Inheritance/Single: Difference between revisions

Content added Content deleted
(→‎{{header|Lua}}: added Lua solution)
m (syntax highlighting fixup automation)
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{{trans|Python}}
{{trans|Python}}


<lang 11l>T Animal
<syntaxhighlight lang="11l">T Animal
{
{
}
}
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T Collie(Dog)
T Collie(Dog)
{
{
}</lang>
}</syntaxhighlight>


=={{header|ActionScript}}==
=={{header|ActionScript}}==
<lang actionscript>public class Animal {
<syntaxhighlight lang="actionscript">public class Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang actionscript>public class Cat extends Animal {
<syntaxhighlight lang="actionscript">public class Cat extends Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang actionscript>public class Dog extends Animal {
<syntaxhighlight lang="actionscript">public class Dog extends Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang actionscript>public class Lab extends Dog {
<syntaxhighlight lang="actionscript">public class Lab extends Dog {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang actionscript>public class Collie extends Dog {
<syntaxhighlight lang="actionscript">public class Collie extends Dog {
// ...
// ...
}</lang>
}</syntaxhighlight>


=={{header|Ada}}==
=={{header|Ada}}==
<lang ada>package Inheritance is
<syntaxhighlight lang="ada">package Inheritance is
type Animal is tagged private;
type Animal is tagged private;
type Dog is new Animal with private;
type Dog is new Animal with private;
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type Lab is new Dog with null record;
type Lab is new Dog with null record;
type Collie is new Dog with null record;
type Collie is new Dog with null record;
end Inheritance;</lang>
end Inheritance;</syntaxhighlight>


=={{header|Aikido}}==
=={{header|Aikido}}==
<lang aikido >class Animal{
<syntaxhighlight lang="aikido ">class Animal{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang aikido >class Dog extends Animal {
<syntaxhighlight lang="aikido ">class Dog extends Animal {
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang aikido >class Cat extends Animal {
<syntaxhighlight lang="aikido ">class Cat extends Animal {
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang aikido >class Lab extends Dog {
<syntaxhighlight lang="aikido ">class Lab extends Dog {
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang aikido >class Collie extends Dog {
<syntaxhighlight lang="aikido ">class Collie extends Dog {
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>


=={{header|AmigaE}}==
=={{header|AmigaE}}==
<lang amigae>
<syntaxhighlight lang="amigae">
OBJECT animal
OBJECT animal
ENDOBJECT
ENDOBJECT
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OBJECT collie OF dog
OBJECT collie OF dog
ENDOBJECT
ENDOBJECT
</syntaxhighlight>
</lang>


=={{header|AppleScript}}==
=={{header|AppleScript}}==


<lang applescript>script Animal
<syntaxhighlight lang="applescript">script Animal
end script
end script


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script Collie
script Collie
property parent : Dog
property parent : Dog
end script</lang>
end script</syntaxhighlight>


=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
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AutoHotkey_L is prototype-based. However, for convenience, class-syntax may be used to create a base object.
AutoHotkey_L is prototype-based. However, for convenience, class-syntax may be used to create a base object.
<lang AutoHotkey>dog := new Collie
<syntaxhighlight lang="autohotkey">dog := new Collie
MsgBox, % "A " dog.__Class " is a " dog.base.base.__Class " and is part of the " dog.kingdom " kingdom."
MsgBox, % "A " dog.__Class " is a " dog.base.base.__Class " and is part of the " dog.kingdom " kingdom."


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}
}
class Collie extends Dog {
class Collie extends Dog {
}</lang>
}</syntaxhighlight>


=={{header|BBC BASIC}}==
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
{{works with|BBC BASIC for Windows}}
<lang bbcbasic> INSTALL @lib$+"CLASSLIB"
<syntaxhighlight lang="bbcbasic"> INSTALL @lib$+"CLASSLIB"
DIM Animal{method}
DIM Animal{method}
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DIM Collie{method}
DIM Collie{method}
PROC_inherit(Collie{}, Dog{})
PROC_inherit(Collie{}, Dog{})
PROC_class(Collie{})</lang>
PROC_class(Collie{})</syntaxhighlight>


=={{header|C}}==
=={{header|C}}==
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=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==
<lang csharp>class Animal
<syntaxhighlight lang="csharp">class Animal
{
{
/* ... */
/* ... */
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/* ... */
/* ... */
// ...
// ...
}</lang>
}</syntaxhighlight>


=={{header|C++}}==
=={{header|C++}}==
<lang cpp>class Animal
<syntaxhighlight lang="cpp">class Animal
{
{
// ...
// ...
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{
{
// ...
// ...
};</lang>
};</syntaxhighlight>


=={{header|ChucK}}==
=={{header|ChucK}}==
<lang ChucK>public class Drums{
<syntaxhighlight lang="chuck">public class Drums{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang ChucK>public class LatinKit extends Drums{
<syntaxhighlight lang="chuck">public class LatinKit extends Drums{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang ChucK>public class ElectronicKit extends Drums{
<syntaxhighlight lang="chuck">public class ElectronicKit extends Drums{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang ChucK>public class Congas extends LatinKit{
<syntaxhighlight lang="chuck">public class Congas extends LatinKit{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang ChucK>public class TechnoDrums extends ElectronicKit{
<syntaxhighlight lang="chuck">public class TechnoDrums extends ElectronicKit{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>


=={{header|Clojure}}==
=={{header|Clojure}}==
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This is not very useful in clojure
This is not very useful in clojure


<lang Clojure>(gen-class :name Animal)
<syntaxhighlight lang="clojure">(gen-class :name Animal)
(gen-class :name Dog :extends Animal)
(gen-class :name Dog :extends Animal)
(gen-class :name Cat :extends Animal)
(gen-class :name Cat :extends Animal)
(gen-class :name Lab :extends Dog)
(gen-class :name Lab :extends Dog)
(gen-class :name Collie :extends Dog)</lang>
(gen-class :name Collie :extends Dog)</syntaxhighlight>


More useful:
More useful:


<lang Clojure>(derive ::dog ::animal)
<syntaxhighlight lang="clojure">(derive ::dog ::animal)
(derive ::cat ::animal)
(derive ::cat ::animal)
(derive ::lab ::dog)
(derive ::lab ::dog)
(derive ::collie ::dog)</lang>
(derive ::collie ::dog)</syntaxhighlight>


use:
use:


<lang Clojure>user> (isa? ::dog ::animal)
<syntaxhighlight lang="clojure">user> (isa? ::dog ::animal)
true
true
user> (isa? ::dog ::cat)
user> (isa? ::dog ::cat)
false
false
user> (isa? ::collie ::animal)
user> (isa? ::collie ::animal)
true</lang>
true</syntaxhighlight>


=={{header|COBOL}}==
=={{header|COBOL}}==
<lang cobol> CLASS-ID. Animal.
<syntaxhighlight lang="cobol"> CLASS-ID. Animal.
*> ...
*> ...
END CLASS Animal.
END CLASS Animal.
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*> ...
*> ...
END CLASS Collie.</lang>
END CLASS Collie.</syntaxhighlight>


=={{header|Coco}}==
=={{header|Coco}}==


<lang coco>class Animal
<syntaxhighlight lang="coco">class Animal
class Cat extends Animal
class Cat extends Animal
class Dog extends Animal
class Dog extends Animal
class Lab extends Dog
class Lab extends Dog
class Collie extends Dog</lang>
class Collie extends Dog</syntaxhighlight>


On the subject of inheritance, it is worth noting that Coco's <code>super</code> works differently from CoffeeScript's. In particular, the constructor of a subclass should generally say <code>super ...</code>, not just <code>super</code>. Here is a translation of the example from the CoffeeScript documentation:
On the subject of inheritance, it is worth noting that Coco's <code>super</code> works differently from CoffeeScript's. In particular, the constructor of a subclass should generally say <code>super ...</code>, not just <code>super</code>. Here is a translation of the example from the CoffeeScript documentation:


<lang coco>class Animal
<syntaxhighlight lang="coco">class Animal


(@name) ->
(@name) ->
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sam.move!
sam.move!
tom.move!</lang>
tom.move!</syntaxhighlight>


