User input/Graphical: Difference between revisions

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</lang>
</lang>


=={{header|Mathematica}}==
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<lang Mathematica>str = InputString["Input a string"]; nb =
<lang Mathematica>str = InputString["Input a string"]; nb =
InputString["Input a number"]; Print[str, " " , ToString@nb]</lang>
InputString["Input a number"]; Print[str, " " , ToString@nb]</lang>

Example usage:
Example usage:
<pre>
<pre>

Revision as of 11:40, 5 September 2021

Task
User input/Graphical
You are encouraged to solve this task according to the task description, using any language you may know.


In this task, the goal is to input a string and the integer 75000, from graphical user interface.


See also: User input/Text

AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits

<lang AArch64 Assembly> /* ARM assembly AARCH64 Raspberry PI 3B */ /* program inputWin64.s */

/*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc"

.equ YPOSTEXTINPUT, 18 .equ LGBUFFER, 50 .equ FONTSIZE, 6 /* constantes X11 */ .equ KeyPressed, 2 .equ ButtonPress, 4 .equ ButtonPress, 4 .equ EnterNotify, 7 .equ LeaveNotify, 8 .equ ClientMessage, 33 .equ KeyPressMask, 1 .equ ButtonPressMask, 4 .equ ButtonReleaseMask, 8 .equ ExposureMask, 1<<15 .equ StructureNotifyMask, 1<<17 .equ EnterWindowMask, 1<<4 .equ LeaveWindowMask, 1<<5

.equ CWBorderWidth, 1<<4


/* structures descriptions are in end oh this program */

/*******************************************/ /* Initialized data */ /*******************************************/ .data szRetourligne: .asciz "\n" szMessErreur: .asciz "Server X11 not found.\n" szMessErrfen: .asciz "Error create X11 window.\n" szMessErrGC: .asciz "Error create Graphic Context.\n" szMessErrButton: .asciz "Error create button.\n" szMessErrButtonGC: .asciz "Error create button Graphic Context.\n" szMessErrInput: .asciz "Error create input window.\n" szMessErrInputGC: .asciz "Error create input Graphic Context.\n" //szMessGoodBye: .asciz "There have been no clicks yet" szCursor: .asciz "_" szTextButton: .asciz "PUSH" szMessResult: .asciz "Text : @ Value @ " szLibText: .asciz "Text :" szLibValue: .asciz "Value : "

szLibDW: .asciz "WM_DELETE_WINDOW" // message close window

/*******************************************/ /* UnInitialized data */ /*******************************************/ .bss .align 4 qDisplay: .skip 8 // Display address qDefScreen: .skip 8 // Default screen address identWin: .skip 8 // window ident qCounterClic: .skip 8 // counter clic button //qLongTexte: .skip 8 //ptZoneS: .skip 8 // pointeur zone saisie ptMessage: .skip 8 // final message pointer sZoneConv: .skip 24 wmDeleteMessage: .skip 16 // ident close message stEvent: .skip 400 // provisional size

stButton: .skip BT_fin buffer: .skip 500 stInputText: .skip Input_fin stInputValue: .skip Input_fin stWindowChge: .skip XWCH_fin sSaisieCar: .skip LGBUFFER sTexteSaisi: .skip LGBUFFER sValueSaisi: .skip LGBUFFER key: .skip 4 // code touche /**********************************************/ /* -- Code section */ /**********************************************/ .text .global main // program entry main: // INFO: main

   mov x0,#0                  // open server X
   bl XOpenDisplay
   cmp x0,#0
   beq erreur
                              //  Ok return Display address
   ldr x1,qAdrqDisplay
   str x0,[x1]                // store Display address for future use
   mov x28,x0                 // and in register 28

   ldr x2,[x28,Disp_default_screen] // load default screen
   ldr x1,qAdrqDefScreen
   str x2,[x1]                      //store default_screen
   mov x2,x28
   ldr x0,[x2,Disp_screens]         // screen list
                                    //screen areas
   ldr x5,[x0,Screen_white_pixel]   // white pixel
   ldr x3,[x0,Screen_black_pixel]   // black pixel
   ldr x4,[x0,Screen_root_depth]    // bits par pixel
   ldr x1,[x0,Screen_root]          // root windows
                              // create window x11
   mov x0,x28                 //display
   mov x2,#0                  // position X 
   mov x3,#0                  // position Y
   mov x4,600                 // weight
   mov x5,400                 // height
   mov x6,0                   // bordure ???
   ldr x7,0                   // ?
   ldr x8,qBlanc              // background
   str x8,[sp,-16]!           // argument fot stack
   bl XCreateSimpleWindow
   add sp,sp,16               // for stack alignement
   cmp x0,#0                  // error ?
   beq erreurF
   ldr x1,qAdridentWin
   str x0,[x1]                // store window ident for future use
   mov x27,x0                 // and in register 27
                              // Correction of window closing error
   mov x0,x28                 // Display address
   ldr x1,qAdrszLibDW         // atom name address
   mov x2,#1                  // False  create atom if not exist
   bl XInternAtom
   cmp x0,#0
   ble erreurF
   ldr x1,qAdrwmDeleteMessage // address message
   str x0,[x1]
   mov x2,x1                  // address atom create
   mov x0,x28                 // display address
   mov x1,x27                 // window ident
   mov x3,#1                  // number of protocoles 
   bl XSetWMProtocols
   cmp x0,#0
   ble erreurF
                              // authorization of seizures
   mov x0,x28                 // display address
   mov x1,x27                 // window ident
   ldr x2,qFenetreMask        // mask 
   bl XSelectInput
   cmp x0,#0
   ble 99f
                              // create Graphic Context
   mov x0,x28                 // display address
   mov x1,x27                 // window ident
   bl createGC                // GC address -> x26
   cbz x0,erreurF
                              // create Graphic Context 1
   mov x0,x28                 // display address
   mov x1,x27                 // window ident
   bl createGC1                // GC address -> x25
   cbz x0,erreurF
                              // Display window
   mov x1,x27                 // ident window
   mov x0,x28                 // Display address
   bl XMapWindow
   ldr x0,qAdrszLibText
   mov x1,x27
   mov x2,5
   mov x3,70
   bl displayText
   ldr x0,qAdrszLibValue
   mov x1,x27
   mov x2,280
   mov x3,70
   bl displayText
   bl createButton            // create button on screen
   bl createInputText         // create input text window
   bl createInputValue        // create input value window

1: // events loop

   bl traitEvents
                              // other events
   cbz x0,1b                  // and loop
  //TODO: close ??
   mov x0,0                   // end Ok
   b 100f
   //TODO: close ??

3:

   ldr x0,qAdrstEvent         // events structure address
   bl evtButtonMouse
   b 1b

erreurF: // error create window

   ldr x0,qAdrszMessErrfen
   bl affichageMess
   mov x0,1
   b 100f

erreur: // error no server x11 active

   ldr x0,qAdrszMessErreur
   bl affichageMess
   mov x0,1

100: // program standard end

   mov x8,EXIT
   svc 0 

qBlanc: .quad 0xF0F0F0F0 qAdrqDisplay: .quad qDisplay qAdrqDefScreen: .quad qDefScreen qAdridentWin: .quad identWin qAdrstEvent: .quad stEvent qAdrszMessErrfen: .quad szMessErrfen qAdrszMessErreur: .quad szMessErreur qAdrwmDeleteMessage: .quad wmDeleteMessage qAdrszLibDW: .quad szLibDW //qAdrszMessGoodBye: .quad szMessGoodBye qAdrszLibText: .quad szLibText qAdrszLibValue: .quad szLibValue qFenetreMask: .quad KeyPressMask|ButtonPressMask|StructureNotifyMask|ExposureMask|EnterWindowMask /********************************************************************/ /* Events ***/ /********************************************************************/ traitEvents: // INFO: traitEvents

   stp x20,lr,[sp,-16]!       // save  registers
   mov x0,x28                 // Display address
   ldr x1,qAdrstEvent         // events structure address
   bl XNextEvent
   ldr x0,qAdrstEvent         // events structure address
   ldr x1,[x0,#XAny_window]   // what window ?
   cmp x1,x27                 // main window ?
   bne 1f
   bl evtMainWindow           // yes
   b 100f

1:

   ldr x10,qAdrstInputText    // input text window ?
   ldr x11,[x10,Input_adresse]
   cmp x1,x11
   bne 2f
   bl evtInputWindowText
   mov x0,0                   // other events
   b 100f 

2:

   ldr x10,qAdrstInputValue   // input value window
   ldr x11,[x10,Input_adresse]
   cmp x1,x11
   bne 3f
   bl evtInputWindowValue
   mov x0,0                   // other events
   b 100f 

3:

   ldr x10,[x0,XAny_window]   //  window of event
   ldr x11,qAdrstButton       // load button ident
   ldr x12,[x11,BT_adresse]
   cmp x10,x12                // equal ?
   bne 4f                     // no
   bl evtButton
   mov x0,0                   // other events
   b 100f 

4: // other windows

   mov x0,0                   // other events

100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

/******************************************************************/ /* main windows events */ /******************************************************************/ /* x0 contains the events */ /* x1 contains the ident Window */ /* x0 return 0 if continue , 1 if program end */ evtMainWindow: // INFO: evtMainWindow

   stp x20,lr,[sp,-16]!       // save  registers
   ldr w0,[x0]                // type in 4 first bytes
   cmp w0,#ClientMessage      // message for close window 
   beq 2f                     // yes -> end
   mov x0,0                   // other events
   b 100f                     // and loop

2:

   ldr x0,qAdrstEvent         // events structure address
   ldr x1,[x0,56]             // location message code
   ldr x2,qAdrwmDeleteMessage // equal ?
   ldr x2,[x2]
   mov x0,0
   cmp x1,x2
   bne 100f                   // no loop 
   mov x0,1                   // end program

100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

/******************************************************************/ /* input text windows events */ /******************************************************************/ /* x0 contains the events */ /* x1 contains the ident Window */ evtButton: // INFO: evtButton

   stp x20,lr,[sp,-16]!       // save  registers
   ldr x10,[x0,#XAny_type]
   cmp x10,ButtonPress
   bne 1f
   bl evtButtonMouse
   b 100f

1:

   cmp x10,#EnterNotify      // mouse is on the button
   bne 2f
   ldr x3,qAdrstWindowChge    // and change window border
   mov x2,3
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

2:

   cmp x10,#LeaveNotify      // mouse is off the button
   bne 3f
   ldr x3,qAdrstWindowChge    // and change window border
   mov x2,1
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

3: // other event 100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

/******************************************************************/ /* input text windows events */ /******************************************************************/ /* x0 contains the events */ /* x1 contains the ident Window */ evtInputWindowText: // INFO: evtInputWindowText

   stp x20,lr,[sp,-16]!       // save  registers
   ldr x10,[x0,#XAny_type]
   mov x20,x1
   cmp x10,#KeyPressed        // key character ?
   bne 2f
                              // x0 events x1 window ident
   ldr x2,qAdrstInputText
   bl traitImput
   b 100f

2:

   cmp x10,#EnterNotify      // mouse is on the window
   bne 3f
   ldr x0,qAdrstInputText    // display text and cursor
   bl displayInput
   mov x1,x20
   ldr x3,qAdrstWindowChge   // and change window border
   mov x2,3
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

3:

   cmp x10,#LeaveNotify      // the mouse is out the window
   bne 4f
   ldr x0,qAdrszCursor       // erase the cursor
   ldr x2,qAdrstInputText
   ldr x2,[x2,Input_cursor]
   mov x10,FONTSIZE
   mul x2,x2,x10
   mov x3,YPOSTEXTINPUT
   bl eraseText1
   mov x1,x20
   ldr x3,qAdrstWindowChge    // and chane window border
   mov x2,1
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                 // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

4: // other event 100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

qFenSMask: .quad CWBorderWidth qAdrstWindowChge: .quad stWindowChge /******************************************************************/ /* input text windows events */ /******************************************************************/ /* x0 contains the events */ /* x1 contains the ident Window */ evtInputWindowValue: // INFO: evtInputWindowValue

   stp x20,lr,[sp,-16]!       // save  registers
   ldr x10,[x0,#XAny_type]
   mov x20,x1
   cmp x10,#KeyPressed        // cas d'une touche 
   bne 2f
                              // x0 events x1 window ident
   ldr x2,qAdrstInputValue
   bl traitImput
   b 100f

2:

   cmp x10,#EnterNotify       // mouse is on the window
   bne 3f
   ldr x0,qAdrstInputValue    // display text and cursor
   bl displayInput
   mov x1,x20
   ldr x3,qAdrstWindowChge    // and change window border
   mov x2,3
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                 // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

3:

   cmp x10,#LeaveNotify       // the mouse is out the window
   bne 4f
   ldr x0,qAdrszCursor        // erase the cursor
   ldr x2,qAdrstInputValue
   ldr x2,[x2,Input_cursor]
   mov x10,FONTSIZE
   mul x2,x2,x10
   mov x3,YPOSTEXTINPUT
   bl eraseText1
   mov x1,x20
   ldr x3,qAdrstWindowChge    // and chane window border
   mov x2,1
   str x2,[x3,#XWCH_border_width]
   mov x0,x28                 // display
   ldr x2,qFenSMask
   bl XConfigureWindow
   b 100f

