Window management

From Rosetta Code
Revision as of 14:05, 9 June 2014 by rosettacode>JBanana (Added Java implementation)
Task
Window management
You are encouraged to solve this task according to the task description, using any language you may know.

Treat windows or at least window identities as first class objects.

  • Store window identities in variables, compare them for equality.
  • Provide examples of performing some of the following:
    • hide, show, close, minimize, maximize, move, and resize a window.

The window of interest may or may not have been created by your program.

AutoHotkey

<lang AutoHotkey>F1::  ;; when user hits the F1 key, do the following WinGetTitle, window, A  ; get identity of active window into a variable WinMove, %window%, , 100, 100, 800, 800 ; move window to coordinates, 100, 100

                                       ; and change size to 800 x 800 pixels

sleep, 2000 WinHide, % window  ; hide window TrayTip, hidden, window is hidden, 2 sleep, 2000 WinShow, % window  ; show window again loop, {

 inputbox, name, what was the name of your window? 
 if (name = window) ; compare window variables for equality
 {
   msgbox you got it
   break
 }
else try again

} WinClose, % window return</lang>

BBC BASIC

<lang bbcbasic> SWP_NOMOVE = 2

     SWP_NOZORDER = 4
     SW_MAXIMIZE = 3
     SW_MINIMIZE = 6
     SW_RESTORE = 9
     SW_HIDE = 0
     SW_SHOW = 5
     
     REM Store window handle in a variable:
     myWindowHandle% = @hwnd%
     
     PRINT "Hiding the window in two seconds..."
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_HIDE
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_SHOW
     PRINT "Windows shown again."
     
     PRINT "Minimizing the window in two seconds..."
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_MINIMIZE
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_RESTORE
     PRINT "Maximizing the window in two seconds..."
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_MAXIMIZE
     WAIT 200
     SYS "ShowWindow", myWindowHandle%, SW_RESTORE
     PRINT "Now restored to its normal size."
     
     PRINT "Resizing the window in two seconds..."
     WAIT 200
     SYS "SetWindowPos", myWindowHandle%, 0, 0, 0, 400, 200, \
     \    SWP_NOMOVE OR SWP_NOZORDER
     
     PRINT "Closing the window in two seconds..."
     WAIT 200
     QUIT</lang>

HicEst

<lang hicest>CHARACTER title="Rosetta Window_management" REAL :: w=-333, h=25, x=1, y=0.5 ! pixels < 0, relative window size 0...1, script character size > 1

 WINDOW(WINdowhandle=wh, Width=w, Height=h, X=x, Y=y, TItle=title) ! create, on return size/pos VARIABLES are set to script char
 WINDOW(WIN=wh, MINimize)    ! minimize
 WINDOW(WIN=wh, SHowNormal)  ! restore
 WINDOW(WIN=wh, X=31, Y=7+4) !<-- move upper left here (col 31, row 7 + ~4 rows for title, menus, toolbar. Script window in upper left screen)
 WINDOW(WIN=wh, MAXimize)    ! maximize (hides the script window)
 WINDOW(Kill=wh)             ! close

END</lang>

Icon and Unicon

The demo program opens three windows, one with a running commentary on the action. <lang Icon>link graphics

procedure main()

  Delay := 3000
  W1 := open("Window 1","g","resize=on","size=400,400","pos=100,100","bg=black","fg=red") |
        stop("Unbale to open window 1")
  W2 := open("Window 2","g","resize=on","size=400,400","pos=450,450","bg=blue","fg=yellow") |
        stop("Unbale to open window 2")
  W3 := open("Window 3","g","resize=on","size=400,400","pos=600,150","bg=orange","fg=black") |
        stop("Unbale to open window 3")
  WWrite(W3,"Opened three windows")
  
