Brownian tree: Difference between revisions
Thundergnat (talk | contribs) m (syntax highlighting fixup automation) |
Thundergnat (talk | contribs) m (Automated syntax highlighting fixup (second round - minor fixes)) |
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[[Category:Raster graphics operations]] |
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{{Wikipedia|Brownian_tree}} |
{{Wikipedia|Brownian_tree}} |
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{{task|Fractals}} |
{{task|Fractals}} |
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[[Category:Raster graphics operations]] |
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[[File:Brownian_tree.jpg|450px||right]] |
[[File:Brownian_tree.jpg|450px||right]] |
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<br>Because of the lax rules governing the random nature of the particle's placement and motion, no two resulting trees are really expected to be the same, or even necessarily have the same general shape. <br><br> |
<br>Because of the lax rules governing the random nature of the particle's placement and motion, no two resulting trees are really expected to be the same, or even necessarily have the same general shape. <br><br> |
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=={{header|Action!}}== |
=={{header|Action!}}== |
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Calculations on a real Atari 8-bit computer take quite long time. It is recommended to use an emulator capable with increasing speed of Atari CPU. |
Calculations on a real Atari 8-bit computer take quite long time. It is recommended to use an emulator capable with increasing speed of Atari CPU. |
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<syntaxhighlight lang= |
<syntaxhighlight lang="action!">BYTE FUNC CheckNeighbors(CARD x BYTE y) |
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IF Locate(x-1,y-1)=1 THEN RETURN (1) FI |
IF Locate(x-1,y-1)=1 THEN RETURN (1) FI |
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IF Locate(x,y-1)=1 THEN RETURN (1) FI |
IF Locate(x,y-1)=1 THEN RETURN (1) FI |
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{{out}} |
{{out}} |
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[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Brownian_tree.png Screenshot from Atari 8-bit computer] |
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Brownian_tree.png Screenshot from Atari 8-bit computer] |
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=={{header|Ada}}== |
=={{header|Ada}}== |
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{{libheader|SDLAda}} |
{{libheader|SDLAda}} |
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<syntaxhighlight lang= |
<syntaxhighlight lang="ada">with Ada.Numerics.Discrete_Random; |
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with SDL.Video.Windows.Makers; |
with SDL.Video.Windows.Makers; |
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Line 239: | Line 237: | ||
SDL.Finalise; |
SDL.Finalise; |
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end Brownian_Tree;</syntaxhighlight> |
end Brownian_Tree;</syntaxhighlight> |
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=={{header|Applesoft BASIC}}== |
=={{header|Applesoft BASIC}}== |
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Uses XDRAW to plot to Hi-res GRaphics, in fullscreen [POKE 49234,0] 280 x 192, effectively 140 x 192 because colors stretch over two pixels, using a single pixel shape. The POKEs create one shape in a shape table starting at address 768 and point addresses 232 and 233 to this address. Address 234 is the collision counter which is used to detect if the randomly placed seed has hit anything and if the moving seed has collided with the tree. Plotting the seed creates an animation effect of the seed moving around in it's Brownian way.<syntaxhighlight lang=applesoftbasic>0GOSUB2:FORQ=0TOTSTEP0:X=A:Y=B:FORO=0TOTSTEP0:XDRAWTATX,Y:X=INT(RND(T)*J)*Z:Y=INT(RND(T)*H):XDRAWTATX,Y:O=PEEK(C)>0:NEXTO:FORP=0TOTSTEP0:A=X:B=Y:R=INT(RND(T)*E):X=X+X(R):Y=Y+Y(R):IFX<0ORX>MORY<0ORY>NTHENNEXTQ |
Uses XDRAW to plot to Hi-res GRaphics, in fullscreen [POKE 49234,0] 280 x 192, effectively 140 x 192 because colors stretch over two pixels, using a single pixel shape. The POKEs create one shape in a shape table starting at address 768 and point addresses 232 and 233 to this address. Address 234 is the collision counter which is used to detect if the randomly placed seed has hit anything and if the moving seed has collided with the tree. Plotting the seed creates an animation effect of the seed moving around in it's Brownian way.<syntaxhighlight lang="applesoftbasic">0GOSUB2:FORQ=0TOTSTEP0:X=A:Y=B:FORO=0TOTSTEP0:XDRAWTATX,Y:X=INT(RND(T)*J)*Z:Y=INT(RND(T)*H):XDRAWTATX,Y:O=PEEK(C)>0:NEXTO:FORP=0TOTSTEP0:A=X:B=Y:R=INT(RND(T)*E):X=X+X(R):Y=Y+Y(R):IFX<0ORX>MORY<0ORY>NTHENNEXTQ |
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1 XDRAW T AT X,Y:P = NOT PEEK (C): XDRAW T AT A,B: NEXT P: XDRAW T AT X,Y:Q = A = 0 OR A = M OR B = 0 OR B = N: NEXT Q: END |
1 XDRAW T AT X,Y:P = NOT PEEK (C): XDRAW T AT A,B: NEXT P: XDRAW T AT X,Y:Q = A = 0 OR A = M OR B = 0 OR B = N: NEXT Q: END |
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2 T = 1:Z = 2:E = 8:C = 234 |
2 T = 1:Z = 2:E = 8:C = 234 |
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Line 257: | Line 254: | ||
14 HGR : POKE 49234,0 |
14 HGR : POKE 49234,0 |
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15 ROT= 0: SCALE= 1: RETURN</syntaxhighlight> |
15 ROT= 0: SCALE= 1: RETURN</syntaxhighlight> |
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=={{header|AutoHotkey}}== |
=={{header|AutoHotkey}}== |
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{{works with|AutoHotkey_L}} |
{{works with|AutoHotkey_L}} |
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Takes a little while to run, be patient. |
Takes a little while to run, be patient. |
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Requires the [http://www.autohotkey.com/forum/topic32238.html GDI+ Standard Library by Tic] |
Requires the [http://www.autohotkey.com/forum/topic32238.html GDI+ Standard Library by Tic] |
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<syntaxhighlight lang= |
<syntaxhighlight lang="ahk">SetBatchLines -1 |
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Process, Priority,, high |
Process, Priority,, high |
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size := 400 |
size := 400 |
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Line 315: | Line 311: | ||
return r |
return r |
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}</syntaxhighlight>Sample output file [http://www.autohotkey.net/~crazyfirex/Images/brownian.png here] |
}</syntaxhighlight>Sample output file [http://www.autohotkey.net/~crazyfirex/Images/brownian.png here] |
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=={{header|BBC BASIC}}== |
=={{header|BBC BASIC}}== |
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{{works with|BBC BASIC for Windows}} |
{{works with|BBC BASIC for Windows}} |
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<syntaxhighlight lang=bbcbasic> SYS "SetWindowText", @hwnd%, "Brownian Tree" |
<syntaxhighlight lang="bbcbasic"> SYS "SetWindowText", @hwnd%, "Brownian Tree" |
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SIZE = 400 |
SIZE = 400 |
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Line 348: | Line 343: | ||
</syntaxhighlight> |
</syntaxhighlight> |
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[[File:Brownian_BBC.gif]] |
[[File:Brownian_BBC.gif]] |
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=={{header|C}}== |
=={{header|C}}== |
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{{libheader|FreeImage}} |
{{libheader|FreeImage}} |
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<syntaxhighlight lang=c>#include <string.h> |
<syntaxhighlight lang="c">#include <string.h> |
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#include <stdlib.h> |
#include <stdlib.h> |
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#include <time.h> |
#include <time.h> |
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{{trans|D}} |
{{trans|D}} |
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This version writes the image as Portable Bit Map to stdout and doesn't move already set particles. |
This version writes the image as Portable Bit Map to stdout and doesn't move already set particles. |
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<syntaxhighlight lang=c>#include <stdio.h> |
<syntaxhighlight lang="c">#include <stdio.h> |
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#include <stdlib.h> |
#include <stdlib.h> |
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#include <time.h> |
#include <time.h> |
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}</syntaxhighlight> |
}</syntaxhighlight> |
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Run-time about 12.4 seconds with SIDE=600, NUM_PARTICLES=10000. |
Run-time about 12.4 seconds with SIDE=600, NUM_PARTICLES=10000. |
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=={{header|C sharp|C#}}== |
=={{header|C sharp|C#}}== |
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{{works with|C#|3.0}} |
{{works with|C#|3.0}} |
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{{libheader|System.Drawing}} |
{{libheader|System.Drawing}} |
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<syntaxhighlight lang=csharp>using System; |
<syntaxhighlight lang="csharp">using System; |
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using System.Drawing; |
using System.Drawing; |
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} |
} |
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}</syntaxhighlight> |
}</syntaxhighlight> |
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=={{header|C++}}== |
=={{header|C++}}== |
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[[File:brownianTree_cpp.png|300px]] |
[[File:brownianTree_cpp.png|300px]] |
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For an animated version based on this same code see: [[Brownian tree/C++ animated]] |
For an animated version based on this same code see: [[Brownian tree/C++ animated]] |
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<syntaxhighlight lang=cpp>#include <windows.h> |
<syntaxhighlight lang="cpp">#include <windows.h> |
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#include <iostream> |
#include <iostream> |
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#include <string> |
#include <string> |
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Line 820: | Line 812: | ||
} |
} |
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//--------------------------------------------------------------------</syntaxhighlight> |
//--------------------------------------------------------------------</syntaxhighlight> |
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=={{header|Common Lisp}}== |
=={{header|Common Lisp}}== |
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When the random walk lands on a set pixel it sets the pixel at the previous position. |
When the random walk lands on a set pixel it sets the pixel at the previous position. |
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The former produces denser trees than the latter. If compiled with SBCL, providing a command line argument will invoke the latter method. |
The former produces denser trees than the latter. If compiled with SBCL, providing a command line argument will invoke the latter method. |
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Requires Quicklisp library manager and the CL-GD package for producing PNG images. |
Requires Quicklisp library manager and the CL-GD package for producing PNG images. |
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<syntaxhighlight lang=lisp>;;; brownian.lisp |
<syntaxhighlight lang="lisp">;;; brownian.lisp |
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;;; sbcl compile: first load and then (sb-ext:save-lisp-and-die "brownian" :executable t :toplevel #'brownian::main) |
;;; sbcl compile: first load and then (sb-ext:save-lisp-and-die "brownian" :executable t :toplevel #'brownian::main) |
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(ql:quickload "cl-gd") |
(ql:quickload "cl-gd") |
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:compression-level 6 :if-exists :supersede))) |
:compression-level 6 :if-exists :supersede))) |
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</syntaxhighlight> |
</syntaxhighlight> |
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=={{header|D}}== |
=={{header|D}}== |
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Uses the module of the Grayscale Image task. Partial {{trans|PureBasic}} |
Uses the module of the Grayscale Image task. Partial {{trans|PureBasic}} |
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<syntaxhighlight lang=d>void main() { |
<syntaxhighlight lang="d">void main() { |
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import core.stdc.stdio, std.random, grayscale_image; |
import core.stdc.stdio, std.random, grayscale_image; |
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World side = 600, num_particles = 10_000, cropped (about 20 seconds run-time with dmd, about 4.3 seconds with ldc2): |
World side = 600, num_particles = 10_000, cropped (about 20 seconds run-time with dmd, about 4.3 seconds with ldc2): |
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<center>[[File:Dla_10000_d.png]]</center> |
<center>[[File:Dla_10000_d.png]]</center> |
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=={{header|Delphi}}== |
=={{header|Delphi}}== |
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<syntaxhighlight lang=delphi>const |
<syntaxhighlight lang="delphi">const |
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SIZE = 256; |
SIZE = 256; |
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NUM_PARTICLES = 1000; |
NUM_PARTICLES = 1000; |
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end; |
end; |
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end;</syntaxhighlight> |
end;</syntaxhighlight> |
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=={{header|EasyLang}}== |
=={{header|EasyLang}}== |
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[https://easylang.online/apps/_brownian-tree.html Run it] |
[https://easylang.online/apps/_brownian-tree.html Run it] |
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<syntaxhighlight lang=text>color3 0 1 1 |
<syntaxhighlight lang="text">color3 0 1 1 |
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len f[] 200 * 200 |
len f[] 200 * 200 |
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move 50 50 |
move 50 50 |
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. |
. |
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.</syntaxhighlight> |
.</syntaxhighlight> |
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=={{header|Factor}}== |
=={{header|Factor}}== |
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This example sets four spawn points, one in each corner of the image, giving the result a vague x-shaped appearance. For visual reasons, movement is restricted to diagonals. So be careful if you change the seed or spawns — they should all fall on the same diagonal. |
This example sets four spawn points, one in each corner of the image, giving the result a vague x-shaped appearance. For visual reasons, movement is restricted to diagonals. So be careful if you change the seed or spawns — they should all fall on the same diagonal. |
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<syntaxhighlight lang=factor>USING: accessors images images.loader kernel literals math |
<syntaxhighlight lang="factor">USING: accessors images images.loader kernel literals math |
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math.vectors random sets ; |
math.vectors random sets ; |
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FROM: sets => in? ; |
FROM: sets => in? ; |
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{{out}} |
{{out}} |
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[https://i.imgur.com/qDVylB9.png image] |
[https://i.imgur.com/qDVylB9.png image] |
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=={{header|Fantom}}== |
=={{header|Fantom}}== |
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<syntaxhighlight lang=fantom> |
<syntaxhighlight lang="fantom"> |
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using fwt |
using fwt |
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using gfx |
using gfx |
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} |
} |
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</syntaxhighlight> |
</syntaxhighlight> |
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=={{header|Fortran}}== |
=={{header|Fortran}}== |
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{{works with|Fortran|95 and later}} |
{{works with|Fortran|95 and later}} |
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For RCImageBasic and RCImageIO, see [[Basic bitmap storage/Fortran]] and [[Write ppm file#Fortran]] |
For RCImageBasic and RCImageIO, see [[Basic bitmap storage/Fortran]] and [[Write ppm file#Fortran]] |
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<syntaxhighlight lang=fortran>program BrownianTree |
<syntaxhighlight lang="fortran">program BrownianTree |
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use RCImageBasic |
use RCImageBasic |
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use RCImageIO |
use RCImageIO |
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end program</syntaxhighlight> |
end program</syntaxhighlight> |
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=={{header|FreeBASIC}}== |
=={{header|FreeBASIC}}== |
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<syntaxhighlight lang=freebasic>' version 16-03-2017 |
<syntaxhighlight lang="freebasic">' version 16-03-2017 |
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' compile with: fbc -s gui |
' compile with: fbc -s gui |
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Beep : Sleep 5000 |
Beep : Sleep 5000 |
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End</syntaxhighlight> |
End</syntaxhighlight> |
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=={{header|Gnuplot}}== |
=={{header|Gnuplot}}== |
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{{Works with|gnuplot|5.0 (patchlevel 3) and above}} |
{{Works with|gnuplot|5.0 (patchlevel 3) and above}} |
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'''plotff.gp''' - Plotting from any data-file with 2 columns (space delimited), and writing to png-file.<br> |
'''plotff.gp''' - Plotting from any data-file with 2 columns (space delimited), and writing to png-file.<br> |
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Especially useful to plot colored fractals using points. |
Especially useful to plot colored fractals using points. |
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<syntaxhighlight lang=gnuplot> |
<syntaxhighlight lang="gnuplot"> |
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## plotff.gp 11/27/16 aev |
## plotff.gp 11/27/16 aev |
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## Plotting from any data-file with 2 columns (space delimited), and writing to png-file. |
## Plotting from any data-file with 2 columns (space delimited), and writing to png-file. |
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[[File:BT43gp.png|right|thumb|Output BT43gp.png]] |
[[File:BT43gp.png|right|thumb|Output BT43gp.png]] |
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<syntaxhighlight lang=gnuplot> |
<syntaxhighlight lang="gnuplot"> |
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## BTff.gp 11/27/16 aev |
## BTff.gp 11/27/16 aev |
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## Plotting 6 Brownian tree pictures. |
## Plotting 6 Brownian tree pictures. |
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BT1gp.png, BT2gp.png, BT3gp.png, BT41gp.png, BT43gp.png, BT43gp.png. |
BT1gp.png, BT2gp.png, BT3gp.png, BT41gp.png, BT43gp.png, BT43gp.png. |
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</pre> |
</pre> |
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=={{header|Go}}== |
=={{header|Go}}== |
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[[file:GoTree.png|right|thumb|Output png]] |
[[file:GoTree.png|right|thumb|Output png]] |
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Using standard image library: |
Using standard image library: |
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<syntaxhighlight lang=go>package main |
<syntaxhighlight lang="go">package main |
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import ( |
import ( |
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if err != nil { |
if err != nil { |
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fmt.Println(err) |
fmt.Println(err) |
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} |
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f.Close() |
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} |
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var n8 = []image.Point{ |
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{-1, -1}, {-1, 0}, {-1, 1}, |
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{0, -1}, {0, 1}, |
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{1, -1}, {1, 0}, {1, 1}} |
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func hasNeighbor(p image.Point) bool { |
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for _, n := range n8 { |
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o := p.Add(n) |
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if o.In(g.Rect) && g.At(o.X, o.Y).(color.Gray).Y == frost { |
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return true |
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} |
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} |
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return false |
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}</syntaxhighlight> |
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Nearly the same, version below works with code from the bitmap task: |
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<syntaxhighlight lang=go>package main |
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// Files required to build supporting package raster are found in: |
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// * Bitmap |
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// * Grayscale image |
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// * Write a PPM file |
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import ( |
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"fmt" |
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"math/rand" |
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"raster" |