=={{header|Comal}}==
=={{header|Comal}}==
{{works with|UniComal}}
{{works with|UniComal}}
{{works with|AmiComal}}
{{works with|AmiComal}}
<lang Comal> STRUC Animal
<syntaxhighlight lang="comal"> STRUC Animal
DIM Species$ OF 20
DIM Species$ OF 20
ENDSTRUC Animal
ENDSTRUC Animal
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Race$:="Collie"
Race$:="Collie"
ENDFUNC New
ENDFUNC New
ENDSTRUC Collie</lang>
ENDSTRUC Collie</syntaxhighlight>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
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Using CLOS classes, we have the following:
Using CLOS classes, we have the following:


<lang lisp>(defclass animal () ())
<syntaxhighlight lang="lisp">(defclass animal () ())
(defclass dog (animal) ())
(defclass dog (animal) ())
(defclass lab (dog) ())
(defclass lab (dog) ())
(defclass collie (dog) ())
(defclass collie (dog) ())
(defclass cat (animal) ())</lang>
(defclass cat (animal) ())</syntaxhighlight>


Alternatively, since there is no multiple inheritance in the task requirement, structures could also be used:
Alternatively, since there is no multiple inheritance in the task requirement, structures could also be used:


<lang lisp>(defstruct animal)
<syntaxhighlight lang="lisp">(defstruct animal)
(defstruct (dog (:include animal)))
(defstruct (dog (:include animal)))
(defstruct (lab (:include dog)))
(defstruct (lab (:include dog)))
(defstruct (collie (:include dog)))
(defstruct (collie (:include dog)))
(defstruct (cat (:include animal)))</lang>
(defstruct (cat (:include animal)))</syntaxhighlight>


(Structures are less flexible than CLOS objects but often somewhat more efficiently implemented, due to those restrictions.)
(Structures are less flexible than CLOS objects but often somewhat more efficiently implemented, due to those restrictions.)
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Furthermore, all of the "basic types" also have a class, so methods can be readily specialized to lists, integers, strings, symbols, et cetera. This is done without having to modify any class definitions.
Furthermore, all of the "basic types" also have a class, so methods can be readily specialized to lists, integers, strings, symbols, et cetera. This is done without having to modify any class definitions.


<lang lisp>
<syntaxhighlight lang="lisp">
;;; ASN.1 serialization logic specialized for animal class
;;; ASN.1 serialization logic specialized for animal class
(defmethod serialize-to-asn-1 ((a animal))
(defmethod serialize-to-asn-1 ((a animal))
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(defmethod serialize-to-asn-1 ((s string))
(defmethod serialize-to-asn-1 ((s string))
#| ... #|
#| ... #|
)</lang>
)</syntaxhighlight>


These classes do not have to inherit from some interface or base class which provides a prototype for the serialize-to-asn-1 method. Such a requirement has more to do with static typing than object oriented programming. Usually in languages which require such inheritance, there are also statically typed references. A class must conform to some "ASNEncodable" class so that its instances can be passed to functions which expect references to an ASN1Encodable type, which is verified at compile time.
These classes do not have to inherit from some interface or base class which provides a prototype for the serialize-to-asn-1 method. Such a requirement has more to do with static typing than object oriented programming. Usually in languages which require such inheritance, there are also statically typed references. A class must conform to some "ASNEncodable" class so that its instances can be passed to functions which expect references to an ASN1Encodable type, which is verified at compile time.
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=={{header|Component Pascal}}==
=={{header|Component Pascal}}==


<lang oberon2>
<syntaxhighlight lang="oberon2">
TYPE
TYPE
Animal = ABSTRACT RECORD (* *) END;
Animal = ABSTRACT RECORD (* *) END;
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Lab = RECORD (Dog) (* *) END;
Lab = RECORD (Dog) (* *) END;
Collie = RECORD (Dog) (* *) END;
Collie = RECORD (Dog) (* *) END;
</syntaxhighlight>
</lang>


=={{header|D}}==
=={{header|D}}==
<lang d>class Animal {
<syntaxhighlight lang="d">class Animal {
// ...
// ...
}
}
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}
}


void main() {}</lang>
void main() {}</syntaxhighlight>


=={{header|Delphi}}==
=={{header|Delphi}}==


<syntaxhighlight lang="delphi">type
<lang Delphi>type
Animal = class(TObject)
Animal = class(TObject)
private
private
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Cat = class(Animal);
Cat = class(Animal);
Collie = class(Dog);
Collie = class(Dog);
Lab = class(Dog);</lang>
Lab = class(Dog);</syntaxhighlight>


=={{header|DWScript}}==
=={{header|DWScript}}==


<syntaxhighlight lang="delphi">type
<lang Delphi>type
Animal = class(TObject)
Animal = class(TObject)
private
private
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type Cat = class(Animal) end;
type Cat = class(Animal) end;
type Collie = class(Dog) end;
type Collie = class(Dog) end;
type Lab = class(Dog) end;</lang>
type Lab = class(Dog) end;</syntaxhighlight>


=={{header|E}}==
=={{header|E}}==
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In E, a ''guard'' accepts, or coerces, certain objects and rejects others; its [[wp:Range (mathematics)|range]] constitutes a type. An ''auditor'' examines the implementation of an object and marks it approved; a ''stamp'' is an auditor which does no actual checking. Here, we create a guard/stamp pair; the guard accepts every stamped object. The stamp also asks for each supertype's stamp on the objects it audits.
In E, a ''guard'' accepts, or coerces, certain objects and rejects others; its [[wp:Range (mathematics)|range]] constitutes a type. An ''auditor'' examines the implementation of an object and marks it approved; a ''stamp'' is an auditor which does no actual checking. Here, we create a guard/stamp pair; the guard accepts every stamped object. The stamp also asks for each supertype's stamp on the objects it audits.


<lang e>def makeType(label, superstamps) {
<syntaxhighlight lang="e">def makeType(label, superstamps) {
def stamp {
def stamp {
to audit(audition) {
to audit(audition) {
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}
}
return [guard, stamp]
return [guard, stamp]
}</lang>
}</syntaxhighlight>


Setting up the task's specified tree:
Setting up the task's specified tree:


<lang e>def [Animal, AnimalStamp] := makeType("Animal", [])
<syntaxhighlight lang="e">def [Animal, AnimalStamp] := makeType("Animal", [])


def [Cat, CatStamp] := makeType("Cat", [AnimalStamp])
def [Cat, CatStamp] := makeType("Cat", [AnimalStamp])
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def [Lab, LabStamp] := makeType("Lab", [DogStamp])
def [Lab, LabStamp] := makeType("Lab", [DogStamp])
def [Collie, CollieStamp] := makeType("Collie", [DogStamp])</lang>
def [Collie, CollieStamp] := makeType("Collie", [DogStamp])</syntaxhighlight>


Some example objects:
Some example objects:


<lang e>def fido implements LabStamp {}
<syntaxhighlight lang="e">def fido implements LabStamp {}
def tom implements CatStamp {}
def tom implements CatStamp {}
def brick {} # not an animal</lang>
def brick {} # not an animal</syntaxhighlight>


Testing against the types:
Testing against the types:


<lang e>? fido :Animal
<syntaxhighlight lang="e">? fido :Animal
# value: <fido>
# value: <fido>


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? brick :Animal
? brick :Animal
# problem: <brick> is not a Animal</lang>
# problem: <brick> is not a Animal</syntaxhighlight>


=={{header|Eiffel}}==
=={{header|Eiffel}}==
<lang eiffel >class
<syntaxhighlight lang="eiffel ">class
ANIMAL
ANIMAL
end</lang>
end</syntaxhighlight>
<lang eiffel >class
<syntaxhighlight lang="eiffel ">class
DOG
DOG
inherit
inherit
ANIMAL
ANIMAL
end</lang>
end</syntaxhighlight>
<lang eiffel >class
<syntaxhighlight lang="eiffel ">class
CAT
CAT
inherit
inherit
ANIMAL
ANIMAL
end</lang>
end</syntaxhighlight>
<lang eiffel >class
<syntaxhighlight lang="eiffel ">class
LAB
LAB
inherit
inherit
DOG
DOG
end</lang>
end</syntaxhighlight>
<lang eiffel >class
<syntaxhighlight lang="eiffel ">class
COLLIE
COLLIE
inherit
inherit
DOG
DOG
end</lang>
end</syntaxhighlight>