  WWrite(W3,"Window 1&2 with rectangles")
  every Wx := W1 | W2 | W3 do
     if Wx ~=== W3 then 
        FillRectangle(Wx,50,50,100,100)     
  
  delay(Delay) 
  WWrite(W3,"Window 1 rasied")   
  Raise(W1)

  delay(Delay)
  WWrite(W3,"Window 2 hidden")   
  WAttrib(W2,"canvas=hidden")
  
  delay(Delay) 
  WWrite(W3,"Window 2 maximized")    
  WAttrib(W2,"canvas=maximal")
  Raise(W3)
  delay(Delay)   
  WWrite(W3,"Window 2 restored & resized") 
  WAttrib(W2,"canvas=normal")
  WAttrib(W2,"size=600,600")
  
  delay(Delay)
  WWrite(W3,"Window 2 moveded")    
  WAttrib(W2,"posx=700","posy=300")
  
  delay(Delay) 
  WWrite(W3,"Window 2 minimized")     
  WAttrib(W2,"canvas=iconic")  
  
  delay(Delay) 
  WWrite(W3,"Window 2 restored")
  WAttrib(W2,"canvas=normal")  # restore as maximal, possible bug
  
  delay(Delay)
  WWrite(W3,"Enter Q or q here to quit") 
  WDone(W3)         

end</lang>

graphics.icn provides graphics

Java

Java cannot (easily) manipulate windows created by other programs. This code manipulates windows that it has created, but any window created in the same JVM can be controlled similarly. This example uses Swing - for AWT or SWT go figure. <lang Java>import java.awt.BorderLayout; import java.awt.EventQueue; import java.awt.Frame; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.lang.reflect.InvocationTargetException; import javax.swing.AbstractAction; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.border.EmptyBorder;

public class WindowController extends JFrame {

  // Create UI on correct thread
  public static void main( final String[] args ) {
     EventQueue.invokeLater (
        new Runnable() {
           public void run() {
              new WindowController();
           }
        }
     );
  }
  private JComboBox list;
  // Button class to call the right method
  private class ControlButton extends JButton {
     private ControlButton( final String name ) {
        super(
           new AbstractAction( name ) {
              public void actionPerformed( final ActionEvent e ) {
                 try {
                    WindowController.class.getMethod( "do" + name )
                       .invoke ( WindowController.this );
                 } catch ( final Exception x ) { // poor practice
                    x.printStackTrace();        // also poor practice
                 }
              }
           }
        );
     }
  }
  // UI for controlling windows
  public WindowController() {
     super( "Controller" );
     final JPanel main = new JPanel();
     final JPanel controls = new JPanel();
     setLocationByPlatform( true );
     setResizable( false );
     setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
     setLayout( new BorderLayout( 3, 3 ) );
     getRootPane().setBorder( new EmptyBorder( 3, 3, 3, 3 ) );
     add( new JLabel( "Add windows and control them." ), BorderLayout.NORTH );
     main.add( list = new JComboBox() );
     add( main, BorderLayout.CENTER );
     controls.setLayout( new GridLayout( 0, 1, 3, 3 ) );
     controls.add( new ControlButton( "Add"      ) );
     controls.add( new ControlButton( "Hide"     ) );
     controls.add( new ControlButton( "Show"     ) );
     controls.add( new ControlButton( "Close"    ) );
     controls.add( new ControlButton( "Maximise" ) );
     controls.add( new ControlButton( "Minimise" ) );
     controls.add( new ControlButton( "Move"     ) );
     controls.add( new ControlButton( "Resize"   ) );
     add( controls, BorderLayout.EAST );
     pack();
     setVisible( true );
  }
  // These are the windows we're controlling, but any JFrame would do
  private static class ControlledWindow extends JFrame {
     private int num;
     public ControlledWindow( final int num ) {
        super( Integer.toString( num ) );
        this.num = num;
        setLocationByPlatform( true );
        getRootPane().setBorder( new EmptyBorder( 3, 3, 3, 3 ) );
        setDefaultCloseOperation( JFrame.DISPOSE_ON_CLOSE );
        add( new JLabel( "I am window " + num + ". Use the controller to control me." ) );
        pack();
        setVisible( true );
     }
     public String toString() {
        return "Window " + num;
     }
  }
  // Here comes the useful bit - window control code
  // Everything else was just to allow us to do this!
  public void doAdd() {
     list.addItem( new ControlledWindow( list.getItemCount () + 1 ) );
     pack();
  }
  public void doHide() {
     ( ( JFrame ) list.getSelectedItem() ).setVisible( false );
  }
  public void doShow() {
     ( ( JFrame ) list.getSelectedItem() ).setVisible( true );
  }
  public void doClose() {
     ( ( JFrame ) list.getSelectedItem() ).dispose();
  }
  public void doMinimise() {
     ( ( JFrame ) list.getSelectedItem() ).setState( Frame.ICONIFIED );
  }
  public void doMaximise() {
     ( ( JFrame ) list.getSelectedItem() ).setExtendedState( Frame.MAXIMIZED_BOTH );
  }
  public void doMove() {
     ( ( JFrame ) list.getSelectedItem() ).setLocation
     (
        Integer.parseInt( JOptionPane.showInputDialog( "Horizontal position?" ) ),
        Integer.parseInt( JOptionPane.showInputDialog( "Vertical position?" ) )
     );
  }
  public void doResize() {
     final JFrame window = ( JFrame ) list.getSelectedItem();
     window.setBounds
     (
        window.getX(),
        window.getY(),
        Integer.parseInt( JOptionPane.showInputDialog( "Width?" ) ),
        Integer.parseInt( JOptionPane.showInputDialog( "Height?" ) )
     );
  }