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) |
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const w = 400 // image width |
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const h = 300 // image height |
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const n = 15000 // number of particles to add |
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const frost = 65535 // white |
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var g *raster.Grmap |
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func main() { |
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g = raster.NewGrmap(w, h) |
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// off center seed position makes pleasingly asymetrical tree |
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g.SetPx(w/3, h/3, frost) |
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var x, y int |
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generate: |
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for a := 0; a < n; { |
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// generate random position for new particle |
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x, y = rand.Intn(w), rand.Intn(h) |
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switch p, ok := g.GetPx(x, y); p { |
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case frost: |
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// position is already set. find a nearby free position. |
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for p == frost { |
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x += rand.Intn(3) - 1 |
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y += rand.Intn(3) - 1 |
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p, ok = g.GetPx(x, y) |
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// execpt if we run out of bounds, consider the particle lost. |
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if !ok { |
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continue generate |
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} |
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} |
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default: |
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// else particle is in free space. let it wander |
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// until it touches tree |
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for !hasNeighbor(x, y) { |
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x += rand.Intn(3) - 1 |
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y += rand.Intn(3) - 1 |
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// but again, if it wanders out of bounds consider it lost. |
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_, ok = g.GetPx(x, y) |
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if !ok { |
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continue generate |
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} |
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} |
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} |
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// x, y now specify a free position toucing the tree. |
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g.SetPx(x, y, frost) |
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a++ |
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// progress indicator |
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if a%100 == 0 { |
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fmt.Println(a, "of", n) |
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} |
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} |
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g.Bitmap().WritePpmFile("tree.ppm") |
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} |
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var n8 = [][]int{ |
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{-1, -1}, {-1, 0}, {-1, 1}, |
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{ 0, -1}, { 0, 1}, |
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{ 1, -1}, { 1, 0}, { 1, 1}} |
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func hasNeighbor(x, y int) bool { |
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for _, n := range n8 { |
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if p, ok := g.GetPx(x+n[0], y+n[1]); ok && p == frost { |
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return true |
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} |
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} |
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return false |
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}</syntaxhighlight> |
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=={{header|Haskell}}== |
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The modules <code>[[Bitmap#Haskell|Bitmap]]</code>, <code>[[Bitmap/Write a PPM file#Haskell|Bitmap.Netpbm]]</code>, and <code>[[Bitmap/Histogram#Haskell|Bitmap.BW]]</code> are on Rosetta Code. The commented-out type signatures require [http://hackage.haskell.org/trac/haskell-prime/wiki/ScopedTypeVariables scoped type variables] in order to function. |
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<syntaxhighlight lang=haskell>import Control.Monad |
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import Control.Monad.ST |
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import Data.STRef |
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import Data.Array.ST |
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import System.Random |
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import Bitmap |
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import Bitmap.BW |
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import Bitmap.Netpbm |
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main = do |
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g <- getStdGen |
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(t, _) <- stToIO $ drawTree (50, 50) (25, 25) 300 g |
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writeNetpbm "/tmp/tree.pbm" t |
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drawTree :: (Int, Int) -> (Int, Int) -> Int -> StdGen -> ST s (Image s BW, StdGen) |
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drawTree (width, height) start steps stdgen = do |
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img <- image width height off |
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setPix img (Pixel start) on |
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gen <- newSTRef stdgen |
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let -- randomElem :: [a] -> ST s a |
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randomElem l = do |
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stdgen <- readSTRef gen |
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let (i, stdgen') = randomR (0, length l - 1) stdgen |
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writeSTRef gen stdgen' |
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return $ l !! i |
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-- newPoint :: ST s (Int, Int) |
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newPoint = do |
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p <- randomElem border |
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c <- getPix img $ Pixel p |
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if c == off then return p else newPoint |
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-- wander :: (Int, Int) -> ST s () |
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wander p = do |
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next <- randomElem $ filter (inRange pointRange) $ adjacent p |
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c <- getPix img $ Pixel next |
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if c == on then setPix img (Pixel p) on else wander next |
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replicateM_ steps $ newPoint >>= wander |
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stdgen <- readSTRef gen |
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return (img, stdgen) |
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where pointRange = ((0, 0), (width - 1, height - 1)) |
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adjacent (x, y) = [(x - 1, y - 1), (x, y - 1), (x + 1, y - 1), |
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(x - 1, y), (x + 1, y), |
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(x - 1, y + 1), (x, y + 1), (x + 1, y + 1)] |
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border = liftM2 (,) [0, width - 1] [0 .. height - 1] ++ |
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liftM2 (,) [1 .. width - 2] [0, height - 1] |
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off = black |
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on = white</syntaxhighlight> |
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=={{header|Icon}} and {{header|Unicon}}== |
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[[File:Brownian_tree_unicon.png|400px|thumb|right|400x400 PA=70% SA=50% D=8%]] |
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In this version the seed is randomly set within an inner area and particles are injected in an outer ring. |
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<syntaxhighlight lang=Icon>link graphics,printf |
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procedure main() # brownian tree |
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Density := .08 # % particles to area |
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SeedArea := .5 # central area to confine seed |
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ParticleArea := .7 # central area to exclude particles appearing |
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Height := Width := 400 # canvas |
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Particles := Height * Width * Density |
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Field := list(Height) |
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every !Field := list(Width) |
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Size := sprintf("size=%d,%d",Width,Height) |
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Fg := sprintf("fg=%s",?["green","red","blue"]) |
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Label := sprintf("label=Brownian Tree %dx%d PA=%d%% SA=%d%% D=%d%%", |
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Width,Height,ParticleArea*100,SeedArea*100,Density*100) |
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WOpen(Label,Size,Fg,"bg=black") | stop("Unable to open Window") |
|||
sx := Height * SetInside(SeedArea) |
|||
sy := Width * SetInside(SeedArea) |
|||
Field[sx,sy] := 1 |
|||
DrawPoint(sx,sy) # Seed the field |
|||
Lost := 0 |
|||
every 1 to Particles do { |
|||
repeat { |
|||
px := Height * SetOutside(ParticleArea) |
|||
py := Width * SetOutside(ParticleArea) |
|||
if /Field[px,py] then |
|||
break # don't materialize in the tree |
|||
} |
|||
repeat { |
|||
dx := delta() |
|||
dy := delta() |
|||
if not ( xy := Field[px+dx,py+dy] ) then { |
|||
Lost +:= 1 |
|||
next # lost try again |
|||
} |
|||
if \xy then |
|||
break # collision |
|||
px +:= dx # move to clear spot |
|||
py +:= dy |
|||
} |
|||
Field[px,py] := 1 |
|||
DrawPoint(px,py) # Stick the particle |
|||
} |
|||
printf("Brownian Tree Complete: Particles=%d Lost=%d.\n",Particles,Lost) |
|||
WDone() |
|||
end |
|||
procedure delta() #: return a random 1 pixel perturbation |
|||
return integer(?0 * 3) - 1 |
|||
end |
|||
procedure SetInside(core) #: set coord inside area |
|||
return core * ?0 + (1-core)/2 |
|||
end |
|||
procedure SetOutside(core) #: set coord outside area |
|||
pt := ?0 * (1 - core) |
|||
pt +:= ( pt > (1-core)/2, core) |
|||
return pt |
|||
end</syntaxhighlight> |
|||
{{libheader|Icon Programming Library}} |
|||
[http://www.cs.arizona.edu/icon/library/src/procs/graphics.icn graphics.icn provides graphics] |
|||
[http://www.cs.arizona.edu/icon/library/src/procs/printf.icn printf.icn provides printf] |
|||
=={{header|J}}== |
|||
<syntaxhighlight lang=j>brtr=:4 :0 |
|||
seed=. ?x |
|||
clip=. 0 >. (<:x) <."1 ] |
|||
near=. [: clip +"1/&(,"0/~i:1) |
|||
p=.i.0 2 |
|||
mask=. 1 (<"1 near seed)} x$0 |
|||
field=.1 (<seed)} x$0 |
|||
for.i.y do. |
|||
p=. clip (p +"1 <:?3$~$p),?x |
|||
b=.(<"1 p) { mask |
|||
fix=. b#p |
|||
if.#fix do. NB. if. works around j602 bug: 0(0#a:)}i.0 0 |
|||
p=. (-.b)# p |
|||
mask=. 1 (<"1 near fix)} mask |
|||
field=. 1 (<"1 fix)} field |
|||
end. |
|||
end. |
|||
field |
|||
)</syntaxhighlight> |
|||
Example use: |
|||
<syntaxhighlight lang=j> require'viewmat' |
|||
viewmat 480 640 brtr 30000</syntaxhighlight> |
|||
Note that building a brownian tree like this takes a while and would be more interesting if this were animated. |
|||
=={{header|Java}}== |
|||
{{libheader|Swing}} {{libheader|AWT}} |
|||
<syntaxhighlight lang=java>import java.awt.Graphics; |
|||
import java.awt.image.BufferedImage; |
|||
import java.util.*; |
|||
import javax.swing.JFrame; |
|||
public class BrownianTree extends JFrame implements Runnable { |
|||
BufferedImage I; |
|||
private List<Particle> particles; |
|||
static Random rand = new Random(); |
|||
public BrownianTree() { |
|||
super("Brownian Tree"); |
|||
setBounds(100, 100, 400, 300); |
|||
setDefaultCloseOperation(EXIT_ON_CLOSE); |
|||
I = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); |
|||
I.setRGB(I.getWidth() / 2, I.getHeight() / 2, 0xff00); |
|||
particles = new LinkedList<Particle>(); |
|||
} |
|||
@Override |
|||
public void paint(Graphics g) { |
|||
g.drawImage(I, 0, 0, this); |
|||
} |
|||
public void run() { |
|||
for (int i = 0; i < 20000; i++) { |
|||
particles.add(new Particle()); |
|||
} |
|||
while (!particles.isEmpty()) { |
|||
for (Iterator<Particle> it = particles.iterator(); it.hasNext();) { |
|||
if (it.next().move()) { |
|||
it.remove(); |
|||
} |
|||
} |
|||
repaint(); |
|||
} |
|||
} |
|||
public static void main(String[] args) { |
|||
BrownianTree b = new BrownianTree(); |
|||
b.setVisible(true); |
|||
new Thread(b).start(); |
|||
} |
|||
private class Particle { |
|||
private int x, y; |
|||
private Particle() { |
|||
x = rand.nextInt(I.getWidth()); |
|||
y = rand.nextInt(I.getHeight()); |
|||
} |
|||
/* returns true if either out of bounds or collided with tree */ |
|||
private boolean move() { |
|||
int dx = rand.nextInt(3) - 1; |
|||
int dy = rand.nextInt(3) - 1; |
|||
if ((x + dx < 0) || (y + dy < 0) |
|||
|| (y + dy >= I.getHeight()) || (x + dx >= I.getWidth())) { |
|||
return true; |
|||
} |
|||
x += dx; |
|||
y += dy; |
|||
if ((I.getRGB(x, y) & 0xff00) == 0xff00) { |
|||
I.setRGB(x - dx, y - dy, 0xff00); |
|||
return true; |
|||
} |
|||
return false; |
|||
} |
|||
} |
|||
}</syntaxhighlight> |
|||
This is an alternate version which is a port of most of the code here. |
|||
This code does not use a GUI and saves the output to image.png. |
|||
<syntaxhighlight lang=Java>import java.awt.Point; |
|||
import java.awt.image.BufferedImage; |
|||
import java.io.File; |
|||
import java.io.IOException; |
|||
import javax.imageio.ImageIO; |
|||
public class BasicBrownianTree { |
|||
private int pixelsLost; |
|||
private Point p; |
|||
private Point nextP; |
|||
private int pixelCount; |
|||
private int width; |
|||
private int height; |
|||
private int color; |
|||
private BufferedImage img; |
|||
public BasicBrownianTree( int argb, int size, double density ) { |
|||
pixelsLost = 0; |
|||
p = new Point(); |
|||
nextP = new Point(); |
|||
width = size; |
|||
height = size; |
|||
color = argb; |
|||
pixelCount = (int) ( width * height * density ); |
|||
img = new BufferedImage( width, height, BufferedImage.TYPE_INT_ARGB ); |
|||
} |
|||
public void generate() { |
|||
// print text to the console |
|||
System.out.println( "Drawing " + pixelCount + " pixels" ); |
|||
int background = img.getRGB( 0, 0 ); |
|||
img.setRGB( width / 2, height / 2, color ); |
|||
for( int i = 0; i < pixelCount; i++ ) { |
|||
p.x = (int) ( Math.random() * width ); |
|||
p.y = (int) ( Math.random() * height ); |
|||
while ( true ) { |
|||
int dx = (int) ( Math.random() * 3 ) - 1; |
|||
int dy = (int) ( Math.random() * 3 ) - 1; |
|||
nextP.setLocation( p.x + dx, p.y + dy ); |
|||
// handle out-of-bounds |
|||
if ( nextP.x < 0 || nextP.x >= width || nextP.y < 0 |
|||
|| nextP.y >= height ) { |
|||
// increment the number of pixels lost and escape the loop |
|||
pixelsLost++; |
|||
break; |
|||
} |
|||
if ( img.getRGB( nextP.x, nextP.y ) != background ) { |
|||
img.setRGB( p.x, p.y, color ); |
|||
break; |
|||
} |
|||
p.setLocation( nextP ); |
|||
} |
|||
// Print a message every 2% |
|||
if ( i % ( pixelCount / 50 ) == 0 ) { |
|||
System.out.println( "Done with " + i + " pixels" ); |
|||
} |
|||
} |
|||
// We're done. Let the user know how many pixels were lost |
|||
System.out.println( "Finished. Pixels lost = " + pixelsLost ); |
|||
} |
|||
public BufferedImage getImage() { |
|||
return img; |
|||
} |
|||
public int getWidth() { |
|||
return width; |
|||
} |
|||
public int getHeight() { |
|||
return height; |
|||
} |
|||
public static void main( String[] args ) { |
|||
// create the new generator |
|||
BasicBrownianTree generator = new BasicBrownianTree( 0x664444ff, 400, 0.4 ); |
|||
// generate the image |
|||
generator.generate(); |
|||
try { |
|||
// save the image to the file "image.png" |
|||
ImageIO.write( generator.getImage(), "png", new File( "image.png" ) ); |
|||
} catch ( IOException e ) { |
|||
e.printStackTrace(); |
|||
} |
|||
} |
|||
}</syntaxhighlight> |
|||
=={{header|JavaScript}}== |
|||
===Using canvas=== |
|||
[http://switchb.org/kpreid/2010/brownian-tree/ Live version] <!-- If changing this example, add note this link is outdated --> |
|||
<syntaxhighlight lang=javascript>function brownian(canvasId, messageId) { |
|||
var canvas = document.getElementById(canvasId); |
|||
var ctx = canvas.getContext("2d"); |
|||
// Options |
|||
var drawPos = true; |
|||
var seedResolution = 50; |
|||
var clearShade = 0; // 0..255 |
|||
// Static state |
|||
var width = canvas.width; |
|||
var height = canvas.height; |
|||
var cx = width/2; |
|||
var cy = height/2; |
|||
var clearStyle = "rgba("+clearShade+", "+clearShade+", "+clearShade+", 1)"; |
|||
// Utilities |
|||
function radius(x,y) { |
|||
return Math.sqrt((x-cx)*(x-cy)+(y-cx)*(y-cy)); |
|||
} |
|||
function test(x, y) { |
|||
if (x < 0 || y < 0 || x >= width || y >= height) |
|||
return false; |
|||
var data = ctx.getImageData(x, y, 1, 1).data; |
|||
return data[0] != clearShade || data[1] != clearShade || data[2] != clearShade; |
|||
} |
|||
var shade = 120; |
|||
function setc(x, y, c) { |
|||
//var imgd = ctx.createImageData(1, 1); |
|||
//var pix = imgd.data; |
|||
//pix[0] = pix[1] = pix[2] = c == 255 ? 255 : shade; |
|||
//pix[3] = 255; |
|||
//shade = (shade + 1) % 254; |
|||
//ctx.putImageData(imgd, x, y); |
|||
//ctx.fillStyle = "rgba("+c+", "+c+", "+c+", 1)"; |
|||
shade = (shade + 0.02) % 360; |
|||
if (c) { |
|||
ctx.fillStyle = "hsl("+shade+", 100%, 50%)"; |
|||
} else { |
|||
ctx.fillStyle = clearStyle; |
|||
} |
|||
ctx.fillRect (x, y, 1, 1); |
|||
} |
|||
function set(x,y) { |
|||
setc(x,y,true); |
|||
} |
|||
function clear(x,y) { |
|||
setc(x,y,false); |
|||
} |
|||
// Initialize canvas to blank opaque |
|||
ctx.fillStyle = clearStyle; |
|||
ctx.fillRect (0, 0, width, height); |
|||
// Current position |
|||
var x; |
|||
var y; |
|||
// Farthest distance from center a particle has yet been placed. |
|||
var closeRadius = 1; |
|||
// Place seed |
|||
set(cx, cy); |
|||
// Choose a new random position for a particle (not necessarily unoccupied) |
|||
function newpos() { |
|||
// Wherever particles are injected, the tree will tend to grow faster |
|||
// toward it. Ideally, particles wander in from infinity; the best we |
|||
// could do is to have them wander in from the edge of the field. |
|||
// But in order to have the rendering occur in a reasonable time when |
|||
// the seed is small, without too much visible bias, we instead place |
|||
// the particles in a coarse grid. The final tree will cover every |
|||
// point on the grid. |
|||
// |
|||
// There's probably a better strategy than this. |
|||
x = Math.floor(Math.random()*(width/seedResolution))*seedResolution; |
|||
y = Math.floor(Math.random()*(height/seedResolution))*seedResolution; |
|||
} |
|||
newpos(); |
|||
var animation; |
|||
animation = window.setInterval(function () { |
|||
if (drawPos) clear(x,y); |
|||
for (var i = 0; i < 10000; i++) { |
|||
var ox = x; |
|||
var oy = y; |
|||
// Changing this to use only the first four directions will result |
|||
// in a denser tree. |
|||
switch (Math.floor(Math.random()*8)) { |
|||
case 0: x++; break; |
|||
case 1: x--; break; |
|||
case 2: y++; break; |
|||
case 3: y--; break; |
|||
case 4: x++; y++; break; |
|||
case 5: x--; y++; break; |
|||
case 6: x++; y--; break; |
|||
case 7: x--; y--; break; |
|||
} |
|||
if (x < 0 || y < 0 || |
|||
x >= width || y >= height || |
|||
radius(x,y) > closeRadius+seedResolution+2) { |
|||
// wandered out of bounds or out of interesting range of the |
|||
// tree, so pick a new spot |
|||
var progress = 1000; |
|||
do { |
|||
newpos(); |
|||
progress--; |
|||
} while ((test(x-1,y-1) || test(x,y-1) || test(x+1,y-1) || |
|||
test(x-1,y ) || test(x,y ) || test(x+1,y ) || |
|||
test(x-1,y+1) || test(x,y+1) || test(x+1,y+1)) && progress > 0); |
|||
if (progress <= 0) { |
|||
document.getElementById(messageId).appendChild( |
|||
document.createTextNode("Stopped for lack of room.")); |
|||
clearInterval(animation); |
|||
break; |
|||
} |
|||
} |
|||
if (test(x, y)) { |
|||
// hit something, mark where we came from and pick a new spot |
|||
set(ox,oy); |
|||
closeRadius = Math.max(closeRadius, radius(ox,oy)); |
|||
newpos(); |
|||
} |
|||
} |
|||
if (drawPos) set(x,y); |
|||
}, 1); |
|||
}</syntaxhighlight> |
|||
<syntaxhighlight lang=html><html> |
|||
<head> |
|||
<script src="brownian.js"></script> |
|||
</head> |
|||
<body onload="brownian('canvas', 'message')"> |
|||
<canvas id="canvas" width="402" height="402" style="border: 2px inset;"></canvas> |
|||
<div id="message"></div> |
|||
</body> |
|||
</html></syntaxhighlight> |
|||
=={{header|Julia}}== |
|||
{{works with|Julia|0.6}} |
|||
This solution puts the seed in the center of the canvas. Motes are generated randomly in space and do a simple drunkard's walk until they hit the tree or leave the canvas (unless the sides are made <tt>side</tt>). The Motes are colorized according to their θ in polar coordinates. |
|||
<syntaxhighlight lang=julia>using Images, FileIO |
|||
function main(h::Integer, w::Integer, side::Bool=false) |
|||
W0 = w >> 1 |
|||
H0 = h >> 1 |
|||