4: // other event 100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

/******************************************************************/ /* traitement Key pressed */ /******************************************************************/ /* x0 contains the event */ /* x1 contains the ident Window */ /* x2 contains address structure window*/ traitImput: // INFO: traitImput

   stp x20,lr,[sp,-16]!       // save  registers
   mov x20,x2                 // save structure address
   mov x21,x1                 // save ident window
   ldr x1,qAdrsSaisieCar      // character input buffer
   mov x2,#4                  // buffer lenght 
   ldr x3,qAdrkey             // code character
   mov x4,0                   // Specifies or returns the XComposeStatus structure or NULL.
   bl XLookupString 
   cmp x0,#1                  // character key ?
   bne 1f
   ldr x0,qAdrsSaisieCar      // input character area
   ldrb w22,[x0]              // load byte
   cmp x22,#13                // enter ?
   beq 1f    
   ldr x0,[x20,Input_text]    // erase input area
   mov x1,x21
   mov x2,0
   mov x3,YPOSTEXTINPUT
   bl eraseText1
   ldr x0,qAdrszCursor
   ldr x2,[x20,Input_cursor]  // erase cursor
   mov x1,x21
   mov x10,FONTSIZE           // Font size
   mul x2,x2,x10
   mov x3,YPOSTEXTINPUT
   bl eraseText1
   ldr x13,[x20,Input_text]
   cmp x22,#8                  // back
   beq back
   // voir autre touche
   ldr x4,[x20,Input_cursor]   //
   strb w22,[x13,x4]           // store input character at text end 
   add x4,x4,1
   str x4,[x20,Input_cursor]   // maj cursor location
   b suiteaff

back:

   ldr x4,[x20,Input_cursor]   // text size
   sub x4,x4,#1
   str x4,[x20,Input_cursor]   // maj cursor location

suiteaff:

   strb wzr,[x13,x4]           // zero -> text end
   mov x0,x20
   bl displayInput
   b 100f

1: // other key

  mov x0,x28
  mov x1,#50
  bl XBell                     // sound on

100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

qAdrsSaisieCar: .quad sSaisieCar qAdrkey: .quad key qAdrsTexteSaisi: .quad sTexteSaisi /******************************************************************/ /* create Graphic Context */ /******************************************************************/ /* x0 contains the Display address */ /* x1 contains the ident Window */ createGC: // INFO: createGC

   stp x20,lr,[sp,-16]!       // save  registers
   mov x20,x0                 // save display address
   mov x2,#0
   mov x3,#0
   bl XCreateGC
   cbz x0,99f
   mov x26,x0                 // save GC
   mov x0,x20                 // display address
   mov x1,x26
   ldr x2,qRed                // code RGB color
   bl XSetForeground
   cbz x0,99f
   mov x0,x26                 // return GC
   b 100f

99:

   ldr x0,qAdrszMessErrGC
   bl affichageMess
   mov x0,0

100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

qAdrszMessErrGC: .quad szMessErrGC qRed: .quad 0xFF0000 qGreen: .quad 0xFF00 qBlue: .quad 0xFF qBlack: .quad 0x0 /******************************************************************/ /* create Graphic Context 1 */ /******************************************************************/ /* x0 contains the Display address */ /* x1 contains the ident Window */ createGC1: // INFO: createGC1

   stp x20,lr,[sp,-16]!       // save  registers
   mov x20,x0                 // save display address
   mov x2,#0
   mov x3,#0
   bl XCreateGC
   cbz x0,99f
   mov x25,x0                 // save GC
   mov x0,x20                 // display address
   mov x1,x25
   ldr x2,qBlanc              // code RGB color
   bl XSetForeground
   cbz x0,99f
   mov x0,x25                 // return GC1
   b 100f

99:

   ldr x0,qAdrszMessErrGC
   bl affichageMess
   mov x0,0

100:

   ldp x20,lr,[sp],16         // restaur  2 registers
   ret                        // return to address lr x30

/******************************************************************/ /* create button on screen */ /******************************************************************/ createButton: // INFO: createButton

   stp x21,lr,[sp,-16]!       // save  registers
                              // create button window
   mov x0,x28                 // display address
   mov x1,x27                 // ident window
   mov x2,500                 // X position
   mov x3,50                  // Y position
   mov x4,60                  // weight
   mov x5,30                  // height
   mov x6,1                   // border
   ldr x7,qBlack
   ldr x8,qBlanc              // background
   str x8,[sp,-16]!           // argument fot stack
   bl XCreateSimpleWindow
   add sp,sp,16               // for stack alignement
   cmp x0,#0                  // error ?
   beq 99f
   ldr x21,qAdrstButton
   str x0,[x21,BT_adresse]    // save ident button
   str xzr,[x21,BT_cbdata]    // for next use
                             // autorisation des saisies
   mov x0,x28                // display address
   ldr x1,[x21,BT_adresse]   // button address
   ldr x2,qButtonMask        // mask
   bl XSelectInput
                             // create Graphic Contexte of button
   mov x0,x28                // display address
   ldr x1,[x21,BT_adresse]   // button ident
   mov x2,#0
   mov x3,#0
   bl XCreateGC
   cmp x0,#0
   beq 98f
   str x0,[x21,BT_GC]        // store GC
                             // display button
   mov x0,x28                // display address
   ldr x1,[x21,BT_adresse]   // button address
   bl XMapWindow
   ldr x0,qAdrszTextButton   // text address
   ldr x1,[x21,BT_adresse]   // ident button
   mov x2,#18                 // position x
   mov x3,#18                // position y
   bl displayText
   
   b 100f

98:

   ldr x0,qAdrszMessErrButtonGC
   bl affichageMess
   b 100f

99:

   ldr x0,qAdrszMessErrButton
   bl affichageMess

100:

   ldp x1,lr,[sp],16      // restaur  2 registers
   ret                    // return to address lr x30

qAdrstButton: .quad stButton qAdrszTextButton: .quad szTextButton qAdrszMessErrButtonGC: .quad szMessErrButtonGC qAdrszMessErrButton: .quad szMessErrButton qButtonMask: .quad ButtonPressMask|ButtonReleaseMask|StructureNotifyMask|ExposureMask|LeaveWindowMask|EnterWindowMask /******************************************************************/ /* create window input text */ /******************************************************************/ createInputText: // INFO: createInputText

   stp x21,lr,[sp,-16]!         // save  registers
                                // create button window
   mov x0,x28                   // display address
   mov x1,x27                   // ident window
   mov x2,50                    // X position
   mov x3,50                    // Y position
   mov x4,200                   // weight
   mov x5,30                    // height
   mov x6,1                     // border
   ldr x7,qBlack
   ldr x8,qBlanc                // background
   str x8,[sp,-16]!             // argument fot stack
   bl XCreateSimpleWindow
   add sp,sp,16                 // for stack alignement
   cmp x0,#0                    // error ?
   beq 99f
   ldr x21,qAdrstInputText
   str x0,[x21,Input_adresse]   // save ident button
                                // autorisation des saisies
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button address
   ldr x2,qInputMask            // mask
   bl XSelectInput
                                // create Graphic Contexte of button
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button ident
   mov x2,#0
   mov x3,#0
   bl XCreateGC
   cmp x0,#0
   beq 98f
   str x0,[x21,Input_GC]        // store GC
                                // display button
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button address
   bl XMapWindow
   ldr x6,qAdrsTexteSaisi
   str x6,[x21,Input_text]
   str xzr,[x21,Input_cursor]
   b 100f

98:

   ldr x0,qAdrszMessErrInputGC
   bl affichageMess
   b 100f

99:

   ldr x0,qAdrszMessErrInput
   bl affichageMess

100:

   ldp x1,lr,[sp],16      // restaur  2 registers
   ret                    // return to address lr x30

qAdrstInputText: .quad stInputText qAdrszMessErrInputGC: .quad szMessErrInputGC qAdrszMessErrInput: .quad szMessErrInput qInputMask: .quad KeyPressMask|StructureNotifyMask|ExposureMask|LeaveWindowMask|EnterWindowMask /******************************************************************/ /* create window input text */ /******************************************************************/ createInputValue: // INFO: createInputValue

   stp x21,lr,[sp,-16]!         // save  registers
                                // create  window
   mov x0,x28                   // display address
   mov x1,x27                   // ident main window
   mov x2,340                    // X position
   mov x3,50                    // Y position
   mov x4,50                   // weight
   mov x5,30                    // height
   mov x6,1                     // border
   ldr x7,qBlack
   ldr x8,qBlanc                // background
   str x8,[sp,-16]!             // argument fot stack
   bl XCreateSimpleWindow
   add sp,sp,16                 // for stack alignement
   cmp x0,#0                    // error ?
   beq 99f
   ldr x21,qAdrstInputValue
   str x0,[x21,Input_adresse]   // save ident button
                                // autorisation des saisies
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button address
   ldr x2,qInputMask            // mask
   bl XSelectInput
                                // create Graphic Contexte of button
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button ident
   mov x2,#0
   mov x3,#0
   bl XCreateGC
   cmp x0,#0
   beq 98f
   str x0,[x21,Input_GC]        // store GC
                                // display button
   mov x0,x28                   // display address
   ldr x1,[x21,Input_adresse]   // button address
   bl XMapWindow
   ldr x6,qAdrsValueSaisi
   str x6,[x21,Input_text]
   str xzr,[x21,Input_cursor]
   b 100f

98:

   ldr x0,qAdrszMessErrInputGC
   bl affichageMess
   b 100f

99:

   ldr x0,qAdrszMessErrInput
   bl affichageMess

100:

   ldp x1,lr,[sp],16      // restaur  2 registers
   ret                    // return to address lr x30

qAdrstInputValue: .quad stInputValue qAdrsValueSaisi: .quad sValueSaisi /******************************************************************/ /* display text on screen */ /******************************************************************/ /* x0 contains the address of text */ /* x1 contains ident window */ /* x2 position X */ /* x3 position Y */ displayText: // INFO: displayText

   stp x1,lr,[sp,-16]!    // save  registers
   mov x5,x0              // text address
   mov x6,0               // text size

1: // loop compute text size

   ldrb w10,[x5,x6]       // load text byte
   cbz x10,2f             // zero -> end
   add x6,x6,1            // increment size
   b 1b                   // and loop

2:

   mov x0,x28             // display address
   mov x4,x3              // position y
   mov x3,x2              // position x
   mov x2,x26             // GC address
 
   bl XDrawString

100:

   ldp x1,lr,[sp],16      // restaur  2 registers
   ret                    // return to address lr x30

/******************************************************************/ /* erase text on screen */ /******************************************************************/ /* x0 contains the address of text */ /* x1 window ident */ /* x2 position x */ /* x3 position y */ eraseText1: // INFO: eraseText1

   stp x1,lr,[sp,-16]!    // save  registers
   mov x5,x0              // text address
   mov x6,0               // text size

1: // loop compute text size

   ldrb w10,[x5,x6]       // load text byte
   cbz x10,2f             // zero -> end
   add x6,x6,1            // increment size
   b 1b                   // and loop

2:

   mov x0,x28             // display address
   mov x4,x3
   mov x3,x2
   mov x2,x25             // GC1 address
   bl XDrawString

100:

   ldp x1,lr,[sp],16      // restaur  2 registers
   ret                    // return to address lr x30

/******************************************************************/ /* events clic mouse button */ /******************************************************************/ /* x0 contains the address of event */ evtButtonMouse: // INFO: evtButtonMouse

   stp x20,lr,[sp,-16]!         // save  registers
   ldr x10,[x0,XBE_window]     //  windows of event
   ldr x11,qAdrstButton        // load button ident
   ldr x12,[x11,BT_adresse]
   cmp x10,x12                 // equal ?
   bne 100f                    // no
   ldr x20,qAdrptMessage       // first entry
   ldr x0,[x20]
   cbz x0,1f 
   mov x1,x27
   mov x2,50
   mov x3,200
   bl eraseText1                // yes erase the text

1:

   ldr x1,qAdrstInputText       // input text
   ldr x1,[x1,Input_text]
   ldrb w2,[x1]
   cbz w2,100f                 // no input text
   ldr x0,qAdrszMessResult
   bl strInsertAtCharInc       // insert text at @ character
   mov x5,x0
   ldr x1,qAdrstInputValue          // input text
   ldr x0,[x1,Input_text]
   bl conversionAtoD           // conversion value to decimal
                               // x0 contains the input value
   ldr x1,qAdrsZoneConv        // and decimal conversion 
   bl conversion10
   mov x0,x5
   ldr x1,qAdrsZoneConv  
   bl strInsertAtCharInc       // and insert result at @ character
   str x0,[x20]                // save message address
   mov x1,x27
   mov x2,50
   mov x3,200
   bl displayText              // and display new text

100:

   ldp x20,lr,[sp],16           // restaur  2 registers
   ret                         // return to address lr x30

qAdrqCounterClic: .quad qCounterClic qAdrsZoneConv: .quad sZoneConv qAdrszMessResult: .quad szMessResult qAdrptMessage: .quad ptMessage