} </lang>

Mathematica

Mathematica can only easily access and control windows created by itself.

<lang Mathematica>nb=NotebookCreate[]; (*Create a window and store in a variable*) nb===nb2 (*test for equality with another window object*) SetOptions[nb,Visible->False](*Hide*) SetOptions[nb,Visible->True](*Show*) NotebookClose[nb] (*Close*) SetOptions[nb,WindowMargins->{{x,Automatic},{y,Automatic}}](*Move to x,y screen position*) SetOptions[nb,WindowSize->{100,100}](*Resize*)</lang>

Nimrod

<lang nimrod>import

 gdk2, glib2, gtk2,
 os

proc thisDestroy(widget: pWidget, data: pgpointer){.cdecl.} =

 main_quit()

proc thisMax(widget: pWidget, data: pgpointer){.cdecl.} =

 maximize(get_parent_window(widget))

proc thisUnmax(widget: pWidget, data: pgpointer){.cdecl.} =

 unmaximize(get_parent_window(widget))

proc thisIcon(widget: pWidget, data: pgpointer){.cdecl.} =

 iconify(get_parent_window(widget))

proc thisDeicon(widget: pWidget, data: pgpointer){.cdecl.} =

 deiconify(get_parent_window(widget))

proc thisHide(widget: pWidget, data: pgpointer){.cdecl.} =

 hide(get_parent_window(widget))
 sleep(5)
 show(get_parent_window(widget))
 

proc thisShow(widget: pWidget, data: pgpointer){.cdecl.} =

 show(get_parent_window(widget))

var isshifted: bool = false

proc thisMove(widget: pWidget, data: pgpointer){.cdecl.} =

 var w, h: gint
 get_size(get_parent_window(widget), Addr(w), Addr(h))
 if isshifted:
    move(get_parent_window(widget), w-10, h-10)
 else:
    move(get_parent_window(widget), w+10, h+10)
 isshifted = not isshifted
 

nimrod_init() var window = window_new(gtk2.WINDOW_TOPLEVEL) discard allow_grow(window) set_title(window,"Window management") var stackbox = vbox_new(TRUE, 10) var bmax = button_new("maximize") var bunmax = button_new("unmaximize") var bicon = button_new("iconize") var bdeicon = button_new("deiconize") var bhide = button_new("hide") var bshow = button_new("show") var bmove = button_new("move") var bquit = button_new("Quit")

pack_start(stackbox, bmax, TRUE, TRUE, 0) pack_start(stackbox, bunmax, TRUE, TRUE, 0) pack_start(stackbox, bicon, TRUE, TRUE, 0) pack_start(stackbox, bdeicon, TRUE, TRUE, 0) pack_start(stackbox, bhide, TRUE, TRUE, 0) pack_start(stackbox, bshow, TRUE, TRUE, 0) pack_start(stackbox, bmove, TRUE, TRUE, 0) pack_start(stackbox, bquit, TRUE, TRUE, 0) set_border_width(Window, 5) add(window, stackbox) discard signal_connect(window, "destroy",