=={{header|Elena}}==
=={{header|Elena}}==
ELENA 4.x :
ELENA 4.x :
<lang elena>class Animal
<syntaxhighlight lang="elena">class Animal
{
{
// ...
// ...
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{
{
// ...
// ...
}</lang>
}</syntaxhighlight>


=={{header|F_Sharp|F#}}==
=={{header|F_Sharp|F#}}==
The <code>()</code> behind the class names indicates a public default constructor; you need some type of public constructor to derive from a class.
The <code>()</code> behind the class names indicates a public default constructor; you need some type of public constructor to derive from a class.
<lang fsharp>type Animal() =
<syntaxhighlight lang="fsharp">type Animal() =
class // explicit syntax needed for empty class
class // explicit syntax needed for empty class
end
end
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type Cat() =
type Cat() =
inherit Animal()</lang>
inherit Animal()</syntaxhighlight>


=={{header|Factor}}==
=={{header|Factor}}==
<lang factor>TUPLE: animal ;
<syntaxhighlight lang="factor">TUPLE: animal ;
TUPLE: dog < animal ;
TUPLE: dog < animal ;
TUPLE: cat < animal ;
TUPLE: cat < animal ;
TUPLE: lab < dog ;
TUPLE: lab < dog ;
TUPLE: collie < dog ;</lang>
TUPLE: collie < dog ;</syntaxhighlight>


=={{header|Fancy}}==
=={{header|Fancy}}==
<lang fancy>class Animal {
<syntaxhighlight lang="fancy">class Animal {
# ...
# ...
}
}
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class Collie : Dog {
class Collie : Dog {
# ...
# ...
}</lang>
}</syntaxhighlight>


=={{header|Fantom}}==
=={{header|Fantom}}==
<lang fantom>class Animal
<syntaxhighlight lang="fantom">class Animal
{
{
}
}
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class Collie : Dog
class Collie : Dog
{
{
}</lang>
}</syntaxhighlight>


=={{header|Forth}}==
=={{header|Forth}}==
{{works with|4tH|3.61.5}}
{{works with|4tH|3.61.5}}
There are numerous, mutually incompatible object oriented frameworks for Forth. This one works with the FOOS preprocessor extension of [[4tH]].
There are numerous, mutually incompatible object oriented frameworks for Forth. This one works with the FOOS preprocessor extension of [[4tH]].
<lang forth>include 4pp/lib/foos.4pp
<syntaxhighlight lang="forth">include 4pp/lib/foos.4pp


:: Animal class end-class {} ;
:: Animal class end-class {} ;
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:: Cat extends Animal end-extends {} ;
:: Cat extends Animal end-extends {} ;
:: Lab extends Dog end-extends {} ;
:: Lab extends Dog end-extends {} ;
:: Collie extends Dog end-extends {} ;</lang>
:: Collie extends Dog end-extends {} ;</syntaxhighlight>




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Needs the FMS2 library code located here:
Needs the FMS2 library code located here:
https://github.com/DouglasBHoffman/FMS2
https://github.com/DouglasBHoffman/FMS2
<lang forth>include FMS2LL.f
<syntaxhighlight lang="forth">include FMS2LL.f


:class Animal ;class
:class Animal ;class
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:class Cat <super Animal ;class
:class Cat <super Animal ;class
:class Lab <super Dog ;class
:class Lab <super Dog ;class
:class Collie <super Dog ;class</lang>
:class Collie <super Dog ;class</syntaxhighlight>


=={{header|Fortran}}==
=={{header|Fortran}}==
OO has been part of the Fortran standard since 2003 but the compilers are still playing catchup. This example builds with the Intel 11.1.069 compiler (free for personal use on linux).
OO has been part of the Fortran standard since 2003 but the compilers are still playing catchup. This example builds with the Intel 11.1.069 compiler (free for personal use on linux).


<lang fortran>module anim
<syntaxhighlight lang="fortran">module anim


type animal
type animal
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end type collie
end type collie


end module anim</lang>
end module anim</syntaxhighlight>


=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
<lang freebasic>' FB 1.05.0 Win64
<syntaxhighlight lang="freebasic">' FB 1.05.0 Win64


Type Animal Extends Object ' to enable virtual methods etc. if needed
Type Animal Extends Object ' to enable virtual methods etc. if needed
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Type Collie Extends Dog
Type Collie Extends Dog
' ...
' ...
End Type</lang>
End Type</syntaxhighlight>


=={{header|Go}}==
=={{header|Go}}==
Go eschews most trappings of inheritance, yet it's anonymous field feature allows building one struct type upon another and accessing fields of "embedded" types without extra synax.
Go eschews most trappings of inheritance, yet it's anonymous field feature allows building one struct type upon another and accessing fields of "embedded" types without extra synax.
<lang go>package main
<syntaxhighlight lang="go">package main


type animal struct {
type animal struct {
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pet.color = "yellow"
pet.color = "yellow"
}
}
</syntaxhighlight>
</lang>


=={{header|Groovy}}==
=={{header|Groovy}}==
<lang groovy>class Animal{
<syntaxhighlight lang="groovy">class Animal{
//contents go here...
//contents go here...
}</lang>
}</syntaxhighlight>
<lang groovy>class Dog extends Animal{
<syntaxhighlight lang="groovy">class Dog extends Animal{
//contents go here...
//contents go here...
}</lang>
}</syntaxhighlight>
<lang groovy>class Cat extends Animal{
<syntaxhighlight lang="groovy">class Cat extends Animal{
//contents go here...
//contents go here...
}</lang>
}</syntaxhighlight>
<lang groovy>class Lab extends Dog{
<syntaxhighlight lang="groovy">class Lab extends Dog{
//contents go here...
//contents go here...
}</lang>
}</syntaxhighlight>
<lang groovy>class Collie extends Dog{
<syntaxhighlight lang="groovy">class Collie extends Dog{
//contents go here...
//contents go here...
}</lang>
}</syntaxhighlight>


=={{header|Haskell}}==
=={{header|Haskell}}==
A type can't inherit properties from other types, but it can belong to any number of type classes, which may themselves be subclasses of other type classes.
A type can't inherit properties from other types, but it can belong to any number of type classes, which may themselves be subclasses of other type classes.


<lang haskell>class Animal a
<syntaxhighlight lang="haskell">class Animal a
class Animal a => Cat a
class Animal a => Cat a
class Animal a => Dog a
class Animal a => Dog a
class Dog a => Lab a
class Dog a => Lab a
class Dog a => Collie a</lang>
class Dog a => Collie a</syntaxhighlight>


=={{header|Haxe}}==
=={{header|Haxe}}==
<lang haxe>class Animal {
<syntaxhighlight lang="haxe">class Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang haxe>class Cat extends Animal {
<syntaxhighlight lang="haxe">class Cat extends Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang haxe>class Dog extends Animal {
<syntaxhighlight lang="haxe">class Dog extends Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang haxe>class Lab extends Dog {
<syntaxhighlight lang="haxe">class Lab extends Dog {
// ...
// ...
}</lang>
}</syntaxhighlight>
<lang haxe>class Collie extends Dog {
<syntaxhighlight lang="haxe">class Collie extends Dog {
// ...
// ...
}</lang>
}</syntaxhighlight>


== Icon and {{header|Unicon}} ==
== Icon and {{header|Unicon}} ==
Line 866: Line 866:
This example only works in Unicon.
This example only works in Unicon.


