Category:EC: Difference between revisions
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=={{header|eC}}== |
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[[Image:EcereSDK.png|thumb|left|A screenshot of the Ecere IDE and samples, running on Linux.]] |
[[Image:EcereSDK.png|thumb|left|A screenshot of the Ecere IDE and samples, running on Linux.]] |
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== Sample Code == |
== Sample Code == |
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''Hello, World!! in eC'' |
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'''class''' HelloApp : Application |
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{ |
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'''void''' Main() |
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{ |
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printf("Hello, World!!\n"); |
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} |
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} |
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''Properties & Conversions in eC'' |
''Properties & Conversions in eC'' |
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pen.color = ColorLab { 53, 79, 66 }; |
pen.color = ColorLab { 53, 79, 66 }; |
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pen.color = ColorCMYK { 0, 100, 100, 0 }; |
pen.color = ColorCMYK { 0, 100, 100, 0 }; |
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''Hello, World!! in a GUI'' |
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<pre>import "ecere" |
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class HelloForm : Window |
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{ |
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text = “Hello, World!! Application"; |
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hasClose = true; |
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hasMaximize = true; |
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hasMinimize = true; |
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size = { 640, 480 }; |
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void OnRedraw(Surface surface) |
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{ |
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surface.WriteTextf(10, 10, "Hello, World!!"); |
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} |
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} |
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HelloForm helloForm {};</pre> |
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==External links== |
==External links== |
Revision as of 03:51, 22 July 2008
eC (Ecere C) is an object-oriented language derived from and compatible with C designed and developed by Ecere Corporation. It aims at being fast, light and easy to write.
It is supported by a cross-platform runtime library including its own GUI toolkit, 2D/3D graphics engine as well as networking support.
The Ecere SDK is completely free and includes a full-featured Integrated Development Environment as well as a compiling tools for the eC language.
Some of eC Features
- Full C compatibility (Only exception: few additional reserved keywords such as 'class')
- Object oriented class definitions supporting single inheritance
- Per instance virtual methods
- Import feature removing the need for header files
- Properties
- Automatic conversions
- Context sensitive enumerations
- Component object model enabling dynamic lookup of classes, methods, objects serialization and broking, runtime code class aggregation
Sample Code
Properties & Conversions in eC
class Pen { Color color; public property Color color { get { return color; } set { color = value; } } } // Example Usage Pen pen { red }; Pen pen { color = red }; pen.color = ~pen.color; pen.color += 10; pen.color.r = 255; pen.color = 0xFF0000; pen.color = { 255, 0, 0 }; pen.color = ColorHSV { 0, 100, 100 }; pen.color = ColorLab { 53, 79, 66 }; pen.color = ColorCMYK { 0, 100, 100, 0 };
External links
Subcategories
This category has the following 3 subcategories, out of 3 total.
@
- EC Implementations (empty)
- EC User (empty)
Pages in category "EC"
The following 7 pages are in this category, out of 7 total.