Launch rocket with countdown and acceleration in stdout: Difference between revisions

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(→‎{{header|REXX}}: aligned a comment, added a programming note about the use of the BIF SCRSIZE.)
m (→‎{{header|REXX}}: used a better acceleration computation.)
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cls /*use this command to clear the screen.*/
cls /*use this command to clear the screen.*/
call sky /*display the sky above the rocket. */
call sky /*display the sky above the rocket. */
period= 1
dt= period / sd /*acceleration (period is decreasing).*/
call rocket /*display the rocket (in flight). */
call rocket /*display the rocket (in flight). */
do sd+4; say /*"make" the rocket appear to fly. */
do sd+4; say /*"make" the rocket appear to fly. */
call delay .1 /*wait for one-tenth of a second. */
period= format(period-period*dt,,3) /*calculate the decrease in the period.*/
end /*sd+4*/
call delay max(period, .001) /*wait for a diminishing time interval.*/
end /*sd+4*/
exit /*stick a fork in it, da rocket is gone*/
exit /*stick a fork in it, da rocket is gone*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*──────────────────────────────────────────────────────────────────────────────────────*/

Revision as of 17:54, 6 August 2019

Launch rocket with countdown and acceleration in stdout is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.
Task Description

The task is to simulate the countdown of a rocket launch from 5 down to 0 seconds and then display the moving, accelerating rocket on the standard output device as a simple ASCII art animation.



Go

Translation of: Rust


...though my rocket is a bit fancier :) <lang go>package main

import (

   "fmt"
   "time"

)

const rocket = `

   /\
  (  )
  (  )
 /|/\|\
/_||||_\

`

func printRocket(above int) {

   fmt.Print(rocket)
   for i := 1; i <= above; i++ {
       fmt.Println("    ||")
   }

}

func cls() {

   fmt.Print("\x1B[2J")

}

func main() {

   // counting
   for n := 5; n >= 1; n-- {
       cls()
       fmt.Printf("%d =>\n", n)
       printRocket(0)
       time.Sleep(time.Second)
   }
   // ignition
   cls()
   fmt.Println("Liftoff !")
   printRocket(1)
   time.Sleep(time.Second)
   // liftoff
   ms := time.Duration(1000)
   for n := 2; n < 100; n++ {
       cls()
       printRocket(n)
       time.Sleep(ms * time.Millisecond)
       if ms >= 40 {
           ms -= 40
       } else {
           ms = 0
       }
   }

}</lang>

REXX

This REXX program hard-codes the name of the (OS) command to clear the terminal screen   (CLS). <lang rexx>/*REXX pgm does a countdown and then display the launching of a rocket (ASCII animation)*/ parse arg cntDown . /*obtain optional argument from the CL.*/ if cntDown== | cntDown=="," then cntDown= 5 /*Not specified? Then use the default.*/

 @. =                                           /* [↓]  glyphs for the rocket ship.    */
 @.1= '   /\   '
 @.2= '  |  |  '
 @.3= '  |  |  '
 @.4= '  |  |  '
 @.5= ' /|/\|\ '
 @.6= '/_||||_\'
                   do rs=1  while @.rs\==     /*determine size of the rocket (height)*/
                   end   /*rs*/

rs= rs - 1 /*the true rocket size (height). */ cls= 'CLS' /*the command used to clear the screen.*/ parse value scrsize() with sd sw . sw= sw - 1 /*usable screen width on some systems. */ sd= sd - 3 /* " " depth " " " */ air= sd - 1 - rs /*"amount" of sky above the rocket. */ say

     do j=cntDown  by -1  to 1                  /* [↓]  perform countdown; show rocket.*/
     cls                                        /*use this command to clear the screen.*/
     say  right(j, 9) 'seconds'                 /*display the amount of seconds to go. */
     call sky                                   /*display the sky above the rocket.    */
     call rocket                                /*display the rocket  (on the ground). */
     call delay 1                               /*wait one second during the countdown.*/
     end   /*j*/

say left(,9) "liftoff!" /*announce liftoff of the rocket. */ cls /*use this command to clear the screen.*/ call sky /*display the sky above the rocket. */ period= 1 dt= period / sd /*acceleration (period is decreasing).*/ call rocket /*display the rocket (in flight). */

            do  sd+4;      say                  /*"make" the rocket appear to fly.     */
            period= format(period-period*dt,,3) /*calculate the decrease in the period.*/
            call delay max(period, .001)        /*wait for a diminishing time interval.*/
            end   /*sd+4*/

exit /*stick a fork in it, da rocket is gone*/ /*──────────────────────────────────────────────────────────────────────────────────────*/ sky: do air; say; end /*air*/; return /*display the sky above the rocket. */ rocket: do ship=1 for rs; say left(, sw%2 - 5) @.ship; end /*ship*/; return</lang> This REXX program makes use of   SCRSIZE   REXX program (or BIF) which is used to determine the screen
width and depth of the terminal (console).   Some REXXes don't have this BIF.

The   SCRSIZE.REX   REXX program is included here   ───►   SCRSIZE.REX.

Rust

<lang rust> use std::{thread, time};

fn print_rocket(above: u32) { print!( " oo

oooo
oooo
oooo

"); for _num in 1..above+1 {

println!("  ||");

} }

fn main() {

   // counting
   for number in (1..6).rev() {
       print!("\x1B[2J");
     	println!("{} =>", number);
       print_rocket(0);

let dur = time::Duration::from_millis(1000);

       thread::sleep(dur);
   }
   // ignition
   print!("\x1B[2J");
   println!("Liftoff !");
   print_rocket(1);
   let dur = time::Duration::from_millis(1000);
   thread::sleep(dur);
   // liftoff
   let mut dur_time : u64 = 1000;
   for number in 2..100 {
   	print!("\x1B[2J");
       print_rocket(number);	

let dur = time::Duration::from_millis(dur_time);

       thread::sleep(dur);

dur_time -= if dur_time >= 30 {30} else {dur_time};

   }

}

</lang>