<syntaxhighlight lang="unicon">
<lang Unicon>
class Animal ()
class Animal ()
end
end
Line 881: Line 881:
class Collie : Dog ()
class Collie : Dog ()
end
end
</syntaxhighlight>
</lang>


=={{header|Inform 7}}==
=={{header|Inform 7}}==
<lang inform7>An animal is a kind of thing.
<syntaxhighlight lang="inform7">An animal is a kind of thing.
A cat is a kind of animal.
A cat is a kind of animal.
A dog is a kind of animal.
A dog is a kind of animal.
A collie is a kind of dog.
A collie is a kind of dog.
A lab is a kind of dog.</lang>
A lab is a kind of dog.</syntaxhighlight>


"Animal" is actually a predefined kind in Inform 7, so its definition here is redundant (but legal).
"Animal" is actually a predefined kind in Inform 7, so its definition here is redundant (but legal).
Line 894: Line 894:
=={{header|Io}}==
=={{header|Io}}==


<lang io>Animal := Object clone
<syntaxhighlight lang="io">Animal := Object clone
Cat := Animal clone
Cat := Animal clone
Dog := Animal clone
Dog := Animal clone
Collie := Dog clone
Collie := Dog clone
Lab := Dog clone</lang>
Lab := Dog clone</syntaxhighlight>


=={{header|J}}==
=={{header|J}}==
Line 904: Line 904:
Here is how this would normally be done:
Here is how this would normally be done:


<lang j>coclass 'Animal'</lang>
<syntaxhighlight lang="j">coclass 'Animal'</syntaxhighlight>
<lang j>coclass 'Dog'
<syntaxhighlight lang="j">coclass 'Dog'
coinsert 'Animal'</lang>
coinsert 'Animal'</syntaxhighlight>
<lang j>coclass 'Cat'
<syntaxhighlight lang="j">coclass 'Cat'
coinsert 'Animal'</lang>
coinsert 'Animal'</syntaxhighlight>
<lang j>coclass 'Lab'
<syntaxhighlight lang="j">coclass 'Lab'
coinsert 'Dog'</lang>
coinsert 'Dog'</syntaxhighlight>
<lang j>coclass 'Collie'
<syntaxhighlight lang="j">coclass 'Collie'
coinsert 'Dog'</lang>
coinsert 'Dog'</syntaxhighlight>


<code>coclass</code> specifies that following definitions will be within the named class, and <code>coinsert</code> specifies that the current class will inherit from the named classes (or object -- in J the only difference between a class and an object is its name and how you can create them -- this motivates the "co" prefix on operations which manipulate '''c'''lasses and '''o'''bjects).
<code>coclass</code> specifies that following definitions will be within the named class, and <code>coinsert</code> specifies that the current class will inherit from the named classes (or object -- in J the only difference between a class and an object is its name and how you can create them -- this motivates the "co" prefix on operations which manipulate '''c'''lasses and '''o'''bjects).
Line 920: Line 920:
That said, some operations in J -- including <code>coinsert</code> -- will create classes if they did not already exist. So the above may be simplified to:
That said, some operations in J -- including <code>coinsert</code> -- will create classes if they did not already exist. So the above may be simplified to:


<lang j>coinsert_Dog_ 'Animal'
<syntaxhighlight lang="j">coinsert_Dog_ 'Animal'
coinsert_Cat_ 'Animal'
coinsert_Cat_ 'Animal'
coinsert_Lab_ 'Dog'
coinsert_Lab_ 'Dog'
coinsert_Collie_ 'Dog'</lang>
coinsert_Collie_ 'Dog'</syntaxhighlight>


That said, note that classes and objects are not "types" in J. Instead, they are components of names. In general, when we deal with objects and classes we deal with references to the underlying representation, and in J the references are names, so a collection of classes and objects, in J, would be a collection of names which refer to classes and objects. In other words, the "type" (to the degree that there is a type) would be best thought of as "name" (or, more mechanically: boxed list of characters).
That said, note that classes and objects are not "types" in J. Instead, they are components of names. In general, when we deal with objects and classes we deal with references to the underlying representation, and in J the references are names, so a collection of classes and objects, in J, would be a collection of names which refer to classes and objects. In other words, the "type" (to the degree that there is a type) would be best thought of as "name" (or, more mechanically: boxed list of characters).


=={{header|Java}}==
=={{header|Java}}==
<lang java>public class Animal{
<syntaxhighlight lang="java">public class Animal{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang java>public class Dog extends Animal{
<syntaxhighlight lang="java">public class Dog extends Animal{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang java>public class Cat extends Animal{
<syntaxhighlight lang="java">public class Cat extends Animal{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang java>public class Lab extends Dog{
<syntaxhighlight lang="java">public class Lab extends Dog{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>
<lang java>public class Collie extends Dog{
<syntaxhighlight lang="java">public class Collie extends Dog{
//functions go here...
//functions go here...
}</lang>
}</syntaxhighlight>


=={{header|JavaScript}}==
=={{header|JavaScript}}==
JavaScript is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance.
JavaScript is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance.
<lang javascript>function Animal() {
<syntaxhighlight lang="javascript">function Animal() {
// ...
// ...
}</lang>
}</syntaxhighlight>


<lang javascript>function Dog() {
<syntaxhighlight lang="javascript">function Dog() {
// ...
// ...
}
}
Dog.prototype = new Animal();</lang>
Dog.prototype = new Animal();</syntaxhighlight>


<lang javascript>function Cat() {
<syntaxhighlight lang="javascript">function Cat() {
// ...
// ...
}
}
Cat.prototype = new Animal();</lang>
Cat.prototype = new Animal();</syntaxhighlight>


<lang javascript>function Collie() {
<syntaxhighlight lang="javascript">function Collie() {
// ...
// ...
}
}
Collie.prototype = new Dog();</lang>
Collie.prototype = new Dog();</syntaxhighlight>


<lang javascript>function Lab() {
<syntaxhighlight lang="javascript">function Lab() {
// ...
// ...
}
}
Lab.prototype = new Dog();</lang>
Lab.prototype = new Dog();</syntaxhighlight>


<lang javascript>Animal.prototype.speak = function() {print("an animal makes a sound")};
<syntaxhighlight lang="javascript">Animal.prototype.speak = function() {print("an animal makes a sound")};


var lab = new Lab();
var lab = new Lab();
lab.speak(); // shows "an animal makes a sound"</lang>
lab.speak(); // shows "an animal makes a sound"</syntaxhighlight>


=={{header|Julia}}==
=={{header|Julia}}==
Julia is not really an object-oriented programming language. It supports polymorphism and inheriting functionality but not structure. Thus inheritance hierarchies must be made with abstract types. Abstract types can not be instantiated and do not contain any fields. So below Dog is abstract while Collie is a concrete type which may contain fields.
Julia is not really an object-oriented programming language. It supports polymorphism and inheriting functionality but not structure. Thus inheritance hierarchies must be made with abstract types. Abstract types can not be instantiated and do not contain any fields. So below Dog is abstract while Collie is a concrete type which may contain fields.
<lang julia>
<syntaxhighlight lang="julia">
abstract type Animal end
abstract type Animal end
abstract type Dog <: Animal end
abstract type Dog <: Animal end
Line 984: Line 984:
struct Lab <: Dog end
struct Lab <: Dog end
struct Collie <: Dog end
struct Collie <: Dog end
</syntaxhighlight>
</lang>


=={{header|Kite}}==
=={{header|Kite}}==
<lang Kite>class Animal [
<syntaxhighlight lang="kite">class Animal [
#Method goes here
#Method goes here
];
];
Line 1,002: Line 1,002:
#Method goes here
#Method goes here
];
];
</syntaxhighlight>
</lang>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
<lang scala>// version 1.0.6
<syntaxhighlight lang="scala">// version 1.0.6


open class Animal {
open class Animal {
Line 1,036: Line 1,036:
println("Bella is a $bella")
println("Bella is a $bella")
println("Casey is a $casey")
println("Casey is a $casey")
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 1,047: Line 1,047:


=={{header|Lasso}}==
=={{header|Lasso}}==
<lang Lasso>define animal => type {
<syntaxhighlight lang="lasso">define animal => type {
data public gender::string
data public gender::string
}
}
Line 1,070: Line 1,070:


#myanimal -> gender = 'Male'
#myanimal -> gender = 'Male'
#myanimal -> gender</lang>
#myanimal -> gender</syntaxhighlight>
-> Male
-> Male


Line 1,077: Line 1,077:
Latitude is a prototype-oriented language, so defining a subclass is equivalent to constructing an instance.
Latitude is a prototype-oriented language, so defining a subclass is equivalent to constructing an instance.


