User input/Graphical: Difference between revisions
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===Gui User Form and TextBoxes=== |
===Gui User Form and TextBoxes=== |
Revision as of 18:58, 21 July 2018
You are encouraged to solve this task according to the task description, using any language you may know.
In this task, the goal is to input a string and the integer 75000, from graphical user interface.
See also: User input/Text
Ada
<lang ada>with Gtk.Button; use Gtk.Button; with Gtk.GEntry; use Gtk.GEntry; with Gtk.Label; use Gtk.Label; with Gtk.Window; use Gtk.Window; with Gtk.Widget; use Gtk.Widget; with Gtk.Table; use Gtk.Table;
with Gtk.Handlers; with Gtk.Main;
procedure Graphic_Input is
Window : Gtk_Window; Grid : Gtk_Table; Label : Gtk_Label; Message : Gtk_Label; Edit : Gtk_GEntry; Button : Gtk_Button; package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record); package Return_Handlers is new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean); function Delete_Event (Widget : access Gtk_Widget_Record'Class) return Boolean is begin return False; end Delete_Event; procedure Destroy (Widget : access Gtk_Widget_Record'Class) is begin Gtk.Main.Main_Quit; end Destroy; procedure Clicked (Widget : access Gtk_Widget_Record'Class) is begin if Get_Text (Label) = "Enter integer:" then Set_Text (Message, "Entered:" & Integer'Image (Integer'Value (Get_Text (Edit)))); Set_Sensitive (Button, False); else Set_Text (Message, "Entered:" & Get_Text (Edit)); Set_Text (Label, "Enter integer:"); end if; exception when Constraint_Error => Set_Text (Message, "Error integer input"); end Clicked;
begin
Gtk.Main.Init; Gtk.Window.Gtk_New (Window); Gtk_New (Grid, 2, 3, False); Add (Window, Grid); Gtk_New (Label, "Enter string:"); Attach (Grid, Label, 0, 1, 0, 1); Gtk_New (Edit); Attach (Grid, Edit, 1, 2, 0, 1); Gtk_New (Button, "OK"); Attach (Grid, Button, 2, 3, 0, 1); Gtk_New (Message); Attach (Grid, Message, 0, 3, 1, 2); Return_Handlers.Connect ( Window, "delete_event", Return_Handlers.To_Marshaller (Delete_Event'Access) ); Handlers.Connect ( Window, "destroy", Handlers.To_Marshaller (Destroy'Access) ); Handlers.Connect ( Button, "clicked", Handlers.To_Marshaller (Clicked'Access) ); Show_All (Grid); Show (Window); Gtk.Main.Main;
end Graphic_Input;</lang>
AppleScript
<lang applescript>set input to text returned of (display dialog "Enter text:" default answer "")</lang> <lang applescript>set input to text returned of (display dialog "Enter a number:" default answer "") as integer</lang>
AutoHotkey
InputBox
<lang AutoHotkey>InputBox, String, Input, Enter a string: InputBox, Int, Input, Enter an int: Msgbox, You entered "%String%" and "%Int%"</lang>
Gui Edit
<lang AutoHotkey>Gui, Add, Text,, String: Gui, Add, Text,, Int: Gui, Add, Button, gGo, Go! Gui, Add, Edit, vString ym Gui, Add, Edit, VInt Gui, Show, Center, Input Return
Go: Gui, Submit, NoHide Msgbox, You entered "%String%" and "%Int%" ExitApp Return</lang>
BBC BASIC
<lang bbcbasic> INSTALL @lib$+"WINLIB2"
INSTALL @lib$+"WINLIB5" ES_NUMBER = 8192 form% = FN_newdialog("Rosetta Code", 100, 100, 100, 64, 8, 1000) PROC_static(form%, "String:", 100, 8, 8, 30, 14, 0) PROC_editbox(form%, "Example", 101, 40, 6, 52, 14, 0) PROC_static(form%, "Number:", 102, 8, 26, 30, 14, 0) PROC_editbox(form%, "75000", 103, 40, 24, 52, 14, ES_NUMBER) PROC_pushbutton(form%, "Read", FN_setproc(PROCread), 30, 43, 40, 16, 0) PROC_showdialog(form%) REPEAT WAIT 1 UNTIL !form% = 0 QUIT DEF PROCread LOCAL buffer%, number% DIM buffer% LOCAL 255 SYS "GetDlgItemText", !form%, 101, buffer%, 255 SYS "GetDlgItemInt", !form%, 103, 0, 1 TO number% PRINT "String = """ $$buffer% """" PRINT "Number = " ; number% ENDPROC</lang>
C
<lang c>#include <gtk/gtk.h>
void ok_hit(GtkButton *o, GtkWidget **w) {
GtkMessageDialog *msg;
gdouble v = gtk_spin_button_get_value((GtkSpinButton *)w[1]); const gchar *c = gtk_entry_get_text((GtkEntry *)w[0]);
msg = (GtkMessageDialog *) gtk_message_dialog_new(NULL,
GTK_DIALOG_MODAL, (v==75000) ? GTK_MESSAGE_INFO : GTK_MESSAGE_ERROR, GTK_BUTTONS_OK, "You wrote '%s' and selected the number %d%s", c, (gint)v, (v==75000) ? "" : " which is wrong (75000 expected)!");
gtk_widget_show_all(GTK_WIDGET(msg)); (void)gtk_dialog_run(GTK_DIALOG(msg)); gtk_widget_destroy(GTK_WIDGET(msg)); if ( v==75000 ) gtk_main_quit();
}
int main(int argc, char **argv) {
GtkWindow *win; GtkEntry *entry; GtkSpinButton *spin; GtkButton *okbutton; GtkLabel *entry_l, *spin_l; GtkHBox *hbox[2]; GtkVBox *vbox; GtkWidget *widgs[2];
gtk_init(&argc, &argv); win = (GtkWindow *)gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(win, "Insert values"); entry_l = (GtkLabel *)gtk_label_new("Insert a string"); spin_l = (GtkLabel *)gtk_label_new("Insert 75000");
entry = (GtkEntry *)gtk_entry_new(); spin = (GtkSpinButton *)gtk_spin_button_new_with_range(0, 80000, 1);
widgs[0] = GTK_WIDGET(entry); widgs[1] = GTK_WIDGET(spin);
okbutton = (GtkButton *)gtk_button_new_with_label("Ok"); hbox[0] = (GtkHBox *)gtk_hbox_new(FALSE, 1); hbox[1] = (GtkHBox *)gtk_hbox_new(FALSE, 1);
vbox = (GtkVBox *)gtk_vbox_new(TRUE, 1);
gtk_container_add(GTK_CONTAINER(hbox[0]), GTK_WIDGET(entry_l)); gtk_container_add(GTK_CONTAINER(hbox[0]), GTK_WIDGET(entry)); gtk_container_add(GTK_CONTAINER(hbox[1]), GTK_WIDGET(spin_l)); gtk_container_add(GTK_CONTAINER(hbox[1]), GTK_WIDGET(spin));
gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(hbox[0])); gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(hbox[1])); gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(okbutton));
gtk_container_add(GTK_CONTAINER(win), GTK_WIDGET(vbox));
g_signal_connect(G_OBJECT(win), "delete-event", (GCallback)gtk_main_quit, NULL); g_signal_connect(G_OBJECT(okbutton), "clicked", (GCallback)ok_hit, widgs);
gtk_widget_show_all(GTK_WIDGET(win)); gtk_main();
return 0;
}</lang>
C++
using library Qt 4.4 , first using qmake -project, then qmake -o Makefile <projectfile> and then make
task.h
<lang cpp>#ifndef TASK_H
- define TASK_H
- include <QWidget>
class QLabel ; class QLineEdit ; class QVBoxLayout ; class QHBoxLayout ;
class EntryWidget : public QWidget {
Q_OBJECT
public :
EntryWidget( QWidget *parent = 0 ) ;
private :
QHBoxLayout *upperpart , *lowerpart ; QVBoxLayout *entryLayout ; QLineEdit *stringinput ; QLineEdit *numberinput ; QLabel *stringlabel ; QLabel *numberlabel ;
} ;
- endif</lang>
task.cpp
<lang cpp>#include <QLineEdit>
- include <QLabel>
- include <QHBoxLayout>
- include <QVBoxLayout>
- include <QString>
- include "task.h"
EntryWidget::EntryWidget ( QWidget *parent )
: QWidget( parent ) { entryLayout = new QVBoxLayout( this ) ; stringlabel = new QLabel( "Enter a string!" ) ; stringinput = new QLineEdit( "" ) ; stringinput->setMaxLength( 20 ) ; stringinput->setInputMask( QString( "AAAAAAAAAAAAAAAAAAA" ) ) ; upperpart = new QHBoxLayout ; upperpart->addWidget( stringlabel ) ; upperpart->addWidget( stringinput ) ; numberlabel = new QLabel( "Enter a number!" ) ; numberinput = new QLineEdit( "0" ) ; numberinput->setMaxLength( 5 ) ; numberinput->setInputMask( QString( "99999" ) ) ; lowerpart = new QHBoxLayout ; lowerpart->addWidget( numberlabel ) ; lowerpart->addWidget( numberinput ) ; entryLayout->addLayout( upperpart ) ; entryLayout->addLayout( lowerpart ) ; setLayout( entryLayout ) ;
}</lang>
main.cpp
<lang cpp>#include <QApplication>
- include "task.h"
int main( int argc , char *argv[ ] ) {
QApplication app( argc , argv ) ; EntryWidget theWidget ; theWidget.show( ) ; return app.exec( ) ;
}</lang>
Clojure
Pretty much a straight port of the code for Java.
<lang Clojure>(import 'javax.swing.JOptionPane) (let [number (-> "Enter an Integer"
JOptionPane/showInputDialog Integer/parseInt) string (JOptionPane/showInputDialog "Enter a String")] [number string])</lang>
Common Lisp
Prompt for a string:
<lang lisp>(capi:prompt-for-string "Enter a string:")</lang>
Repeatedly prompt for an integer until either the user presses 'Cancel' (instead of 'OK') or the integer is 75,000.
<lang lisp>(do ((number 0) (okp t))
((or (not okp) (= 75000 number))) (multiple-value-setq (number okp) (capi:prompt-for-integer "Enter an integer:")))</lang>
Alternatively, display a prompt where the 'OK' button will not be enabled until the input is 75,000:
<lang lisp>(capi:prompt-for-integer "Enter an integer:"
:ok-check #'(lambda (n) (= n 75000)))</lang>
And a version which displays one prompt with an area for a string and an area for an integer, and only enables the 'OK' button when the integer is 75,000.
First, define an interface with the text-areas: <lang lisp>(capi:define-interface string/integer-prompt () ()
(:panes (string-pane capi:text-input-pane :title "Enter a string:") (integer-pane capi:text-input-pane :title "Enter an integer:" :change-callback :redisplay-interface)) (:layouts (main capi:column-layout '(string-pane integer-pane))))</lang>
Then a function to extract the string and integer: <lang lisp>(defun string/integer-prompt-value (pane)
(with-slots (string-pane integer-pane) pane (let* ((string (capi:text-input-pane-text string-pane)) (integer-string (capi:text-input-pane-text integer-pane)) (integer (when (every 'digit-char-p integer-string) (parse-integer integer-string :junk-allowed t)))) (values (cons string integer)))))</lang>
Finally, display a prompt using the defined function to extract a value, and an 'ok-check' to ensure that the integer value is 75,000. <lang lisp>(defun do-prompting ()
(capi:popup-confirmer (make-instance 'string/integer-prompt) "Enter some values:" :value-function 'string/integer-prompt-value :ok-check #'(lambda (result) (eql (cdr result) 75000))))</lang>
Delphi
<lang Delphi>program UserInputGraphical;
{$APPTYPE CONSOLE}
uses SysUtils, Dialogs;
var
s: string; lStringValue: string; lIntegerValue: Integer;
begin
lStringValue := InputBox('User input/Graphical', 'Enter a string', );
repeat s := InputBox('User input/Graphical', 'Enter the number 75000', '75000'); lIntegerValue := StrToIntDef(s, 0); if lIntegerValue <> 75000 then ShowMessage('Invalid entry: ' + s); until lIntegerValue = 75000;
end.</lang>
Frink
Note that the code for getting user input is the same in graphical mode as in text mode. If Frink is running in a graphical mode, it will produce graphical inputs. If running in text mode, it will take input from stdin. <lang frink> s = input["Enter a string: "] i = parseInt[input["Enter an integer: "]] </lang>
Frink can also produce multiple-field input GUIs. The following works in text mode and in graphical mode, and produces a multi-field input dialog (in Swing, AWT, and Android):
<lang frink> [s,i] = input["Dialog title", ["Enter a string", "Enter an integer"]] i = parseInt[i] </lang> More information about Frink's multi-input, including specifying default values.
