WebGL rotating F: Difference between revisions

m
→‎{{header|J}}: remove debugging code
m (→‎{{header|J}}: ... use javascript syntax highlight here)
m (→‎{{header|J}}: remove debugging code)
Line 40:
gl.shaderSource(shader, src);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(shader));
gl.attachShader(P, shader);
}
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