@inline function motecolor(x::Integer, y::Integer) |
|||
h = clamp(180 * (atan2(y - H0, x - W0) / π + 1.0), 0.0, 360.0) |
|||
return HSV(h, 0.5, 0.5) |
|||
end |
|||
img = zeros(RGB{N0f8}, h, w) |
|||
img[H0, W0] = RGB(1, 1, 1) |
|||
free = trues(h, w) |
|||
free[H0, W0] = false |
|||
for i in eachindex(img) |
|||
x = rand(1:h) |
|||
y = rand(1:w) |
|||
free[x, y] || continue |
|||
mc = motecolor(x, y) |
|||
for j in 1:1000 |
|||
xp = x + rand(-1:1) |
|||
yp = y + rand(-1:1) |
|||
contained = checkbounds(Bool, img, xp, yp) |
|||
if contained && free[xp, yp] |
|||
x, y = xp, yp |
|||
continue |
|||
else |
|||
if side || (contained && !free[xp, yp]) |
|||
free[x, y] = false |
|||
img[x, y] = mc |
|||
end |
|||
break |
|||
end |
|||
end |
|||
end |
|||
return img |
|||
end |
|||
imgnoside = main(256, 256) |
|||
imgwtside = main(256, 256, true) |
|||
save("data/browniantree_noside.jpg", imgnoside) |
|||
save("data/browniantree_wtside.jpg", imgwtside)</syntaxhighlight> |
|||
=={{header|Kotlin}}== |
|||
{{trans|Java}} |
|||
<syntaxhighlight lang=scala>// version 1.1.2 |
|||
import java.awt.Graphics |
|||
import java.awt.image.BufferedImage |
|||
import java.util.* |
|||
import javax.swing.JFrame |
|||
class BrownianTree : JFrame("Brownian Tree"), Runnable { |
|||
private val img: BufferedImage |
|||
private val particles = LinkedList<Particle>() |
|||
private companion object { |
|||
val rand = Random() |
|||
} |
|||
private inner class Particle { |
|||
private var x = rand.nextInt(img.width) |
|||
private var y = rand.nextInt(img.height) |
|||
/* returns true if either out of bounds or collided with tree */ |
|||
fun move(): Boolean { |
|||
val dx = rand.nextInt(3) - 1 |
|||
val dy = rand.nextInt(3) - 1 |
|||
if ((x + dx < 0) || (y + dy < 0) || (y + dy >= img.height) || |
|||
(x + dx >= img.width)) return true |
|||
x += dx |
|||
y += dy |
|||
if ((img.getRGB(x, y) and 0xff00) == 0xff00) { |
|||
img.setRGB(x - dx, y - dy, 0xff00) |
|||
return true |
|||
} |
|||
return false |
|||
} |
|||
} |
|||
init { |
|||
setBounds(100, 100, 400, 300) |
|||
defaultCloseOperation = EXIT_ON_CLOSE |
|||
img = BufferedImage(width, height, BufferedImage.TYPE_INT_RGB) |
|||
img.setRGB(img.width / 2, img.height / 2, 0xff00) |
|||
} |
|||
override fun paint(g: Graphics) { |
|||
g.drawImage(img, 0, 0, this) |
|||
} |
|||
override fun run() { |
|||
(0 until 20000).forEach { particles.add(Particle()) } |
|||
while (!particles.isEmpty()) { |
|||
val iter = particles.iterator() |
|||
while (iter.hasNext()) { |
|||
if (iter.next().move()) iter.remove() |
|||
} |
|||
repaint() |
|||
} |
|||
} |
|||
} |
|||
fun main(args: Array<String>) { |
|||
val b = BrownianTree() |
|||
b.isVisible = true |
|||
Thread(b).start() |
|||
}</syntaxhighlight> |
|||
=={{header|Liberty BASIC}}== |
|||
<syntaxhighlight lang=lb>'[RC]Brownian motion tree |
|||
nomainwin |
|||
dim screen(600,600) |
|||
WindowWidth = 600 |
|||
WindowHeight = 600 |
|||
open "Brownian" for graphics_nsb_nf as #1 |
|||
#1 "trapclose [quit]" |
|||
#1 "down ; fill blue" |
|||
rad=57.29577951 |
|||
particles=500 |
|||
'draw starting circle and mid point |
|||
for n= 1 to 360 |
|||
x=300-(200*sin(n/rad)) |
|||
y=300-(200*cos(n/rad)) |
|||
#1, "color white ; set ";x;" ";y |
|||
screen(x,y)=1 |
|||
next n |
|||
#1, "color white ; set 300 300" |
|||
screen(300,300)=1 |
|||
'set up initial particles |
|||
dim particle(particles,9)'x y deltax deltay rotx roty |
|||
for n = 1 to particles |
|||
gosub [randomparticle] |
|||
next |
|||
'start timed drawing loop |
|||
timer 17, [draw] |
|||
wait |
|||
[draw] |
|||
#1 "discard" |
|||
scan |
|||
for n = 1 to particles |
|||
oldx=particle(n,1) |
|||
oldy=particle(n,2) |
|||
'erase particle |
|||
if not(screen(oldx,oldy)) then |
|||
#1 "color blue ; set ";oldx;" ";oldy |
|||
end if |
|||
'move particle x |
|||
particle(n,1)=particle(n,1)+int((sin(particle(n,6)/rad)*10)+particle(n,3)) |
|||
particle(n,5)=particle(n,5)+6 mod 360 |
|||
if particle(n,1)>599 or particle(n,1)<1 then gosub [randomparticle] |
|||
'move particle y |
|||
particle(n,2)=particle(n,2)+int((sin(particle(n,5)/rad)*10)+particle(n,4)) |
|||
particle(n,6)=particle(n,6)+6 mod 360 |
|||
if particle(n,2)>599 or particle(n,2)<1 then gosub [randomparticle] |
|||
'checkhit |
|||
x=particle(n,1) |
|||
y=particle(n,2) |
|||
if screen(x-1,y-1) or screen(x-1,y) or screen(x-1,y+1)_ |
|||
or screen(x,y-1) or screen(x,y) or screen(x,y+1)_ |
|||
or screen(x+1,y-1) or screen(x+1,y) or screen(x+1,y+1) then |
|||
#1 "color white ; set ";particle(n,1);" ";particle(n,2) |
|||
screen(particle(n,1),particle(n,2))=1 |
|||
else |
|||
#1 "color red ; set ";particle(n,1);" ";particle(n,2) |
|||
end if |
|||
next |
|||
wait |
|||
[randomparticle] |
|||
particle(n,1)=int(rnd(0)*599)+1 |
|||
particle(n,2)=int(rnd(0)*599)+1 |
|||
particle(n,3)=int(2-rnd(0)*4) |
|||
particle(n,4)=int(2-rnd(0)*4) |
|||
particle(n,5)=int(rnd(0)*360) |
|||
particle(n,6)=int(rnd(0)*360) |
|||
return |
|||
[quit] |
|||
timer 0 |
|||
close #1 |
|||
end</syntaxhighlight> |
|||
=={{header|Locomotive Basic}}== |
|||
{{trans|ZX Spectrum Basic}} |
|||
This program is ideally run in [https://benchmarko.github.io/CPCBasic/cpcbasic.html CPCBasic] and should finish after about 20 to 25 minutes (Chrome, desktop CPU). At normal CPC speed, it would probably take several days to run when set to 10000 particles. |
|||
<syntaxhighlight lang=locobasic>10 MODE 1:DEFINT a-z:RANDOMIZE TIME:np=10000 |
|||
20 INK 0,0:INK 1,26:BORDER 0 |
|||
30 PLOT 320,200 |
|||
40 FOR i=1 TO np |
|||
50 GOSUB 1000 |
|||
60 IF TEST(x+1,y+1)+TEST(x,y+1)+TEST(x+1,y)+TEST(x-1,y-1)+TEST(x-1,y)+TEST(x,y-1)<>0 THEN 100 |
|||
70 x=x+RND*2-1: y=y+RND*2-1 |
|||
80 IF x<1 OR x>640 OR y<1 OR y>400 THEN GOSUB 1000 |
|||
90 GOTO 60 |
|||
100 PLOT x,y |
|||
110 NEXT |
|||
120 END |
|||
1000 ' Calculate new position |
|||
1010 x=RND*640 |
|||
1020 y=RND*400 |
|||
1030 RETURN</syntaxhighlight> |
|||
=={{header|Lua}}== |
|||
The output is stored in as a ppm-image. The source code of these output-functions is located at |
|||
[[Bitmap/Write a PPM file#Lua]], |
|||
[[Grayscale image#Lua]], |
|||
[[Basic bitmap storage#Lua]]. |
|||
<syntaxhighlight lang=lua>function SetSeed( f ) |
|||
for i = 1, #f[1] do -- the whole boundary of the scene is used as the seed |
|||
f[1][i] = 1 |
|||
f[#f][i] = 1 |
|||
end |
|||
for i = 1, #f do |
|||
f[i][1] = 1 |
|||
f[i][#f[1]] = 1 |
|||
end |
|||
end |
|||
function SetParticle( f ) |
|||
local pos_x, pos_y |
|||
repeat |
|||
pos_x = math.random( #f ) |
|||
pos_y = math.random( #f[1] ) |
|||
until f[pos_x][pos_y] == 0 |
|||
return pos_x, pos_y |
|||
end |
|||
function Iterate( f, num_particles ) |
|||
for i = 1, num_particles do |
|||
local pos_x, pos_y = SetParticle( f ) |
|||
while true do |
|||
local dx = math.random(5) - 3 |
|||
local dy = math.random(5) - 3 |
|||
if ( pos_x+dx >= 1 and pos_x+dx <= #f and pos_y+dy >= 1 and pos_y+dy <= #f[1] ) then |
|||
if f[pos_x+dx][pos_y+dy] ~= 0 then |
|||
f[pos_x][pos_y] = 1 |
|||
break |
|||
else |
|||
pos_x = pos_x + dx |
|||
pos_y = pos_y + dy |
|||
end |
|||
end |
|||
end |
|||
end |
|||
end |
|||
size_x, size_y = 400, 400 -- size of the scene |
|||
num_particles = 16000 |
|||
math.randomseed( os.time() ) |
|||
f = {} |
|||
for i = 1, size_x do |
|||
f[i] = {} |
|||
for j = 1, size_y do |
|||
f[i][j] = 0 |
|||
end |
|||
end |
|||
SetSeed( f ) |
|||
Iterate( f, num_particles ) |
|||
-- prepare the data for writing into a ppm-image file |
|||
for i = 1, size_x do |
|||
for j = 1, size_y do |
|||
if f[i][j] == 1 then f[i][j] = 255 end |
|||
end |
|||
end |
|||
Write_PPM( "brownian_tree.ppm", ConvertToColorImage(f) )</syntaxhighlight> |
|||
=={{header|Mathematica}}/{{header|Wolfram Language}}== |
|||
There is a [http://demonstrations.wolfram.com/DiffusionLimitedAggregation/ prettier version] at the Mathematica demo site. Its source code is also available there but it is not mine. |
|||
Loose {{trans|D}} |
|||
<syntaxhighlight lang=Mathematica>canvasdim = 1000; |
|||
n = 0.35*canvasdim^2; |
|||
canvas = ConstantArray[0, {canvasdim, canvasdim}]; |
|||
init = Floor@(0.5*{canvasdim, canvasdim}); (*RandomInteger[canvasdim,2]*) |
|||
canvas[[init[[1]], init[[2]]]] = 1; (*1st particle initialized to midpoint*) |
|||
Monitor[ (*Provides real-time intermediate result monitoring*) |
|||
Do[ |
|||
particle = RandomInteger[canvasdim, 2]; |
|||
While[True, |
|||
ds = RandomInteger[{-1, 1}, 2]; |
|||
While[ (*New Particle Domain Limit Section*) |
|||
!And @@ (0 < (particle + ds)[[#]] <= canvasdim & /@ {1, 2}), |
|||
particle = RandomInteger[canvasdim, 2]; |
|||
]; |
|||
(* Particle Aggregation Section *) |
|||
If[canvas[[(particle + ds)[[1]], (particle + ds)[[2]]]] > 0, |
|||
canvas[[particle[[1]], particle[[2]]]] = i; |
|||
Break[], |
|||
particle += ds |
|||
]; |
|||
], |
|||
{i, n}], |
|||
{i, (particle + ds), MatrixPlot@canvas} |
|||
] |
|||
MatrixPlot[canvas,FrameTicks->None,ColorFunction->"DarkRainbow",ColorRules->{0 -> None}]</syntaxhighlight> |
|||
Result: |
|||
[[File:BrownianTree.png]] |
|||
=={{header|Nim}}== |
|||
{{libheader|imageman}} |
|||
<syntaxhighlight lang=Nim>import random |
|||
import imageman |
|||
const |
|||
Size = 400 # Area size. |
|||
MaxXY = Size - 1 # Maximum possible value for x and y. |
|||
NPart = 25_000 # Number of particles. |
|||
Background = ColorRGBU [byte 0, 0, 0] # Background color. |
|||
Foreground = ColorRGBU [byte 50, 150, 255] # Foreground color. |
|||
randomize() |
|||
var image = initImage[ColorRGBU](Size, Size) |
|||
image.fill(Background) |
|||
image[Size div 2, Size div 2] = Foreground |
|||
for _ in 1..NPart: |
|||
block ProcessParticle: |
|||
while true: # Repeat until the particle is freezed. |
|||
# Choose position of particle. |
|||
var x, y = rand(MaxXY) |
|||
if image[x, y] == Foreground: |
|||
continue # Not free. Try again. |
|||
# Move the particle. |
|||
while true: |
|||
# Choose a motion. |
|||
let dx, dy = rand(-1..1) |
|||
inc x, dx |
|||
inc y, dy |
|||
if x notin 0..MaxXY or y notin 0..MaxXY: |
|||
break # Out of limits. Try again. |
|||
# Valid move. |
|||
if image[x, y] == Foreground: |
|||
# Not free. Freeze the particle at its previous position. |
|||
image[x - dx, y - dy] = Foreground |
|||
break ProcessParticle # Done. Process next particle. |
|||
# Save into a PNG file. |
|||
image.savePNG("brownian.png", compression = 9)</syntaxhighlight> |
|||
=={{header|OCaml}}== |
|||
{{trans|D}} |
|||
<syntaxhighlight lang=ocaml>let world_width = 400 |
|||
let world_height = 400 |
|||
let num_particles = 20_000 |
|||
let () = |
|||
assert(num_particles > 0); |
|||
assert(world_width * world_height > num_particles); |
|||
;; |
|||
let dla ~world = |
|||
(* put the tree seed *) |
|||
world.(world_height / 2).(world_width / 2) <- 1; |
|||
for i = 1 to num_particles do |
|||
(* looping helper function *) |
|||
let rec aux px py = |
|||
(* randomly choose a direction *) |
|||
let dx = (Random.int 3) - 1 (* offsets *) |
|||
and dy = (Random.int 3) - 1 in |
|||
if dx + px < 0 || dx + px >= world_width || |
|||
dy + py < 0 || dy + py >= world_height then |
|||
(* plop the particle into some other random location *) |
|||
aux (Random.int world_width) (Random.int world_height) |
|||
else if world.(py + dy).(px + dx) <> 0 then |
|||
(* bumped into something, particle set *) |
|||
world.(py).(px) <- 1 |
|||
else |
|||
aux (px + dx) (py + dy) |
|||
in |
|||
(* set particle's initial position *) |
|||
aux (Random.int world_width) (Random.int world_height) |
|||
done |
|||
let to_pbm ~world = |
|||
print_endline "P1"; (* Type=Portable bitmap, Encoding=ASCII *) |
|||
Printf.printf "%d %d\n" world_width world_height; |
|||
Array.iter (fun line -> |
|||
Array.iter print_int line; |
|||
print_newline() |
|||
) world |
|||
let () = |
|||
Random.self_init(); |
|||
let world = Array.make_matrix world_width world_height 0 in |
|||
dla ~world; |
|||
to_pbm ~world; |
|||
;;</syntaxhighlight> |
|||
better to compile to native code to get a faster program: |
|||
<pre>$ ocamlopt -o brownian_tree.opt brownian_tree.ml |
|||
$ ./brownian_tree.opt | display -</pre> |
|||
=={{header|Octave}}== |
|||
{{trans|C}} |
|||
<syntaxhighlight lang=octave>function r = browniantree(xsize, ysize = xsize, numparticle = 1000) |
|||
r = zeros(xsize, ysize, "uint8"); |
|||
r(unidrnd(xsize), unidrnd(ysize)) = 1; |
|||
for i = 1:numparticle |
|||
px = unidrnd(xsize-1)+1; |
|||
py = unidrnd(ysize-1)+1; |
|||
while(1) |
|||
dx = unidrnd(2) - 1; |
|||
dy = unidrnd(2) - 1; |
|||
if ( (dx+px < 1) || (dx+px > xsize) || (dy+py < 1) || (dy+py > ysize) ) |
|||
px = unidrnd(xsize-1)+1; |
|||
py = unidrnd(ysize-1)+1; |
|||
elseif ( r(px+dx, py+dy) != 0 ) |
|||
r(px, py) = 1; |
|||
break; |
|||
else |
|||
px += dx; |
|||
py += dy; |
|||
endif |
|||
endwhile |
|||
endfor |
|||
endfunction |
|||
r = browniantree(200); |
|||
r( r > 0 ) = 255; |
|||
jpgwrite("browniantree.jpg", r, 100); % image package</syntaxhighlight> |
|||
=={{header|PARI/GP}}== |
|||
All versions #1 - #4 are based on using 4 small plotting helper functions, which are allowing to unify |
|||
all upgraded BrownianTreeX() functions and make them shorter.<br> |
|||
Note: all pictures are still almost the same after upgrading. |
|||
{{Works with|PARI/GP|2.9.1 and above}} |
|||
===Plotting helper functions=== |
|||
<syntaxhighlight lang=parigp> |
|||
\\ 2 old plotting helper functions 3/2/16 aev |
|||
\\ insm(): Check if x,y are inside matrix mat (+/- p deep). |
|||
insm(mat,x,y,p=0)={my(xz=#mat[1,],yz=#mat[,1]); |
|||
return(x+p>0 && x+p<=xz && y+p>0 && y+p<=yz && x-p>0 && x-p<=xz && y-p>0 && y-p<=yz)} |
|||
\\ plotmat(): Simple plotting using a square matrix mat (filled with 0/1). |
|||
plotmat(mat)={ |
|||
my(xz=#mat[1,],yz=#mat[,1],vx=List(),vy=vx,x,y); |
|||
for(i=1,yz, for(j=1,xz, if(mat[i,j]==0, next, listput(vx,i); listput(vy,j)))); |
|||
print(" *** matrix(",xz,"x",yz,") ",#vy, " DOTS"); |
|||
plothraw(Vec(vx),Vec(vy)); |
|||
} |
|||
\\ 2 new plotting helper functions 11/27/16 aev |
|||
\\ wrtmat(): Writing file fn containing X,Y coordinates from matrix mat. |
|||
\\ Created primarily for using file in Gnuplot, also for re-plotting. |
|||
wrtmat(mat, fn)={ |
|||
my(xz=#mat[1,],yz=#mat[,1],ws,d=0); |
|||
for(i=1,yz, for(j=1,xz, if(mat[i,j]==0, next, d++; ws=Str(i," ",j); write(fn,ws)))); |
|||
print(" *** matrix(",xz,"x",yz,") ",d, " DOTS put in ",fn); |
|||
} |
|||
\\ plotff(): Plotting from a file written by the wrtmat(). |
|||
\\ Saving possibly huge generation time if re-plotting needed. |
|||
plotff(fn)={ |
|||
my(F,nf,vx=List(),vy=vx,Vr); |
|||
F=readstr(fn); nf=#F; |
|||
print(" *** Plotting from: ", fn, " - ", nf, " DOTS"); |
|||
for(i=1,nf, Vr=stok(F[i],","); listput(vx,eval(Vr[1])); listput(vy,eval(Vr[2]))); |
|||
plothraw(Vec(vx),Vec(vy)); |
|||
} |
|||
</syntaxhighlight> |
|||
===Version #1. Translated from AutoHotkey.=== |
|||
{{trans|AutoHotkey}} |
|||
[[File:BTAH1.png|right|thumb|Output BTAH1.png]] |
|||
<syntaxhighlight lang=parigp> |
|||
\\ Brownian tree v.#1. Translated from AutoHotkey |
|||
\\ 3/8/2016, upgraded 11/27/16 aev |
|||
\\ Where: size - size of a square matrix; lim - limit of testing dots; |
|||
\\ fn - file name (fn=""-only plot, fn!=""-only writing file).. |
|||
BrownianTree1(size,lim, fn="")={ |
|||
my(Myx=matrix(size,size),sz=size-1,sz2=sz\2,x,y,ox,oy); |
|||
x=sz2; y=sz2; Myx[y,x]=1; \\ seed in center |
|||
print(" *** BT1 SEED: ",x,"/",y); |
|||
for(i=1,lim, |
|||
x=random(sz)+1; y=random(sz)+1; |
|||
while(1, |
|||
ox=x; oy=y; |
|||
x+=random(3)-1; y+=random(3)-1; |
|||
if(insm(Myx,x,y)&&Myx[y,x], |
|||
if(insm(Myx,ox,oy), Myx[oy,ox]=1; break)); |
|||
if(!insm(Myx,x,y), break); |
|||
);\\wend |
|||
);\\ fend i |
|||
if(fn=="", plotmat(Myx), wrtmat(Myx, fn)); |
|||
} |
|||
\\ Executing 1 or 2 lines below: |
|||
BrownianTree1(400,15000); \\BTAH1.png |
|||
{BrownianTree1(400,15000,"c:\\pariData\\BTAH1.dat"); |
|||
plotff("c:\\pariData\\BTAH1.dat");} \\BTAH1.png |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> BrownianTree1(400,15000); \\BTAH1.png |
|||
*** BT1 SEED: 199/199 |
|||
*** matrix(400x400) 3723 DOTS |
|||
*** last result computed in 25min, 53,141 ms. |
|||
*** BT1 SEED: 199/199 |
|||
*** matrix(400x400) 3723 DOTS put in c:\pariData\BTAH1.dat |
|||
*** Plotting from: c:\pariData\BTAH1.dat - 3723 DOTS |
|||
</pre> |
|||
===Version #2. Translated from Octave.=== |
|||
{{trans|Octave}} |
|||
Octave: {{trans|C}} |
|||
[[File:BTOC1.png|right|thumb|Output BTOC1.png]] |
|||
<syntaxhighlight lang=parigp> |
|||
\\ Brownian tree v.#2. Translated from Octave |
|||
\\ 3/8/2016, upgraded 11/27/16 aev |
|||
\\ Where: size - size of a square matrix; lim - limit of testing dots; |
|||
\\ fn - file name (fn=""-only plot, fn!=""-only writing file).. |
|||
BrownianTree2(size,lim, fn="")={ |
|||
my(Myx=matrix(size,size),sz=size-1,dx,dy,x,y); |
|||
x=random(sz); y=random(sz); Myx[y,x]=1; \\ random seed |
|||
print(" *** BT2 SEED: ",x,"/",y); |
|||
for(i=1,lim, |
|||
x=random(sz)+1; y=random(sz)+1; |
|||
while(1, |
|||
dx=random(3)-1; dy=random(3)-1; |
|||
if(!insm(Myx,x+dx,y+dy), x=random(sz)+1; y=random(sz)+1, |
|||
if(Myx[y+dy,x+dx], Myx[y,x]=1; break, x+=dx; y+=dy)); |
|||
);\\wend |
|||
);\\fend i |
|||
if(fn=="", plotmat(Myx), wrtmat(Myx, fn)); |
|||
} |
|||
\\ Executing 1 or 2 lines below: |
|||
BrownianTree2(1000,3000); \\BTOC1.png |
|||
{BrownianTree2(1000,3000,"c:\\pariData\\BTOC1.dat"); |
|||
plotff("c:\\pariData\\BTOC1.dat");} \\BTOC1.png |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> BrownianTree2(1000,3000); \\BTOC1.png |
|||
*** BT2 SEED: 697/753 |
|||
*** matrix(1000x1000) 2984 DOTS |
|||
*** last result computed in 4h, 35min, 24,781 ms. |
|||
*** BT2 SEED: 434/407 |
|||
*** matrix(1000x1000) 2981 DOTS put in c:\pariData\BTOC1.dat |
|||
*** Plotting from: c:\pariData\BTOC1.dat - 2981 DOTS |
|||
</pre> |
|||
===Version #3. Translated from Seed7.=== |
|||
{{trans|Seed7}} |
|||
[[File:BTSE1.png|right|thumb|Output BTSE1.png]] |
|||
<syntaxhighlight lang=parigp> |
|||
\\ Brownian tree v.#3. Translated from Seed7 |
|||
\\ 3/8/2016, upgraded 11/27/16 aev |
|||
\\ Where: size - size of a square matrix; lim - limit of testing dots; |
|||
\\ fn - file name (fn=""-only plot, fn!=""-only writing file).. |
|||
BrownianTree3(size,lim, fn="")={ |
|||
my(Myx=matrix(size,size),sz=size-2,x,y,dx,dy,b=0); |
|||
x=random(sz); y=random(sz); Myx[y,x]=1; \\ random seed |
|||
print("*** BT3 SEED: ", x,"/",y); |
|||
for(i=1,lim, |
|||
x=random(sz); y=random(sz); |
|||
b=0; \\ bumped not |
|||
while(!b, |
|||
dx=random(3)-1; dy=random(3)-1; |
|||
if(!insm(Myx,x+dx,y+dy), x=random(sz); y=random(sz), |
|||
if(Myx[y+dy,x+dx]==1, Myx[y,x]=1; b=1, x+=dx; y+=dy); |
|||
); |
|||
);\\wend |
|||
);\\fend i |
|||
if(fn=="", plotmat(Myx), wrtmat(Myx, fn)); |
|||
} |
|||
\\ Executing 1 or 2 lines below: |
|||
BrownianTree3(400,5000); \\BTSE1.png |
|||
{BrownianTree3(400,5000,"c:\\pariData\\BTSE1.dat"); |
|||
plotff("c:\\pariData\\BTSE1.dat");} \\BTSE1.png |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> BrownianTree3(400,5000); \\BTSE1.png |
|||
*** BT3 SEED: 367/60 |
|||
*** matrix(400x400) 4797 DOTS |
|||
*** last result computed in 57min, 57,375 ms. |
|||
*** BT3 SEED: 46/293 |
|||
*** matrix(400x400) 4841 DOTS put in c:\pariData\BTSE1.dat |
|||
*** Plotting from: c:\pariData\BTSE1.dat - 4841 DOTS |
|||
</pre> |
|||
===Version #4. Translated from PureBasic.=== |
|||
{{trans|PureBasic}} |
|||
[[File:BTPB1.png|right|thumb|Output BTPB1.png]] |
|||
[[File:BTPB2.png|right|thumb|Output BTPB2.png]] |
|||
[[File:BTPB3.png|right|thumb|Output BTPB3.png]] |
|||
<syntaxhighlight lang=parigp> |
|||
\\ Brownian tree v.#4. Translated from PureBasic |
|||
\\ 3/8/2016, upgraded 11/27/16 aev |
|||
\\ Where: size - size of a square matrix; lim - limit of testing dots; |
|||
\\ fn - file name (fn=""-only plot, fn!=""-only writing file).. |
|||
\\ s=1/2(random seed/seed in the center); p=0..n (level of the "deep" checking). |
|||
BrownianTree4(size,lim, fn="",s=1,p=0)={ |
|||
my(Myx=matrix(size,size),sz=size-3,x,y); |
|||
\\ seed s=1 for BTPB1, s=2 for BTPB2, BTPB3 |
|||
if(s==1,x=random(sz); y=random(sz), x=sz\2; y=sz\2); Myx[y,x]=1; |
|||
print(" *** BT4 SEED: ",x,"/",y); |
|||
for(i=1,lim, |
|||
if(!(i==1&&s==2), x=random(sz)+1; y=random(sz)+1); |
|||
while(insm(Myx,x,y,1)&& |
|||
(Myx[y+1,x+1]+Myx[y+1,x]+Myx[y+1,x-1]+Myx[y,x+1]+ |
|||
Myx[y-1,x-1]+Myx[y,x-1]+Myx[y-1,x]+Myx[y-1,x+1])==0, |
|||
x+=random(3)-1; y+=random(3)-1; |
|||
\\ p=0 for BTPB1, BTPB2; p=5 for BTPB3 |
|||
if(!insm(Myx,x,y,p), x=random(sz)+1; y=random(sz)+1;); |
|||
);\\wend |
|||
Myx[y,x]=1; |
|||
);\\fend i |
|||
if(fn=="", plotmat(Myx), wrtmat(Myx, fn)); |
|||
} |
|||
\\ Executing 1 or 2 lines below: |
|||
BrownianTree4(200,4000); \\BTPB1.png |
|||
{BrownianTree4(200,4000,"c:\\pariData\\BTPB1.dat"); |
|||
plotff("c:\\pariData\\BTPB1.dat");} \\BTPB1.png |
|||
BrownianTree4(200,4000,,2); \\BTPB2.png |
|||
{BrownianTree4(200,4000,"c:\\pariData\\BTPB2.dat",2); |
|||
plotff("c:\\pariData\\BTPB2.dat");} \\BTPB2.png |
|||
BrownianTree4(200,4000,,2,5); \\BTPB3.png |
|||
{BrownianTree4(200,4000,"c:\\pariData\\BTPB3.dat",2,5); |
|||
plotff("c:\\pariData\\BTPB3.dat");} \\BTPB3.png |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> BrownianTree4(200,4000); \\BTPB1.png |
|||
*** BT4 SEED: 133/133 |
|||
*** matrix(200x200) 3813 DOTS |
|||
*** last result computed in 49,923 ms. |
|||
*** BT4 SEED: 184/104 |
|||
*** matrix(200x200) 3805 DOTS put in c:\pariData\BTPB1.dat |
|||
*** Plotting from: c:\pariData\BTPB1.dat - 3805 DOTS |
|||
> BrownianTree4(200,4000,,2); \\BTPB2.png |
|||
*** BT4 SEED: 98/98 |
|||
*** matrix(200x200) 3820 DOTS |
|||
*** last result computed in 40,047 ms. |
|||
*** BT4 SEED: 98/98 |
|||
*** matrix(200x200) 3814 DOTS put in c:\pariData\BTPB2.dat |
|||
*** Plotting from: c:\pariData\BTPB2.dat - 3814 DOTS |
|||
> BrownianTree4(200,4000,,2,5); \\BTPB3.png |
|||
*** BT4 SEED: 98/98 |
|||
*** matrix(200x200) 3622 DOTS |
|||
*** last result computed in 1min, 16,390 ms. |
|||
*** BT4 SEED: 98/98 |
|||
*** matrix(200x200) 3641 DOTS put in c:\pariData\BTPB3.dat |
|||
*** Plotting from: c:\pariData\BTPB3.dat - 3641 DOTS |
|||
</pre> |
|||
=={{header|Perl}}== |
|||
[[File:brownian-00.png|thumb]][[File:brownian-05.png|thumb]][[File:brownian-11.png|thumb]] |
|||
Simulation code. Showing three sample images with different STEP and ATTRACT parameters, to demonstrate how sensitive the result is to them. |
|||
Code runs until the tree reached specified radius. Output is written to "test.eps" of wherever the current directory is. |
|||
<syntaxhighlight lang=perl>sub PI() { atan2(1,1) * 4 } # The, er, pi |
|||
sub STEP() { .5 } # How far does the particle move each step. Affects |
|||
# both speed and accuracy greatly |
|||
sub STOP_RADIUS() { 100 } # When the tree reaches this far from center, end |
|||
# At each step, move this much towards center. Bigger numbers help the speed because |
|||
# particles are less likely to wander off, but greatly affects tree shape. |
|||
# Should be between 0 and 1 ish. Set to 0 for pain. |
|||
sub ATTRACT() { .2 } |
|||