Gambas
<lang gambas>hTextBox As TextBox hValueBox As ValueBox hLabel As Label
Public Sub Form_Open()
With Me
.Height = 100 .Width = 300 .padding = 5 .Arrangement = Arrange.Vertical .Title = "User input/Graphical"
End With
hTextBox = New TextBox(Me) As "TextBox1" hTextBox.Expand = True
hValueBox = New ValueBox(Me) As "ValueBox1" hValueBox.Expand = True
hLabel = New Label(Me) hLabel.expand = True
End
Public Sub TextBox1_Change()
hLabel.text = hTextBox.Text & " - " & Str(hValueBox.value)
End
Public Sub valueBox1_Change()
TextBox1_Change
End</lang>
Click here for a picture of the running program
Haskell
Using
from HackageDB
<lang haskell>import Graphics.UI.Gtk import Control.Monad
main = do
initGUI
window <- windowNew set window [windowTitle := "Graphical user input", containerBorderWidth := 10]
vb <- vBoxNew False 0 containerAdd window vb
hb1 <- hBoxNew False 0 boxPackStart vb hb1 PackNatural 0 hb2 <- hBoxNew False 0 boxPackStart vb hb2 PackNatural 0
lab1 <- labelNew (Just "Enter number 75000") boxPackStart hb1 lab1 PackNatural 0 nrfield <- entryNew entrySetText nrfield "75000" boxPackStart hb1 nrfield PackNatural 5
strfield <- entryNew boxPackEnd hb2 strfield PackNatural 5 lab2 <- labelNew (Just "Enter a text") boxPackEnd hb2 lab2 PackNatural 0 accbox <- hBoxNew False 0 boxPackStart vb accbox PackNatural 5 im <- imageNewFromStock stockApply IconSizeButton acceptButton <- buttonNewWithLabel "Accept" buttonSetImage acceptButton im boxPackStart accbox acceptButton PackRepel 0
txtstack <- statusbarNew boxPackStart vb txtstack PackNatural 0 id <- statusbarGetContextId txtstack "Line"
widgetShowAll window
onEntryActivate nrfield (showStat nrfield txtstack id) onEntryActivate strfield (showStat strfield txtstack id) onPressed acceptButton $ do g <- entryGetText nrfield if g=="75000" then widgetDestroy window else do msgid <- statusbarPush txtstack id "You didn't enter 75000. Try again" return () onDestroy window mainQuit mainGUI
showStat :: Entry -> Statusbar -> ContextId -> IO () showStat fld stk id = do
txt <- entryGetText fld let mesg = "You entered \"" ++ txt ++ "\"" msgid <- statusbarPush stk id mesg return ()</lang>
Run in GHCi: <lang haskell>*Main> main</lang>
HicEst
<lang hicest>CHARACTER string*100
DLG(Edit=string, Edit=num_value, Button='&OK', TItle='Enter 75000 for num_value') WRITE(Messagebox, Name) "You entered", string, num_value </lang>
Icon and Unicon
Unicon can open a window directly with open.
<lang Icon>procedure main() WOpen("size=800,800") | stop("Unable to open window") WWrite("Enter a string:") s := WRead() WWrite("You entered ",image(s)) WWrite("Enter the integer 75000:") i := WRead() if i := integer(i) then
WWrite("You entered: ",i)
else
WWrite(image(i)," isn't an integer")
WDone() end
link graphics</lang>
J
J 8.x <lang j>SIMPLEGUI=: noun define pc simpleGui; cc IntegerLabel static;cn "Enter the integer 75000"; cc integer edit; cc TextLabel static;cn "Enter text"; cc text edit; cc accept button;cn "Accept"; pshow; )
simpleGui_run=: wd bind SIMPLEGUI simpleGui_close=: wd bind 'pclose' simpleGui_cancel=: simpleGui_close
simpleGui_accept_button=: verb define
ttxt=. text tint=. _". integer if. tint ~: 75000 do. wdinfo 'Integer entered was not 75000.' else. simpleGui_close 'simpleGui_text simpleGui_integer'=: ttxt;tint end.
)
simpleGui_run</lang>
J 6.x A revision of the script posted at the Simple Windowed Application
<lang j>SIMPLEGUI=: noun define pc simpleGui; xywh 136 39 44 12;cc accept button;cn "Accept"; xywh 0 14 60 11;cc IntegerLabel static ss_right;cn "Enter an integer"; xywh 65 13 60 12;cc integer edit; xywh 0 39 60 11;cc TextLabel static ss_right;cn "Enter text"; xywh 64 38 60 12;cc text edit; pas 6 6;pcenter; rem form end; )
simpleGui_run=: verb define
wd SIMPLEGUI wd 'set integer *', ": 75000 wd 'pshow;'
)
simpleGui_accept_button=: verb define
ttxt=. text tint=. _". integer NB. invalid integers assigned value _ if. tint ~: 75000 do. wdinfo 'Integer entered was not 75000.' else. simpleGui_close 'simpleGui_text simpleGui_integer'=: ttxt;tint end.
)
simpleGui_close=: wd bind 'pclose' simpleGui_cancel=: simpleGui_close
simpleGui_run </lang>
The program stores the values entered as the variables simpleGui_text
and simpleGui_integer
.