                  SIGNAL_FUNC(thisDestroy), nil)

discard signal_connect(bicon, "clicked",

                  SIGNAL_FUNC(thisIcon), nil)

discard signal_connect(bdeicon, "clicked",

                  SIGNAL_FUNC(thisDeicon), nil)

discard signal_connect(bmax, "clicked",

                  SIGNAL_FUNC(thisMax), nil)

discard signal_connect(bunmax, "clicked",

                  SIGNAL_FUNC(thisUnmax), nil)

discard signal_connect(bhide, "clicked",

                  SIGNAL_FUNC(thisHide), nil)

discard signal_connect(bshow, "clicked",

                  SIGNAL_FUNC(thisShow), nil)

discard signal_connect(bmove, "clicked",

                  SIGNAL_FUNC(thismove), nil)                   

discard signal_connect(bquit, "clicked",

                  SIGNAL_FUNC(thisDestroy), nil)

show_all(window) main()</lang>


Oz

We use QTk, Oz' default GUI toolkit. QTk takes a declarative description of the GUI and from this creates objects which represent the GUI parts. So windows are represented by objects and thus have an identity.

We create two windows with a simple GUI. The user can use each window to send messages to the window or its neighboring window. (Sending messages is the same as 'calling methods' in Oz.)

We also wrap the Window objects in a procedure in order to extend their functionality. This is interesting because it shows how to extend an object's interface even when we don't have control over object creation.

<lang oz>declare

 [QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
 %% The messages that can be sent to the windows.
 WindowActions =
 [hide show close
  iconify deiconify
  maximize restore
  set(minsize:minsize(width:400 height:400))
  set(minsize:minsize(width:200 height:200))
  set(geometry:geometry(x:0 y:0))
  set(geometry:geometry(x:500 y:500))
 ]
 %% Two windows, still uninitialized.
 Windows = windows(window1:_
                   window2:_)
 fun {CreateWindow}
    Message = {NewCell WindowActions.1}
    ReceiverName = {NewCell {Arity Windows}.1}
    fun {ButtonText}
       "Send"#"  "#{ValueToString @Message}#"  to  "#@ReceiverName
    end
    Button
    Desc =
    td(title:"Window Management"
       lr(listbox(init:{Arity Windows}
                  glue:nswe
                  tdscrollbar:true
                  actionh:proc {$ W}
                             ReceiverName := {GetSelected W}
                             {Button set(text:{ButtonText})}
                          end
                 )
          listbox(init:{Map WindowActions ValueToString}
                  glue:nswe
                  tdscrollbar:true
                  actionh:proc {$ A}
                             Message := {GetSelected A}
                             {Button set(text:{ButtonText})}
                          end
                 )
          glue:nswe
         )
       button(text:{ButtonText}
              glue:we
              handle:Button
              action:proc {$}
                        {Windows.@ReceiverName @Message}
                     end
             )
      )
    Window = {Extend {QTk.build Desc}}
 in
    {Window show}
    Window
 end
 %% Adds two methods to a toplevel instance.
 %% For maximize and restore we have to interact directly with Tk
 %% because that functionality is not part of the QTk library.
 fun {Extend Toplevel}
    proc {$ A}
       case A of maximize then
          {Tk.send wm(state Toplevel zoomed)}
       [] restore then
          {Tk.send wm(state Toplevel normal)}
       else
          {Toplevel A}
       end
    end
 end
 %% Returns the current entry of a listbox
 %% as an Oz value.
 fun {GetSelected LB}
    Entries = {LB get($)}
    Index = {LB get(firstselection:$)}
 in
    {Compiler.virtualStringToValue {Nth Entries Index}}
 end
 fun {ValueToString V}
    {Value.toVirtualString V 100 100}
 end

in

 {Record.forAll Windows CreateWindow}</lang>

Perl

This is a translation of the Tcl solution for this task.

The preferred way of using Tk with perl is through the (relatively modern) Tkx module, not the (quite old) Tk module (also known as perl/tk), which my code uses.

I wrote the code using the Tk module, as that's what I had on my computer, and I was too lazy to install Tkx. Translating from perl/tk to Tkx should be fairly trivial.

