == NULL) { free(buf); return NULL; } buf = newbuf;

flen = GetModuleFileNameW(NULL, buf, blen); if (flen == 0) { free(buf); return NULL; } if (flen < blen) return buf; } }

/*

* Print the path to this executable.
*/

int main() { wchar_t *path;

path = exepath(); if (path == NULL) { wprintf(L"Sorry, an error occured.\n"); return 1; }

wprintf(L"Path to executable: %ls\n", path);

free(path); return 0; }</lang>

Path to executable: C:\Users\kernigh\Documents\field\scratch.exe

C#

This effectively outputs the executable name, file path, and any arguments for the current program. <lang csharp>using System; namespace ProgramName { class Program { static void Main(string[] args) { Console.Write(Environment.CommandLine); } } }</lang> In a C# application with a reference to System.Windows.Forms, the following can be used to retrieve the executable name and arguments without the full path. <lang csharp>using System; namespace ProgramName { class Program { static void Main(string[] args) { // Extracts the filename from the full path System.IO.FileInfo exeInfo = new System.IO.FileInfo(System.Windows.Forms.Application.ExecutablePath); Console.Write(exeInfo.Name);

// Writes all arguments to the console foreach (string argument in args) { Console.Write(" " + argument); } } } }</lang>

C++

C++ can access the executable's filename through the arguments to main().

<lang cpp>#include <iostream>

using namespace std;

int main(int argc, char **argv) { char *program = argv[0]; cout << "Program: " << program << endl; }</lang>

Clojure

<lang clojure>":";exec lein exec $0 ${1+"$@"} ":";exit

(ns scriptname

 (:gen-class))

(defn -main [& args]

 (let [program (first *command-line-args*)]
   (println "Program:" program)))

(when (.contains (first *command-line-args*) *source-path*)

 (apply -main (rest *command-line-args*)))</lang>

COBOL

Works with: GnuCOBOL

COBOL has an internal PROGRAM-ID name, and then the external invocation name.

<lang COBOL> identification division.

      program-id. sample.
      data division.
      working-storage section.
      01 progname pic x(16).
      procedure division.
      sample-main.
      display 0 upon argument-number
      accept progname from argument-value
      display "argument-value zero :" progname ":"
      display "function module-id  :" function module-id ":"
      goback.
      end program sample.</lang>
Output:
prompt$ cobc -xj progname.cob 
argument-value zero :./progname      :
function module-id  :sample:

CoffeeScript

scriptname.coffee: <lang coffeescript>#!/usr/bin/env coffee

main = () ->

 program = __filename
 console.log "Program: " + program

if not module.parent then main()</lang>

Common Lisp

Shebangs require a special tweak to ~/.clisprc.lisp.

<lang lisp>;;; Play nice with shebangs (set-dispatch-macro-character #\# #\!

(lambda (stream character n)
 (declare (ignore character n))
 (read-line stream nil nil t)
 nil))</lang>

<lang lisp>#!/bin/sh

  1. |

exec clisp -q -q $0 $0 ${1+"$@"} exit |#

Usage
./scriptname.lisp

(defun main (args)

(let ((program (car args)))
 (format t "Program: ~a~%" program)
 (quit)))
With help from Francois-Rene Rideau
http://tinyurl.com/cli-args

(let ((args

      #+clisp (ext:argv)
      #+sbcl sb-ext:*posix-argv*
      #+clozure (ccl::command-line-arguments)
      #+gcl si:*command-args*
      #+ecl (loop for i from 0 below (si:argc) collect (si:argv i))
      #+cmu extensions:*command-line-strings*
      #+allegro (sys:command-line-arguments)
      #+lispworks sys:*line-arguments-list*
    ))
 (if (member (pathname-name *load-truename*)
             args
             :test #'(lambda (x y) (search x y :test #'equalp)))
   (main args)))</lang>

D

<lang d>#!/usr/bin/env rdmd

import std.stdio;

void main(in string[] args) {

   writeln("Program: ", args[0]);

}</lang>

Output:
C:\rosetta>program_name.exe
Program: program_name.exe

<lang sh>$ dmd scriptname.d $ ./scriptname Program: ./scriptname</lang>

If the system is configured, the D programming language offers an 'interpreted-looking' mode, which exhibits slightly different behavior than the normal compilation: <lang sh>$ ./scriptname.d Program: /tmp/.rdmd/Users/andrew/Desktop/src/scriptname/scriptname.d.D3B32385A31B968A3CF8CAF1E1426E5F</lang>


Alternative method using built-in function thisExePath()

Works with: D version 2.064+

<lang d>// thisExePath function was introduced in D 2.064 (November 5, 2013)

import std.file; import std.stdio;

void main(string[] args) {

   writeln("Program: ", thisExePath());

}</lang>

Output:
Z:\rosettacode>program_name.exe
Program: Z:\rosettacode\program_name.exe

Dart

<lang dart>#!/usr/bin/env dart

main() { var program = new Options().script; print("Program: ${program}"); }</lang>

Delphi

<lang Delphi>program ProgramName;

{$APPTYPE CONSOLE}

begin

 Writeln('Program name: ' + ParamStr(0));
 Writeln('Command line: ' + CmdLine);

end.</lang>

Déjà Vu

<lang dejavu>!print( "Name of this file: " get-from !args 0 )</lang>

EchoLisp

<lang lisp> (js-eval "window.location.href")

   → "http://www.echolalie.org/echolisp/"

</lang>

Elena

ELENA 4.x : <lang elena>import extensions;

public program() {

   console.printLine(program_arguments.asEnumerable());  // the whole command line

   console.printLine(program_arguments[0]); // the program name

}</lang>

Emacs Lisp

<lang lisp>:;exec emacs -batch -l $0 -f main $*

Shebang from John Swaby
http://www.emacswiki.org/emacs/EmacsScripts

(defun main ()

 (let ((program (nth 2 command-line-args)))
   (message "Program: %s" program)))</lang>

load-file-name is the ".el" or ".elc" currently being loaded. Within a batch -l it will be the script name, but within sub-loads like require etc it is that sub-load.

Erlang

If Erlang is used as a script language the function escript:script_name/0 will return the program name. When compiled Erlang's macros hold information about the running module.