Java
<lang java>import javax.swing.*;
public class GetInputSwing {
public static void main(String[] args) throws Exception { int number = Integer.parseInt( JOptionPane.showInputDialog ("Enter an Integer")); String string = JOptionPane.showInputDialog ("Enter a String"); }
}</lang>
JavaScript
or any JavaScript-enabled browser
<lang javascript>var str = prompt("Enter a string"); var value = 0; while (value != 75000) {
value = parseInt( prompt("Enter the number 75000") );
}</lang>
Kotlin
<lang scala>// version 1.1
import javax.swing.JOptionPane
fun main(args: Array<String>) {
do { val number = JOptionPane.showInputDialog("Enter 75000").toInt() } while (number != 75000)
}</lang>
LabVIEW
This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.
Liberty BASIC
<lang lb>' [RC] User input/graphical
' Typical LB graphical input/output example.This shows how LB takes user input. ' You'd usually do more validating of input.
nomainwin ' No console window needed.
textbox#w.tb1, 100, 20, 200, 30 textbox#w.tb2, 100, 60, 200, 30 textbox#w.tb3, 100,160, 200, 30
statictext #w.st1, "String =", 10, 30, 90, 30 statictext #w.st2, "Integer =", 10, 70, 90, 30
button #w.b1, "Read and Show", [buttonClicked], LR, 180, 70
WindowWidth =360 WindowHeight =240 UpperLeftX = 40 UpperLeftY = 40
open "User input of integer & string" for window as #w
#w "trapclose [quit]" ' Clean exit routine. #w.tb1 "!font courier 12" #w.tb2 "!font courier 12" #w.tb3 "!font courier 12 bold" #w.st1 "!font courier 12" #w.st2 "!font courier 12"
#w.tb1 "Change this string." #w.tb2 "Enter an integer here." #w.tb3 "Display will be here."
#w.tb1 "!selectall"
wait
[buttonClicked] ' Button-clicked routine collects data #w.tb1 "!contents? in1$" #w.tb2 "!contents? in2$" #w.tb3 in1$; " "; int( val( in2$)) wait
[quit] close #w end</lang>
M2000 Interpreter
Simple InputBox
<lang M2000 Interpreter> Module CheckIt {
Def aName$="No Name", Num$ \\ we open a new stack, and hold old Stack New { If Ask$("Give your name:",,,,,aName$)="OK" Then Read aName$ If Ask$("Give a Number: (75000)",,,,,"")="OK" Then Read Num$ if Num$<>"75000" or aName$="" Then loop } \ now old stack came back Print Num$, aName$ Print Letter$ \\ Letter$ pop a string from stack
} CheckIt "Thank You"
</lang>
Gui User Form and TextBoxes
We use two textboxes in a user form. Each one has an event ValidString. The first textbox as we type display the number of characters that we can add. Also remove any leading space.
Each text box can be used for text, with a prompt (of we want), and a ThisKind at the end. Cursor can be move inside Vartext, the text that we place. Text in textbox may horizontal scroll automatic. We can use Home, End, Delete, Enter, Left and Right Arrows, Ctrl+V to paste (paste replace all text. we can't copy), and Tab and Shift Tab to change focus to other controls. There is no undo (Undo has the EditBox).
The second textbox change sign using + - in any position (we have to press + when sign is -). Only "-" sign displayed. Also except for zero all other numbers have no leading zeros.
Form Form1 open modal, so we can close it clicking a square in title bar, or using Alt+d2F4
<lang M2000 Interpreter> Module Checkit {
Declare Form1 Form Declare Inp1 Textbox Form Form1 Declare Inp2 Textbox Form Form1 With Inp1, "Prompt", "String: ", "MaxCharLength", 30+8, "ShowAlways", 1, "ThisKind" as info$, "VarText" as Aname$ info$=" <write your name>" With Inp2, "Prompt", "Integer: ", "MaxCharLength", 10+9, "VarText" as Feed$, "ThisKind"," sec", "ShowAlways", 1 feed$="0" \\ local1, and Event service functions have module visibility. \\ So they have to use Read New to make new references (shadow old), and use local (the same for SUBS) \\ Event's service functions can't use parents Subs, but Local1 can be used (exist in a list visible to Events) Function Local1 { \\ this function can be used from other Integer \\ this$ and thispos, exist just before the call of this function local sgn$ if feed$="" and this$="-" then thispos-- : exit if left$(this$,1)="-" then sgn$="-": this$=mid$(this$, 2) if this$<>Trim$(this$) then this$=Feed$ : thispos-- : exit If Trim$(this$)="" then this$="0" : thispos=2 : exit if instr(this$,"+")>0 and sgn$="-" then this$=filter$(this$, "+") : sgn$="" if instr(this$,"-")>0 and sgn$="" then this$=filter$(this$, "-") : sgn$="-" if filter$(this$,"0123456789")<>"" then this$=Feed$ : thispos-- : exit if len(this$)>1 then While left$(this$,1)="0" {this$=mid$(this$, 2)} this$=sgn$+this$ if this$="-0" then this$="-" : thispos=2 } Function Inp1.ValidString { Read New &this$ While left$(this$, 1)=" " { this$=mid$(this$, 2)} info$=str$(30-Len(This$), "\<0\>") } Function Inp2.ValidString { \\ this function called direct from textbox Read New &this$, &thispos Call Local local1() } Function Form1.Unload { Read New &Quit If feed$<>"75000" Or Aname$="" then { \\ open messagebox, pressing cancel quit Unload Quit=Ask("Data isn't correct")=2 } } Method Inp1, "Move", 2000,2000, 6000, 600 Method Inp2, "Move", 2000,3000, 6000, 600 Method Form1, "Show", 1 If Feed$="75000" and Aname$<>"" Then Print "Thank You" Declare Form1 Nothing
} Checkit </lang>
Mathematica
<lang Mathematica>str = InputString["Input a string"]; nb =
InputString["Input a number"]; Print[str, " " , ToString@nb]</lang>
Example usage:
->Hello World 75000
NetRexx
<lang NetRexx>/* NetRexx */ options replace format comments java crossref symbols nobinary import javax.swing.JOptionPane
unumber = 0 ustring =
do
unumber = Integer.parseInt(JOptionPane.showInputDialog("Enter an Integer")) ustring = JOptionPane.showInputDialog("Enter a String")
catch ex = Exception
ex.printStackTrace
end
unumber = unumber * 1.0 -- just to prove unumber is really a number say 'Number:' unumber.right(10)', String:' ustring
return </lang>
NewLISP
<lang NewLISP>; file: input-gui.lsp
- url
- http://rosettacode.org/wiki/User_input/Graphical
- author
- oofoe 2012-02-02
- Colours
(setq ok '(.8 1 .8) fail '(1 .5 .5))
- Load library and initialize GUI server
(load (append (env "NEWLISPDIR") "/guiserver.lsp")) (gs:init)
- Validation Callback
- There is a bug in the "gs
- get-text" function that causes it to fail
- silently if the text field is empty. Therfore, I set the field
- background to red first and only clear it if the field returns
- correctly.