<lang Perl>#!perl use strict; use warnings; use Tk;

my $mw; my $win; my $lab;

  1. How to open a window.

sub openWin { if( $win ) { $win->deiconify; $win->wm('state', 'normal'); } else { eval { $win->destroy } if $win; $win = $mw->Toplevel; $win->Label(-text => "This is the window being manipulated") ->pack(-fill => 'both', -expand => 1); $lab->configure(-text => "The window object is:\n$win"); } }

  1. How to close a window

sub closeWin { return unless $win; $win->destroy; $lab->configure(-text => ); undef $win; }

  1. How to minimize a window

sub minimizeWin { return unless $win; $win->iconify; }

  1. How to maximize a window

sub maximizeWin { return unless $win; $win->wm('state', 'zoomed'); eval { $win->wmAttribute(-zoomed => 1) }; # Hack for X11 }

  1. How to move a window

sub moveWin { return unless $win; my ($x, $y) = $win->geometry() =~ /\+(\d+)\+(\d+)\z/ or die; $_ += 10 for $x, $y; $win->geometry("+$x+$y"); }

  1. How to resize a window

sub resizeWin { return unless $win; my ($w, $h) = $win->geometry() =~ /^(\d+)x(\d+)/ or die; $_ += 10 for $w, $h; $win->geometry($w . "x" . $h); }

$mw = MainWindow->new; for my $label0 ($mw->Label(-text => 'Window handle:')) { $lab = $mw->Label(-text => ); $label0->grid($lab); }

my @binit = ('Open/Restore' => \&openWin, Close => \&closeWin, Minimize => \&minimizeWin, Maximize => \&maximizeWin, Move => \&moveWin, Resize => \&resizeWin);

while( my ($text, $callback) = splice @binit, 0, 2 ) { $mw->Button(-text => $text, -command => $callback)->grid('-'); }

MainLoop();

__END__ </lang>

In the Tcl code I translated from, the second label of the main window had a textvariable attribute. For some reason, this didn't work correctly for me, either due to a bug in Tk.pm, or some other reason. Because of that, I kept around a handle to that second label ($lab), and called configure on it when I needed it's text to change.

Doubtless some more modern Tk binding (such as Tkx, or perhaps Tcl::Tk) would handle that better.

PicoLisp

The following works on ErsatzLisp, the Java version of PicoLisp. <lang PicoLisp>$ ersatz/pil +

(setq
  JFrame         "javax.swing.JFrame"
  MAXIMIZED_BOTH (java (public JFrame 'MAXIMIZED_BOTH))
  ICONIFIED      (java (public JFrame 'ICONIFIED))
  Win            (java JFrame T "Window") )

-> $JFrame

  1. Compare for equality
(== Win Win)

-> T

  1. Set window visible

(java Win 'setLocation 100 100) (java Win 'setSize 400 300) (java Win 'setVisible T)

  1. Hide window

(java Win 'hide)

  1. Show again

(java Win 'setVisible T)

  1. Move window

(java Win 'setLocation 200 200)

  1. Iconify window

(java Win 'setExtendedState

  (| (java (java Win 'getExtendedState)) ICONIFIED) )
  1. De-conify window

(java Win 'setExtendedState

  (& (java (java Win 'getExtendedState)) (x| (hex "FFFFFFFF") ICONIFIED)) )
  1. Maximize window

(java Win 'setExtendedState

  (| (java (java Win 'getExtendedState)) MAXIMIZED_BOTH) )
  1. Close window

(java Win 'dispose)</lang>

PureBasic

<lang PureBasic>;- Create a linked list to store created windows. NewList Windows() Define i, j, dh, dw, flags, err$, x, y

- Used sub-procedure to simplify the error handling

Procedure HandleError(Result, Text.s,ErrorLine=0,ExitCode=0)

 If Not Result
   MessageRequester("Error",Text)
   End ExitCode
 EndIf
 ProcedureReturn Result

EndProcedure

- Window handling procedures

Procedure Minimize(window)

 SetWindowState(window,#PB_Window_Minimize)

EndProcedure

Procedure Normalize(window)

 SetWindowState(window,#PB_Window_Normal)

EndProcedure

- Get enviroment data

HandleError(ExamineDesktops(), "Failed to examine you Desktop.") dh=HandleError(DesktopHeight(0),"Could not retrieve DesktopHight")/3 dw=HandleError(DesktopWidth(0), "Could not retrieve DesktopWidth")/3

- Now, creating 9 windows

flags=#PB_Window_SystemMenu err$="Failed to open Window" For i=0 To 8

 j=HandleError(OpenWindow(#PB_Any,i*10,i*10+30,10,10,Str(i),flags),err$)
 SmartWindowRefresh(j, 1) 
 AddElement(Windows())
 Windows()=j

Next i Delay(1000)

- Call a sub-routine for each Window stored in the list.