my @particles = map([ map([], 0 .. 2 * STOP_RADIUS) ], 0 .. 2 * STOP_RADIUS); |
|||
push @{ $particles[STOP_RADIUS][STOP_RADIUS] }, [0, 0]; |
|||
my $r_start = 3; |
|||
my $max_dist = 0; |
|||
sub dist2 { |
|||
my ($dx, $dy) = ($_[0][0] - $_[1][0], $_[0][1] - $_[1][1]); |
|||
$dx * $dx + $dy * $dy |
|||
} |
|||
sub move { |
|||
my $p = shift; |
|||
# moved too far, kill particle |
|||
# return if dist2($p, [0, 0]) > 2 * $r_start * $r_start; |
|||
$p->[0] += 2 * $r_start while $p->[0] < -$r_start; |
|||
$p->[0] -= 2 * $r_start while $p->[0] > $r_start; |
|||
$p->[1] += 2 * $r_start while $p->[1] < -$r_start; |
|||
$p->[1] -= 2 * $r_start while $p->[1] > $r_start; |
|||
my ($ix, $iy) = (int($p->[0]), int($p->[1])); |
|||
my $dist = 2 * $r_start * $r_start; |
|||
my $nearest; |
|||
# see if the particle is close enough to stick to an exist one |
|||
for ($ix - 1 .. $ix + 1) { |
|||
my $idx = STOP_RADIUS + $_; |
|||
next if $idx > 2 * STOP_RADIUS || $idx < 0; |
|||
my $xs = $particles[ $idx ]; |
|||
for ($iy - 1 .. $iy + 1) { |
|||
my $idx = STOP_RADIUS + $_; |
|||
next if $idx > 2 * STOP_RADIUS || $idx < 0; |
|||
for (@{ $xs->[ $idx ] }) { |
|||
my $d = dist2($p, $_); |
|||
next if $d > 2; |
|||
next if $d > $dist; |
|||
$dist = $d; |
|||
$nearest = $_; |
|||
} |
|||
} |
|||
} |
|||
# yes, found one |
|||
if ($nearest) { |
|||
my $displace = [ $p->[0] - $nearest->[0], |
|||
$p->[1] - $nearest->[1] ]; |
|||
my $angle = atan2($displace->[1], $displace->[0]); |
|||
$p->[0] = $nearest->[0] + cos($angle); |
|||
$p->[1] = $nearest->[1] + sin($angle); |
|||
push @{$particles[$ix + STOP_RADIUS][$iy + STOP_RADIUS]}, [ @$p ]; |
|||
$dist = sqrt dist2($p); |
|||
if ($dist + 10 > $r_start && $r_start < STOP_RADIUS + 10) { |
|||
$r_start = $dist + 10 |
|||
} |
|||
if (int($dist + 1) > $max_dist) { |
|||
$max_dist = int($dist + 1); |
|||
# write_eps(); |
|||
# system('pstopnm -portrait -xborder 0 -yborder 0 test.eps 2> /dev/null'); |
|||
# system('pnmtopng test.eps001.ppm 2>/dev/null > test.png'); |
|||
return 3 if $max_dist >= STOP_RADIUS; |
|||
} |
|||
return 2; |
|||
} |
|||
# random walk |
|||
my $angle = rand(2 * PI); |
|||
$p->[0] += STEP * cos($angle); |
|||
$p->[1] += STEP * sin($angle); |
|||
# drag particle towards center by some distance |
|||
my $nudge; |
|||
if (sqrt(dist2($p, [0, 0])) > STOP_RADIUS + 1) { |
|||
$nudge = 1; |
|||
} else { |
|||
$nudge = STEP * ATTRACT; |
|||
} |
|||
if ($nudge) { |
|||
$angle = atan2($p->[1], $p->[0]); |
|||
$p->[0] -= $nudge * cos($angle); |
|||
$p->[1] -= $nudge * sin($angle); |
|||
} |
|||
return 1; |
|||
} |
|||
my $count; |
|||
PARTICLE: while (1) { |
|||
my $a = rand(2 * PI); |
|||
my $p = [ $r_start * cos($a), $r_start * sin($a) ]; |
|||
while (my $m = move($p)) { |
|||
if ($m == 1) { next } |
|||
elsif ($m == 2) { $count++; last; } |
|||
elsif ($m == 3) { last PARTICLE } |
|||
else { last } |
|||
} |
|||
print STDERR "$count $max_dist/@{[int($r_start)]}/@{[STOP_RADIUS]}\r" unless $count% 7; |
|||
} |
|||
sub write_eps { |
|||
my $size = 128; |
|||
my $p = $size / (STOP_RADIUS * 1.05); |
|||
my $b = STOP_RADIUS * $p; |
|||
if ($p < 1) { |
|||
$size = STOP_RADIUS * 1.05; |
|||
$b = STOP_RADIUS; |
|||
$p = 1; |
|||
} |
|||
my $hp = $p / 2; |
|||
open OUT, ">", "test.eps"; |
|||
# print EPS to standard out |
|||
print OUT <<"HEAD"; |
|||
%!PS-Adobe-3.0 EPSF-3.0 |
|||
%%BoundingBox: 0 0 @{[$size*2, $size*2]} |
|||
$size $size translate |
|||
/l{ rlineto }def |
|||
/c{ $hp 0 360 arc fill }def |
|||
-$size -$size moveto |
|||
$size 2 mul 0 l |
|||
0 $size 2 mul l |
|||
-$size 2 mul 0 l |
|||
closepath |
|||
0 setgray fill |
|||
0 setlinewidth .1 setgray 0 0 $b 0 360 arc stroke |
|||
.8 setgray /TimesRoman findfont 16 scalefont setfont |
|||
-$size 10 add $size -16 add moveto |
|||
(Step = @{[STEP]} Attract = @{[ATTRACT]}) show |
|||
0 1 0 setrgbcolor newpath |
|||
HEAD |
|||
for (@particles) { |
|||
for (@$_) { |
|||
printf OUT "%.3g %.3g c ", map { $_ * $p } @$_ for @$_; |
|||
} |
|||
} |
|||
print OUT "\n%%EOF"; |
|||
close OUT; |
|||
} |
|||
write_eps;</syntaxhighlight> |
|||
=={{header|Phix}}== |
|||
As-is, runs in about 2s, but can be very slow when bigger or (even worse) resize-able. |
|||
{{libheader|Phix/pGUI}} |
|||
<!--<syntaxhighlight lang=Phix>(phixonline)--> |
|||
<span style="color: #000080;font-style:italic;">-- demo\rosetta\BrownianTree.exw</span> |
|||
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span> |
|||
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span> |
|||
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span> |
|||
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posx*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000080;font-style:italic;">/*posy*/</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #004080;">integer</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ox</span><span style="color: #0000FF;">,</span><span style="color: #000000;">oy</span> |
|||
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">height</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #004080;">sequence</span> <span style="color: #000000;">grid</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">width</span><span style="color: #0000FF;">),</span><span style="color: #000000;">height</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #004080;">integer</span> <span style="color: #000000;">xy</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">*</span><span style="color: #000000;">height</span><span style="color: #0000FF;">*</span><span style="color: #000000;">0.8</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #000080;font-style:italic;">--atom t = time()+1</span> |
|||
<span style="color: #000000;">grid</span><span style="color: #0000FF;">[</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)][</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">height</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span> |
|||
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">xy</span> <span style="color: #008080;">do</span> |
|||
<span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">width</span><span style="color: #0000FF;">)</span> <span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">height</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #000000;">ox</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span> <span style="color: #000000;">oy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span> |
|||
<span style="color: #008080;">while</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">x</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">width</span> |
|||
<span style="color: #008080;">and</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">y</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">height</span> <span style="color: #008080;">do</span> |
|||
<span style="color: #008080;">if</span> <span style="color: #000000;">grid</span><span style="color: #0000FF;">[</span><span style="color: #000000;">y</span><span style="color: #0000FF;">][</span><span style="color: #000000;">x</span><span style="color: #0000FF;">]</span> <span style="color: #008080;">then</span> |
|||
<span style="color: #000000;">grid</span><span style="color: #0000FF;">[</span><span style="color: #000000;">oy</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ox</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span> |
|||
<span style="color: #7060A8;">cdCanvasPixel</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ox</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">oy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">#00FF00</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #008080;">exit</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span> |
|||
<span style="color: #000000;">ox</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span> <span style="color: #000000;">x</span> <span style="color: #0000FF;">+=</span> <span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)-</span><span style="color: #000000;">2</span> |
|||
<span style="color: #000000;">oy</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span> <span style="color: #000000;">y</span> <span style="color: #0000FF;">+=</span> <span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)-</span><span style="color: #000000;">2</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span> |
|||
<span style="color: #000080;font-style:italic;">-- -- if making the canvas bigger/resizeable, |
|||
-- -- put this in so that you can kill it. |
|||
-- if time()>=t then |
|||
-- ?{i,xy} |
|||
-- t = time()+1 |
|||
-- end if</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span> |
|||
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span> |
|||
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_WHITE</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_RED</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span> |
|||
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span> |
|||
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"200x200"</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- fixed size</span> |
|||
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">))</span> |
|||
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RESIZE=NO"</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"Brownian Tree"</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">))</span> |
|||
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span> |
|||
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span> |
|||
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span> |
|||
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span> |
|||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span> |
|||
<!--</syntaxhighlight>--> |
|||
=={{header|PicoLisp}}== |
|||
<syntaxhighlight lang=PicoLisp>(load "@lib/simul.l") |
|||
(de brownianTree (File Size Cnt) |
|||
(let Img (grid Size Size) |
|||
(put Img (/ Size 2) (/ Size 2) 'pix T) |
|||
(use (P Q) |
|||
(do Cnt |
|||
(setq P (get Img (rand 1 Size) (rand 1 Size))) |
|||
(loop |
|||
(setq Q ((if2 (rand T) (rand T) north east south west) P)) |
|||
(T (; Q pix) (put P 'pix T)) |
|||
(setq P (or Q (get Img (rand 1 Size) (rand 1 Size)))) ) ) ) |
|||
(out "img.pbm" |
|||
(prinl "P1") |
|||
(prinl Size " " Size) |
|||
(for L Img |
|||
(for This L |
|||
(prin (if (: pix) 1 0)) ) |
|||
(prinl) ) ) ) )</syntaxhighlight> |
|||
Use: |
|||
<pre>(brownianTree "img.pbm" 300 9000) |
|||
(call 'display "img.pbm")</pre> |
|||
=={{header|Processing}}== |
|||
<syntaxhighlight lang=java>boolean SIDESTICK = false; |
|||
boolean[][] isTaken; |
|||
void setup() { |
|||
size(512, 512); |
|||
background(0); |
|||
isTaken = new boolean[width][height]; |
|||
isTaken[width/2][height/2] = true; |
|||
} |
|||
void draw() { |
|||
int x = floor(random(width)); |
|||
int y = floor(random(height)); |
|||
if (isTaken[x][y]) { |
|||
return; |
|||
} |
|||
while (true) { |
|||
int xp = x + floor(random(-1, 2)); |
|||
int yp = y + floor(random(-1, 2)); |
|||
boolean iscontained = ( |
|||
0 <= xp && xp < width && |
|||
0 <= yp && yp < height |
|||
); |
|||
if (iscontained && !isTaken[xp][yp]) { |
|||
x = xp; |
|||
y = yp; |
|||
continue; |
|||
} else { |
|||
if (SIDESTICK || (iscontained && isTaken[xp][yp])) { |
|||
isTaken[x][y] = true; |
|||
set(x, y, #FFFFFF); |
|||
} |
|||
break; |
|||
} |
|||
} |
|||
if (frameCount > width * height) { |
|||
noLoop(); |
|||
} |
|||
}</syntaxhighlight> |
|||
==={{header|Processing Python mode}}=== |
|||
{{trans|Processing}} |
|||
<syntaxhighlight lang=python>SIDESTICK = False |
|||
def setup() : |
|||
global is_taken |
|||
size(512, 512) |
|||
background(0) |
|||
is_taken = [[False] * height for _ in range(width)] |
|||
is_taken[width/2][height/2] = True |
|||
def draw() : |
|||
x = floor(random(width)) |
|||
y = floor(random(height)) |
|||
if is_taken[x][y]: |
|||
return |
|||
while True: |
|||
xp = x + floor(random(-1, 2)) |
|||
yp = y + floor(random(-1, 2)) |
|||
is_contained = 0 <= xp < width and 0 <= yp < height |
|||
if is_contained and not is_taken[xp][yp]: |
|||
x = xp |
|||
y = yp |
|||
continue |
|||
else: |
|||
if SIDESTICK or (is_contained and is_taken[xp][yp]): |
|||
is_taken[x][y] = True |
|||
set(x, y, color(255)) |
|||
break |
|||
if frameCount > width * height: |
|||
noLoop()</syntaxhighlight> |
|||
=={{header|PureBasic}}== |
|||
<syntaxhighlight lang=PureBasic>#Window1 = 0 |
|||
#Image1 = 0 |
|||
#ImgGadget = 0 |
|||
#NUM_PARTICLES = 3000 |
|||
#width = 200 |
|||
#height = 200 |
|||
#xmax = #width -3 |
|||
#ymax = #height -3 |
|||
Define.i Event ,i ,x,y |
|||
If OpenWindow(#Window1, 0, 0, #width, #height, "Brownian Tree PureBasic Example", #PB_Window_SystemMenu ) |
|||
If CreateImage(#Image1, #width, #height) |
|||
ImageGadget(#ImgGadget, 0, 0, #width, #height, ImageID(#Image1)) |
|||
StartDrawing(ImageOutput(#Image1)) |
|||
FrontColor($FFFFFF) |
|||
Plot( Random(#xmax) , Random(#ymax )) |
|||
StopDrawing() |
|||
SetGadgetState(#ImgGadget, ImageID(#Image1)) |
|||
For i = 1 To #NUM_PARTICLES |
|||
x = Random(#xmax)+1 : y = Random (#ymax)+1 |
|||
StartDrawing(ImageOutput(#Image1)) |
|||
While Point(x+1, y+1) + Point(x, y+1)+Point(x+1, y)+Point(x-1, y-1)+Point(x-1, y)+Point(x, y-1) = 0 |
|||
x = x + (Random(2)-1) : y = y + (Random(2)-1) |
|||
If x < 1 Or x > #xmax Or y < 1 Or y > #ymax |
|||
x = Random(#xmax)+1 : y = Random (#ymax)+1 |
|||
EndIf |
|||
Wend |
|||
Plot(x,y) |
|||
StopDrawing() |
|||
SetGadgetState(#ImgGadget, ImageID(#Image1)) |
|||
Next |
|||
EndIf |
|||
Repeat |
|||
Event = WaitWindowEvent() |
|||
Until Event = #PB_Event_CloseWindow |
|||
EndIf</syntaxhighlight>[[File:BrownianTree.pb.png]] |
|||
=={{header|Python}}== |
|||
{{libheader|pygame}} |
|||
<syntaxhighlight lang=python>import pygame, sys, os |
|||
from pygame.locals import * |
|||
from random import randint |
|||
pygame.init() |
|||
MAXSPEED = 15 |
|||
SIZE = 3 |
|||
COLOR = (45, 90, 45) |
|||
WINDOWSIZE = 400 |
|||
TIMETICK = 1 |
|||
MAXPART = 50 |
|||
freeParticles = pygame.sprite.Group() |
|||
tree = pygame.sprite.Group() |
|||
window = pygame.display.set_mode((WINDOWSIZE, WINDOWSIZE)) |
|||
pygame.display.set_caption("Brownian Tree") |
|||
screen = pygame.display.get_surface() |
|||
class Particle(pygame.sprite.Sprite): |
|||
def __init__(self, vector, location, surface): |
|||
pygame.sprite.Sprite.__init__(self) |
|||
self.vector = vector |
|||
self.surface = surface |
|||
self.accelerate(vector) |
|||
self.add(freeParticles) |
|||
self.rect = pygame.Rect(location[0], location[1], SIZE, SIZE) |
|||
self.surface.fill(COLOR, self.rect) |
|||
def onEdge(self): |
|||
if self.rect.left <= 0: |
|||
self.vector = (abs(self.vector[0]), self.vector[1]) |
|||
elif self.rect.top <= 0: |
|||
self.vector = (self.vector[0], abs(self.vector[1])) |
|||
elif self.rect.right >= WINDOWSIZE: |
|||
self.vector = (-abs(self.vector[0]), self.vector[1]) |
|||
elif self.rect.bottom >= WINDOWSIZE: |
|||
self.vector = (self.vector[0], -abs(self.vector[1])) |
|||
def update(self): |
|||
if freeParticles in self.groups(): |
|||
self.surface.fill((0,0,0), self.rect) |
|||
self.remove(freeParticles) |
|||
if pygame.sprite.spritecollideany(self, freeParticles): |
|||
self.accelerate((randint(-MAXSPEED, MAXSPEED), |
|||
randint(-MAXSPEED, MAXSPEED))) |
|||
self.add(freeParticles) |
|||
elif pygame.sprite.spritecollideany(self, tree): |
|||
self.stop() |
|||
else: |
|||
self.add(freeParticles) |
|||
self.onEdge() |
|||
if (self.vector == (0,0)) and tree not in self.groups(): |
|||
self.accelerate((randint(-MAXSPEED, MAXSPEED), |
|||
randint(-MAXSPEED, MAXSPEED))) |
|||
self.rect.move_ip(self.vector[0], self.vector[1]) |
|||
self.surface.fill(COLOR, self.rect) |
|||
def stop(self): |
|||
self.vector = (0,0) |
|||
self.remove(freeParticles) |
|||
self.add(tree) |
|||
def accelerate(self, vector): |
|||
self.vector = vector |
|||
NEW = USEREVENT + 1 |
|||
TICK = USEREVENT + 2 |
|||
pygame.time.set_timer(NEW, 50) |
|||
pygame.time.set_timer(TICK, TIMETICK) |
|||
def input(events): |
|||
for event in events: |
|||
if event.type == QUIT: |
|||
sys.exit(0) |
|||
elif event.type == NEW and (len(freeParticles) < MAXPART): |
|||
Particle((randint(-MAXSPEED,MAXSPEED), |
|||
randint(-MAXSPEED,MAXSPEED)), |
|||
(randint(0, WINDOWSIZE), randint(0, WINDOWSIZE)), |
|||
screen) |
|||
elif event.type == TICK: |
|||
freeParticles.update() |
|||
half = WINDOWSIZE/2 |
|||
tenth = WINDOWSIZE/10 |
|||
root = Particle((0,0), |
|||
(randint(half-tenth, half+tenth), |
|||
randint(half-tenth, half+tenth)), screen) |
|||
root.stop() |
|||
while True: |
|||
input(pygame.event.get()) |
|||
pygame.display.flip()</syntaxhighlight> |
|||
=={{header|R}}== |
|||
All versions #1 - #4 are based on using 2 small plotting helper functions, which are allowing to unify |
|||
all gpBrownianTreeX() functions and make them shorter.<br> |
|||
;Note: |
|||
* All pictures are ready to be uploaded when it would be allowed again. |
|||
{{trans|PARI/GP}} |
|||
{{Works with|R|3.3.1 and above}} |
|||
[[File:BT1R.png|right|thumb|Output BT1R.png]] |
|||
[[File:BT2R.png|right|thumb|Output BT2R.png]] |
|||
[[File:BT2aR.png|right|thumb|Output BT2aR.png]] |
|||
[[File:BT3R.png|right|thumb|Output BT3R.png]] |
|||
[[File:BT4R.png|right|thumb|Output BT4R.png]] |
|||
===Plotting helper functions=== |
|||
;Note: |
|||
* All plotting helper functions are using a square matrix mat or 2 vectors X,Y from the dump file created by plotmat() |
|||
* The file names used are without extension (which will be added as ".png", ".dmp" and ".dat" when needed). |
|||
* Requesting dump file is useful if the generating/plotting time |
|||
is big. Having a dump file makes it easy and fast to repeat plotting |
|||
with different colors, titles, etc. |
|||
* If number of generated dots is very big then plotting from a dump |
|||
file could be very slow too. Actually, plotv2() shows almost "pure" plotting time. |
|||
<syntaxhighlight lang=r> |
|||
# plotmat(): Simple plotting using a square matrix mat (filled with 0/1). v. 8/31/16 |
|||
# Where: mat - matrix; fn - file name; clr - color; ttl - plot title; |
|||
# dflg - writing dump file flag (0-no/1-yes): psz - picture size. |
|||
plotmat <- function(mat, fn, clr, ttl, dflg=0, psz=600) { |
|||
m <- nrow(mat); d <- 0; |
|||
X=NULL; Y=NULL; |
|||
pf = paste0(fn, ".png"); df = paste0(fn, ".dmp"); |
|||
for (i in 1:m) { |
|||
for (j in 1:m) {if(mat[i,j]==0){next} else {d=d+1; X[d] <- i; Y[d] <- j;} } |
|||
}; |
|||
cat(" *** Matrix(", m,"x",m,")", d, "DOTS\n"); |
|||
# Dumping if requested (dflg=1). |
|||
if (dflg==1) {dump(c("X","Y"), df); cat(" *** Dump file:", df, "\n")}; |
|||
# Plotting |
|||
plot(X,Y, main=ttl, axes=FALSE, xlab="", ylab="", col=clr, pch=20); |
|||
dev.copy(png, filename=pf, width=psz, height=psz); |
|||
# Cleaning |
|||
dev.off(); graphics.off(); |
|||
} |
|||
# plotv2(): Simple plotting using 2 vectors (dumped into ".dmp" file by plotmat()). |
|||
# Where: fn - file name; clr - color; ttl - plot title; psz - picture size. |
|||
# v. 8/31/16 |
|||
plotv2 <- function(fn, clr, ttl, psz=600) { |
|||
cat(" *** START:", date(), "clr=", clr, "psz=", psz, "\n"); |
|||
cat(" *** File name -", fn, "\n"); |
|||
pf = paste0(fn, ".png"); df = paste0(fn, ".dmp"); |
|||
source(df); |
|||
d <- length(X); |
|||
cat(" *** Source dump-file:", df, d, "DOTS\n"); |
|||
cat(" *** Plot file -", pf, "\n"); |
|||
# Plotting |
|||
plot(X, Y, main=ttl, axes=FALSE, xlab="", ylab="", col=clr, pch=20); |
|||
# Writing png-file |
|||
dev.copy(png, filename=pf, width=psz, height=psz); |
|||
# Cleaning |
|||
dev.off(); graphics.off(); |
|||
cat(" *** END:", date(), "\n"); |
|||
} |
|||
</syntaxhighlight> |
|||
===Versions #1- #4.=== |
|||
All functions are translated from [[Brownian_tree#PARI.2FGP| PARI/GP]]. |
|||
;Note: |
|||
* All generating functions are using a square matrix mat to fill it with 0/1. |
|||
====Version #1.==== |
|||
<syntaxhighlight lang=r> |
|||
# Generate and plot Brownian tree. Version #1. |
|||
# 7/27/16 aev |
|||
# gpBrownianTree1(m, n, clr, fn, ttl, dflg, psz) |
|||
# Where: m - defines matrix m x m; n - limit of the number of moves; |
|||
# fn - file name (.ext will be added); ttl - plot title; dflg - 0-no dump, |
|||
# 1-dump: psz - picture size. |
|||
gpBrownianTree1 <- function(m, n, clr, fn, ttl, dflg=0, psz=600) |
|||
{ |
|||
cat(" *** START:", date(), "m=",m, "n=",n, "clr=",clr, "psz=", psz, "\n"); |
|||
M <- matrix(c(0), ncol=m, nrow=m, byrow=TRUE); |
|||
# Seed in center |
|||
x <- m%/%2; y <- m%/%2; |
|||
M[x,y]=1; |
|||
pf=paste0(fn, ".png"); |
|||
cat(" *** Plot file -", pf, "\n"); |
|||
# Main loops |
|||
for (i in 1:n) { |
|||
if(i>1) { |
|||
x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE)} |
|||
while(1) { |
|||
ox = x; oy = y; |
|||
x <- x + sample(-1:1, 1, replace=FALSE); |
|||
y <- y + sample(-1:1, 1, replace=FALSE); |
|||
if(x<=m && y<=m && x>0 && y>0 && M[x,y]) |
|||
{if(ox<=m && oy<=m && ox>0 && oy>0) {M[ox,oy]=1; break}} |
|||
if(!(x<=m && y<=m && x>0 && y>0)) {break} |
|||
} |
|||
} |
|||
plotmat(M, fn, clr, ttl, dflg, psz); |
|||
cat(" *** END:",date(),"\n"); |
|||
} |
|||
gpBrownianTree1(400,15000,"red", "BT1R", "Brownian Tree v.1", 1); |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> gpBrownianTree1(400,15000,"red", "BT1R", "Brownian Tree v.1", 1); |
|||
*** START: Mon Sep 05 13:07:27 2016 m= 400 n= 15000 clr= red psz= 600 |
|||
*** Plot file - BT1R.png |
|||
*** Matrix( 400 x 400 ) 3639 DOTS |
|||
*** Dump file: BT1R.dmp |
|||
*** END: Mon Sep 05 14:06:55 2016 |
|||
</pre> |
|||
====Version #2.==== |
|||
<syntaxhighlight lang=r> |
|||
# Generate and plot Brownian tree. Version #2. |
|||
# 7/27/16 aev |
|||
# gpBrownianTree2(m, n, clr, fn, ttl, dflg, psz) |
|||
# Where: m - defines matrix m x m; n - limit of the number of moves; |
|||
# fn - file name (.ext will be added); ttl - plot title; dflg - 0-no dump, |
|||
# 1-dump; psz - picture size. |
|||
gpBrownianTree2 <- function(m, n, clr, fn, ttl, dflg=0, psz=600) |
|||
{ |
|||
cat(" *** START:", date(), "m=",m, "n=",n, "clr=",clr, "psz=", psz, "\n"); |
|||
M <- matrix(c(0), ncol=m, nrow=m, byrow=TRUE); |
|||
# Random seed always |
|||
x <- sample(1:m, 1, replace=FALSE); y <- sample(1:m, 1, replace=FALSE); |
|||
M[x,y]=1; |
|||
pf=paste0(fn,".png"); |
|||
cat(" *** Plot file -",pf,"Seed:",x,"/",y,"\n"); |
|||
# Main loops |
|||
for (i in 1:n) { |
|||
if(i>1) { |
|||
x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE)} |
|||
while(1) { |
|||
dx <- sample(-1:1, 1, replace=FALSE); |
|||
dy <- sample(-1:1, 1, replace=FALSE); |
|||
nx=x+dx; ny=y+dy; |
|||
if(!(nx<=m && ny<=m && nx>0 && ny>0)) { |
|||
x <- sample(1:m, 1, replace=FALSE); y <- sample(1:m, 1, replace=FALSE)} |
|||
else {if(M[nx,ny]) {M[x,y]=1; break} |
|||
else{x=nx; y=ny;}} |
|||
} |
|||
} |
|||
plotmat(M, fn, clr, ttl, dflg, psz); |
|||
cat(" *** END:",date(),"\n"); |
|||
} |
|||
gpBrownianTree2(400,5000,"brown", "BT2R", "Brownian Tree v.2", 1); |
|||
## Rename BT2R.dmp to BT2aR.dmp |
|||
plotv2("BT2aR", "orange", "Brownian Tree v.2a", 640) |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> gpBrownianTree2(400,5000,"brown", "BT2R", "Brownian Tree v.2", 1); |