<lang latitude>
<syntaxhighlight lang="latitude">
Animal ::= Object clone tap {
Animal ::= Object clone tap {
;; Methods go here...
;; Methods go here...
Line 1,096: Line 1,096:
Collie ::= Dog clone tap {
Collie ::= Dog clone tap {
;; Methods go here...
;; Methods go here...
}.</lang>
}.</syntaxhighlight>


We <code>clone</code> the parent and then <code>tap</code> the new instance to add functionality to it. Note that we use <code>::=</code> here rather than the usual <code>:=</code>, as the former implicitly defines an appropriate <code>toString</code> method representative of the new "class".
We <code>clone</code> the parent and then <code>tap</code> the new instance to add functionality to it. Note that we use <code>::=</code> here rather than the usual <code>:=</code>, as the former implicitly defines an appropriate <code>toString</code> method representative of the new "class".
Line 1,102: Line 1,102:
=={{header|Lingo}}==
=={{header|Lingo}}==
In Lingo Classes are represented by "parent scripts". Instead of using new() as in the code below, child classes can also use rawNew() when creating an instance of their parent classes. rawNew() creates an instance of a class without calling its initialization function 'new' (constructor).
In Lingo Classes are represented by "parent scripts". Instead of using new() as in the code below, child classes can also use rawNew() when creating an instance of their parent classes. rawNew() creates an instance of a class without calling its initialization function 'new' (constructor).
<lang lingo>-- parent script "Animal"
<syntaxhighlight lang="lingo">-- parent script "Animal"
-- ...</lang>
-- ...</syntaxhighlight>


<lang lingo>-- parent script "Dog"
<syntaxhighlight lang="lingo">-- parent script "Dog"
property ancestor
property ancestor


Line 1,111: Line 1,111:
me.ancestor = script("Animal").new()
me.ancestor = script("Animal").new()
return me
return me
end</lang>
end</syntaxhighlight>
<lang lingo>-- parent script "Cat"
<syntaxhighlight lang="lingo">-- parent script "Cat"
property ancestor
property ancestor


Line 1,119: Line 1,119:
me.ancestor = script("Animal").new()
me.ancestor = script("Animal").new()
return me
return me
end</lang>
end</syntaxhighlight>


<lang lingo>-- parent script "Lab"
<syntaxhighlight lang="lingo">-- parent script "Lab"
property ancestor
property ancestor


Line 1,127: Line 1,127:
me.ancestor = script("Dog").new()
me.ancestor = script("Dog").new()
return me
return me
end</lang>
end</syntaxhighlight>


<lang lingo>-- parent script "Collie"
<syntaxhighlight lang="lingo">-- parent script "Collie"
property ancestor
property ancestor


Line 1,135: Line 1,135:
me.ancestor = script("Dog").new()
me.ancestor = script("Dog").new()
return me
return me
end</lang>
end</syntaxhighlight>


=={{header|Lisaac}}==
=={{header|Lisaac}}==
<lang Lisaac>Section Header
<syntaxhighlight lang="lisaac">Section Header
+ name := ANIMAL;
+ name := ANIMAL;
// ...</lang>
// ...</syntaxhighlight>
<lang Lisaac>Section Header
<syntaxhighlight lang="lisaac">Section Header
+ name := CAT;
+ name := CAT;
Section Inherit
Section Inherit
- parent : ANIMAL := ANIMAL;
- parent : ANIMAL := ANIMAL;
// ...</lang>
// ...</syntaxhighlight>
<lang Lisaac>Section Header
<syntaxhighlight lang="lisaac">Section Header
+ name := DOG;
+ name := DOG;
Section Inherit
Section Inherit
- parent : ANIMAL := ANIMAL;
- parent : ANIMAL := ANIMAL;
// ...</lang>
// ...</syntaxhighlight>
<lang Lisaac>Section Header
<syntaxhighlight lang="lisaac">Section Header
+ name := LAB;
+ name := LAB;
Section Inherit
Section Inherit
- parent : DOG := DOG;
- parent : DOG := DOG;
// ...</lang>
// ...</syntaxhighlight>
<lang Lisaac>Section Header
<syntaxhighlight lang="lisaac">Section Header
+ name := COLLIE;
+ name := COLLIE;
Section Inherit
Section Inherit
- parent : DOG := DOG;
- parent : DOG := DOG;
// ...</lang>
// ...</syntaxhighlight>


=={{header|Logtalk}}==
=={{header|Logtalk}}==
There is no "class" keyword in Logtalk; an "object" keyword is used instead (Logtalk objects play the role of classes, meta-classes, instances, or prototypes depending on the relations with other objects).
There is no "class" keyword in Logtalk; an "object" keyword is used instead (Logtalk objects play the role of classes, meta-classes, instances, or prototypes depending on the relations with other objects).
<lang logtalk>
<syntaxhighlight lang="logtalk">
:- object(thing,
:- object(thing,
instantiates(thing)).
instantiates(thing)).
Line 1,192: Line 1,192:
specializes(dog)).
specializes(dog)).
...
...
:- end_object.</lang>
:- end_object.</syntaxhighlight>


=={{header|Lua}}==
=={{header|Lua}}==
Lua has no in-built formal OOP mechanism, though there are many possible ways of implementing work-alikes.
Lua has no in-built formal OOP mechanism, though there are many possible ways of implementing work-alikes.
<lang lua>Class = {
<syntaxhighlight lang="lua">Class = {
classname = "Class aka Object aka Root-Of-Tree",
classname = "Class aka Object aka Root-Of-Tree",
new = function(s,t)
new = function(s,t)
Line 1,225: Line 1,225:
print("max's parent's parent's parent is (class): " .. max.parent.parent.parent.classname)
print("max's parent's parent's parent is (class): " .. max.parent.parent.parent.classname)
print("max's parent's parent's parent's parent is (class): " .. max.parent.parent.parent.parent.classname)
print("max's parent's parent's parent's parent is (class): " .. max.parent.parent.parent.parent.classname)
print("max's parent's parent's parent's parent's parent is (nil reference): " .. tostring(max.parent.parent.parent.parent.parent))</lang>
print("max's parent's parent's parent's parent's parent is (nil reference): " .. tostring(max.parent.parent.parent.parent.parent))</syntaxhighlight>
{{out}}
{{out}}
<pre>Animal:speak(): (Animal has no voice)
<pre>Animal:speak(): (Animal has no voice)
Line 1,241: Line 1,241:


=={{header|M2000 Interpreter}}==
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module CheckIt {
Module CheckIt {
Class Animal {
Class Animal {
Line 1,260: Line 1,260:
}
}
CheckIt
CheckIt
</syntaxhighlight>
</lang>


=={{header|Neko}}==
=={{header|Neko}}==
<lang Neko>var Animal = $new(null);
<syntaxhighlight lang="neko">var Animal = $new(null);


var Dog = $new(null);
var Dog = $new(null);
Line 1,275: Line 1,275:


var Collie = $new(null);
var Collie = $new(null);
$objsetproto(Collie, Dog);</lang>
$objsetproto(Collie, Dog);</syntaxhighlight>


=={{header|Nemerle}}==
=={{header|Nemerle}}==
<lang nemerle>class Animal {
<syntaxhighlight lang="nemerle">class Animal {
// ...
// ...
}
}
Line 1,296: Line 1,296:
class Cat: Animal {
class Cat: Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>


=={{header|NetRexx}}==
=={{header|NetRexx}}==
Line 1,302: Line 1,302:


For brevity, all classes are defined within the same source file. Normally classes exist as separate source units.
For brevity, all classes are defined within the same source file. Normally classes exist as separate source units.
<lang NetRexx>/* NetRexx */
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols binary
options replace format comments java crossref symbols binary


Line 1,357: Line 1,357:
-- Do Collie specific set-up
-- Do Collie specific set-up
return
return
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
Line 1,370: Line 1,370:


=={{header|Nim}}==
=={{header|Nim}}==
<lang nim>type
<syntaxhighlight lang="nim">type
Animal = object of RootObj
Animal = object of RootObj
Dog = object of Animal
Dog = object of Animal
Cat = object of Animal
Cat = object of Animal
Lab = object of Dog
Lab = object of Dog
Collie = object of Dog</lang>
Collie = object of Dog</syntaxhighlight>


=={{header|Oberon}}==
=={{header|Oberon}}==
Tested with [https://miasap.se/obnc OBNC].
Tested with [https://miasap.se/obnc OBNC].
<lang Oberon>MODULE Animals;
<syntaxhighlight lang="oberon">MODULE Animals;


TYPE
TYPE
Line 1,389: Line 1,389:


