Audio frequency generator: Difference between revisions
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(Added SuperCollider example) |
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{ SinOsc.ar(440) * 0.2 }.play; |
{ SinOsc.ar(440) * 0.2 }.play; |
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// use the cursor position to adjust frequency and amplitude |
// use the cursor position to adjust frequency and amplitude (ranges are exponential) |
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// ranges are exponential |
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{ SinOsc.ar(MouseX.kr(40, 20000, 1)) * MouseY.kr(0.001, 0.5, 1) }.play; |
{ SinOsc.ar(MouseX.kr(40, 20000, 1)) * MouseY.kr(0.001, 0.5, 1) }.play; |
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