/******************************************************************/ /* display input area */ /******************************************************************/ /* x0 contains area structure */ displayInput: // INFO: displayInput

   stp x1,lr,[sp,-16]!         // save  registers
   mov x10,x0                  // save structure
   ldr x0,[x10,Input_text]     //  text
   ldr x6,[x10,Input_cursor]   // position curseur
   cbz x6,1f                   // if zero no text
   mov x0,x28                  // display address
   ldr x1,[x10,Input_adresse]  // ident window
   ldr x2,[x10,Input_GC]       // GC address
   mov x3,0                    // position x
   mov x4,YPOSTEXTINPUT        // position y
   ldr x5,[x10,Input_text]     //  text
   bl XDrawString

1: // display cursor

   mov x0,x28                  // Display address
   ldr x1,[x10,Input_adresse]  // ident window
   ldr x2,[x10,Input_GC]       // GC address
   ldr x3,[x10,Input_cursor]   // position x
   mov x10,FONTSIZE
   mul x3,x3,x10
   mov x4,YPOSTEXTINPUT        // position y
   ldr x5,qAdrszCursor         // cursor text
   mov x6,1                    // length
   bl XDrawString

100:

   ldp x1,lr,[sp],16           // restaur  2 registers
   ret                         // return to address lr x30

qAdrszCursor: .quad szCursor /********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc" /*******************************************/ /* Structures */ /********************************************/ /*************************************************/ /* INFO: Structures */ /*********************************************/ /* Display définition */

   .struct  0

Disp_ext_data: /* hook for extension to hang data */

   .struct  Disp_ext_data + 8

Disp_private1:

   .struct  Disp_private1 + 8

Disp_fd: /* Network socket. */

   .struct  Disp_fd + 4         

Disp_private2:

   .struct  Disp_private2 + 4

Disp_proto_major_version: /* major version of server's X protocol */

   .struct  Disp_proto_major_version + 4

Disp_proto_minor_version: /* minor version of servers X protocol */

   .struct  Disp_proto_minor_version + 4    

Disp_vendor: /* vendor of the server hardware OK*/

   .struct  Disp_vendor + 8

Disp_private3:

   .struct  Disp_private3 + 8

Disp_private8:

   .struct  Disp_private8 + 8

Disp_private5:

   .struct  Disp_private5 + 8

Disp_private6:

   .struct  Disp_private6 + 8

Disp_resource_alloc:

   .struct  Disp_resource_alloc + 8    

Disp_byte_order: /* screen byte order, LSBFirst, MSBFirst */

   .struct  Disp_byte_order+ 4

Disp_bitmap_unit: /* padding and data requirements */

   .struct  Disp_bitmap_unit + 4

Disp_bitmap_pad: /* padding requirements on bitmaps */

   .struct  Disp_bitmap_pad + 4

Disp_bitmap_bit_order: /* LeastSignificant or MostSignificant */

   .struct  Disp_bitmap_bit_order + 4

Disp_nformats: /* number of pixmap formats in list */

   .struct  Disp_nformats + 8

Disp_pixmap_format: /* pixmap format list */

   .struct  Disp_pixmap_format + 8    

Disp_private28:

   .struct  Disp_private28 + 4

Disp_release: /* release of the server */

   .struct  Disp_release + 4

Disp_private9:

   .struct  Disp_private9 + 8

Disp_private10:

   .struct  Disp_private10 + 8    

Disp_qlen: /* Length of input event queue */

   .struct  Disp_qlen + 8       /* correction dec19 */

Disp_last_request_read: /* seq number of last event read */

   .struct  Disp_last_request_read + 8

Disp_request: /* sequence number of last request. */

   .struct  Disp_request + 8        

Disp_private11:

   .struct  Disp_private11 + 8        

Disp_private12:

   .struct  Disp_private12 + 8    

Disp_private13:

   .struct  Disp_private13 + 8    

Disp_private14:

   .struct  Disp_private14 + 8     /* correction Vim */

Disp_max_request_size: /* maximum number 32 bit words in request*/

   .struct  Disp_max_request_size + 8

Disp_db:

   .struct  Disp_db + 8          /* correction Vim */

Disp_private15:

   .struct  Disp_private15 + 8   /* correction Vim */

Disp_display_name: /* "host:display" string used on this connect*/

   .struct  Disp_display_name + 8    

Disp_default_screen: /* default screen for operations */

   .struct  Disp_default_screen + 4

Disp_nscreens: /* number of screens on this server*/

   .struct  Disp_nscreens + 4

Disp_screens: /* pointer to list of screens */

   .struct  Disp_screens + 8

Disp_motion_buffer: /* size of motion buffer */

   .struct  Disp_motion_buffer + 8        

Disp_private16:

   .struct  Disp_private16 + 8    

Disp_min_keycode: /* minimum defined keycode */

   .struct  Disp_min_keycode + 4

Disp_max_keycode: /* maximum defined keycode */

   .struct  Disp_max_keycode + 4

Disp_private17:

   .struct  Disp_private17 + 8    

Disp_private18:

   .struct  Disp_private18 + 8    

Disp_private19:

   .struct  Disp_private19 + 8        

Disp_xdefaults: /* contents of defaults from server */

   .struct  Disp_xdefaults + 8    

Disp_fin: /*****************************************/ /* Screen définition */

   .struct  0

Screen_ext_data: /* hook for extension to hang data */

   .struct  Screen_ext_data + 8 

Screen_Xdisplay: /* back pointer to display structure */

   .struct  Screen_Xdisplay + 8     

Screen_root: /* Root window id. */

   .struct  Screen_root + 8 

Screen_width:

   .struct  Screen_width + 4

Screen_height:

   .struct  Screen_height + 4

Screen_mwidth: /* width and height of in millimeters */

   .struct  Screen_mwidth + 4

Screen_mheight:

   .struct  Screen_mheight + 4

Screen_ndepths: /* number of depths possible */

   .struct  Screen_ndepths + 8

Screen_depths: /* list of allowable depths on the screen */

   .struct  Screen_depths + 8 

Screen_root_depth: /* bits per pixel */

   .struct  Screen_root_depth + 8

Screen_root_visual: /* root visual */

   .struct  Screen_root_visual + 8 

Screen_default_gc: /* GC for the root root visual */

   .struct  Screen_default_gc + 8     

Screen_cmap: /* default color map */

   .struct  Screen_cmap + 8 

Screen_white_pixel:

   .struct  Screen_white_pixel + 8     

Screen_black_pixel:

   .struct  Screen_black_pixel + 8 

Screen_max_maps: /* max and min color maps */

   .struct  Screen_max_maps + 4

Screen_min_maps:

   .struct  Screen_min_maps + 4

Screen_backing_store: /* Never, WhenMapped, Always */

   .struct  Screen_backing_store + 8     

Screen_save_unders:

   .struct  Screen_save_unders + 8 

Screen_root_input_mask: /* initial root input mask */

   .struct  Screen_root_input_mask + 8 

Screen_fin: /**********************************************/ /* Button structure */

   .struct  0

BT_cbdata:

   .struct BT_cbdata  + 8

BT_adresse:

   .struct BT_adresse + 8

BT_GC:

   .struct BT_GC + 8

BT_Font:

   .struct BT_Font + 8

BT_fin: /****************************************/ /* Input text structure */

   .struct  0

Input_adresse:

   .struct Input_adresse + 8

Input_GC:

   .struct Input_GC + 8

Input_text:

   .struct Input_text + 8

Input_cursor:

   .struct Input_cursor + 8

Input_Font:

   .struct Input_Font + 8

Input_fin: /***************************************************/ /* structure XButtonEvent */

   .struct  0

XBE_type: //event type

   .struct XBE_type + 8

XBE_serial: // No last request processed server */

   .struct XBE_serial + 8 

XBE_send_event: // true if this came from a SendEvent request */

   .struct XBE_send_event + 8     

XBE_display: // Display the event was read from

   .struct XBE_display + 8      

XBE_window: // "event" window it is reported relative to

   .struct XBE_window + 8  

XBE_root: // root window that the event occurred on

   .struct XBE_root + 8  

XBE_subwindow: // child window

   .struct XBE_subwindow + 8  

XBE_time: // milliseconds

   .struct XBE_time + 8      

XBE_x: // pointer x, y coordinates in event window

   .struct XBE_x + 8

XBE_y:

   .struct XBE_y + 8

XBE_x_root: // coordinates relative to root

   .struct XBE_x_root + 8

XBE_y_root:

   .struct XBE_y_root + 8    

XBE_state: // key or button mask

   .struct XBE_state + 8

XBE_button: // detail

   .struct XBE_button + 8    

XBE_same_screen: // same screen flag

   .struct XBE_same_screen + 8

XBE_fin: /***************************************************/ /* structure XAnyEvent */

   .struct  0

XAny_type:

   .struct XAny_type + 8

XAny_serial:

   .struct XAny_serial + 8   /* # of last request processed by server */

XAny_send_event:

   .struct XAny_send_event + 8    /* true if this came from a SendEvent request */

XAny_display:

   .struct XAny_display + 8  /* Display the event was read from */

XAny_window:

   .struct XAny_window + 8     /* window on which event was requested in event mask */

Xany_fin: /****************************************/ /* structure de type XWindowChanges */

   .struct  0

XWCH_x:

   .struct XWCH_x + 4

XWCH_y:

   .struct XWCH_y + 4

XWCH_width:

   .struct XWCH_width + 4

XWCH_height:

   .struct XWCH_height + 4

XWCH_border_width:

   .struct XWCH_border_width + 4

XWCH_sibling:

   .struct XWCH_sibling + 4

XWCH_stack_mode:

   .struct XWCH_stack_mode + 4

XWCH_fin: </lang>

Ada

Library: GTK version GtkAda
Library: GtkAda

<lang ada>with Gtk.Button; use Gtk.Button; with Gtk.GEntry; use Gtk.GEntry; with Gtk.Label; use Gtk.Label; with Gtk.Window; use Gtk.Window; with Gtk.Widget; use Gtk.Widget; with Gtk.Table; use Gtk.Table;

with Gtk.Handlers; with Gtk.Main;

procedure Graphic_Input is

  Window  : Gtk_Window;
  Grid    : Gtk_Tnetable;
  Label   : Gtk_Label;
  Message : Gtk_Label;
  Edit    : Gtk_GEntry;
  Button  : Gtk_Button;

  package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record);
  package Return_Handlers is
     new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean);

  function Delete_Event (Widget : access Gtk_Widget_Record'Class)
     return Boolean is
  begin
     return False;
  end Delete_Event;

  procedure Destroy (Widget : access Gtk_Widget_Record'Class) is
  begin
     Gtk.Main.Main_Quit;
  end Destroy;

  procedure Clicked (Widget : access Gtk_Widget_Record'Class) is
  begin
     if Get_Text (Label) = "Enter integer:" then
        Set_Text (Message, "Entered:" & Integer'Image (Integer'Value (Get_Text (Edit))));
        Set_Sensitive (Button, False);
     else
        Set_Text (Message, "Entered:" & Get_Text (Edit));
        Set_Text (Label, "Enter integer:");
     end if;
  exception
     when Constraint_Error =>
        Set_Text (Message, "Error integer input");
  end Clicked;

begin

  Gtk.Main.Init;
  Gtk.Window.Gtk_New (Window);
  Gtk_New (Grid, 2, 3, False);
  Add (Window, Grid);
  Gtk_New (Label, "Enter string:");
  Attach (Grid, Label, 0, 1, 0, 1);
  Gtk_New (Edit);   
  Attach (Grid, Edit, 1, 2, 0, 1);
  Gtk_New (Button, "OK");   
  Attach (Grid, Button, 2, 3, 0, 1);
  Gtk_New (Message);
  Attach (Grid, Message, 0, 3, 1, 2);
  Return_Handlers.Connect
  (  Window,
     "delete_event",
     Return_Handlers.To_Marshaller (Delete_Event'Access)
  );
  Handlers.Connect
  (  Window,
     "destroy",
     Handlers.To_Marshaller (Destroy'Access)
  );
  Handlers.Connect
  (  Button,
     "clicked",
     Handlers.To_Marshaller (Clicked'Access)
  );
  Show_All (Grid);
  Show (Window);

  Gtk.Main.Main;

end Graphic_Input;</lang>

AppleScript

<lang applescript>set input to text returned of (display dialog "Enter text:" default answer "")</lang> <lang applescript>set input to text returned of (display dialog "Enter a number:" default answer "") as integer</lang>

AutoHotkey

InputBox

<lang AutoHotkey>InputBox, String, Input, Enter a string: InputBox, Int, Input, Enter an int: Msgbox, You entered "%String%" and "%Int%"</lang>

Gui Edit

<lang AutoHotkey>Gui, Add, Text,, String: Gui, Add, Text,, Int: Gui, Add, Button, gGo, Go! Gui, Add, Edit, vString ym Gui, Add, Edit, VInt Gui, Show, Center, Input Return

Go: Gui, Submit, NoHide Msgbox, You entered "%String%" and "%Int%" ExitApp Return</lang>

BaCon

Requires BaCon version 4.0.1 or higher, using GTK3. <lang bacon>OPTION GUI TRUE PRAGMA GUI gtk3