|||
*** START: Mon Sep 05 20:11:02 2016 m= 400 n= 5000 clr= brown psz= 600 |
|||
*** Plot file - BT2R.png Seed: 371 / 135 |
|||
*** Matrix( 400 x 400 ) 4824 DOTS |
|||
*** Dump file: BT2R.dmp |
|||
*** END: Mon Sep 05 22:32:09 2016 |
|||
> plotv2("BT2aR", "orange", "Brownian Tree v.2a", 640) |
|||
*** START: Mon Sep 05 22:21:26 2017 clr= orange psz= 640 |
|||
*** File name - BT2aR |
|||
*** Source dump-file: BT2aR.dmp 4824 DOTS |
|||
*** Plot file - BT2aR.png |
|||
*** END: Mon Sep 05 22:21:27 2017 |
|||
</pre> |
|||
====Version #3.==== |
|||
<syntaxhighlight lang=r> |
|||
# Generate and plot Brownian tree. Version #3. |
|||
# 7/27/16 aev |
|||
# gpBrownianTree3(m, n, clr, fn, ttl, dflg, seed, psz): |
|||
# Where: m - defines matrix m x m; n - limit of the number of moves; |
|||
# fn - file name (.ext will be added); ttl - plot title; dflg - 0-no dump, |
|||
# 1-dump; seed - 0-center, 1-random: psz - picture size. |
|||
gpBrownianTree3 <- function(m, n, clr, fn, ttl, dflg=0, seed=0, psz=600) |
|||
{ |
|||
cat(" *** START:", date(),"m=",m,"n=",n,"clr=",clr, "psz=",psz, "\n"); |
|||
M <- matrix(c(0), ncol=m, nrow=m, byrow=TRUE); |
|||
# Random seed |
|||
if(seed==1) |
|||
{x <- sample(1:m, 1, replace=FALSE);y <- sample(1:m, 1, replace=FALSE)} |
|||
# Seed in center |
|||
else {x <- m%/%2; y <- m%/%2} |
|||
M[x,y]=1; |
|||
pf=paste0(fn,". png"); |
|||
cat(" *** Plot file -", pf, "Seed:",x,"/",y, "\n"); |
|||
# Main loops |
|||
for (i in 1:n) { |
|||
if(i>1) { |
|||
x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE)} |
|||
b <- 0; |
|||
while(b==0) { |
|||
dx <- sample(-1:1, 1, replace=FALSE) |
|||
dy <- sample(-1:1, 1, replace=FALSE) |
|||
if(!(x+dx<=m && y+dy<=m && x+dx>0 && y+dy>0)) |
|||
{ x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE) |
|||
} |
|||
else{if(M[x+dx,y+dy]==1) {M[x,y]=1; b=1} |
|||
else {x=x+dx; y=y+dy;} } |
|||
} |
|||
} |
|||
plotmat(M, fn, clr, ttl, dflg, psz); |
|||
cat(" *** END:", date(), "\n"); |
|||
} |
|||
gpBrownianTree3(400,5000,"dark green", "BT3R", "Brownian Tree v.3", 1); |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> gpBrownianTree3(400,5000,"dark green", "BT3R", "Brownian Tree v.3", 1); |
|||
*** START: Mon Sep 05 10:06:18 2016 m= 400 n= 5000 clr= dark green psz= 600 |
|||
*** Plot file - BT3R. png Seed: 200 / 200 |
|||
*** Matrix( 400 x 400 ) 4880 DOTS |
|||
*** Dump file: BT3R.dmp |
|||
*** END: Mon Sep 05 11:21:54 2016 |
|||
</pre> |
|||
====Version #4.==== |
|||
<syntaxhighlight lang=r> |
|||
# Generate and plot Brownian tree. Version #4. |
|||
# 7/27/16 aev |
|||
# gpBrownianTree4(m, n, clr, fn, ttl, dflg, seed, psz) |
|||
# Where: m - defines matrix m x m; n - limit of the number of moves; |
|||
# fn - file name (.ext will be added); ttl - plot title; dflg - 0-no dump, |
|||
# 1-dump; seed - 0-center, 1-random: psz - picture size. |
|||
gpBrownianTree4 <- function(m, n, clr, fn, ttl, dflg=0, seed=0, psz=600) |
|||
{ |
|||
cat(" *** START:", date(), "m=",m, "n=",n, "clr=",clr, "psz=",psz, "\n"); |
|||
M <- matrix(c(0), ncol=m, nrow=m, byrow=TRUE); |
|||
# Random seed |
|||
if(seed==1) |
|||
{x <- sample(1:m, 1, replace=FALSE);y <- sample(1:m, 1, replace=FALSE)} |
|||
# Seed in center |
|||
else {x <- m%/%2; y <- m%/%2} |
|||
M[x,y]=1; |
|||
pf=paste0(fn,".png"); |
|||
cat(" *** Plot file -",pf,"Seed:",x,"/",y,"\n"); |
|||
# Main loops |
|||
for (i in 1:n) { |
|||
if(i>1) { |
|||
x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE)} |
|||
while((x<=m && y<=m && x>0 && y>0)) { |
|||
if(!(x+1<=m && y+1<=m && x-1>0 && y-1>0)) {break;} |
|||
b=M[x+1,y+1]+M[x,y+1]+M[x-1,y+1]+M[x+1,y]; |
|||
b=b+M[x-1,y-1]+M[x-1,y]+M[x,y-1]+M[x+1,y-1]; |
|||
if(b!=0) {break;} |
|||
x <- x + sample(-1:1, 1, replace=FALSE) |
|||
y <- y + sample(-1:1, 1, replace=FALSE) |
|||
if(!(x<=m && y<=m && x>0 && y>0)) |
|||
{ x <- sample(1:m, 1, replace=FALSE) |
|||
y <- sample(1:m, 1, replace=FALSE) |
|||
} |
|||
} |
|||
M[x,y]=1; |
|||
} |
|||
plotmat(M, fn, clr, ttl, dflg, psz); |
|||
cat(" *** END:",date(),"\n"); |
|||
} |
|||
gpBrownianTree4(400,15000,"navy", "BT4R", "Brownian Tree v.4", 1); |
|||
</syntaxhighlight> |
|||
{{Output}} |
|||
<pre> |
|||
> gpBrownianTree4(400,15000,"navy", "BT4R", "Brownian Tree v.4", 1); |
|||
*** START: Mon Sep 05 11:12:39 2016 m= 400 n= 15000 clr= navy psz= 600 |
|||
*** Plot file - BT4R.png Seed: 200 / 200 |
|||
*** Matrix( 400 x 400 ) 14327 DOTS |
|||
*** Dump file: BT4R.dmp |
|||
*** END: Mon Sep 05 11:50:47 2016 |
|||
</pre> |
|||
=={{header|Racket}}== |
|||
<syntaxhighlight lang=racket>#lang racket |
|||
(require 2htdp/image) |
|||
;; The unsafe fixnum ops are faster than the checked ones, |
|||
;; but if you get anything wrong with them, they'll bite. |
|||
;; If you experience any problems reactivate the |
|||
;; (require racket/fixnum) and instead of the unsafe requirement |
|||
;; below... |
|||
;; we have tested this... |
|||
#;(require racket/fixnum) |
|||
;; so we can use this... |
|||
(require racket/require |
|||
(only-in racket/fixnum make-fxvector in-fxvector) |
|||
(filtered-in |
|||
(? (name) (regexp-replace #rx"unsafe-" name "")) |
|||
racket/unsafe/ops)) |
|||
;;; This implementation uses a 1d, mutable, fixnum vector |
|||
;;; there's a lot of work done making the tree, so this optimisation |
|||
;;; at the expense of clarity has been made. Sorry, guys! |
|||
(define (brownian-tree w h collisions n-particles seed-tree |
|||
generate-particle walk-particle) |
|||
(define w*h (fx* w h)) |
|||
(define V (make-fxvector w*h)) |
|||
(define (collision? x.y) (fx> (fxvector-ref V x.y) 0)) |
|||
;; The main loop |
|||
(define (inner-b-t collisions particles) |
|||
(cond |
|||
[(fx= 0 collisions) V] |
|||
[else |
|||
(define-values (new-particles new-collisions) |
|||
(for/fold |
|||
((prtcls null) |
|||
(clsns 0)) |
|||
((x.y particles) |
|||
#:break (fx= collisions clsns)) |
|||
(define new-particle (walk-particle x.y w h w*h)) |
|||
(cond |
|||
[(not new-particle) ; it died! |
|||
(values (cons (generate-particle V w h w*h) prtcls) clsns)] |
|||
[(collision? new-particle) |
|||
(fxvector-set! V x.y 1) |
|||
(values (cons (generate-particle V w h w*h) prtcls) (add1 clsns))] |
|||
[else |
|||
(values (cons new-particle prtcls) clsns)]))) |
|||
(when (fx> new-collisions 0) |
|||
(define remain (fx- collisions new-collisions)) |
|||
(unless (fx= (exact-floor (* 10 (log collisions))) |
|||
(exact-floor (* 10 (log (fxmax 1 remain))))) |
|||
(eprintf "~a (e^~a)~%" remain (log (fxmax 1 remain)))) |
|||
(log-info "~a new collisions: ~a remain~%" new-collisions remain)) |
|||
(inner-b-t (fxmax 0 (fx- collisions new-collisions)) new-particles)])) |
|||
;; Seed the tree |
|||
(seed-tree V w h) |
|||
(inner-b-t collisions |
|||
(build-list n-particles |
|||
(lambda (x) (generate-particle V w h w*h))))) |
|||
;; See below for why we do the (fxremainder ...) test |
|||
(define (uniform-particle-generator v w h w*h) |
|||
(define x.y (random w*h)) |
|||
(define valid-x.y? |
|||
(and |
|||
(fx= (fxvector-ref v x.y) 0) ; start on empty cell |
|||
(fx> (fxremainder x.y w) 0))) ; not on left edge |
|||
; if it's valid take it otherwise regenerate |
|||
(if valid-x.y? x.y (uniform-particle-generator v w h w*h))) |
|||
;; The boundaries to the walker are to remain within the limits of |
|||
;; the vector... however, unless we stop particles going off the |
|||
;; east/west edges, the tree will be formed on a cylinder as the |
|||
;; particles wrap. So we kill particles that reach the left edge |
|||
;; either by decrement from the right or by incrementing and wrapping. |
|||
;; This is is tested with (= 0 (remainder x.y w)). |
|||
(define (brownian-particle-walker x.y w h w*h) |
|||
(define dx (fx- (random 3) 1)) |
|||
(define dy (fx- (random 3) 1)) |
|||
(define new-x.y (fx+ x.y (fx+ dx (fx* w dy)))) |
|||
(and (fx> new-x.y 0) (fx< new-x.y w*h) |
|||
(fx> (fxremainder new-x.y w) 0) |
|||
new-x.y)) |
|||
;; These seed functions modify v however you want! |
|||
(define (seed-middle v w h) |
|||
(fxvector-set! v (+ (quotient w 2) (* w (quotient h 2))) 1)) |
|||
(define (seed-circle v w h) |
|||
(for ((a (in-range 0 360 120))) |
|||
(define x (exact-floor (* w 1/8 (+ 4 (sin (* pi 1/180 a)))))) |
|||
(define y (exact-floor (* h 1/8 (+ 4 (cos (* pi 1/180 a)))))) |
|||
(fxvector-set! v (+ x (* w y)) 1))) |
|||
;; SCALE is a general purpose knob for modifying the size of the problem |
|||
;; complexity increases with the sqaure of SCALE (at least) |
|||
(define SCALE 1) |
|||
(define tree-W (* SCALE 320)) |
|||
(define tree-H (* SCALE 240)) |
|||
(define tree-W.H (* tree-W tree-H)) |
|||
;; play with tree-PARTICLES -- small values will lead to a smaller tree |
|||
;; as the tree moves towards the edges, more particles might affect its shape |
|||
(define tree-PARTICLES (quotient tree-W.H 4)) |
|||
;; these are the particles that are bimbling around at any one time. If it's |
|||
;; too low, you might get bored waiting for a collision... if it's too high |
|||
;; you might get inappropriate collisions |
|||
(define working-PARTICLES (quotient tree-W.H 300)) |
|||
(define b-t (time |
|||
(brownian-tree |
|||
tree-W tree-H tree-PARTICLES working-PARTICLES |
|||
seed-middle |
|||
uniform-particle-generator |
|||
brownian-particle-walker))) |
|||
(define (b-t-value->color c) (case c ((1) "black") (else "white"))) |
|||
(define img (color-list->bitmap |
|||
(for*/list ((x (in-fxvector b-t))) |
|||
(b-t-value->color x)) |
|||
tree-W tree-H)) |
|||
img |
|||
(save-image img "brownian-tree.png")</syntaxhighlight> |
|||
=={{header|Raku}}== |
|||
(formerly Perl 6) |
|||
[[File:Brownian_tree_perl6.png|thumb]] |
|||
This solution spawns new Particles at a growing square border and displays the Tree every 50 particles and at the end using unicode UPPER/LOWER HALF BLOCK and FULL BLOCK. |
|||
{{works with|Rakudo|2015.12}} |
|||
<syntaxhighlight lang=raku line>constant size = 100; |
|||
constant particlenum = 1_000; |
|||
constant mid = size div 2; |
|||
my $spawnradius = 5; |
|||
my @map; |
|||
sub set($x, $y) { |
|||
@map[$x][$y] = True; |
|||
} |
|||
sub get($x, $y) { |
|||
return @map[$x][$y] || False; |
|||
} |
|||
set(mid, mid); |
|||
my @blocks = " ","\c[UPPER HALF BLOCK]", "\c[LOWER HALF BLOCK]","\c[FULL BLOCK]"; |
|||
sub infix:<█>($a, $b) { |
|||
@blocks[$a + 2 * $b] |
|||
} |
|||
sub display { |
|||
my $start = 0; |
|||
my $end = size; |
|||
say (for $start, $start + 2 ... $end -> $y { |
|||
(for $start..$end -> $x { |
|||
if abs(($x&$y) - mid) < $spawnradius { |
|||
get($x, $y) █ get($x, $y+1); |
|||
} else { |
|||
" " |
|||
} |
|||
}).join |
|||
}).join("\n") |
|||
} |
|||
for ^particlenum -> $progress { |
|||
my Int $x; |
|||
my Int $y; |
|||
my &reset = { |
|||
repeat { |
|||
($x, $y) = (mid - $spawnradius..mid + $spawnradius).pick, (mid - $spawnradius, mid + $spawnradius).pick; |
|||
($x, $y) = ($y, $x) if (True, False).pick(); |
|||
} while get($x,$y); |
|||
} |
|||
reset; |
|||
while not get($x-1|$x|$x+1, $y-1|$y|$y+1) { |
|||
$x = ($x-1, $x, $x+1).pick; |
|||
$y = ($y-1, $y, $y+1).pick; |
|||
if (False xx 3, True).pick { |
|||
$x = $x >= mid ?? $x - 1 !! $x + 1; |
|||
$y = $y >= mid ?? $y - 1 !! $y + 1; |
|||
} |
|||
if abs(($x | $y) - mid) > $spawnradius { |
|||
reset; |
|||
} |
|||
} |
|||
set($x,$y); |
|||
if $spawnradius < mid && abs(($x|$y) - mid) > $spawnradius - 5 { |
|||
$spawnradius = $spawnradius + 1; |
|||
} |
|||
} |
|||
display;</syntaxhighlight> |
|||
=={{header|REXX}}== |
|||
A large part of the REXX program's prologue was to handle the various options. <br> |
|||
With a little more REXX code, a ''petri dish'' option could be added, that is, when a particle hits the edge, <br> |
|||
it "bounces" back. Also, the field could then be displayed as a round area (like a petri dish). |
|||
Program note: to keep things simple, the (system) command to clear the screen was hard-coded as '''CLS'''. |
|||
<syntaxhighlight lang=rexx>/*REXX program animates and displays Brownian motion of dust in a field (with one seed).*/ |
|||
mote = '·' /*character for a loose mote (of dust).*/ |
|||
hole = ' ' /* " " an empty spot in field.*/ |
|||
seedPos = 0 /*if =0, then use middle of the field.*/ |
|||
/* " -1, " " a random placement.*/ |
|||
/*otherwise, place the seed at seedPos.*/ |
|||
/*use RANDSEED for RANDOM repeatability*/ |
|||
parse arg sd sw motes tree randSeed . /*obtain optional arguments from the CL*/ |
|||
if sd=='' | sd=="," then sd= 0 /*Not specified? Then use the default.*/ |
|||
if sw=='' | sw=="," then sw= 0 /* " " " " " " */ |
|||
if motes=='' | motes=="," then motes= '18%' /*The % dust motes in the field, */ |
|||
/* [↑] either a # ─or─ a # with a %.*/ |
|||
if tree=='' | tree==mote then tree= "*" /*the character used to show the tree. */ |
|||
if length(tree)==2 then tree=x2c(tree) /*tree character was specified in hex. */ |
|||
if datatype(randSeed,'W') then call random ,,randSeed /*if an integer, use the seed.*/ |
|||
/* [↑] set the first random number. */ |
|||
if sd==0 | sw==0 then _= scrsize() /*Note: not all REXXes have SCRSIZE BIF*/ |
|||
if sd==0 then sd= word(_, 1) - 2 /*adjust usable depth for the border.*/ |
|||
if sw==0 then sw= word(_, 2) - 1 /* " " width " " " */ |
|||
seedAt= seedPos /*assume a seed position (initial pos).*/ |
|||
if seedPos== 0 then seedAt= (sw % 2) (sd % 2) /*if it's a zero, start in the middle.*/ |
|||
if seedPos==-1 then seedAt= random(1, sw) random(1,sd) /*if negative, use random.*/ |
|||
parse var seedAt xs ys . /*obtain the X and Y seed coördinates*/ |
|||
/* [↓] if right─most ≡ '%', then use %*/ |
|||
if right(motes, 1)=='%' then motes= sd * sw * strip(motes, , '%') % 100 |
|||
@.= hole /*create the Brownian field, all empty.*/ |
|||
do j=1 for motes /*sprinkle a # of dust motes randomly.*/ |
|||
rx= random(1, sw); ry= random(1, sd); @.rx.ry= mote |
|||
end /*j*/ /* [↑] place a mote at random in field*/ |
|||
/*plant a seed from which the tree will grow from*/ |
|||
@.xs.ys= tree /*dust motes that affix themselves to the tree. */ |
|||
call show; loX= 1; hiX= sw /*show field before we mess it up again*/ |
|||
loY= 1; hiY= sd /*used to optimize the mote searching.*/ |
|||
/*▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ soooo, this is Brownian motion.*/ |
|||
do Brownian=1 until \motion; call show /*show Brownion motion until no motion.*/ |
|||
minx= loX; maxX= hiX; loX= sw; hiX= 1 /*as the tree grows, the search for the*/ |
|||
minY= loY; maxY= hiY; loY= sd; hiy= 1 /*dust motes gets faster due to croping*/ |
|||
call BM /*invoke the Brownian movement routine.*/ |
|||
if loX>1 & hiX<sw & loY>1 & hiY<sd then iterate /*Need cropping? No, then keep moving*/ |
|||
call crop /*delete motes (moved off petri field).*/ |
|||
end /*Brownian*/ /*▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒*/ |
|||
exit 0 /*stick a fork in it, we're all done. */ |
|||
/*──────────────────────────────────────────────────────────────────────────────────────*/ |
|||
crop: do yc=-1 to sd+1 by sd+2; do xc=-1 to sw+1; @.xc.yc= hole; end /*xc*/ |
|||
end /*yc*/ |
|||
do xc=-1 to sw+1 by sw+2; do yc=-1 to sd+1; @.xc.yc= hole; end /*yc*/ |
|||
end /*xc*/; return |
|||
/*──────────────────────────────────────────────────────────────────────────────────────*/ |
|||
show: 'CLS'; motion= 0; do ys=sd for sd by -1; aRow= |
|||
do xs=1 for sw; aRow= aRow || @.xs.ys |
|||
end /*xs*/ |
|||
say aRow |
|||
end /*ys*/; return |
|||
/*──────────────────────────────────────────────────────────────────────────────────────*/ |
|||
BM: do x =minX to maxX; xm= x - 1; xp= x + 1 /*two handy─dandy values. */ |
|||
do y=minY to maxY; if @.x.y\==mote then iterate /*Not a mote: keep looking.*/ |
|||
if x<loX then loX=x; if x>hiX then hiX= x /*faster than hiX=max(X,hiX)*/ |
|||
if y<loY then loY=y; if y>hiY then hiY= y /* " " hiY=max(y,hiY)*/ |
|||
if @.xm.y ==tree then do; @.x.y= tree; iterate; end /*there a neighbor of tree? */ |
|||
if @.xp.y ==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
ym= y - 1 |
|||
if @.x.ym ==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
if @.xm.ym==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
if @.xp.ym==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
yp = y + 1 |
|||
if @.x.yp ==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
if @.xm.yp==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
if @.xp.yp==tree then do; @.x.y= tree; iterate; end /* " " " " " */ |
|||
motion= 1 /* [↓] Brownian motion is coming. */ |
|||
xb= x + random(1, 3) - 2 /* apply Brownian motion for X. */ |
|||
yb= y + random(1, 3) - 2 /* " " " " Y. */ |
|||
if @.xb.yb\==hole then iterate /*can the mote actually move to there ?*/ |
|||
@.x.y= hole /*"empty out" the old mote position. */ |
|||
@.xb.yb= mote /*move the mote (or possibly not). */ |
|||
if xb<loX then loX= max(1, xb); if xb>hiX then hiX= min(sw, xb) |
|||
if yb<loY then loY= max(1, yb); if yb>hiY then hiY= min(sd, yb) |
|||
end /*y*/ /* [↑] limit mote's movement to field.*/ |
|||
end /*x*/; return</syntaxhighlight> |
|||
This REXX program makes use of '''scrsize''' REXX program (or BIF) which is used to determine the screen size of the terminal (console). |
|||
The '''SCRSIZE.REX''' REXX program is included at ───► [[SCRSIZE.REX]]. |
|||
{{out|final output|text= when using the following inputs (screen size was 160×160): <tt> , , , fe </tt>}} |
|||
(Shown at one─sixth size.) |
|||
<pre style="font-size:17%;font-weight:bold;"> |
|||
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|||
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|||
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|||
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■ ■■ ■ ■ ■ ■ ■ ■■ ■ ■■ ■ |
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■ ■■ ■ ■ ■■ ■■ ■ ■ ■ ■■■■ ■■ |
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■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ |
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■ ■ ■ ■ ■ ■ ■ ■■ ■ ■ ■ ■ |
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■■■ ■ ■ ■ ■ ■ ■ ■ ■ |
|||
■ ■ ■ ■ ■ ■ ■ ■ ■ ■■ |
|||
■■ ■ ■ ■ ■ ■ ■ ■ ■■ |
|||
■ ■ ■ ■ ■ ■ ■ ■■ ■ |
|||
■ ■ ■ ■■■ ■ ■ ■■ ■■ |
|||
■■ ■ ■ ■ ■ ■ ■ ■ ■ ■ |
|||
■■ ■ ■ ■ ■ ■ ■ ■ |
|||
■■ ■ ■ ■■ ■■■ ■ |
|||
■ ■■ ■ ■ ■■■ ■ ■ |
|||
■ ■■ ■■ ■ ■ ■ ■ ■ |
|||
■ ■ ■■ ■ ■ ■ ■ ■ ■ |
|||
■ ■ ■■ ■ ■ ■ ■■ |
|||
■■ ■ ■■■■ ■■ ■ |
|||
■ ■ ■ ■ ■ ■ ■ |
|||
■ ■ ■ ■ ■ ■ |
|||
■ ■■ ■ ■ ■ |
|||
■ ■ ■ ■ |
|||
■ ■ ■ ■ ■ |
|||
■ ■ ■ ■ ■■ |
|||
■ ■ ■ ■ ■ ■ |
|||
■ ■ ■ |
|||
■ ■ |
|||
■ |
|||
</pre> |
|||
=={{header|Ring}}== |
|||
<syntaxhighlight lang=ring> |
|||
# Project : Brownian tree |
|||
load "stdlib.ring" |
|||
load "guilib.ring" |
|||
paint = null |
|||
new qapp |
|||
{ |
|||
win1 = new qwidget() { |
|||
setwindowtitle("") |
|||
setgeometry(100,100,800,600) |
|||
label1 = new qlabel(win1) { |
|||
setgeometry(10,10,800,600) |
|||
settext("") |
|||
} |
|||
new qpushbutton(win1) { |
|||
setgeometry(150,500,100,30) |
|||
settext("draw") |
|||
setclickevent("draw()") |
|||
} |
|||
show() |
|||
} |
|||
exec() |
|||
} |
|||
func draw |
|||
p1 = new qpicture() |
|||
color = new qcolor() { |
|||
setrgb(0,0,255,255) |
|||
} |
|||
pen = new qpen() { |
|||
setcolor(color) |
|||
setwidth(1) |
|||
} |
|||
paint = new qpainter() { |
|||
begin(p1) |
|||
color = new qcolor() |
|||
color.setrgb(255,0,0,255) |
|||
pen = new qpen() { |
|||
setcolor(color) |
|||
setwidth(1)} |
|||
setpen(pen) |
|||
browniantree() |
|||
endpaint() |
|||
} |
|||
label1 { setpicture(p1) show() } |
|||
return |
|||
func browniantree() |
|||
numparticles = 3000 |
|||
canvas = newlist(210,210) |
|||
canvas[randomf() * 100][randomf() * 200] = 1 |
|||
for i = 1 to numparticles |
|||
x = floor((randomf() * 199)) + 1 |
|||
y = floor((randomf() * 199)) + 1 |
|||
if x = 1 |
|||
x = 2 |
|||
ok |
|||
if y = 1 |
|||
y = 2 |
|||
ok |
|||
while canvas[x+1][y+1]+canvas[x][y+1]+canvas[x+1][y]+canvas[x-1][y-1]+canvas[x-1][y]+canvas[x][y-1] = 0 |
|||
x = x + floor((randomf() * 2)) + 1 |
|||
y = y + floor((randomf() * 2)) + 1 |
|||
if x = 1 |
|||
x = 2 |
|||
ok |
|||
if y = 1 |
|||
y = 2 |
|||
ok |
|||
if x < 1 or x > 200 or y < 1 or y > 200 |
|||
x = floor((randomf() * 199)) + 1 |
|||
y = floor((randomf() * 199)) + 1 |
|||
if x = 1 |
|||
x = 2 |
|||
ok |
|||
if y = 1 |
|||
y = 2 |
|||
ok |
|||
ok |
|||
end |
|||
canvas[x][y] = 1 |
|||
paint.drawpoint(x,y) |
|||
paint.drawpoint(x,y+1) |
|||
paint.drawpoint(x,y+2) |
|||
next |
|||
func randomf() |
|||
decimals(10) |
|||
str = "0." |
|||
for i = 1 to 10 |
|||
nr = random(9) |
|||
str = str + string(nr) |
|||
next |
|||
return number(str) |
|||
</syntaxhighlight> |
|||
Output: |
|||
[https://www.dropbox.com/s/a22tu6wf0ibu502/BrownianTree.jpg?dl=0 Brownian tree] |
|||
=={{header|Ruby}}== |
|||
{{libheader|RMagick}} |
|||
<syntaxhighlight lang=ruby>require 'rubygems' |
|||
require 'RMagick' |
|||
NUM_PARTICLES = 1000 |
|||
SIZE = 800 |
|||
def draw_brownian_tree world |
|||
# set the seed |
|||
world[rand SIZE][rand SIZE] = 1 |
|||
NUM_PARTICLES.times do |
|||
# set particle's position |
|||
px = rand SIZE |
|||
py = rand SIZE |
|||
loop do |
|||
# randomly choose a direction |
|||
dx = rand(3) - 1 |
|||
dy = rand(3) - 1 |
|||
if dx + px < 0 or dx + px >= SIZE or dy + py < 0 or dy + py >= SIZE |
|||
# plop the particle into some other random location |
|||
px = rand SIZE |
|||
py = rand SIZE |
|||
elsif world[py + dy][px + dx] != 0 |
|||
# bumped into something |
|||
world[py][px] = 1 |
|||
break |
|||
else |
|||
py += dy |
|||
px += dx |
|||
end |
|||
end |
|||
end |
|||
end |
|||
world = Array.new(SIZE) { Array.new(SIZE, 0) } |
|||
srand Time.now.to_i |
|||
draw_brownian_tree world |
|||
img = Magick::Image.new(SIZE, SIZE) do |
|||
self.background_color = "black" |
|||
end |
|||
draw = Magick::Draw.new |
|||
draw.fill "white" |
|||
world.each_with_index do |row, y| |
|||
row.each_with_index do |colour, x| |
|||
draw.point x, y if colour != 0 |
|||
end |
|||
end |
|||
draw.draw img |
|||
img.write "brownian_tree.bmp"</syntaxhighlight> |
|||
=={{header|Run BASIC}}== |
|||
[[File:BrownianTreeKokenge.png|thumb|right|]] |
|||
<syntaxhighlight lang=runbasic>numParticles = 3000 |
|||
dim canvas(201,201) |
|||
graphic #g, 200,200 |
|||
#g fill("blue") |
|||
canvas(rnd(1) * 100 , rnd(1) * 200) = 1 'start point |
|||
for i = 1 To numParticles |
|||
x = (rnd(1) * 199) + 1 |
|||
y = (rnd(1) * 199) + 1 |
|||
while canvas(x+1, y+1)+canvas(x, y+1)+canvas(x+1, y)+canvas(x-1, y-1)+canvas(x-1, y)+canvas(x, y-1) = 0 |
|||
x = x + (rnd(1)* 2) + 1 |
|||
y = y + (rnd(1)* 2) + 1 |
|||
If x < 1 Or x > 200 Or y < 1 Or y > 200 then |
|||
x = (rnd(1) * 199) + 1 |
|||
y = (rnd(1) * 199) + 1 |
|||
end if |
|||
wend |
|||
canvas(x,y) = 1 |
|||
#g "color green ; set "; x; " "; y |
|||
next i |
|||
render #g |
|||
#g "flush"</syntaxhighlight> |
|||
=={{header|Rust}}== |
|||
{{trans|D}} |
|||
{{libheader|rand}} |
|||
{{libheader|image}} |
|||
<syntaxhighlight lang=rust> |
|||
extern crate image; |
|||
extern crate rand; |
|||
use image::ColorType; |
|||
use std::cmp::{min, max}; |