END Animals.
END Animals.
</syntaxhighlight>
</lang>


=={{header|Oberon-2}}==
=={{header|Oberon-2}}==
Works with oo2c Version 2
Works with oo2c Version 2
<lang oberon2>
<syntaxhighlight lang="oberon2">
MODULE Animals;
MODULE Animals;
TYPE
TYPE
Line 1,412: Line 1,412:


END Animals.
END Animals.
</syntaxhighlight>
</lang>


=={{header|Objeck}}==
=={{header|Objeck}}==
<lang objeck>class Animal
<syntaxhighlight lang="objeck">class Animal
{ #~ ... ~# }
{ #~ ... ~# }
Line 1,428: Line 1,428:
class Cat from Animal
class Cat from Animal
{ #~ ... ~# }</lang>
{ #~ ... ~# }</syntaxhighlight>


=={{header|Objective-C}}==
=={{header|Objective-C}}==
<lang objc>@interface Animal : NSObject
<syntaxhighlight lang="objc">@interface Animal : NSObject
{
{
// ...
// ...
Line 1,464: Line 1,464:
}
}
// ...
// ...
@end</lang>
@end</syntaxhighlight>


=={{header|OCaml}}==
=={{header|OCaml}}==
<lang ocaml>class animal =
<syntaxhighlight lang="ocaml">class animal =
object (self)
object (self)
(*functions go here...*)
(*functions go here...*)
end</lang>
end</syntaxhighlight>
<lang ocaml>class dog =
<syntaxhighlight lang="ocaml">class dog =
object (self)
object (self)
inherit animal
inherit animal
(*functions go here...*)
(*functions go here...*)
end</lang>
end</syntaxhighlight>
<lang ocaml>class cat =
<syntaxhighlight lang="ocaml">class cat =
object (self)
object (self)
inherit animal
inherit animal
(*functions go here...*)
(*functions go here...*)
end</lang>
end</syntaxhighlight>
<lang ocaml>class lab =
<syntaxhighlight lang="ocaml">class lab =
object (self)
object (self)
inherit dog
inherit dog
(*functions go here...*)
(*functions go here...*)
end</lang>
end</syntaxhighlight>
<lang ocaml>class collie =
<syntaxhighlight lang="ocaml">class collie =
object (self)
object (self)
inherit dog
inherit dog
(*functions go here...*)
(*functions go here...*)
end</lang>
end</syntaxhighlight>


=={{header|Oforth}}==
=={{header|Oforth}}==


<lang Oforth>Object Class new: Animal
<syntaxhighlight lang="oforth">Object Class new: Animal
Animal Class new: Cat
Animal Class new: Cat
Animal Class new: Dog
Animal Class new: Dog
Dog Class new: Lab
Dog Class new: Lab
Dog Class new: Collie</lang>
Dog Class new: Collie</syntaxhighlight>


=={{header|ooRexx}}==
=={{header|ooRexx}}==
<syntaxhighlight lang="oorexx">
<lang ooRexx>
-- subclass of object by default
-- subclass of object by default
::class animal
::class animal
Line 1,512: Line 1,512:


::class collie subclass dog
::class collie subclass dog
</syntaxhighlight>
</lang>


=={{header|OxygenBasic}}==
=={{header|OxygenBasic}}==
<lang oxygenbasic>
<syntaxhighlight lang="oxygenbasic">
class animal
class animal
method show() as string
method show() as string
Line 1,553: Line 1,553:
Collie c
Collie c
print c.show 'result: Animal Dog Collie
print c.show 'result: Animal Dog Collie
</syntaxhighlight>
</lang>


=={{header|Oz}}==
=={{header|Oz}}==
<lang oz>class Animal
<syntaxhighlight lang="oz">class Animal
%% ...
%% ...
end
end
Line 1,574: Line 1,574:
class Cat from Animal
class Cat from Animal
%% ...
%% ...
end</lang>
end</syntaxhighlight>


=={{header|Pascal}}==
=={{header|Pascal}}==
Line 1,581: Line 1,581:
=={{header|Perl}}==
=={{header|Perl}}==


<lang perl>package Animal;
<syntaxhighlight lang="perl">package Animal;
#functions go here...
#functions go here...
1;</lang>
1;</syntaxhighlight>


<lang perl>package Dog;
<syntaxhighlight lang="perl">package Dog;
use Animal;
use Animal;
@ISA = qw( Animal );
@ISA = qw( Animal );
#functions go here...
#functions go here...
1;</lang>
1;</syntaxhighlight>


<lang perl>package Cat;
<syntaxhighlight lang="perl">package Cat;
use Animal;
use Animal;
@ISA = qw( Animal );
@ISA = qw( Animal );
#functions go here...
#functions go here...
1;</lang>
1;</syntaxhighlight>


<lang perl>package Lab;
<syntaxhighlight lang="perl">package Lab;
use Dog;
use Dog;
@ISA = qw( Dog );
@ISA = qw( Dog );
#functions go here...
#functions go here...
1;</lang>
1;</syntaxhighlight>


<lang perl>package Collie;
<syntaxhighlight lang="perl">package Collie;
use Dog;
use Dog;
@ISA = qw( Dog );
@ISA = qw( Dog );
#functions go here...
#functions go here...
1;</lang>
1;</syntaxhighlight>


The same using the [http://search.cpan.org/perldoc?MooseX::Declare MooseX::Declare] module:
The same using the [http://search.cpan.org/perldoc?MooseX::Declare MooseX::Declare] module:


<lang perl>use MooseX::Declare;
<syntaxhighlight lang="perl">use MooseX::Declare;


class Animal {
class Animal {
Line 1,627: Line 1,627:
class Collie extends Dog {
class Collie extends Dog {
# methods go here...
# methods go here...
}</lang>
}</syntaxhighlight>


=={{header|Phix}}==
=={{header|Phix}}==
{{libheader|Phix/Class}}
{{libheader|Phix/Class}}
Add (private|public) fields and methods as needed. Make Animal and Dog abstract (ie use "abstract class") to prevent instantiation.
Add (private|public) fields and methods as needed. Make Animal and Dog abstract (ie use "abstract class") to prevent instantiation.
<!--<lang Phix>(notonline)-->
<!--<syntaxhighlight lang="phix">(notonline)-->
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (class)</span>
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (class)</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Animal</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Animal</span>
Line 1,645: Line 1,645:
<span style="color: #008080;">class</span> <span style="color: #000000;">Collie</span> <span style="color: #008080;">extends</span> <span style="color: #000000;">Dog</span> <span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Collie</span> <span style="color: #008080;">extends</span> <span style="color: #000000;">Dog</span> <span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Cat</span> <span style="color: #008080;">extends</span> <span style="color: #000000;">Animal</span> <span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Cat</span> <span style="color: #008080;">extends</span> <span style="color: #000000;">Animal</span> <span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<!--</lang>-->
<!--</syntaxhighlight>-->


=={{header|PHP}}==
=={{header|PHP}}==
<lang php>class Animal {
<syntaxhighlight lang="php">class Animal {
// functions go here...
// functions go here...
}
}
Line 1,666: Line 1,666:
class Collie extends Dog {
class Collie extends Dog {
// functions go here...
// functions go here...
}</lang>
}</syntaxhighlight>


=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>(class +Animal)
<syntaxhighlight lang="picolisp">(class +Animal)


(class +Dog +Animal)
(class +Dog +Animal)
Line 1,677: Line 1,677:
(class +Lab +Dog)
(class +Lab +Dog)


(class +Collie +Dog)</lang>
(class +Collie +Dog)</syntaxhighlight>
<lang PicoLisp>: (dep '+Animal)
<syntaxhighlight lang="picolisp">: (dep '+Animal)
+Animal
+Animal
+Cat
+Cat
+Dog
+Dog
+Collie
+Collie
+Lab</lang>
+Lab</syntaxhighlight>


=={{header|PowerShell}}==
=={{header|PowerShell}}==
{{works with|PowerShell|5}}
{{works with|PowerShell|5}}
<syntaxhighlight lang="powershell">
<lang PowerShell>
class Animal {}
class Animal {}
class Dog : Animal {}
class Dog : Animal {}
Line 1,693: Line 1,693:
class Lab : Dog {}
class Lab : Dog {}
class Collie : Dog {}
class Collie : Dog {}
</syntaxhighlight>
</lang>


