User talk:EdK: Difference between revisions

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I'm not exactly sure how to do this in this contect. [[User:EdK|-EdK]] 20:40, 19 August 2010 (UTC)
:* I think the pyGame->SDL->OpenGL can be captured. [[User:Ce]] and [[User:Coderjoe]] have been doing a lot of work in sussing out the specifics of how SMW operates.
:* I agree about the MPI considerations. It's rather similar to the variations between BASIC, FORTH, SQL or LISP implementations, when you look at it in a particular way. Each is similar, but significantly vary between implementations to the point where some implementations are considered to be their own languages. I'd ''love'' to find a way to decently capture that!
:* I don't know that the particular version of the ISO89 runtime has practical value, but it ''is'' a distinction in how code may operate between compilers that purport to implement it, due to compiler-specific bugs and omissions. (If it were possible to break down the standard/implementation relationship by implemented/unimplemented/buggy components, I'd certainly prefer ''that!'') --[[User:Short Circuit|Michael Mol]] 15:55, 20 August 2010 (UTC)