|||
use std::env; |
|||
use std::path::Path; |
|||
use std::process; |
|||
use rand::Rng; |
|||
fn help() { |
|||
println!("Usage: brownian_tree <output_path> <mote_count> <edge_length>"); |
|||
} |
|||
fn main() { |
|||
let args: Vec<String> = env::args().collect(); |
|||
let mut output_path = Path::new("out.png"); |
|||
let mut mote_count: u32 = 10000; |
|||
let mut width: usize = 512; |
|||
let mut height: usize = 512; |
|||
match args.len() { |
|||
1 => {} |
|||
4 => { |
|||
output_path = Path::new(&args[1]); |
|||
mote_count = args[2].parse::<u32>().unwrap(); |
|||
width = args[3].parse::<usize>().unwrap(); |
|||
height = width; |
|||
} |
|||
_ => { |
|||
help(); |
|||
process::exit(0); |
|||
} |
|||
} |
|||
assert!(width >= 2); |
|||
// Base 1d array |
|||
let mut field_raw = vec![0u8; width * height]; |
|||
populate_tree(&mut field_raw, width, height, mote_count); |
|||
// Balance image for 8-bit grayscale |
|||
let our_max = field_raw.iter().fold(0u8, |champ, e| max(champ, *e)); |
|||
let fudge = std::u8::MAX / our_max; |
|||
let balanced: Vec<u8> = field_raw.iter().map(|e| e * fudge).collect(); |
|||
match image::save_buffer(output_path, |
|||
&balanced, |
|||
width as u32, |
|||
height as u32, |
|||
ColorType::L8) { |
|||
Err(e) => println!("Error writing output image:\n{}", e), |
|||
Ok(_) => println!("Output written to:\n{}", output_path.to_str().unwrap()), |
|||
} |
|||
} |
|||
fn populate_tree(raw: &mut Vec<u8>, width: usize, height: usize, mc: u32) { |
|||
// Vector of 'width' elements slices |
|||
let mut field_base: Vec<_> = raw.as_mut_slice().chunks_mut(width).collect(); |
|||
// Addressable 2d vector |
|||
let field: &mut [&mut [u8]] = field_base.as_mut_slice(); |
|||
// Seed mote |
|||
field[width / 2][height / 2] = 1; |
|||
let mut rng = rand::thread_rng(); |
|||
for i in 0..mc { |
|||
if i % 100 == 0 { |
|||
println!("{}", i) |
|||
} |
|||
let mut x=rng.gen_range(1usize..width-1); |
|||
let mut y=rng.gen_range(1usize..height-1); |
|||
// Increment field value when motes spawn on top of the structure |
|||
if field[x][y] > 0 { |
|||
field[x][y] = min(field[x][y] as u32 + 1, std::u8::MAX as u32) as u8; |
|||
continue; |
|||
} |
|||
loop { |
|||
let contacts = field[x - 1][y - 1] + field[x][y - 1] + field[x + 1][y - 1] + |
|||
field[x - 1][y] + field[x + 1][y] + |
|||
field[x - 1][y + 1] + field[x][y + 1] + |
|||
field[x + 1][y + 1]; |
|||
if contacts > 0 { |
|||
field[x][y] = 1; |
|||
break; |
|||
} else { |
|||
let xw = rng.gen_range(-1..2) + x as i32; |
|||
let yw = rng.gen_range(-1..2) + y as i32; |
|||
if xw < 1 || xw >= (width as i32 - 1) || yw < 1 || yw >= (height as i32 - 1) { |
|||
break; |
|||
} |
|||
x = xw as usize; |
|||
y = yw as usize; |
|||
} |
|||
} |
|||
} |
|||
}</syntaxhighlight> |
|||
For a 512 x 512 field and 100k motes, run time is around 200 s on ~2019 hardware (Ryzen 5 3600X). |
|||
<center>[[File:Rust-Brownian-512-20k.png]]</center> |
|||
=={{header|Scala}}== |
|||
===Java Swing Interoperability=== |
|||
<syntaxhighlight lang=Scala>import java.awt.Graphics |
|||
import java.awt.image.BufferedImage |
|||
import javax.swing.JFrame |
|||
import scala.collection.mutable.ListBuffer |
|||
object BrownianTree extends App { |
|||
val rand = scala.util.Random |
|||
class BrownianTree extends JFrame("Brownian Tree") with Runnable { |
|||
setBounds(100, 100, 400, 300) |
|||
val img = new BufferedImage(getWidth, getHeight, BufferedImage.TYPE_INT_RGB) |
|||
override def paint(g: Graphics): Unit = g.drawImage(img, 0, 0, this) |
|||
override def run(): Unit = { |
|||
class Particle(var x: Int = rand.nextInt(img.getWidth), |
|||
var y: Int = rand.nextInt(img.getHeight)) { |
|||
/* returns false if either out of bounds or collided with tree */ |
|||
def move: Boolean = { |
|||
val (dx, dy) = (rand.nextInt(3) - 1, rand.nextInt(3) - 1) |
|||
if ((x + dx < 0) || (y + dy < 0) || |
|||
(y + dy >= img.getHeight) || (x + dx >= img.getWidth)) false |
|||
else { |
|||
x += dx |
|||
y += dy |
|||
if ((img.getRGB(x, y) & 0xff00) == 0xff00) { |
|||
img.setRGB(x - dx, y - dy, 0xff00) |
|||
false |
|||
} else true |
|||
} |
|||
} |
|||
} |
|||
var particles = ListBuffer.fill(20000)(new Particle) |
|||
while (particles.nonEmpty) { |
|||
particles = particles.filter(_.move) |
|||
repaint() |
|||
} |
|||
} |
|||
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE) |
|||
img.setRGB(img.getWidth / 2, img.getHeight / 2, 0xff00) |
|||
setVisible(true) |
|||
} |
|||
new Thread(new BrownianTree).start() |
|||
}</syntaxhighlight> |
|||
=={{header|Scheme}}== |
|||
{{works with|Guile}} |
|||
<syntaxhighlight lang=scheme>; Save bitmap to external file |
|||
(define (save-pbm bitmap filename) |
|||
(define f (open-output-file filename)) |
|||
(simple-format f "P1\n~A ~A\n" |
|||
(list-ref (array-dimensions bitmap) 0) |
|||
(list-ref (array-dimensions bitmap) 1)) |
|||
(do ((c 0 (+ c 1))) ((eqv? c (list-ref (array-dimensions bitmap) 1))) |
|||
(do ((r 0 (+ r 1))) ((eqv? r (list-ref (array-dimensions bitmap) 0))) |
|||
(display (array-ref bitmap r c) f)) |
|||
(newline f)) |
|||
(close-output-port f) |
|||
) |
|||
; Return a random coordinate in the bitmap that isn't filled yet along with a direction |
|||
(define (new-particle bitmap) |
|||
(define x (random (list-ref (array-dimensions bitmap) 0))) |
|||
(define y (random (list-ref (array-dimensions bitmap) 1))) |
|||
(define dx (- (random 3) 1)) |
|||
(define dy (- (random 3) 1)) |
|||
;Repeat until we find an unused location |
|||
(if (> (array-ref bitmap x y) 0) |
|||
(new-particle bitmap) |
|||
(list (list x y) (list dx dy)))) |
|||
; Check neighboring coordinates to see if a collision occured |
|||
(define (collision-check bitmap p) |
|||
(define c #f) |
|||
(define oob #f) |
|||
(define x (list-ref (car p) 0)) |
|||
(define y (list-ref (car p) 1)) |
|||
(define dx (list-ref (cadr p) 0)) |
|||
(define dy (list-ref (cadr p) 1)) |
|||
(define w (list-ref (array-dimensions bitmap) 0)) |
|||
(define h (list-ref (array-dimensions bitmap) 1)) |
|||
; If the particle hasn't gone out of bounds keep checking for a collision |
|||
(if (or (> 0 x) (> 0 y) (<= w x) (<= h y)) |
|||
(set! oob #t) |
|||
(do ((x (- (list-ref (car p) 0) 1) (+ x 1))) ((eqv? x (+ (list-ref (car p) 0) 2))) |
|||
(do ((y (- (list-ref (car p) 1) 1) (+ y 1))) ((eqv? y (+ (list-ref (car p) 1) 2))) |
|||
; Check existing neighbors for collisions |
|||
(if (and (<= 0 x) (<= 0 y) (> w x) (> h y)) |
|||
(if (not (zero? (array-ref bitmap x y))) |
|||
(set! c #t)))))) |
|||
(if oob |
|||
#f ; Return false if out of bounds |
|||
(if c |
|||
p ; Return the point of collision if a collision occured |
|||
(if (and (zero? dx) (zero? dy)) |
|||
#f ; Return false if particle is motionless with no collision |
|||
(collision-check bitmap (particle-move p)))))) |
|||
; Plot a particle on the bitmap |
|||
(define (particle-plot! bitmap p) |
|||
(array-set! bitmap 1 (list-ref (car p) 0) (list-ref (car p) 1))) |
|||
; Move a particle along its slope |
|||
(define (particle-move p) |
|||
(list (list |
|||
(+ (list-ref (car p) 0) (list-ref (cadr p) 0)) |
|||
(+ (list-ref (car p) 1) (list-ref (cadr p) 1))) |
|||
(cadr p))) |
|||
; Grow a brownian tree |
|||
(define (grow-brownian-tree! bitmap collisions) |
|||
(define w (list-ref (array-dimensions bitmap) 0)) |
|||
(define h (list-ref (array-dimensions bitmap) 1)) |
|||
; Generate a new particle at a random location |
|||
(define p (new-particle bitmap)) |
|||
; Find a collision or lack of one and plot it on the bitmap |
|||
(set! p (collision-check bitmap p)) |
|||
(if p (begin |
|||
; Display collision number and the place it happened |
|||
(display collisions)(display ": ")(display (car p))(newline) |
|||
(set! collisions (- collisions 1)) |
|||
; Plot the point |
|||
(particle-plot! bitmap p))) |
|||
; If we're done say so |
|||
(if (zero? collisions) |
|||
(display "Done\n")) |
|||
; Keep going until we have enough collisions |
|||
; or have filled the bitmap |
|||
(if (and (< 0 collisions) (memq 0 (array->list (array-contents bitmap)))) |
|||
(grow-brownian-tree! bitmap collisions))) |
|||
; Plot a random point to seed the brownian tree |
|||
(define (seed-brownian-tree! bitmap) |
|||
(define p (new-particle bitmap)) |
|||
(particle-plot! bitmap p)) |
|||
;;; Example usage ;;; |
|||
; Seed the random number generator |
|||
(let ((time (gettimeofday))) |
|||
(set! *random-state* |
|||
(seed->random-state (+ (car time) (cdr time))))) |
|||
; Generate a tree with 320*240 collisions on a bitmap of the size 640x480 |
|||
; The bitmap is zeroed to start and written with a one where a collision occurs |
|||
(define bitmap (make-array 0 640 480)) |
|||
(seed-brownian-tree! bitmap) |
|||
(grow-brownian-tree! bitmap (* 320 240)) |
|||
; Save to a portable bitmap file |
|||
(save-pbm bitmap "brownian-tree.pbm")</syntaxhighlight> |
|||
[[File:Scheme-guile-brownian-tree-large.png]] |
|||
=={{header|Seed7}}== |
|||
[[File:browniantree.png|300px|thumb|right|Simple brownian tree produced with Seed7 program]] |
|||
The program below generates a small brownian tree. You can watch how it grows. |
|||
<syntaxhighlight lang=seed7>$ include "seed7_05.s7i"; |
|||
include "draw.s7i"; |
|||
include "keybd.s7i"; |
|||
const integer: SIZE is 300; |
|||
const integer: SCALE is 1; |
|||
const proc: genBrownianTree (in integer: fieldSize, in integer: numParticles) is func |
|||
local |
|||
var array array integer: world is 0 times 0 times 0; |
|||
var integer: px is 0; |
|||
var integer: py is 0; |
|||
var integer: dx is 0; |
|||
var integer: dy is 0; |
|||
var integer: i is 0; |
|||
var boolean: bumped is FALSE; |
|||
begin |
|||
world := fieldSize times fieldSize times 0; |
|||
world[rand(1, fieldSize)][rand(1, fieldSize)] := 1; # Set the seed |
|||
for i range 1 to numParticles do |
|||
# Set particle's initial position |
|||
px := rand(1, fieldSize); |
|||
py := rand(1, fieldSize); |
|||
bumped := FALSE; |
|||
repeat |
|||
# Randomly choose a direction |
|||
dx := rand(-1, 1); |
|||
dy := rand(-1, 1); |
|||
if dx + px < 1 or dx + px > fieldSize or dy + py < 1 or dy + py > fieldSize then |
|||
# Plop the particle into some other random location |
|||
px := rand(1, fieldSize); |
|||
py := rand(1, fieldSize); |
|||
elsif world[py + dy][px + dx] <> 0 then |
|||
# Bumped into something |
|||
world[py][px] := 1; |
|||
rect(SCALE * pred(px), SCALE * pred(py), SCALE, SCALE, white); |
|||
DRAW_FLUSH; |
|||
bumped := TRUE; |
|||
else |
|||
py +:= dy; |
|||
px +:= dx; |
|||
end if; |
|||
until bumped; |
|||
end for; |
|||
end func; |
|||
const proc: main is func |
|||
begin |
|||
screen(SIZE * SCALE, SIZE * SCALE); |
|||
KEYBOARD := GRAPH_KEYBOARD; |
|||
genBrownianTree(SIZE, 20000); |
|||
readln(KEYBOARD); |
|||
end func;</syntaxhighlight> |
|||
Original source: [http://seed7.sourceforge.net/algorith/graphic.htm#brownian_tree] |
|||
=={{header|SequenceL}}== |
|||
'''SequenceL Code:'''<br> |
|||
<syntaxhighlight lang=sequencel>import <Utilities/Random.sl>; |
|||
import <Utilities/Sequence.sl>; |
|||
POINT ::= (X: int, Y: int); |
|||
RET_VAL ::= (World: int(2), Rand: RandomGenerator<int, int>, Point: POINT); |
|||
randomWalk(x, y, world(2), rand) := |
|||
let |
|||
randX := getRandom(rand); |
|||
randY := getRandom(randX.Generator); |
|||
nextX := x + (randX.Value mod 3) - 1; |
|||
nextY := y + (randY.Value mod 3) - 1; |
|||
newStartX := (randX.Value mod (size(world) - 2)) + 2; |
|||
newStartY := (randY.Value mod (size(world) - 2)) + 2; |
|||
numNeighbors := world[y-1,x-1] + world[y-1,x] + world[y-1,x+1] + |
|||
world[y,x-1] + world[y,x+1] + |
|||
world[y+1,x-1] + world[y+1,x] + world[y+1,x+1]; |
|||
outOfBounds := nextX <= 1 or nextY <= 1 or nextX >= size(world) or nextY >= size(world); |
|||
in |
|||
randomWalk(newStartX, newStartY, world, randY.Generator) when world[y,x] = 1 or outOfBounds |
|||
else |
|||
(X: x, Y: y) when numNeighbors > 0 |
|||
else |
|||
randomWalk(nextX, nextY, world, randY.Generator); |
|||
step(rand, world(2)) := |
|||
let |
|||
walkSeed := getRandom(rand); |
|||
newParticle := randomWalk(size(world)/2,size(world)/2, world, seedRandom(walkSeed.Value)); |
|||
newWorld[j] := |
|||
world[j] when j /= newParticle.Y |
|||
else |
|||
setElementAt(world[j], newParticle.X, 1); |
|||
in |
|||
(World: newWorld, Rand: walkSeed.Generator, Point: newParticle); |
|||
initialWorld(worldSize, seed) := |
|||
let |
|||
world[i,j] := 1 when i = worldSize / 2 and j = worldSize / 2 else 0 |
|||
foreach i within 1 ... worldSize, |
|||
j within 1 ... worldSize; |
|||
in |
|||
(World: world, Rand: seedRandom(seed), Point: (X: worldSize / 2, Y: worldSize / 2));</syntaxhighlight> |
|||
'''C++ Driver Code:'''<br> |
|||
{{libheader|CImg}} |
|||
<syntaxhighlight lang=c>#include <time.h> |
|||
#include <cstdlib> |
|||
#include "CImg.h" |
|||
#include "SL_Generated.h" |
|||
using namespace std; |
|||
using namespace cimg_library; |
|||
int main(int argc, char ** argv) |
|||
{ |
|||
int threads = 0; |
|||
int worldSize = 300; if(argc > 1) worldSize = atoi(argv[1]); |
|||
int seed = time(NULL); if(argc > 2) seed = atoi(argv[2]); |
|||
int scale = 2; if(argc > 3) scale = atoi(argv[3]); |
|||
sl_init(threads); |
|||
_sl_RET_VAL current; |
|||
_sl_RET_VAL result; |
|||
const unsigned char black[] = {0}; |
|||
CImg<unsigned char> visu(worldSize * scale, worldSize * scale, 1, 1, 0); |
|||
CImgDisplay draw_disp(visu); |
|||
cout << "Brownian Tree in SequenceL" << endl << "Threads: " << threads << endl; |
|||
draw_disp.set_title("Brownian Tree in SequenceL: %d Threads", threads); |
|||
visu.fill(255); |
|||
sl_initialWorld(worldSize, seed, threads, current); |
|||
while(!draw_disp.is_closed()) |
|||
{ |
|||
visu.draw_circle((current.Point.val().Y - 1) * scale, (current.Point.val().X - 1) * scale, scale/2, black, 1); |
|||
visu.display(draw_disp); |
|||
sl_step(current.Rand.val(), current.World, threads, result); |
|||
current = result; |
|||
draw_disp.wait(1); |
|||
} |
|||
sl_done(); |
|||
return 0; |
|||
}</syntaxhighlight> |
|||
{{out}} |
|||
[http://i.imgur.com/OrB9tLI.gifv Output Video] |
|||
=={{header|Sidef}}== |
|||
{{trans|Raku}} |
|||
<syntaxhighlight lang=ruby>const size = 100 |
|||
const mid = size>>1 |
|||
const particlenum = 1000 |
|||
var map = [] |
|||
var spawnradius = 5 |
|||
func set(x, y) { |
|||
map[x][y] = 1 |
|||
} |
|||
func get(x, y) { |
|||
map[x][y] \\ 0 |
|||
} |
|||
set(mid, mid) |
|||
var blocks = [ |
|||
" ", |
|||
"\N{UPPER HALF BLOCK}", |
|||
"\N{LOWER HALF BLOCK}", |
|||
"\N{FULL BLOCK}" |
|||
] |
|||
func block(a, b) { |
|||
blocks[2*b + a] |
|||
} |
|||
func display { |
|||
0..size `by` 2 -> map {|y| |
|||
0..size -> map {|x| |
|||
if ([x, y].all { .-mid < spawnradius }) { |
|||
block(get(x, y), get(x, y+1)) |
|||
} else { " " } |
|||
}.join |
|||
}.join("\n").say |
|||
} |
|||
for progress in (^particlenum) { |
|||
var (x=0, y=0) |
|||
var reset = { |
|||
do { |
|||
(x, y) = ( |
|||
(mid-spawnradius .. mid+spawnradius -> pick), |
|||
[mid-spawnradius, mid+spawnradius] -> pick |
|||
) |
|||
(x, y) = (y, x) if (1.rand < 0.5) |
|||
} while(get(x, y)) |
|||
} |
|||
reset.run |
|||
while ([[-1, 0, 1]]*2 -> cartesian.any {|pair| |
|||
get(x+pair[0], y+pair[1]) |
|||
} -> not) { |
|||
x = [x-1, x, x+1].pick |
|||
y = [y-1, y, y+1].pick |
|||
if (1.rand < 0.25) { |
|||
x = (x >= mid ? (x-1) : (x+1)) |
|||
y = (y >= mid ? (y-1) : (y+1)) |
|||
} |
|||
if ([x,y].any { .-mid > spawnradius }) { |
|||
reset.run |
|||
} |
|||
} |
|||
set(x, y) |
|||
display() if (progress %% 50) |
|||
if ((spawnradius < mid) && [x,y].any { .-mid > spawnradius-5 }) { |
|||
++spawnradius |
|||
} |
|||
} |
|||
display()</syntaxhighlight> |
|||
{{out}} |
|||
<pre> |
|||
▄ ▄▀ ▄ ▀▄ |
|||
▀█▄▄▀ █ █▄█▀ ▄ █▄ ▀▄█ █ |
|||
▄▀ ▀▄█ █ ▄▀ ▄▀ █ ▄ ▄▀ ▀ ▀ ▄ ▄▀ |
|||
▀▀▄ ▄▀ █▄▀█ ▀█ ▄ ▄▀ ▄█▄▄ |
|||
▄▄▄▀ ▄▀ ▀▀ ▀ ▀▄ ▀▄▀ ▀ ▀▀▄▀ ▀ |
|||
▄▀ ▀▄▀▄ ▄ ▄▄▀ █▄▄ ▄ ▄ █ |
|||
█▄ ▄▀█ █ ▄ █▀ ▀▄█▀ |
|||
██▀ ▄▀▄▄▀▄ ▀▀█ ▄▀█ █ ▀ |
|||
▀▄ ▀▄ ▀▀█ ▀▄ ▄▄▄ █▀ ▀▄▀▀ |
|||
▄ █▄▄▄▀ █▄▄▀ ▄▀▀▄ █▄▀▄ ▄▀▀▄ ▀▄▄█ ▄ ▄ |
|||
▀▀█▄▀ ▀▄▄ ▀▄▀ ██▄ ▀▄▀ █▀▄▄ ▄▄█ ▀▀ |
|||
▀▄▀▄█ ▄ ▄▀ ▄█ ▀█▀▄ ▄▀ ▄▀▄▀ █▀ █▀▀ ▄ ▄▀ |
|||
▄█ ▄▀▀▀▄ ▄ ▀▄ █ ▄ █ ▄ ▀█▀▄▀ █ ▄▄█▀▀ ▀▄▀ |
|||
▀█▄▀▀▄▀▄ ▀▄▄▀▀ ▄▄ ▀▄▀ ▀▄ ▄█▀█ ▀▄ ▄ ▄▄▀ |
|||
▄▄▀ ▀ █▄ ▀▀▄▀ ▄█ █ ▀▄▄ ▄ ▄█ ▀▄▀ █ |
|||
▄ ▄ ▄▄▀▄▀ ▄ ▄▄▄█ ▄█ ▄▀ █▀██▀▄ ▄▀ ▄▀ ▄▄ ▀▀ ▄▀ ▄ |
|||
▄▄▄▄▀ ▀▄ ▀▀▄ ▀ ▀▀▄ ▀ ▀█▀ ▀█▄▀ ▄ ▄▀▀ █▄▄ ▄▄▀▄▄▀ ▄▀ |
|||
▀▄▄▄ █▀ ▀▀▄█ ▀▄▀▄▄ ▀▄▄▄ ▄█ ▀█▀▀▄▄ █ ▄▀▄▄ ▄▄ ▄▀ ▄▀ |
|||
▀▄▀ ▄▀ ▄▄▄▄▀▄▄▄▄ ██▄ ▄▄▀▄▀▄▄▀ ▄▀ ▄▄▄▀▄▄█▄▄▀▀ █ ▄▄▀▄█▄ ▄ █▄▄▄ |
|||
▀▄ █▀ ▀█▄▀ █▄▀ ▀▀ ▀█▄▀ ▀▄▄█▀ ▀▄▀█▄▄▀▀▄ ▀ ▄█▄█▀█ ▀ █ ▀█▄▀▀▄▀▀ ▄▀ |
|||
▀▀ ▀ ▄ ▀▄▀ ▀▄ ▄▄▀ ▀ ▄▀ ▀ ▀▄ ▄▀ ▀▄ ▄ ▀ █▄▄ |
|||
▄▄█ ▀█▀ ▄ ▄▀█ ▀ █ ██ ▄▀ ▀▄▀ ▄▀▄▀▄▀█ ▀ ▀ |
|||
▀▀ █ ▄ ▀█▀ █ ▄▀ ▄▄█▀ ▀▀▄ ▀ █ ▄▀▄ ▄ |
|||
▀▀▄▄ ▀▄ █ ▄▀▄ █ ▀█▄█ ▀▄▄▀▄▄ ▀ ▀ ▀▀▄ |
|||
▄█▄ ▀▄▀▄▄ ▄▀▀ ▀ ▀▄ ▄▀ ▄▀▄ █ █▄ ▄▀ |
|||
▄▀▄█▀ █ █▀█ ▄ ▄▀ ▀▄▀ ▄█▀ █▄▄▀▀▄ |
|||
▄ ▄▀▄▄█ ▀▄ ▄▀▄ ▀ ▀▀▄▀ █ ▀ ▄█ ▀▄▀▄ █ |
|||
▀▄▀ ▀▀█ █▄▄ ▀ ▄▀ █▀ ▀ ▀▄▀▀▄▄▀ █ ▄▀ ▀▄ ▀▄ |
|||
▀▀ ▀ ██▀ ▀▄ ▄█ ▄▄▀▄▀ █▀ ▀ |
|||
▄▀ █ ▀▄ ▄▀ ▀▄ ▄█ ▀▀ |
|||
▀▄ ▀█▄ ▄▄▀▄ ▄▀▀▀▄▄▄ |
|||
▀ ▀ ▀ ▄▀ █▀ ▄ |
|||
▄▄▀█▄▀▄ |
|||
▄▀▄ █ ▀ |
|||
▄▀▄▄▄▀ |
|||
▀ █ █ |
|||
▀█ |
|||
</pre> |
|||
=={{header|Simula}}== |
|||
<syntaxhighlight lang=simula>BEGIN |
|||
INTEGER NUM_PARTICLES; |
|||
INTEGER LINES, COLUMNS; |
|||
INTEGER SEED; |
|||
NUM_PARTICLES := 1000; |
|||
LINES := 46; |
|||
COLUMNS := 80; |
|||
SEED := ININT; |
|||
BEGIN |
|||
PROCEDURE DRAW_BROWNIAN_TREE(WORLD); INTEGER ARRAY WORLD; |
|||
BEGIN |
|||
INTEGER PX, PY; COMMENT PARTICLE VALUES ; |
|||
INTEGER DX, DY; COMMENT OFFSETS ; |
|||
INTEGER I; |
|||
COMMENT SET THE SEED ; |
|||
PX := RANDINT(0,LINES-1,SEED); |
|||
PY := RANDINT(0,COLUMNS-1,SEED); |
|||
WORLD(PX,PY) := 1; |
|||
FOR I := 0 STEP 1 UNTIL NUM_PARTICLES - 1 DO BEGIN |
|||
COMMENT SET PARTICLE'S INITIAL POSITION ; |
|||
PX := RANDINT(0,LINES-1,SEED); |
|||
PY := RANDINT(0,COLUMNS-1,SEED); |
|||
WHILE TRUE DO BEGIN |
|||
COMMENT RANDOMLY CHOOSE A DIRECTION ; |
|||
DX := RANDINT(-1,1,SEED); |
|||
DY := RANDINT(-1,1,SEED); |
|||
IF DX + PX < 0 OR DX + PX >= LINES |
|||
OR DY + PY < 0 OR DY + PY >= COLUMNS THEN |
|||
BEGIN |
|||
COMMENT PLOP THE PARTICLE INTO SOME OTHER RANDOM LOCATION ; |
|||
PX := RANDINT(0,LINES-1,SEED); |
|||
PY := RANDINT(0,COLUMNS-1,SEED); |
|||
END ELSE IF WORLD(PX + DX, PY + DY) <> 0 THEN BEGIN |
|||
COMMENT BUMPED INTO SOMETHING ; |
|||
WORLD(PX, PY) := 1; |
|||
GO TO BREAK; |
|||
END ELSE BEGIN |
|||
PY := PY + DY; |
|||
PX := PX + DX; |
|||
END IF; |
|||
END WHILE; |
|||
BREAK: |
|||
END FOR; |
|||
END DRAW_BROWNIAN_TREE; |
|||
INTEGER ARRAY WORLD(0:LINES-1,0:COLUMNS-1); |
|||
INTEGER I,J; |
|||
DRAW_BROWNIAN_TREE(WORLD); |
|||
FOR I := 0 STEP 1 UNTIL LINES-1 DO |
|||
BEGIN |
|||
FOR J := 0 STEP 1 UNTIL COLUMNS-1 DO |
|||
BEGIN |
|||
OUTCHAR(IF WORLD(I,J)=0 THEN '.' ELSE '*'); |
|||
END; |
|||
OUTIMAGE; |
|||
END; |
|||
END; |
|||
END.</syntaxhighlight> |
|||
{{in}} |
|||
<pre>656565</pre> |
|||
{{out}} |
|||
<pre> |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
.........*.......***............*.*...**........................................ |
|||
..........*......**..*.......*.****....*........................................ |
|||
...........*******...**..*.*.*****....***....................................... |
|||
..........*.******....**.*.**.***....*.*........................................ |
|||
.............****.****..**...***..*******............**.*.*..................... |
|||
..........*.*...**.*******...***...*****............***.****.................... |
|||
...........*....*****.****..*..*****..***.*....*...*.*.****..................... |
|||
................*.****.*...****..*****.*****...*..******..*..................... |
|||
................*.********..**.*.*****.**.**..*.*.*****.***..................... |
|||
.........*...*...*.******..*.***.***...**********..**********................... |
|||
.........**.*......*******...********.*****.*****...**.*****.*.*................ |
|||
..........**.*..*..***.*****.**.***.***.***.****.*.***.****.*.**................ |
|||
..........*.*.****.**..**************.*..****.******.*..*******................. |
|||
...........*******.*.************.***********.****.*....*******................. |
|||
...........*.********..***.***.****.********.****.**....****.*.................. |
|||
..........**..*****.**.***.*.***.*..*.**.**.********............................ |
|||
...............*.*********..********..*.....**.****.*........................... |
|||
..............***.****.*****.*.***.*.**...*..*...***.*.......................... |
|||
.........*...***.*.*..*****.***.********...**........*.......................... |
|||
..........****...***.**.****************..**.**.*****........................... |
|||
.........***.***..****.*..******.******..***********............................ |
|||
........***.**********....****.**.************.**.*............................. |
|||
........*.****.*..*******.***..**.**********.****..*............................ |
|||
.......*........*.*.*...****..****.*******.*.***.*.............................. |
|||
.......*.......*.......*****...**..****.****..***............................... |
|||
....................***.******..**..**.*****.....**............................. |
|||
.....................************.**..****.***.................................. |
|||
...................*****.*.*.*.*****.**.******.................................. |
|||
....................*.*.***...*****.**....**.................................... |
|||
....................*.*****.....**.*..*..****................................... |
|||
......................*.***.....***......*****.................................. |
|||
.........................*.*......****....**.**..*.............................. |
|||
.................................*.......*..*.***.*.*........................... |
|||
..................................*.........******.*............................ |
|||
..............................................**................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
................................................................................ |
|||
</pre> |
|||
=={{header|Sinclair ZX81 BASIC}}== |
|||
Requires at least 2k of RAM. If you have more, you can plot it on a larger grid—up to and including full-screen, provided you don't mind spending literally hours watching the first few dots maunder about without hitting anything. |
|||
<syntaxhighlight lang=basic> 10 DIM A$(20,20) |
|||
20 LET A$(10,10)="1" |
|||
30 FOR Y=42 TO 23 STEP -1 |
|||
40 FOR X=0 TO 19 |
|||
50 PLOT X,Y |
|||
60 NEXT X |
|||
70 NEXT Y |
|||
80 UNPLOT 9,33 |
|||
90 FOR I=1 TO 80 |
|||
100 LET X=INT (RND*18)+2 |
|||
110 LET Y=INT (RND*18)+2 |
|||
120 IF A$(X,Y)="1" THEN GOTO 100 |
|||
130 UNPLOT X-1,43-Y |
|||
140 IF A$(X+1,Y+1)="1" OR A$(X+1,Y)="1" OR A$(X+1,Y-1)="1" OR A$(X,Y+1)="1" OR A$(X,Y-1)="1" OR A$(X-1,Y+1)="1" OR A$(X-1,Y)="1" OR A$(X-1,Y-1)="1" THEN GOTO 230 |
|||
150 PLOT X-1,43-Y |
|||
160 LET X=X+INT (RND*3)-1 |
|||
170 LET Y=Y+INT (RND*3)-1 |
|||
180 IF X=1 THEN LET X=19 |
|||
190 IF X=20 THEN LET X=2 |
|||
200 IF Y=1 THEN LET Y=19 |
|||
210 IF Y=20 THEN LET Y=2 |
|||
220 GOTO 130 |