DECLARE text TYPE STRING DECLARE data TYPE FLOATING

gui = GUIDEFINE(" \

   { type=WINDOW name=window callback=delete-event title=\"Rosetta Code\" width-request=300 } \
   { type=BOX name=box parent=window orientation=GTK_ORIENTATION_VERTICAL } \
   { type=ENTRY name=entry parent=box margin=4 callback=activate } \
   { type=SPIN_BUTTON name=spin parent=box margin=4 numeric=TRUE } \
   { type=BUTTON_BOX name=bbox parent=box } \
   { type=BUTTON name=button parent=bbox margin=4 callback=clicked label=\"Exit\" }")

CALL GUISET(gui, "spin", "adjustment", gtk_adjustment_new(75000, 0, 100000, 1, 1, 0))

REPEAT

   event$ = GUIEVENT$(gui)

UNTIL event$ = "button" OR event$ = "window"

CALL GUIGET(gui, "entry", "text", &text) PRINT text FORMAT "Entered: %s\n"

CALL GUIGET(gui, "spin", "value", &data) PRINT data FORMAT "Entered: %g\n"</lang>

BBC BASIC

<lang bbcbasic> INSTALL @lib$+"WINLIB2"

     INSTALL @lib$+"WINLIB5"
     ES_NUMBER = 8192
     
     form% = FN_newdialog("Rosetta Code", 100, 100, 100, 64, 8, 1000)
     PROC_static(form%, "String:", 100, 8, 8, 30, 14, 0)
     PROC_editbox(form%, "Example", 101, 40, 6, 52, 14, 0)
     PROC_static(form%, "Number:", 102, 8, 26, 30, 14, 0)
     PROC_editbox(form%, "75000", 103, 40, 24, 52, 14, ES_NUMBER)
     PROC_pushbutton(form%, "Read", FN_setproc(PROCread), 30, 43, 40, 16, 0)
     PROC_showdialog(form%)
     
     REPEAT
       WAIT 1
     UNTIL !form% = 0
     QUIT
     
     DEF PROCread
     LOCAL buffer%, number%
     DIM buffer% LOCAL 255
     SYS "GetDlgItemText", !form%, 101, buffer%, 255
     SYS "GetDlgItemInt", !form%, 103, 0, 1 TO number%
     PRINT "String = """ $$buffer% """"
     PRINT "Number = " ; number%
     ENDPROC</lang>

C

Library: GTK

<lang c>#include <gtk/gtk.h>

void ok_hit(GtkButton *o, GtkWidget **w) {

 GtkMessageDialog *msg;
 gdouble v = gtk_spin_button_get_value((GtkSpinButton *)w[1]);
 const gchar *c = gtk_entry_get_text((GtkEntry *)w[0]);
 msg = (GtkMessageDialog *)
   gtk_message_dialog_new(NULL,

GTK_DIALOG_MODAL, (v==75000) ? GTK_MESSAGE_INFO : GTK_MESSAGE_ERROR, GTK_BUTTONS_OK, "You wrote '%s' and selected the number %d%s", c, (gint)v, (v==75000) ? "" : " which is wrong (75000 expected)!");

 gtk_widget_show_all(GTK_WIDGET(msg));
 (void)gtk_dialog_run(GTK_DIALOG(msg));
 gtk_widget_destroy(GTK_WIDGET(msg));
 if ( v==75000 ) gtk_main_quit();

}

int main(int argc, char **argv) {

 GtkWindow *win;
 GtkEntry *entry;
 GtkSpinButton *spin;
 GtkButton *okbutton;
 GtkLabel *entry_l, *spin_l;
 GtkHBox *hbox[2];
 GtkVBox *vbox;
 GtkWidget *widgs[2];
 gtk_init(&argc, &argv);
 
 win = (GtkWindow *)gtk_window_new(GTK_WINDOW_TOPLEVEL);
 gtk_window_set_title(win, "Insert values");
 
 entry_l = (GtkLabel *)gtk_label_new("Insert a string");
 spin_l =  (GtkLabel *)gtk_label_new("Insert 75000");
 entry = (GtkEntry *)gtk_entry_new();
 spin = (GtkSpinButton *)gtk_spin_button_new_with_range(0, 80000, 1);
 widgs[0] = GTK_WIDGET(entry);
 widgs[1] = GTK_WIDGET(spin);
 okbutton = (GtkButton *)gtk_button_new_with_label("Ok");
 
 hbox[0] = (GtkHBox *)gtk_hbox_new(FALSE, 1);
 hbox[1] = (GtkHBox *)gtk_hbox_new(FALSE, 1);
 vbox = (GtkVBox *)gtk_vbox_new(TRUE, 1);
 gtk_container_add(GTK_CONTAINER(hbox[0]), GTK_WIDGET(entry_l));
 gtk_container_add(GTK_CONTAINER(hbox[0]), GTK_WIDGET(entry));
 gtk_container_add(GTK_CONTAINER(hbox[1]), GTK_WIDGET(spin_l));
 gtk_container_add(GTK_CONTAINER(hbox[1]), GTK_WIDGET(spin));
 gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(hbox[0]));
 gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(hbox[1]));
 gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(okbutton));
 gtk_container_add(GTK_CONTAINER(win), GTK_WIDGET(vbox));
 g_signal_connect(G_OBJECT(win), "delete-event", (GCallback)gtk_main_quit, NULL);
 g_signal_connect(G_OBJECT(okbutton), "clicked", (GCallback)ok_hit, widgs);
 gtk_widget_show_all(GTK_WIDGET(win));
 gtk_main();
 return 0;

}</lang>

C++

using library Qt 4.4 , first using qmake -project, then qmake -o Makefile <projectfile> and then make

task.h

<lang cpp>#ifndef TASK_H

  1. define TASK_H
  1. include <QWidget>

class QLabel ; class QLineEdit ; class QVBoxLayout ; class QHBoxLayout ;

class EntryWidget : public QWidget {

  Q_OBJECT 

public :

  EntryWidget( QWidget *parent = 0 ) ;

private :

  QHBoxLayout *upperpart , *lowerpart ;
  QVBoxLayout *entryLayout ;
  QLineEdit *stringinput ;
  QLineEdit *numberinput ;
  QLabel *stringlabel ;
  QLabel *numberlabel ;

} ;

  1. endif</lang>
task.cpp

<lang cpp>#include <QLineEdit>

  1. include <QLabel>
  2. include <QHBoxLayout>
  3. include <QVBoxLayout>
  4. include <QString>
  5. include "task.h"

EntryWidget::EntryWidget ( QWidget *parent )

  : QWidget( parent ) {
     entryLayout = new QVBoxLayout( this ) ;
     stringlabel = new QLabel( "Enter a string!" ) ;
     stringinput = new QLineEdit( "" ) ;
     stringinput->setMaxLength( 20 ) ;
     stringinput->setInputMask( QString( "AAAAAAAAAAAAAAAAAAA" ) ) ;
     upperpart = new QHBoxLayout ;
     upperpart->addWidget( stringlabel ) ;
     upperpart->addWidget( stringinput ) ;
     numberlabel = new QLabel( "Enter a number!" ) ;
     numberinput = new QLineEdit( "0" ) ;
     numberinput->setMaxLength( 5 ) ;
     numberinput->setInputMask( QString( "99999" ) ) ;
     lowerpart = new QHBoxLayout ;
     lowerpart->addWidget( numberlabel ) ;
     lowerpart->addWidget( numberinput ) ;
     entryLayout->addLayout( upperpart ) ;
     entryLayout->addLayout( lowerpart ) ;
     setLayout( entryLayout ) ;

}</lang>

main.cpp

<lang cpp>#include <QApplication>

  1. include "task.h"

int main( int argc , char *argv[ ] ) {

  QApplication app( argc , argv ) ;
  EntryWidget theWidget ;
  theWidget.show( ) ;
  return app.exec( ) ;

}</lang>

Clojure

Pretty much a straight port of the code for Java.

<lang Clojure>(import 'javax.swing.JOptionPane) (let [number (-> "Enter an Integer"

                JOptionPane/showInputDialog
                Integer/parseInt)
     string (JOptionPane/showInputDialog "Enter a String")]
 [number string])</lang>

Common Lisp

Library: CAPI
Works with: LispWorks

Prompt for a string:

<lang lisp>(capi:prompt-for-string "Enter a string:")</lang>

Repeatedly prompt for an integer until either the user presses 'Cancel' (instead of 'OK') or the integer is 75,000.

<lang lisp>(do ((number 0) (okp t))

   ((or (not okp) (= 75000 number)))
 (multiple-value-setq (number okp)
     (capi:prompt-for-integer "Enter an integer:")))</lang>

Alternatively, display a prompt where the 'OK' button will not be enabled until the input is 75,000:

<lang lisp>(capi:prompt-for-integer "Enter an integer:"

                        :ok-check #'(lambda (n) (= n 75000)))</lang>

And a version which displays one prompt with an area for a string and an area for an integer, and only enables the 'OK' button when the integer is 75,000.

First, define an interface with the text-areas: <lang lisp>(capi:define-interface string/integer-prompt () ()

 (:panes
  (string-pane
   capi:text-input-pane
   :title "Enter a string:")
  (integer-pane
   capi:text-input-pane
   :title "Enter an integer:"
   :change-callback :redisplay-interface))
 (:layouts
  (main
   capi:column-layout
   '(string-pane integer-pane))))</lang>

Then a function to extract the string and integer: <lang lisp>(defun string/integer-prompt-value (pane)

 (with-slots (string-pane integer-pane) pane
   (let* ((string (capi:text-input-pane-text string-pane))
          (integer-string (capi:text-input-pane-text integer-pane))
          (integer (when (every 'digit-char-p integer-string)
                     (parse-integer integer-string :junk-allowed t))))
     (values (cons string integer)))))</lang>

Finally, display a prompt using the defined function to extract a value, and an 'ok-check' to ensure that the integer value is 75,000. <lang lisp>(defun do-prompting ()

 (capi:popup-confirmer
  (make-instance 'string/integer-prompt)
  "Enter some values:"
  :value-function 'string/integer-prompt-value
  :ok-check #'(lambda (result) (eql (cdr result) 75000))))</lang>

Dart

Library: Flutter

Displays two text fields, a button and an output label, copy paste it into dartpad for viewing! - https://dartpad.github.io

<lang javascript>import 'package:flutter/material.dart';

main() => runApp( OutputLabel() );

class OutputLabel extends StatefulWidget {

 @override
 _OutputLabelState createState() => _OutputLabelState();

}

class _OutputLabelState extends State<OutputLabel> {

 String output = "output"; // This will be displayed in an output text field
 TextEditingController _stringInputController = TextEditingController(); // Allows us to get the text from a text field 
 TextEditingController _numberInputController = TextEditingController();
 @override
 Widget build( BuildContext context ) {
   return MaterialApp(
     debugShowCheckedModeBanner: false, // Disable debug banner in top right
     home: Scaffold ( // Scaffold provides a layout for the app
       body: Center ( // Everything in the center widget will be centered
         child: Column ( // All the widgets will be in a column
           children: <Widget> [
             SizedBox( height: 25 ), // Space between top and text field
             TextField ( // String input Text Field
               controller: _stringInputController, // Add input controller so we can grab text
               textAlign: TextAlign.center, // Center text
               decoration: InputDecoration( border: OutlineInputBorder(), labelText: 'Enter a string...'), // Border and default text
             ), // end TextField
             SizedBox( height: 10 ), // Space between text fields
             TextField ( // Number input Text Field
               controller: _numberInputController, // Add input controller so we can grab text
               textAlign: TextAlign.center, // Center text
               decoration: InputDecoration( border: OutlineInputBorder(), labelText: 'Enter 75000'), // Border and default text
             ), // end TextField
             FlatButton ( // Submit Button
               child: Text('Submit Data'), // Button Text
               color: Colors.blue[400] // button color
               onPressed: () { // On pressed Callback for button
                 setState( () {
                   output = ; // Reset output
                   int number; // Int to store number in
     
                   var stringInput = _stringInputController.text ?? ; // Get the input from the first field, if it is null set it to an empty string
                   var numberString = _numberInputController.text ?? ; // Get the input from the second field, if it is null set it to an empty string
                   if ( stringInput == )  { // If first field is empty
                     output = 'Please enter something in field 1\n';
                     return;
                   }
                   if (_numberInputController.text == ) { // If second field is empty
                     output += 'Please enter something in field 2';
                     return;
                   } else { // If we got an input in the second field
                     try {
                       number = int.parse( numberString ); // Parse numberString into an int
                       if ( number == 75000 )
                         output = 'text output: $stringInput\nnumber: $number'; // Grabs the text from the input controllers and changes the string
                       else
                         output = '$number is not 75000!';
                     } on FormatException { // If a number is not entered in second field
                         output = '$numberString is not a number!';
                     }
                   }
                   
                 });
               }   
             ), // End FlatButton
             Text( output ) // displays output
           ]
         )
       )
     )
   );
 }

} </lang>

Delphi

<lang Delphi>program UserInputGraphical;

{$APPTYPE CONSOLE}

uses SysUtils, Dialogs;

var

 s: string;
 lStringValue: string;
 lIntegerValue: Integer;

begin

 lStringValue := InputBox('User input/Graphical', 'Enter a string', );
 repeat
   s := InputBox('User input/Graphical', 'Enter the number 75000', '75000');
   lIntegerValue := StrToIntDef(s, 0);
   if lIntegerValue <> 75000 then
     ShowMessage('Invalid entry: ' + s);
 until lIntegerValue = 75000;

end.</lang>

Frink

Note that the code for getting user input is the same in graphical mode as in text mode. If Frink is running in a graphical mode, it will produce graphical inputs. If running in text mode, it will take input from stdin. <lang frink> s = input["Enter a string: "] i = parseInt[input["Enter an integer: "]] </lang>

Frink can also produce multiple-field input GUIs. The following works in text mode and in graphical mode, and produces a multi-field input dialog (in Swing, AWT, and Android):

<lang frink> [s,i] = input["Dialog title", ["Enter a string", "Enter an integer"]] i = parseInt[i] </lang> More information about Frink's multi-input, including specifying default values.