=={{header|PureBasic}}==
=={{header|PureBasic}}==
Although PureBasic is mostly used for procedural coding it has both the ability to interact with object oriented libraries and code and also the capacity to write it if needed.
Although PureBasic is mostly used for procedural coding it has both the ability to interact with object oriented libraries and code and also the capacity to write it if needed.
===Native version===
===Native version===
<lang PureBasic>Interface Animal
<syntaxhighlight lang="purebasic">Interface Animal
Eat()
Eat()
Sleep()
Sleep()
Line 1,718: Line 1,718:
Interface Collie Extends Dog
Interface Collie Extends Dog
HeardSheep()
HeardSheep()
EndInterface</lang>
EndInterface</syntaxhighlight>
===Simple OOP Version===
===Simple OOP Version===
Using the open-source precompiler [http://www.development-lounge.de/viewtopic.php?t=5915 SimpleOOP].
Using the open-source precompiler [http://www.development-lounge.de/viewtopic.php?t=5915 SimpleOOP].
<lang PureBasic>Class Animal
<syntaxhighlight lang="purebasic">Class Animal
EndClass
EndClass


Line 1,747: Line 1,747:
*Lassie.Collie = NewObject.Collie
*Lassie.Collie = NewObject.Collie
*Lassie\Bark()
*Lassie\Bark()
*Lassie\Fetch()</lang>
*Lassie\Fetch()</syntaxhighlight>


=={{header|Python}}==
=={{header|Python}}==
Unrevised style classes:
Unrevised style classes:
<lang python>class Animal:
<syntaxhighlight lang="python">class Animal:
pass #functions go here...
pass #functions go here...


Line 1,764: Line 1,764:


class Collie(Dog):
class Collie(Dog):
pass #functions go here...</lang>
pass #functions go here...</syntaxhighlight>


New style classes:
New style classes:
<lang python>import time
<syntaxhighlight lang="python">import time


class Animal(object):
class Animal(object):
Line 1,813: Line 1,813:
buddy = Labrador()
buddy = Labrador()
buddy.kill()
buddy.kill()
print "Felix has",felix.lives, "lives, ","Buddy is %salive!"%("" if buddy.alive else "not ")</lang>
print "Felix has",felix.lives, "lives, ","Buddy is %salive!"%("" if buddy.alive else "not ")</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 1,822: Line 1,822:
===S3===
===S3===
Inheritance is implemented by setting the object's class attribute with a character vector.
Inheritance is implemented by setting the object's class attribute with a character vector.
<lang R>aCollie <- "woof"
<syntaxhighlight lang="r">aCollie <- "woof"
class(aCollie) <- c("Collie", "Dog", "Animal")</lang>
class(aCollie) <- c("Collie", "Dog", "Animal")</syntaxhighlight>
===S4===
===S4===
Inheritance is implemented by using the 'contains' argument in setClass
Inheritance is implemented by using the 'contains' argument in setClass
<lang R>setClass("Animal", representation(), prototype())
<syntaxhighlight lang="r">setClass("Animal", representation(), prototype())
setClass("Dog", representation(), prototype(), contains="Animal")
setClass("Dog", representation(), prototype(), contains="Animal")
setClass("Cat", representation(), prototype(), contains="Animal")
setClass("Cat", representation(), prototype(), contains="Animal")
setClass("Collie", representation(), prototype(), contains="Dog")
setClass("Collie", representation(), prototype(), contains="Dog")
setClass("Lab", representation(), prototype(), contains="Dog")</lang>
setClass("Lab", representation(), prototype(), contains="Dog")</syntaxhighlight>


=={{header|Racket}}==
=={{header|Racket}}==


<lang racket>
<syntaxhighlight lang="racket">
#lang racket
#lang racket


Line 1,848: Line 1,848:
(check-true (is-a? (new dog%) animal%))
(check-true (is-a? (new dog%) animal%))
(check-false (is-a? (new collie%) cat%))
(check-false (is-a? (new collie%) cat%))
</syntaxhighlight>
</lang>


=={{header|Raku}}==
=={{header|Raku}}==
Line 1,854: Line 1,854:


{{works with|Rakudo|2015-09-16}}
{{works with|Rakudo|2015-09-16}}
<lang perl6>class Animal {}
<syntaxhighlight lang="raku" line>class Animal {}
class Dog is Animal {}
class Dog is Animal {}
class Cat is Animal {}
class Cat is Animal {}
Line 1,861: Line 1,861:


say Collie.^parents; # undefined type object
say Collie.^parents; # undefined type object
say Collie.new.^parents; # instantiated object</lang>
say Collie.new.^parents; # instantiated object</syntaxhighlight>
{{out}}
{{out}}
<pre>((Dog) (Animal))
<pre>((Dog) (Animal))
Line 1,869: Line 1,869:


=={{header|REBOL}}==
=={{header|REBOL}}==
<lang REBOL>REBOL [
<syntaxhighlight lang="rebol">REBOL [
Title: "Inheritance"
Title: "Inheritance"
URL: http://rosettacode.org/wiki/Inheritance
URL: http://rosettacode.org/wiki/Inheritance
Line 1,894: Line 1,894:
print ["Cat has" Cat/legs "legs."]
print ["Cat has" Cat/legs "legs."]


print ["Lab says:" Lab/says]</lang>
print ["Lab says:" Lab/says]</syntaxhighlight>


{{out}}
{{out}}
Line 1,901: Line 1,901:


=={{header|Ring}}==
=={{header|Ring}}==
<lang ring>
<syntaxhighlight lang="ring">
Class Animal
Class Animal
Class Dog from Animal
Class Dog from Animal
Line 1,907: Line 1,907:
Class Lab from Dog
Class Lab from Dog
Class Collie from Dog
Class Collie from Dog
</syntaxhighlight>
</lang>


=={{header|Ruby}}==
=={{header|Ruby}}==
<code>inherited</code> is a method defined on an instance of a <code>Class</code> object. It is invoked when a new subclass of the current class is defined (i.e. at the <code>end</code> statement of a <code>class</code> definition).
<code>inherited</code> is a method defined on an instance of a <code>Class</code> object. It is invoked when a new subclass of the current class is defined (i.e. at the <code>end</code> statement of a <code>class</code> definition).
<lang ruby>class Animal
<syntaxhighlight lang="ruby">class Animal
#functions go here...
#functions go here...
def self.inherited(subclass)
def self.inherited(subclass)
Line 1,932: Line 1,932:
class Collie < Dog
class Collie < Dog
#functions go here...
#functions go here...
end</lang>
end</syntaxhighlight>


{{out}}
{{out}}
Line 1,942: Line 1,942:
=={{header|Rust}}==
=={{header|Rust}}==
A type can't inherit properties from other types, but it can implmement any number of traits, which may themselves be subtraits of other traits.
A type can't inherit properties from other types, but it can implmement any number of traits, which may themselves be subtraits of other traits.
<lang Rust>trait Animal {}
<syntaxhighlight lang="rust">trait Animal {}
trait Cat: Animal {}
trait Cat: Animal {}
trait Dog: Animal {}
trait Dog: Animal {}
trait Lab: Dog {}
trait Lab: Dog {}
trait Collie: Dog {}</lang>
trait Collie: Dog {}</syntaxhighlight>


=={{header|Scala}}==
=={{header|Scala}}==
Line 1,957: Line 1,957:
any (or all) of the <code>class</code> keywords below can be replaced with <code>trait</code>
any (or all) of the <code>class</code> keywords below can be replaced with <code>trait</code>


<lang scala>class Animal
<syntaxhighlight lang="scala">class Animal
class Dog extends Animal
class Dog extends Animal
class Cat extends Animal
class Cat extends Animal
class Lab extends Dog
class Lab extends Dog
class Collie extends Dog</lang>
class Collie extends Dog</syntaxhighlight>


=={{header|Seed7}}==
=={{header|Seed7}}==
Line 1,967: Line 1,967:
The example below defines a hierarchy of implementation types.
The example below defines a hierarchy of implementation types.