ForEach Windows()

 Minimize(Windows())

Next Delay(1000)

- and again

ForEach Windows()

 Normalize(Windows())

Next Delay(1000)

- Spread them evenly

ForEach Windows()

 ResizeWindow(Windows(),x*dw,y*dh,dw-15,dh-35)
 x+1
 If x>2
   x=0: y+1
 EndIf

Next Delay(2000)

End</lang>

Python

Works with: Python version 3.x
Library: tkinter

Using the tkinter GUI: <lang Python> from tkinter import * import tkinter.messagebox

def maximise(): """get screenwidth and screenheight, and resize window to that size. Also move to 0,0""" root.geometry("{}x{}+{}+{}".format(root.winfo_screenwidth(), root.winfo_screenheight(), 0, 0))

def minimise(): """Iconify window to the taskbar. When reopened, the window is unfortunately restored to its original state, NOT its most recent state.""" root.iconify()

def delete(): """create a modal dialog. If answer is "OK", quit the program""" if tkinter.messagebox.askokcancel("OK/Cancel","Are you sure?"): root.quit()

root = Tk()

mx=Button(root,text="maximise",command=maximise) mx.grid() mx.bind(maximise)

mn=Button(root,text="minimise",command=minimise) mn.grid() mn.bind(minimise)

  1. catch exit events, including "X" on title bar.

root.protocol("WM_DELETE_WINDOW",delete)

mainloop() </lang>

Racket

<lang racket>

  1. lang racket/gui

(define (say . xs) (printf ">>> ~a\n" (apply ~a xs)) (flush-output))

(define frame (new frame% [label "Demo"] [width 400] [height 400])) (say "frame = " frame) ; plain value

(say 'Show) (send frame show #t) (sleep 1) (say 'Hide) (send frame show #f) (sleep 1) (say 'Show) (send frame show #t) (sleep 1) (say 'Minimize) (send frame iconize #t) (sleep 1) (say 'Restore) (send frame iconize #f) (sleep 1) (say 'Maximize) (send frame maximize #t) (sleep 1) (say 'Restore) (send frame maximize #f) (sleep 1) (say 'Move) (send frame move 100 100) (sleep 1) (say 'Resize) (send frame resize 100 100) (sleep 1) (say 'Close) (send frame show #f) (sleep 1) ; that's how we close a window </lang>

Tcl

Library: Tk

<lang tcl>package require Tk

  1. How to open a window

proc openWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       # Already existing; just reset
       wm deiconify $win
       wm state $win normal
       return
   }
   catch {destroy $win} ;# Squelch the old one
   set win [toplevel .t]
   pack [label $win.label -text "This is the window being manipulated"] \
       -fill both -expand 1

}

  1. How to close a window

proc closeWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       destroy $win
   }

}

  1. How to minimize a window

proc minimizeWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       wm state $win iconic
   }

}

  1. How to maximize a window

proc maximizeWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       wm state $win zoomed
       catch {wm attribute $win -zoomed 1} ;# Hack for X11
   }

}

  1. How to move a window

proc moveWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       scan [wm geometry $win] "%dx%d+%d+%d" width height x y
       wm geometry $win +[incr x 10]+[incr y 10]
   }

}

  1. How to resize a window

proc resizeWin {} {

   global win
   if {[info exists win] && [winfo exists $win]} {
       scan [wm geometry $win] "%dx%d+%d+%d" width height x y
       wm geometry $win [incr width 10]x[incr height 10]
   }

}

grid [label .l -text "Window handle:"] [label .l2 -textvariable win] grid [button .b1 -text "Open/Reset" -command openWin] - grid [button .b2 -text "Close" -command closeWin] - grid [button .b3 -text "Minimize" -command minimizeWin] - grid [button .b4 -text "Maximize" -command maximizeWin] - grid [button .b5 -text "Move" -command moveWin] - grid [button .b6 -text "Resize" -command resizeWin] -</lang>