Launch rocket with countdown and acceleration in stdout: Difference between revisions

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m (→‎{{header|Go}}: Removed a superfluous blank line.)
(→‎{{header|REXX}}: added the REXX computer programming language for this task.)
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}
}</lang>
}</lang>

=={{header|REXX}}==
<lang rexx>/*REXX pgm does a countdown and then display the launching of a rocket (ASCII animation)*/
parse arg cntDown . /*obtain optional argument from the CL.*/
if cntDown=='' | cntDown=="," then cntDown= 5 /*Not specified? Then use the default.*/
@. = /* [↓] glyphs for the rocket ship. */
@.1= ' /\ '
@.2= ' | | '
@.3= ' | | '
@.4= ' | | '
@.5= ' /|/\|\ '
@.6= '/_||||_\'
do rs=1 while @.rs\=='' /*determine size of the rocket (height)*/
end /*rs*/
rs= rs - 1 /*the true rocket size (height). */
cls= 'CLS' /*the command used to clear the screen.*/
parse value scrsize() with sd sw .
sw= sw - 1 /*usable screen width on some systems. */
sd= sd - 3 /* " " depth " " " */
air= sd - 1 - rs /*"amount" of sky above the rocket. */
say
do j=cntDown by -1 to 1 /* [↓] perform countdown; show rocket.*/
cls /*use this command to clear the screen.*/
say right(j, 9) 'seconds' /*display the amount of seconds to go. */
call sky /*display the sky above the rocket. */
call rocket /*display the rocket (on the ground). */
call delay 1 /*wait one second during the countdown.*/
end /*j*/

say left('',9) "liftoff!" /*announce liftoff of the rocket. */
cls /*use this command to clear the screen.*/
call sky /*display the sky above the rocket. */
call rocket /*display the rocket (in flight). */
do sd+4; say /*"make" the rocket appear to fly. */
call delay .1 /*wait for one-tenth of a second. */
end /*sd+4*/
exit /*stick a fork in it, da rocket is gone*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
sky: do air; say; end /*air*/; return /*display the sky above the rocket. */
rocket: do ship=1 for rs; say left('', sw%2 - 5) @.ship; end /*ship*/; return</lang>


=={{header|Rust}}==
=={{header|Rust}}==

Revision as of 23:10, 5 August 2019

Launch rocket with countdown and acceleration in stdout is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.
Task Description

The task is to simulate the countdown of a rocket launch from 5 down to 0 seconds and then display the moving, accelerating rocket on the standard output device as a simple ASCII art animation.



Go

Translation of: Rust


...though my rocket is a bit fancier :) <lang go>package main

import (

   "fmt"
   "time"

)

const rocket = `

   /\
  (  )
  (  )
 /|/\|\
/_||||_\

`

func printRocket(above int) {

   fmt.Print(rocket)
   for i := 1; i <= above; i++ {
       fmt.Println("    ||")
   }

}

func cls() {

   fmt.Print("\x1B[2J")

}

func main() {

   // counting
   for n := 5; n >= 1; n-- {
       cls()
       fmt.Printf("%d =>\n", n)
       printRocket(0)
       time.Sleep(time.Second)
   }
   // ignition
   cls()
   fmt.Println("Liftoff !")
   printRocket(1)
   time.Sleep(time.Second)
   // liftoff
   ms := time.Duration(1000)
   for n := 2; n < 100; n++ {
       cls()
       printRocket(n)
       time.Sleep(ms * time.Millisecond)
       if ms >= 40 {
           ms -= 40
       } else {
           ms = 0
       }
   }

}</lang>

REXX

<lang rexx>/*REXX pgm does a countdown and then display the launching of a rocket (ASCII animation)*/ parse arg cntDown . /*obtain optional argument from the CL.*/ if cntDown== | cntDown=="," then cntDown= 5 /*Not specified? Then use the default.*/

 @. =                                           /* [↓]  glyphs for the rocket ship.    */
 @.1= '   /\   '
 @.2= '  |  |  '
 @.3= '  |  |  '
 @.4= '  |  |  '
 @.5= ' /|/\|\ '
 @.6= '/_||||_\'
                   do rs=1  while @.rs\==     /*determine size of the rocket (height)*/
                   end   /*rs*/

rs= rs - 1 /*the true rocket size (height). */ cls= 'CLS' /*the command used to clear the screen.*/ parse value scrsize() with sd sw . sw= sw - 1 /*usable screen width on some systems. */ sd= sd - 3 /* " " depth " " " */ air= sd - 1 - rs /*"amount" of sky above the rocket. */ say

     do j=cntDown  by -1  to 1                  /* [↓]  perform countdown; show rocket.*/
     cls                                        /*use this command to clear the screen.*/
     say  right(j, 9) 'seconds'                 /*display the amount of seconds to go. */
     call sky                                   /*display the sky above the rocket.    */
     call rocket                                /*display the rocket  (on the ground). */
     call delay 1                               /*wait one second during the countdown.*/
     end   /*j*/

say left(,9) "liftoff!" /*announce liftoff of the rocket. */ cls /*use this command to clear the screen.*/ call sky /*display the sky above the rocket. */ call rocket /*display the rocket (in flight). */

              do  sd+4;             say         /*"make" the rocket appear to fly.     */
              call delay .1                     /*wait for one-tenth of a second.      */
              end   /*sd+4*/

exit /*stick a fork in it, da rocket is gone*/ /*──────────────────────────────────────────────────────────────────────────────────────*/ sky: do air; say; end /*air*/; return /*display the sky above the rocket. */ rocket: do ship=1 for rs; say left(, sw%2 - 5) @.ship; end /*ship*/; return</lang>

Rust

<lang rust> use std::{thread, time};

fn print_rocket(above: u32) { print!( " oo

oooo
oooo
oooo

"); for _num in 1..above+1 {

println!("  ||");

} }

fn main() {

   // counting
   for number in (1..6).rev() {
       print!("\x1B[2J");
     	println!("{} =>", number);
       print_rocket(0);

let dur = time::Duration::from_millis(1000);

       thread::sleep(dur);
   }
   // ignition
   print!("\x1B[2J");
   println!("Liftoff !");
   print_rocket(1);
   let dur = time::Duration::from_millis(1000);
   thread::sleep(dur);
   // liftoff
   let mut dur_time : u64 = 1000;
   for number in 2..100 {
   	print!("\x1B[2J");
       print_rocket(number);	

let dur = time::Duration::from_millis(dur_time);

       thread::sleep(dur);

dur_time -= if dur_time >= 30 {30} else {dur_time};

   }

}

</lang>