<lang erlang>%% Compile %% %% erlc scriptname.erl %% %% Run %% %% erl -noshell -s scriptname

-module(scriptname). -export([start/0]).

start() ->

 Program = ?FILE,
 io:format("Program: ~s~n", [Program]),
 init:stop().</lang>

Euphoria

<lang euphoria>constant cmd = command_line() puts(1,cmd[2])</lang>

F#

This code correctly prints the program name in three modes:

  • Run as a compiled program (either scriptname.exe in Windows, or mono scriptname.exe in Unix)
  • Run as an interpreted program (fsharpi scriptname.fsx)
  • Run as a dotslashed program in Unix (./scriptname.fsx)

<lang fsharp>#light (* exec fsharpi --exec $0 --quiet

  • )

let scriptname =

   let args = System.Environment.GetCommandLineArgs()
   let arg0 = args.[0]
   if arg0.Contains("fsi") then
       let arg1 = args.[1]
       if arg1 = "--exec" then
           args.[2]
       else
           arg1
   else
       arg0

let main =

   printfn "%s" scriptname</lang>

Factor

<lang factor>#! /usr/bin/env factor

USING: namespaces io command-line ; IN: scriptname

main ( -- ) script get print ;

MAIN: main</lang>

Forth

Works with: GNU Forth

<lang forth>0 arg type cr \ gforth or gforth-fast, for example 1 arg type cr \ name of script</lang>

Fortran

Please find example runs in the comments at the beginning of the FORTRAN2003 source. Program name verification can deter system attackers. Therefore, the code is provided as a separate easily reused module. <lang FORTRAN> ! program run with invalid name path/f ! !-*- mode: compilation; default-directory: "/tmp/" -*- !Compilation started at Sun Jun 2 00:18:31 ! !a=./f && make $a && OMP_NUM_THREADS=2 $a < unixdict.txt !gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f ! !Compilation finished at Sun Jun 2 00:18:31


! program run with valid name path/rcname ! !-*- mode: compilation; default-directory: "/tmp/" -*- !Compilation started at Sun Jun 2 00:19:01 ! !gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o rcname && ./rcname ! ./rcname approved. ! program continues... ! !Compilation finished at Sun Jun 2 00:19:02


module sundry

contains

 subroutine verify_name(required)
   ! name verification reduces the ways an attacker can rename rm as cp.
   character(len=*), intent(in) :: required
   character(len=1024) :: name
   integer :: length, status
   ! I believe get_command_argument is part of the 2003 FORTRAN standard intrinsics.
   call get_command_argument(0, name, length, status)
   if (0 /= status) stop
   if ((len_trim(name)+1) .ne. (index(name, required, back=.true.) + len(required))) stop
   write(6,*) trim(name)//' approved.'
 end subroutine verify_name

end module sundry

program name

 use sundry
 call verify_name('rcname')
 write(6,*)'program continues...'

end program name </lang>

FreeBASIC

<lang freebasic>' FB 1.05.0 Win64

Print "The program was invoked like this => "; Command(0) + " " + Command(-1) Print "Press any key to quit" Sleep</lang>

Gambas

Click this link to run this code <lang gambas>Public Sub Main() Dim sTemp As String

Print "Command to start the program was ";;

For Each sTemp In Args.All

 Print sTemp;;

Next

End</lang> Output:

Command to start the program was  ./CLIOnly.gambas Hello World!

Genie

<lang genie>[indent=4] init

   print args[0]
   print Path.get_basename(args[0])
   print Environment.get_application_name()
   print Environment.get_prgname()</lang>
Output:
prompt$ valac programname.gs
prompt$ ./programname
./programname
programname
(null)
(null)

Go

scriptname.go:

<lang go>package main

import (

   "fmt"
   "os"

)

func main() {

   fmt.Println("Program:", os.Args[0])

}</lang>

Command line session:
> go build scriptname.go
> ./scriptname
Program: ./scriptname
> mv scriptname newname
> ./newname
Program: ./newname

Groovy

All the Java solutions work equally well under Groovy when the program is invoked through the "main" method of a class. However, if a Groovy program is invoked as a script, the script runs as an instance method of itself as the instantiating class. If the script is running as a compiled string, the Groovy environment under which it is running assigns it a name.

If you want the script filename, use:

<lang groovy>#!/usr/bin/env groovy

def program = getClass().protectionDomain.codeSource.location.path

println "Program: " + program</lang>

But if you just want the class name, there are easier ways.

So, just typing in and running the following in the GroovyConsole environment: <lang groovy>println this.class.getName()</lang> yields the following on the first run:

ConsoleScript0

and the following on the third run:

ConsoleScript2

But if we save this one line script under the filename "Autonomous.groovy" and then load the file into the console, we get this on every run:

Autonomous

Using the package statement and an appropriate directory hierarchy to provide namespace semantics works exactly as it does in Java.

Haskell

Haskell has an impure function for this.

<lang haskell>import System (getProgName)

main :: IO () main = getProgName >>= putStrLn . ("Program: " ++)</lang>

Icon and Unicon

<lang Icon>procedure main() write(&progname) # obtain and write out the program name from the keyword &progname end</lang>

Io

<lang io>#!/usr/bin/env io

main := method( program := System args at(0)

("Program: " .. program) println )

if (System args size > 0 and System args at(0) containsSeq("scriptname"), main)</lang>

J

<lang j>#!/usr/bin/env jconsole

program =: monad : 0 if. (#ARGV) > 1 do. > 1 { ARGV else. 'Interpreted' end. )

echo 'Program: ', program 0

exit </lang>

Java

On one hand, this task is trivial for Java. Java code is (usually) compiled into bytecode as class files. There is exactly one class file per class, named <class name>.class (regardless of what the original source files were called or how classes were organized in the source). One executes Java code by executing some class which contains a main method, by running the command java <class name> <possible arguments>. Hence, it is guaranteed that the "name" of the executable is the class name (possibly prepended by package names, using the usual Java dot notation); and this is known in the main method at the time the code is written because it is the very class that the main method is in. Hence, the complicated solutions listed in this section do not gain anything that is not already known by the programmer at the time the code is written.

However, it is tedious to hard-code the class names if you need to do this in a lot of Java programs. Thus, a more interesting task is to write a snippet of Java code which, without modification, can be copy-and-pasted into the main method of any class and retrieve the class name. This is not trivial because in Java there is no way to use this in a static method to get the class it's in. Listed below are several notable, commonly-cited solutions for this.