Gambas

<lang gambas>hTextBox As TextBox hValueBox As ValueBox hLabel As Label

Public Sub Form_Open()

With Me

 .Height = 100
 .Width = 300
 .padding = 5
 .Arrangement = Arrange.Vertical
 .Title = "User input/Graphical"

End With

hTextBox = New TextBox(Me) As "TextBox1" hTextBox.Expand = True

hValueBox = New ValueBox(Me) As "ValueBox1" hValueBox.Expand = True

hLabel = New Label(Me) hLabel.expand = True

End

Public Sub TextBox1_Change()

hLabel.text = hTextBox.Text & " - " & Str(hValueBox.value)

End

Public Sub valueBox1_Change()

TextBox1_Change

End</lang>

Click here for a picture of the running program

Go

Library: gotk3

<lang go>package main

import (

   "github.com/gotk3/gotk3/gtk"
   "log"
   "math/rand"
   "strconv"
   "time"

)

func validateInput(window *gtk.Window, str1, str2 string) bool {

   n, err := strconv.ParseFloat(str2, 64)
   if len(str1) == 0 || err != nil || n != 75000 {
       dialog := gtk.MessageDialogNew(
           window,
           gtk.DIALOG_MODAL,
           gtk.MESSAGE_ERROR,
           gtk.BUTTONS_OK,
           "Invalid input",
       )
       dialog.Run()
       dialog.Destroy()
       return false
   }
   return true

}

func check(err error, msg string) {

   if err != nil {
       log.Fatal(msg, err)
   }

}

func main() {

   rand.Seed(time.Now().UnixNano())
   gtk.Init(nil)
   window, err := gtk.WindowNew(gtk.WINDOW_TOPLEVEL)
   check(err, "Unable to create window:")
   window.SetTitle("Rosetta Code")
   window.SetPosition(gtk.WIN_POS_CENTER)
   window.Connect("destroy", func() {
       gtk.MainQuit()
   })
   vbox, err := gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 1)
   check(err, "Unable to create vertical box:")
   vbox.SetBorderWidth(1)
   hbox1, err := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 1)
   check(err, "Unable to create first horizontal box:")
   hbox2, err := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 1)
   check(err, "Unable to create second horizontal box:")
   label, err := gtk.LabelNew("Enter a string and the number 75000   \n")
   check(err, "Unable to create label:")
   sel, err := gtk.LabelNew("String:      ")
   check(err, "Unable to create string entry label:")
   nel, err := gtk.LabelNew("Number: ")
   check(err, "Unable to create number entry label:")
   se, err := gtk.EntryNew()
   check(err, "Unable to create string entry:")
   ne, err := gtk.EntryNew()
   check(err, "Unable to create number entry:")
   hbox1.PackStart(sel, false, false, 2)
   hbox1.PackStart(se, false, false, 2)
   hbox2.PackStart(nel, false, false, 2)
   hbox2.PackStart(ne, false, false, 2)
   // button to accept
   ab, err := gtk.ButtonNewWithLabel("Accept")
   check(err, "Unable to create accept button:")
   ab.Connect("clicked", func() {
       // read and validate the entered values
       str1, _ := se.GetText()
       str2, _ := ne.GetText()
       if validateInput(window, str1, str2) {
           window.Destroy() // close window if input is OK
       }
   })
   vbox.Add(label)
   vbox.Add(hbox1)
   vbox.Add(hbox2)
   vbox.Add(ab)
   window.Add(vbox)
   window.ShowAll()
   gtk.Main()

}</lang>

Groovy

Translation of: Java
Library: Swing

Solution: <lang groovy>import javax.swing.JOptionPane

def number = JOptionPane.showInputDialog ("Enter an Integer") as Integer def string = JOptionPane.showInputDialog ("Enter a String")

assert number instanceof Integer assert string instanceof String</lang>

Haskell

Using

Library: gtk

from HackageDB

<lang haskell>import Graphics.UI.Gtk import Control.Monad

main = do

 initGUI
 window <- windowNew
 set window [windowTitle := "Graphical user input", containerBorderWidth := 10]
 vb <- vBoxNew False 0
 containerAdd window vb
 hb1 <- hBoxNew False 0
 boxPackStart vb hb1 PackNatural 0
 hb2 <- hBoxNew False 0
 boxPackStart vb hb2 PackNatural 0
 lab1 <- labelNew (Just "Enter number 75000")
 boxPackStart hb1 lab1 PackNatural 0
 nrfield <- entryNew
 entrySetText nrfield "75000"
 boxPackStart hb1 nrfield PackNatural 5
 strfield <- entryNew
 boxPackEnd hb2 strfield PackNatural 5
 lab2 <- labelNew (Just "Enter a text")
 boxPackEnd hb2 lab2 PackNatural 0
 
 accbox    <- hBoxNew False 0
 boxPackStart vb accbox PackNatural 5
 im <- imageNewFromStock stockApply IconSizeButton
 acceptButton <- buttonNewWithLabel "Accept"
 buttonSetImage acceptButton im
 boxPackStart accbox acceptButton PackRepel 0
 txtstack <- statusbarNew
 boxPackStart vb txtstack PackNatural 0
 id <- statusbarGetContextId txtstack "Line"
 widgetShowAll window
 onEntryActivate nrfield (showStat nrfield txtstack id)
 onEntryActivate strfield (showStat strfield txtstack id)
   
 onPressed acceptButton $ do
   g <- entryGetText nrfield
   if g=="75000" then
     widgetDestroy window
    else do
      msgid <- statusbarPush txtstack id "You didn't enter 75000. Try again"
      return ()
 
 onDestroy window mainQuit
 mainGUI

showStat :: Entry -> Statusbar -> ContextId -> IO () showStat fld stk id = do

   txt <- entryGetText fld
   let mesg = "You entered \"" ++ txt ++ "\""
   msgid <- statusbarPush stk id mesg
   return ()</lang>

Run in GHCi: <lang haskell>*Main> main</lang>

HicEst

<lang hicest>CHARACTER string*100

DLG(Edit=string, Edit=num_value, Button='&OK', TItle='Enter 75000 for num_value') WRITE(Messagebox, Name) "You entered", string, num_value </lang>

Icon and Unicon

Unicon can open a window directly with open.

<lang Icon>procedure main() WOpen("size=800,800") | stop("Unable to open window") WWrite("Enter a string:") s := WRead() WWrite("You entered ",image(s)) WWrite("Enter the integer 75000:") i := WRead() if i := integer(i) then

  WWrite("You entered: ",i)

else

  WWrite(image(i)," isn't an integer")

WDone() end

link graphics</lang>

graphics.icn provides WOpen

J

J 8.x <lang j>SIMPLEGUI=: noun define pc simpleGui; cc IntegerLabel static;cn "Enter the integer 75000"; cc integer edit; cc TextLabel static;cn "Enter text"; cc text edit; cc accept button;cn "Accept"; pshow; )

simpleGui_run=: wd bind SIMPLEGUI simpleGui_close=: wd bind 'pclose' simpleGui_cancel=: simpleGui_close

simpleGui_accept_button=: verb define

 ttxt=. text
 tint=. _". integer
 if. tint ~: 75000 do.
   wdinfo 'Integer entered was not 75000.'
 else.
   simpleGui_close 
  'simpleGui_text simpleGui_integer'=: ttxt;tint
 end.

)

simpleGui_run</lang>

J 6.x A revision of the script posted at the Simple Windowed Application

<lang j>SIMPLEGUI=: noun define pc simpleGui; xywh 136 39 44 12;cc accept button;cn "Accept"; xywh 0 14 60 11;cc IntegerLabel static ss_right;cn "Enter an integer"; xywh 65 13 60 12;cc integer edit; xywh 0 39 60 11;cc TextLabel static ss_right;cn "Enter text"; xywh 64 38 60 12;cc text edit; pas 6 6;pcenter; rem form end; )

simpleGui_run=: verb define

 wd SIMPLEGUI
 wd 'set integer *', ": 75000
 wd 'pshow;'

)

simpleGui_accept_button=: verb define

 ttxt=. text
 tint=. _". integer       NB. invalid integers assigned value _
 if. tint ~: 75000  do.
   wdinfo 'Integer entered was not 75000.'
 else.
   simpleGui_close 
   'simpleGui_text simpleGui_integer'=: ttxt;tint
 end.

)

simpleGui_close=: wd bind 'pclose' simpleGui_cancel=: simpleGui_close

simpleGui_run </lang>

The program stores the values entered as the variables simpleGui_text and simpleGui_integer.

Java

Library: Swing

<lang java>import javax.swing.*;

public class GetInputSwing {

   public static void main(String[] args) throws Exception {
       int number = Integer.parseInt(
               JOptionPane.showInputDialog ("Enter an Integer"));
       String string = JOptionPane.showInputDialog ("Enter a String");
   }

}</lang>

JavaScript

Works with: FireFox

or any JavaScript-enabled browser

<lang javascript>var str = prompt("Enter a string"); var value = 0; while (value != 75000) {

   value = parseInt( prompt("Enter the number 75000") );

}</lang>

Julia

<lang julia>using Gtk

function twoentrywindow()

   txt = "Enter Text Here"
   txtchanged = false
   
   win = GtkWindow("Keypress Test", 500, 100) |> (GtkFrame() |> (vbox = GtkBox(:v)))
   lab = GtkLabel("Enter some text in the first box and 7500 into the second box.")
   txtent = GtkEntry()
   set_gtk_property!(txtent,:text,"Enter Some Text Here")
   nument = GtkEntry()
   set_gtk_property!(nument,:text,"Enter the number seventy-five thousand here")
   push!(vbox, lab, txtent, nument)
   
   function keycall(w, event)
       strtxt = get_gtk_property(txtent, :text, String)
       numtxt = get_gtk_property(nument, :text, String)
       if strtxt != txt && occursin("75000", numtxt)
           set_gtk_property!(lab, :label, "You have accomplished the task.")
       end
   end
   signal_connect(keycall, win, "key-press-event")
   cond = Condition()
   endit(w) = notify(cond)
   signal_connect(endit, win, :destroy)
   showall(win)
   wait(cond)

end

twoentrywindow() </lang>

Kotlin

<lang scala>// version 1.1

import javax.swing.JOptionPane

fun main(args: Array<String>) {

   do {
       val number = JOptionPane.showInputDialog("Enter 75000").toInt()
   } while (number != 75000)

}</lang>

LabVIEW

This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.

Liberty BASIC

<lang lb>' [RC] User input/graphical

   '   Typical LB graphical input/output example.This shows how LB takes user input.
   '   You'd usually do more validating of input.


   nomainwin   '   No console window needed.
   textbox#w.tb1, 100, 20, 200, 30
   textbox#w.tb2, 100, 60, 200, 30
   textbox#w.tb3, 100,160, 200, 30
   statictext #w.st1, "String  =", 10, 30, 90, 30
   statictext #w.st2, "Integer =", 10, 70, 90, 30
   button #w.b1, "Read and Show", [buttonClicked], LR, 180,  70
   WindowWidth  =360
   WindowHeight =240
   UpperLeftX   = 40
   UpperLeftY   = 40
   open "User input of integer & string" for window as #w
   #w "trapclose [quit]"       '   Clean exit routine.
   #w.tb1 "!font courier 12"
   #w.tb2 "!font courier 12"
   #w.tb3 "!font courier 12 bold"
   #w.st1 "!font courier 12"
   #w.st2 "!font courier 12"
   #w.tb1 "Change this string."
   #w.tb2 "Enter an integer here."
   #w.tb3 "Display will be here."
   #w.tb1 "!selectall"
   wait
 [buttonClicked]   '   Button-clicked routine collects data
   #w.tb1 "!contents? in1$"
   #w.tb2 "!contents? in2$"
   #w.tb3 in1$; "   "; int( val( in2$))
   wait
 [quit]
   close #w
   end</lang>

M2000 Interpreter

Simple InputBox

<lang M2000 Interpreter> Module CheckIt {

     Def aName$="No Name", Num$
     \\ we open a new stack, and hold old
     Stack New {
           If Ask$("Give your name:",,,,,aName$)="OK" Then Read aName$
           If Ask$("Give a Number: (75000)",,,,,"")="OK" Then Read Num$
           if  Num$<>"75000" or aName$="" Then loop
     }
     \ now old stack came back
     Print Num$, aName$
     Print Letter$    \\ Letter$ pop a string from stack

} CheckIt "Thank You"

</lang>

Gui User Form and TextBoxes

We use two textboxes in a user form. Each one has an event ValidString. The first textbox as we type display the number of characters that we can add. Also remove any leading space.

