Topic variable

From Rosetta Code
Revision as of 19:23, 24 January 2013 by rosettacode>Dkf (Start of SML solution)
Topic variable is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

Several programming languages offer syntax shortcuts to deal with the notion of "current" or "topic" variable. A topic variable is basically nothing but some kind of a variable with a very short name which can also often be omitted.

If your language has something similar, show how it can be used by affecting to the topic variable, compute its cosinus, sinus, and display its value up to 4 decimal digits.

Perl

In Perl the topic variable is $_. It is the default argument for many functions, including trigonometric ones. It is also the default parameter for loops. The topic parameter is lexical, so its use can be nested into several lexical scopes.

<lang Perl>my $_ = 3.141592 / 3; print for cos, sin, sprintf "%.4f", $_;</lang>

Perl 6

As in previous versions of Perl, in Perl6 the topic variable is $_. In addition to a direct affectation, it can also be set with the 'given' keyword. A method can be called from it with an implicit call:

<lang Perl 6>given pi / 3 {

   say .cos;
   say .sin;
   say .fmt: "%.4f";

}</lang>

Standard ML

If an SML expression is evaluated interactively (that is, the fragment of program provided interactively is an expression and not a variable initialization), the value of the expression is used to initialize a variable, it. This is a feature of the interactive shell only.