You can get the listing of the arguments to the java command through a system property. The first one is the name of the main class that was run. This depends on a system property named "sun.java.command", which might not exist on all Java virtual machines. <lang java>public class ScriptName { public static void main(String[] args) { String program = System.getProperty("sun.java.command").split(" ")[0]; System.out.println("Program: " + program); } }</lang>

An alternate solution is to create a dummy inner class, and then retrieve its enclosing class (which is the class the main method is in) through reflection (though this will not work if the code is placed in a method in another source file--it will give the name of the class it is in inside that source file): <lang java>public class ScriptName { public static void main(String[] args) { Class c = new Object(){}.getClass().getEnclosingClass(); System.out.println("Program: " + c.getName()); } }</lang>

A solution using the security manager: <lang java>public class ScriptName { public static void main(String[] args) { Class c = System.getSecurityManager().getClassContext()[0]; System.out.println("Program: " + c.getName()); } }</lang>

A solution using the stack trace (requires Java 1.5+): <lang java>public class ScriptName { public static void main(String[] args) { String program = Thread.currentThread().getStackTrace()[1].getClassName(); System.out.println("Program: " + program); } }</lang>

JavaScript

This example is incorrect. Please fix the code and remove this message.

Details: Program name, not function name. Show sample output.

Suggestion: document.location.href is probably closer to task requirements (and better than a script name), plus arguments.callee.name is long dead. --Pete Lomax (talk) 23:29, 24 March 2022 (UTC)
There is no capability within the ECMA-262 standard (the standard for ECMAScript, the language underlying JavaScript) for a function to determine its name. Since objects in JavaScript are first class objects, variables and properties are only references to objects. The name of an object might be said to be the name used to reference it, however a single object may have many variables and properties that reference it, or none.

In some implementations, the following (non–standard) code will work:

<lang javascript>function foo() {

 return arguments.callee.name;

}</lang>

But it will fail in in others. JavaScript also has anonymous functions that don't have a name, e.g.: <lang javascript>(function(){alert(arguments.callee.name);}())</lang> returns an empty string or undefined even where the first example works.

Works with: Node.js

Node.js has a global variable for this.

<lang javascript>#!/usr/bin/env node /*jslint nodejs:true */

function main() { var program = __filename; console.log("Program: " + program); }

if (!module.parent) { main(); }</lang>

Jsish

<lang javascript>#!/usr/bin/env jsish /* Program name, in Jsish */ puts('Executable:', Info.executable()); puts('Argv0  :', Info.argv0());</lang>

Output:
prompt$ jsish programName.jsi
Executable: /usr/local/bin/jsish
Argv0     : /home/btiffin/forge/jsi/jsi-test/rosetta/programName.jsi

Julia

Julia strips the program file name from ARGS, so this information is not available to the program from its command line arguments. Instead it is accessible via Base.source_path(). <lang Julia> prog = basename(Base.source_path()) println("This program file is \"", prog, "\".") </lang>

Output:
This program file is "program_name.jl".

Kotlin

<lang scala>// version 1.0.6

// 'progname.kt' packaged as 'progname.jar'

fun main(args: Array<String>) {

   println(System.getProperty("sun.java.command"))  // may not exist on all JVMs
   println(System.getProperty("java.vm.name")) 

}</lang>

Output:
progname.jar
Java HotSpot(TM) 64-Bit Server VM

langur

The script name is in the _script variable (separate from the arguments, in the _args variable). <lang langur>writeln "script: ", _script writeln "script args: ", _args</lang>

Output:
script: ./testargs.langur
script args: []

Lasso

<lang lasso>#!/usr/bin/lasso9

stdoutnl("Program: " + $argv->first)</lang> Output: <lang shell>$ lasso9 script_name.lasso Program: script_name.lasso</lang>

Liberty BASIC

<lang lb> nSize = _MAX_PATH + 2 lpFilename$ = space$(nSize); chr$(0)

   calldll #kernel32, "GetModuleFileNameA", _
       hModule     as ulong, _
       lpFilename$ as ptr, _
       nSize       as ulong, _
       result      as ulong

lpFilename$ = left$(lpFilename$,result)

print "Path to LB exe" print lpFilename$ print "current program file (:last one on LRU list)" print getLastLRU$(lbPath$) end

Function getLastLRU$(lbPath$)

   open lbPath$+"lbasic404.ini" for input as #1
       while not(eof(#1))
           line input #1, a$
           if instr(a$, "recent files")<>0 then [readRecentFiles]
       wend
       getLastLRU$ = "* Failed: Recent files section not found *"
       close #1
       exit function

[readRecentFiles]

       nRecent = val(word$(a$,1))
       'print "nRecentFiles", nRecent
       for i = 1 to nRecent
           if eof(#1) then
               getLastLRU$ = "* Failed: File ended while in recent files section *"
               close #1
               exit function
           end if
           line input #1, a$
           'print i, a$
       next
   close #1
   getLastLRU$ = a$

end function

</lang> Output: <lang text> Path to LB exe C:\progs\Liberty BASIC v4.04\liberty.exe current program file (:last one on LRU list) C:\progs\Liberty BASIC v4.04\untitled.bas </lang>

Lingo

<lang lingo>put _player.applicationName -- "lsw.exe" put _movie.name -- "lsw_win_d11.dir"</lang>

LLVM

Like C, LLVM can use argv to access the executable's filename.

<lang sh>$ make llvm-as scriptname.ll llc -disable-cfi scriptname.bc gcc -o scriptname scriptname.s ./scriptname Program: ./scriptname</lang>

Makefile


<lang make>all: scriptname.ll llvm-as scriptname.ll llc scriptname.bc gcc -o scriptname scriptname.s ./scriptname

clean: -rm scriptname -rm scriptname.s -rm scriptname.bc</lang>

<lang llvm>@msg_main = internal constant [13 x i8] c"Program: %s\0A\00"

declare i32 @printf(i8* noalias nocapture, ...)

define i32 @main(i32 %argc, i8** %argv) { %program = load i8** %argv call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([13 x i8]* @msg_main, i32 0, i32 0), i8* %program)

ret i32 0 }</lang>

Lua

Lua's arg is like C's argv.