Each text box can be used for text, with a prompt (of we want), and a ThisKind at the end. Cursor can be move inside Vartext, the text that we place. Text in textbox may horizontal scroll automatic. We can use Home, End, Delete, Enter, Left and Right Arrows, Ctrl+V to paste (paste replace all text. we can't copy), and Tab and Shift Tab to change focus to other controls. There is no undo (Undo has the EditBox).

The second textbox change sign using + - in any position (we have to press + when sign is -). Only "-" sign displayed. Also except for zero all other numbers have no leading zeros.

Form Form1 open modal, so we can close it clicking a square in title bar, or using Alt+d2F4

<lang M2000 Interpreter> Module Checkit {

     Declare Form1 Form
     Declare Inp1 Textbox Form Form1
     Declare Inp2 Textbox Form Form1
     With Inp1, "Prompt", "String: ", "MaxCharLength", 30+8, "ShowAlways", 1, "ThisKind" as  info$, "VarText" as  Aname$
     info$=" <write your name>"
     With Inp2, "Prompt", "Integer: ", "MaxCharLength", 10+9, "VarText" as  Feed$, "ThisKind"," sec", "ShowAlways", 1
     feed$="0"

     \\ local1, and Event service functions have module visibility. 
     \\ So they have to use Read New to make new references (shadow old), and use local (the same for SUBS)
     \\ Event's service functions can't use parents Subs, but Local1 can be used (exist in a list visible to Events)
     Function Local1 (new Feed$) {
                 \\ this function can be used from other Integer 
                 \\ this$ and thispos, exist just before the call of this function
                 local sgn$
                 if feed$="" and this$="-" then thispos-- :  exit
                 if left$(this$,1)="-" then sgn$="-": this$=mid$(this$, 2)
                 if this$<>Trim$(this$)  then  this$=Feed$ :  thispos-- : exit
                 If Trim$(this$)="" then this$="0" : thispos=2 : exit
                 if instr(this$,"+")>0 and sgn$="-" then this$=filter$(this$, "+") : sgn$=""
                 if instr(this$,"-")>0  and sgn$="" then this$=filter$(this$, "-") : sgn$="-"
                 if filter$(this$,"0123456789")<>"" then this$=Feed$ :  thispos-- : exit
                 if len(this$)>1 then While  left$(this$,1)="0" {this$=mid$(this$, 2)} 
                 this$=sgn$+this$
                 if this$="-0" then this$="-" : thispos=2
     }
     Function Inp1.ValidString {
           Read  New &this$
           While left$(this$, 1)=" " { this$=mid$(this$, 2)}
           info$=str$(30-Len(This$), "\<0\>")
     }
     Function Inp2.ValidString {
                 \\ this function called direct from textbox
                 Read  New &this$, &thispos
                 Call Local local1(Feed$)
     }
     Function Form1.Unload {
           Read New &Quit
           If feed$<>"75000" Or Aname$="" then {
                 \\ open messagebox, pressing cancel quit Unload
                 Quit=Ask("Data isn't correct")=2
           }
     }
     Method Inp1, "Move", 2000,2000, 6000, 600
     Method Inp2, "Move", 2000,3000, 6000, 600
     Method Form1, "Show", 1
     If Feed$="75000" and Aname$<>"" Then Print "Thank You"
     Declare Form1 Nothing     

} Checkit </lang>

Mathematica/Wolfram Language

<lang Mathematica>str = InputString["Input a string"]; nb =

InputString["Input a number"]; Print[str, " " , ToString@nb]</lang>

Example usage:

->Hello World 75000

Nanoquery

<lang Nanoquery>import Nanoquery.Util.Windows

// a function to handle the main window closing def finish(caller, event) exit end

// create a window w = new(Window, "Input").setTitle("Input") w.setSize(320, 190) w.setHandler(w.closing, finish)

// create two labels to go next to the input boxes stringlabel = new(Label).setParent(w) intlabel = new(Label).setParent(w)

stringlabel.setText("String: "); stringlabel.setPosition(20, 25) intlabel.setText("Integer: "); intlabel.setPosition(20, 75)

// create two textboxes for input stringbox = new(Textbox).setParent(w) intbox = new(Textbox).setParent(w)

stringbox.setPosition(100, 20); stringbox.setWidth(200); stringbox.setHeight(30) intbox.setPosition(100, 70); intbox.setWidth(200); intbox.setHeight(30)

// a function that handles when the 'done' button is clicked def done_clicked(caller, event) global stringbox global intbox global w

s = stringbox.getText() i = intbox.getText()

try if int(i) = 75000 println "String: " + s println "Integer: " + i exit else w.showMessageBox("Please enter 75000 for the integer value") end catch w.showMessageBox("Please enter 75000 for the integer value") end end

// create the 'done' button done = new(Button).setParent(w)

done.setText("Done"); done.setPosition(250,120) done.setHandler(done.clicked, done_clicked)

// display the window w.show()</lang>

NetRexx

Translation of: Java

<lang NetRexx>/* NetRexx */ options replace format comments java crossref symbols nobinary import javax.swing.JOptionPane

unumber = 0 ustring =

do

 unumber = Integer.parseInt(JOptionPane.showInputDialog("Enter an Integer"))
 ustring = JOptionPane.showInputDialog("Enter a String")

catch ex = Exception

 ex.printStackTrace

end

unumber = unumber * 1.0 -- just to prove unumber is really a number say 'Number:' unumber.right(10)', String:' ustring

return </lang>

NewLISP

<lang NewLISP>; file: input-gui.lsp

url
http://rosettacode.org/wiki/User_input/Graphical
author
oofoe 2012-02-02
Colours

(setq ok '(.8 1 .8) fail '(1 .5 .5))

Load library and initialize GUI server

(load (append (env "NEWLISPDIR") "/guiserver.lsp")) (gs:init)

Validation Callback
There is a bug in the "gs
get-text" function that causes it to fail
silently if the text field is empty. Therfore, I set the field
background to red first and only clear it if the field returns
correctly.

(define (validate)

 (gs:set-color 'string fail)
 (if (not (empty? (gs:get-text 'string)))
     (gs:set-color 'string ok))
 (gs:set-color 'number fail)
 (if (= 75000 (int (gs:get-text 'number)))
     (gs:set-color 'number ok))
 )
Create main window frame and set layout.

(gs:frame 'main 100 100 256 128 "User Input/Graphical") (gs:set-flow-layout 'main "left" 4 4)

Create and add widgets.

(gs:label 'instructions "Please enter a string and the number 75000:") (gs:text-field 'string 'validate 32) (gs:text-field 'number 'validate 8) (gs:button 'check 'validate "validate...") (gs:add-to 'main 'instructions 'string 'number 'check)

Show main window.

(gs:set-visible 'main true)

Start event loop.

(gs:listen)

No (exit) needed -- guiserver kills program on window close.

</lang>

Nim

Library: gintro

To input the integer, we use a Gtk SpinBox as is done in the C version. <lang Nim>import strutils import gintro/[glib, gobject, gtk, gio]

type MainWindow = ref object of ApplicationWindow

 strEntry: Entry
 intEntry: SpinButton
  1. ---------------------------------------------------------------------------------------------------

proc displayValues(strval: string; intval: int) =

 ## Display a dialog window with the values entered by the user.
 let dialog = newDialog()
 dialog.setModal(true)
 let label1 = newLabel(" String value is “$1”.".format(strval))
 label1.setHalign(Align.start)
 dialog.contentArea.packStart(label1, true, true, 5)
 let msg = " Integer value is $1 which is ".format(intval) &
           (if intval == 75000: "right. " else: "wrong (expected 75000). ")
 let label2 = newLabel(msg)
 dialog.contentArea.packStart(label2, true, true, 5)
 discard dialog.addButton("OK", ord(ResponseType.ok))
 dialog.showAll()
 discard dialog.run()
 dialog.destroy()
  1. ---------------------------------------------------------------------------------------------------

proc onOk(button: Button; window: MainWindow) =

 ## Callback executed when the OK button has been clicked.
 let strval = window.strEntry.text()
 let intval = window.intEntry.value().toInt
 displayValues(strval, intval)
 if intval == 75_000:
   window.destroy()
  1. ---------------------------------------------------------------------------------------------------

proc activate(app: Application) =

 ## Activate the application.
 let window = newApplicationWindow(MainWindow, app)
 window.setTitle("User input")
 let content = newBox(Orientation.vertical, 10)
 content.setHomogeneous(true)
 let grid = newGrid()
 grid.setColumnSpacing(30)
 let bbox = newButtonBox(Orientation.horizontal)
 bbox.setLayout(ButtonBoxStyle.spread)
 let strLabel = newLabel("Enter some text")
 strLabel.setHalign(Align.start)
 window.strEntry = newEntry()
 grid.attach(strLabel, 0, 0, 1, 1)
 grid.attach(window.strEntry, 1, 0, 1, 1)
 let intLabel = newLabel("Enter 75000")
 intLabel.setHalign(Align.start)
 window.intEntry = newSpinButtonWithRange(0, 80_000, 1)
 grid.attach(intLabel, 0, 1, 1, 1)
 grid.attach(window.intEntry, 1, 1, 1, 1)
 let btnOk = newButton("OK")
 bbox.add(btnOk)
 content.packStart(grid, true, true, 0)
 content.packEnd(bbox, true, true, 0)
 window.setBorderWidth(5)
 window.add(content)
 discard btnOk.connect("clicked", onOk, window)
 window.showAll()
  1. ———————————————————————————————————————————————————————————————————————————————————————————————————

let app = newApplication(Application, "Rosetta.UserInput") discard app.connect("activate", activate) discard app.run()</lang>

Oz

Shows a dialog that asks for both a string and a number. Does not allow to close the dialog until 75000 was entered. Note: "td" is short for "topdown", "lr" for "leftright". <lang oz>functor import

  Application
  QTk at 'x-oz://system/wp/QTk.ozf'
  System

define

  Number NumberWidget
  Text
  StatusLabel
  WindowClosed
  GUI = td(action:OnClose

return:WindowClosed lr(label(text:"Enter some text:" width:20) entry(return:Text glue:ew) glue:ew) lr(label(text:"Enter a number:" width:20) numberentry(max:100000 return:Number handle:NumberWidget) label(handle:StatusLabel width:20) glue:ew ) button(text:"Ok" glue:ew action:OnClose ) )

  proc {OnClose}
     if {NumberWidget get($)} \= 75000 then

{StatusLabel set(text:"Invalid value")}

     else

{Window close}

     end
  end
  Window = {QTk.build GUI}
  {Window show}
  {Wait WindowClosed}
  {System.showInfo "You entered; "#Text#", "#Number}
  {Application.exit 0}

end</lang>

Perl

<lang perl>use Wx;

package MyApp; use base 'Wx::App'; use Wx qw(wxHORIZONTAL wxVERTICAL wxALL wxALIGN_CENTER); use Wx::Event 'EVT_BUTTON';

our ($frame, $text_input, $integer_input);

sub OnInit

  {$frame = new Wx::Frame
      (undef, -1, 'Input window', [-1, -1], [250, 150]);
   my $panel = new Wx::Panel($frame, -1);
   $text_input = new Wx::TextCtrl($panel, -1, );
   $integer_input = new Wx::SpinCtrl
      ($panel, -1, , [-1, -1], [-1, -1],
       0, 0, 100_000);
   my $okay_button = new Wx::Button($panel, -1, 'OK');
   EVT_BUTTON($frame, $okay_button, \&OnQuit);
   my $sizer = new Wx::BoxSizer(wxVERTICAL);
   $sizer->Add($_, 0, wxALL | wxALIGN_CENTER, 5)
       foreach $text_input, $integer_input, $okay_button;
   $panel->SetSizer($sizer);
   $frame->Show(1);}

sub OnQuit

  {print 'String: ', $text_input->GetValue, "\n";
   print 'Integer: ', $integer_input->GetValue, "\n";
   $frame->Close;}
  1. ---------------------------------------------------------------

package main;

MyApp->new->MainLoop;</lang>

Phix

Library: Phix/basics
Library: Phix/pGUI
-- demo\rosetta\User_Input_Graphical.exw
include pGUI.e
 
Ihandle dlg, label1, input1, label2, input2, OK, Cancel
 
function ok_cb(Ihandle self)
    if self=OK then
        string in1 = IupGetAttribute(input1,"VALUE")
        integer in2 = IupGetInt(input2,"VALUE")
        string msg = sprintf(`"%s" and %d`,{in1,in2})
        IupMessage("You entered",msg)
        -- (return IUP_CONTINUE if unhappy with input)
    end if
    return IUP_CLOSE
end function
 
