Hunt the Wumpus: Difference between revisions
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=={{header|AutoHotkey}}== |
=={{header|AutoHotkey}}== |
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See [[Hunt_The_Wumpus/AutoHotkey]] |
See [[Hunt_The_Wumpus/AutoHotkey]] |
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=={{header|C++}}== |
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See [[Hunt_The_Wumpus/C++]]. |
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=={{header|C#}}== |
=={{header|C#}}== |
Revision as of 15:13, 22 October 2018
You are encouraged to solve this task according to the task description, using any language you may know.
Create a simple implementation of the classic textual game Hunt The Wumpus.
The rules are:
The game is set in a cave that consists of a 20 room labyrinth. Each room is connected to 3 other rooms (the cave is modeled after the vertices of a dodecahedron). The objective of the player is to find and kill the horrendous beast Wumpus that lurks in the cave.
The player has 5 arrows. If they run out of arrows before killing the Wumpus, the player loses the game.
In the cave there are:
- One Wumpus
- Two giant bats
- Two bottomless pits
If the player enters a room with the Wumpus, he is eaten by it and the game is lost.
If the player enters a room with a bottomless pit, he falls into it and the game is lost.
If the player enters a room with a giant bat, the bat takes him and transports him into a random empty room.
Each turn the player can either walk into an adjacent room or shoot into an adjacent room.
Whenever the player enters a room, he "senses" what happens in adjacent rooms. The messages are:
- Nearby Wumpus: "You smell something terrible nearby."
- Nearby bat: "You hear a rustling."
- Nearby pit: "You feel a cold wind blowing from a nearby cavern."
When the player shoots, he wins the game if he is shooting in the room with the Wumpus. If he shoots into another room, the Wumpus has a 75% of chance of waking up and moving into an adjacent room: if this is the room with the player, he eats him up and the game is lost.
AutoHotkey
See Hunt_The_Wumpus/AutoHotkey
C#
Java
See Hunt_The_Wumpus/Java.
JavaScript
See Hunt_The_Wumpus/Javascript.
Perl 6
Phix
See Hunt_The_Wumpus/Phix.
Ruby
See Hunt_The_Wumpus/Ruby.