(define (validate)
(gs:set-color 'string fail) (if (not (empty? (gs:get-text 'string))) (gs:set-color 'string ok))
(gs:set-color 'number fail) (if (= 75000 (int (gs:get-text 'number))) (gs:set-color 'number ok)) )
- Create main window frame and set layout.
(gs:frame 'main 100 100 256 128 "User Input/Graphical") (gs:set-flow-layout 'main "left" 4 4)
- Create and add widgets.
(gs:label 'instructions "Please enter a string and the number 75000:") (gs:text-field 'string 'validate 32) (gs:text-field 'number 'validate 8) (gs:button 'check 'validate "validate...") (gs:add-to 'main 'instructions 'string 'number 'check)
- Show main window.
(gs:set-visible 'main true)
- Start event loop.
(gs:listen)
- No (exit) needed -- guiserver kills program on window close.
</lang>
Oz
Shows a dialog that asks for both a string and a number. Does not allow to close the dialog until 75000 was entered. Note: "td" is short for "topdown", "lr" for "leftright". <lang oz>functor import
Application QTk at 'x-oz://system/wp/QTk.ozf' System
define
Number NumberWidget Text StatusLabel WindowClosed GUI = td(action:OnClose
return:WindowClosed lr(label(text:"Enter some text:" width:20) entry(return:Text glue:ew) glue:ew) lr(label(text:"Enter a number:" width:20) numberentry(max:100000 return:Number handle:NumberWidget) label(handle:StatusLabel width:20) glue:ew ) button(text:"Ok" glue:ew action:OnClose ) )
proc {OnClose} if {NumberWidget get($)} \= 75000 then
{StatusLabel set(text:"Invalid value")}
else
{Window close}
end end Window = {QTk.build GUI} {Window show} {Wait WindowClosed} {System.showInfo "You entered; "#Text#", "#Number} {Application.exit 0}
end</lang>
Perl
<lang perl>use Wx;
- ---------------------------------------------------------------
package MyApp; use base 'Wx::App'; use Wx qw(wxHORIZONTAL wxVERTICAL wxALL wxALIGN_CENTER); use Wx::Event 'EVT_BUTTON';
our ($frame, $text_input, $integer_input);
sub OnInit
{$frame = new Wx::Frame (undef, -1, 'Input window', [-1, -1], [250, 150]);
my $panel = new Wx::Panel($frame, -1); $text_input = new Wx::TextCtrl($panel, -1, ); $integer_input = new Wx::SpinCtrl ($panel, -1, , [-1, -1], [-1, -1], 0, 0, 100_000);
my $okay_button = new Wx::Button($panel, -1, 'OK'); EVT_BUTTON($frame, $okay_button, \&OnQuit);
my $sizer = new Wx::BoxSizer(wxVERTICAL); $sizer->Add($_, 0, wxALL | wxALIGN_CENTER, 5) foreach $text_input, $integer_input, $okay_button; $panel->SetSizer($sizer);
$frame->Show(1);}
sub OnQuit
{print 'String: ', $text_input->GetValue, "\n"; print 'Integer: ', $integer_input->GetValue, "\n"; $frame->Close;}
- ---------------------------------------------------------------
package main;
MyApp->new->MainLoop;</lang>
<lang perl>use XUL::Gui;
display Window
title => 'Input Window', width => 250, height => 150, TextBox( id => 'txt' ), TextBox( id => 'num', type => 'number' ), Button( label => 'OK', oncommand => sub { print "String: " . ID(txt)->value . "\n" . "Number: " . ID(num)->value . "\n"; quit; }, );</lang>
Perl 6
<lang perl6>use GTK::Simple; use GTK::Simple::App;
my GTK::Simple::App $app .= new( title => 'User Interaction' );
$app.border-width = 20;
$app.set-content(
GTK::Simple::VBox.new( my $ = GTK::Simple::Label.new( text => 'Enter a string.' ), my $str = GTK::Simple::Entry.new, my $string = GTK::Simple::Label.new, my $ = GTK::Simple::Label.new( text => 'Enter the number 75000' ), my $val = GTK::Simple::Entry.new, my $correct = GTK::Simple::Label.new, )
);
$str.changed.tap: {
$string.text = "You entered: { $str.text }"
}
$val.changed.tap: {
$correct.text = "That's { 'not' unless $val.text ~~ / ^^ <ws> 75000 <ws> $$ / } 75000!"