IupOpen()
label1 = IupLabel("Please enter a string")
input1 = IupText(`VALUE="a string", EXPAND=HORIZONTAL`)
label2 = IupLabel("and the number 75000")
input2 = IupText("VALUE=75000, EXPAND=HORIZONTAL, MASK="&IUP_MASK_INT)
OK     = IupButton("OK", "ACTION", Icallback("ok_cb"))
Cancel = IupButton("Cancel", "ACTION", Icallback("ok_cb"))
sequence buttons = {IupFill(),OK,Cancel,IupFill()}
Ihandle strbox = IupHbox({label1,input1},"ALIGNMENT=ACENTER, PADDING=5"),
        numbox = IupHbox({label2,input2},"ALIGNMENT=ACENTER, PADDING=5"),
        btnbox = IupHbox(buttons,"PADDING=40"),
        vbox = IupVbox({strbox, numbox, btnbox}, "MARGIN=5x5")
if platform()!=JS then
    IupSetAttribute(btnbox,"NORMALIZESIZE","BOTH")
    IupSetAttribute(vbox,"GAP","5")
end if
dlg = IupDialog(vbox, `TITLE="User Input/Graphical"`)
IupShow(dlg)
if platform()!=JS then
    IupMainLoop()
    IupClose()
end if

PicoLisp

<lang PicoLisp>(and

  (call 'sh "-c"
     (pack
        "dialog \
           --inputbox 'Input a string' 8 60 \
           --inputbox 'Input a number' 8 20 \
           2>"
        (tmp "dlg") ) )
  (split (in (tmp "dlg") (line)) "^I")
  (cons (pack (car @)) (format (cadr @))) )</lang>

Output:

-> ("Hello world" . 12345)

PowerBASIC

<lang powerbasic>FUNCTION PBMAIN () AS LONG

   result$ = INPUTBOX$("Enter a string.")
   MSGBOX result$
   DO
       'This assumes that 75000 is the ONLY valid input.
       result$ = INPUTBOX$("Enter the number 75000.")
       IF VAL(result$) <> 75000 THEN
           MSGBOX "You need to enter 75000!"
       ELSE
           MSGBOX "You entered the right number."
           EXIT DO
       END IF
   LOOP

END FUNCTION</lang>

PowerShell

As a scripting/console language PowerShell was not designed for graphical interfaces. However, since PowerShell is a fully qualified .NET language the full functionality of the System.Windows.Forms assembly is available.

<lang PowerShell>#region Define the Windows Form [Void][Reflection.Assembly]::LoadWithPartialName("System.Windows.Forms")

$Form1 = New-Object System.Windows.Forms.Form $label1 = New-Object System.Windows.Forms.Label $label2 = New-Object System.Windows.Forms.Label $txtInputText = New-Object System.Windows.Forms.TextBox $txtInputNumber = New-Object System.Windows.Forms.TextBox $btnAccept = New-Object System.Windows.Forms.Button $label3 = New-Object System.Windows.Forms.Label $btnCancel = New-Object System.Windows.Forms.Button $SuspendLayout

  1. label1

$label1.AutoSize = $true $label1.Location = New-Object System.Drawing.Point(23, 36) $label1.Name = "label1" $label1.Size = New-Object System.Drawing.Size(34, 13) $label1.TabIndex = 0 $label1.Text = "String"

  1. label2

$label2.AutoSize = $true $label2.Location = New-Object System.Drawing.Point(13, 62) $label2.Name = "label2" $label2.Size = New-Object System.Drawing.Size(44, 13) $label2.TabIndex = 1 $label2.Text = "Number"

  1. txtInputText

$txtInputText.Location = New-Object System.Drawing.Point(63, 33) $txtInputText.Name = "txtInputText" $txtInputText.Size = New-Object System.Drawing.Size(100, 20) $txtInputText.TabIndex = 0

  1. txtInputNumber

$txtInputNumber.Location = New-Object System.Drawing.Point(63, 59) $txtInputNumber.Name = "txtInputNumber" $txtInputNumber.Size = New-Object System.Drawing.Size(100, 20) $txtInputNumber.TabIndex = 1 $txtInputNumber.Text = "75000"

  1. btnAccept

$btnAccept.DialogResult = [System.Windows.Forms.DialogResult]::OK $btnAccept.Location = New-Object System.Drawing.Point(16, 94) $btnAccept.Name = "btnAccept" $btnAccept.Size = New-Object System.Drawing.Size(75, 23) $btnAccept.TabIndex = 2 $btnAccept.Text = "Accept" $btnAccept.UseVisualStyleBackColor = $true $btnAccept.add_Click({$rc="Accept"; $Form1.Close()})

  1. label3

$label3.AutoSize = $true $label3.Location = New-Object System.Drawing.Point(13, 9) $label3.Name = "label3" $label3.Size = New-Object System.Drawing.Size(173, 13) $label3.TabIndex = 5 $label3.Text = "Please input a string and a number:"

  1. btnCancel

$btnCancel.DialogResult = [System.Windows.Forms.DialogResult]::Cancel $btnCancel.Location = New-Object System.Drawing.Point(97, 94) $btnCancel.Name = "btnCancel" $btnCancel.Size = New-Object System.Drawing.Size(75, 23) $btnCancel.TabIndex = 3 $btnCancel.Text = "Cancel" $btnCancel.UseVisualStyleBackColor = $true

  1. Form1

$Form1.AcceptButton = $btnAccept $Form1.CancelButton = $btnCancel $Form1.ClientSize = New-Object System.Drawing.Size(196, 129) $Form1.ControlBox = $false $Form1.Controls.Add($btnCancel) $Form1.Controls.Add($label3) $Form1.Controls.Add($btnAccept) $Form1.Controls.Add($txtInputNumber) $Form1.Controls.Add($txtInputText) $Form1.Controls.Add($label2) $Form1.Controls.Add($label1) $Form1.Name = "Form1" $Form1.Text = "RosettaCode"

  1. endregion Define the Windows Form
      1. Show the input form

$f = $Form1.ShowDialog() if ( $f -eq [System.Windows.Forms.DialogResult]::Cancel ) { "User selected Cancel" } else { "User entered `"{0}`" for the text and {1} for the number" -f $txtInputText.Text, $txtInputNumber.Text }</lang>

Processing

Translation of: Java
Library: Swing

<lang java>import javax.swing.JOptionPane;

int number = int(JOptionPane.showInputDialog ("Enter an Integer")); println(number);

String string = JOptionPane.showInputDialog ("Enter a String"); println(string);</lang>

Processing Python mode

Translation of: Processing
Library: Swing

<lang Python>from javax.swing import JOptionPane

def to_int(n, default=0):

   try:
       return int(n)
   except ValueError:
       return default

number = to_int(JOptionPane.showInputDialog ("Enter an Integer")) println(number)

a_string = JOptionPane.showInputDialog ("Enter a String") println(a_string)</lang>

PureBasic

<lang PureBasic>string$=InputRequester("Some Title","Enter a string","") variable=Val(InputRequester("Some other Title","Enter a Number","75000"))</lang>

Python

Works with: Python version 2.5
Library: Tkinter

<lang python>import Tkinter,tkSimpleDialog

root = Tkinter.Tk() root.withdraw()

number = tkSimpleDialog.askinteger("Integer", "Enter a Number") string = tkSimpleDialog.askstring("String", "Enter a String") </lang>

Works with: Python version 3.7
Library: Tkinter

<lang python>import tkinter import tkinter.simpledialog as tks

root = tkinter.Tk() root.withdraw()

number = tks.askinteger("Integer", "Enter a Number") string = tks.askstring("String", "Enter a String")

tkinter.messagebox.showinfo("Results", f"Your input:\n {number} {string}") </lang>

Quackery

Translation of: Python

<lang Quackery>$ \ import tkinter import tkinter.simpledialog as tks

root = tkinter.Tk() root.withdraw()

to_stack(tks.askinteger("Integer", "Enter a Number")) string_to_stack(tks.askstring("String", "Enter a String"))

\ python

swap echo cr echo$</lang>

R

<lang R> library(gWidgets) options(guiToolkit="RGtk2") ## using gWidgtsRGtk2

w <- gwindow("Enter a string and a number") lyt <- glayout(cont=w) lyt[1,1] <- "Enter a string" lyt[1,2] <- gedit("", cont=lyt) lyt[2,1] <- "Enter 75000" lyt[2,2] <- gedit("", cont=lyt) lyt[3,2] <- gbutton("validate", cont=lyt, handler=function(h,...) {

 txt <- svalue(lyt[1,2])
 x <- svalue(lyt[2,2])
 x <- gsub(",", "", x)
 x <- as.integer(x)
 if(nchar(txt) > 0 && x == 75000)
   gmessage("Congratulations, you followed directions", parent=w)
 else
   gmessage("You failed this simple task", parent=w)

}) </lang>

Racket

<lang Racket>

  1. lang racket

(require racket/gui)

(define str (get-text-from-user "Hi" "Enter a string")) (message-box "Hi" (format "You entered: ~a" str))

(define n (get-text-from-user "Hi" "Enter a number")) (message-box "Hi" (format "You entered: ~a"

                         (or (string->number n) "bogus text")))

</lang>

Raku

(formerly Perl 6)

Library: GTK

<lang perl6>use GTK::Simple; use GTK::Simple::App;

my GTK::Simple::App $app .= new( title => 'User Interaction' );

$app.border-width = 20;

$app.set-content(

   GTK::Simple::VBox.new(
       my $        = GTK::Simple::Label.new( text => 'Enter a string.' ),
       my $str     = GTK::Simple::Entry.new,
       my $string  = GTK::Simple::Label.new,
       my $        = GTK::Simple::Label.new( text => 'Enter the number 75000' ),
       my $val     = GTK::Simple::Entry.new,
       my $correct = GTK::Simple::Label.new,
   )

);

$str.changed.tap: {

   $string.text = "You entered: { $str.text }"

}

$val.changed.tap: {

   $correct.text = "That's { 'not' unless $val.text ~~ / ^^ <ws> 75000 <ws> $$ / } 75000!"

}

$app.run;</lang>

Rascal

<lang rascal>import vis::Render; import vis::Figure;

public void UserInput2(){ integer = ""; string = ""; row1 = [text("Enter a string "), textfield("",void(str s){string = s;}), text(str(){return " This input box will give a string by definition.\n You entered <string>";})]; row2 = [text("Enter 75000"), textfield("",void(str v){integer = v;}), text(str(){return " <integer == "75000" ? "Correct" : "Wrong">";})]; render(grid([row1, row2])); }</lang>

Output:

REBOL

<lang REBOL>REBOL [ Title: "Graphical User Input" URL: http://rosettacode.org/wiki/User_Input_-_graphical ]

Simple GUI's can be defined with 'layout', a special purpose dialect
for specifying interfaces. In this case, I describe a gradient
background with an instruction label, followed by the input fields
and a validation button. It's possible to check dynamically as the
user types but I wanted to keep this example as clear as possible.

view layout [

You can define new widget styles. Here I create a padded label style
(so that everything will line up) and a simple indicator light to
show if there's a problem with an input field.

style label vtext 60 "unlabeled" style indicator box maroon 24x24

backdrop effect [gradient 0x1 black coal]

vtext "Please enter a string, and the number 75000:"

By default, GUI widgets are arranged top down. The 'across' word
starts stacking widgets from left to right. 'return' starts a new
line -- just like on a typewriter!

across

Notice I'm using my new label and indicator styles here. Widgets
that I need to access later (the input field and the indicator) are
assigned to variables.

label "string:" s: field 240 si: indicator return

label "number:" n: field 50 ni: indicator return

pad 66 button "validate" [

The user may have entered bogus values, so I reset the indicators

si/color: ni/color: maroon

Now I check to see if the values are correct. For the string, I just
care that there is one. For the integer, I make sure that it
evaluates to an integer and that it's value is 75000. Because I've
already set the indicator colour, I don't care the integer
conversion raises an error or not, so I ignore it if anything goes
wrong.

if 0 < length? get-face s [si/color: green] error? try [if 75000 = to-integer get-face n [ni/color: green]]

show [si ni] ; Repainting multiple objects at once. ] ]</lang>

REXX

This version is modeled after the Mathematica example.

In addition, it checks for errors such as no string entered (or it is blanks or null), and it verifies that the correct number has been entered. <lang rexx>/*REXX pgm prompts (using the OS GUI) for a string & then prompts for a specific number.*/

  1. = 75000 /*the number that must be entered. */

x= N=

    do while x=' ';       say                   /*string can't be blanks or null string*/
    say 'Please enter a string: '
    parse pull x
    if x=  then say '***error***  No string entered.'
    end   /*while x···*/
    do while N\=#;        say                   /*the number (below) may be ill formed.*/
    say 'Please enter the number:'   #
    parse pull N
    if datatype(N, 'N')  then N= N / 1          /*normalize the number:  007  4.0  +2  */
    if N\=#  then say '***error***  The number is not correct: '   N.
    end   /*while N···*/

say say 'The string entered is:' x /*echo the values (string and number. */ say 'The number entered is:' N /*stick a fork in it, we're all done. */</lang>

Ring

<lang ring> Load "guilib.ring"

MyApp = New qApp {

                num = 0
                win1 = new qWidget() {
                       setwindowtitle("Hello World")
                       setGeometry(100,100,370,250)
                       btn1 = new qpushbutton(win1) {
                              setGeometry(130,200,100,30)
                              settext("Validate")
                              setclickevent("Validate()")}
                       lineedit1 = new qlineedit(win1) {
                                   setGeometry(10,100,250,30)
                                   settext("")}
                       lineedit2 = new qlineedit(win1) {
                                   setGeometry(10,150,50,30)
                                   settext("0")}
                       label1 = new qLabel(win1) {
                                setGeometry(270,100,50,30)

setText("")}

                       label2 = new qLabel(win1) {
                                setGeometry(70,150,50,30)

setText("")}

                       label3 = new qLabel(win1) {
                                setGeometry(10,50,250,30)

setText("Please enter a string, and the number 75000 :")}

                show()}
                exec()}

func Validate

    lineedit1{temp1 = text()}
    num1 = isdigit(temp1)
    if num1 = 0 label1{settext("OK")} else label1{settext("NOT OK")} ok
    lineedit2{temp2 = text()}
    num2 = number(temp2)
    if num2 = 75000 label2{settext("OK")} else label2{settext("NOT OK")} ok

</lang> Output:

Ruby

Unlike most other solutions, this validates the input number to be 75,000.