|||
230 LET A$(X,Y)="1" |
|||
240 NEXT I</syntaxhighlight> |
|||
{{out}} |
|||
Screenshot [http://www.edmundgriffiths.com/zx81browniantree.jpg here]. |
|||
=={{header|Tcl}}== |
|||
{{libheader|Tk}} |
|||
<syntaxhighlight lang=tcl>package require Tcl 8.5 |
|||
package require Tk |
|||
set SIZE 300 |
|||
image create photo brownianTree -width $SIZE -height $SIZE |
|||
interp alias {} plot {} brownianTree put white -to |
|||
brownianTree put black -to 0 0 [expr {$SIZE-1}] [expr {$SIZE-1}] |
|||
proc rnd {range} {expr {int(rand() * $range)}} |
|||
proc makeBrownianTree count { |
|||
global SIZE |
|||
# Set the seed |
|||
plot [rnd $SIZE] [rnd $SIZE] |
|||
for {set i 0} {$i<$count} {incr i} { |
|||
# Set a random particle's initial position |
|||
set px [rnd $SIZE] |
|||
set py [rnd $SIZE] |
|||
while 1 { |
|||
# Randomly choose a direction |
|||
set dx [expr {[rnd 3] - 1}] |
|||
set dy [expr {[rnd 3] - 1}] |
|||
# If we are going out of bounds... |
|||
if {$px+$dx < 0 || $px+$dx >= $SIZE || $py+$dy < 0 || $py+$dy>=$SIZE} { |
|||
# Out of bounds, so move back in |
|||
set dx [expr {[rnd 3] - 1}] |
|||
set dy [expr {[rnd 3] - 1}] |
|||
continue |
|||
} |
|||
set ox $px |
|||
set oy $py |
|||
# Move/see if we would hit anything |
|||
incr px $dx |
|||
incr py $dy |
|||
if {[lindex [brownianTree get $px $py] 0]} { |
|||
# Hit something, so plot where we were |
|||
plot $ox $oy |
|||
break |
|||
} |
|||
} |
|||
## For display while things are processing, uncomment next line |
|||
#update;puts -nonewline .;flush stdout |
|||
} |
|||
} |
|||
pack [label .l -image brownianTree] |
|||
update |
|||
makeBrownianTree 1000 |
|||
brownianTree write tree.ppm</syntaxhighlight> |
|||
=={{header|TI-83 BASIC}}== |
|||
<syntaxhighlight lang=ti83b>:StoreGDB 0 |
|||
:ClrDraw |
|||
:FnOff |
|||
:AxesOff |
|||
:Pxl-On(31,47) |
|||
:For(I,1,50) |
|||
:randInt(1,93)→X |
|||
:randInt(1,61)→Y |
|||
:1→A |
|||
:While A |
|||
:randInt(1,4)→D |
|||
:Pxl-Off(Y,X) |
|||
:If D=1 and Y≥2 |
|||
:Y-1→Y |
|||
:If D=2 and X≤92 |
|||
:X+1→X |
|||
:If D=3 and Y≤60 |
|||
:Y+1→Y |
|||
:If D=4 and X≥2 |
|||
:X-1→X |
|||
:Pxl-On(Y,X) |
|||
:If pxl-Test(Y+1,X) or pxl-Test(Y+1,X+1) or pxl-Test(Y+1,X-1) or pxl-Test(Y,X+1) or pxl-Test(Y,X-1) or pxl-Test(Y-1,X) or pxl-Test(Y-1,X-1) or pxl-Test(Y-1,X+1) |
|||
:0→A |
|||
:End |
|||
:End |
|||
:Pause |
|||
:RecallGDB 0</syntaxhighlight> |
|||
=={{header|Visual Basic .NET}}== |
|||
Windows Forms Application. |
|||
<syntaxhighlight lang=vbnet> |
|||
Imports System.Drawing.Imaging |
|||
Public Class Form1 |
|||
ReadOnly iCanvasColor As Integer = Color.Black.ToArgb |
|||
ReadOnly iSeedColor As Integer = Color.White.ToArgb |
|||
Dim iCanvasWidth As Integer = 0 |
|||
Dim iCanvasHeight As Integer = 0 |
|||
Dim iPixels() As Integer = Nothing |
|||
Private Sub BrownianTree() |
|||
Dim oCanvas As Bitmap = Nothing |
|||
Dim oRandom As New Random(Now.Millisecond) |
|||
Dim oXY As Point = Nothing |
|||
Dim iParticleCount As Integer = 0 |
|||
iCanvasWidth = ClientSize.Width |
|||
iCanvasHeight = ClientSize.Height |
|||
oCanvas = New Bitmap(iCanvasWidth, iCanvasHeight, Imaging.PixelFormat.Format24bppRgb) |
|||
Graphics.FromImage(oCanvas).Clear(Color.FromArgb(iCanvasColor)) |
|||
iPixels = GetData(oCanvas) |
|||
' We'll use about 10% of the total number of pixels in the canvas for the particle count. |
|||
iParticleCount = CInt(iPixels.Length * 0.1) |
|||
' Set the seed to a random location on the canvas. |
|||
iPixels(oRandom.Next(iPixels.Length)) = iSeedColor |
|||
' Run through the particles. |
|||
For i As Integer = 0 To iParticleCount |
|||
Do |
|||
' Find an open pixel. |
|||
oXY = New Point(oRandom.Next(oCanvas.Width), oRandom.Next(oCanvas.Height)) |
|||
Loop While iPixels(oXY.Y * oCanvas.Width + oXY.X) = iSeedColor |
|||
' Jitter until the pixel bumps another. |
|||
While Not CheckAdjacency(oXY) |
|||
oXY.X += oRandom.Next(-1, 2) |
|||
oXY.Y += oRandom.Next(-1, 2) |
|||
' Make sure we don't jitter ourselves out of bounds. |
|||
If oXY.X < 0 Then oXY.X = 0 Else If oXY.X >= oCanvas.Width Then oXY.X = oCanvas.Width - 1 |
|||
If oXY.Y < 0 Then oXY.Y = 0 Else If oXY.Y >= oCanvas.Height Then oXY.Y = oCanvas.Height - 1 |
|||
End While |
|||
iPixels(oXY.Y * oCanvas.Width + oXY.X) = iSeedColor |
|||
' If you'd like to see updates as each particle collides and becomes |
|||
' part of the tree, uncomment the next 4 lines (it does slow it down slightly). |
|||
' SetData(oCanvas, iPixels) |
|||
' BackgroundImage = oCanvas |
|||
' Invalidate() |
|||
' Application.DoEvents() |
|||
Next |
|||
oCanvas.Save("BrownianTree.bmp") |
|||
BackgroundImage = oCanvas |
|||
End Sub |
|||
' Check adjacent pixels for an illuminated pixel. |
|||
Private Function CheckAdjacency(ByVal XY As Point) As Boolean |
|||
Dim n As Integer = 0 |
|||
For y As Integer = -1 To 1 |
|||
' Make sure not to drop off the top or bottom of the image. |
|||
If (XY.Y + y < 0) OrElse (XY.Y + y >= iCanvasHeight) Then Continue For |
|||
For x As Integer = -1 To 1 |
|||
' Make sure not to drop off the left or right of the image. |
|||
If (XY.X + x < 0) OrElse (XY.X + x >= iCanvasWidth) Then Continue For |
|||
' Don't run the test on the calling pixel. |
|||
If y <> 0 AndAlso x <> 0 Then |
|||
n = (XY.Y + y) * iCanvasWidth + (XY.X + x) |
|||
If iPixels(n) = iSeedColor Then Return True |
|||
End If |
|||
Next |
|||
Next |
|||
Return False |
|||
End Function |
|||
Private Function GetData(ByVal Map As Bitmap) As Integer() |
|||
Dim oBMPData As BitmapData = Nothing |
|||
Dim oData() As Integer = Nothing |
|||
oBMPData = Map.LockBits(New Rectangle(0, 0, Map.Width, Map.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb) |
|||
Array.Resize(oData, Map.Width * Map.Height) |
|||
Runtime.InteropServices.Marshal.Copy(oBMPData.Scan0, oData, 0, oData.Length) |
|||
Map.UnlockBits(oBMPData) |
|||
Return oData |
|||
End Function |
|||
Private Sub SetData(ByVal Map As Bitmap, ByVal Data As Integer()) |
|||
Dim oBMPData As BitmapData = Nothing |
|||
oBMPData = Map.LockBits(New Rectangle(0, 0, Map.Width, Map.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb) |
|||
Runtime.InteropServices.Marshal.Copy(Data, 0, oBMPData.Scan0, Data.Length) |
|||
Map.UnlockBits(oBMPData) |
|||
End Sub |
|||
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load |
|||
DoubleBuffered = True |
|||
BackgroundImageLayout = ImageLayout.Center |
|||
Show() |
|||
Activate() |
|||
Application.DoEvents() |
|||
BrownianTree() |
|||
End Sub |
|||
End Class |
|||
</syntaxhighlight> |
|||
{{out|Final output}} |
|||
[[File:SH_BrownianTree.jpg]] |
|||
=={{header|Wren}}== |
|||
{{libheader|DOME}} |
|||
{{trans|Go}} |
|||
As you'd expect, not very fast so have halved Go's parameters to draw the tree in around 45 seconds. |
|||
<syntaxhighlight lang=ecmascript>import "graphics" for Canvas, Color |
|||
import "dome" for Window |
|||
import "random" for Random |
|||
var Rand = Random.new() |
|||
var N8 = [ |
|||
[-1, -1], [-1, 0], [-1, 1], |
|||
[ 0, -1], [ 0, 1], |
|||
[ 1, -1], [ 1, 0], [ 1, 1] |
|||
] |
|||
class BrownianTree { |
|||
construct new(width, height, particles) { |
|||
Window.title = "Brownian Tree" |
|||
Window.resize(width, height) |
|||
Canvas.resize(width, height) |
|||
_w = width |
|||
_h = height |
|||
_n = particles |
|||
} |
|||
init() { |
|||
Canvas.cls(Color.brown) |
|||
// off center seed position makes pleasingly asymetrical tree |
|||
Canvas.pset(_w/3, _h/3, Color.white) |
|||
var x = 0 |
|||
var y = 0 |
|||
var a = 0 |
|||
while (a < _n) { |
|||
// generate random position for new particle |
|||
x = Rand.int(_w) |
|||
y = Rand.int(_h) |
|||
var outer = false |
|||
var p = Canvas.pget(x, y) |
|||
if (p == Color.white) { |
|||
// as position is already set, find a nearby free position. |
|||
while (p == Color.white) { |
|||
x = x + Rand.int(3) - 1 |
|||
y = y + Rand.int(3) - 1 |
|||
var ok = x >= 0 && x < _w && y >= 0 && y < _h |
|||
if (ok) { |
|||
p = Canvas.pget(x, y) |
|||
} else { // out of bounds, consider particle lost |
|||
outer = true |
|||
a = a + 1 |
|||
break |
|||
} |
|||
} |
|||
} else { |
|||
// else particle is in free space |
|||
// let it wonder until it touches tree |
|||
while (!hasNeighbor(x, y)) { |
|||
x = x + Rand.int(3) - 1 |
|||
y = y + Rand.int(3) - 1 |
|||
var ok = x >= 0 && x < _w && y >= 0 && y < _h |
|||
if (ok) { |
|||
p = Canvas.pget(x, y) |
|||
} else { // out of bounds, consider particle lost |
|||
outer = true |
|||
a = a + 1 |
|||
break |
|||
} |
|||
} |
|||
} |
|||
if (outer) continue |
|||
// x, y now specify a free position touching the tree |
|||
Canvas.pset(x, y, Color.white) |
|||
a = a + 1 |
|||
// progress indicator |
|||
if (a % 100 == 0) System.print("%(a) of %(_n)") |
|||
a = a + 1 |
|||
} |
|||
} |
|||
hasNeighbor(x, y) { |
|||
for (n in N8) { |
|||
var xn = x + n[0] |
|||
var yn = y + n[1] |
|||
var ok = xn >= 0 && xn < _w && yn >= 0 && yn < _h |
|||
if (ok && Canvas.pget(xn, yn) == Color.white) return true |
|||
} |
|||
return false |
|||
} |
|||
update() {} |
|||
draw(alpha) {} |
|||
} |
|||
var Game = BrownianTree.new(200, 150, 7500)</syntaxhighlight> |
|||
=={{header|XPL0}}== |
|||
[[File:BrownXPL0.gif|right]] |
|||
<syntaxhighlight lang=XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations |
|||
def W=128, H=W; \width and height of field |
|||
int X, Y; |
|||
[SetVid($13); \set 320x200 graphic video mode |
|||
Point(W/2, H/2, 6\brown\); \place seed in center of field |
|||
loop [repeat X:= Ran(W); Y:= Ran(H); \inject particle |
|||
until ReadPix(X,Y) = 0; \ in an empty location |
|||
loop [Point(X, Y, 6\brown\); \show particle |
|||
if ReadPix(X-1,Y) or ReadPix(X+1,Y) or \particle collided |
|||
ReadPix(X,Y-1) or ReadPix(X,Y+1) then quit; |
|||
Point(X, Y, 0\black\); \erase particle |
|||
X:= X + Ran(3)-1; \(Brownian) move particle |
|||
Y:= Y + Ran(3)-1; |
|||
if X<0 or X>=W or Y<0 or Y>=H then quit; \out of bounds |
|||
]; |
|||
if KeyHit then [SetVid(3); quit]; \restore text mode |
|||
]; |
|||
]</syntaxhighlight> |
|||
=={{header|zkl}}== |
|||
This grows rather slowly, so I've added a circle for barnacles to attach to. It looks like tendrils growing from the center to the circle and vice versa. The tree type is similar to that shown in the XPLO and Visual Basic .NET solutions. |
|||
Also, the image is written to disk as each particle attaches so EventViewer will auto update to show the progression. |
|||
Uses the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl |
|||
[[File:Brownian.zkl.jpg|250px|thumb|right]] |
|||
<syntaxhighlight lang=zkl>w:=h:=400; numParticles:=20_000; |
|||
bitmap:=PPM(w+2,h+2,0); // add borders as clip regions |
|||
bitmap[w/2,h/2]=0xff|ff|ff; // plant seed |
|||
bitmap.circle(w/2,h/2,h/2,0x0f|0f|0f); // plant seeds |
|||
fcn touching(x,y,bitmap){ // is (x,y) touching another pixel? |
|||
// (x,y) isn't on the border/edge of bitmap so no edge conditions |
|||
var [const] box=T(T(-1,-1),T(0,-1),T(1,-1), |
|||
T(-1, 0), T(1, 0), |
|||
T(-1, 1),T(0, 1),T(1, 1)); |
|||
box.filter1('wrap([(a,b)]){ bitmap[a+x,b+y] }); //-->False: not touching, (a,b) if is |
|||
} |
|||
while(numParticles){ |
|||
c:=(0x1|00|00).random(0x1|00|00|00) + (0x1|00).random(0x1|00|00) + (0x1).random(0x1|00); |
|||
reg x,y; |
|||
do{ x=(1).random(w); y=(1).random(h); }while(bitmap[x,y]); // find empty spot |
|||
while(1){ // stagger around until bump into a particle, then attach barnicle |
|||
if(touching(x,y,bitmap)){ |
|||
bitmap[x,y]=c; |
|||
bitmap.write(f:=File("brownianTree.zkl.ppm","wb")); // tell ImageViewer to update image |
|||
numParticles-=1; |
|||
break; |
|||
} |
|||
x+=(-1).random(2); y+=(-1).random(2); // [-1,0,1] |
|||
if( not ((0<x<w) and (0<y<h)) ){ // next to border --> color border |
|||
bitmap[x,y]=c; |
|||
break; |
|||
} |
|||
} |
|||
} |
|||
bitmap.writeJPGFile("brownianTree.zkl.jpg"); // the final image</syntaxhighlight> |
|||
=={{header|ZX Spectrum Basic}}== |
|||
{{trans|Run BASIC}} |
|||
Very, very slow on a ZX Spectrum (even emulate and at maximum speed). Best use SpecBAS, changing the value of the variable np to 6000. |
|||
<syntaxhighlight lang=zxbasic>10 LET np=1000 |
|||
20 PAPER 0: INK 4: CLS |
|||
30 PLOT 128,88 |
|||
40 FOR i=1 TO np |
|||
50 GO SUB 1000 |
|||
60 IF NOT ((POINT (x+1,y+1)+POINT (x,y+1)+POINT (x+1,y)+POINT (x-1,y-1)+POINT (x-1,y)+POINT (x,y-1))=0) THEN GO TO 100 |
|||
70 LET x=x+RND*2-1: LET y=y+RND*2-1 |
|||
80 IF x<1 OR x>254 OR y<1 OR y>174 THEN GO SUB 1000 |
|||
90 GO TO 60 |
|||
100 PLOT x,y |
|||
110 NEXT i |
|||
120 STOP |
|||
1000 REM Calculate new pos |
|||
1010 LET x=RND*254 |
|||
1020 LET y=RND*174 |
|||
1030 RETURN |
|||
</syntaxhighlight> |
|||
[[Category:Geometry]] |
Revision as of 19:57, 30 August 2022
This page uses content from Wikipedia. The original article was at Brownian_tree. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) |
You are encouraged to solve this task according to the task description, using any language you may know.
- Task
Generate and draw a Brownian Tree.
A Brownian Tree is generated as a result of an initial seed, followed by the interaction of two processes.
- The initial "seed" is placed somewhere within the field. Where is not particularly important; it could be randomized, or it could be a fixed point.
- Particles are injected into the field, and are individually given a (typically random) motion pattern.
- When a particle collides with the seed or tree, its position is fixed, and it's considered to be part of the tree.
Because of the lax rules governing the random nature of the particle's placement and motion, no two resulting trees are really expected to be the same, or even necessarily have the same general shape.
Action!
Calculations on a real Atari 8-bit computer take quite long time. It is recommended to use an emulator capable with increasing speed of Atari CPU.
BYTE FUNC CheckNeighbors(CARD x BYTE y)
IF Locate(x-1,y-1)=1 THEN RETURN (1) FI
IF Locate(x,y-1)=1 THEN RETURN (1) FI
IF Locate(x+1,y-1)=1 THEN RETURN (1) FI
IF Locate(x-1,y)=1 THEN RETURN (1) FI
IF Locate(x+1,y)=1 THEN RETURN (1) FI
IF Locate(x-1,y+1)=1 THEN RETURN (1) FI
IF Locate(x,y+1)=1 THEN RETURN (1) FI
IF Locate(x+1,y+1)=1 THEN RETURN (1) FI
RETURN (0)
PROC DrawTree()
DEFINE MAXW="255"
DEFINE MINX="1"
DEFINE MAXX="318"
DEFINE MINY="1"
DEFINE MAXY="190"
BYTE CH=$02FC
CARD x,l,r
BYTE y,t,b,w,h,dx,dy,m=[20]
x=160 y=96
Plot(x,y)
l=x-m r=x+m
t=y-m b=y+m
w=r-l+1 h=b-t+1
DO
DO
x=Rand(w)+l y=Rand(h)+t
UNTIL Locate(x,y)=0
OD
WHILE CheckNeighbors(x,y)=0
DO
DO
dx=Rand(3) dy=Rand(3)
UNTIL dx#2 OR dy#2
OD
IF dx=0 THEN
IF x>l THEN x==-1
ELSE x=r-1
FI
ELSEIF dx=1 THEN
IF x<r THEN x==+1
ELSE x=l+1
FI
FI
IF dy=0 THEN
IF y>t THEN y==-1
ELSE y=b-1
FI
ELSEIF dy=1 THEN
IF y<b THEN y==+1
ELSE y=t+1
FI
FI
OD
Plot(x,y)
IF l>MINX AND l+m>x AND w<MAXW THEN
l==-1 w==+1
FI
IF r<MAXX AND r-m<x AND w<MAXW THEN
r==+1 w==+1
FI
IF t>MINY AND t+m>y THEN
t==-1 h==+1
FI
IF b<MAXY AND b-m<y THEN
b==+1 h==+1
FI
Poke(77,0) ;turn off the attract mode
UNTIL CH#$FF ;until key pressed
OD
CH=$FF
RETURN
PROC Main()
BYTE COLOR1=$02C5,COLOR2=$02C6
Graphics(8+16)
Color=1
COLOR1=$0E
COLOR2=$02
DrawTree()
RETURN
- Output:
Screenshot from Atari 8-bit computer
Ada
with Ada.Numerics.Discrete_Random;
with SDL.Video.Windows.Makers;
with SDL.Video.Renderers.Makers;
with SDL.Events.Events;
procedure Brownian_Tree is
Width : constant := 800;
Height : constant := 600;
Points : constant := 50_000;
subtype Width_Range is Integer range 1 .. Width;
subtype Height_Range is Integer range 1 .. Height;
type Direction is (N, NE, E, SE, S, SW, W, NW);
package Random_Width is new Ada.Numerics.Discrete_Random (Width_Range);
package Random_Height is new Ada.Numerics.Discrete_Random (Height_Range);
package Random_Direc is new Ada.Numerics.Discrete_Random (Direction);
Window : SDL.Video.Windows.Window;
Renderer : SDL.Video.Renderers.Renderer;
Event : SDL.Events.Events.Events;
Width_Gen : Random_Width.Generator;
Height_Gen : Random_Height.Generator;
Direc_Gen : Random_Direc.Generator;
function Poll_Quit return Boolean is
use type SDL.Events.Event_Types;
begin
while SDL.Events.Events.Poll (Event) loop
if Event.Common.Event_Type = SDL.Events.Quit then
return True;
end if;
end loop;
return False;
end Poll_Quit;
procedure Draw_Brownian_Tree is
Field : array (Width_Range, Height_Range) of Boolean := (others => (others => False));
X : Width_Range;
Y : Height_Range;
Direc : Direction;
procedure Random_Free (X : out Width_Range; Y : out Height_Range) is
begin
-- Find free random spot
loop
X := Random_Width.Random (Width_Gen);
Y := Random_Height.Random (Height_Gen);
exit when Field (X, Y) = False;
end loop;
end Random_Free;
begin
-- Seed
Field (Random_Width.Random (Width_Gen),
Random_Height.Random (Height_Gen)) := True;
for I in 0 .. Points loop
Random_Free (X, Y);
loop
-- If collide with wall then new random start
while
X = Width_Range'First or X = Width_Range'Last or
Y = Height_Range'First or Y = Height_Range'Last
loop
Random_Free (X, Y);
end loop;
exit when Field (X - 1, Y - 1) or Field (X, Y - 1) or Field (X + 1, Y - 1);
exit when Field (X - 1, Y) or Field (X + 1, Y);
exit when Field (X - 1, Y + 1) or Field (X, Y + 1) or Field (X + 1, Y + 1);
Direc := Random_Direc.Random (Direc_Gen);
case Direc is
when NW | N | NE => Y := Y - 1;
when SW | S | SE => Y := Y + 1;
when others => null;
end case;
case Direc is
when NW | W | SW => X := X - 1;
when SE | E | NE => X := X + 1;
when others => null;
end case;
end loop;
Field (X, Y) := True;
Renderer.Draw (Point => (SDL.C.int (X), SDL.C.int (Y)));
if I mod 100 = 0 then
if Poll_Quit then
return;
end if;
Window.Update_Surface;
end if;
end loop;
end Draw_Brownian_Tree;
begin
Random_Width.Reset (Width_Gen);
Random_Height.Reset (Height_Gen);
Random_Direc.Reset (Direc_Gen);
if not SDL.Initialise (Flags => SDL.Enable_Screen) then
return;
end if;
SDL.Video.Windows.Makers.Create (Win => Window,
Title => "Brownian tree",
Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
Size => SDL.Positive_Sizes'(Width, Height),
Flags => 0);
SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
Renderer.Set_Draw_Colour ((0, 0, 0, 255));
Renderer.Fill (Rectangle => (0, 0, Width, Height));
Renderer.Set_Draw_Colour ((200, 200, 200, 255));
Draw_Brownian_Tree;
Window.Update_Surface;
loop
exit when Poll_Quit;
delay 0.050;
end loop;
Window.Finalize;
SDL.Finalise;
end Brownian_Tree;
Applesoft BASIC
Uses XDRAW to plot to Hi-res GRaphics, in fullscreen [POKE 49234,0] 280 x 192, effectively 140 x 192 because colors stretch over two pixels, using a single pixel shape. The POKEs create one shape in a shape table starting at address 768 and point addresses 232 and 233 to this address. Address 234 is the collision counter which is used to detect if the randomly placed seed has hit anything and if the moving seed has collided with the tree. Plotting the seed creates an animation effect of the seed moving around in it's Brownian way.
0GOSUB2:FORQ=0TOTSTEP0:X=A:Y=B:FORO=0TOTSTEP0:XDRAWTATX,Y:X=INT(RND(T)*J)*Z:Y=INT(RND(T)*H):XDRAWTATX,Y:O=PEEK(C)>0:NEXTO:FORP=0TOTSTEP0:A=X:B=Y:R=INT(RND(T)*E):X=X+X(R):Y=Y+Y(R):IFX<0ORX>MORY<0ORY>NTHENNEXTQ
1 XDRAW T AT X,Y:P = NOT PEEK (C): XDRAW T AT A,B: NEXT P: XDRAW T AT X,Y:Q = A = 0 OR A = M OR B = 0 OR B = N: NEXT Q: END
2 T = 1:Z = 2:E = 8:C = 234
3 W = 280:A = W / 2:J = A
4 H = 192:B = H / 2:M = W - 2
5 N = H - 1:U = - 1:V = - 2
6 Y(0) = U:X(0) = V:Y(1) = U
7 Y(2) = U:X(2) = 2:X(3) = 2
8 Y(4) = 1:X(4) = 2:Y(5) = 1
9 X(6) = V:Y(6) = 1:X(7) = V
10 POKE 768,1: POKE 769,0
11 POKE 770,4: POKE 771,0
12 POKE 772,5: POKE 773,0
13 POKE 232,0: POKE 233,3
14 HGR : POKE 49234,0
15 ROT= 0: SCALE= 1: RETURN
AutoHotkey
Takes a little while to run, be patient. Requires the GDI+ Standard Library by Tic
SetBatchLines -1
Process, Priority,, high
size := 400
D := .08
num := size * size * d
field:= Object()
field[size//2, size//2] := true ; set the seed
lost := 0
Loop % num
{
x := Rnd(1, size), y := Rnd(1, size)
Loop
{
oldX := X, oldY := Y
x += Rnd(-1, 1), y += Rnd(1, -1)
If ( field[x, y] )
{
field[oldX, oldY] := true
break
}
If ( X > Size ) or ( Y > Size) or ( X < 1 ) or ( Y < 1 )
{
lost++
break
}
}
}
pToken := Gdip_startup()
pBitmap := Gdip_CreateBitmap(size, size)
loop %size%
{
x := A_index
Loop %size%
{
If ( field[x, A_Index] )
{
Gdip_SetPixel(pBitmap, x, A_Index, 0xFF0000FF)
}
}
}
Gdip_SaveBitmapToFile(pBitmap, "brownian.png")
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
Run brownian.png
MsgBox lost %lost%
Rnd(min, max){
Random, r, min, max
return r
}
Sample output file here
BBC BASIC
SYS "SetWindowText", @hwnd%, "Brownian Tree"
SIZE = 400
VDU 23,22,SIZE;SIZE;8,16,16,0
GCOL 10
REM set the seed:
PLOT SIZE, SIZE
OFF
REPEAT
REM set particle's initial position:
REPEAT
X% = RND(SIZE)-1
Y% = RND(SIZE)-1
UNTIL POINT(2*X%,2*Y%) = 0
REPEAT
oldX% = X%
oldY% = Y%
X% += RND(3) - 2
Y% += RND(3) - 2
UNTIL POINT(2*X%,2*Y%)
IF X%>=0 IF X%<SIZE IF Y%>=0 IF Y%<SIZE PLOT 2*oldX%,2*oldY%
UNTIL FALSE
C
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <FreeImage.h>
#define NUM_PARTICLES 1000
#define SIZE 800
void draw_brownian_tree(int world[SIZE][SIZE]){
int px, py; // particle values
int dx, dy; // offsets
int i;
// set the seed
world[rand() % SIZE][rand() % SIZE] = 1;
for (i = 0; i < NUM_PARTICLES; i++){
// set particle's initial position
px = rand() % SIZE;
py = rand() % SIZE;
while (1){
// randomly choose a direction
dx = rand() % 3 - 1;
dy = rand() % 3 - 1;
if (dx + px < 0 || dx + px >= SIZE || dy + py < 0 || dy + py >= SIZE){
// plop the particle into some other random location
px = rand() % SIZE;
py = rand() % SIZE;
}else if (world[py + dy][px + dx] != 0){
// bumped into something
world[py][px] = 1;
break;
}else{
py += dy;
px += dx;
}
}
}
}
int main(){
int world[SIZE][SIZE];
FIBITMAP * img;
RGBQUAD rgb;
int x, y;
memset(world, 0, sizeof world);
srand((unsigned)time(NULL));
draw_brownian_tree(world);
img = FreeImage_Allocate(SIZE, SIZE, 32, 0, 0, 0);
for (y = 0; y < SIZE; y++){
for (x = 0; x < SIZE; x++){
rgb.rgbRed = rgb.rgbGreen = rgb.rgbBlue = (world[y][x] ? 255 : 0);
FreeImage_SetPixelColor(img, x, y, &rgb);
}
}
FreeImage_Save(FIF_BMP, img, "brownian_tree.bmp", 0);
FreeImage_Unload(img);
}
Bold text
Alternative Version
This version writes the image as Portable Bit Map to stdout and doesn't move already set particles.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#define SIDE 600
#define NUM_PARTICLES 10000
bool W[SIDE][SIDE];
int main() {
srand((unsigned)time(NULL));
W[SIDE / 2][SIDE / 2] = true;
for (int i = 0; i < NUM_PARTICLES; i++) {
unsigned int x, y;
OVER: do {
x = rand() % (SIDE - 2) + 1;
y = rand() % (SIDE - 2) + 1;
} while (W[y][x]);
while (W[y-1][x-1] + W[y-1][x] + W[y-1][x+1] +
W[y][x-1] + W[y][x+1] +
W[y+1][x-1] + W[y+1][x] + W[y+1][x+1] == 0) {
unsigned int dxy = rand() % 8;
if (dxy > 3) dxy++;
x += (dxy % 3) - 1;
y += (dxy / 3) - 1;
if (x < 1 || x >= SIDE - 1 || y < 1 || y >= SIDE - 1)
goto OVER;
}
W[y][x] = true;
}
printf("P1\n%d %d\n", SIDE, SIDE);
for (int r = 0; r < SIDE; r++) {
for (int c = 0; c < SIDE; c++)
printf("%d ", W[r][c]);
putchar('\n');
}
return 0;
}
Run-time about 12.4 seconds with SIDE=600, NUM_PARTICLES=10000.