}
$app.run;</lang>
Phix
<lang Phix>-- -- demo\rosetta\User_Input_Graphical.exw -- include pGUI.e
Ihandle dlg, label1, input1, label2, input2, OK, Cancel
function ok_cb(Ihandle self)
if self=OK then string in1 = IupGetAttribute(input1,"VALUE") integer in2 = IupGetInt(input2,"VALUE") string msg = sprintf("\"%s\" and %d",{in1,in2}) IupMessage("You entered",msg) -- (return IUP_CONTINUE if unhappy with input) end if return IUP_CLOSE
end function
function esc_close(Ihandle /*ih*/, atom c)
return iff(c=K_ESC?IUP_CLOSE:IUP_CONTINUE)
end function
IupOpen() label1 = IupLabel("Please enter a string") input1 = IupText("VALUE=\"a string\", EXPAND=HORIZONTAL") label2 = IupLabel("and the number 75000") input2 = IupText("VALUE=75000, EXPAND=HORIZONTAL") IupSetAttribute(input2,"MASK",IUP_MASK_INT) OK = IupButton("OK", "ACTION", Icallback("ok_cb")) Cancel = IupButton("Cancel", "ACTION", Icallback("ok_cb")) dlg = IupDialog(IupVbox({IupHbox({label1,input1},"ALIGNMENT=ACENTER, PADDING=5"),
IupHbox({label2,input2},"ALIGNMENT=ACENTER, PADDING=5"), IupHbox({IupFill(),OK,Cancel,IupFill()},"PADDING=15")}, "GAP=5,MARGIN=5x5"))
IupSetAttribute(dlg,"TITLE","User Input/Graphical") IupSetCallback(dlg, "K_ANY", Icallback("esc_close")) IupDestroy(IupNormalizer({OK,Cancel},"NORMALIZE=BOTH")) IupShow(dlg) IupMainLoop() IupClose()</lang>
PicoLisp
<lang PicoLisp>(and
(call 'sh "-c" (pack "dialog \ --inputbox 'Input a string' 8 60 \ --inputbox 'Input a number' 8 20 \ 2>" (tmp "dlg") ) ) (split (in (tmp "dlg") (line)) "^I") (cons (pack (car @)) (format (cadr @))) )</lang>
Output:
-> ("Hello world" . 12345)
PowerBASIC
<lang powerbasic>FUNCTION PBMAIN () AS LONG
result$ = INPUTBOX$("Enter a string.") MSGBOX result$ DO 'This assumes that 75000 is the ONLY valid input. result$ = INPUTBOX$("Enter the number 75000.") IF VAL(result$) <> 75000 THEN MSGBOX "You need to enter 75000!" ELSE MSGBOX "You entered the right number." EXIT DO END IF LOOP
END FUNCTION</lang>
PowerShell
As a scripting/console language PowerShell was not designed for graphical interfaces. However, since PowerShell is a fully qualified .NET language the full functionality of the System.Windows.Forms assembly is available.
<lang PowerShell>#region Define the Windows Form [Void][Reflection.Assembly]::LoadWithPartialName("System.Windows.Forms")
$Form1 = New-Object System.Windows.Forms.Form $label1 = New-Object System.Windows.Forms.Label $label2 = New-Object System.Windows.Forms.Label $txtInputText = New-Object System.Windows.Forms.TextBox $txtInputNumber = New-Object System.Windows.Forms.TextBox $btnAccept = New-Object System.Windows.Forms.Button $label3 = New-Object System.Windows.Forms.Label $btnCancel = New-Object System.Windows.Forms.Button $SuspendLayout
- label1
$label1.AutoSize = $true $label1.Location = New-Object System.Drawing.Point(23, 36) $label1.Name = "label1" $label1.Size = New-Object System.Drawing.Size(34, 13) $label1.TabIndex = 0 $label1.Text = "String"
- label2
$label2.AutoSize = $true $label2.Location = New-Object System.Drawing.Point(13, 62) $label2.Name = "label2" $label2.Size = New-Object System.Drawing.Size(44, 13) $label2.TabIndex = 1 $label2.Text = "Number"
- txtInputText
$txtInputText.Location = New-Object System.Drawing.Point(63, 33) $txtInputText.Name = "txtInputText" $txtInputText.Size = New-Object System.Drawing.Size(100, 20) $txtInputText.TabIndex = 0
- txtInputNumber
$txtInputNumber.Location = New-Object System.Drawing.Point(63, 59) $txtInputNumber.Name = "txtInputNumber" $txtInputNumber.Size = New-Object System.Drawing.Size(100, 20) $txtInputNumber.TabIndex = 1 $txtInputNumber.Text = "75000"
- btnAccept
$btnAccept.DialogResult = [System.Windows.Forms.DialogResult]::OK $btnAccept.Location = New-Object System.Drawing.Point(16, 94) $btnAccept.Name = "btnAccept" $btnAccept.Size = New-Object System.Drawing.Size(75, 23) $btnAccept.TabIndex = 2 $btnAccept.Text = "Accept" $btnAccept.UseVisualStyleBackColor = $true $btnAccept.add_Click({$rc="Accept"; $Form1.Close()})
- label3
$label3.AutoSize = $true $label3.Location = New-Object System.Drawing.Point(13, 9) $label3.Name = "label3" $label3.Size = New-Object System.Drawing.Size(173, 13) $label3.TabIndex = 5 $label3.Text = "Please input a string and a number:"
- btnCancel
$btnCancel.DialogResult = [System.Windows.Forms.DialogResult]::Cancel $btnCancel.Location = New-Object System.Drawing.Point(97, 94) $btnCancel.Name = "btnCancel" $btnCancel.Size = New-Object System.Drawing.Size(75, 23) $btnCancel.TabIndex = 3 $btnCancel.Text = "Cancel" $btnCancel.UseVisualStyleBackColor = $true
- Form1
$Form1.AcceptButton = $btnAccept $Form1.CancelButton = $btnCancel $Form1.ClientSize = New-Object System.Drawing.Size(196, 129) $Form1.ControlBox = $false $Form1.Controls.Add($btnCancel) $Form1.Controls.Add($label3) $Form1.Controls.Add($btnAccept) $Form1.Controls.Add($txtInputNumber) $Form1.Controls.Add($txtInputText) $Form1.Controls.Add($label2) $Form1.Controls.Add($label1) $Form1.Name = "Form1" $Form1.Text = "RosettaCode"
- endregion Define the Windows Form
- Show the input form
$f = $Form1.ShowDialog() if ( $f -eq [System.Windows.Forms.DialogResult]::Cancel ) { "User selected Cancel" } else { "User entered `"{0}`" for the text and {1} for the number" -f $txtInputText.Text, $txtInputNumber.Text }</lang>
PureBasic
<lang PureBasic>string$=InputRequester("Some Title","Enter a string","") variable=Val(InputRequester("Some other Title","Enter a Number","75000"))</lang>
Python
<lang python>import Tkinter,tkSimpleDialog
root = Tkinter.Tk() root.withdraw()
number = tkSimpleDialog.askinteger("Integer", "Enter a Number") string = tkSimpleDialog.askstring("String", "Enter a String")</lang>
R
<lang R> library(gWidgets) options(guiToolkit="RGtk2") ## using gWidgtsRGtk2