<lang lua>#!/usr/bin/env lua

function main(arg) local program = arg[0] print("Program: " .. program) end

if type(package.loaded[(...)]) ~= "userdata" then main(arg) else module(..., package.seeall) end</lang>

M2000 Interpreter

<lang M2000 Interpreter> Module Checkit {

     Declare GetModuleFileName Lib "kernel32.GetModuleFileNameW"  {Long hModule, &lpFileName$, Long nSize}
     a$=string$(chr$(0), 260)
     namelen=GetModuleFileName(0, &a$, 260)
     a$=left$(a$, namelen)
     \\ normally m2000.exe is the caller of m2000.dll, the activeX script language
     Print Mid$(a$, Rinstr(a$, "\")+1)="m2000.exe" 

} Checkit \\ command$ return the file's path plus name of script \\ we can use edit "callme.gsb" to paste these, and use USE callme to call it from M2000 console. Module SayIt {

     Show
     Print command$
     a$=key$

} SayIt </lang>

Make

<lang make>NAME=$(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))

all: @echo $(NAME) </lang>

Mathematica/Wolfram Language

<lang mathematica>#!/usr/bin/env MathKernel -script ScriptName[] = Piecewise[ { {"Interpreted", Position[$CommandLine, "-script", 1] == {}} }, $CommandLine[[Position[$CommandLine, "-script", 1]1,1 + 1]] ] Program = ScriptName[]; Print["Program: " <> Program]</lang>

Mercury

<lang mercury>:- module program_name.

- interface.
- import_module io.
- pred main(io::di, io::uo) is det.
- implementation.

main(!IO) :-

   % The first argument is used as the program name if it is not otherwise
   % available.  (We could also have used the predicate io.progname_base/4
   % if we did not want path preceding the program name.)
   io.progname("", ProgName, !IO),
   io.print_line(ProgName, !IO).
- end_module program_name.</lang>

Mozart/Oz

Makefile: <lang make>all: test

test: scriptname ./scriptname

scriptname: scriptname.oz ozc -x scriptname.oz

clean: -rm scriptname -rm *.exe</lang>

scriptname.oz: <lang oz>functor import

 System
 Application
 Property

define

 local ScriptName = {Property.get 'application.url'} in
   {System.printInfo "Script name: "#ScriptName#"\n"}
   {Application.exit 0}
 end

end </lang>

Nanoquery

<lang Nanoquery>println args[1]</lang>

Output:
programname.nq

Nemerle

<lang Nemerle>using System.Environment; ... def program_name = GetCommandLineArgs()[0]; ...</lang>

NetRexx

<lang NetRexx>/* NetRexx */ options replace format comments java crossref symbols nobinary

package org.rosettacode.samples

say 'Source: ' source say 'Program:' System.getProperty('sun.java.command') return </lang> Output

Called directly:

$ java org.rosettacode.samples.RProgramName
Source:  Java method RProgramName.nrx
Program: org.rosettacode.samples.RProgramName

When bundled inside a JAR file and referenced as the application entry point via the manifest's Main-Class header:

$ java -jar pn.jar 
Source:  Java method RProgramName.nrx
Program: pn.jar

newLISP

newLISP has a function, (main-args int) for this.

<lang lisp>#!/usr/bin/env newlisp

(let ((program (main-args 1)))

 (println (format "Program: %s" program))
 (exit))</lang>

Nim

<lang nim>import os echo getAppFilename() # Prints the full path of the executed file echo paramStr(0) # Prints argv[0]</lang>

Oberon-2

Works with oo2c Version 2 <lang oberon2> MODULE ProgramName; IMPORT

 NPCT:Args,
 Out;

BEGIN

 Out.Object("Program name: " + Args.Get(0));Out.Ln

END ProgramName. </lang> Output:

Program name: ./ProgramName

Objective-C

scriptname.m:

<lang objc>#import <Foundation/Foundation.h>

int main(int argc, char **argv) { @autoreleasepool {

char *program = argv[0]; printf("Program: %s\n", program);

// Alternatively: NSString *program2 = [[NSProcessInfo processInfo] processName]; NSLog(@"Program: %@\n", program2);

}

return 0; }</lang>

<lang sh>$ gcc -o scriptname -framework foundation scriptname.m $ ./scriptname Program: ./scriptname</lang>

OCaml

<lang ocaml>let () =

 print_endline Sys.executable_name;
 print_endline Sys.argv.(0)</lang>
$ ocamlc -o prog_name.bye prog_name.ml
$ ocamlopt -o prog_name.opt prog_name.ml

$ ocaml prog_name.ml
/usr/bin/ocaml
prog_name.ml

$ ./prog_name.bye
./prog_name.bye
./prog_name.bye

$ ./prog_name.opt
/tmp/prog_name.opt
./prog_name.opt

Octave

<lang octave>function main() program = program_name(); printf("Program: %s", program); endfunction

main();</lang>

Ol

First argument of *vm-args* is an executing program name. <lang scheme> (print (car *vm-args*)) </lang>

Order

This is relatively trivial in Order, as the program being executed is a macro expression in the current C program file being read by the compiler: <lang c>__FILE__</lang> When including another file containing another ORDER_PP expression, within that file the __FILE__ macro will expand to the name of that file; but arguably that expression constitutes a separate Order program within the greater C project.

PARI/GP

GP does not have access to the name of the program running (especially since it is usually run from the REPL gp). PARI has the same access to argv[0] as C.

Pascal

<lang pascal>program ScriptName; var prog : String; begin prog := ParamStr(0); write('Program: '); writeln(prog) end.</lang>

Perl

<lang perl>#!/usr/bin/env perl

use strict; use warnings;

sub main { my $program = $0; print "Program: $program\n"; }

unless(caller) { main; }</lang>

$0 includes the full path if a script is run as say perl /some/dir/foo.pl. The FindBin module can give just the basename. This can be good for printing in diagnostics etc. <lang Perl>use FindBin; print "Program name $FindBin::Script\n";</lang>

Phix

<lang Phix>printf(1,"%s\n",command_line()[2]) -- full path printf(1,"%s\n",get_file_name(command_line()[2])) -- eg test.exw printf(1,"%s\n",get_file_base(command_line()[2])) -- eg test</lang>

Phixmonti

<lang Phixmonti>argument 1 get ?</lang>

PHP

PHP has a global dictionary for this.