<lang seed7>$ include "seed7_05.s7i";
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";


const type: Animal is new struct
const type: Animal is new struct
Line 1,987: Line 1,987:
const type: Cat is sub Animal struct
const type: Cat is sub Animal struct
# ...
# ...
end struct;</lang>
end struct;</syntaxhighlight>


=={{header|Self}}==
=={{header|Self}}==
Self is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance. This is an example of the relevant excerpts from a Self transporter fileout. Normally the object tree would be built and navigated within the graphical Self environment.
Self is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance. This is an example of the relevant excerpts from a Self transporter fileout. Normally the object tree would be built and navigated within the graphical Self environment.
<lang self>animal = ()</lang>
<syntaxhighlight lang="self">animal = ()</syntaxhighlight>
<lang self>dog = (| parent* = animal |)</lang>
<syntaxhighlight lang="self">dog = (| parent* = animal |)</syntaxhighlight>
<lang self>cat = (| parent* = animal |)</lang>
<syntaxhighlight lang="self">cat = (| parent* = animal |)</syntaxhighlight>
<lang self>lab = (| parent* = dog |)</lang>
<syntaxhighlight lang="self">lab = (| parent* = dog |)</syntaxhighlight>
<lang self>collie = (| parent* = dog |)</lang>
<syntaxhighlight lang="self">collie = (| parent* = dog |)</syntaxhighlight>


=={{header|Sidef}}==
=={{header|Sidef}}==
<lang ruby>class Animal {};
<syntaxhighlight lang="ruby">class Animal {};
class Dog << Animal {};
class Dog << Animal {};
class Cat << Animal {};
class Cat << Animal {};
class Lab << Dog {};
class Lab << Dog {};
class Collie << Dog {};</lang>
class Collie << Dog {};</syntaxhighlight>


=={{header|Simula}}==
=={{header|Simula}}==
<lang simula>begin
<syntaxhighlight lang="simula">begin


class Animal;
class Animal;
Line 2,029: Line 2,029:
end;
end;


end</lang>
end</syntaxhighlight>


=={{header|Slate}}==
=={{header|Slate}}==
<lang slate>define: #Animal &parents: {Cloneable}.
<syntaxhighlight lang="slate">define: #Animal &parents: {Cloneable}.
define: #Dog &parents: {Animal}.
define: #Dog &parents: {Animal}.
define: #Cat &parents: {Animal}.
define: #Cat &parents: {Animal}.
define: #Lab &parents: {Dog}.
define: #Lab &parents: {Dog}.
define: #Collie &parents: {Dog}.</lang>
define: #Collie &parents: {Dog}.</syntaxhighlight>


=={{header|Smalltalk}}==
=={{header|Smalltalk}}==
This is an example of the object serialization format used by many varieties of Smalltalk. Normally the class tree would be defined and navigated via a class browser within a graphical Smalltalk environment.
This is an example of the object serialization format used by many varieties of Smalltalk. Normally the class tree would be defined and navigated via a class browser within a graphical Smalltalk environment.
<lang smalltalk>Object subclass: #Animal
<syntaxhighlight lang="smalltalk">Object subclass: #Animal
instanceVariableNames: ' ' "* space separated list of names *"
instanceVariableNames: ' ' "* space separated list of names *"
classVariableNames: ' '
classVariableNames: ' '
Line 2,062: Line 2,062:


!Dog subclass: #Collie
!Dog subclass: #Collie
"* etc. *" !</lang>
"* etc. *" !</syntaxhighlight>


=={{header|Swift}}==
=={{header|Swift}}==
<lang swift>class Animal {
<syntaxhighlight lang="swift">class Animal {
// ...
// ...
}
}
Line 2,083: Line 2,083:
class Cat : Animal {
class Cat : Animal {
// ...
// ...
}</lang>
}</syntaxhighlight>


=={{header|Tcl}}==
=={{header|Tcl}}==
{{works with|Tcl|8.6}} or {{libheader|TclOO}}
{{works with|Tcl|8.6}} or {{libheader|TclOO}}
<lang tcl>package require TclOO
<syntaxhighlight lang="tcl">package require TclOO
oo::class create Animal {
oo::class create Animal {
# ...
# ...
Line 2,106: Line 2,106:
superclass Dog
superclass Dog
# ...
# ...
}</lang>
}</syntaxhighlight>


=={{header|TXR}}==
=={{header|TXR}}==
Line 2,112: Line 2,112:
====Inheritance among symbolic exception tags====
====Inheritance among symbolic exception tags====


<lang txr>@(defex cat animal)
<syntaxhighlight lang="txr">@(defex cat animal)
@(defex lab dog animal)
@(defex lab dog animal)
@(defex collie dog)</lang>
@(defex collie dog)</syntaxhighlight>


The second line is a shorthand which defines a lab to be a kind of dog, and at the same time a dog to be a kind of animal.
The second line is a shorthand which defines a lab to be a kind of dog, and at the same time a dog to be a kind of animal.
Line 2,120: Line 2,120:
If we throw an exception of type <code>lab</code>, it can be caught in a catch for a <code>dog</code> or for an <code>animal</code>. Continuing with the query:
If we throw an exception of type <code>lab</code>, it can be caught in a catch for a <code>dog</code> or for an <code>animal</code>. Continuing with the query:


<lang txr>@(try)
<syntaxhighlight lang="txr">@(try)
@ (throw lab "x")
@ (throw lab "x")
@(catch animal (arg))
@(catch animal (arg))
@(end)</lang>
@(end)</syntaxhighlight>


{{out}} Test:
{{out}} Test:
Line 2,131: Line 2,131:
====OOP Inheritance in TXR Lisp====
====OOP Inheritance in TXR Lisp====


<lang txrlisp>(defstruct animal nil
<syntaxhighlight lang="txrlisp">(defstruct animal nil
name
name
(:method get-name (me)
(:method get-name (me)
Line 2,153: Line 2,153:
(pet2 (new cat name "Max")))
(pet2 (new cat name "Max")))
pet1.(speak)
pet1.(speak)
pet2.(speak))</lang>
pet2.(speak))</syntaxhighlight>


{{out}}
{{out}}
Line 2,161: Line 2,161:


=={{header|Visual Basic .NET}}==
=={{header|Visual Basic .NET}}==
<lang vbnet>Class Animal
<syntaxhighlight lang="vbnet">Class Animal
' ...
' ...
End Class
End Class
Line 2,183: Line 2,183:
Inherits Animal
Inherits Animal
' ...
' ...
End Class</lang>
End Class</syntaxhighlight>


=={{header|Vorpal}}==
=={{header|Vorpal}}==
<lang vorpal>pet = new()
<syntaxhighlight lang="vorpal">pet = new()
cat = new(pet)
cat = new(pet)
dog = new(pet)
dog = new(pet)
fido = new(dog)
fido = new(dog)
felix = new(cat)</lang>
felix = new(cat)</syntaxhighlight>


=={{header|Wren}}==
=={{header|Wren}}==
<lang ecmascript>class Animal {
<syntaxhighlight lang="ecmascript">class Animal {
// methods
// methods
}
}
Line 2,211: Line 2,211:
class Collie is Dog {
class Collie is Dog {
// methods
// methods
}</lang>
}</syntaxhighlight>


=={{header|XLISP}}==
=={{header|XLISP}}==
<lang lisp>(define-class animal)
<syntaxhighlight lang="lisp">(define-class animal)


(define-class dog
(define-class dog
Line 2,226: Line 2,226:


(define-class lab
(define-class lab
(super-class dog))</lang>
(super-class dog))</syntaxhighlight>
A REPL session:
A REPL session:
<lang lisp>[1] (cat 'superclass)
<syntaxhighlight lang="lisp">[1] (cat 'superclass)


#<Class:ANIMAL #x57094c8>
#<Class:ANIMAL #x57094c8>
Line 2,248: Line 2,248:
IVARCNT = 0
IVARCNT = 0
IVARTOTAL = 0
IVARTOTAL = 0
#<Class:DOG #x57094c8></lang>
#<Class:DOG #x57094c8></syntaxhighlight>


=={{header|zkl}}==
=={{header|zkl}}==
<lang zkl>class Animal{}
<syntaxhighlight lang="zkl">class Animal{}
class Dog(Animal){} class Cat(Animal){}
class Dog(Animal){} class Cat(Animal){}
class Lab(Dog){} class Collie(Dog){}
class Lab(Dog){} class Collie(Dog){}
Collie.linearizeParents</lang>
Collie.linearizeParents</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>