w <- gwindow("Enter a string and a number") lyt <- glayout(cont=w) lyt[1,1] <- "Enter a string" lyt[1,2] <- gedit("", cont=lyt) lyt[2,1] <- "Enter 75000" lyt[2,2] <- gedit("", cont=lyt) lyt[3,2] <- gbutton("validate", cont=lyt, handler=function(h,...) {
txt <- svalue(lyt[1,2]) x <- svalue(lyt[2,2]) x <- gsub(",", "", x) x <- as.integer(x)
if(nchar(txt) > 0 && x == 75000) gmessage("Congratulations, you followed directions", parent=w) else gmessage("You failed this simple task", parent=w)
}) </lang>
Racket
<lang Racket>
- lang racket
(require racket/gui)
(define str (get-text-from-user "Hi" "Enter a string")) (message-box "Hi" (format "You entered: ~a" str))
(define n (get-text-from-user "Hi" "Enter a number")) (message-box "Hi" (format "You entered: ~a"
(or (string->number n) "bogus text")))
</lang>
Rascal
<lang rascal>import vis::Render; import vis::Figure;
public void UserInput2(){ integer = ""; string = ""; row1 = [text("Enter a string "), textfield("",void(str s){string = s;}), text(str(){return " This input box will give a string by definition.\n You entered <string>";})]; row2 = [text("Enter 75000"), textfield("",void(str v){integer = v;}), text(str(){return " <integer == "75000" ? "Correct" : "Wrong">";})]; render(grid([row1, row2])); }</lang>
Output:
REBOL
<lang REBOL>REBOL [ Title: "Graphical User Input" Author: oofoe Date: 2009-12-07 URL: http://rosettacode.org/wiki/User_Input_-_graphical ]
- Simple GUI's can be defined with 'layout', a special purpose dialect
- for specifying interfaces. In this case, I describe a gradient
- background with an instruction label, followed by the input fields
- and a validation button. It's possible to check dynamically as the
- user types but I wanted to keep this example as clear as possible.
view layout [
- You can define new widget styles. Here I create a padded label style
- (so that everything will line up) and a simple indicator light to
- show if there's a problem with an input field.
style label vtext 60 "unlabeled" style indicator box maroon 24x24
backdrop effect [gradient 0x1 black coal]
vtext "Please enter a string, and the number 75000:"
- By default, GUI widgets are arranged top down. The 'across' word
- starts stacking widgets from left to right. 'return' starts a new
- line -- just like on a typewriter!
across
- Notice I'm using my new label and indicator styles here. Widgets
- that I need to access later (the input field and the indicator) are
- assigned to variables.
label "string:" s: field 240 si: indicator return
label "number:" n: field 50 ni: indicator return
pad 66 button "validate" [
- The user may have entered bogus values, so I reset the indicators
si/color: ni/color: maroon
- Now I check to see if the values are correct. For the string, I just
- care that there is one. For the integer, I make sure that it
- evaluates to an integer and that it's value is 75000. Because I've
- already set the indicator colour, I don't care the integer
- conversion raises an error or not, so I ignore it if anything goes
- wrong.
if 0 < length? get-face s [si/color: green] error? try [if 75000 = to-integer get-face n [ni/color: green]]
show [si ni] ; Repainting multiple objects at once. ] ]</lang>
Ring
<lang ring> Load "guilib.ring"
MyApp = New qApp {
num = 0 win1 = new qWidget() { setwindowtitle("Hello World") setGeometry(100,100,370,250)
btn1 = new qpushbutton(win1) { setGeometry(130,200,100,30) settext("Validate") setclickevent("Validate()")}
lineedit1 = new qlineedit(win1) { setGeometry(10,100,250,30) settext("")}
lineedit2 = new qlineedit(win1) { setGeometry(10,150,50,30) settext("0")}
label1 = new qLabel(win1) { setGeometry(270,100,50,30)
setText("")}
label2 = new qLabel(win1) { setGeometry(70,150,50,30)
setText("")}
label3 = new qLabel(win1) { setGeometry(10,50,250,30)
setText("Please enter a string, and the number 75000 :")}
show()} exec()}
func Validate
lineedit1{temp1 = text()} num1 = isdigit(temp1) if num1 = 0 label1{settext("OK")} else label1{settext("NOT OK")} ok
lineedit2{temp2 = text()} num2 = number(temp2) if num2 = 75000 label2{settext("OK")} else label2{settext("NOT OK")} ok
</lang> Output:
Ruby
Unlike most other solutions, this validates the input number to be 75,000.
<lang ruby>require 'tk'
def main
root = TkRoot.new l1 = TkLabel.new(root, "text" => "input a string") e1 = TkEntry.new(root) l2 = TkLabel.new(root, "text" => "input the number 75000") e2 = TkEntry.new(root) do validate "focusout" validatecommand lambda {e2.value.to_i == 75_000} invalidcommand lambda {focus_number_entry(e2)} end ok = TkButton.new(root) do text "OK" command lambda {validate_input(e1, e2)} end Tk.grid(l1, e1) Tk.grid(l2, e2) Tk.grid("x",ok, "sticky" => "w") Tk.mainloop
end
def validate_input(text_entry, number_entry)
if number_entry.value.to_i != 75_000 focus_number_entry(number_entry) else puts %Q{You entered: "#{text_entry.value}" and "#{number_entry.value}"} root.destroy end
end
def focus_number_entry(widget)
widget \ .configure("background" => "red", "foreground" => "white") \ .selection_range(0, "end") \ .focus
end
main</lang>
<lang ruby>Shoes.app do
string = ask('Enter a string:') begin number = ask('Enter the number 75000:') end while number.to_i != 75000 para %Q{you entered the string "#{string}" and the number #{number}}
end</lang>
Scala
<lang scala>import swing.Dialog.{Message, showInput} import scala.swing.Swing
object UserInput extends App {
def responce = showInput(null, "Complete the sentence:\n\"Green eggs and...\"", "Customized Dialog", Message.Plain, Swing.EmptyIcon, Nil, "ham") println(responce)
}</lang>
Scratch
The Sensing block "ask _____ and wait" pops up a word balloon with a question in it and waits for user input. The input is returned in "answer," essentially a special variable. It can be treated as a string or a number, depending on context. "Answer" cannot be modified, but its value can be stored in other variables.