<lang php><?php $program = $_SERVER["SCRIPT_NAME"]; echo "Program: $program\n"; ?></lang>

PicoLisp

The function 'cmd' returns the command name. <lang PicoLisp>: (cmd) -> "/usr/bin/picolisp"</lang>

PowerBASIC

Previous versions of PowerBASIC (PB/Win 8 or older; PB/CC 4 or older) have to make an API call:

<lang powerbasic>#INCLUDE "Win32API.inc" '[...] DIM fullpath AS ASCIIZ * 260, appname AS STRING GetModuleFileNameA 0, fullpath, 260 IF INSTR(fullpath, "\") THEN

   appname = MID$(fullpath, INSTR(-1, fullpath, "\") + 1)

ELSE

   appname = fullpath

END IF</lang>

Works with: PowerBASIC for Windows version 9
Works with: PowerBASIC Console Compiler version 5

Recent versions of PowerBASIC provide the EXE object; EXE.NAME$ returns the program's name, while EXE.NAMEX$ returns the program's name and extension. (EXE.EXTN$ returns the extension only.) So, to get the program's name, we do this: <lang powerbasic>appname = EXE.NAMEX$</lang>

PowerShell

<lang PowerShell>

  1. write this in file <program.ps1>

$MyInvocation.MyCommand.Name

  1. launch with <.\program>

</lang> Output:

program.ps1

Prolog

<lang Prolog>% SWI-Prolog version 8.0.0 for i686-linux. % This will find itself, and return the knowledge base it is in. file_name(F) :- true

  , M = user            % M is the module    .
  , P = file_name(_)    % P is the predicate .
  , source_file(M:P, F) % F is the file      .
  , \+ predicate_property(M:P, imported_from(_))
  .</lang>

Alternatively, you may prefer a list of all your knowledge bases; adding the following code to each of your knowledge bases will allow you to query findall(F, source_file(this_is_one_of_my_files, F), L).. <lang Prolog>:- multifile(this_is_one_of_my_files). this_is_one_of_my_files.</lang>

PureBasic

PureBasic provides a way to retrieve the filename of the program being executed. It includes the file's path. <lang PureBasic>If OpenConsole()

 PrintN(ProgramFilename())
 
 Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
 CloseConsole()

EndIf</lang> Sample output when executing the above program compiled to an executible file called 'program name.exe':

H:\Data\Rosetta Code\program name.exe

Python

Python has at least two ways to get the script name: the traditional ARGV and the inspect module.

<lang python>#!/usr/bin/env python

import sys

def main():

   program = sys.argv[0]
   print("Program: %s" % program)

if __name__ == "__main__":

   main()</lang>


<lang python>#!/usr/bin/env python

import inspect

def main():

   program = inspect.getfile(inspect.currentframe())
   print("Program: %s" % program)

if __name__ == "__main__":

   main()</lang>

R

R's syntax is complicated, but doable.

<lang R>#!/usr/bin/env Rscript

getProgram <- function(args) { sub("--file=", "", args[grep("--file=", args)]) }

args <- commandArgs(trailingOnly = FALSE) program <- getProgram(args)

cat("Program: ", program, "\n")

q("no")</lang>

Racket

<lang racket>#!/usr/bin/env racket

  1. lang racket

(define (program) (find-system-path 'run-file))

(module+ main (printf "Program: ~a\n" (program)))</lang>

Raku

(formerly Perl 6)

Works with: rakudo version 2015-10-16

In Raku, the name of the program being executed is in the special global variable $*PROGRAM-NAME. <lang perl6>say $*PROGRAM-NAME;</lang>

Raven

<lang Raven>ARGS list " " join "%s\n" print</lang>

Output:
raven arg_file.rv

REXX

The Rexx PARSE SOURCE instruction parses data describing the source of the program running. The language processor returns a string that does not change while the program is running. The source string contains operating system name, followed by either COMMAND, FUNCTION, or SUBROUTINE, depending on whether the program was called as a host command or from a function call in an expression or using the CALL instruction. These two tokens are followed by the complete path specification of the program file.

It should be noted that the format of the complete path varies depending upon the operating system.

<lang REXX>/* Rexx */

Parse source . . pgmPath Say pgmPath </lang>

Output
$ rexx RProgramName.rex
/tmp/RProgramName.rex

REXX does not support the use of arg(0) to access the program name. A workaround is to use a shell wrapper script to obtain and provide the invocation name of the wrapper:

<lang sh>#!/bin/sh rexxbit.rexx $0 $*</lang>

Here is a rexx script that makes use of this:

<lang rexx>say "The program is called " arg(1)</lang>

On TSO, this program <lang rexx>/*REXX program RANG1 in PDS N561985.PRIV.CLIST W. Pachl */ Parse Source a b c Say 'a='a Say 'b='!!b Say 'c='c </lang> yields

a=TSO                                              
b=COMMAND                                          
c=RANG1 SYS00056 N561985.PRIV.CLIST ? TSO ISPF ?   

version with various types of invokes

Used under Windows/XP and Windows 7 with the following REXXes:

  • Brexx
  • R4 REXX
  • REGINA REXX
  • Personal REXX
  • ROO REXX
  • ooRexx

<lang rexx>/*REXX pgm displays the name (& possible path) of the REXX program name.*/ parse version _version parse source _system _howInvoked _path

say right(_version '◄──►' space(arg(1) arg(2)), 79, '─') /*show title.*/ say " REXX's name of system being used:" _system say ' how the REXX program was invoked:' _howInvoked say ' name of the REXX program and path:' _path

if arg()>1 then return 0 /*don't let this program recurse.*/

                                      /*Mama said that cursing is a sin*/
                                      /*invoke ourself with a  2nd arg.*/

call prog_nam , 'subroutine' /*call ourself as a subroutine. */ zz = prog_nam( , 'function') /* " " " " function. */

                                      /*stick a fork in it, we're done.*/</lang>

output   when using BREXX with the input of:   command

───────────────────────────────────────────brexx 2.1.0 Mar 11 2003 ◄──► command
     REXX's name of system being used: MSDOS
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: prog_nam.rex J:\-\BREXX\REXX16.EXE D:\WIN
DOWS\SYSTEM32\COMMAND.COM
────────────────────────────────────────brexx 2.1.0 Mar 11 2003 ◄──► subroutine
     REXX's name of system being used: MSDOS
     how the REXX program was invoked: PROCEDURE
    name of the REXX program and path: prog_nam.rex J:\-\BREXX\REXX16.EXE D:\WIN
DOWS\SYSTEM32\COMMAND.COM
──────────────────────────────────────────brexx 2.1.0 Mar 11 2003 ◄──► function
     REXX's name of system being used: MSDOS
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: prog_nam.rex J:\-\BREXX\REXX16.EXE D:\WIN
DOWS\SYSTEM32\COMMAND.COM

