Semaphore
From Rosetta Code
Semaphore is a synchronization object proposed by Edsger Dijkstra. A semaphore is characterized by a natural number k. A task may atomically increase or decrease k. When k reaches 0 the tasks attempting to decrease it are blocked. These are released in an unspecified order when other tasks increase k, one per increment.
The natural number k works like a count of available slots for resources. When you (a task) want to use something (an object, a file, any resource) that can only be used by a limited number of tasks (usually one, but possibly more), you see if there are available slots (check the value of k). If there are slots available (k > 0), you take one (decrement k). When you're done with the resource, you free your slot up (increment k). If there were no slots available when you checked (k = 0), you wait until one becomes available.
A semaphore is considered a low-level synchronization primitive. They are exposed to deadlocking, like in the problem of dining philosophers.
See also mutex, a variant of semaphore.
[edit] Sample implementations / APIs
[edit] Ada
Here is an implementation of a semaphore based on protected objects. The implementation provides operations P (seize) and V (release), these names are usually used with semaphores.
protected type Semaphore (K : Positive) is entry P; procedure V; private Count : Natural := K; end Mutex;
The implementation of:
protected body Semaphore is entry P when Count > 0 is begin Count := Count - 1; end P; procedure V is begin Count := Count + 1; end V; end Semaphore;
Use:
declare S : Semaphore (5); begin S.P; -- Acquire the semaphore ... S.V; -- Release it ... select S.P; -- Wait no longer than 0.5s or delay 0.5; raise Timed_Out; end select; ... S.V; -- Release it end;
It is also possible to implement semaphore as a monitor task.