Library: Ruby/Tk

<lang ruby>require 'tk'

def main

 root = TkRoot.new
 l1 = TkLabel.new(root, "text" => "input a string")
 e1 = TkEntry.new(root)
 l2 = TkLabel.new(root, "text" => "input the number 75000")
 e2 = TkEntry.new(root) do
   validate "focusout"
   validatecommand lambda {e2.value.to_i == 75_000}
   invalidcommand  lambda {focus_number_entry(e2)}
 end
 ok = TkButton.new(root) do
   text "OK"
   command lambda {validate_input(e1, e2)}
 end
 Tk.grid(l1, e1)
 Tk.grid(l2, e2)
 Tk.grid("x",ok, "sticky" => "w")  
 Tk.mainloop

end

def validate_input(text_entry, number_entry)

 if number_entry.value.to_i != 75_000
   focus_number_entry(number_entry)
 else
   puts %Q{You entered: "#{text_entry.value}" and "#{number_entry.value}"}
   root.destroy
 end

end

def focus_number_entry(widget)

 widget \
   .configure("background" => "red", "foreground" => "white") \
   .selection_range(0, "end") \
   .focus

end

main</lang>

Library: Shoes

<lang ruby>Shoes.app do

 string = ask('Enter a string:')
 begin
   number = ask('Enter the number 75000:')
 end while number.to_i != 75000
 para %Q{you entered the string "#{string}" and the number #{number}}

end</lang>

Run BASIC

<lang runbasic>html "

Please input a string and a number
String<input type=text name=str size=18>
Number<input type=number name=num size=18 value=75000>
"

button #go, "Accept", [go] button #ex, "Exit", [ex]

html "

"

Wait

[go] print #request get$("str") print val(#request get$("num")) wait

[ex] end</lang>

Scala

Library: Scala

<lang scala>import swing.Dialog.{Message, showInput} import scala.swing.Swing

object UserInput extends App {

 def responce = showInput(null,
   "Complete the sentence:\n\"Green eggs and...\"",
   "Customized Dialog",
   Message.Plain,
   Swing.EmptyIcon,
   Nil, "ham")
 println(responce)

}</lang>

Scratch

The Sensing block "ask _____ and wait" pops up a word balloon with a question in it and waits for user input. The input is returned in "answer," essentially a special variable. It can be treated as a string or a number, depending on context. "Answer" cannot be modified, but its value can be stored in other variables.

A slightly fancier version of this example can be tried on-line and downloaded.

Sidef

<lang ruby>var gtk2 = require('Gtk2') -> init;

var gui = %s'Gtk2::Builder'.new; gui.add_from_string(DATA.slurp);

func clicked_ok(*_) {

   var entry = gui.get_object('entry1');
   var text = entry.get_text;
   var spinner = gui.get_object('spinbutton1');
   var number = spinner.get_text;
   say "string: #{text}";
   say "number: #{number}";
   number == 75000 ? gtk2.main_quit : warn "Invalid number!";

}

func clicked_cancel(*_) {

   gtk2.main_quit;

}

gui.get_object('button1').signal_connect('clicked', clicked_ok); gui.get_object('button2').signal_connect('clicked', clicked_cancel);

gtk2.main;

__DATA__ <?xml version="1.0" encoding="UTF-8"?> <interface>

 <requires lib="gtk+" version="2.24"/>
 <object class="GtkAdjustment" id="adjustment1">
   <property name="upper">100000</property>
   <property name="value">75000</property>
   <property name="step_increment">1</property>
   <property name="page_increment">10</property>
 </object>
 <object class="GtkWindow" id="window1">
   <property name="visible">True</property>
   <property name="can_focus">False</property>
   <child>
     <object class="GtkVBox" id="vbox1">
       <property name="visible">True</property>
       <property name="can_focus">False</property>
       <child>
         <object class="GtkLabel" id="label1">
           <property name="visible">True</property>
           <property name="can_focus">False</property>
           <property name="label" translatable="yes">Please insert a string and a number:</property>
         </object>
         <packing>
           <property name="expand">True</property>
           <property name="fill">True</property>
           <property name="position">0</property>
         </packing>
       </child>
       <child>
         <object class="GtkHBox" id="hbox1">
           <property name="visible">True</property>
           <property name="can_focus">False</property>
           <child>
             <object class="GtkLabel" id="label2">
               <property name="visible">True</property>
               <property name="can_focus">False</property>
               <property name="label" translatable="yes">string:</property>
             </object>
             <packing>
               <property name="expand">True</property>
               <property name="fill">True</property>
               <property name="padding">55</property>
               <property name="position">0</property>
             </packing>
           </child>
           <child>
             <object class="GtkEntry" id="entry1">
               <property name="visible">True</property>
               <property name="can_focus">True</property>
               <property name="invisible_char">•</property>
               <property name="primary_icon_activatable">False</property>
               <property name="secondary_icon_activatable">False</property>
               <property name="primary_icon_sensitive">True</property>
               <property name="secondary_icon_sensitive">True</property>
             </object>
             <packing>
               <property name="expand">True</property>
               <property name="fill">True</property>
               <property name="position">1</property>
             </packing>
           </child>
         </object>
         <packing>
           <property name="expand">True</property>
           <property name="fill">True</property>
           <property name="position">1</property>
         </packing>
       </child>
       <child>
         <object class="GtkHBox" id="hbox2">
           <property name="visible">True</property>
           <property name="can_focus">False</property>
           <child>
             <object class="GtkLabel" id="label3">
               <property name="visible">True</property>
               <property name="can_focus">False</property>
               <property name="label" translatable="yes">number:</property>
             </object>
             <packing>
               <property name="expand">True</property>
               <property name="fill">True</property>
               <property name="position">0</property>
             </packing>
           </child>
           <child>
             <object class="GtkSpinButton" id="spinbutton1">
               <property name="visible">True</property>
               <property name="can_focus">True</property>
               <property name="invisible_char">•</property>
               <property name="primary_icon_activatable">False</property>
               <property name="secondary_icon_activatable">False</property>
               <property name="primary_icon_sensitive">True</property>
               <property name="secondary_icon_sensitive">True</property>
               <property name="adjustment">adjustment1</property>
               <property name="numeric">True</property>
             </object>
             <packing>
               <property name="expand">True</property>
               <property name="fill">True</property>
               <property name="position">1</property>
             </packing>
           </child>
         </object>
         <packing>
           <property name="expand">True</property>
           <property name="fill">True</property>
           <property name="position">2</property>
         </packing>
       </child>
       <child>
         <object class="GtkHButtonBox" id="hbuttonbox1">
           <property name="visible">True</property>
           <property name="can_focus">False</property>
           <property name="layout_style">spread</property>
           <child>
             <object class="GtkButton" id="button1">
               <property name="label">gtk-ok</property>
               <property name="visible">True</property>
               <property name="can_focus">True</property>
               <property name="receives_default">True</property>
               <property name="use_stock">True</property>
             </object>
             <packing>
               <property name="expand">False</property>
               <property name="fill">False</property>
               <property name="position">0</property>
             </packing>
           </child>
           <child>
             <object class="GtkButton" id="button2">
               <property name="label">gtk-cancel</property>
               <property name="visible">True</property>
               <property name="can_focus">True</property>
               <property name="receives_default">True</property>
               <property name="use_stock">True</property>
             </object>
             <packing>
               <property name="expand">False</property>
               <property name="fill">False</property>
               <property name="position">1</property>
             </packing>
           </child>
         </object>
         <packing>
           <property name="expand">True</property>
           <property name="fill">True</property>
           <property name="position">3</property>
         </packing>
       </child>
     </object>
   </child>
 </object>

</interface></lang>

Standard ML

Works with PolyML <lang Standard ML>open XWindows ; open Motif ;

val store : string list ref = ref [] ;

val inputWindow = fn () => let

 val shell  =  XtAppInitialise      ""    "demo" "top" [] [ XmNwidth 320, XmNheight 100 ] ;
 val main   =  XmCreateMainWindow   shell    "main"       [ XmNmappedWhenManaged true   ] ;
 val enter  =  XmCreateText         main   "inputarea"    [ XmNeditMode XmSINGLE_LINE_EDIT,
                                                            XmNscrollHorizontal false   ] ;
 val getinp =  fn (w,s,t) => ( store := XmTextGetString enter :: !store   ; t )

in

 (
  XtSetCallbacks   enter [ (XmNactivateCallback , getinp) ] XmNarmCallback ;
  XtManageChild    enter ;
  XtManageChild    main  ; 
  XtRealizeWidget  shell 
 )

end ;

inputWindow () ;</lang> enter text, press enter, delete, enter 75000, press enter, result:

!store ;
List.map Int.fromString (!store) ;
val it = ["75000", "That string"]: string list
val it = [SOME 75000, NONE]: int option list

Tcl

Library: Tk

<lang tcl># create entry widget: pack [entry .e1]

  1. read its content:

set input [.e get]</lang>

Alternatively, the content of the widget can be tied to a variable: <lang tcl>pack [entry .e1 -textvar input]

  1. show the content at any time by

puts $input</lang> The -validate option can be used to test the contents/edits of the widget at any time against any parameters (including testing string is integer when the user hits <Return> or such)

TI-89 BASIC

This program leaves the requested values in the global variables s and n.

<lang ti89b>Prgm

 Dialog
   Title "Rosetta Code"
   Request "A string", s
   DropDown "An integer", {"75000"}, n
 EndDlog
 74999 + n → n

EndPrgm</lang>

VBScript

<lang vbscript>strUserIn = InputBox("Enter Data") Wscript.Echo strUserIn</lang>

Vedit macro language

Displays a dialog box with two input fields and default OK button. The values entered are stored in text registers 1 and 2. The value from 2nd field is then converted into numeric value. (Accepts integers or integer expressions.)

<lang vedit>Dialog_Input_1(1, "`User Input example`,

                  `??Enter a string `,
                  `??Enter a number `")</lang>
#2 = Num_Eval_Reg(2)

Visual Basic

Visual Basic can use the above VBScript or PowerBASIC examples unchanged (aside from changing PB's FUNCTION PBMAIN to Sub Main).

Alternately, a form could be easily created (using the form designer) to get both values at once, but that is a task almost never done at runtime, instead being done within the IDE while creating the program.

Wren

Library: DOME

This script echos the string and number entered in the GUI to the terminal.

In the case of the number, it keeps requesting input until 75000 is entered and then quits. <lang ecmascript>import "graphics" for Canvas, Color import "input" for Keyboard, Clipboard import "dome" for Window, Process

var X = 10 var Y = 28

class Main {

   construct new() {}
   init() {
       _text = ""
       _enterNum = false
       Keyboard.handleText = true
       Keyboard.textRegion(X, Y, 8, 8)
   }
   update() {
       var change = false
       if (Keyboard.text.count > 0) {
           _text = _text + Keyboard.text
           change = true
       }
       // enable backspace key to delete last character entered
       if (Keyboard["backspace"].justPressed && _text.count > 0) {
           var codePoints = _text.codePoints
           codePoints = codePoints.take(codePoints.count - 1)
           _text = ""
           for (point in codePoints) {
               _text = _text + String.fromCodePoint(point)
           }
           change = true
       }
       // enable return key to terminate input
       if (Keyboard["return"].justPressed) {
           System.print("'%(_text)' was entered.")
           if (!_enterNum) {
               _text = ""
               _enterNum = true
               change = true
           } else if (_text == "75000") {
               Process.exit()
           } else {
               _text = ""
               change = true
           }
       }
       if (change) {
           Keyboard.textRegion(X.min(_text.count * 8), Y, 8, 8)
       }
   }
   draw(dt) {
       Canvas.cls()
       Canvas.rect(X, Y, 8, 8, Color.red)
       if (!_enterNum) {
           Canvas.print("Enter Text and press return:", 10, 10, Color.white)
       } else {
           Canvas.print("Enter 75000 and press return:", 10, 10, Color.white)
       }
       Canvas.print(_text, 10, 20, Color.white)
   }

}

var Game = Main.new()</lang>

Output:

Sample input/output:

'Rosetta' was entered.
'72000' was entered.
'75000' was entered.