Output note (above):   note that the wrap-around of the output is an artifact of the BREXX interpreter, not the pasting of this output.

output   when using R4 REXX with the input of:   command

─────────────────────────────────────────────────REXX-r4 4.00 16 Aug 2015 ◄──► command
     REXX's name of system being used: Win32
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: C:\PROG_NAM.REX * * PROG_NAM
───────────────────────────────────────REXX-r4 4.00 16 Aug 2015 ◄──► subroutine
     REXX's name of system being used: Win32
     how the REXX program was invoked: SUBROUTINE
    name of the REXX program and path: C:\PROG_NAM.REX * * PROG_NAM
─────────────────────────────────────────REXX-r4 4.00 16 Aug 2015 ◄──► function
     REXX's name of system being used: Win32
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: C:\PROG_NAM.REX * * PROG_NAM

output   when using REGINA REXX with the input of:   command

────────────────────────────────────REXX-Regina_3.9.1(MT) 5.00 5 Apr 2015 ◄──► command
     REXX's name of system being used: WIN32
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: c:\prog_nam.rex
──────────────────────────REXX-Regina_3.9.1(MT) 5.00 5 Apr 2015 ◄──► subroutine
     REXX's name of system being used: WIN32
     how the REXX program was invoked: SUBROUTINE
    name of the REXX program and path: c:\PROG_NAM.rex
────────────────────────────REXX-Regina_3.9.1(MT) 5.00 5 Apr 2015 ◄──► function
     REXX's name of system being used: WIN32
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: c:\PROG_NAM.rex

output   when using Personal REXX with the input of:   command

────────────────────────────────────REXX/Personal 4.00 21 Mar 1992 ◄──► command
     REXX's name of system being used: PCDOS
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: D:\PROG_NAM.REX
─────────────────────────────────REXX/Personal 4.00 21 Mar 1992 ◄──► subroutine
     REXX's name of system being used: PCDOS
     how the REXX program was invoked: SUBROUTINE
    name of the REXX program and path: D:\PROG_NAM.REX
───────────────────────────────────REXX/Personal 4.00 21 Mar 1992 ◄──► function
     REXX's name of system being used: PCDOS
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: D:\PROG_NAM.REX

output   when using ROO REXX with the input of:   command

─────────────────────────────────────────REXX-roo 4.00 28 Jan 2007 ◄──► command
     REXX's name of system being used: Win32
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: D:\PROG_NAM.REX * * PROG_NAM
──────────────────────────────────────REXX-roo 4.00 28 Jan 2007 ◄──► subroutine
     REXX's name of system being used: Win32
     how the REXX program was invoked: SUBROUTINE
    name of the REXX program and path: D:\PROG_NAM.REX * * PROG_NAM
────────────────────────────────────────REXX-roo 4.00 28 Jan 2007 ◄──► function
     REXX's name of system being used: Win32
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: D:\PROG_NAM.REX * * PROG_NAM

output   when using ooRexx with the input of:   command

-----------------------------------REXX-ooRexx_4.1.2(MT) 6.03 28 Aug 2012 ?--?
     REXX's name of system being used: WindowsNT
     how the REXX program was invoked: COMMAND
    name of the REXX program and path: E:\PROG_NAM.REX
-------------------------REXX-ooRexx_4.1.2(MT) 6.03 28 Aug 2012 ?--? subroutine
     REXX's name of system being used: WindowsNT
     how the REXX program was invoked: SUBROUTINE
    name of the REXX program and path: E:\PROG_NAM.REX
---------------------------REXX-ooRexx_4.1.2(MT) 6.03 28 Aug 2012 ?--? function
     REXX's name of system being used: WindowsNT
     how the REXX program was invoked: FUNCTION
    name of the REXX program and path: E:\PROG_NAM.REX                

Output note of ooRexx (which should be shown in the ooRexx language section):   the output from ooRexx (in this Classic REXX section) needs to be corrected and re-done;   the title is different, it is not showing the argument supplied, and it's incorrectly translating the (solid) left and right arrow characters.

Ring

<lang ring> see "Active Source File Name : " + filename() + nl </lang> output <lang ring> Active Source File Name : tests\filename.ring </lang>

Check the main file in the program <lang ring> if sysargv[2] = filename()

       see "I'm the main program file!" + nl
       # we can run tests here!

else

       see "I'm a sub file in a program" + nl

ok </lang>

Ruby

<lang ruby>#!/usr/bin/env ruby

puts "Path: #{$PROGRAM_NAME}" # or puts "Path: #{$0}" puts "Name: #{File.basename $0}"</lang>

For example,

$ ruby script.rb                                                               
Path: script.rb
Name: script.rb
$ ruby ../rc/script.rb
Path: ../rc/script.rb
Name: script.rb
$ ruby -e 'load "script.rb"'
Path: -e
Name: -e

Rust

scriptname.rs:

<lang rust>fn main() {

   println!("Program: {}", std::env::args().next().unwrap());

}</lang>

Example:

<lang sh>$ rustc scriptname.rs $ ./scriptname Program: ./scriptname</lang>

SAC

scriptname.sac:

<lang c>use StdIO: all; use Array: all; use String: { string }; use CommandLine: all;

int main() { program = argv(0); printf("Program: %s\n", program); return(0); }</lang>

Makefile:

<lang make>all: scriptname

scriptname: scriptname.sac sac2c -o scriptname scriptname.sac

clean: -rm scriptname -rm scriptname.c</lang>

Example:

<lang sh>$ make sac2c -o scriptname scriptname.sac $ ./scriptname Program: ./scriptname</lang>

Scala

<lang scala>object ScriptName extends App {

 println(s"Program of instantiated object: ${this.getClass.getName}")
 // Not recommended, due various implementations
 println(s"Program via enviroment:         ${System.getProperty("sun.java.command")}")

}</lang>

Scheme

Works with: Chicken Scheme

Getting the program name is tricky. When interpreted, the script name will be printed. When compiled, the executable name will be printed.

