Bitmap/Bresenham's line algorithm: Difference between revisions
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(Added Commodore BASIC solution) |
m (Removed magic number) |
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2010 rem p0 == plot point x |
2010 rem p0 == plot point x |
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2020 rem p1 == plot point y |
2020 rem p1 == plot point y |
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2030 sl=p0+(p1* |
2030 sl=p0+(p1*sw) |
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2040 rem make sure we dont write beyond screen memory |
2040 rem make sure we dont write beyond screen memory |
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2050 if sl<(sw*sh) then poke sc+sl,pc |
2050 if sl<(sw*sh) then poke sc+sl,pc |