C#
using System;
using System.Drawing;
namespace BrownianTree
{
class Program
{
static Bitmap BrownianTree(int size, int numparticles)
{
Bitmap bmp = new Bitmap(size, size);
Rectangle bounds = new Rectangle { X = 0, Y = 0, Size = bmp.Size };
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.Black);
}
Random rnd = new Random();
bmp.SetPixel(rnd.Next(size), rnd.Next(size), Color.White);
Point pt = new Point(), newpt = new Point();
for (int i = 0; i < numparticles; i++)
{
pt.X = rnd.Next(size);
pt.Y = rnd.Next(size);
do
{
newpt.X = pt.X + rnd.Next(-1, 2);
newpt.Y = pt.Y + rnd.Next(-1, 2);
if (!bounds.Contains(newpt))
{
pt.X = rnd.Next(size);
pt.Y = rnd.Next(size);
}
else if (bmp.GetPixel(newpt.X, newpt.Y).R > 0)
{
bmp.SetPixel(pt.X, pt.Y, Color.White);
break;
}
else
{
pt = newpt;
}
} while (true);
}
return bmp;
}
static void Main(string[] args)
{
BrownianTree(300, 3000).Save("browniantree.png");
}
}
}
C++
For an animated version based on this same code see: Brownian tree/C++ animated
#include <windows.h>
#include <iostream>
#include <string>
//--------------------------------------------------------------------
using namespace std;
//--------------------------------------------------------------------
enum states { SEED, GROWING, MOVING, REST };
enum treeStates { NONE, MOVER, TREE };
const int MAX_SIDE = 480, MAX_MOVERS = 511, MAX_CELLS = 15137;
//--------------------------------------------------------------------
class point
{
public:
point() { x = y = 0; }
point( int a, int b ) { x = a; y = b; }
void set( int a, int b ) { x = a; y = b; }
int x, y;
};
//--------------------------------------------------------------------
class movers
{
public:
point pos;
bool moving;
movers() : moving( false ){}
};
//--------------------------------------------------------------------
class myBitmap
{
public:
myBitmap() : pen( NULL ) {}
~myBitmap()
{
DeleteObject( pen );
DeleteDC( hdc );
DeleteObject( bmp );
}
bool create( int w, int h )
{
BITMAPINFO bi;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
}
void clear()
{
ZeroMemory( pBits, width * height * sizeof( DWORD ) );
}
void setPenColor( DWORD clr )
{
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, 1, clr );
SelectObject( hdc, pen );
}
void saveBitmap( string path )
{
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD* dwpBits;
DWORD wb;
HANDLE file;
GetObject( bmp, sizeof( bitmap ), &bitmap );
dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
delete [] dwpBits;
}
HDC getDC() { return hdc; }
int getWidth() { return width; }
int getHeight() { return height; }
private:
HBITMAP bmp;
HDC hdc;
HPEN pen;
void *pBits;
int width, height;
};
//--------------------------------------------------------------------
class brownianTree
{
public:
brownianTree()
{
_bmp.create( MAX_SIDE, MAX_SIDE );
init();
}
void init()
{
_cellCount = 0;
ZeroMemory( _grid, sizeof( _grid ) );
_bmp.clear();
_state = SEED;
}
bool mainLoop()
{
switch( _state )
{
case REST: saveTree(); return false;
case SEED: doSeed(); break;
case GROWING: startMovers(); break;
case MOVING: moveMovers();
}
return true;
}
myBitmap* getBmp() { return &_bmp; }
private:
void saveTree()
{
for( int y = 0; y < MAX_SIDE; y++ )
for( int x = 0; x < MAX_SIDE; x++ )
if( _grid[x][y] == TREE )
SetPixel( _bmp.getDC(), x, y, RGB( 255, 120, 0 ) );
_bmp.saveBitmap( "f:\\rc\\tree.bmp" );
}
void doSeed()
{
int x = MAX_SIDE - MAX_SIDE / 2, y = MAX_SIDE / 4;
_grid[rand() % x + y][rand() % x + y] = TREE;
_cellCount++;
_state = GROWING;
}
void addMover( movers* m )
{
m->moving = true;
int x = MAX_SIDE - MAX_SIDE / 2, y = MAX_SIDE / 4, a, b;
while( true )
{
a = rand() % x + y; b = rand() % x + y;
if( _grid[a][b] == NONE ) break;
}
m->pos.set( a, b );
_grid[a][b] = MOVER;
}
void startMovers()
{
movers* m;
for( int c = 0; c < MAX_MOVERS; c++ )
{
m = &_movers[c];
addMover( m );
}
_state = MOVING;
}
void addToTree( movers* m )
{
m->moving = false;
_grid[m->pos.x][m->pos.y] = TREE;
if( ++_cellCount >= MAX_CELLS ) _state = REST;
COORD c = { 0, 1 };
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), c );
cout << "Cells added: " << _cellCount
<< " from " << MAX_CELLS << " => "
<< static_cast<float>( 100 * _cellCount ) /
static_cast<float>( MAX_CELLS )
<< "% ";
}
bool moveIt( movers* m )
{
point f[8]; int ff = 0;
for( int y = -1; y < 2; y++ )
{
for( int x = -1; x < 2; x++ )
{
if( !x && !y ) continue;
int a = m->pos.x + x, b = m->pos.y + y;
if( a < 0 || b < 0 || a >= MAX_SIDE || b >= MAX_SIDE )
{
addToTree( m );
return true;
}
switch( _grid[a][b] )
{
case TREE:
addToTree( m );
return true;
case NONE:
f[ff++].set( a, b );
}
}
}
if( ff < 1 ) return false;
_grid[m->pos.x][m->pos.y] = NONE;
m->pos = f[rand() % ff];
_grid[m->pos.x][m->pos.y] = MOVER;
return false;
}
void moveMovers()
{
movers* mm;
for( int m = 0; m < MAX_MOVERS; m++ )
{
mm = &_movers[m];
if( !mm->moving ) continue;
if( moveIt( mm ) && _cellCount < MAX_CELLS ) addMover( mm );
}
}
states _state;
BYTE _grid[MAX_SIDE][MAX_SIDE];
myBitmap _bmp;
int _cellCount;
movers _movers[MAX_MOVERS];
};
//--------------------------------------------------------------------
int main( int argc, char* argv[] )
{
ShowWindow( GetConsoleWindow(), SW_MAXIMIZE );
srand( GetTickCount() );
brownianTree tree;
DWORD now = GetTickCount();
while( tree.mainLoop() );
now = GetTickCount() - now;
cout << endl << endl << "It took "
<< now / 1000
<< " seconds to complete the task!" << endl << endl;
BitBlt( GetDC( GetConsoleWindow() ), 20, 90, MAX_SIDE, MAX_SIDE,
tree.getBmp()->getDC(), 0, 0, SRCCOPY );
system( "pause" );
return 0;
}
//--------------------------------------------------------------------
Common Lisp
When the random walk lands on a set pixel it sets the pixel at the previous position. An alternate method sets a pixel if the current position is vacant and at least one neighbour is set. The former produces denser trees than the latter. If compiled with SBCL, providing a command line argument will invoke the latter method. Requires Quicklisp library manager and the CL-GD package for producing PNG images.
;;; brownian.lisp
;;; sbcl compile: first load and then (sb-ext:save-lisp-and-die "brownian" :executable t :toplevel #'brownian::main)
(ql:quickload "cl-gd")
(defpackage #:brownian
(:use #:cl #:cl-gd))
(in-package #:brownian)
(defvar *size* 512)
(defparameter bitmap (make-array *size*))
(dotimes (i *size*)
(setf (svref bitmap i) (make-array *size* :element-type 'bit)))
;;; is pixel at coord set? returns coord if so otherwise nil if not set or invalid
;;; type:pair->pair|nil
(defun set-p (coord)
(and coord (= (sbit (svref bitmap (car coord)) (cdr coord)) 1) coord))
;;; valid coord predicate, return its arg if valid or nil otherwise
;;; type:pair->pair|nil
(defun coord-p (coord)
(and ((lambda (v hi) (and (>= v 0) (< v hi))) (car coord) *size*)
((lambda (v hi) (and (>= v 0) (< v hi))) (cdr coord) *size*)
coord))
;;; valid coord predicate for the ith neighbour, return its arg if valid or nil otherwise
;;; type:pair->pair|nil
(defun coordi-p (coord i)
(coord-p (cons (+ (car coord) (nth i '(-1 -1 -1 0 0 1 1 1)))
(+ (cdr coord) (nth i '(-1 0 1 -1 1 -1 0 1))))))
;;; random walk until out of bounds or hit occupied pixel
;;; assumes start is valid vacant coord, return start or nil if off-grid
;;; type:pair->pair|nil
(defun random-walk (start)
(let ((next (coordi-p start (random 8))))
(if (set-p next) start
(and next (random-walk next)))))
;;; random walk until out of bounds or or adjacent to occupied pixel
;;; assumes start is valid vacant coord, return start or nil if off-grid
;;; type:pair->pair|nil
(defun random-walk2 (start)
(if (some #'set-p
(remove-if #'null (mapcar (lambda (i) (coordi-p start i)) '(0 1 2 3 4 5 6 7))))
start
(let ((next (coordi-p start (random 8))))
(and next (random-walk2 next)))))
(defparameter use-walk2 nil)
(defun main ()
(setf *random-state* (make-random-state t)) ;; randomize
(when (cdr sb-ext:*posix-argv*) (setf use-walk2 t)) ;; any cmd line arg -> use alt walk algorithm
(with-image* (*size* *size*)
(allocate-color 0 0 0) ; background color
;;; set the desired number of pixels in image as a pct (10%) of total
(let ((target (truncate (* 0.10 (* *size* *size*))))
(green (allocate-color 104 156 84)))
(defun write-pixel (coord)
(set-pixel (car coord) (cdr coord) :color green)
(setf (sbit (svref bitmap (car coord)) (cdr coord)) 1)
coord)
;; initial point set
(write-pixel (cons (truncate (/ *size* 2)) (truncate (/ *size* 2))))
;; iterate until target # of pixels are set
(do ((i 0 i)
(seed (cons (random *size*) (random *size*)) (cons (random *size*) (random *size*))))
((= i target) )
(let ((newcoord (and (not (set-p seed)) (if use-walk2 (random-walk2 seed) (random-walk seed)))))
(when newcoord
(write-pixel newcoord)
(incf i)
;; report every 5% of progress
(when (zerop (rem i (round (* target 0.05))))
(format t "~A% done.~%" (round (/ i target 0.01))))))))
(write-image-to-file "brownian.png"
:compression-level 6 :if-exists :supersede)))
D
Uses the module of the Grayscale Image task. Partial
void main() {
import core.stdc.stdio, std.random, grayscale_image;
enum uint side = 600; // Square world side.
enum uint num_particles = 10_000;
static assert(side > 2 && num_particles < (side ^^ 2 * 0.7));
auto rng = unpredictableSeed.Xorshift;
ubyte[side][side] W; // World.
W[side / 2][side / 2] = 1; // Set tree root.
foreach (immutable _; 0 .. num_particles) {
// Random initial particle position.
OVER: uint x, y;
do {
x = uniform(1, side - 1, rng);
y = uniform(1, side - 1, rng);
} while (W[y][x]); // Assure the chosen cell is empty.
while (W[y-1][x-1] + W[y-1][x] + W[y-1][x+1] +
W[y][x-1] + W[y][x+1] +
W[y+1][x-1] + W[y+1][x] + W[y+1][x+1] == 0) {
// Randomly choose a direction (Moore neighborhood).
uint dxy = uniform(0, 8, rng);
if (dxy > 3) dxy++; // To avoid the center.
x += (dxy % 3) - 1;
y += (dxy / 3) - 1;
if (x < 1 || x >= side - 1 || y < 1 || y >= side - 1)
goto OVER;
}
W[y][x] = 1; // Touched, set the cell.
}
ubyte[] data = (&W[0][0])[0 .. side ^^ 2]; // Flat view.
data[] += 255;
Image!ubyte.fromData(data, side, side).savePGM("brownian_tree.pgm");
}
World side = 600, num_particles = 10_000, cropped (about 20 seconds run-time with dmd, about 4.3 seconds with ldc2):
Delphi
const
SIZE = 256;
NUM_PARTICLES = 1000;
procedure TForm1.Button1Click(Sender: TObject);
type
TByteArray = array[0..0] of Byte;
PByteArray = ^TByteArray;
var
B: TBitmap;
I: Integer;
P, D: TPoint;
begin
Randomize;
B := TBitmap.Create;
try
B.Width := SIZE;
B.Height := SIZE;
B.PixelFormat := pf8bit;
B.Canvas.Brush.Color := clBlack;
B.Canvas.FillRect(B.Canvas.ClipRect);
B.Canvas.Pixels[Random(SIZE), Random(SIZE)] := clWhite;
For I := 0 to NUM_PARTICLES - 1 do
Begin
P.X := Random(SIZE);
P.Y := Random(SIZE);
While true do
Begin
D.X := Random(3) - 1;
D.Y := Random(3) - 1;
Inc(P.X, D.X);
Inc(P.Y, D.Y);
If ((P.X or P.Y) < 0) or (P.X >= SIZE) or (P.Y >= SIZE) Then
Begin
P.X := Random(SIZE);
P.Y := Random(SIZE);
end
else if PByteArray(B.ScanLine[P.Y])^[P.X] <> 0 then
begin
PByteArray(B.ScanLine[P.Y-D.Y])^[P.X-D.X] := $FF;
Break;
end;
end;
end;
Canvas.Draw(0, 0, B);
finally
FreeAndNil(B);
end;
end;
EasyLang
color3 0 1 1
len f[] 200 * 200
move 50 50
rect 0.5 0.5
f[100 * 200 + 100] = 1
n = 9000
while i < n
repeat
x = random 200
y = random 200
until f[y * 200 + x] <> 1
.
while 1 = 1
xo = x
yo = y
x += random 3 - 1
y += random 3 - 1
if x < 0 or y < 0 or x >= 200 or y >= 200
break 1
.
if f[y * 200 + x] = 1
move xo / 2 yo / 2
rect 0.5 0.5
f[yo * 200 + xo] = 1
i += 1
if i mod 16 = 0
color3 0.2 + i / n 1 1
sleep 0
.
break 1
.
.
.
Factor
This example sets four spawn points, one in each corner of the image, giving the result a vague x-shaped appearance. For visual reasons, movement is restricted to diagonals. So be careful if you change the seed or spawns — they should all fall on the same diagonal.
USING: accessors images images.loader kernel literals math
math.vectors random sets ;
FROM: sets => in? ;
EXCLUDE: sequences => move ;
IN: rosetta-code.brownian-tree
CONSTANT: size 512
CONSTANT: num-particles 30000
CONSTANT: seed { 256 256 }
CONSTANT: spawns { { 10 10 } { 502 10 } { 10 502 } { 502 502 } }
CONSTANT: bg-color B{ 0 0 0 255 }
CONSTANT: fg-color B{ 255 255 255 255 }
: in-bounds? ( loc -- ? )
dup { 0 0 } ${ size 1 - dup } vclamp = ;
: move ( loc -- loc' )
dup 2 [ { 1 -1 } random ] replicate v+ dup in-bounds?
[ nip ] [ drop ] if ;
: grow ( particles -- particles' )
spawns random dup
[ 2over swap in? ] [ drop dup move swap ] until nip
swap [ adjoin ] keep ;
: brownian-data ( -- seq )
HS{ $ seed } clone num-particles 1 - [ grow ] times { }
set-like ;
: blank-bitmap ( -- bitmap )
size sq [ bg-color ] replicate B{ } concat-as ;
: init-img ( -- img )
<image>
${ size size } >>dim
BGRA >>component-order
ubyte-components >>component-type
blank-bitmap >>bitmap ;
: brownian-img ( -- img )
init-img dup brownian-data
[ swap [ fg-color swap first2 ] dip set-pixel-at ] with each
;
: save-brownian-tree-image ( -- )
brownian-img "brownian.png" save-graphic-image ;
MAIN: save-brownian-tree-image
- Output:
Fantom
using fwt
using gfx
class Main
{
public static Void main ()
{
particles := Particles (300, 200)
1000.times { particles.addParticle } // add 1000 particles
Window // open up a display for the final tree
{
title = "Brownian Tree"
EdgePane
{
center = ScrollPane { content = ParticleCanvas(particles) }
},
}.open
}
}
class Particles
{
Bool[][] image
Int height
Int width
new make (Int height, Int width)
{
this.height = height
this.width = width
// set up initial image as an array of booleans with one set cell
image = [,]
width.times |w|
{
row := [,]
height.times { row.add (false) }
image.add (row)
}
image[Int.random(0..<width)][Int.random(0..<height)] = true
}
Bool get (Int w, Int h) { return image[w][h] }
Void addParticle ()
{
x := Int.random(0..<width)
y := Int.random(0..<height)
Int dx := 0
Int dy := 0
while (!image[x][y]) // loop until hit existing part of the tree
{
dx = [-1,0,1].random
dy = [-1,0,1].random
if ((0..<width).contains(x + dx))
x += dx
else // did not change x, so set dx = 0
dx = 0
if ((0..<height).contains(y + dy))
y += dy
else
dy = 0
}
// put x,y back to just before move onto existing part of tree
x -= dx
y -= dy
image[x][y] = true
}
}
class ParticleCanvas : Canvas
{
Particles particles
new make (Particles particles) { this.particles = particles }
// provides canvas size for parent scrollpane
override Size prefSize(Hints hints := Hints.defVal)
{
Size(particles.width, particles.height)
}
// repaint the display
override Void onPaint (Graphics g)
{
g.brush = Color.black
g.fillRect(0, 0, size.w, size.h)
g.brush = Color.green
particles.width.times |w|
{
particles.height.times |h|
{
if (particles.get(w, h)) // draw a 1x1 square for each set particle
g.fillRect (w, h, 1, 1)
}
}
}
}
Fortran
For RCImageBasic and RCImageIO, see Basic bitmap storage/Fortran and Write ppm file#Fortran
program BrownianTree
use RCImageBasic
use RCImageIO
implicit none
integer, parameter :: num_particles = 1000
integer, parameter :: wsize = 800
integer, dimension(wsize, wsize) :: world
type(rgbimage) :: gworld
integer :: x, y
! init seed
call init_random_seed
world = 0
call draw_brownian_tree(world)
call alloc_img(gworld, wsize, wsize)
call fill_img(gworld, rgb(0,0,0))
do y = 1, wsize
do x = 1, wsize
if ( world(x, y) /= 0 ) then
call put_pixel(gworld, x, y, rgb(255, 255, 255))
end if
end do
end do
open(unit=10, file='browniantree.ppm', action='write')
call output_ppm(10, gworld)
close(10)
call free_img(gworld)
contains
! this code is taken from the GNU gfortran online doc
subroutine init_random_seed
integer :: i, n, clock
integer, dimension(:), allocatable :: seed
call random_seed(size = n)
allocate(seed(n))
call system_clock(count = clock)
seed = clock + 37 * (/ ( i - 1, i = 1, n) /)
call random_seed(put = seed)
deallocate(seed)
end subroutine init_random_seed
function randbetween(a, b) result(res) ! suppose a < b
integer, intent(in) :: a, b
integer :: res
real :: r
call random_number(r)
res = a + int((b-a)*r + 0.5)
end function randbetween
function bounded(v, ll, ul) result(res)
integer, intent(in) :: v, ll, ul
logical res
res = ( v >= ll ) .and. ( v <= ul )
end function bounded
subroutine draw_brownian_tree(w)
integer, dimension(:,:), intent(inout) :: w
integer :: px, py, dx, dy, i
integer :: xsize, ysize
xsize = size(w, 1)
ysize = size(w, 2)
w(randbetween(1, xsize), randbetween(1, ysize)) = 1
do i = 1, num_particles
px = randbetween(1, xsize)
py = randbetween(1, ysize)
do
dx = randbetween(-1, 1)
dy = randbetween(-1, 1)
if ( .not. bounded(dx+px, 1, xsize) .or. .not. bounded(dy+py, 1, ysize) ) then
px = randbetween(1, xsize)
py = randbetween(1, ysize)
else if ( w(px+dx, py+dy) /= 0 ) then
w(px, py) = 1
exit
else
py = py + dy
px = px + dx
end if
end do
end do
end subroutine draw_brownian_tree
end program
FreeBASIC
' version 16-03-2017
' compile with: fbc -s gui
Const As ULong w = 400
Const As ULong w1 = w -1
Dim As Long x, y, lastx, lasty
Dim As Long count, max = w * w \ 4
ScreenRes w, w, 8 ' windowsize 400 * 400, 8bit
' hit any key to stop or mouseclick on close window [X]
WindowTitle "hit any key to stop and close the window"
Palette 0, 0 ' black
Palette 1, RGB( 1, 1, 1) ' almost black
Palette 2, RGB(255, 255, 255) ' white
Palette 3, RGB( 0, 255, 0) ' green
Line (0, 0) - (w1, w1), 0, BF ' make field black
Line (0, 0) - (w1, w1), 1, B ' draw border in almost black color
Randomize Timer
x = Int(Rnd * 11) - 5
y = Int(Rnd * 11) - 5
PSet(w \ 2 + x, w \ 2 + y), 3 ' place seed near center
Do
Do ' create new particle
x = Int(Rnd * w1) + 1
y = Int(Rnd * w1) + 1
Loop Until Point(x, y) = 0 ' black
PSet(x, y), 2
Do
lastx = x
lasty = y
Do
x = lastx + Int(Rnd * 3) -1
y = lasty + Int(Rnd * 3) -1
Loop Until Point(x, y) <> 1
If Point(x, y) = 3 Then
PSet(lastx, lasty), 3
Exit Do ' exit do loop and create new particle
End If
PSet(lastx, lasty), 0
PSet(x,y), 2
If Inkey <> "" Or Inkey = Chr(255) + "k" Then
End
End If
Loop
count += 1
Loop Until count > max
Beep : Sleep 5000
End
Gnuplot
Plotting helper file for load command
plotff.gp - Plotting from any data-file with 2 columns (space delimited), and writing to png-file.
Especially useful to plot colored fractals using points.
## plotff.gp 11/27/16 aev
## Plotting from any data-file with 2 columns (space delimited), and writing to png-file.
## Especially useful to plot colored fractals using points.
## Note: assign variables: clr, filename and ttl (before using load command).
reset
set terminal png font arial 12 size 640,640
ofn=filename.".png"
set output ofn
unset border; unset xtics; unset ytics; unset key;
set size square
dfn=filename.".dat"
set title ttl font "Arial:Bold,12"
plot dfn using 1:2 with points pt 7 ps 0.5 lc @clr
set output
Versions #1 - #4. Plotting from PARI/GP generated dat-files
Note: dat-files are [PARI/GP] generated output files.
## BTff.gp 11/27/16 aev
## Plotting 6 Brownian tree pictures.
## dat-files are PARI/GP generated output files:
## http://rosettacode.org/wiki/Brownian_tree#PARI.2FGP
#cd 'C:\gnupData'
##BT1
clr = '"dark-green"'
filename = "BTAH1"
ttl = "Brownian Tree v.#1"
load "plotff.gp"
##BT2
clr = '"brown"'
filename = "BTOC1"
ttl = "Brownian Tree v.#2"
load "plotff.gp"
##BT3
clr = '"navy"'
filename = "BTSE1"
ttl = "Brownian Tree v.#3"
load "plotff.gp"
##BT41
clr = '"red"'
filename = "BTPB1"
ttl = "Brownian Tree v.#4-1"
load "plotff.gp"
##BT42
clr = '"red"'
filename = "BTPB2"
ttl = "Brownian Tree v.#4-2"
load "plotff.gp"
##BT43
clr = '"red"'
filename = "BTPB3"
ttl = "Brownian Tree v.#4-3"
load "plotff.gp"
- Output:
1. All BTff.gp commands. 2. All plotted png-files: BT1gp.png, BT2gp.png, BT3gp.png, BT41gp.png, BT43gp.png, BT43gp.png.
Go
The interpretation here of "collide" in the case of a new particle generated on top of a pixel of the existing tree is not to ignore the particle, but to find a place for it nearby. This properly increases the brightness of the area, reflecting that a particle was generated in the area. Visually, it appears to strengthen existing spines of the tree.
Using standard image library: <syntaxhighlight lang="go">package main
import (
"fmt" "image" "image/color" "image/png" "math/rand" "os"
)
const w = 400 // image width const h = 300 // image height const n = 15000 // number of particles to add const frost = 255 // white
var g *image.Gray
func main() {
g = image.NewGray(image.Rectangle{image.Point{0, 0}, image.Point{w, h}}) // off center seed position makes pleasingly asymetrical tree g.SetGray(w/3, h/3, color.Gray{frost})
generate:
for a := 0; a < n; { // generate random position for new particle rp := image.Point{rand.Intn(w), rand.Intn(h)} if g.At(rp.X, rp.Y).(color.Gray).Y == frost { // position is already set. find a nearby free position. for { rp.X += rand.Intn(3) - 1 rp.Y += rand.Intn(3) - 1 // execpt if we run out of bounds, consider the particle lost. if !rp.In(g.Rect) { continue generate } if g.At(rp.X, rp.Y).(color.Gray).Y != frost { break } } } else { // else particle is in free space. let it wander // until it touches tree for !hasNeighbor(rp) { rp.X += rand.Intn(3) - 1 rp.Y += rand.Intn(3) - 1 // but again, if it wanders out of bounds consider it lost. if !rp.In(g.Rect) { continue generate } } } // x, y now specify a free position toucing the tree. g.SetGray(rp.X, rp.Y, color.Gray{frost}) a++ // progress indicator if a%100 == 0 { fmt.Println(a, "of", n) } } f, err := os.Create("tree.png") if err != nil { fmt.Println(err) return } err = png.Encode(f, g) if err != nil { fmt.Println(err)