A slightly fancier version of this example can be tried on-line and downloaded.
Sidef
<lang ruby>var gtk2 = require('Gtk2') -> init;
var gui = %s'Gtk2::Builder'.new; gui.add_from_string(DATA.slurp);
func clicked_ok(*_) {
var entry = gui.get_object('entry1'); var text = entry.get_text;
var spinner = gui.get_object('spinbutton1'); var number = spinner.get_text;
say "string: #{text}"; say "number: #{number}";
number == 75000 ? gtk2.main_quit : warn "Invalid number!";
}
func clicked_cancel(*_) {
gtk2.main_quit;
}
gui.get_object('button1').signal_connect('clicked', clicked_ok); gui.get_object('button2').signal_connect('clicked', clicked_cancel);
gtk2.main;
__DATA__ <?xml version="1.0" encoding="UTF-8"?> <interface>
<requires lib="gtk+" version="2.24"/> <object class="GtkAdjustment" id="adjustment1"> <property name="upper">100000</property> <property name="value">75000</property> <property name="step_increment">1</property> <property name="page_increment">10</property> </object> <object class="GtkWindow" id="window1"> <property name="visible">True</property> <property name="can_focus">False</property> <child> <object class="GtkVBox" id="vbox1"> <property name="visible">True</property> <property name="can_focus">False</property> <child> <object class="GtkLabel" id="label1"> <property name="visible">True</property> <property name="can_focus">False</property> <property name="label" translatable="yes">Please insert a string and a number:</property> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkHBox" id="hbox1"> <property name="visible">True</property> <property name="can_focus">False</property> <child> <object class="GtkLabel" id="label2"> <property name="visible">True</property> <property name="can_focus">False</property> <property name="label" translatable="yes">string:</property> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="padding">55</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkEntry" id="entry1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="invisible_char">•</property> <property name="primary_icon_activatable">False</property> <property name="secondary_icon_activatable">False</property> <property name="primary_icon_sensitive">True</property> <property name="secondary_icon_sensitive">True</property> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">1</property> </packing> </child> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">1</property> </packing> </child> <child> <object class="GtkHBox" id="hbox2"> <property name="visible">True</property> <property name="can_focus">False</property> <child> <object class="GtkLabel" id="label3"> <property name="visible">True</property> <property name="can_focus">False</property> <property name="label" translatable="yes">number:</property> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkSpinButton" id="spinbutton1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="invisible_char">•</property> <property name="primary_icon_activatable">False</property> <property name="secondary_icon_activatable">False</property> <property name="primary_icon_sensitive">True</property> <property name="secondary_icon_sensitive">True</property> <property name="adjustment">adjustment1</property> <property name="numeric">True</property> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">1</property> </packing> </child> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">2</property> </packing> </child> <child> <object class="GtkHButtonBox" id="hbuttonbox1"> <property name="visible">True</property> <property name="can_focus">False</property> <property name="layout_style">spread</property> <child> <object class="GtkButton" id="button1"> <property name="label">gtk-ok</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">True</property> <property name="use_stock">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkButton" id="button2"> <property name="label">gtk-cancel</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">True</property> <property name="use_stock">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">1</property> </packing> </child> </object> <packing> <property name="expand">True</property> <property name="fill">True</property> <property name="position">3</property> </packing> </child> </object> </child> </object>
</interface></lang>
Tcl
<lang tcl># create entry widget: pack [entry .e1]
- read its content:
set input [.e get]</lang>
Alternatively, the content of the widget can be tied to a variable: <lang tcl>pack [entry .e1 -textvar input]
- show the content at any time by
puts $input</lang> The -validate option can be used to test the contents/edits of the widget at any time against any parameters (including testing string is integer when the user hits <Return> or such)
TI-89 BASIC
This program leaves the requested values in the global variables s and n.
<lang ti89b>Prgm
Dialog Title "Rosetta Code" Request "A string", s DropDown "An integer", {"75000"}, n EndDlog 74999 + n → n
EndPrgm</lang>
VBScript
<lang vbscript>strUserIn = InputBox("Enter Data") Wscript.Echo strUserIn</lang>
Vedit macro language
Displays a dialog box with two input fields and default OK button. The values entered are stored in text registers 1 and 2. The value from 2nd field is then converted into numeric value. (Accepts integers or integer expressions.)
<lang vedit>Dialog_Input_1(1, "`User Input example`,
`??Enter a string `, `??Enter a number `")</lang> #2 = Num_Eval_Reg(2)
Visual Basic
Visual Basic can use the above VBScript or PowerBASIC examples unchanged (aside from changing PB's FUNCTION PBMAIN
to Sub Main
).
Alternately, a form could be easily created (using the form designer) to get both values at once, but that is a task almost never done at runtime, instead being done within the IDE while creating the program.
- Programming Tasks
- Text processing
- GUI
- Basic language learning
- Ada
- GTK
- GtkAda
- AppleScript
- AutoHotkey
- BBC BASIC
- C
- C++
- Clojure
- Common Lisp
- CAPI
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- HicEst
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- Icon Programming Library
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- Java
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- Racket
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- REBOL
- Ring
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- Sidef
- Tcl
- Tk
- TI-89 BASIC
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