<lang scheme>#!/bin/sh

  1. |

exec csi -ss $0 ${1+"$@"} exit |#

(use posix) (require-extension srfi-1) ; lists (require-extension srfi-13) ; strings

(define (main args) (let ((prog (cdr (program)))) (display (format "Program: ~a\n" prog)) (exit)))

(define (program) (if (string=? (car (argv)) "csi") (let ((s-index (list-index (lambda (x) (string-contains x "-s")) (argv)))) (if (number? s-index) (cons 'interpreted (list-ref (argv) (+ 1 s-index))) (cons 'unknown ""))) (cons 'compiled (car (argv)))))

(if (equal? (car (program)) 'compiled) (main (cdr (argv))))</lang>

Seed7

The function path(PROGRAM) returns the path of the file executed. When the program is interpreted this is the path of the source file. When the program is compiled this is the path of the executable. The functions dir(PROGRAM) and file(PROGRAM) deliver the directory respectivly file name of the program path. <lang seed7>$ include "seed7_05.s7i";

const proc: main is func

 local
   var integer: i is 0;
 begin
   writeln("Program path:      " <& path(PROGRAM));
   writeln("Program directory: " <& dir(PROGRAM));
   writeln("Program file:      " <& file(PROGRAM));
 end func;</lang>

Output when the program is interpreted:

Program path:      /home/anyuser/seed7_5/prg/programname.sd7
Program directory: /home/anyuser/seed7_5/prg
Program file:      programname.sd7

Output when the program is compiled:

Program path:      /home/anyuser/seed7_5/prg/programname
Program directory: /home/anyuser/seed7_5/prg
Program file:      programname

Sidef

<lang ruby>say __MAIN__; if (__MAIN__ != __FILE__) {

   say "This file has been included!";

}</lang>

Smalltalk

Works with: GNU Smalltalk

Note that this only works when run as "./scriptname.st", because the shebang must force the script name onto ARGV.

<lang smalltalk>"exec" "gst" "-f" "$0" "$0" "$@" "exit"

| program |

program := Smalltalk getArgv: 1.

Transcript show: 'Program: ', program; cr.</lang>

Works with: Smalltalk/X

Works when run in script mode or in a workspace.

<lang smalltalk>| program |

program := Smalltalk commandLine first. Transcript show: 'Program: ', program; cr.</lang>

Standard ML

<lang sml>#!/usr/bin/env sml

let val program = CommandLine.name () in print ("Program: " ^ program ^ "\n") end;</lang>

Tcl

<lang tcl>#!/usr/bin/env tclsh

proc main {args} {

   set program $::argv0
   puts "Program: $program"

}

if {$::argv0 eq [info script]} {

   main {*}$::argv

}</lang>

TXR

Given this code in program-name.txr, marked executable:

<lang txr>#!/usr/local/bin/txr -B @(bind my-name @self-path)</lang>

If we run it as an executable:

$ ./program-name.txr
my-name="./program-name.txr"

If we pass it as an argument to txr:

$ txr program-name.txr
my-name="program-name.txr"

If we evaluate the same thing on the command line:

$ txr -c '@(bind my-name @self-path)'
my-name="cmdline"

If we pass in the code on standard input:

$ txr -
@(bind my-name @self-path)
my-name="stdin"

UNIX Shell

Works with: Bourne Shell

<lang bash>#!/bin/sh

echo "Program: $0"</lang>

Vala

Get name of program and print to console: <lang vala> public static void main(string[] args){ string command_name = args[0];

stdout.printf("%s\n", command_name); } </lang>

Output for program named "filename":

./filename

VBA

VBA can retrieve the name of the program hosting the VBA code using the Application object: <lang vb>Debug.Print Application.Name</lang>

This is mostly useful for code that is shared between, say, Microsoft Excel and Microsoft Word, but has different requirements or actions depending on where it's running.

Wscript.Echo "FullName:",Wscript.FullName

vbscript

vbscript provides the Wscript object. Among its properties are the following:

<lang vbscript> Wscript.Echo "FullName:",Wscript.FullName Wscript.Echo "Name:",Wscript.Name Wscript.Echo "Path:",Wscript.Path Wscript.Echo "ScriptFullName:",Wscript.ScriptFullName Wscript.Echo "ScriptName:",Wscript.ScriptName </lang>

FullName: C:\WINDOWS\System32\CScript.exe
Name: Windows Script Host
Path: C:\WINDOWS\System32
ScriptFullName: D:\Utils\test.vbs
ScriptName: test.vbs

Visual Basic

Visual Basic provides the App object, which has a property called EXEName that contains the program's filename without the extension. (For most uses, this doesn't matter, but for code shared between, for example, a program and a screensaver, it can be important.) So, if a program is called "MyVBapp.exe", retreiving the value of App.EXEName would look like this: <lang vb>appname = App.EXEName 'appname = "MyVBapp"</lang>

Alternately, Visual Basic can make an API call: <lang vb>Declare Function GetModuleFileName Lib "kernel32" Alias "GetModuleFileNameA" (ByVal hModule As Long, ByVal lpFileName As String, ByVal nSize As Long) As Long Dim fullpath As String * 260, appname As String, namelen As Long namelen = GetModuleFileName (0, fullpath, 260) fullpath = Left$(fullpath, namelen) If InStr(fullpath, "\") Then

   appname = Mid$(fullpath, InStrRev(fullpath, "\") + 1)

Else

   appname = fullpath

End If</lang>

Wren

Assuming we're running a script file named "program_name.wren": <lang ecmascript>import "os" for Process

System.print("My name is %(Process.allArguments[1])")</lang>

Output:
My name is program_name.wren

x86 Assembly

Works with: Nasm

Linux

Makefile: <lang make>FORMAT=-f elf RUN=./ BIN=scriptname OBJ=scriptname.o

all: test

test: $(BIN) $(RUN)$(BIN)

$(BIN): $(OBJ) ld -o $(BIN) $(OBJ)

$(OBJ): scriptname.asm nasm $(FORMAT) -o $(OBJ) scriptname.asm

clean: -rm $(BIN) -rm $(OBJ)</lang>

scriptname.asm: <lang asm>bits 32

section .data

stdout equ 1

sys_write equ 4 sys_exit equ 1

kernel equ 0x80

program db "Program: ", 0 programlen equ $-program

nl db "", 10, 0 nllen equ $-nl

section .bss

scriptname resd 1 scriptnamelen resd 1

section .text

global _start

strlen: ; eax: a string ending in 0 push eax ; cache eax

.strloop: mov bl, byte [eax] cmp bl, 0 je .strret ; return len if bl == 0 inc eax ; else eax++ jmp .strloop

.strret: pop ebx ; ebx = cached eax sub eax, ebx ; eax -= ebx ret ; eax = len

_start: mov eax, esp add eax, 4 mov eax, [eax] mov dword [scriptname], eax

mov eax, sys_write mov ebx, stdout mov ecx, program mov edx, programlen int kernel

mov dword eax, [scriptname] call strlen mov dword [scriptnamelen], eax

mov eax, sys_write mov ebx, stdout mov dword ecx, [scriptname] mov dword edx, [scriptnamelen] int kernel

mov eax, sys_write mov ebx, stdout mov ecx, nl mov edx, nllen int kernel

mov eax, sys_exit mov ebx, 0 int kernel</lang>

FreeBSD/Mac OS X

Makefile: <lang make># FreeBSD defaults

FORMAT=-f elf RUN=./ BIN=scriptname OBJ=scriptname.o

  1. Mac OS X

ifeq ($(shell uname -s),Darwin) FORMAT=-f macho MINV=-macosx_version_min 10.6 endif

all: test

test: $(BIN) $(RUN)$(BIN)

$(BIN): $(OBJ) ld -o $(BIN) $(MINV) $(OBJ)

$(OBJ): scriptname.asm nasm $(FORMAT) -o $(OBJ) scriptname.asm

clean: -rm $(BIN) -rm $(OBJ)</lang>

scriptname.asm: <lang asm>bits 32

section .data

stdout equ 1

sys_write equ 4 sys_exit equ 1

kernel equ 0x80

program db "Program: ", 0 programlen equ $-program

nl db "", 10, 0 nllen equ $-nl

section .bss

scriptname resd 1 scriptnamelen resd 1

section .text

global start

strlen: ; eax: a string ending in 0 push eax ; cache eax

.strloop: mov bl, byte [eax] cmp bl, 0 je .strret ; return len if bl == 0 inc eax ; else eax++ jmp .strloop

.strret: pop ebx ; ebx = cached eax sub eax, ebx ; eax -= ebx ret ; eax = len

start: mov eax, esp add eax, 4 mov eax, [eax] mov dword [scriptname], eax

push programlen push program push stdout mov eax, sys_write sub esp, 4 int kernel add esp, 4 + 4 * 3

mov dword eax, [scriptname] call strlen mov dword [scriptnamelen], eax

push dword [scriptnamelen] push dword [scriptname] push stdout mov eax, sys_write sub esp, 4 int kernel add esp, 4 + 4 * 3

push nllen push nl push stdout mov eax, sys_write sub esp, 4 int kernel add esp, 4 + 4 * 3

push 0 mov eax, sys_exit sub esp, 4 int kernel</lang>

Windows

Makefile: <lang make>FORMAT=-f win32 BIN=scriptname.exe OBJ=scriptname.obj RUN=

all: test

test: $(BIN) $(RUN)$(BIN)

$(BIN): $(OBJ) golink /fo $(BIN) $(OBJ) /console kernel32.dll Msvcrt.dll

$(OBJ): scriptname.asm nasm $(FORMAT) -o $(OBJ) scriptname.asm

clean: -rm $(BIN) -rm $(OBJ)</lang>

scriptname.asm: <lang asm>bits 32

section .data

program db "Program: ", 0 programlen equ $-program

nl db "", 13, 10, 0 nllen equ $-nl

stdouthandle equ -11

section .bss

stdout resd 1

charswritten resd 1

env resd 1 argc resd 1 argv resd 255

scriptname resd 1 scriptnamelen resd 1

section .text

global Start extern GetStdHandle extern __getmainargs extern WriteConsoleA extern ExitProcess

strlen: ; eax: a string ending in 0 push eax ; cache eax

.strloop: mov bl, byte [eax] cmp bl, 0 je .strret ; return len if bl == 0 inc eax ; else eax++ jmp .strloop

.strret: pop ebx ; ebx = cached eax sub eax, ebx ; eax -= ebx ret ; eax = len

Start: push 0 push env push argv push argc call __getmainargs mov eax, [argv] mov eax, [eax] mov [scriptname], eax add esp, 4 * 4

push stdouthandle call GetStdHandle mov [stdout], eax add esp, 4 * 1

push 0 push charswritten push programlen push program push dword [stdout] call WriteConsoleA add esp, 4 * 5

mov eax, [scriptname] call strlen mov [scriptnamelen], eax

push 0 push charswritten push dword [scriptnamelen] push dword [scriptname] push dword [stdout] call WriteConsoleA add esp, 4 * 5

push 0 push charswritten push nllen push nl push dword [stdout] call WriteConsoleA add esp, 4 * 5

push 0 call ExitProcess</lang>

Yabasic

<lang Yabasic>print peek$("program_name")

s$ = system$("cd") n = len(s$) print left$(s$, n - 2), "\\", peek$("program_name")</lang>

Zig

<lang zig>const std = @import("std");

const debug = std.debug; const heap = std.heap; const process = std.process;

pub fn main() !void {

   var args = process.args();
   const program_name = try args.next(heap.page_allocator) orelse unreachable;
   defer heap.page_allocator.free(program_name);
   debug.warn("{}\n", .{program_name});

}</lang>

zkl

C's argv is exposed to the zkl runtime so if file bbb.zkl contains: <lang zkl>#!/Homer/craigd/Bin/zkl println(System.argv);</lang> Then (on Unix like OSes) <lang zkl>./bbb.zkl zkl bbb.zkl</lang> both print

L("/home/craigd/Projects/ZKL/Bin/zkl","bbb.zkl")

On Unix, zkl is actually a shell script: <lang bash>#!/bin/sh

  1. A bash script to run zkl if you haven't jumped
  2. through all the Unix hoops to put the bits in the "right" places
  3. You can change zklRoot to your build directory,
  4. change the script name to "zkl" and put it in your bin path.
  5. You may need to chmod a+x <this script>

if [ -z $zklRoot ]; then

  zklRoot=$HOME/ZKL
  if [ ! -d $zklRoot ]; then
     zklRoot=$HOME/Projects/ZKL
  fi

fi export zklRoot

  1. set -o noglob

LD_LIBRARY_PATH=$zklRoot/Lib $zklRoot/Bin/zkl "$@"</lang> On Windows, no launch script (windows knows where the DLLs are) but argv[0] can be messed up.